Compare commits
24 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| db3e8b5d35 | |||
| 54421e4a83 | |||
| ac44419b7a | |||
| a3fc0a42b9 | |||
| c8ce840e98 | |||
| 55a040062a | |||
| 1818a76499 | |||
| 55d1b41ca4 | |||
| 841ed82277 | |||
| 968d156d09 | |||
| 59ff098fca | |||
| b8174d5e22 | |||
| 7f15450566 | |||
| 28fdaff2ec | |||
| 81584ed5d6 | |||
| 8c9a13faf1 | |||
| 6c6c473147 | |||
| 2e2a917a45 | |||
| 343abc32e2 | |||
| c37d92af25 | |||
| 42945d33db | |||
| 1bf88bac06 | |||
| 3ad5681539 | |||
| df6f8e5710 |
@@ -60,4 +60,4 @@ jobs:
|
||||
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
|
||||
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
|
||||
compatibility-minimum: "13"
|
||||
compatibility-verified: "13"
|
||||
compatibility-verified: "14"
|
||||
|
||||
@@ -7,4 +7,5 @@ styles/*.css
|
||||
node_modules/
|
||||
|
||||
.history
|
||||
.github/
|
||||
|
||||
|
||||
@@ -1 +1,7 @@
|
||||
<svg style="height: 512px; width: 512px;" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><g class="" style="" transform="translate(0,0)"><path d="M373.47 25.5c-33.475-.064-67.614 13.444-94.44 43.156l37.22 145.156-33.437.032 35.343 132.093-116.718-188.375 50.03 5.375L202.5 47.312C120.437-1.43 4.756 40.396 8.5 158.156c4.402 138.44 191.196 184.6 247.406 331.625 59.376-147.035 251.26-184.33 246.656-331.624-2.564-82.042-64.6-132.532-129.093-132.656z" fill="#fff" fill-opacity="1"></path></g></svg>
|
||||
<svg style="height: 512px; width: 512px;" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512">
|
||||
<g class="" style="" transform="translate(0,0)">
|
||||
<path
|
||||
d="M373.47 25.5c-33.475-.064-67.614 13.444-94.44 43.156l37.22 145.156-33.437.032 35.343 132.093-116.718-188.375 50.03 5.375L202.5 47.312C120.437-1.43 4.756 40.396 8.5 158.156c4.402 138.44 191.196 184.6 247.406 331.625 59.376-147.035 251.26-184.33 246.656-331.624-2.564-82.042-64.6-132.532-129.093-132.656z"
|
||||
fill="#dc2626" fill-opacity="1"></path>
|
||||
</g>
|
||||
</svg>
|
||||
|
Before Width: | Height: | Size: 506 B After Width: | Height: | Size: 533 B |
@@ -0,0 +1,10 @@
|
||||
<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="none" stroke="currentColor"
|
||||
stroke-width="2" stroke-linecap="round" stroke-linejoin="round">
|
||||
<!-- Heart shape -->
|
||||
<path
|
||||
d="M20.84 4.61a5.5 5.5 0 0 0-7.78 0L12 5.67l-1.06-1.06a5.5 5.5 0 0 0-7.78 7.78l1.06 1.06L12 21.23l7.78-7.78 1.06-1.06a5.5 5.5 0 0 0 0-7.78z"
|
||||
fill="#4ade80" stroke="#22c55e" />
|
||||
<!-- Plus sign inside heart -->
|
||||
<line x1="12" y1="8" x2="12" y2="14" stroke="#ffffff" stroke-width="2.5" />
|
||||
<line x1="9" y1="11" x2="15" y2="11" stroke="#ffffff" stroke-width="2.5" />
|
||||
</svg>
|
||||
|
After Width: | Height: | Size: 572 B |
Binary file not shown.
+304
-4
@@ -1178,6 +1178,45 @@ i.lethalfantasy {
|
||||
margin-left: 4px;
|
||||
margin-right: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks {
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .attack .name {
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .attack .damage-dice {
|
||||
width: 5rem;
|
||||
max-width: 5rem;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range {
|
||||
margin-top: 8px;
|
||||
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
|
||||
padding-top: 6px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range > label {
|
||||
font-weight: bold;
|
||||
margin-bottom: 4px;
|
||||
display: block;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 6px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field label {
|
||||
font-size: 0.7rem;
|
||||
white-space: nowrap;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .ranged-attacks .ranged-weapon-range .range-fields .range-field input {
|
||||
width: 3.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .armors {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
@@ -2974,7 +3013,7 @@ i.lethalfantasy {
|
||||
.message.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-header .d30-label {
|
||||
flex-grow: 1;
|
||||
font-weight: bold;
|
||||
color: #e0d5f0;
|
||||
color: #2a1a3a;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
@@ -2986,11 +3025,11 @@ i.lethalfantasy {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.5);
|
||||
font-weight: bold;
|
||||
color: #ff69b4;
|
||||
background: rgba(255, 105, 180, 0.1);
|
||||
color: #3d006e;
|
||||
background: rgba(255, 255, 255, 0.35);
|
||||
padding: 4px 12px;
|
||||
border-radius: 12px;
|
||||
border: 1px solid rgba(255, 105, 180, 0.3);
|
||||
border: 1px solid rgba(138, 43, 226, 0.4);
|
||||
}
|
||||
.lethalfantasy.dice-roll .result-section .d30-result .d30-message,
|
||||
.fvtt-lethal-fantasy.dice-roll .result-section .d30-result .d30-message,
|
||||
@@ -3956,3 +3995,264 @@ i.lethalfantasy {
|
||||
padding-left: 8px;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
/* HP Gain Styles */
|
||||
#token-hud .hp-gain-wrap {
|
||||
position: absolute;
|
||||
left: 75px;
|
||||
display: none;
|
||||
top: 50%;
|
||||
width: 48px;
|
||||
text-align: start;
|
||||
overflow-y: auto;
|
||||
}
|
||||
#token-hud .hp-gain-wrap-col1 {
|
||||
transform: translate(-200%, -50%);
|
||||
}
|
||||
#token-hud .hp-gain-wrap-col2 {
|
||||
transform: translate(-300%, -50%);
|
||||
}
|
||||
#token-hud .hp-gain-wrap-col3 {
|
||||
transform: translate(-400%, -50%);
|
||||
}
|
||||
#token-hud .hp-gain-hud-active {
|
||||
display: block;
|
||||
}
|
||||
#token-hud .hp-gain-hud-disabled {
|
||||
display: none;
|
||||
}
|
||||
#token-hud .hud-gain-hp-button-select {
|
||||
max-width: 40px;
|
||||
background-image: var(--background-image-base);
|
||||
padding-top: 0;
|
||||
padding-bottom: 0;
|
||||
width: max-content;
|
||||
margin: 0;
|
||||
color: #252424;
|
||||
}
|
||||
#token-hud .hp-gain-wrap .hud-gain-hp-button-select {
|
||||
padding-left: 8px;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
/* -------------------------------------------------- */
|
||||
/* Dice Tray — injected into the Foundry chat sidebar */
|
||||
/* -------------------------------------------------- */
|
||||
.lf-dice-tray {
|
||||
padding: 6px 8px;
|
||||
background: linear-gradient(135deg, rgba(245, 232, 200, 0.97) 0%, rgba(238, 222, 185, 0.97) 100%), url("/systems/fvtt-lethal-fantasy/assets/ui/lethal_fantasy_background.webp") center / cover;
|
||||
border-top: 2px solid rgba(139, 69, 19, 0.5);
|
||||
border-bottom: 1px solid rgba(139, 69, 19, 0.25);
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
pointer-events: all;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-label {
|
||||
color: #3a2a10;
|
||||
font-size: 15px;
|
||||
flex-shrink: 0;
|
||||
opacity: 0.7;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-count {
|
||||
width: 44px;
|
||||
flex-shrink: 0;
|
||||
padding: 3px 4px;
|
||||
background: rgba(139, 69, 19, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.45);
|
||||
border-radius: 4px;
|
||||
color: #2a1a08;
|
||||
font-size: 11px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-count option {
|
||||
background: #f5ead0;
|
||||
color: #2a1a08;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-count:focus {
|
||||
outline: none;
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
box-shadow: 0 0 4px rgba(139, 69, 19, 0.25);
|
||||
}
|
||||
.lf-dice-tray .lf-dt-dice {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 3px;
|
||||
flex: 1;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-die-btn {
|
||||
padding: 3px 7px;
|
||||
background: rgba(139, 69, 19, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 4px;
|
||||
color: #2a1a08;
|
||||
font-size: 10px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s, transform 0.1s;
|
||||
line-height: 1.5;
|
||||
letter-spacing: 0.3px;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-die-btn:hover {
|
||||
background: rgba(139, 69, 19, 0.35);
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
color: #5a2a00;
|
||||
box-shadow: 0 0 5px rgba(139, 69, 19, 0.3);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
.lf-dice-tray .lf-dt-die-btn:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: none;
|
||||
background: rgba(139, 69, 19, 0.5);
|
||||
}
|
||||
.lf-dice-tray .lf-dt-explode-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 3px;
|
||||
cursor: pointer;
|
||||
color: rgba(160, 80, 20, 0.7);
|
||||
font-size: 14px;
|
||||
flex-shrink: 0;
|
||||
padding: 3px 6px;
|
||||
border: 1px solid transparent;
|
||||
border-radius: 4px;
|
||||
transition: color 0.15s, border-color 0.15s, background 0.15s;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-explode-label:hover {
|
||||
color: rgba(200, 100, 30, 0.9);
|
||||
border-color: rgba(139, 69, 19, 0.45);
|
||||
background: rgba(139, 69, 19, 0.12);
|
||||
}
|
||||
.lf-dice-tray .lf-dt-explode-label input[type="checkbox"] {
|
||||
appearance: none;
|
||||
width: 0;
|
||||
height: 0;
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
}
|
||||
.lf-dice-tray .lf-dt-explode-label input[type="checkbox"]:checked ~ i {
|
||||
color: #cc4400;
|
||||
filter: drop-shadow(0 0 4px rgba(200, 80, 0, 0.6));
|
||||
}
|
||||
.lf-dice-tray .lf-dt-explode-label:has(input:checked) {
|
||||
color: #cc4400;
|
||||
border-color: rgba(139, 69, 19, 0.55);
|
||||
background: rgba(139, 60, 10, 0.2);
|
||||
}
|
||||
/* Free roll chat card — styled to match regular system roll cards */
|
||||
.lf-free-roll-card {
|
||||
border-radius: 6px;
|
||||
overflow: hidden;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 6px 8px;
|
||||
background: linear-gradient(135deg, rgba(40, 30, 20, 0.7) 0%, rgba(30, 22, 15, 0.9) 100%);
|
||||
border-bottom: 2px solid rgba(139, 69, 19, 0.4);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-header i {
|
||||
color: #c9b896;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 1.1);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-header .lf-frc-title-text {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
color: #c9b896;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-header .lf-frc-badge {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
padding: 2px 8px;
|
||||
background: rgba(139, 69, 19, 0.3);
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 10px;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
font-weight: 600;
|
||||
color: #d4c5a9;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 4px;
|
||||
padding: 6px 8px;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||
border-top: none;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 3px 8px;
|
||||
background: rgba(139, 69, 19, 0.2);
|
||||
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||
border-radius: 4px;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-type {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
font-weight: 600;
|
||||
color: #2a2a1a;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-sep {
|
||||
color: rgba(0, 0, 0, 0.35);
|
||||
font-weight: 300;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.8);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-val {
|
||||
font-weight: bold;
|
||||
color: #ffd700;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.95);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip .lf-frc-die-val .lf-dt-explode-icon {
|
||||
font-size: 8px;
|
||||
color: #ffcc00;
|
||||
margin-left: 2px;
|
||||
vertical-align: super;
|
||||
text-shadow: 0 0 4px rgba(255, 200, 0, 0.8);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-max {
|
||||
background: rgba(139, 90, 19, 0.35);
|
||||
border-color: rgba(200, 116, 42, 0.6);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-max .lf-frc-die-val {
|
||||
color: #ff9a40;
|
||||
text-shadow: 0 0 6px rgba(200, 116, 42, 0.6);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-min {
|
||||
background: rgba(139, 20, 20, 0.25);
|
||||
border-color: rgba(139, 34, 34, 0.5);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-dice .lf-frc-die-chip.lf-frc-min .lf-frc-die-val {
|
||||
color: #ff6b6b;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-total-bar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
padding: 6px 10px;
|
||||
background: linear-gradient(135deg, rgba(40, 30, 20, 0.6) 0%, rgba(20, 15, 10, 0.8) 100%);
|
||||
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-total-bar .lf-frc-total-label {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
color: #c9b896;
|
||||
}
|
||||
.lf-free-roll-card .lf-frc-total-bar .lf-frc-total-value {
|
||||
font-family: var(--font-primary, serif);
|
||||
font-size: calc(var(--font-size-standard, 14px) * 1.6);
|
||||
font-weight: bold;
|
||||
color: #e8d5a0;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
|
||||
+136
-15
@@ -1,8 +1,8 @@
|
||||
{
|
||||
"COMBAT": {
|
||||
"Round": "Second {round}",
|
||||
"Rounds": "Seconds",
|
||||
"RoundNext": "Next second"
|
||||
"Round": "Second {round}",
|
||||
"Rounds": "Seconds",
|
||||
"RoundNext": "Next second"
|
||||
},
|
||||
"LETHALFANTASY": {
|
||||
"Armor": {
|
||||
@@ -152,6 +152,57 @@
|
||||
"wis": {
|
||||
"label": "Wisdom"
|
||||
}
|
||||
},
|
||||
"agility": {
|
||||
"label": "Agility"
|
||||
},
|
||||
"app": {
|
||||
"label": "Appearance"
|
||||
},
|
||||
"cha": {
|
||||
"label": "Charisma"
|
||||
},
|
||||
"con": {
|
||||
"label": "Constitution"
|
||||
},
|
||||
"contagion": {
|
||||
"label": "Contagion Save"
|
||||
},
|
||||
"dex": {
|
||||
"label": "Dexterity"
|
||||
},
|
||||
"dodge": {
|
||||
"label": "Dodge Save"
|
||||
},
|
||||
"dying": {
|
||||
"label": "Dying Challenge"
|
||||
},
|
||||
"int": {
|
||||
"label": "Intelligence"
|
||||
},
|
||||
"luc": {
|
||||
"label": "Luck"
|
||||
},
|
||||
"pain": {
|
||||
"label": "Pain Save"
|
||||
},
|
||||
"painCourage": {
|
||||
"label": "Pain/Courage Save"
|
||||
},
|
||||
"poison": {
|
||||
"label": "Poison Save"
|
||||
},
|
||||
"str": {
|
||||
"label": "Strength"
|
||||
},
|
||||
"toughness": {
|
||||
"label": "Toughness Save"
|
||||
},
|
||||
"will": {
|
||||
"label": "Willpower Save"
|
||||
},
|
||||
"wis": {
|
||||
"label": "Wisdom"
|
||||
}
|
||||
},
|
||||
"Monster": {
|
||||
@@ -250,6 +301,21 @@
|
||||
"wis": {
|
||||
"label": "Wisdom"
|
||||
}
|
||||
},
|
||||
"perception": {
|
||||
"label": "Perception"
|
||||
},
|
||||
"resistIntimidation": {
|
||||
"label": "Resist Intimidation"
|
||||
},
|
||||
"resistPerformance": {
|
||||
"label": "Resist Performance"
|
||||
},
|
||||
"resistTorture": {
|
||||
"label": "Resist Torture"
|
||||
},
|
||||
"stealth": {
|
||||
"label": "Stealth"
|
||||
}
|
||||
},
|
||||
"Delete": "Delete",
|
||||
@@ -294,13 +360,13 @@
|
||||
"miracle-power": "Miracle - Power",
|
||||
"miracle-attack": "Miracle - Attack",
|
||||
"spell": "Spell",
|
||||
"will":"Will",
|
||||
"dodge":"Dodge",
|
||||
"toughness":"Toughness",
|
||||
"contagion":"Contagion",
|
||||
"poison":"Poison",
|
||||
"pain":"Pain",
|
||||
"paincourage":"Pain/Courage",
|
||||
"will": "Will",
|
||||
"dodge": "Dodge",
|
||||
"toughness": "Toughness",
|
||||
"contagion": "Contagion",
|
||||
"poison": "Poison",
|
||||
"pain": "Pain",
|
||||
"paincourage": "Pain/Courage",
|
||||
"granted": "Granted Dice",
|
||||
"shields": "Shields",
|
||||
"armorHitPoints": "Armor hit points",
|
||||
@@ -316,11 +382,14 @@
|
||||
"rollProgressionCount": "Roll progression count",
|
||||
"rollProgressionDice": "Roll progression/Lethargy dice",
|
||||
"earned": "Earned",
|
||||
"divinityPoints": "Divinity points",
|
||||
"divinityPoints": "Grace",
|
||||
"aetherPoints": "Aether points",
|
||||
"attacks": "Attacks",
|
||||
"attackMode": "Attack Mode",
|
||||
"meleeModeLabel": "Melee (8 attacks)",
|
||||
"rangedModeLabel": "Ranged (4 attacks)",
|
||||
"monster": "Monster",
|
||||
"Resist" :"Resist",
|
||||
"Resist": "Resist",
|
||||
"resist": "Resist",
|
||||
"resistTorture": "Resist torture",
|
||||
"resistPerformance": "Resist performance",
|
||||
@@ -393,6 +462,13 @@
|
||||
"notes": "Notes",
|
||||
"pc": "PC",
|
||||
"perception": "Perception",
|
||||
"pointBlank": "Point blank",
|
||||
"short": "Short",
|
||||
"medium": "Medium",
|
||||
"long": "Long",
|
||||
"extreme": "Extreme",
|
||||
"outOfSkill": "Out of skill",
|
||||
"range": "Range",
|
||||
"rangeDefenseDialog": "Ranged defense dialog",
|
||||
"rangeDefenseRoll": "Ranged defense roll",
|
||||
"rangedAttackDefense": "Ranged attack defense",
|
||||
@@ -428,7 +504,10 @@
|
||||
"weapons": "Weapons",
|
||||
"wis": "WIS",
|
||||
"weapon-damage-medium": "Weapon damage medium",
|
||||
"weapon-damage-small": "Weapon damage small"
|
||||
"weapon-damage-small": "Weapon damage small",
|
||||
"combatProgressionStart": "Combat start threshold",
|
||||
"miracle": "Miracle",
|
||||
"titleStandard": "Standard Roll"
|
||||
},
|
||||
"Miracle": {
|
||||
"FIELDS": {
|
||||
@@ -518,7 +597,9 @@
|
||||
"save": "Save roll {save}",
|
||||
"success": "Success",
|
||||
"visibility": "Visibility",
|
||||
"favorDisfavor": "Favor/Disfavor"
|
||||
"favorDisfavor": "Favor/Disfavor",
|
||||
"displayArmor": "Target: {targetName} — Armor DR: {targetArmor} — Damage: {realDamage}",
|
||||
"resourceLost": "Resource spent"
|
||||
},
|
||||
"Save": {
|
||||
"FIELDS": {
|
||||
@@ -660,6 +741,9 @@
|
||||
"weaponClass": {
|
||||
"label": "Class"
|
||||
}
|
||||
},
|
||||
"error": {
|
||||
"weaponBonus": "Weapon bonus exceeds the allowed maximum (skill total / 10)"
|
||||
}
|
||||
},
|
||||
"Spell": {
|
||||
@@ -722,14 +806,29 @@
|
||||
},
|
||||
"catalyst": {
|
||||
"label": "Catalyst"
|
||||
},
|
||||
"damageDice": {
|
||||
"label": "Damage dice"
|
||||
}
|
||||
},
|
||||
"Range": {
|
||||
"contact": "Contact",
|
||||
"distant": "Distant",
|
||||
"loin": "Far",
|
||||
"na": "N/A",
|
||||
"proche": "Close"
|
||||
}
|
||||
},
|
||||
"ToggleSheet": "Toggle mode",
|
||||
"Tooltip": {
|
||||
"addEquipment": "New equipment",
|
||||
"addSpell": "New spells",
|
||||
"skill": "Skills list"
|
||||
"skill": "Skills list",
|
||||
"combatProgressionStart": "First attack of combat can succeed on a roll of 1 through this value. Resets to 1 for subsequent attacks.",
|
||||
"addMiracle": "Add Miracle",
|
||||
"gifts": "Gifts list",
|
||||
"skills": "Skills list",
|
||||
"vulnerabilities": "Vulnerabilities list"
|
||||
},
|
||||
"Vulnerability": {
|
||||
"FIELDS": {
|
||||
@@ -888,6 +987,28 @@
|
||||
"cannotAct": "cannot act this second",
|
||||
"diceResult": "Dice result",
|
||||
"progressionCount": "Progression count:"
|
||||
},
|
||||
"Combat": {
|
||||
"RollMonsters": "Roll Monsters"
|
||||
},
|
||||
"EquipmentCategories": {
|
||||
"ClassKit": "Class Kit",
|
||||
"Clothing": "Clothing",
|
||||
"EssentialKit": "Essential Kit",
|
||||
"FoodDrink": "Food & Drink",
|
||||
"LandTransport": "Land Transport",
|
||||
"Light": "Light",
|
||||
"LoadBearing": "Load Bearing",
|
||||
"Misc": "Miscellaneous",
|
||||
"Mount": "Mount",
|
||||
"Music": "Music",
|
||||
"Sleeping": "Sleeping",
|
||||
"WaterTransport": "Water Transport"
|
||||
},
|
||||
"DiceTray": {
|
||||
"CountTitle": "Number of dice",
|
||||
"ExplodeTitle": "Exploding dice — re-roll on maximum value",
|
||||
"ChatTitle": "Free Roll"
|
||||
}
|
||||
},
|
||||
"TYPES": {
|
||||
|
||||
+628
-218
File diff suppressed because it is too large
Load Diff
@@ -9,4 +9,5 @@ export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
|
||||
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
|
||||
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
|
||||
export { default as LethalFantasyMiracleSheet } from "./sheets/miracle-sheet.mjs"
|
||||
export { injectDiceTray } from "./free-roll.mjs"
|
||||
|
||||
|
||||
@@ -18,6 +18,7 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
||||
actions: {
|
||||
initiativePlus: LethalFantasyCombatTracker.#initiativePlus,
|
||||
initiativeMinus: LethalFantasyCombatTracker.#initiativeMinus,
|
||||
rollMonsterProgression: LethalFantasyCombatTracker.#rollMonsterProgression,
|
||||
},
|
||||
});
|
||||
|
||||
@@ -49,6 +50,15 @@ export class LethalFantasyCombatTracker extends foundry.applications.sidebar.tab
|
||||
c.update({ 'initiative': newInit });
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll progression dice for all monster combatants that are eligible this round.
|
||||
* @param {Event} ev Click event.
|
||||
*/
|
||||
static async #rollMonsterProgression(ev) {
|
||||
ev.preventDefault();
|
||||
await game.combat.rollMonsterProgression();
|
||||
}
|
||||
|
||||
activateListeners(html) {
|
||||
super.activateListeners(html);
|
||||
// Display Combat settings
|
||||
@@ -100,6 +110,14 @@ export class LethalFantasyCombat extends Combat {
|
||||
return this.turns = turns;
|
||||
}
|
||||
|
||||
async startCombat() {
|
||||
this._playCombatSound("startEncounter")
|
||||
const updateData = { round: 0, turn: 0 }
|
||||
Hooks.callAll("combatStart", this, updateData)
|
||||
await this.update(updateData)
|
||||
return this
|
||||
}
|
||||
|
||||
async rollInitiative(ids, options) {
|
||||
console.log("%%%%%%%%% Roll Initiative", ids, options);
|
||||
|
||||
@@ -110,19 +128,29 @@ export class LethalFantasyCombat extends Combat {
|
||||
let updates = [];
|
||||
for (let cId of ids) {
|
||||
const c = this.combatants.get(cId);
|
||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
||||
if (user?.hasPlayerOwner) {
|
||||
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||
if (game.user.isGM && playerOwner) {
|
||||
console.log("Rolling initiative for", c.actor.name);
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollInitiative", userId: playerOwner.id, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
} else {
|
||||
user = game.users.find(u => u.active && u.isGM);
|
||||
c.actor.system.rollInitiative(this.id, c.id);
|
||||
await c.actor.system.rollInitiative(this.id, c.id);
|
||||
}
|
||||
}
|
||||
|
||||
return this;
|
||||
}
|
||||
|
||||
/** Roll progression dice for all eligible monster combatants this round. Called manually by the GM. */
|
||||
async rollMonsterProgression() {
|
||||
const currentRound = this.round;
|
||||
for (let c of this.combatants) {
|
||||
if (c.actor.type !== "monster") continue;
|
||||
if (c.initiative !== null && currentRound >= c.initiative) {
|
||||
await c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
resetProgression(cId) {
|
||||
let c = this.combatants.get(cId);
|
||||
c.update({ 'system.progressionCount': 0 });
|
||||
@@ -196,12 +224,12 @@ export class LethalFantasyCombat extends Combat {
|
||||
|
||||
for (let c of this.combatants) {
|
||||
if (nextRound >= c.initiative) {
|
||||
let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
|
||||
if (user?.hasPlayerOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
if (c.actor.type === "monster") continue; // Monsters roll manually via the "Roll Monsters" button
|
||||
const playerOwner = game.users.find(u => u.active && !u.isGM && u.character?.id === c.actor.id);
|
||||
if (game.user.isGM && playerOwner) {
|
||||
game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", userId: playerOwner.id, progressionCount: c.system.progressionCount + 1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
|
||||
} else {
|
||||
user = game.users.find(u => u.active && u.isGM);
|
||||
c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
await c.actor.system.rollProgressionDice(this.id, c.id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,152 @@
|
||||
/**
|
||||
* Free Dice Tray — injected into the Foundry chat sidebar.
|
||||
*
|
||||
* Provides a compact bar for GM and players to roll any standard die (d4–d30)
|
||||
* or its exploding variant (dXx) without needing an actor sheet.
|
||||
* Supports selecting how many dice to roll (1–9).
|
||||
*/
|
||||
|
||||
/** Standard dice available in Lethal Fantasy */
|
||||
const DICE_TYPES = ["d4", "d6", "d8", "d10", "d12", "d20", "d30"]
|
||||
|
||||
/**
|
||||
* Inject the dice tray bar into the ChatLog HTML.
|
||||
* Called from `Hooks.on("renderChatLog", ...)`.
|
||||
*
|
||||
* @param {Application} _chatLog
|
||||
* @param {HTMLElement|jQuery} html
|
||||
*/
|
||||
export function injectDiceTray(_chatLog, html) {
|
||||
const el = (html instanceof HTMLElement) ? html : (html[0] ?? html)
|
||||
if (!el?.querySelector) return
|
||||
if (el.querySelector(".lf-dice-tray")) return
|
||||
|
||||
const bar = document.createElement("div")
|
||||
bar.className = "lf-dice-tray"
|
||||
|
||||
const diceButtons = DICE_TYPES.map(d =>
|
||||
`<button type="button" class="lf-dt-die-btn" data-die="${d}" title="${d.toUpperCase()}">${d.toUpperCase()}</button>`
|
||||
).join("")
|
||||
|
||||
const countOptions = Array.from({ length: 9 }, (_, i) =>
|
||||
`<option value="${i + 1}">${i + 1}</option>`
|
||||
).join("")
|
||||
|
||||
bar.innerHTML = `
|
||||
<div class="lf-dt-row">
|
||||
<span class="lf-dt-label"><i class="fa-solid fa-dice"></i></span>
|
||||
<select class="lf-dt-count" title="${game.i18n.localize("LETHALFANTASY.DiceTray.CountTitle")}">
|
||||
${countOptions}
|
||||
</select>
|
||||
<div class="lf-dt-dice">${diceButtons}</div>
|
||||
<label class="lf-dt-explode-label" title="${game.i18n.localize("LETHALFANTASY.DiceTray.ExplodeTitle")}">
|
||||
<input type="checkbox" class="lf-dt-explode" />
|
||||
<i class="fa-solid fa-explosion"></i>
|
||||
</label>
|
||||
</div>
|
||||
`
|
||||
|
||||
bar.addEventListener("click", async ev => {
|
||||
const btn = ev.target.closest(".lf-dt-die-btn")
|
||||
if (!btn) return
|
||||
ev.stopPropagation()
|
||||
|
||||
const dieType = btn.dataset.die
|
||||
const count = parseInt(bar.querySelector(".lf-dt-count").value) || 1
|
||||
const explode = bar.querySelector(".lf-dt-explode").checked
|
||||
|
||||
try {
|
||||
await rollFreeDie(dieType, count, explode)
|
||||
} catch (err) {
|
||||
console.error("Lethal Fantasy | Dice Tray error:", err)
|
||||
ui.notifications?.error("Dice Tray roll failed — see console")
|
||||
}
|
||||
})
|
||||
|
||||
const anchor = el.querySelector(".chat-form")
|
||||
?? el.querySelector(".chat-message-form")
|
||||
?? el.querySelector("form")
|
||||
if (anchor) {
|
||||
anchor.parentElement.insertBefore(bar, anchor)
|
||||
} else {
|
||||
el.appendChild(bar)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll one or more dice of the given type and post the result to chat.
|
||||
* For exploding dice, follows the Lethal Fantasy rule: each exploded reroll
|
||||
* contributes (result − 1) to the total, same as all other system rolls.
|
||||
*
|
||||
* @param {string} dieType Die face, e.g. "d20"
|
||||
* @param {number} count Number of dice to roll (1–9)
|
||||
* @param {boolean} explode Whether to use the exploding variant (max triggers reroll at −1)
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
export async function rollFreeDie(dieType, count = 1, explode = false) {
|
||||
const sides = parseInt(dieType.replace("d", "")) || 20
|
||||
const baseFormula = `1d${sides}`
|
||||
const label = explode
|
||||
? `${count}${dieType.toUpperCase()}E`
|
||||
: `${count}${dieType.toUpperCase()}`
|
||||
|
||||
const dieLabel = dieType.toUpperCase()
|
||||
const dieChips = []
|
||||
let total = 0
|
||||
|
||||
for (let i = 0; i < count; i++) {
|
||||
const r0 = await new Roll(baseFormula).evaluate()
|
||||
if (game?.dice3d) await game.dice3d.showForRoll(r0, game.user, true)
|
||||
let diceResult = r0.dice[0].results[0].result
|
||||
dieChips.push({ label: dieLabel, value: diceResult, exploded: false })
|
||||
total += diceResult
|
||||
|
||||
if (explode) {
|
||||
while (diceResult === sides) {
|
||||
const rx = await new Roll(baseFormula).evaluate()
|
||||
if (game?.dice3d) await game.dice3d.showForRoll(rx, game.user, true)
|
||||
diceResult = rx.dice[0].results[0].result
|
||||
const contrib = diceResult - 1
|
||||
dieChips.push({ label: `${dieLabel}-1`, value: contrib, exploded: true })
|
||||
total += contrib
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
const resultHtml = dieChips.map(chip => {
|
||||
const isMax = !chip.exploded && chip.value === sides
|
||||
const isMin = chip.value === 1
|
||||
const explodeIcon = chip.exploded ? `<i class="fa-solid fa-burst lf-dt-explode-icon"></i>` : ""
|
||||
const classes = ["lf-frc-die-chip", isMax ? "lf-frc-max" : "", isMin ? "lf-frc-min" : ""].filter(Boolean).join(" ")
|
||||
return `<div class="${classes}">
|
||||
<span class="lf-frc-die-type">${chip.label}</span>
|
||||
<span class="lf-frc-die-sep">→</span>
|
||||
<span class="lf-frc-die-val">${chip.value}${explodeIcon}</span>
|
||||
</div>`
|
||||
}).join("")
|
||||
|
||||
const totalLabel = game.i18n.localize("LETHALFANTASY.Label.total").toUpperCase()
|
||||
const content = `
|
||||
<div class="lf-free-roll-card">
|
||||
<div class="lf-frc-header">
|
||||
<i class="fa-solid fa-dice"></i>
|
||||
<span class="lf-frc-title-text">${game.i18n.localize("LETHALFANTASY.DiceTray.ChatTitle")}</span>
|
||||
<span class="lf-frc-badge">${label}</span>
|
||||
</div>
|
||||
<div class="lf-frc-dice">${resultHtml}</div>
|
||||
<div class="lf-frc-total-bar">
|
||||
<span class="lf-frc-total-label">${totalLabel}</span>
|
||||
<span class="lf-frc-total-value">${total}</span>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
const rollMode = game.settings.get("core", "rollMode")
|
||||
const msgData = {
|
||||
speaker: ChatMessage.getSpeaker(),
|
||||
content,
|
||||
sound: CONFIG.sounds.dice,
|
||||
}
|
||||
ChatMessage.applyMode(msgData, rollMode)
|
||||
await ChatMessage.create(msgData)
|
||||
}
|
||||
@@ -172,7 +172,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
|
||||
@@ -111,7 +111,7 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
|
||||
@@ -1,152 +1,621 @@
|
||||
{
|
||||
"d30_dice_results": {
|
||||
"30": {
|
||||
"melee_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
|
||||
"ranged_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
|
||||
"melee_defense": "Possible Flawless or Legendary Defense or Add D20E to Defense",
|
||||
"arcane_spell_attack": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack",
|
||||
"arcane_spell_defense": "Possible Spell Catastrophe or adds D20E to Spell Defense",
|
||||
"skill_rolls": "Skill Succeeds Regardless of Opposing Roll / Success at highest level / Matching 30s cancel each other out"
|
||||
"melee_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"lethal",
|
||||
"vital"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"lethal",
|
||||
"vital"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Lethal or Vital Strike or Add D20E to Attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"flawless",
|
||||
"legendary"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"lethal_magical",
|
||||
"vital_magical"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "spell_attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "spell_calamity"
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "spell_defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Spell Catastrophe or adds D20E to Spell Defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "skill_auto_success",
|
||||
"description": "Skill Succeeds Regardless of Opposing Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"flawless",
|
||||
"legendary"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D20E",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible Flawless or Legendary Defense or Add D20E to Defense"
|
||||
}
|
||||
},
|
||||
"29": {
|
||||
"melee_attack": "Gain 1 Grit",
|
||||
"ranged_attack": "Gain 1 Grit",
|
||||
"melee_defense": "Gain 1 Grit",
|
||||
"arcane_spell_attack": "Gain 1 Grit",
|
||||
"arcane_spell_defense": "Gain 1 Grit",
|
||||
"skill_rolls": "Gain 1 Grit"
|
||||
"melee_attack": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "gain_grit",
|
||||
"amount": 1,
|
||||
"description": "Gain 1 Grit"
|
||||
}
|
||||
},
|
||||
"28": {
|
||||
"melee_attack": "Shield Destruction",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "shield_destruction",
|
||||
"description": "Shield Destruction"
|
||||
}
|
||||
},
|
||||
"27": {
|
||||
"melee_attack": "Granted D6 (1-6) Attack Modifier for This Melee Attack",
|
||||
"ranged_attack": "Granted D6 (1-6) Attack Modifier for This Ranged Attack",
|
||||
"melee_defense": "Granted 1 Luck dice for Use in This Combat Only",
|
||||
"arcane_spell_attack": "No Spell Lethargy (the Aether Approves)",
|
||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
||||
"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
||||
"melee_attack": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "attack",
|
||||
"description": "Granted D6 (1-6) Attack Modifier for This Melee Attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "attack",
|
||||
"description": "Granted D6 (1-6) Attack Modifier for This Ranged Attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "luck_die",
|
||||
"scope": "combat",
|
||||
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "no_lethargy",
|
||||
"description": "No Spell Lethargy the Aether Approves of Characters Efforts"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "caster",
|
||||
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "luck_die",
|
||||
"scope": "combat",
|
||||
"description": "Granted 1 Luck dice for Use in This Combat Only"
|
||||
}
|
||||
},
|
||||
"26": {
|
||||
"melee_attack": "Shield Destruction",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "shield_destruction",
|
||||
"description": "Shield Destruction"
|
||||
}
|
||||
},
|
||||
"25": {
|
||||
"melee_attack": "Bleed, Knock-Back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
}
|
||||
},
|
||||
"21": {
|
||||
"melee_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
|
||||
"ranged_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
|
||||
"melee_defense": "Defender Recovers or ignores any flash of pain",
|
||||
"arcane_spell_attack": "Magical Damage inflicts Flash of pain 1D6E seconds",
|
||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "defender",
|
||||
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "defender",
|
||||
"description": "Hit Inflicts Flash of Pain 1D6E seconds"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "recover_pain",
|
||||
"description": "Defender Recovers or ignores any flash of pain"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "defender",
|
||||
"description": "Magical Damage inflicts Flash of pain 1D6E seconds"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "flash_of_pain",
|
||||
"duration_dice": "1D6E",
|
||||
"target": "caster",
|
||||
"description": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "skill",
|
||||
"description": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "recover_pain",
|
||||
"description": "Defender Recovers or ignores any flash of pain"
|
||||
}
|
||||
},
|
||||
"20": {
|
||||
"melee_attack": "Possible Vicious Strike. Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Possible Vicious Strike. Bleeding wound inflicted on hit.",
|
||||
"melee_defense": "Possible 20/20 defense (avoids Any Attack Except a Lethal Strike). Grants a Kick, Punch or Shield Bash counter",
|
||||
"arcane_spell_attack": "Possible Vicious Application of a Magical Attack",
|
||||
"arcane_spell_defense": "Possible 20/20 Spell defense (Saves Against Any Magical Attack Except a Lethal Magical Strike)",
|
||||
"skill_rolls": "20 Added to Skill Roll"
|
||||
"melee_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"vicious"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Vicious Strike or Add D12 to attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"vicious"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Vicious Strike or add D12 to attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_strike",
|
||||
"options": [
|
||||
"vicious_magical"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_attack"
|
||||
}
|
||||
],
|
||||
"description": "Possible Vicious Application of a Magical Attack or add D12 to attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect_spell"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 Spell defense that Saves Against Any Magical Attack Except a Lethal Magical Strike or add D12 to defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 20,
|
||||
"target": "skill",
|
||||
"description": "20 Added to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "choice",
|
||||
"choices": [
|
||||
{
|
||||
"type": "special_defense",
|
||||
"options": [
|
||||
"perfect"
|
||||
]
|
||||
},
|
||||
{
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "defense"
|
||||
}
|
||||
],
|
||||
"description": "Possible 20/20 defense that avoids Any Attack Except a Lethal Strike or adds D12 to defense"
|
||||
}
|
||||
},
|
||||
"15": {
|
||||
"melee_attack": "Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
},
|
||||
"13": {
|
||||
"melee_attack": "empty",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "combo",
|
||||
"effects": [
|
||||
{
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "knockback"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Knock-back on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
"description": "Bleed"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
}
|
||||
},
|
||||
"13": {},
|
||||
"11": {
|
||||
"melee_attack": "Flurry Attack or Hit to Miss",
|
||||
"ranged_attack": "Roll 2x Damage Dice",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "flurry",
|
||||
"condition": "hit_or_miss",
|
||||
"description": "Flurry Attack or Hit to Miss"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "double_damage_dice",
|
||||
"description": "Roll 2x Damage Dice"
|
||||
}
|
||||
},
|
||||
"10": {
|
||||
"melee_attack": "Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
"melee_attack": {
|
||||
"type": "combo",
|
||||
"effects": [
|
||||
{
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "knockback"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Knock-back on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
"description": "Bleed"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch or Shield Bash"
|
||||
}
|
||||
},
|
||||
"8": {
|
||||
"melee_attack": "Mulligan, Can Choose to Re-roll This Attack",
|
||||
"ranged_attack": "Mulligan, Can Choose to Re-Roll This Attack",
|
||||
"melee_defense": "Mulligan, Can Choose to Re-Roll This Defense",
|
||||
"arcane_spell_attack": "Mulligan, Can Re-Roll This Spell Attack",
|
||||
"arcane_spell_defense": "Mulligan, Can Re-Roll This Spell Defense",
|
||||
"skill_rolls": "Mulligan, Can Re-Roll This Skill roll"
|
||||
"melee_attack": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-roll This Attack"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Attack"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Spell Attack"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Spell Defense"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Re-Roll This Skill roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "mulligan",
|
||||
"description": "Mulligan, Can Choose to Re-Roll This Defense"
|
||||
}
|
||||
},
|
||||
"7": {
|
||||
"melee_attack": "Flurry Attack on Hit or Miss",
|
||||
"ranged_attack": "Roll 2x Double Damage Dice",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "flurry",
|
||||
"condition": "hit_or_miss",
|
||||
"description": "Flurry Attack on Hit or Miss"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "double_damage_dice",
|
||||
"description": "Roll 2x Damage Dice"
|
||||
}
|
||||
},
|
||||
"5": {
|
||||
"melee_attack": "Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch, or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
"melee_attack": {
|
||||
"type": "combo",
|
||||
"effects": [
|
||||
{
|
||||
"type": "bleed"
|
||||
},
|
||||
{
|
||||
"type": "knockback"
|
||||
}
|
||||
],
|
||||
"description": "Bleed, Knock-back on Hit"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "bleed",
|
||||
"description": "Bleed"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch, or Shield Bash"
|
||||
},
|
||||
"skill_rolls": {
|
||||
"type": "bonus_flat",
|
||||
"amount": 1,
|
||||
"target": "skill",
|
||||
"description": "Add 1 to Skill Roll"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "counter_attack",
|
||||
"options": [
|
||||
"kick",
|
||||
"punch",
|
||||
"shield_bash"
|
||||
],
|
||||
"description": "Kick, Punch, or Shield Bash"
|
||||
}
|
||||
},
|
||||
"3": {
|
||||
"melee_attack": "Triple Damage",
|
||||
"ranged_attack": "Triple Damage",
|
||||
"melee_defense": "DR Tripled including Shield",
|
||||
"arcane_spell_attack": "Triple Damage on Spell Damage",
|
||||
"arcane_spell_defense": "D12 Added to Spell Defense Modifier",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 3,
|
||||
"description": "Triple Damage"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 3,
|
||||
"description": "Triple Damage"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 3,
|
||||
"includes_shield": true,
|
||||
"description": "DR Tripled including Shield"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 3,
|
||||
"description": "Triple Damage on Spell Damage"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D12",
|
||||
"target": "spell_defense",
|
||||
"description": "D12 Added to Spell Defense Modifier"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 3,
|
||||
"includes_shield": true,
|
||||
"description": "DR Tripled including Shield"
|
||||
}
|
||||
},
|
||||
"2": {
|
||||
"melee_attack": "Double Damage",
|
||||
"ranged_attack": "Double Damage",
|
||||
"melee_defense": "DR Doubled including Shield",
|
||||
"arcane_spell_attack": "Double Damage on Spell Damage",
|
||||
"arcane_spell_defense": "D6 Added to Spell Defense Modifier",
|
||||
"skill_rolls": "empty"
|
||||
"melee_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 2,
|
||||
"description": "Double Damage"
|
||||
},
|
||||
"ranged_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 2,
|
||||
"description": "Double Damage"
|
||||
},
|
||||
"melee_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 2,
|
||||
"includes_shield": true,
|
||||
"description": "DR Doubled including Shield"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "damage_multiplier",
|
||||
"multiplier": 2,
|
||||
"description": "Double Damage on Spell Damage"
|
||||
},
|
||||
"arcane_spell_defense": {
|
||||
"type": "bonus_dice",
|
||||
"dice": "D6",
|
||||
"target": "spell_defense",
|
||||
"description": "D6 Added to Spell Defense Modifier"
|
||||
},
|
||||
"ranged_defense": {
|
||||
"type": "dr_multiplier",
|
||||
"multiplier": 2,
|
||||
"includes_shield": true,
|
||||
"description": "DR Doubled including Shield"
|
||||
}
|
||||
},
|
||||
"1": {
|
||||
"melee_attack": "empty",
|
||||
"ranged_attack": "Possible Fumble Ranged ammo is broken unrecoverable",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "Possible Spell Calamity or Catastrophe",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
"ranged_attack": {
|
||||
"type": "fumble",
|
||||
"detail": "ranged_ammo_broken",
|
||||
"description": "Possible Fumble Ranged ammo is broken unrecoverable"
|
||||
},
|
||||
"arcane_spell_attack": {
|
||||
"type": "spell_calamity",
|
||||
"description": "Possible Spell Calamity or Catastrophe"
|
||||
}
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
"flash_of_pain": "Causes the victim to defend with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
|
||||
"shield_destruction_condition": "Occurs only if damage exceeds the shields DR."
|
||||
"flash_of_pain": "Causes the victim to defend against melee and spell attacks with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
|
||||
"shield_destruction_condition": "Shield destruction occurs only if damage exceeds the shields DR.",
|
||||
"matching_30s": "Matching 30s on skill rolls cancel each other out and is resolved by the skill roll.",
|
||||
"skill_roll_30": "A 30 on a skill roll indicates success at highest level of the skill involved."
|
||||
}
|
||||
}
|
||||
@@ -193,6 +193,7 @@ export const DICE_VALUES = {
|
||||
export const CHARACTERISTIC_ATTACK = ["str", "int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_RANGED_ATTACK = ["int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_DEFENSE = ["int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_RANGED_DEFENSE = ["int", "wis", "dex"]
|
||||
export const CHARACTERISTIC_DAMAGE = ["str"]
|
||||
|
||||
export const DEFENSE_DICE_VALUES = {
|
||||
@@ -304,6 +305,7 @@ export const SYSTEM = {
|
||||
CHARACTERISTIC_ATTACK,
|
||||
CHARACTERISTIC_RANGED_ATTACK,
|
||||
CHARACTERISTIC_DEFENSE,
|
||||
CHARACTERISTIC_RANGED_DEFENSE,
|
||||
CHARACTERISTIC_DAMAGE,
|
||||
INITIATIVE_DICE_CHOICES_PER_CLASS,
|
||||
CHAR_CLASSES,
|
||||
|
||||
@@ -153,7 +153,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId) {
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
@@ -198,6 +198,22 @@ export default class LethalFantasyActor extends Actor {
|
||||
case "miracle-power":
|
||||
rollTarget = this.items.find((i) => (i.type === "miracle" || i.type == "spell") && i.id === rollKey)
|
||||
rollTarget.rollKey = rollKey
|
||||
if (rollType === "spell-attack" || rollType === "spell-power") {
|
||||
const cost = Number(rollTarget.system?.cost) || 0
|
||||
const currentAether = Number(this.system.aetherPoints?.value) || 0
|
||||
if (cost > currentAether) {
|
||||
ui.notifications.warn(`${this.name} cannot cast ${rollTarget.name}: insufficient Aether (needs ${cost}, has ${currentAether}).`)
|
||||
return
|
||||
}
|
||||
}
|
||||
if (rollType === "miracle-attack" || rollType === "miracle-power") {
|
||||
const cost = Number(rollTarget.system?.level) || 0
|
||||
const currentGrace = Number(this.system.divinityPoints?.value) || 0
|
||||
if (cost > currentGrace) {
|
||||
ui.notifications.warn(`${this.name} cannot invoke ${rollTarget.name}: insufficient Grace (needs ${cost}, has ${currentGrace}).`)
|
||||
return
|
||||
}
|
||||
}
|
||||
break
|
||||
case "shield-roll": {
|
||||
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
||||
@@ -256,6 +272,8 @@ export default class LethalFantasyActor extends Actor {
|
||||
if (rollType === "weapon-defense") {
|
||||
rollTarget.armorDefense = this.getArmorDefenseValue()
|
||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
||||
// Check if this is a ranged defense
|
||||
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
|
||||
}
|
||||
}
|
||||
break
|
||||
@@ -268,7 +286,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
rollTarget.magicUser = this.system.biodata.magicUser
|
||||
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
||||
rollTarget.actorLevel = this.system.biodata.level
|
||||
await this.system.roll(rollType, rollTarget, defenderId)
|
||||
await this.system.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -22,6 +22,7 @@ export default class D30Roll {
|
||||
MELEE_ATTACK: "melee_attack",
|
||||
RANGED_ATTACK: "ranged_attack",
|
||||
MELEE_DEFENSE: "melee_defense",
|
||||
RANGED_DEFENSE: "ranged_defense",
|
||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||
SKILL_ROLLS: "skill_rolls"
|
||||
@@ -47,26 +48,26 @@ export default class D30Roll {
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère le résultat d'un jet de D30
|
||||
* Récupère le résultat d'un jet de D30 sous forme d'objet structuré.
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
|
||||
* @returns {string|null} Le résultat correspondant ou null si vide/non trouvé
|
||||
* @param {Object} options Options supplémentaires (optionnel)
|
||||
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
|
||||
* @returns {Object|null} L'objet effet `{ type, description, ...fields }` ou null si aucun effet
|
||||
*/
|
||||
static getResult(diceValue, rollType, weapon = null) {
|
||||
static getResult(diceValue, rollType, weapon = null, options = {}) {
|
||||
if (!this.resultsTable) {
|
||||
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
|
||||
return null
|
||||
}
|
||||
|
||||
// Validation des paramètres
|
||||
if (diceValue < 1 || diceValue > 30) {
|
||||
console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`)
|
||||
return null
|
||||
}
|
||||
|
||||
// Convert external rollType to internal rollType
|
||||
const internalType = this.convertToInternalType(rollType, weapon)
|
||||
const internalType = this.convertToInternalType(rollType, weapon, options)
|
||||
|
||||
if (!internalType) {
|
||||
console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
|
||||
@@ -85,22 +86,27 @@ export default class D30Roll {
|
||||
}
|
||||
|
||||
const result = resultEntry[internalType]
|
||||
return result ?? null
|
||||
}
|
||||
|
||||
// Retourne null si le résultat est "empty"
|
||||
if (result === "empty" || !result) {
|
||||
return null
|
||||
}
|
||||
|
||||
return result
|
||||
/**
|
||||
* Retourne le type d'effet d'un résultat D30.
|
||||
* @param {Object|null} result L'objet retourné par getResult()
|
||||
* @returns {string|null} Le type d'effet ou null
|
||||
*/
|
||||
static getEffectType(result) {
|
||||
return result?.type ?? null
|
||||
}
|
||||
|
||||
/**
|
||||
* Convertit un rollType externe en rollType interne
|
||||
* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||
* @param {Object} options Options supplémentaires (optionnel)
|
||||
* @param {boolean} options.isRanged Si true, utilise ranged_defense au lieu de melee_defense
|
||||
* @returns {string|null} Le type interne correspondant ou null
|
||||
*/
|
||||
static convertToInternalType(externalType, weapon = null) {
|
||||
static convertToInternalType(externalType, weapon = null, options = {}) {
|
||||
// Attack types - need weapon to determine if melee or ranged
|
||||
if (externalType === "weapon-attack") {
|
||||
if (!weapon) {
|
||||
@@ -123,7 +129,7 @@ export default class D30Roll {
|
||||
|
||||
// Defense types
|
||||
if (externalType === "weapon-defense" || externalType === "monster-defense") {
|
||||
return this.ROLL_TYPES.MELEE_DEFENSE
|
||||
return options.isRanged ? this.ROLL_TYPES.RANGED_DEFENSE : this.ROLL_TYPES.MELEE_DEFENSE
|
||||
}
|
||||
|
||||
// Spell types
|
||||
@@ -177,11 +183,11 @@ export default class D30Roll {
|
||||
|
||||
/**
|
||||
* Vérifie si un résultat est vide
|
||||
* @param {string} result Le résultat à vérifier
|
||||
* @param {Object|null} result Le résultat à vérifier
|
||||
* @returns {boolean} True si le résultat est vide
|
||||
*/
|
||||
static isEmptyResult(result) {
|
||||
return !result || result === "empty"
|
||||
return !result || !result.type
|
||||
}
|
||||
|
||||
/**
|
||||
@@ -189,11 +195,12 @@ export default class D30Roll {
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @param {string} rollType Le type de jet externe
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||
* @param {Object} options Options supplémentaires (optionnel)
|
||||
* @returns {Object} Un objet avec le résultat et des informations de formatage
|
||||
*/
|
||||
static getFormattedResult(diceValue, rollType, weapon = null) {
|
||||
const result = this.getResult(diceValue, rollType, weapon)
|
||||
const internalType = this.convertToInternalType(rollType, weapon)
|
||||
static getFormattedResult(diceValue, rollType, weapon = null, options = {}) {
|
||||
const result = this.getResult(diceValue, rollType, weapon, options)
|
||||
const internalType = this.convertToInternalType(rollType, weapon, options)
|
||||
|
||||
return {
|
||||
value: diceValue,
|
||||
|
||||
+122
-68
@@ -182,6 +182,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
} else {
|
||||
options.rollTarget.value = options.rollTarget.defenseModifier
|
||||
options.rollTarget.charModifier = 0
|
||||
options.isRangedDefense = options.rollTarget.isRangedDefense ?? false
|
||||
}
|
||||
|
||||
} else if (options.rollType === "monster-skill") {
|
||||
@@ -219,8 +220,14 @@ export default class LethalFantasyRoll extends Roll {
|
||||
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
|
||||
}
|
||||
} else {
|
||||
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
|
||||
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
|
||||
// For defense, check if it's a ranged defense
|
||||
const defenseModifier = options.rollTarget.isRangedDefense
|
||||
? options.rollTarget.combat.rangedDefenseModifier
|
||||
: options.rollTarget.combat.defenseModifier
|
||||
options.rollTarget.value = defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
|
||||
options.rollTarget.charModifier = defenseModifier
|
||||
// Store isRanged flag for D30 lookup
|
||||
options.isRangedDefense = options.rollTarget.isRangedDefense
|
||||
}
|
||||
|
||||
} else if (options.rollType === "spell" || options.rollType === "spell-attack" || options.rollType === "spell-power") {
|
||||
@@ -265,6 +272,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
hasChangeDice = false
|
||||
hasMaxValue = false
|
||||
hasExplode = false
|
||||
hasFavor = true
|
||||
options.rollTarget.value = 0
|
||||
|
||||
} else if (options.rollType.includes("weapon-damage")) {
|
||||
@@ -282,7 +290,11 @@ export default class LethalFantasyRoll extends Roll {
|
||||
options.damageMedium = true
|
||||
dice = options.rollTarget.weapon.system.damage.damageM
|
||||
}
|
||||
dice = dice.replace("E", "")
|
||||
if (/NE$/i.test(dice)) {
|
||||
hasMaxValue = false
|
||||
hasExplode = false
|
||||
}
|
||||
dice = dice.replace(/NE$/i, "").replace("E", "")
|
||||
baseFormula = dice
|
||||
|
||||
} else if (options.rollType.includes("monster-damage")) {
|
||||
@@ -295,6 +307,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
dice = options.rollTarget.damageDice
|
||||
dice = dice.replace("E", "")
|
||||
baseFormula = dice
|
||||
if (options.rollTarget.noExplode) {
|
||||
hasMaxValue = false
|
||||
hasExplode = false
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -304,7 +320,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
hasModifier = false
|
||||
}
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
|
||||
console.log("Roll mode", rollModes)
|
||||
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
@@ -346,58 +362,73 @@ export default class LethalFantasyRoll extends Roll {
|
||||
favor: "none",
|
||||
targetName
|
||||
}
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
|
||||
let rollContext
|
||||
if (options.rollContext) {
|
||||
rollContext = foundry.utils.duplicate(options.rollContext)
|
||||
hasGrantedDice = !!rollContext.hasGrantedDice
|
||||
pointBlank = !!rollContext.pointBlank
|
||||
beyondSkill = !!rollContext.beyondSkill
|
||||
letItFly = !!rollContext.letItFly
|
||||
saveSpell = !!rollContext.saveSpell
|
||||
rollContext.visibility ||= rollContext.rollMode || game.settings.get("core", "rollMode")
|
||||
rollContext.modifier ||= modifier
|
||||
rollContext.favor ||= "none"
|
||||
rollContext.changeDice ||= `${dice}`
|
||||
rollContext.attackerAim ||= "0"
|
||||
} else {
|
||||
const content = await foundry.applications.handlebars.renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
|
||||
|
||||
let position = game.user.getFlag(SYSTEM.id, "roll-dialog-pos") || { top: -1, left: -1 }
|
||||
const label = game.i18n.localize("LETHALFANTASY.Roll.roll")
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Roll dialog" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
position,
|
||||
buttons: [
|
||||
{
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
console.log("Roll context", event, button, dialog)
|
||||
let position = dialog.position
|
||||
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(position))
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
}, {})
|
||||
return output
|
||||
let position = game.user.getFlag(SYSTEM.id, "roll-dialog-pos") || { top: -1, left: -1 }
|
||||
const label = game.i18n.localize("LETHALFANTASY.Roll.roll")
|
||||
rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Roll dialog" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
position,
|
||||
buttons: [
|
||||
{
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
console.log("Roll context", event, button, dialog)
|
||||
let position = dialog.position
|
||||
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(position))
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
}, {})
|
||||
return output
|
||||
},
|
||||
},
|
||||
},
|
||||
],
|
||||
actions: {
|
||||
"selectGranted": (event, button, dialog) => {
|
||||
hasGrantedDice = event.target.checked
|
||||
},
|
||||
"selectBeyondSkill": (event, button, dialog) => {
|
||||
beyondSkill = button.checked
|
||||
},
|
||||
"selectPointBlank": (event, button, dialog) => {
|
||||
pointBlank = button.checked
|
||||
},
|
||||
"selectLetItFly": (event, button, dialog) => {
|
||||
letItFly = button.checked
|
||||
},
|
||||
"saveSpellCheck": (event, button, dialog) => {
|
||||
saveSpell = button.checked
|
||||
},
|
||||
"gotoToken": (event, button, dialog) => {
|
||||
let tokenId = $(button).data("tokenId")
|
||||
let token = canvas.tokens?.get(tokenId)
|
||||
if (token) {
|
||||
canvas.animatePan({ x: token.x, y: token.y, duration: 200 })
|
||||
canvas.tokens.releaseAll();
|
||||
token.control({ releaseOthers: true });
|
||||
],
|
||||
actions: {
|
||||
"selectGranted": (event, button, dialog) => {
|
||||
hasGrantedDice = event.target.checked
|
||||
},
|
||||
"selectBeyondSkill": (event, button, dialog) => {
|
||||
beyondSkill = button.checked
|
||||
},
|
||||
"selectPointBlank": (event, button, dialog) => {
|
||||
pointBlank = button.checked
|
||||
},
|
||||
"selectLetItFly": (event, button, dialog) => {
|
||||
letItFly = button.checked
|
||||
},
|
||||
"saveSpellCheck": (event, button, dialog) => {
|
||||
saveSpell = button.checked
|
||||
},
|
||||
"gotoToken": (event, button, dialog) => {
|
||||
let tokenId = $(button).data("tokenId")
|
||||
let token = canvas.tokens?.get(tokenId)
|
||||
if (token) {
|
||||
canvas.animatePan({ x: token.x, y: token.y, duration: 200 })
|
||||
canvas.tokens.releaseAll()
|
||||
token.control({ releaseOthers: true })
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
},
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
}
|
||||
|
||||
// If the user cancels the dialog, exit
|
||||
if (rollContext === null) return
|
||||
@@ -475,7 +506,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollContext.favor = "none"
|
||||
}
|
||||
|
||||
maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains
|
||||
const maxMatch = baseFormula ? baseFormula.match(/\d+$/) : null
|
||||
maxValue = maxMatch ? Number(maxMatch[0]) : 0
|
||||
|
||||
const rollData = {
|
||||
type: options.rollType,
|
||||
@@ -547,6 +579,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollFavor = null
|
||||
}
|
||||
|
||||
if (options.forceNoD30) {
|
||||
hasD30 = false
|
||||
}
|
||||
|
||||
if (hasD30) {
|
||||
let rollD30 = await new Roll("1D30").evaluate()
|
||||
if (game?.dice3d) {
|
||||
@@ -558,7 +594,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
const d30Message = D30Roll.getResult(
|
||||
rollD30.total,
|
||||
options.rollType,
|
||||
options.rollTarget?.weapon
|
||||
options.rollTarget?.weapon,
|
||||
{ isRanged: options.isRangedDefense }
|
||||
)
|
||||
options.D30message = d30Message
|
||||
}
|
||||
@@ -620,6 +657,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollBase.options.badResult = badResult
|
||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||
rollBase.options.defenderId = options.defenderId
|
||||
rollBase.options.defenderTokenId = options.defenderTokenId
|
||||
rollBase.options.extraShieldDr = options.extraShieldDr || 0
|
||||
|
||||
/**
|
||||
* A hook event that fires after the roll has been made.
|
||||
@@ -637,7 +676,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
/* ***********************************************************/
|
||||
static async promptInitiative(options = {}) {
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
@@ -681,23 +720,31 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
|
||||
let initRoll = new Roll(`min(${rollContext.initiativeDice}, ${options.maxInit})`, options.data, rollContext)
|
||||
if (!rollContext) return
|
||||
|
||||
// When the value is a plain number (e.g. "1" for Declared Ready on Alert), wrapping it in
|
||||
// min(1, maxInit) produces a dice-less formula that FoundryVTT cannot evaluate to a valid
|
||||
// total. Use the constant directly; min() is only needed for actual dice expressions.
|
||||
const isDiceFormula = /[dD]/.test(rollContext.initiativeDice)
|
||||
const formula = isDiceFormula ? `min(${rollContext.initiativeDice}, ${options.maxInit})` : rollContext.initiativeDice
|
||||
|
||||
let initRoll = new Roll(formula, options.data)
|
||||
await initRoll.evaluate()
|
||||
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { rollMode: rollContext.visibility })
|
||||
if (game?.dice3d) {
|
||||
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { messageMode: rollContext.visibility })
|
||||
if (game?.dice3d && initRoll.dice?.length) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
|
||||
if (options.combatId && options.combatantId) {
|
||||
let combat = game.combats.get(options.combatId)
|
||||
combat.updateEmbeddedDocuments("Combatant", [{ _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0 }]);
|
||||
await combat.updateEmbeddedDocuments("Combatant", [{ _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0, [`flags.${SYSTEM.id}.firstActionTaken`]: false }])
|
||||
}
|
||||
}
|
||||
|
||||
/* ***********************************************************/
|
||||
static async promptCombatAction(options = {}) {
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes); // v12 : Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
@@ -827,7 +874,11 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let selectedItem = combatant.actor.items.find(i => i.id === selectedChoice)
|
||||
// Setup flag for combat action usage
|
||||
let actionItem = foundry.utils.duplicate(selectedItem)
|
||||
actionItem.progressionCount = 1
|
||||
// First action of this combat: use the class-based starting threshold;
|
||||
// all subsequent actions reset to 1 (normal progression).
|
||||
const firstActionTaken = combatant.getFlag(SYSTEM.id, "firstActionTaken")
|
||||
actionItem.progressionCount = firstActionTaken ? 1 : (combatant.actor.system.combat?.combatProgressionStart ?? 1)
|
||||
if (!firstActionTaken) await combatant.setFlag(SYSTEM.id, "firstActionTaken", true)
|
||||
actionItem.rangedMode = rangedMode
|
||||
actionItem.castingTime = 1
|
||||
actionItem.spellStatus = "castingTime"
|
||||
@@ -950,7 +1001,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
let max = roll.dice[0].faces - 1
|
||||
max = Math.min(currentAction.progressionCount, max)
|
||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { rollMode: rollContext.visibility })
|
||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${currentAction.name}, progression count : ${currentAction.progressionCount}/${max}` }, { messageMode: rollContext.visibility })
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
@@ -992,7 +1043,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
/* ***********************************************************/
|
||||
static async promptRangedDefense(options = {}) {
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes);
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes);
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
@@ -1072,6 +1123,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
// Merge rollContext object into options object
|
||||
options = { ...options, ...rollContext }
|
||||
options.rollName = "Ranged Defense"
|
||||
options.rollType = "weapon-defense"
|
||||
|
||||
const rollBase = new this(rollContext.movement, options.data, rollData)
|
||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||
@@ -1079,6 +1131,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
await rollBase.evaluate()
|
||||
let rollD30 = await new Roll("1D30").evaluate()
|
||||
options.D30result = rollD30.total
|
||||
options.D30message = D30Roll.getResult(rollD30.total, options.rollType, options.rollTarget?.weapon, { isRanged: true })
|
||||
|
||||
let badResult = 0
|
||||
if (rollContext.movement.includes("kh")) {
|
||||
@@ -1121,6 +1174,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollBase.options.rollTarget = options.rollTarget
|
||||
rollBase.options.titleFormula = `1D20E + ${modifierFormula}`
|
||||
rollBase.options.D30result = options.D30result
|
||||
rollBase.options.D30message = options.D30message
|
||||
rollBase.options.rollName = "Ranged Defense"
|
||||
rollBase.options.badResult = badResult
|
||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||
@@ -1278,12 +1332,12 @@ export default class LethalFantasyRoll extends Roll {
|
||||
*
|
||||
* @param {Object} [messageData={}] Additional data to include in the message.
|
||||
* @param {Object} options Options for message creation.
|
||||
* @param {string} options.rollMode The mode of the roll (e.g., public, private).
|
||||
* @param {string} options.messageMode The mode of the roll (e.g., public, private).
|
||||
* @param {boolean} [options.create=true] Whether to create the message.
|
||||
* @returns {Promise} - A promise that resolves when the message is created.
|
||||
*/
|
||||
async toMessage(messageData = {}, { rollMode, create = true } = {}) {
|
||||
super.toMessage(
|
||||
async toMessage(messageData = {}, { messageMode, create = true } = {}) {
|
||||
return await super.toMessage(
|
||||
{
|
||||
isSave: this.isSave,
|
||||
isChallenge: this.isChallenge,
|
||||
@@ -1300,7 +1354,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollData: this.rollData,
|
||||
...messageData,
|
||||
},
|
||||
{ rollMode: rollMode },
|
||||
{ messageMode, create },
|
||||
)
|
||||
}
|
||||
|
||||
|
||||
@@ -152,9 +152,11 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
rangedAttackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
rangedDefenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
defenseBonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
combatProgressionStart: new fields.NumberField({ ...requiredInteger, initial: 1, min: 1 }),
|
||||
})
|
||||
|
||||
const moneyField = (label) => {
|
||||
@@ -258,6 +260,12 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
this.combat.defenseModifier += chaDef.defense
|
||||
}
|
||||
|
||||
this.combat.rangedDefenseModifier = this.combat.defenseBonus
|
||||
for (let chaKey of SYSTEM.CHARACTERISTIC_RANGED_DEFENSE) {
|
||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||
this.combat.rangedDefenseModifier += chaDef.defense
|
||||
}
|
||||
|
||||
this.combat.damageModifier = 0
|
||||
for (let chaKey of SYSTEM.CHARACTERISTIC_DAMAGE) {
|
||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES[chaKey].find(s => s.value === this.characteristics[chaKey].value)
|
||||
@@ -273,7 +281,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget, defenderId) {
|
||||
async roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr = 0) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
@@ -283,11 +291,13 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: false,
|
||||
defenderId
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
extraShieldDr
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||
@@ -308,7 +318,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
||||
|
||||
+47
-15
@@ -64,7 +64,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
painDamage: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
const attackField = (label) => {
|
||||
const attackField = (label, initialNoExplode = false) => {
|
||||
const schema = {
|
||||
key: new fields.StringField({ required: true, nullable: false, initial: `attack${label}` }),
|
||||
name: new fields.StringField({ required: true, nullable: false, initial: `Attack ${label}` }),
|
||||
@@ -74,6 +74,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
|
||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
enabled: new fields.BooleanField({ initial: true, required: true, nullable: false }),
|
||||
noExplode: new fields.BooleanField({ initial: initialNoExplode, required: true, nullable: false }),
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
@@ -123,10 +124,32 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
|
||||
})
|
||||
schema.combatHTH = new fields.SchemaField({
|
||||
attack1: attackField("1"),
|
||||
attack2: attackField("2")
|
||||
attack1: attackField("1", true),
|
||||
attack2: attackField("2", true)
|
||||
})
|
||||
|
||||
schema.attackMode = new fields.StringField({
|
||||
required: true,
|
||||
nullable: false,
|
||||
initial: "melee",
|
||||
choices: { melee: "Melee", ranged: "Ranged" }
|
||||
})
|
||||
|
||||
schema.rangedAttacks = new fields.SchemaField({
|
||||
attack1: attackField("1"),
|
||||
attack2: attackField("2"),
|
||||
attack3: attackField("3"),
|
||||
attack4: attackField("4")
|
||||
})
|
||||
|
||||
schema.rangedWeaponRange = new fields.SchemaField({
|
||||
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
return schema
|
||||
}
|
||||
@@ -141,7 +164,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget, defenderId = undefined) {
|
||||
async roll(rollType, rollTarget, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
@@ -151,26 +174,34 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: false,
|
||||
defenderId
|
||||
defenderId,
|
||||
defenderTokenId,
|
||||
extraShieldDr
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined) {
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined, defenderTokenId = undefined, extraShieldDr = 0) {
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "monster-attack":
|
||||
case "monster-defense":
|
||||
case "monster-damage":
|
||||
rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
|
||||
case "monster-damage": {
|
||||
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
|
||||
rollTarget = foundry.utils.duplicate(attacksSet[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.attackMode = this.attackMode
|
||||
if (rollType === "monster-defense") {
|
||||
rollTarget.isRangedDefense = game.lethalFantasy?.nextDefenseData?.isRanged ?? false
|
||||
}
|
||||
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
||||
if (damageModifier !== undefined && rollType === "monster-damage") {
|
||||
rollTarget.damageModifier = damageModifier
|
||||
}
|
||||
break
|
||||
}
|
||||
case "monster-attack-hth":
|
||||
case "monster-defense-hth":
|
||||
case "monster-damage-hth":
|
||||
@@ -239,7 +270,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
return
|
||||
}
|
||||
rollTarget = skill
|
||||
rollTarget.weapon = weapon
|
||||
rollTarget.weapon = foundry.utils.duplicate(weapon)
|
||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.combat = foundry.utils.duplicate(this.combat)
|
||||
@@ -254,7 +285,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
if (rollTarget) {
|
||||
rollTarget.tokenId = tokenId
|
||||
console.log(rollTarget)
|
||||
await this.roll(rollType, rollTarget, defenderId)
|
||||
await this.roll(rollType, rollTarget, defenderId, defenderTokenId, extraShieldDr)
|
||||
}
|
||||
}
|
||||
|
||||
@@ -274,7 +305,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId) {
|
||||
@@ -286,7 +317,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
return
|
||||
}
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.ChatMessage.modes)
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
@@ -302,8 +333,9 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
}
|
||||
|
||||
let hasAttack = false
|
||||
for (let key in this.attacks) {
|
||||
let attack = this.attacks[key]
|
||||
const attacksSet = this.attackMode === "ranged" ? this.rangedAttacks : this.attacks
|
||||
for (let key in attacksSet) {
|
||||
let attack = attacksSet[key]
|
||||
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
|
||||
hasAttack = true
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
|
||||
@@ -39,6 +39,7 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
|
||||
|
||||
schema.attackRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.powerRoll = new fields.StringField({ required: true, initial: "" })
|
||||
schema.damageDice = new fields.StringField({ required: false, initial: "" })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
+407
-23
@@ -28,6 +28,7 @@ export default class LethalFantasyUtils {
|
||||
static setHookListeners() {
|
||||
|
||||
Hooks.on('renderTokenHUD', async (hud, html, token) => {
|
||||
// HP Loss Button (existing)
|
||||
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {})
|
||||
$(html).find('div.left').append(lossHPButton);
|
||||
$(html).find('img.lethal-hp-loss-hud').click((event) => {
|
||||
@@ -65,6 +66,45 @@ export default class LethalFantasyUtils {
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
|
||||
// HP Gain Button (new)
|
||||
const gainHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/gain-hp-hud.hbs', {})
|
||||
$(html).find('div.left').append(gainHPButton);
|
||||
$(html).find('img.lethal-hp-gain-hud').click((event) => {
|
||||
event.preventDefault();
|
||||
let hpMenu = $(html).find('.hp-gain-wrap')[0]
|
||||
if (hpMenu.classList.contains("hp-gain-hud-disabled")) {
|
||||
$(html).find('.hp-gain-wrap')[0].classList.add('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[0].classList.remove('hp-gain-hud-disabled');
|
||||
$(html).find('.hp-gain-wrap')[1].classList.add('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[1].classList.remove('hp-gain-hud-disabled');
|
||||
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[2].classList.remove('hp-gain-hud-disabled');
|
||||
} else {
|
||||
$(html).find('.hp-gain-wrap')[0].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[0].classList.add('hp-gain-hud-disabled');
|
||||
$(html).find('.hp-gain-wrap')[1].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[1].classList.add('hp-gain-hud-disabled');
|
||||
$(html).find('.hp-gain-wrap')[2].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.gain-hp-hud-click').click((event) => {
|
||||
event.preventDefault();
|
||||
let hpGain = event.currentTarget.dataset.hpValue;
|
||||
if (token) {
|
||||
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
||||
console.log(tokenFull, token)
|
||||
let actor = tokenFull.actor;
|
||||
actor.applyDamage(Number(hpGain)); // Positive value to add HP
|
||||
$(html).find('.hp-gain-wrap')[0].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[0].classList.add('hp-gain-hud-disabled');
|
||||
$(html).find('.hp-gain-wrap')[1].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[1].classList.add('hp-gain-hud-disabled');
|
||||
$(html).find('.hp-gain-wrap')[2].classList.remove('hp-gain-hud-active');
|
||||
$(html).find('.hp-gain-wrap')[2].classList.add('hp-gain-hud-disabled');
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
@@ -73,11 +113,23 @@ export default class LethalFantasyUtils {
|
||||
console.log(`handleSocketEvent !`, msg)
|
||||
let actor
|
||||
switch (msg.type) {
|
||||
case "applyDamage":
|
||||
if (game.user.isGM) {
|
||||
// Prefer the specific token actor (correct for unlinked monsters); fall back to world actor.
|
||||
actor = msg.tokenId
|
||||
? canvas.tokens?.placeables?.find(t => t.id === msg.tokenId)?.actor
|
||||
: (game.combat?.combatants?.find(c => c.actorId === msg.actorId)?.actor
|
||||
?? game.actors.get(msg.actorId))
|
||||
if (actor) actor.applyDamage(msg.damage)
|
||||
}
|
||||
break
|
||||
case "rollInitiative":
|
||||
if (msg.userId && msg.userId !== game.user.id) break
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollInitiative(msg.combatId, msg.combatantId)
|
||||
break
|
||||
case "rollProgressionDice":
|
||||
if (msg.userId && msg.userId !== game.user.id) break
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||
break
|
||||
@@ -140,6 +192,9 @@ export default class LethalFantasyUtils {
|
||||
const attackWeaponId = msg.attackWeaponId
|
||||
const attackRollType = msg.attackRollType
|
||||
const attackRollKey = msg.attackRollKey
|
||||
const attackD30result = msg.attackD30result
|
||||
const attackD30message = msg.attackD30message
|
||||
const attackRerollContext = msg.attackRerollContext
|
||||
const combatantId = msg.combatantId
|
||||
const tokenId = msg.tokenId
|
||||
|
||||
@@ -166,11 +221,91 @@ export default class LethalFantasyUtils {
|
||||
return
|
||||
}
|
||||
|
||||
// Resolve the specific token ID now while we still have combatant/token context.
|
||||
// This is passed through to the damage roll so the GM-side socket handler can find the
|
||||
// correct synthetic actor for unlinked tokens (avoids wrong-instance damage with multiple
|
||||
// unlinked copies of the same monster).
|
||||
const defenderTokenId = (() => {
|
||||
if (game.combat && combatantId) {
|
||||
const cbt = game.combat.combatants.get(combatantId)
|
||||
if (cbt?.token?.id) return cbt.token.id
|
||||
}
|
||||
return tokenId ?? canvas.tokens?.placeables?.find(t => t.actor?.id === defender.id)?.id ?? null
|
||||
})()
|
||||
|
||||
const isMonster = defender.type === "monster"
|
||||
|
||||
// Pour les monstres, récupérer les attaques activées
|
||||
console.log(`[LF] showDefenseRequest | attackRollType=${attackRollType} isMonster=${isMonster} defender=${defender?.name}`)
|
||||
|
||||
// Spell/miracle attacks use saving throws instead of weapon defense
|
||||
const isSpellAttack = attackRollType === "spell-attack" || attackRollType === "miracle-attack"
|
||||
if (isSpellAttack) {
|
||||
const savesConfig = isMonster ? SYSTEM.MONSTER_SAVES : SYSTEM.SAVES
|
||||
const combatSaves = ["will", "dodge", "toughness"]
|
||||
const savesHTML = Object.values(savesConfig)
|
||||
.filter(s => combatSaves.includes(s.id))
|
||||
.map(s => `<option value="${s.id}">${game.i18n.localize(s.label)}</option>`)
|
||||
.join("")
|
||||
|
||||
const content = `
|
||||
<div class="defense-request-dialog">
|
||||
<div class="attack-info">
|
||||
<p><strong>${attackerName}</strong> targets <strong>${defenderName}</strong> with <strong>${weaponName}</strong>!</p>
|
||||
<p>Attack roll: <strong>${attackRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection">
|
||||
<label for="save-type">Choose saving throw:</label>
|
||||
<select id="save-type" name="saveKey" style="width: 100%; margin-top: 8px;">
|
||||
${savesHTML}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Saving Throw vs Spell" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "rollSave",
|
||||
label: "Roll Save",
|
||||
icon: "fa-solid fa-person-running",
|
||||
callback: (event, button) => button.form.elements.saveKey.value,
|
||||
},
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (result) {
|
||||
game.lethalFantasy = game.lethalFantasy || {}
|
||||
game.lethalFantasy.nextDefenseData = {
|
||||
attackerId,
|
||||
attackRoll,
|
||||
attackerName,
|
||||
defenderName,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId
|
||||
}
|
||||
if (isMonster) {
|
||||
defender.system.prepareMonsterRoll("save", result)
|
||||
} else {
|
||||
defender.prepareRoll("save", result)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les monstres, récupérer les attaques activées
|
||||
if (isMonster) {
|
||||
const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled)
|
||||
const attacksSet = defender.system.attackMode === "ranged" ? defender.system.rangedAttacks : defender.system.attacks
|
||||
const enabledAttacks = Object.entries(attacksSet).filter(([key, attack]) => attack.enabled)
|
||||
|
||||
if (enabledAttacks.length === 0) {
|
||||
ui.notifications.warn("No enabled attacks available for defense")
|
||||
@@ -199,7 +334,7 @@ export default class LethalFantasyUtils {
|
||||
|
||||
// Afficher le dialogue
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defense Roll" },
|
||||
window: { title: msg.isRanged ? "Ranged Defense Roll" : "Defense Roll" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
@@ -227,16 +362,50 @@ export default class LethalFantasyUtils {
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderId: defender.id
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId,
|
||||
isRanged: msg.isRanged
|
||||
}
|
||||
|
||||
console.log("Storing defense data for monster:", defender.id)
|
||||
|
||||
defender.system.prepareMonsterRoll("monster-defense", result)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les personnages, récupérer les armes équipées
|
||||
// Si l'attaque est une attaque à distance, utiliser le dialogue de défense à distance
|
||||
if (msg.isRanged) {
|
||||
const { default: LethalFantasyRoll } = await import("./documents/roll.mjs")
|
||||
const roll = await LethalFantasyRoll.promptRangedDefense({
|
||||
actorId: defender.id,
|
||||
actorName: defender.name,
|
||||
actorImage: defender.img,
|
||||
})
|
||||
if (roll) {
|
||||
game.lethalFantasy = game.lethalFantasy || {}
|
||||
game.lethalFantasy.nextDefenseData = {
|
||||
attackerId,
|
||||
attackRoll,
|
||||
attackerName,
|
||||
defenderName,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId,
|
||||
isRanged: true
|
||||
}
|
||||
await roll.toMessage({}, { messageMode: roll.options.rollMode })
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les personnages, récupérer les armes équipées
|
||||
const equippedWeapons = defender.items.filter(i =>
|
||||
i.type === "weapon" && i.system.equipped === true
|
||||
@@ -297,7 +466,12 @@ export default class LethalFantasyUtils {
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderId: defender.id
|
||||
attackD30result,
|
||||
attackD30message,
|
||||
attackRerollContext,
|
||||
defenderId: defender.id,
|
||||
defenderTokenId,
|
||||
isRanged: msg.isRanged
|
||||
}
|
||||
|
||||
console.log("Storing defense data for character:", defender.id)
|
||||
@@ -306,6 +480,188 @@ export default class LethalFantasyUtils {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static hasD30Reroll(d30Message) {
|
||||
return d30Message?.type === "mulligan"
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getCombatBonusDiceChoices() {
|
||||
return ["1d4", "1d6", "1d8", "1d10", "1d12", "1d20", "1d20e"]
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static getShieldReactionData(actor) {
|
||||
if (!actor) return null
|
||||
if (actor.type === "monster") {
|
||||
const formula = actor.system.combat?.shieldDefenseDice
|
||||
const damageReduction = actor.getShieldDR()
|
||||
if (!formula || damageReduction <= 0) return null
|
||||
return {
|
||||
label: game.i18n.localize("LETHALFANTASY.Label.shieldDefenseDice"),
|
||||
formula,
|
||||
damageReduction
|
||||
}
|
||||
}
|
||||
|
||||
const equippedShields = actor.items.filter(item => item.type === "shield" && item.system.equipped)
|
||||
if (equippedShields.length === 0) return null
|
||||
|
||||
const shield = equippedShields[0]
|
||||
return {
|
||||
label: shield.name,
|
||||
formula: shield.system.defense,
|
||||
damageReduction: actor.getShieldDR(),
|
||||
shieldId: shield.id
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async promptCombatBonusDie(actorName, sideLabel, currentRoll, opposingRoll) {
|
||||
const choices = this.getCombatBonusDiceChoices()
|
||||
const optionsHtml = choices.map(choice => `<option value="${choice}">${choice.toUpperCase()}</option>`).join("")
|
||||
const content = `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${actorName}</strong> currently has <strong>${currentRoll}</strong></p>
|
||||
<p>Opposing ${sideLabel} roll: <strong>${opposingRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection">
|
||||
<label for="bonus-die">Choose a bonus die:</label>
|
||||
<select id="bonus-die" name="bonusDie" style="width: 100%; margin-top: 8px;">
|
||||
${optionsHtml}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
return await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Add Bonus Die" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "roll",
|
||||
label: "Roll Bonus Die",
|
||||
icon: "fa-solid fa-dice",
|
||||
callback: (event, button) => {
|
||||
const sel = button.form?.elements?.bonusDie ?? button.closest("form")?.elements?.bonusDie
|
||||
return sel?.value ?? choices[0]
|
||||
}
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
label: "Cancel",
|
||||
icon: "fa-solid fa-xmark",
|
||||
callback: () => null
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Prompt the GM or player to choose an ad-hoc shield dice and DR value.
|
||||
* Used when the defender has no pre-configured shield equipment.
|
||||
* @param {string} defenderName
|
||||
* @param {number} attackRoll
|
||||
* @param {number} defenseRoll
|
||||
* @returns {Promise<{formula: string, damageReduction: number}|null>}
|
||||
*/
|
||||
static async promptAdHocShield(defenderName, attackRoll, defenseRoll) {
|
||||
const choices = this.getCombatBonusDiceChoices()
|
||||
const optionsHtml = choices.map(c => `<option value="${c}">${c.toUpperCase()}</option>`).join("")
|
||||
const content = `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${defenderName}</strong> uses a shield (not equipped)</p>
|
||||
<p>Attack: <strong>${attackRoll}</strong> — Current defense: <strong>${defenseRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection" style="margin-top:8px;">
|
||||
<label for="shield-dice">Shield dice:</label>
|
||||
<select id="shield-dice" name="shieldDice" style="width: 100%; margin-top: 4px;">
|
||||
${optionsHtml}
|
||||
</select>
|
||||
</div>
|
||||
<div class="weapon-selection" style="margin-top:8px;">
|
||||
<label for="shield-dr">Shield DR value:</label>
|
||||
<input id="shield-dr" name="shieldDR" type="number" min="0" value="0" style="width: 100%; margin-top: 4px;" />
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
const raw = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Ad-hoc Shield Roll" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "roll",
|
||||
label: "Roll Shield",
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button) => {
|
||||
const shieldDice = button.form?.elements?.shieldDice ?? button.closest("form")?.elements?.shieldDice
|
||||
const shieldDR = button.form?.elements?.shieldDR ?? button.closest("form")?.elements?.shieldDR
|
||||
return {
|
||||
formula: shieldDice?.value ?? "1d6",
|
||||
damageReduction: Number(shieldDR?.value) || 0
|
||||
}
|
||||
}
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
label: "Cancel",
|
||||
icon: "fa-solid fa-xmark",
|
||||
callback: () => null
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
return raw ?? null
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
/**
|
||||
* Roll a bonus die formula, optionally showing Dice So Nice animation and posting a chat message.
|
||||
* @param {string} formula
|
||||
* @param {Actor} actor
|
||||
* @param {Function} [messageContent]
|
||||
* @returns {Promise<number>}
|
||||
*/
|
||||
static async rollBonusDie(formula, actor, messageContent) {
|
||||
const roll = new Roll(formula)
|
||||
await roll.evaluate()
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.showForRoll(roll, game.user, true)
|
||||
}
|
||||
if (messageContent) {
|
||||
await ChatMessage.create({
|
||||
content: messageContent(roll.total, formula),
|
||||
speaker: ChatMessage.getSpeaker({ actor })
|
||||
})
|
||||
}
|
||||
return roll.total
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async rerollConfiguredRoll(rerollContext = {}) {
|
||||
const RollClass = CONFIG.Dice.rolls.find(r => r.name === "LethalFantasyRoll")
|
||||
if (typeof RollClass?.prompt !== "function") {
|
||||
ui.notifications.error("Lethal Fantasy roll class not available for reroll")
|
||||
return null
|
||||
}
|
||||
|
||||
return await RollClass.prompt({
|
||||
...foundry.utils.duplicate(rerollContext),
|
||||
rollContext: foundry.utils.duplicate(rerollContext.rollContext || {}),
|
||||
forceNoD30: true,
|
||||
hasTarget: false,
|
||||
target: false
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async offerGritLuckBonus(defender, attackRoll, currentDefenseRoll, attackerName, defenderName) {
|
||||
let totalBonus = 0
|
||||
@@ -476,7 +832,8 @@ export default class LethalFantasyUtils {
|
||||
/* -------------------------------------------- */
|
||||
static async compareAttackDefense(data) {
|
||||
console.log("compareAttackDefense called with:", data)
|
||||
const isAttackWin = data.attackRoll > data.defenseRoll
|
||||
const outcome = data.outcome || (data.attackRoll > data.defenseRoll ? "hit" : "miss")
|
||||
const isAttackWin = outcome !== "miss"
|
||||
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||
|
||||
let damageButton = ""
|
||||
@@ -486,10 +843,10 @@ export default class LethalFantasyUtils {
|
||||
if (data.attackRollType === "weapon-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
||||
<i class="fa-solid fa-dice-d6"></i> Damage (Small)
|
||||
</button>
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
||||
<i class="fa-solid fa-dice-d20"></i> Damage (Medium)
|
||||
</button>
|
||||
</div>
|
||||
@@ -497,11 +854,29 @@ export default class LethalFantasyUtils {
|
||||
} else if (data.attackRollType === "monster-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-defender-token-id="${data.defenderTokenId || ""}" data-extra-shield-dr="${data.shieldDamageReduction || 0}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
||||
<i class="fa-solid fa-burst"></i> Damage
|
||||
</button>
|
||||
</div>
|
||||
`
|
||||
} else if (data.attackRollType === "spell-attack" || data.attackRollType === "miracle-attack") {
|
||||
const attacker = game.actors.get(data.attackerId)
|
||||
const spell = attacker?.items.get(data.attackWeaponId)
|
||||
const damageDice = spell?.system?.damageDice
|
||||
if (damageDice) {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn"
|
||||
data-attacker-id="${data.attackerId}"
|
||||
data-defender-id="${data.defenderId}"
|
||||
data-defender-token-id="${data.defenderTokenId || ""}"
|
||||
data-damage-type="spell"
|
||||
data-damage-formula="${damageDice}">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i> Spell Damage (${damageDice})
|
||||
</button>
|
||||
</div>
|
||||
`
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -526,10 +901,12 @@ export default class LethalFantasyUtils {
|
||||
</div>
|
||||
</div>
|
||||
<div class="combat-result-text">
|
||||
${isAttackWin ?
|
||||
`<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!` :
|
||||
`<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
||||
}
|
||||
${outcome === "shielded-hit"
|
||||
? `<i class="fa-solid fa-shield"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>, but the shield blocked — apply armor DR + shield DR <strong>${data.shieldDamageReduction || 0}</strong>.`
|
||||
: isAttackWin
|
||||
? `<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!`
|
||||
: `<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
||||
}
|
||||
</div>
|
||||
${damageButton}
|
||||
</div>
|
||||
@@ -715,25 +1092,32 @@ export default class LethalFantasyUtils {
|
||||
static async applyDamage(message, event) {
|
||||
// Récupérer les données du message
|
||||
let combatantId = event.currentTarget.dataset.combatantId
|
||||
if (!combatantId || !game.combat) {
|
||||
if (!combatantId) {
|
||||
ui.notifications.error("No combatant selected")
|
||||
return
|
||||
}
|
||||
|
||||
let combatant = game.combat.combatants.get(combatantId)
|
||||
if (!combatant) {
|
||||
ui.notifications.error("Combatant not found")
|
||||
return
|
||||
// Try to find the target: first as a combat combatant, then as a scene token
|
||||
let targetActor = null
|
||||
if (game.combat) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
||||
}
|
||||
}
|
||||
if (!targetActor) {
|
||||
// Fall back to scene token lookup (non-combat tokens use tokenId as their combatantId)
|
||||
const token = canvas.tokens?.placeables?.find(t => t.id === combatantId)
|
||||
targetActor = token?.actor
|
||||
}
|
||||
|
||||
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
||||
if (!targetActor) {
|
||||
ui.notifications.error("Target actor not found")
|
||||
return
|
||||
}
|
||||
|
||||
// Récupérer les données de dégâts du message
|
||||
let damageTotal = message.rolls[0]?.total || 0
|
||||
// Use options.rollTotal (includes weapon modifier bonus) rather than roll.total (dice formula only)
|
||||
let damageTotal = message.rolls[0]?.options?.rollTotal ?? message.rolls[0]?.total ?? 0
|
||||
let weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
|
||||
|
||||
// Calculer les DR
|
||||
|
||||
@@ -1 +1 @@
|
||||
MANIFEST-000527
|
||||
MANIFEST-000591
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/19-20:32:07.348929 7f14d8ff96c0 Recovering log #525
|
||||
2026/01/19-20:32:07.358983 7f14d8ff96c0 Delete type=3 #523
|
||||
2026/01/19-20:32:07.359059 7f14d8ff96c0 Delete type=0 #525
|
||||
2026/01/19-22:34:04.043006 7f1243fff6c0 Level-0 table #530: started
|
||||
2026/01/19-22:34:04.043050 7f1243fff6c0 Level-0 table #530: 0 bytes OK
|
||||
2026/01/19-22:34:04.052889 7f1243fff6c0 Delete type=0 #528
|
||||
2026/01/19-22:34:04.082744 7f1243fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.092309 7f1243fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-11:57:50.231387 7f16423fc6c0 Recovering log #589
|
||||
2026/05/17-11:57:50.249229 7f16423fc6c0 Delete type=3 #587
|
||||
2026/05/17-11:57:50.249281 7f16423fc6c0 Delete type=0 #589
|
||||
2026/05/17-13:21:53.429711 7f1641bfb6c0 Level-0 table #594: started
|
||||
2026/05/17-13:21:53.429759 7f1641bfb6c0 Level-0 table #594: 0 bytes OK
|
||||
2026/05/17-13:21:53.437714 7f1641bfb6c0 Delete type=0 #592
|
||||
2026/05/17-13:21:53.449134 7f1641bfb6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.461721 7f1641bfb6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/19-20:23:50.466717 7f14da7fc6c0 Recovering log #521
|
||||
2026/01/19-20:23:50.476745 7f14da7fc6c0 Delete type=3 #519
|
||||
2026/01/19-20:23:50.476798 7f14da7fc6c0 Delete type=0 #521
|
||||
2026/01/19-20:32:02.937243 7f1243fff6c0 Level-0 table #526: started
|
||||
2026/01/19-20:32:02.937265 7f1243fff6c0 Level-0 table #526: 0 bytes OK
|
||||
2026/01/19-20:32:02.943907 7f1243fff6c0 Delete type=0 #524
|
||||
2026/01/19-20:32:02.956456 7f1243fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.956498 7f1243fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:40:55.892385 7fd7557ee6c0 Recovering log #585
|
||||
2026/05/02-08:40:55.903385 7fd7557ee6c0 Delete type=3 #583
|
||||
2026/05/02-08:40:55.903442 7fd7557ee6c0 Delete type=0 #585
|
||||
2026/05/02-08:41:12.057856 7fd7477fe6c0 Level-0 table #590: started
|
||||
2026/05/02-08:41:12.057882 7fd7477fe6c0 Level-0 table #590: 0 bytes OK
|
||||
2026/05/02-08:41:12.121845 7fd7477fe6c0 Delete type=0 #588
|
||||
2026/05/02-08:41:12.122077 7fd7477fe6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:41:12.122121 7fd7477fe6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000524
|
||||
MANIFEST-000588
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/19-20:32:07.362345 7f14d9ffb6c0 Recovering log #522
|
||||
2026/01/19-20:32:07.372537 7f14d9ffb6c0 Delete type=3 #520
|
||||
2026/01/19-20:32:07.372596 7f14d9ffb6c0 Delete type=0 #522
|
||||
2026/01/19-22:34:04.165591 7f1243fff6c0 Level-0 table #527: started
|
||||
2026/01/19-22:34:04.165637 7f1243fff6c0 Level-0 table #527: 0 bytes OK
|
||||
2026/01/19-22:34:04.175509 7f1243fff6c0 Delete type=0 #525
|
||||
2026/01/19-22:34:04.175734 7f1243fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.175767 7f1243fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-11:57:50.260046 7f16433fe6c0 Recovering log #586
|
||||
2026/05/17-11:57:50.276348 7f16433fe6c0 Delete type=3 #584
|
||||
2026/05/17-11:57:50.276460 7f16433fe6c0 Delete type=0 #586
|
||||
2026/05/17-13:21:53.474443 7f1641bfb6c0 Level-0 table #591: started
|
||||
2026/05/17-13:21:53.474485 7f1641bfb6c0 Level-0 table #591: 0 bytes OK
|
||||
2026/05/17-13:21:53.481502 7f1641bfb6c0 Delete type=0 #589
|
||||
2026/05/17-13:21:53.490389 7f1641bfb6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.512946 7f1641bfb6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/19-20:23:50.482057 7f14d8ff96c0 Recovering log #518
|
||||
2026/01/19-20:23:50.491682 7f14d8ff96c0 Delete type=3 #516
|
||||
2026/01/19-20:23:50.491756 7f14d8ff96c0 Delete type=0 #518
|
||||
2026/01/19-20:32:02.944004 7f1243fff6c0 Level-0 table #523: started
|
||||
2026/01/19-20:32:02.944026 7f1243fff6c0 Level-0 table #523: 0 bytes OK
|
||||
2026/01/19-20:32:02.950204 7f1243fff6c0 Delete type=0 #521
|
||||
2026/01/19-20:32:02.956469 7f1243fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.956510 7f1243fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:40:55.909564 7fd747fff6c0 Recovering log #582
|
||||
2026/05/02-08:40:55.919159 7fd747fff6c0 Delete type=3 #580
|
||||
2026/05/02-08:40:55.919214 7fd747fff6c0 Delete type=0 #582
|
||||
2026/05/02-08:41:11.999050 7fd7477fe6c0 Level-0 table #587: started
|
||||
2026/05/02-08:41:11.999076 7fd7477fe6c0 Level-0 table #587: 0 bytes OK
|
||||
2026/05/02-08:41:12.057672 7fd7477fe6c0 Delete type=0 #585
|
||||
2026/05/02-08:41:12.122063 7fd7477fe6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:41:12.122111 7fd7477fe6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000529
|
||||
MANIFEST-000593
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/19-20:32:07.335896 7f14d97fa6c0 Recovering log #527
|
||||
2026/01/19-20:32:07.346053 7f14d97fa6c0 Delete type=3 #525
|
||||
2026/01/19-20:32:07.346120 7f14d97fa6c0 Delete type=0 #527
|
||||
2026/01/19-22:34:04.092377 7f1243fff6c0 Level-0 table #532: started
|
||||
2026/01/19-22:34:04.092412 7f1243fff6c0 Level-0 table #532: 0 bytes OK
|
||||
2026/01/19-22:34:04.101864 7f1243fff6c0 Delete type=0 #530
|
||||
2026/01/19-22:34:04.133480 7f1243fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.133550 7f1243fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-11:57:50.206131 7f1643bff6c0 Recovering log #591
|
||||
2026/05/17-11:57:50.222037 7f1643bff6c0 Delete type=3 #589
|
||||
2026/05/17-11:57:50.222089 7f1643bff6c0 Delete type=0 #591
|
||||
2026/05/17-13:21:53.292176 7f1641bfb6c0 Level-0 table #596: started
|
||||
2026/05/17-13:21:53.292219 7f1641bfb6c0 Level-0 table #596: 0 bytes OK
|
||||
2026/05/17-13:21:53.299322 7f1641bfb6c0 Delete type=0 #594
|
||||
2026/05/17-13:21:53.306548 7f1641bfb6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.318889 7f1641bfb6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/19-20:23:50.451679 7f14d9ffb6c0 Recovering log #523
|
||||
2026/01/19-20:23:50.462356 7f14d9ffb6c0 Delete type=3 #521
|
||||
2026/01/19-20:23:50.462416 7f14d9ffb6c0 Delete type=0 #523
|
||||
2026/01/19-20:32:02.930994 7f1243fff6c0 Level-0 table #528: started
|
||||
2026/01/19-20:32:02.931037 7f1243fff6c0 Level-0 table #528: 0 bytes OK
|
||||
2026/01/19-20:32:02.937118 7f1243fff6c0 Delete type=0 #526
|
||||
2026/01/19-20:32:02.956440 7f1243fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.956479 7f1243fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:40:55.873571 7fd747fff6c0 Recovering log #587
|
||||
2026/05/02-08:40:55.883892 7fd747fff6c0 Delete type=3 #585
|
||||
2026/05/02-08:40:55.883950 7fd747fff6c0 Delete type=0 #587
|
||||
2026/05/02-08:41:11.870087 7fd7477fe6c0 Level-0 table #592: started
|
||||
2026/05/02-08:41:11.870140 7fd7477fe6c0 Level-0 table #592: 0 bytes OK
|
||||
2026/05/02-08:41:11.937524 7fd7477fe6c0 Delete type=0 #590
|
||||
2026/05/02-08:41:12.122025 7fd7477fe6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:41:12.122087 7fd7477fe6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000224
|
||||
MANIFEST-000288
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/19-20:32:07.386680 7f14d97fa6c0 Recovering log #222
|
||||
2026/01/19-20:32:07.397058 7f14d97fa6c0 Delete type=3 #220
|
||||
2026/01/19-20:32:07.397159 7f14d97fa6c0 Delete type=0 #222
|
||||
2026/01/19-22:34:04.082756 7f1243fff6c0 Level-0 table #227: started
|
||||
2026/01/19-22:34:04.082796 7f1243fff6c0 Level-0 table #227: 0 bytes OK
|
||||
2026/01/19-22:34:04.092156 7f1243fff6c0 Delete type=0 #225
|
||||
2026/01/19-22:34:04.092321 7f1243fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.092355 7f1243fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-11:57:50.303535 7f16433fe6c0 Recovering log #286
|
||||
2026/05/17-11:57:50.318955 7f16433fe6c0 Delete type=3 #284
|
||||
2026/05/17-11:57:50.319061 7f16433fe6c0 Delete type=0 #286
|
||||
2026/05/17-13:21:53.481662 7f1641bfb6c0 Level-0 table #291: started
|
||||
2026/05/17-13:21:53.481693 7f1641bfb6c0 Level-0 table #291: 0 bytes OK
|
||||
2026/05/17-13:21:53.490187 7f1641bfb6c0 Delete type=0 #289
|
||||
2026/05/17-13:21:53.502325 7f1641bfb6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.512979 7f1641bfb6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/19-20:23:50.510934 7f14d97fa6c0 Recovering log #218
|
||||
2026/01/19-20:23:50.520501 7f14d97fa6c0 Delete type=3 #216
|
||||
2026/01/19-20:23:50.520578 7f14d97fa6c0 Delete type=0 #218
|
||||
2026/01/19-20:32:02.976313 7f1243fff6c0 Level-0 table #223: started
|
||||
2026/01/19-20:32:02.976359 7f1243fff6c0 Level-0 table #223: 0 bytes OK
|
||||
2026/01/19-20:32:02.982272 7f1243fff6c0 Delete type=0 #221
|
||||
2026/01/19-20:32:02.982509 7f1243fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.982604 7f1243fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:40:55.939668 7fd754fed6c0 Recovering log #282
|
||||
2026/05/02-08:40:55.949715 7fd754fed6c0 Delete type=3 #280
|
||||
2026/05/02-08:40:55.949784 7fd754fed6c0 Delete type=0 #282
|
||||
2026/05/02-08:41:12.184448 7fd7477fe6c0 Level-0 table #287: started
|
||||
2026/05/02-08:41:12.184496 7fd7477fe6c0 Level-0 table #287: 0 bytes OK
|
||||
2026/05/02-08:41:12.252892 7fd7477fe6c0 Delete type=0 #285
|
||||
2026/05/02-08:41:12.365481 7fd7477fe6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:41:12.365509 7fd7477fe6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000523
|
||||
MANIFEST-000587
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/19-20:32:07.374730 7f14d8ff96c0 Recovering log #521
|
||||
2026/01/19-20:32:07.384387 7f14d8ff96c0 Delete type=3 #519
|
||||
2026/01/19-20:32:07.384466 7f14d8ff96c0 Delete type=0 #521
|
||||
2026/01/19-22:34:04.031975 7f1243fff6c0 Level-0 table #526: started
|
||||
2026/01/19-22:34:04.032019 7f1243fff6c0 Level-0 table #526: 0 bytes OK
|
||||
2026/01/19-22:34:04.042831 7f1243fff6c0 Delete type=0 #524
|
||||
2026/01/19-22:34:04.082725 7f1243fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.092294 7f1243fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-11:57:50.282340 7f16423fc6c0 Recovering log #585
|
||||
2026/05/17-11:57:50.297125 7f16423fc6c0 Delete type=3 #583
|
||||
2026/05/17-11:57:50.297189 7f16423fc6c0 Delete type=0 #585
|
||||
2026/05/17-13:21:53.299508 7f1641bfb6c0 Level-0 table #590: started
|
||||
2026/05/17-13:21:53.299854 7f1641bfb6c0 Level-0 table #590: 0 bytes OK
|
||||
2026/05/17-13:21:53.306309 7f1641bfb6c0 Delete type=0 #588
|
||||
2026/05/17-13:21:53.318877 7f1641bfb6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/17-13:21:53.325564 7f1641bfb6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2026/01/19-20:23:50.495445 7f14d9ffb6c0 Recovering log #517
|
||||
2026/01/19-20:23:50.506507 7f14d9ffb6c0 Delete type=3 #515
|
||||
2026/01/19-20:23:50.506583 7f14d9ffb6c0 Delete type=0 #517
|
||||
2026/01/19-20:32:02.950374 7f1243fff6c0 Level-0 table #522: started
|
||||
2026/01/19-20:32:02.950415 7f1243fff6c0 Level-0 table #522: 0 bytes OK
|
||||
2026/01/19-20:32:02.956303 7f1243fff6c0 Delete type=0 #520
|
||||
2026/01/19-20:32:02.956488 7f1243fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.956546 7f1243fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:40:55.925402 7fd755fef6c0 Recovering log #581
|
||||
2026/05/02-08:40:55.935869 7fd755fef6c0 Delete type=3 #579
|
||||
2026/05/02-08:40:55.935924 7fd755fef6c0 Delete type=0 #581
|
||||
2026/05/02-08:41:11.937698 7fd7477fe6c0 Level-0 table #586: started
|
||||
2026/05/02-08:41:11.937727 7fd7477fe6c0 Level-0 table #586: 0 bytes OK
|
||||
2026/05/02-08:41:11.998871 7fd7477fe6c0 Delete type=0 #584
|
||||
2026/05/02-08:41:12.122041 7fd7477fe6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/05/02-08:41:12.122099 7fd7477fe6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
BIN
Binary file not shown.
+294
-2
@@ -35,10 +35,302 @@
|
||||
padding-bottom: 0;
|
||||
width: max-content;
|
||||
margin: 0;
|
||||
color:#252424;
|
||||
color: #252424;
|
||||
}
|
||||
|
||||
#token-hud .hp-loss-wrap .hud-loss-hp-button-select {
|
||||
#token-hud .hp-loss-wrap .hud-loss-hp-button-select {
|
||||
padding-left: 8px;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
/* HP Gain Styles */
|
||||
#token-hud .hp-gain-wrap {
|
||||
position: absolute;
|
||||
left: 75px;
|
||||
display: none;
|
||||
top: 50%;
|
||||
width: 48px;
|
||||
text-align: start;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
#token-hud .hp-gain-wrap-col1 {
|
||||
transform: translate(-200%, -50%);
|
||||
}
|
||||
|
||||
#token-hud .hp-gain-wrap-col2 {
|
||||
transform: translate(-300%, -50%);
|
||||
}
|
||||
|
||||
#token-hud .hp-gain-wrap-col3 {
|
||||
transform: translate(-400%, -50%);
|
||||
}
|
||||
|
||||
#token-hud .hp-gain-hud-active {
|
||||
display: block;
|
||||
}
|
||||
|
||||
#token-hud .hp-gain-hud-disabled {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#token-hud .hud-gain-hp-button-select {
|
||||
max-width: 40px;
|
||||
background-image: var(--background-image-base);
|
||||
padding-top: 0;
|
||||
padding-bottom: 0;
|
||||
width: max-content;
|
||||
margin: 0;
|
||||
color: #252424;
|
||||
}
|
||||
|
||||
#token-hud .hp-gain-wrap .hud-gain-hp-button-select {
|
||||
padding-left: 8px;
|
||||
font-size: 0.9rem;
|
||||
}
|
||||
|
||||
/* -------------------------------------------------- */
|
||||
/* Dice Tray — injected into the Foundry chat sidebar */
|
||||
/* -------------------------------------------------- */
|
||||
|
||||
.lf-dice-tray {
|
||||
padding: 6px 8px;
|
||||
background:
|
||||
linear-gradient(135deg, rgba(245, 232, 200, 0.97) 0%, rgba(238, 222, 185, 0.97) 100%),
|
||||
url("/systems/fvtt-lethal-fantasy/assets/ui/lethal_fantasy_background.webp") center / cover;
|
||||
border-top: 2px solid rgba(139, 69, 19, 0.5);
|
||||
border-bottom: 1px solid rgba(139, 69, 19, 0.25);
|
||||
width: 100%;
|
||||
box-sizing: border-box;
|
||||
pointer-events: all;
|
||||
|
||||
.lf-dt-row {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 5px;
|
||||
flex-wrap: wrap;
|
||||
}
|
||||
|
||||
.lf-dt-label {
|
||||
color: #3a2a10;
|
||||
font-size: 15px;
|
||||
flex-shrink: 0;
|
||||
opacity: 0.7;
|
||||
}
|
||||
|
||||
.lf-dt-count {
|
||||
width: 44px;
|
||||
flex-shrink: 0;
|
||||
padding: 3px 4px;
|
||||
background: rgba(139, 69, 19, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.45);
|
||||
border-radius: 4px;
|
||||
color: #2a1a08;
|
||||
font-size: 11px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
text-align: center;
|
||||
|
||||
option { background: #f5ead0; color: #2a1a08; }
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
box-shadow: 0 0 4px rgba(139, 69, 19, 0.25);
|
||||
}
|
||||
}
|
||||
|
||||
.lf-dt-dice {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 3px;
|
||||
flex: 1;
|
||||
}
|
||||
|
||||
.lf-dt-die-btn {
|
||||
padding: 3px 7px;
|
||||
background: rgba(139, 69, 19, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.4);
|
||||
border-radius: 4px;
|
||||
color: #2a1a08;
|
||||
font-size: 10px;
|
||||
font-weight: 700;
|
||||
cursor: pointer;
|
||||
transition: background 0.15s, border-color 0.15s, box-shadow 0.15s, transform 0.1s;
|
||||
line-height: 1.5;
|
||||
letter-spacing: 0.3px;
|
||||
|
||||
&:hover {
|
||||
background: rgba(139, 69, 19, 0.35);
|
||||
border-color: rgba(139, 69, 19, 0.7);
|
||||
color: #5a2a00;
|
||||
box-shadow: 0 0 5px rgba(139, 69, 19, 0.3);
|
||||
transform: translateY(-1px);
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
box-shadow: none;
|
||||
background: rgba(139, 69, 19, 0.5);
|
||||
}
|
||||
}
|
||||
|
||||
.lf-dt-explode-label {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 3px;
|
||||
cursor: pointer;
|
||||
color: rgba(160, 80, 20, 0.7);
|
||||
font-size: 14px;
|
||||
flex-shrink: 0;
|
||||
padding: 3px 6px;
|
||||
border: 1px solid transparent;
|
||||
border-radius: 4px;
|
||||
transition: color 0.15s, border-color 0.15s, background 0.15s;
|
||||
|
||||
&:hover {
|
||||
color: rgba(200, 100, 30, 0.9);
|
||||
border-color: rgba(139, 69, 19, 0.45);
|
||||
background: rgba(139, 69, 19, 0.12);
|
||||
}
|
||||
|
||||
input[type="checkbox"] {
|
||||
appearance: none;
|
||||
width: 0;
|
||||
height: 0;
|
||||
position: absolute;
|
||||
opacity: 0;
|
||||
|
||||
&:checked ~ i {
|
||||
color: #cc4400;
|
||||
filter: drop-shadow(0 0 4px rgba(200, 80, 0, 0.6));
|
||||
}
|
||||
}
|
||||
|
||||
&:has(input:checked) {
|
||||
color: #cc4400;
|
||||
border-color: rgba(139, 69, 19, 0.55);
|
||||
background: rgba(139, 60, 10, 0.2);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* Free roll chat card — styled to match regular system roll cards */
|
||||
.lf-free-roll-card {
|
||||
border-radius: 6px;
|
||||
overflow: hidden;
|
||||
|
||||
.lf-frc-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 6px;
|
||||
padding: 6px 8px;
|
||||
background: linear-gradient(135deg, rgba(40, 30, 20, 0.7) 0%, rgba(30, 22, 15, 0.9) 100%);
|
||||
border-bottom: 2px solid rgba(139, 69, 19, 0.4);
|
||||
|
||||
i { color: #c9b896; font-size: calc(var(--font-size-standard, 14px) * 1.1); }
|
||||
|
||||
.lf-frc-title-text {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
color: #c9b896;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
}
|
||||
|
||||
.lf-frc-badge {
|
||||
display: inline-flex;
|
||||
align-items: center;
|
||||
padding: 2px 8px;
|
||||
background: rgba(139, 69, 19, 0.3);
|
||||
border: 1px solid rgba(139, 69, 19, 0.5);
|
||||
border-radius: 10px;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
font-weight: 600;
|
||||
color: #d4c5a9;
|
||||
}
|
||||
}
|
||||
|
||||
.lf-frc-dice {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 4px;
|
||||
padding: 6px 8px;
|
||||
background: rgba(0, 0, 0, 0.15);
|
||||
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||
border-top: none;
|
||||
|
||||
.lf-frc-die-chip {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
padding: 3px 8px;
|
||||
background: rgba(139, 69, 19, 0.2);
|
||||
border: 1px solid rgba(139, 69, 19, 0.3);
|
||||
border-radius: 4px;
|
||||
|
||||
.lf-frc-die-type {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
font-weight: 600;
|
||||
color: #2a2a1a;
|
||||
text-transform: uppercase;
|
||||
}
|
||||
|
||||
.lf-frc-die-sep {
|
||||
color: rgba(0, 0, 0, 0.35);
|
||||
font-weight: 300;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.8);
|
||||
}
|
||||
|
||||
.lf-frc-die-val {
|
||||
font-weight: bold;
|
||||
color: #ffd700;
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.95);
|
||||
|
||||
.lf-dt-explode-icon {
|
||||
font-size: 8px;
|
||||
color: #ffcc00;
|
||||
margin-left: 2px;
|
||||
vertical-align: super;
|
||||
text-shadow: 0 0 4px rgba(255, 200, 0, 0.8);
|
||||
}
|
||||
}
|
||||
|
||||
&.lf-frc-max {
|
||||
background: rgba(139, 90, 19, 0.35);
|
||||
border-color: rgba(200, 116, 42, 0.6);
|
||||
.lf-frc-die-val { color: #ff9a40; text-shadow: 0 0 6px rgba(200, 116, 42, 0.6); }
|
||||
}
|
||||
|
||||
&.lf-frc-min {
|
||||
background: rgba(139, 20, 20, 0.25);
|
||||
border-color: rgba(139, 34, 34, 0.5);
|
||||
.lf-frc-die-val { color: #ff6b6b; }
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.lf-frc-total-bar {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
gap: 8px;
|
||||
padding: 6px 10px;
|
||||
background: linear-gradient(135deg, rgba(40, 30, 20, 0.6) 0%, rgba(20, 15, 10, 0.8) 100%);
|
||||
border: 2px solid rgba(139, 69, 19, 0.5);
|
||||
|
||||
.lf-frc-total-label {
|
||||
font-size: calc(var(--font-size-standard, 14px) * 0.85);
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
color: #c9b896;
|
||||
}
|
||||
|
||||
.lf-frc-total-value {
|
||||
font-family: var(--font-primary, serif);
|
||||
font-size: calc(var(--font-size-standard, 14px) * 1.6);
|
||||
font-weight: bold;
|
||||
color: #e8d5a0;
|
||||
text-shadow: 2px 2px 4px rgba(0, 0, 0, 0.8);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -410,6 +410,48 @@
|
||||
}
|
||||
}
|
||||
|
||||
.ranged-attacks {
|
||||
grid-template-columns: 1fr;
|
||||
.attack {
|
||||
.name {
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
}
|
||||
.damage-dice {
|
||||
width: 5rem;
|
||||
max-width: 5rem;
|
||||
}
|
||||
}
|
||||
.ranged-weapon-range {
|
||||
margin-top: 8px;
|
||||
border-top: 1px solid var(--color-border-light-tertiary, #ccc);
|
||||
padding-top: 6px;
|
||||
> label {
|
||||
font-weight: bold;
|
||||
margin-bottom: 4px;
|
||||
display: block;
|
||||
}
|
||||
.range-fields {
|
||||
display: flex;
|
||||
flex-wrap: wrap;
|
||||
gap: 6px;
|
||||
.range-field {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
align-items: center;
|
||||
label {
|
||||
font-size: 0.7rem;
|
||||
white-space: nowrap;
|
||||
}
|
||||
input {
|
||||
width: 3.5rem;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.armors {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
|
||||
+4
-4
@@ -467,7 +467,7 @@
|
||||
.d30-label {
|
||||
flex-grow: 1;
|
||||
font-weight: bold;
|
||||
color: #e0d5f0;
|
||||
color: #2a1a3a;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 0.5px;
|
||||
font-size: calc(var(--font-size-standard) * 0.9);
|
||||
@@ -477,11 +477,11 @@
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.5);
|
||||
font-weight: bold;
|
||||
color: #ff69b4;
|
||||
background: rgba(255, 105, 180, 0.1);
|
||||
color: #3d006e;
|
||||
background: rgba(255, 255, 255, 0.35);
|
||||
padding: 4px 12px;
|
||||
border-radius: 12px;
|
||||
border: 1px solid rgba(255, 105, 180, 0.3);
|
||||
border: 1px solid rgba(138, 43, 226, 0.4);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+2
-2
@@ -6,7 +6,7 @@
|
||||
"download": "#{DOWNLOAD}#",
|
||||
"url": "#{URL}#",
|
||||
"license": "LICENSE",
|
||||
"version": "13.0.0",
|
||||
"version": "14.0.0",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald",
|
||||
@@ -15,7 +15,7 @@
|
||||
],
|
||||
"compatibility": {
|
||||
"minimum": "13",
|
||||
"verified": "13"
|
||||
"verified": "14"
|
||||
},
|
||||
"esmodules": ["lethal-fantasy.mjs"],
|
||||
"styles": ["css/fvtt-lethal-fantasy.css"],
|
||||
|
||||
@@ -21,6 +21,11 @@
|
||||
<a data-action="armorHitPointsMinus"><i class="fa-solid fa-hexagon-minus"></i></a>
|
||||
</div>
|
||||
|
||||
<div class="flexrow armor-hp">
|
||||
<span class="name" data-tooltip="{{localize 'LETHALFANTASY.Tooltip.combatProgressionStart'}}">{{localize "LETHALFANTASY.Label.combatProgressionStart"}}</span>
|
||||
{{formInput systemFields.combat.fields.combatProgressionStart value=system.combat.combatProgressionStart disabled=isPlayMode }}
|
||||
</div>
|
||||
|
||||
<div class="flexrow granted">
|
||||
<span class="">{{localize
|
||||
"LETHALFANTASY.Label.grantedAttackDice"}}</a></span>
|
||||
|
||||
@@ -127,7 +127,7 @@
|
||||
{{#if D30message}}
|
||||
<div class="d30-message">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>
|
||||
<span>{{D30message}}</span>
|
||||
<span>{{D30message.description}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
@@ -239,7 +239,7 @@
|
||||
<div class="damage-result auto-applied">
|
||||
<div class="auto-damage-notice">
|
||||
<i class="fa-solid fa-check-circle"></i>
|
||||
<span>Damage automatically applied to defender (with Armor DR)</span>
|
||||
<span>Damage automatically applied to defender (with damage reduction)</span>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
{{!-- GM Controls --}}
|
||||
{{#if user.isGM}}
|
||||
{{#if combat.round}}
|
||||
{{#if (or combat.round (eq combat.turn 0))}}
|
||||
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-backward-step"
|
||||
data-action="previousRound" data-tooltip aria-label="{{ localize "COMBAT.RoundPrev" }}"></button>
|
||||
<button type="button" class="inline-control combat-control icon fa-solid fa-arrow-left" data-action="previousTurn"
|
||||
@@ -13,6 +13,14 @@
|
||||
<span>{{ localize "COMBAT.End" }}</span>
|
||||
</button>
|
||||
|
||||
{{#if combat.round}}
|
||||
<button type="button" class="combat-control combat-control-lg" data-action="rollMonsterProgression"
|
||||
data-tooltip="{{ localize 'LETHALFANTASY.Combat.RollMonsters' }}">
|
||||
<i class="fa-solid fa-dragon" inert></i>
|
||||
<span>{{ localize "LETHALFANTASY.Combat.RollMonsters" }}</span>
|
||||
</button>
|
||||
{{/if}}
|
||||
|
||||
<!-- <button type="button" class="inline-control combat-control icon fa-solid fa-arrow-right" data-action="nextTurn"
|
||||
data-tooltip aria-label="{{ localize "COMBAT.TurnNext" }}"></button> -->
|
||||
<button type="button" class="inline-control combat-control icon fa-solid fa-forward-step" data-action="nextRound"
|
||||
|
||||
@@ -70,7 +70,7 @@
|
||||
{{!-- Combat Status --}}
|
||||
<strong class="encounter-title">
|
||||
{{#if combats.length}}
|
||||
{{#if combat.round}}
|
||||
{{#if (or combat.round (eq combat.turn 0))}}
|
||||
{{ localize "COMBAT.Round" round=combat.round }}
|
||||
{{else}}
|
||||
{{ localize "COMBAT.NotStarted" }}
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
<div class="control-icon" data-action="lethal-gain-hp-hud">
|
||||
<img
|
||||
class="lethal-hp-gain-hud"
|
||||
src="systems/fvtt-lethal-fantasy/assets/icons/health-increase.svg"
|
||||
width="36"
|
||||
height="36"
|
||||
title="Restore HP"
|
||||
/>
|
||||
|
||||
<div class="hp-gain-wrap hp-gain-wrap-col1 hp-gain-hud-disabled">
|
||||
{{#for 1 11 1}}
|
||||
<button
|
||||
class="hud-gain-hp-button-select gain-hp-hud-click"
|
||||
data-hp-value="{{this}}"
|
||||
>
|
||||
<span class="">+{{this}}</span>
|
||||
</button>
|
||||
{{/for}}
|
||||
</div>
|
||||
|
||||
<div class="hp-gain-wrap hp-gain-wrap-col2 hp-gain-hud-disabled">
|
||||
{{#for 11 21 1}}
|
||||
<button
|
||||
class="hud-gain-hp-button-select gain-hp-hud-click"
|
||||
data-hp-value="{{this}}"
|
||||
>
|
||||
<span class="">+{{this}}</span>
|
||||
</button>
|
||||
{{/for}}
|
||||
</div>
|
||||
|
||||
<div class="hp-gain-wrap hp-gain-wrap-col3 hp-gain-hud-disabled">
|
||||
{{#for 21 31 1}}
|
||||
<button
|
||||
class="hud-gain-hp-button-select gain-hp-hud-click"
|
||||
data-hp-value="{{this}}"
|
||||
>
|
||||
<span class="">+{{this}}</span>
|
||||
</button>
|
||||
{{/for}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
@@ -18,7 +18,16 @@
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend>
|
||||
<div class="attacks">
|
||||
<div class="attack-mode-selector">
|
||||
<label>{{localize "LETHALFANTASY.Label.attackMode"}}</label>
|
||||
<select name="system.attackMode">
|
||||
<option value="melee" {{#if (eq system.attackMode "melee")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.meleeModeLabel"}}</option>
|
||||
<option value="ranged" {{#if (eq system.attackMode "ranged")}}selected{{/if}}>{{localize "LETHALFANTASY.Label.rangedModeLabel"}}</option>
|
||||
</select>
|
||||
</div>
|
||||
|
||||
{{#if (eq system.attackMode "melee")}}
|
||||
<div class="attacks melee-attacks">
|
||||
{{#each system.attacks as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
@@ -42,6 +51,9 @@
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.attacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.attacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
@@ -64,6 +76,87 @@
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="attacks ranged-attacks">
|
||||
{{#each system.rangedAttacks as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="Attack enabled/disabled" />
|
||||
</div>
|
||||
<div class="name">
|
||||
<input type="text" name="system.rangedAttacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Progression number" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
|
||||
</div>
|
||||
<div class="damage-dice">
|
||||
<input type="text" name="system.rangedAttacks.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.rangedAttacks.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.rangedAttacks.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
<a class="rollable" data-roll-type="monster-attack" data-roll-key="{{item.key}}" data-tooltip="Roll Attack">
|
||||
<i class="lf-roll-small fa-solid fa-bow-arrow" data-roll-type="monster-attack" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-defense" data-roll-key="{{item.key}}" data-tooltip="Roll Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-damage" data-roll-key="{{item.key}}"
|
||||
data-tooltip="Roll Damage">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage"
|
||||
data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
{{/each}}
|
||||
|
||||
<div class="ranged-weapon-range">
|
||||
<label>{{localize "LETHALFANTASY.Label.range"}}</label>
|
||||
<div class="range-fields">
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.pointBlank"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.pointBlank" value="{{system.rangedWeaponRange.pointBlank}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.short"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.short" value="{{system.rangedWeaponRange.short}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.medium"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.medium" value="{{system.rangedWeaponRange.medium}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.long"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.long" value="{{system.rangedWeaponRange.long}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.extreme"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.extreme" value="{{system.rangedWeaponRange.extreme}}" />
|
||||
</div>
|
||||
<div class="range-field">
|
||||
<label>{{localize "LETHALFANTASY.Label.outOfSkill"}}</label>
|
||||
<input type="number" name="system.rangedWeaponRange.outOfSkill" value="{{system.rangedWeaponRange.outOfSkill}}" />
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
@@ -92,6 +185,9 @@
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.combatHTH.{{item.key}}.noExplode" {{checked item.noExplode}} data-tooltip="No exploding dice on damage" />
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
|
||||
@@ -30,6 +30,7 @@
|
||||
{{formField systemFields.savingThrow value=system.savingThrow}}
|
||||
{{formField systemFields.extraAetherPoints value=system.extraAetherPoints}}
|
||||
{{formField systemFields.criticalType value=system.criticalType}}
|
||||
{{formField systemFields.damageDice value=system.damageDice}}
|
||||
|
||||
|
||||
<fieldset>
|
||||
|
||||
Reference in New Issue
Block a user