Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 52877e3a68 | |||
| a06dfa0ae9 | |||
| 0836cada75 | |||
| 61ed1597e7 | |||
| 96062c6fd9 | |||
| f6b35536de | |||
| 7d27562bb4 | |||
| 64f2efdcb9 | |||
| 66f7aade25 | |||
| 8f682a1458 |
@@ -8,45 +8,56 @@ jobs:
|
||||
build:
|
||||
runs-on: ubuntu-latest
|
||||
steps:
|
||||
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
||||
- run: echo "💡 The ${{ gitea.repository }} repository will cloned to the runner."
|
||||
|
||||
#- uses: actions/checkout@v3
|
||||
- uses: RouxAntoine/checkout@v3.5.4
|
||||
#- uses: actions/checkout@v3
|
||||
- uses: RouxAntoine/checkout@v3.5.4
|
||||
|
||||
# get part of the tag after the `v`
|
||||
- name: Extract tag version number
|
||||
id: get_version
|
||||
uses: battila7/get-version-action@v2
|
||||
# get part of the tag after the `v`
|
||||
- name: Extract tag version number
|
||||
id: get_version
|
||||
uses: battila7/get-version-action@v2
|
||||
|
||||
# Substitute the Manifest and Download URLs in the module.json
|
||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||
id: sub_manifest_link_version
|
||||
uses: microsoft/variable-substitution@v1
|
||||
with:
|
||||
files: 'system.json'
|
||||
env:
|
||||
version: ${{steps.get_version.outputs.version-without-v}}
|
||||
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||
manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
|
||||
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
||||
# Substitute the Manifest and Download URLs in the module.json
|
||||
- name: Substitute Manifest and Download Links For Versioned Ones
|
||||
id: sub_manifest_link_version
|
||||
uses: microsoft/variable-substitution@v1
|
||||
with:
|
||||
files: "system.json"
|
||||
env:
|
||||
version: ${{steps.get_version.outputs.version-without-v}}
|
||||
url: https://www.uberwald.me/gitea/${{gitea.repository}}
|
||||
manifest: https://www.uberwald.me/gitea/public/${{gitea.repository}}/releases/download/latest/system.json
|
||||
download: https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
||||
|
||||
# Create a zip file with all files required by the module to add to the release
|
||||
- run: |
|
||||
apt update -y
|
||||
apt install -y zip
|
||||
# Create a zip file with all files required by the module to add to the release
|
||||
- run: |
|
||||
apt update -y
|
||||
apt install -y zip
|
||||
|
||||
- run: zip -r ./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip system.json README.md LICENSE assets/ css/ lang/ module/ packs-system/ templates/ lethal-fantasy.mjs
|
||||
- run: zip -r ./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip system.json README.md LICENSE assets/ css/ lang/ module/ packs-system/ templates/ lethal-fantasy.mjs
|
||||
|
||||
- name: setup go
|
||||
uses: https://github.com/actions/setup-go@v4
|
||||
with:
|
||||
go-version: '>=1.20.1'
|
||||
- name: setup go
|
||||
uses: https://github.com/actions/setup-go@v4
|
||||
with:
|
||||
go-version: ">=1.20.1"
|
||||
|
||||
- name: Use Go Action
|
||||
id: use-go-action
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: |-
|
||||
./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
||||
system.json
|
||||
api_key: '${{secrets.ALLOW_PUSH_RELEASE}}'
|
||||
- name: Use Go Action
|
||||
id: use-go-action
|
||||
uses: https://gitea.com/actions/release-action@main
|
||||
with:
|
||||
files: |-
|
||||
./fvtt-lethal-fantasy-${{github.event.release.tag_name}}.zip
|
||||
system.json
|
||||
api_key: "${{secrets.ALLOW_PUSH_RELEASE}}"
|
||||
|
||||
- name: Publish to Foundry server
|
||||
uses: djlechuck/foundryvtt-publish-package-action@v1
|
||||
with:
|
||||
token: ${{ secrets.FOUNDRY_PUBLISH_KEY }}
|
||||
id: "fvtt-lethal-fantasy"
|
||||
version: ${{github.event.release.tag_name}}
|
||||
manifest: "https://www.uberwald.me/gitea/${{gitea.repository}}/releases/download/${{github.event.release.tag_name}}/system.json"
|
||||
notes: "https://www.uberwald.me/gitea/public/fvtt-lethal-fantasy/raw/branch/main/changelog.md"
|
||||
compatibility-minimum: "13"
|
||||
compatibility-verified: "13"
|
||||
|
||||
5
changelog.md
Normal file
5
changelog.md
Normal file
@@ -0,0 +1,5 @@
|
||||
## v13.0.12
|
||||
|
||||
- Fix favor/disfavor
|
||||
- Fix granted dice
|
||||
- Cosmetic fixes
|
||||
File diff suppressed because it is too large
Load Diff
38
lang/en.json
38
lang/en.json
@@ -282,6 +282,9 @@
|
||||
},
|
||||
"Label": {
|
||||
"agility": "Dexterity",
|
||||
"applyDamage": "Apply damage to:",
|
||||
"selectTarget": "Select target for attack:",
|
||||
"rollDamage": "Roll Damage",
|
||||
"gotoToken": "Go to token",
|
||||
"combatAction": "Combat action",
|
||||
"currentAction": "Current ongoing action",
|
||||
@@ -304,8 +307,10 @@
|
||||
"grantedAttackDice": "Granted attack",
|
||||
"grantedDamageDice": "Granted damage",
|
||||
"grantedDefenseDice": "Granted defense",
|
||||
"damageResistance": "Damage resistance",
|
||||
"damageResistance": "DR",
|
||||
"damageResistanceShort": "DR",
|
||||
"shieldDamageReduction": "Shield DR",
|
||||
"shieldDefenseDice": "Shield dice",
|
||||
"stealth": "Stealth",
|
||||
"progressionDice": "Progression/Lethargy dice",
|
||||
"rollProgressionCount": "Roll progression count",
|
||||
@@ -421,7 +426,9 @@
|
||||
"monster-damage": "Monster damage",
|
||||
"monster-defense": "Monster defense",
|
||||
"weapons": "Weapons",
|
||||
"wis": "WIS"
|
||||
"wis": "WIS",
|
||||
"weapon-damage-medium": "Weapon damage medium",
|
||||
"weapon-damage-small": "Weapon damage small"
|
||||
},
|
||||
"Miracle": {
|
||||
"FIELDS": {
|
||||
@@ -553,7 +560,7 @@
|
||||
"label": "Min"
|
||||
}
|
||||
},
|
||||
"damagereduction": {
|
||||
"damageReduction": {
|
||||
"label": "Damage reduction"
|
||||
},
|
||||
"defense": {
|
||||
@@ -856,6 +863,31 @@
|
||||
"melee": "Melee",
|
||||
"ranged": "Ranged"
|
||||
}
|
||||
},
|
||||
"Dialog": {
|
||||
"applyDamageTo": "Apply damage to",
|
||||
"weapon": "Weapon",
|
||||
"totalDamage": "Total Damage",
|
||||
"damageReduction": "Damage Reduction",
|
||||
"armorDR": "Armor DR",
|
||||
"shieldDR": "Shield DR",
|
||||
"totalDR": "Total DR",
|
||||
"selectOption": "Select damage application option",
|
||||
"noDR": "No DR",
|
||||
"withArmor": "With Armor DR only",
|
||||
"withAll": "With Armor + Shield DR",
|
||||
"damage": "damage"
|
||||
},
|
||||
"DamageApplied": {
|
||||
"subtitle": "suffered damage",
|
||||
"damageDealt": "Damage dealt",
|
||||
"from": "from"
|
||||
},
|
||||
"ProgressionMessage": {
|
||||
"canAct": "ready to act!",
|
||||
"cannotAct": "cannot act this second",
|
||||
"diceResult": "Dice result",
|
||||
"progressionCount": "Progression count:"
|
||||
}
|
||||
},
|
||||
"TYPES": {
|
||||
|
||||
@@ -110,6 +110,9 @@ function preLocalizeConfig() {
|
||||
Hooks.once("ready", function () {
|
||||
console.info("LETHAL FANTASY | Ready")
|
||||
|
||||
// Initialiser la table des résultats D30
|
||||
documents.D30Roll.initialize()
|
||||
|
||||
if (!SYSTEM.DEV_MODE) {
|
||||
registerWorldCount("lethalFantasy")
|
||||
}
|
||||
@@ -152,12 +155,422 @@ Hooks.on(hookName, (message, html, data) => {
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// Gestion du survol et du clic sur les boutons de dégâts pour les GMs
|
||||
if (game.user.isGM) {
|
||||
// Show damage buttons only for GM
|
||||
$(html).find(".li-apply-wounds").each((i, btn) => {
|
||||
btn.style.display = "block"
|
||||
})
|
||||
|
||||
$(html).find(".apply-wounds-btn").hover(
|
||||
function (event) {
|
||||
// Mouse enter - select the token and pan to it
|
||||
let combatantId = $(this).data("combatant-id")
|
||||
if (combatantId && game.combat) {
|
||||
let combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant?.token) {
|
||||
let token = canvas.tokens.get(combatant.token.id)
|
||||
if (token) {
|
||||
token.control({ releaseOthers: true })
|
||||
canvas.animatePan(token.center)
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
function (event) {
|
||||
// Mouse leave - release selection
|
||||
canvas.tokens.releaseAll()
|
||||
}
|
||||
)
|
||||
|
||||
$(html).find(".apply-wounds-btn").click((event) => {
|
||||
LethalFantasyUtils.applyDamage(message, event)
|
||||
})
|
||||
}
|
||||
|
||||
// Gestion du survol et du clic sur les boutons de défense
|
||||
$(html).find(".request-defense-btn").hover(
|
||||
function (event) {
|
||||
// Mouse enter - select the token and pan to it
|
||||
let tokenId = $(this).data("token-id")
|
||||
if (tokenId) {
|
||||
let token = canvas.tokens.get(tokenId)
|
||||
if (token) {
|
||||
token.control({ releaseOthers: true })
|
||||
canvas.animatePan(token.center)
|
||||
}
|
||||
}
|
||||
},
|
||||
function (event) {
|
||||
// Mouse leave - release selection
|
||||
canvas.tokens.releaseAll()
|
||||
}
|
||||
)
|
||||
|
||||
// Gestionnaire pour les boutons de demande de défense
|
||||
$(html).find(".request-defense-btn").off("click").on("click", (event) => {
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
|
||||
const button = $(event.currentTarget)
|
||||
const combatantId = button.data("combatant-id")
|
||||
const tokenId = button.data("token-id")
|
||||
|
||||
// Récupérer le combattant soit du combat, soit directement du token
|
||||
let combatant = null
|
||||
let token = null
|
||||
|
||||
if (game.combat && combatantId) {
|
||||
combatant = game.combat.combatants.get(combatantId)
|
||||
}
|
||||
|
||||
// Si pas de combattant trouvé, chercher le token directement
|
||||
if (!combatant && tokenId) {
|
||||
token = canvas.tokens.get(tokenId)
|
||||
if (token) {
|
||||
// Créer un pseudo-combattant avec les infos du token
|
||||
combatant = {
|
||||
actor: token.actor,
|
||||
name: token.name,
|
||||
token: token,
|
||||
actorId: token.actorId
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (!combatant) return
|
||||
|
||||
// Récupérer les informations de l'attaquant depuis le message
|
||||
const attackerName = message.rolls[0]?.actorName || "Unknown"
|
||||
const attackerId = message.rolls[0]?.actorId
|
||||
const weaponName = message.rolls[0]?.rollName || "weapon"
|
||||
const attackRoll = message.rolls[0]?.rollTotal || 0
|
||||
const defenderName = combatant.name
|
||||
const attackWeaponId = message.rolls[0]?.rollTarget?.weapon?.id || message.rolls[0]?.rollTarget?.weapon?._id
|
||||
const attackRollType = message.rolls[0]?.type
|
||||
const attackRollKey = message.rolls[0]?.rollTarget?.rollKey
|
||||
|
||||
// Préparer le message de demande de défense
|
||||
const defenseMsg = {
|
||||
type: "requestDefense",
|
||||
attackerName: attackerName,
|
||||
attackerId: attackerId,
|
||||
defenderName: defenderName,
|
||||
weaponName: weaponName,
|
||||
attackRoll: attackRoll,
|
||||
attackWeaponId: attackWeaponId,
|
||||
attackRollType: attackRollType,
|
||||
attackRollKey: attackRollKey,
|
||||
combatantId: combatantId,
|
||||
tokenId: tokenId
|
||||
}
|
||||
|
||||
// Envoyer le message socket à l'utilisateur contrôlant le combatant
|
||||
const owners = game.users.filter(u =>
|
||||
combatant.actor.testUserPermission(u, "OWNER")
|
||||
)
|
||||
|
||||
// Récupérer l'acteur attaquant pour vérifier qui l'a lancé
|
||||
const attacker = game.actors.get(attackerId)
|
||||
const attackerOwners = attacker ? game.users.filter(u => attacker.testUserPermission(u, "OWNER")).map(u => u.id) : []
|
||||
|
||||
let messageSent = false
|
||||
owners.forEach(owner => {
|
||||
// Ne pas afficher le dialogue à l'attaquant lui-même s'il contrôle aussi le défenseur
|
||||
if (attackerOwners.includes(owner.id) && owner.id === game.user.id) {
|
||||
// Ne rien faire - on ne veut pas que l'attaquant se défende contre lui-même
|
||||
return
|
||||
}
|
||||
|
||||
if (owner.id === game.user.id) {
|
||||
// Si l'utilisateur actuel est le propriétaire du défenseur (mais pas l'attaquant), appeler directement
|
||||
LethalFantasyUtils.showDefenseRequest({ ...defenseMsg, userId: owner.id })
|
||||
messageSent = true
|
||||
} else {
|
||||
// Sinon, envoyer via socket
|
||||
game.socket.emit(`system.${SYSTEM.id}`, {
|
||||
...defenseMsg,
|
||||
userId: owner.id
|
||||
})
|
||||
messageSent = true
|
||||
}
|
||||
})
|
||||
|
||||
// Notification pour l'attaquant
|
||||
if (messageSent) {
|
||||
ui.notifications.info(`Defense request sent to ${defenderName}'s controller`)
|
||||
}
|
||||
})
|
||||
|
||||
// Gestionnaire pour les boutons de jet de dégâts (armes et résultats de combat)
|
||||
$(html).find(".damage-roll-btn, .roll-damage-btn").off("click").on("click", async (event) => {
|
||||
event.preventDefault()
|
||||
event.stopPropagation()
|
||||
|
||||
const button = $(event.currentTarget)
|
||||
const weaponId = button.data("weapon-id")
|
||||
const attackKey = button.data("attack-key")
|
||||
let attackerId = button.data("attacker-id")
|
||||
const defenderId = button.data("defender-id")
|
||||
const damageType = button.data("damage-type")
|
||||
const damageFormula = button.data("damage-formula")
|
||||
const damageModifier = button.data("damage-modifier")
|
||||
const isMonster = button.data("is-monster")
|
||||
|
||||
// Récupérer l'acteur (soit depuis le message, soit depuis attackerId)
|
||||
let actor = attackerId ? game.actors.get(attackerId) : game.actors.get(message.rolls[0]?.actorId)
|
||||
if (!actor) {
|
||||
ui.notifications.error("Actor not found")
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les boutons de résultat de combat (monster damage)
|
||||
if (damageType === "monster" && attackKey) {
|
||||
await actor.system.prepareMonsterRoll("monster-damage", attackKey, undefined, undefined, undefined, defenderId)
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les monstres, utiliser prepareMonsterRoll
|
||||
if (isMonster || actor.type === "monster") {
|
||||
await actor.system.prepareMonsterRoll("monster-damage", weaponId, undefined, undefined, damageModifier)
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les personnages, récupérer l'arme
|
||||
const weapon = actor.items.get(weaponId)
|
||||
if (!weapon) {
|
||||
ui.notifications.error("Weapon not found")
|
||||
return
|
||||
}
|
||||
|
||||
// Lancer les dégâts avec la bonne méthode
|
||||
const rollType = damageType === "small" ? "weapon-damage-small" : "weapon-damage-medium"
|
||||
await actor.prepareRoll(rollType, weaponId, undefined, defenderId)
|
||||
})
|
||||
|
||||
// Masquer les boutons de dommages dans les messages de résultat de combat si l'utilisateur n'est pas l'attaquant
|
||||
$(html).find(".roll-damage-btn").each(function() {
|
||||
const button = $(this)
|
||||
const attackerId = button.data("attacker-id")
|
||||
|
||||
if (attackerId) {
|
||||
const attacker = game.actors.get(attackerId)
|
||||
// Masquer le bouton si l'utilisateur n'est pas GM et ne possède pas l'attaquant
|
||||
if (!game.user.isGM && !attacker?.testUserPermission(game.user, "OWNER")) {
|
||||
button.hide()
|
||||
}
|
||||
}
|
||||
})
|
||||
})
|
||||
|
||||
Hooks.on("getCombatTrackerEntryContext", (html, options) => {
|
||||
LethalFantasyUtils.pushCombatOptions(html, options);
|
||||
});
|
||||
|
||||
// Hook pour ajouter les données d'attaque au message de défense
|
||||
Hooks.on("preCreateChatMessage", (message) => {
|
||||
const rollType = message.rolls[0]?.options?.rollType
|
||||
|
||||
// Si c'est un message de défense et qu'on a des données en attente
|
||||
if ((rollType === "weapon-defense" || rollType === "monster-defense") && game.lethalFantasy?.nextDefenseData) {
|
||||
// Ajouter les données dans les flags du message
|
||||
message.updateSource({
|
||||
[`flags.${SYSTEM.id}.attackData`]: game.lethalFantasy.nextDefenseData
|
||||
})
|
||||
|
||||
console.log("Added attack data to defense message:", game.lethalFantasy.nextDefenseData)
|
||||
|
||||
// Nettoyer
|
||||
delete game.lethalFantasy.nextDefenseData
|
||||
}
|
||||
})
|
||||
|
||||
// Hook global pour gérer l'offre de Grit à l'attaquant après une défense
|
||||
Hooks.on("createChatMessage", async (message) => {
|
||||
const rollType = message.rolls[0]?.options?.rollType
|
||||
|
||||
console.log("Defense hook checking message, rollType:", rollType)
|
||||
|
||||
// Vérifier si c'est un message de défense
|
||||
if (rollType !== "weapon-defense" && rollType !== "monster-defense") return
|
||||
|
||||
// Récupérer les données d'attaque depuis les flags
|
||||
const attackData = message.flags?.[SYSTEM.id]?.attackData
|
||||
|
||||
console.log("Defense message confirmed, attackData:", attackData)
|
||||
|
||||
if (!attackData) {
|
||||
console.log("No attack data found in message flags")
|
||||
return
|
||||
}
|
||||
|
||||
const { attackerId, attackRoll, attackerName, defenderName, attackWeaponId, attackRollType, attackRollKey, defenderId } = attackData
|
||||
let defenseRoll = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
|
||||
|
||||
console.log("Processing defense:", { attackRoll, defenseRoll, attackerId, defenderId })
|
||||
|
||||
// Attendre l'animation 3D
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(message.id)
|
||||
}
|
||||
|
||||
// Récupérer le défenseur et l'attaquant
|
||||
const defender = game.actors.get(defenderId)
|
||||
const attacker = game.actors.get(attackerId)
|
||||
|
||||
// Si le défenseur est un personnage qui perd, proposer Grit/Luck (seulement s'il a des points)
|
||||
// Seulement si l'utilisateur actuel est le propriétaire du défenseur
|
||||
let defenderHandledBonus = false
|
||||
if (defender?.type === "character" && defenseRoll < attackRoll && !game.user.isGM && defender.isOwner) {
|
||||
const hasGritOrLuck = (defender.system.grit.current > 0) || (defender.system.luck.current > 0)
|
||||
|
||||
if (hasGritOrLuck) {
|
||||
const bonusRoll = await LethalFantasyUtils.offerGritLuckBonus(
|
||||
defender,
|
||||
attackRoll,
|
||||
defenseRoll,
|
||||
attackerName,
|
||||
defenderName
|
||||
)
|
||||
if (bonusRoll > 0) {
|
||||
defenseRoll += bonusRoll
|
||||
}
|
||||
}
|
||||
defenderHandledBonus = true
|
||||
}
|
||||
|
||||
let attackRollFinal = attackRoll
|
||||
let attackerHandledBonus = false
|
||||
|
||||
// Si l'attaquant est un personnage qui perd et a du Grit
|
||||
// Seulement si l'utilisateur actuel est le propriétaire de l'attaquant (pas le MJ)
|
||||
if (attacker?.type === "character" && attackRollFinal <= defenseRoll && attacker.system.grit.current > 0) {
|
||||
// Vérifier si l'utilisateur est un propriétaire non-GM de l'attaquant
|
||||
const isAttackerOwner = !game.user.isGM && attacker.testUserPermission(game.user, "OWNER")
|
||||
|
||||
if (isAttackerOwner) {
|
||||
console.log("Offering Grit to attacker")
|
||||
|
||||
const attackBonus = await LethalFantasyUtils.offerAttackerGritBonus(
|
||||
attacker,
|
||||
attackRollFinal,
|
||||
defenseRoll,
|
||||
attackerName,
|
||||
defenderName
|
||||
)
|
||||
|
||||
attackRollFinal += attackBonus
|
||||
attackerHandledBonus = true
|
||||
} else {
|
||||
console.log("Not attacker owner or is GM, skipping Grit offer")
|
||||
}
|
||||
}
|
||||
|
||||
// Créer le message de comparaison - uniquement par le client qui a géré le dernier bonus
|
||||
// Priorité: attaquant si il a géré le bonus, sinon défenseur si il a géré le bonus, sinon défenseur
|
||||
const shouldCreateMessage = attackerHandledBonus || (!attackerHandledBonus && defenderHandledBonus) || (!attackerHandledBonus && !defenderHandledBonus && defender.isOwner)
|
||||
|
||||
if (shouldCreateMessage) {
|
||||
console.log("Creating comparison message", { attackerHandledBonus, defenderHandledBonus, isDefenderOwner: defender.isOwner })
|
||||
|
||||
await LethalFantasyUtils.compareAttackDefense({
|
||||
attackerName,
|
||||
attackerId,
|
||||
attackRoll: attackRollFinal,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderName,
|
||||
defenderId,
|
||||
defenseRoll
|
||||
})
|
||||
} else {
|
||||
console.log("Skipping message creation", { attackerHandledBonus, defenderHandledBonus })
|
||||
}
|
||||
})
|
||||
|
||||
// Hook pour appliquer automatiquement les dégâts si une cible est définie
|
||||
Hooks.on("createChatMessage", async (message) => {
|
||||
// Vérifier si c'est un message de dégâts avec un defenderId
|
||||
const defenderId = message.rolls[0]?.options?.defenderId
|
||||
const isDamage = message.rolls[0]?.options?.rollData?.isDamage
|
||||
|
||||
console.log("Auto-damage hook:", { defenderId, isDamage, rollType: message.rolls[0]?.options?.rollType })
|
||||
|
||||
if (!defenderId || !isDamage) return
|
||||
|
||||
// Récupérer l'attaquant depuis le roll
|
||||
const attackerId = message.rolls[0]?.options?.actorId
|
||||
const attacker = attackerId ? game.actors.get(attackerId) : null
|
||||
|
||||
// Déterminer qui doit appliquer les dégâts :
|
||||
// 1. Si l'attaquant a un propriétaire joueur, seul ce joueur applique
|
||||
// 2. Si l'attaquant n'a que le MJ comme propriétaire (monstre), seul le MJ applique
|
||||
const attackerOwners = attacker ? game.users.filter(u =>
|
||||
!u.isGM && attacker.testUserPermission(u, "OWNER")
|
||||
) : []
|
||||
|
||||
let shouldApplyDamage = false
|
||||
if (attackerOwners.length > 0) {
|
||||
// L'attaquant a des propriétaires joueurs, seul le premier propriétaire applique
|
||||
shouldApplyDamage = attackerOwners[0].id === game.user.id
|
||||
} else {
|
||||
// L'attaquant n'a que le MJ, seul le MJ applique
|
||||
shouldApplyDamage = game.user.isGM
|
||||
}
|
||||
|
||||
if (!shouldApplyDamage) {
|
||||
console.log("Auto-damage hook: Not responsible for applying damage, skipping")
|
||||
return
|
||||
}
|
||||
|
||||
console.log("Auto-damage hook: Applying damage as responsible user")
|
||||
|
||||
// Attendre l'animation 3D avant d'appliquer les dégâts
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(message.id)
|
||||
}
|
||||
|
||||
// Récupérer le défenseur
|
||||
const defender = game.actors.get(defenderId)
|
||||
if (!defender) {
|
||||
console.warn("Defender not found:", defenderId)
|
||||
return
|
||||
}
|
||||
|
||||
// Récupérer les dégâts (utiliser rollTotal qui contient le total calculé)
|
||||
const damageTotal = message.rolls[0]?.options?.rollTotal || message.rolls[0]?.total || 0
|
||||
const weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
|
||||
const attackerName = message.rolls[0]?.options?.actorName || "Unknown Attacker"
|
||||
|
||||
// Calculer les DR
|
||||
const armorDR = defender.computeDamageReduction() || 0
|
||||
|
||||
// Appliquer les dégâts avec armure DR par défaut
|
||||
const finalDamage = Math.max(0, damageTotal - armorDR)
|
||||
await defender.applyDamage(-finalDamage)
|
||||
|
||||
// Créer un message de confirmation
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/damage-applied-message.hbs",
|
||||
{
|
||||
targetName: defender.name,
|
||||
damage: finalDamage,
|
||||
drText: armorDR > 0 ? `Armor DR: ${armorDR}` : "",
|
||||
weaponName: weaponName,
|
||||
attackerName: attackerName,
|
||||
rawDamage: damageTotal
|
||||
}
|
||||
)
|
||||
|
||||
await ChatMessage.create({
|
||||
content: messageContent,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
})
|
||||
|
||||
|
||||
/**
|
||||
* Create a macro when dropping an entity on the hotbar
|
||||
* Item - open roll dialog
|
||||
|
||||
@@ -95,13 +95,26 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
context.armorDR = this.actor.getArmorDR()
|
||||
context.damageReduction = this.actor.computeDamageReduction()
|
||||
context.damageReductionShield = this.actor.getShieldDR()
|
||||
break
|
||||
case "skills":
|
||||
case "skills": {
|
||||
context.tab = context.tabs.skills
|
||||
context.skills = doc.itemTypes.skill
|
||||
// Organiser les skills par catégorie
|
||||
const categories = ['layperson', 'professional', 'weapon', 'armor', 'resist']
|
||||
context.skillsByCategory = categories.map(cat => {
|
||||
return {
|
||||
category: cat,
|
||||
label: `LETHALFANTASY.Skill.Category.${cat}`,
|
||||
skills: context.skills.filter(s => s.system.category === cat)
|
||||
}
|
||||
}).filter(catData => catData.skills.length > 0)
|
||||
context.gifts = doc.itemTypes.gift
|
||||
context.vulnerabilities = doc.itemTypes.vulnerability
|
||||
break
|
||||
}
|
||||
case "spells":
|
||||
context.tab = context.tabs.spells
|
||||
context.spells = doc.itemTypes.spell
|
||||
|
||||
@@ -162,9 +162,11 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
||||
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const rollType = event.target.dataset.rollType
|
||||
let rollKey = event.target.dataset.rollKey
|
||||
let rollDice = event.target.dataset?.rollDice || "0"
|
||||
const rollable = event.target.closest('.rollable')
|
||||
if (!rollable) return
|
||||
const rollType = rollable.dataset.rollType
|
||||
let rollKey = rollable.dataset.rollKey
|
||||
let rollDice = rollable.dataset?.rollDice || "0"
|
||||
this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
|
||||
}
|
||||
}
|
||||
|
||||
152
module/config/d30_results_tables.json
Normal file
152
module/config/d30_results_tables.json
Normal file
@@ -0,0 +1,152 @@
|
||||
{
|
||||
"d30_dice_results": {
|
||||
"30": {
|
||||
"melee_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
|
||||
"ranged_attack": "Possible Lethal or Vital Strike or Add D20E to Attack",
|
||||
"melee_defense": "Possible Flawless or Legendary Defense or Add D20E to Defense",
|
||||
"arcane_spell_attack": "Possible Lethal or Vital Magical Strike or Add D20E to Spell Attack",
|
||||
"arcane_spell_defense": "Possible Spell Catastrophe or adds D20E to Spell Defense",
|
||||
"skill_rolls": "Skill Succeeds Regardless of Opposing Roll / Success at highest level / Matching 30s cancel each other out"
|
||||
},
|
||||
"29": {
|
||||
"melee_attack": "Gain 1 Grit",
|
||||
"ranged_attack": "Gain 1 Grit",
|
||||
"melee_defense": "Gain 1 Grit",
|
||||
"arcane_spell_attack": "Gain 1 Grit",
|
||||
"arcane_spell_defense": "Gain 1 Grit",
|
||||
"skill_rolls": "Gain 1 Grit"
|
||||
},
|
||||
"28": {
|
||||
"melee_attack": "Shield Destruction",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"27": {
|
||||
"melee_attack": "Granted D6 (1-6) Attack Modifier for This Melee Attack",
|
||||
"ranged_attack": "Granted D6 (1-6) Attack Modifier for This Ranged Attack",
|
||||
"melee_defense": "Granted 1 Luck dice for Use in This Combat Only",
|
||||
"arcane_spell_attack": "No Spell Lethargy (the Aether Approves)",
|
||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
||||
"skill_rolls": "Granted D6 (1-6) Skill Modifier for this Skill Attempt"
|
||||
},
|
||||
"26": {
|
||||
"melee_attack": "Shield Destruction",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"25": {
|
||||
"melee_attack": "Bleed, Knock-Back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
},
|
||||
"21": {
|
||||
"melee_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
|
||||
"ranged_attack": "Hit Inflicts Flash of Pain 1D6E seconds",
|
||||
"melee_defense": "Defender Recovers or ignores any flash of pain",
|
||||
"arcane_spell_attack": "Magical Damage inflicts Flash of pain 1D6E seconds",
|
||||
"arcane_spell_defense": "Caster Suffers Severe pain and will be under a flash of pain for 1D6E seconds",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"20": {
|
||||
"melee_attack": "Possible Vicious Strike. Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Possible Vicious Strike. Bleeding wound inflicted on hit.",
|
||||
"melee_defense": "Possible 20/20 defense (avoids Any Attack Except a Lethal Strike). Grants a Kick, Punch or Shield Bash counter",
|
||||
"arcane_spell_attack": "Possible Vicious Application of a Magical Attack",
|
||||
"arcane_spell_defense": "Possible 20/20 Spell defense (Saves Against Any Magical Attack Except a Lethal Magical Strike)",
|
||||
"skill_rolls": "20 Added to Skill Roll"
|
||||
},
|
||||
"15": {
|
||||
"melee_attack": "Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
},
|
||||
"13": {
|
||||
"melee_attack": "empty",
|
||||
"ranged_attack": "empty",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"11": {
|
||||
"melee_attack": "Flurry Attack or Hit to Miss",
|
||||
"ranged_attack": "Roll 2x Damage Dice",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"10": {
|
||||
"melee_attack": "Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
},
|
||||
"8": {
|
||||
"melee_attack": "Mulligan, Can Choose to Re-roll This Attack",
|
||||
"ranged_attack": "Mulligan, Can Choose to Re-Roll This Attack",
|
||||
"melee_defense": "Mulligan, Can Choose to Re-Roll This Defense",
|
||||
"arcane_spell_attack": "Mulligan, Can Re-Roll This Spell Attack",
|
||||
"arcane_spell_defense": "Mulligan, Can Re-Roll This Spell Defense",
|
||||
"skill_rolls": "Mulligan, Can Re-Roll This Skill roll"
|
||||
},
|
||||
"7": {
|
||||
"melee_attack": "Flurry Attack on Hit or Miss",
|
||||
"ranged_attack": "Roll 2x Double Damage Dice",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"5": {
|
||||
"melee_attack": "Bleed, Knock-back on Hit",
|
||||
"ranged_attack": "Bleed",
|
||||
"melee_defense": "Kick, Punch, or Shield Bash",
|
||||
"arcane_spell_attack": "empty",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "Add 1 to Skill Roll"
|
||||
},
|
||||
"3": {
|
||||
"melee_attack": "Triple Damage",
|
||||
"ranged_attack": "Triple Damage",
|
||||
"melee_defense": "DR Tripled including Shield",
|
||||
"arcane_spell_attack": "Triple Damage on Spell Damage",
|
||||
"arcane_spell_defense": "D12 Added to Spell Defense Modifier",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"2": {
|
||||
"melee_attack": "Double Damage",
|
||||
"ranged_attack": "Double Damage",
|
||||
"melee_defense": "DR Doubled including Shield",
|
||||
"arcane_spell_attack": "Double Damage on Spell Damage",
|
||||
"arcane_spell_defense": "D6 Added to Spell Defense Modifier",
|
||||
"skill_rolls": "empty"
|
||||
},
|
||||
"1": {
|
||||
"melee_attack": "empty",
|
||||
"ranged_attack": "Possible Fumble Ranged ammo is broken unrecoverable",
|
||||
"melee_defense": "empty",
|
||||
"arcane_spell_attack": "Possible Spell Calamity or Catastrophe",
|
||||
"arcane_spell_defense": "empty",
|
||||
"skill_rolls": "empty"
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
"flash_of_pain": "Causes the victim to defend with disfavor. They can only walk and cannot attack, cast spells, call miracles or perform skills.",
|
||||
"shield_destruction_condition": "Occurs only if damage exceeds the shields DR."
|
||||
}
|
||||
}
|
||||
@@ -2,3 +2,4 @@ export { default as LethalFantasyActor } from "./actor.mjs"
|
||||
export { default as LethalFantasyItem } from "./item.mjs"
|
||||
export { default as LethalFantasyRoll } from "./roll.mjs"
|
||||
export { default as LethalFantasyChatMessage } from "./chat-message.mjs"
|
||||
export { default as D30Roll } from "./d30-roll.mjs"
|
||||
|
||||
@@ -65,7 +65,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
}
|
||||
}
|
||||
}
|
||||
goodSkill.weaponSkillModifier = maxValue * multiplier
|
||||
goodSkill.weaponSkillModifier = Math.ceil(maxValue * multiplier)
|
||||
return goodSkill
|
||||
}
|
||||
|
||||
@@ -79,8 +79,82 @@ export default class LethalFantasyActor extends Actor {
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice ) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice)
|
||||
computeDamageReduction() {
|
||||
// Pour les monstres, utiliser hp.damageResistance et combat.damageReduction
|
||||
if (this.type === "monster") {
|
||||
let hpDR = Number(this.system.hp?.damageResistance) || 0
|
||||
let combatDR = Number(this.system.combat?.damageReduction) || 0
|
||||
return hpDR + combatDR
|
||||
}
|
||||
// Pour les personnages, utiliser biodata et items
|
||||
let naturalDR = Number(this.system.biodata?.naturalDR) || 0
|
||||
let magicDR = Number(this.system.biodata?.magicDR) || 0
|
||||
let armorDR = this.getArmorDR()
|
||||
return naturalDR + magicDR + armorDR
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
getShieldDR() {
|
||||
// Pour les monstres, utiliser combat.shieldDamageReduction
|
||||
if (this.type === "monster") {
|
||||
return Number(this.system.combat?.shieldDamageReduction) || 0
|
||||
}
|
||||
// Pour les personnages, utiliser les items de type shield
|
||||
let dr = 0
|
||||
for (let item of this.items) {
|
||||
if (item.type === "shield" && item.system.equipped) {
|
||||
dr += Number(item.system.damageReduction)
|
||||
}
|
||||
}
|
||||
return dr
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
getArmorDR() {
|
||||
let dr = 0
|
||||
for (let item of this.items) {
|
||||
if (item.type === "armor" && item.system.equipped) {
|
||||
dr += Number(item.system.damageReduction)
|
||||
}
|
||||
}
|
||||
return dr
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
getArmorDefenseValue() {
|
||||
let defenseValue = 0
|
||||
for (let item of this.items) {
|
||||
if (item.type === "armor" && item.system.equipped) {
|
||||
defenseValue += Number(item.system.defense)
|
||||
}
|
||||
}
|
||||
return defenseValue
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
fuzzyNameSearchWeaponSkills(weaponName, weaponClass = null) {
|
||||
// Get all weapon skills without the " skill" suffix
|
||||
let skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weaponClass && i.system.category === "weapon")
|
||||
// Remove parenthesis in the weapon name for better matching
|
||||
weaponName = weaponName.replace(/\(.*?\)/g, "").trim()
|
||||
// Now search if we find all the words of the weapon name in the skill name
|
||||
skills = skills.filter((s) => {
|
||||
let skillName = s.name.toLowerCase().replace(" skill", "").trim()
|
||||
let wName = weaponName.toLowerCase().trim()
|
||||
let wWords = wName.split(" ")
|
||||
for (let w of wWords) {
|
||||
if (!skillName.includes(w)) {
|
||||
return false
|
||||
}
|
||||
}
|
||||
return true
|
||||
})
|
||||
return skills
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice, defenderId) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice, defenderId)
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "granted":
|
||||
@@ -89,7 +163,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
formula: foundry.utils.duplicate(this.system.granted[rollKey]),
|
||||
rollKey: rollKey
|
||||
}
|
||||
if ( rollTarget.formula === "" || rollTarget.formula === undefined) {
|
||||
if (rollTarget.formula === "" || rollTarget.formula === undefined) {
|
||||
rollTarget.formula = 0
|
||||
}
|
||||
break;
|
||||
@@ -126,60 +200,64 @@ export default class LethalFantasyActor extends Actor {
|
||||
rollTarget.rollKey = rollKey
|
||||
break
|
||||
case "shield-roll": {
|
||||
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
||||
let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
|
||||
rollTarget.skill = shieldSkill
|
||||
rollTarget.rollKey = rollKey
|
||||
}
|
||||
rollTarget = this.items.find((i) => i.type === "shield" && i.id === rollKey)
|
||||
let shieldSkill = this.items.find((i) => i.type === "skill" && i.name.toLowerCase() === rollTarget.name.toLowerCase())
|
||||
rollTarget.skill = shieldSkill
|
||||
rollTarget.rollKey = rollKey
|
||||
}
|
||||
break;
|
||||
case "weapon-damage-small":
|
||||
case "weapon-damage-medium":
|
||||
case "weapon-attack":
|
||||
case "weapon-defense": {
|
||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
let skill
|
||||
let skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||
let weapon = this.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
let skill
|
||||
let skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.fuzzyNameSearchWeaponSkills(weapon.name, weapon.system.weaponClass)
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass === weapon.system.weaponClass)
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.category === "weapon" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
||||
} else {
|
||||
skills = this.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
||||
} else {
|
||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!weapon || !skill) {
|
||||
console.error("Weapon or skill not found", weapon, skill)
|
||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
rollTarget = skill
|
||||
rollTarget.weapon = weapon
|
||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.combat = foundry.utils.duplicate(this.system.combat)
|
||||
if ( rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
||||
rollTarget.grantedDice = this.system.granted.damageDice
|
||||
}
|
||||
if ( rollType === "weapon-attack") {
|
||||
rollTarget.grantedDice = this.system.granted.attackDice
|
||||
}
|
||||
if ( rollType === "weapon-defense") {
|
||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
||||
}
|
||||
}
|
||||
if (!weapon || !skill) {
|
||||
console.error("Weapon or skill not found", weapon, skill)
|
||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
// Créer un objet plain au lieu de modifier directement le skill
|
||||
rollTarget = {
|
||||
...skill,
|
||||
weapon: weapon,
|
||||
weaponSkillModifier: skill.weaponSkillModifier,
|
||||
rollKey: rollKey,
|
||||
combat: foundry.utils.duplicate(this.system.combat)
|
||||
}
|
||||
if (rollType === "weapon-damage-small" || rollType === "weapon-damage-medium") {
|
||||
rollTarget.grantedDice = this.system.granted.damageDice
|
||||
}
|
||||
if (rollType === "weapon-attack") {
|
||||
rollTarget.grantedDice = this.system.granted.attackDice
|
||||
}
|
||||
if (rollType === "weapon-defense") {
|
||||
rollTarget.armorDefense = this.getArmorDefenseValue()
|
||||
rollTarget.grantedDice = this.system.granted.defenseDice
|
||||
}
|
||||
}
|
||||
break
|
||||
default:
|
||||
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
||||
@@ -190,7 +268,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
rollTarget.magicUser = this.system.biodata.magicUser
|
||||
rollTarget.actorModifiers = foundry.utils.duplicate(this.system.modifiers)
|
||||
rollTarget.actorLevel = this.system.biodata.level
|
||||
await this.system.roll(rollType, rollTarget)
|
||||
await this.system.roll(rollType, rollTarget, defenderId)
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
215
module/documents/d30-roll.mjs
Normal file
215
module/documents/d30-roll.mjs
Normal file
@@ -0,0 +1,215 @@
|
||||
/**
|
||||
* Classe pour gérer les résultats du D30 dans Lethal Fantasy
|
||||
*/
|
||||
export default class D30Roll {
|
||||
/**
|
||||
* Table des résultats D30 chargée depuis le fichier JSON
|
||||
* @type {Object}
|
||||
*/
|
||||
static resultsTable = null
|
||||
|
||||
/**
|
||||
* Définitions des conditions spéciales
|
||||
* @type {Object}
|
||||
*/
|
||||
static definitions = null
|
||||
|
||||
/**
|
||||
* Types de jets supportés
|
||||
* @type {Object}
|
||||
*/
|
||||
static ROLL_TYPES = {
|
||||
MELEE_ATTACK: "melee_attack",
|
||||
RANGED_ATTACK: "ranged_attack",
|
||||
MELEE_DEFENSE: "melee_defense",
|
||||
ARCANE_SPELL_ATTACK: "arcane_spell_attack",
|
||||
ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
|
||||
SKILL_ROLLS: "skill_rolls"
|
||||
}
|
||||
|
||||
/**
|
||||
* Initialise la classe en chargeant la table des résultats
|
||||
* @returns {Promise<void>}
|
||||
*/
|
||||
static async initialize() {
|
||||
try {
|
||||
const response = await fetch("systems/fvtt-lethal-fantasy/module/config/d30_results_tables.json")
|
||||
const data = await response.json()
|
||||
|
||||
this.resultsTable = data.d30_dice_results
|
||||
this.definitions = data.definitions
|
||||
|
||||
console.log("D30Roll | D30 results table loaded successfully")
|
||||
} catch (error) {
|
||||
console.error("D30Roll | Error loading D30 table:", error)
|
||||
ui.notifications.error("Unable to load D30 results table")
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère le résultat d'un jet de D30
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
|
||||
* @returns {string|null} Le résultat correspondant ou null si vide/non trouvé
|
||||
*/
|
||||
static getResult(diceValue, rollType, weapon = null) {
|
||||
if (!this.resultsTable) {
|
||||
console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
|
||||
return null
|
||||
}
|
||||
|
||||
// Validation des paramètres
|
||||
if (diceValue < 1 || diceValue > 30) {
|
||||
console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`)
|
||||
return null
|
||||
}
|
||||
|
||||
// Convert external rollType to internal rollType
|
||||
const internalType = this.convertToInternalType(rollType, weapon)
|
||||
|
||||
if (!internalType) {
|
||||
console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
|
||||
return null
|
||||
}
|
||||
|
||||
if (!Object.values(this.ROLL_TYPES).includes(internalType)) {
|
||||
console.warn(`D30Roll | Invalid internal roll type: ${internalType}`)
|
||||
return null
|
||||
}
|
||||
|
||||
const resultEntry = this.resultsTable[diceValue]
|
||||
if (!resultEntry) {
|
||||
console.warn(`D30Roll | No entry found for value ${diceValue}`)
|
||||
return null
|
||||
}
|
||||
|
||||
const result = resultEntry[internalType]
|
||||
|
||||
// Retourne null si le résultat est "empty"
|
||||
if (result === "empty" || !result) {
|
||||
return null
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
/**
|
||||
* Convertit un rollType externe en rollType interne
|
||||
* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||
* @returns {string|null} Le type interne correspondant ou null
|
||||
*/
|
||||
static convertToInternalType(externalType, weapon = null) {
|
||||
// Attack types - need weapon to determine if melee or ranged
|
||||
if (externalType === "weapon-attack") {
|
||||
if (!weapon) {
|
||||
console.warn("D30Roll | Weapon object required for weapon-attack type")
|
||||
return this.ROLL_TYPES.MELEE_ATTACK // Default to melee
|
||||
}
|
||||
return weapon.system?.weaponType === "ranged"
|
||||
? this.ROLL_TYPES.RANGED_ATTACK
|
||||
: this.ROLL_TYPES.MELEE_ATTACK
|
||||
}
|
||||
|
||||
// Monster attacks - default to melee
|
||||
if (externalType === "monster-attack") {
|
||||
// Check if weapon object has range information
|
||||
if (weapon?.system?.weaponType === "ranged") {
|
||||
return this.ROLL_TYPES.RANGED_ATTACK
|
||||
}
|
||||
return this.ROLL_TYPES.MELEE_ATTACK
|
||||
}
|
||||
|
||||
// Defense types
|
||||
if (externalType === "weapon-defense" || externalType === "monster-defense") {
|
||||
return this.ROLL_TYPES.MELEE_DEFENSE
|
||||
}
|
||||
|
||||
// Spell types
|
||||
if (externalType === "spell-attack" || externalType === "spell" || externalType === "spell-power") {
|
||||
return this.ROLL_TYPES.ARCANE_SPELL_ATTACK
|
||||
}
|
||||
|
||||
// Skill types
|
||||
if (externalType === "skill" || externalType === "monster-skill" ||
|
||||
externalType === "save" || externalType === "challenge") {
|
||||
return this.ROLL_TYPES.SKILL_ROLLS
|
||||
}
|
||||
|
||||
// If no match, return null
|
||||
console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
|
||||
return null
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère toutes les informations pour une valeur de dé donnée
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @returns {Object|null} Tous les résultats pour cette valeur ou null
|
||||
*/
|
||||
static getAllResultsForValue(diceValue) {
|
||||
if (!this.resultsTable) {
|
||||
console.warn("D30Roll | Results table is not initialized.")
|
||||
return null
|
||||
}
|
||||
|
||||
if (diceValue < 1 || diceValue > 30) {
|
||||
console.warn(`D30Roll | Invalid dice value: ${diceValue}`)
|
||||
return null
|
||||
}
|
||||
|
||||
return this.resultsTable[diceValue]
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère la définition d'une condition spéciale
|
||||
* @param {string} definitionKey La clé de la définition (ex: "flash_of_pain")
|
||||
* @returns {string|null} La définition ou null
|
||||
*/
|
||||
static getDefinition(definitionKey) {
|
||||
if (!this.definitions) {
|
||||
console.warn("D30Roll | Definitions are not initialized.")
|
||||
return null
|
||||
}
|
||||
|
||||
return this.definitions[definitionKey] || null
|
||||
}
|
||||
|
||||
/**
|
||||
* Vérifie si un résultat est vide
|
||||
* @param {string} result Le résultat à vérifier
|
||||
* @returns {boolean} True si le résultat est vide
|
||||
*/
|
||||
static isEmptyResult(result) {
|
||||
return !result || result === "empty"
|
||||
}
|
||||
|
||||
/**
|
||||
* Récupère un résultat formaté pour l'affichage
|
||||
* @param {number} diceValue La valeur du dé (1-30)
|
||||
* @param {string} rollType Le type de jet externe
|
||||
* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
|
||||
* @returns {Object} Un objet avec le résultat et des informations de formatage
|
||||
*/
|
||||
static getFormattedResult(diceValue, rollType, weapon = null) {
|
||||
const result = this.getResult(diceValue, rollType, weapon)
|
||||
const internalType = this.convertToInternalType(rollType, weapon)
|
||||
|
||||
return {
|
||||
value: diceValue,
|
||||
rollType: rollType,
|
||||
internalType: internalType,
|
||||
result: result,
|
||||
isEmpty: this.isEmptyResult(result),
|
||||
hasResult: !this.isEmptyResult(result)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Vérifie si la table est chargée
|
||||
* @returns {boolean} True si la table est chargée
|
||||
*/
|
||||
static isInitialized() {
|
||||
return this.resultsTable !== null && this.definitions !== null
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import LethalFantasyUtils from "../utils.mjs"
|
||||
import D30Roll from "./d30-roll.mjs"
|
||||
|
||||
export default class LethalFantasyRoll extends Roll {
|
||||
/**
|
||||
@@ -92,6 +93,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
return this.options.D30result
|
||||
}
|
||||
|
||||
get D30message() {
|
||||
return this.options.D30message
|
||||
}
|
||||
|
||||
get badResult() {
|
||||
return this.options.badResult
|
||||
}
|
||||
@@ -100,6 +105,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
return this.options.rollData
|
||||
}
|
||||
|
||||
get defenderId() {
|
||||
return this.options.defenderId
|
||||
}
|
||||
|
||||
/**
|
||||
* Prompt the user with a dialog to configure and execute a roll.
|
||||
*
|
||||
@@ -134,6 +143,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let beyondSkill = false
|
||||
let hasStaticModifier = false
|
||||
let hasExplode = true
|
||||
let actor = game.actors.get(options.actorId)
|
||||
|
||||
if (options.rollType === "challenge" || options.rollType === "save") {
|
||||
options.rollName = game.i18n.localize(`LETHALFANTASY.Label.${options.rollTarget.rollKey}`)
|
||||
@@ -209,7 +219,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
options.rollTarget.charModifier = options.rollTarget.combat.rangedAttackModifier
|
||||
}
|
||||
} else {
|
||||
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus
|
||||
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.defenseBonus + options.rollTarget.armorDefense
|
||||
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
|
||||
}
|
||||
|
||||
@@ -259,14 +269,17 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
} else if (options.rollType.includes("weapon-damage")) {
|
||||
options.rollName = options.rollTarget.name
|
||||
options.isDamage = true
|
||||
hasModifier = true
|
||||
hasChangeDice = false
|
||||
let damageBonus = (options.rollTarget.weapon.system.applyStrengthDamageBonus) ? options.rollTarget.combat.damageModifier : 0
|
||||
options.rollTarget.value = damageBonus + options.rollTarget.weaponSkillModifier + options.rollTarget.weapon.system.bonuses.damageBonus
|
||||
options.rollTarget.charModifier = damageBonus
|
||||
if (options.rollType.includes("small")) {
|
||||
options.damageSmall = true
|
||||
dice = options.rollTarget.weapon.system.damage.damageS
|
||||
} else {
|
||||
options.damageMedium = true
|
||||
dice = options.rollTarget.weapon.system.damage.damageM
|
||||
}
|
||||
dice = dice.replace("E", "")
|
||||
@@ -274,6 +287,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
} else if (options.rollType.includes("monster-damage")) {
|
||||
options.rollName = options.rollTarget.name
|
||||
options.isDamage = true
|
||||
hasModifier = true
|
||||
hasChangeDice = false
|
||||
options.rollTarget.value = options.rollTarget.damageModifier
|
||||
@@ -473,6 +487,9 @@ export default class LethalFantasyRoll extends Roll {
|
||||
actorImage: options.actorImage,
|
||||
rollMode: rollContext.visibility,
|
||||
hasTarget: options.hasTarget,
|
||||
isDamage: options.isDamage,
|
||||
damageSmall: options.damageSmall,
|
||||
damageMedium: options.damageMedium,
|
||||
pointBlank,
|
||||
beyondSkill,
|
||||
letItFly,
|
||||
@@ -536,6 +553,14 @@ export default class LethalFantasyRoll extends Roll {
|
||||
game.dice3d.showForRoll(rollD30, game.user, true)
|
||||
}
|
||||
options.D30result = rollD30.total
|
||||
|
||||
// Récupérer le message D30 correspondant
|
||||
const d30Message = D30Roll.getResult(
|
||||
rollD30.total,
|
||||
options.rollType,
|
||||
options.rollTarget?.weapon
|
||||
)
|
||||
options.D30message = d30Message
|
||||
}
|
||||
|
||||
let rollTotal = 0
|
||||
@@ -591,8 +616,10 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollBase.options.rollTarget = options.rollTarget
|
||||
rollBase.options.titleFormula = titleFormula
|
||||
rollBase.options.D30result = options.D30result
|
||||
rollBase.options.D30message = options.D30message
|
||||
rollBase.options.badResult = badResult
|
||||
rollBase.options.rollData = foundry.utils.duplicate(rollData)
|
||||
rollBase.options.defenderId = options.defenderId
|
||||
|
||||
/**
|
||||
* A hook event that fires after the roll has been made.
|
||||
@@ -854,8 +881,17 @@ export default class LethalFantasyRoll extends Roll {
|
||||
let toCompare = Math.min(currentAction.progressionCount, max)
|
||||
if (roll.total <= toCompare) {
|
||||
// Notify that the player can act now with a chat message
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageLethargyOK", { name: combatant.actor.name, spellName: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: true,
|
||||
actorName: combatant.actor.name,
|
||||
weaponName: currentAction.name,
|
||||
rollResult: roll.total,
|
||||
isLethargy: true
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
// Update the combatant progression count
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
// Display the action selection window again
|
||||
@@ -864,8 +900,18 @@ export default class LethalFantasyRoll extends Roll {
|
||||
// Notify that the player cannot act now with a chat message
|
||||
currentAction.progressionCount += 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageLethargyKO", { name: combatant.actor.name, spellName: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: false,
|
||||
actorName: combatant.actor.name,
|
||||
weaponName: currentAction.name,
|
||||
rollResult: roll.total,
|
||||
progressionCount: currentAction.progressionCount,
|
||||
isLethargy: true
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -911,16 +957,33 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
if (roll.total <= max) {
|
||||
// Notify that the player can act now with a chat message
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOK", { isMonster, name: combatant.actor.name, weapon: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: true,
|
||||
actorName: combatant.actor.name,
|
||||
weaponName: currentAction.name,
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
combatant.actor.prepareRoll(currentAction.type === "weapon" ? "weapon-attack" : "spell-attack", currentAction._id)
|
||||
} else {
|
||||
// Notify that the player cannot act now with a chat message
|
||||
currentAction.progressionCount += 1
|
||||
combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKO", { isMonster, name: combatant.actor.name, weapon: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: false,
|
||||
actorName: combatant.actor.name,
|
||||
weaponName: currentAction.name,
|
||||
rollResult: roll.total,
|
||||
progressionCount: currentAction.progressionCount
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1122,6 +1185,57 @@ export default class LethalFantasyRoll extends Roll {
|
||||
* Generates the data required for rendering a roll chat card.
|
||||
*/
|
||||
async _getChatCardData(isPrivate) {
|
||||
// Générer la liste des combatants de la scène
|
||||
let combatants = []
|
||||
let isAttack = this.type === "weapon-attack" || this.type === "monster-attack" || this.type === "spell-attack" || this.type === "miracle-attack"
|
||||
if (this.rollData?.isDamage || isAttack) {
|
||||
// D'abord, ajouter les combattants du combat actif
|
||||
if (game?.combat?.combatants) {
|
||||
for (let c of game.combat.combatants) {
|
||||
if (c.actorId !== this.actorId) {
|
||||
combatants.push({ id: c.id, name: c.name, tokenId: c.token.id })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Ensuite, ajouter tous les tokens de la scène active qui ne sont pas déjà dans la liste
|
||||
if (canvas?.scene?.tokens) {
|
||||
const existingTokenIds = new Set(combatants.map(c => c.tokenId))
|
||||
for (let token of canvas.scene.tokens) {
|
||||
if (token.actorId !== this.actorId && !existingTokenIds.has(token.id)) {
|
||||
combatants.push({
|
||||
id: token.id,
|
||||
name: token.name,
|
||||
tokenId: token.id
|
||||
})
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Récupérer les informations de l'arme pour les attaques réussies
|
||||
let weaponDamageOptions = null
|
||||
console.log("Roll type:", this.type, "rollTarget:", this.rollTarget, "Has weapon:", !!this.rollTarget?.weapon)
|
||||
if (this.type === "weapon-attack" && this.rollTarget?.weapon) {
|
||||
const weapon = this.rollTarget.weapon
|
||||
weaponDamageOptions = {
|
||||
weaponId: weapon._id || weapon.id,
|
||||
weaponName: weapon.name,
|
||||
damageS: weapon.system?.damage?.damageS,
|
||||
damageM: weapon.system?.damage?.damageM
|
||||
}
|
||||
console.log("Weapon damage options:", weaponDamageOptions)
|
||||
} else if (this.type === "monster-attack" && this.rollTarget) {
|
||||
weaponDamageOptions = {
|
||||
weaponId: this.rollTarget.rollKey,
|
||||
weaponName: this.rollTarget.name,
|
||||
damageFormula: this.rollTarget.damageDice,
|
||||
damageModifier: this.rollTarget.damageModifier,
|
||||
isMonster: true
|
||||
}
|
||||
console.log("Monster damage options:", weaponDamageOptions)
|
||||
}
|
||||
|
||||
const cardData = {
|
||||
css: [SYSTEM.id, "dice-roll"],
|
||||
data: this.data,
|
||||
@@ -1143,9 +1257,16 @@ export default class LethalFantasyRoll extends Roll {
|
||||
targetName: this.targetName,
|
||||
targetArmor: this.targetArmor,
|
||||
D30result: this.D30result,
|
||||
D30message: this.D30message,
|
||||
badResult: this.badResult,
|
||||
rollData: this.rollData,
|
||||
isPrivate: isPrivate
|
||||
isPrivate: isPrivate,
|
||||
combatants: combatants,
|
||||
weaponDamageOptions: weaponDamageOptions,
|
||||
isAttack: isAttack,
|
||||
defenderId: this.defenderId,
|
||||
// Vérifier si l'utilisateur peut sélectionner une cible (est GM ou possède l'acteur)
|
||||
canSelectTarget: game.user.isGM || game.actors.get(this.actorId)?.testUserPermission(game.user, "OWNER")
|
||||
}
|
||||
cardData.cssClass = cardData.css.join(" ")
|
||||
cardData.tooltip = isPrivate ? "" : await this.getTooltip()
|
||||
|
||||
@@ -120,6 +120,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
magicUser: new fields.BooleanField({ initial: false }),
|
||||
clericUser: new fields.BooleanField({ initial: false }),
|
||||
hpPerLevel: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
naturalDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
magicDR: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
})
|
||||
|
||||
schema.modifiers = new fields.SchemaField({
|
||||
@@ -271,7 +273,7 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget) {
|
||||
async roll(rollType, rollTarget, defenderId) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
@@ -280,7 +282,8 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: false
|
||||
target: false,
|
||||
defenderId
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
@@ -309,6 +312,13 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
||||
let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
|
||||
|
||||
// Don't roll if the combatant is defeated
|
||||
if (combatant?.isDefeated) {
|
||||
ui.notifications.warn(`${this.parent.name} is defeated and cannot attack.`)
|
||||
return
|
||||
}
|
||||
|
||||
// Get all weapons from the actor
|
||||
let weapons = this.parent.items.filter(i => i.type === "weapon" && i.system.weaponType === "melee")
|
||||
|
||||
@@ -118,6 +118,13 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
damageReduction: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
shieldDamageReduction: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
shieldDefenseDice: new fields.StringField({ required: true, nullable: false, initial: "d4" })
|
||||
})
|
||||
schema.combatHTH = new fields.SchemaField({
|
||||
attack1: attackField("1"),
|
||||
attack2: attackField("2")
|
||||
})
|
||||
|
||||
|
||||
@@ -134,7 +141,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget) {
|
||||
async roll(rollType, rollTarget, defenderId = undefined) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
@@ -143,14 +150,15 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: false
|
||||
target: false,
|
||||
defenderId
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined) {
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined, damageModifier = undefined, defenderId = undefined) {
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "monster-attack":
|
||||
@@ -158,6 +166,22 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
case "monster-damage":
|
||||
rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
||||
if (damageModifier !== undefined && rollType === "monster-damage") {
|
||||
rollTarget.damageModifier = damageModifier
|
||||
}
|
||||
break
|
||||
case "monster-attack-hth":
|
||||
case "monster-defense-hth":
|
||||
case "monster-damage-hth":
|
||||
rollTarget = foundry.utils.duplicate(this.combatHTH[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
// Si damageModifier est fourni (depuis le chat), l'utiliser au lieu de celui de la fiche
|
||||
if (damageModifier !== undefined && rollType === "monster-damage-hth") {
|
||||
rollTarget.damageModifier = damageModifier
|
||||
}
|
||||
// Convertir le type de roll pour utiliser les mêmes handlers que les attaques normales
|
||||
rollType = rollType.replace("-hth", "")
|
||||
break
|
||||
case "monster-skill":
|
||||
rollTarget = foundry.utils.duplicate(this.resists[rollKey])
|
||||
@@ -168,6 +192,19 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.rollDice = rollDice
|
||||
break
|
||||
case "shield-defense": {
|
||||
// Lance directement le dé de défense du bouclier
|
||||
const formula = rollDice || this.combat.shieldDefenseDice
|
||||
const roll = new Roll(formula)
|
||||
await roll.evaluate()
|
||||
|
||||
const flavor = game.i18n.localize("LETHALFANTASY.Label.shieldDefenseDice")
|
||||
await roll.toMessage({
|
||||
flavor,
|
||||
speaker: ChatMessage.getSpeaker({ actor: this.parent })
|
||||
})
|
||||
return
|
||||
}
|
||||
case "weapon-damage-small":
|
||||
case "weapon-damage-medium":
|
||||
case "weapon-attack":
|
||||
@@ -210,13 +247,15 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
break
|
||||
default:
|
||||
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
||||
break
|
||||
return
|
||||
}
|
||||
|
||||
// In all cases
|
||||
rollTarget.tokenId = tokenId
|
||||
console.log(rollTarget)
|
||||
await this.roll(rollType, rollTarget)
|
||||
if (rollTarget) {
|
||||
rollTarget.tokenId = tokenId
|
||||
console.log(rollTarget)
|
||||
await this.roll(rollType, rollTarget, defenderId)
|
||||
}
|
||||
}
|
||||
|
||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||
@@ -239,6 +278,13 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId) {
|
||||
let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
|
||||
|
||||
// Don't roll if the combatant is defeated
|
||||
if (combatant?.isDefeated) {
|
||||
ui.notifications.warn(`${this.parent.name} is defeated and cannot attack.`)
|
||||
return
|
||||
}
|
||||
|
||||
const rollModes = foundry.utils.duplicate(CONFIG.Dice.rollModes)
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
@@ -249,7 +295,6 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
|
||||
let roll = new Roll("1D12")
|
||||
await roll.evaluate()
|
||||
let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
|
||||
|
||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${this.parent.name}` })
|
||||
if (game?.dice3d) {
|
||||
@@ -261,8 +306,16 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
let attack = this.attacks[key]
|
||||
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
|
||||
hasAttack = true
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOKMonster", { isMonster: true, name: this.parent.name, weapon: attack.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: true,
|
||||
actorName: this.parent.name,
|
||||
weaponName: attack.name,
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
let token = combatant?.token
|
||||
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
|
||||
if (token?.object) {
|
||||
@@ -271,9 +324,41 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
}
|
||||
}
|
||||
}
|
||||
// Check Hand To Hand attacks as well
|
||||
if (!hasAttack) {
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKOMonster", { isMonster: true, name: this.parent.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
for (let key in this.combatHTH) {
|
||||
let attack = this.combatHTH[key]
|
||||
if (attack.enabled && attack.attackScore > 0 && attack.attackScore === roll.total) {
|
||||
hasAttack = true
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: true,
|
||||
actorName: this.parent.name,
|
||||
weaponName: `${attack.name} (HTH)`,
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
let token = combatant?.token
|
||||
this.prepareMonsterRoll("monster-attack-hth", key, undefined, token?.id)
|
||||
if (token?.object) {
|
||||
token.object?.control({ releaseOthers: true });
|
||||
return canvas.animatePan(token.object.center);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!hasAttack) {
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/progression-message.hbs",
|
||||
{
|
||||
success: false,
|
||||
actorName: this.parent.name,
|
||||
rollResult: roll.total
|
||||
}
|
||||
)
|
||||
ChatMessage.create({ content: messageContent, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -6,9 +6,10 @@ export default class LethalFantasyShield extends foundry.abstract.TypeDataModel
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.defense = new fields.StringField({required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE})
|
||||
schema.defense = new fields.StringField({ required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE })
|
||||
schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.hascover = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.damageReduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
|
||||
schema.standing = new fields.SchemaField({
|
||||
min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
|
||||
643
module/utils.mjs
643
module/utils.mjs
@@ -1,3 +1,9 @@
|
||||
import { SYSTEM } from "./config/system.mjs"
|
||||
|
||||
// Map temporaire pour stocker les données d'attaque en attente de défense
|
||||
if (!globalThis.pendingDefenses) {
|
||||
globalThis.pendingDefenses = new Map()
|
||||
}
|
||||
|
||||
export default class LethalFantasyUtils {
|
||||
|
||||
@@ -22,43 +28,43 @@ export default class LethalFantasyUtils {
|
||||
static setHookListeners() {
|
||||
|
||||
Hooks.on('renderTokenHUD', async (hud, html, token) => {
|
||||
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {} )
|
||||
const lossHPButton = await foundry.applications.handlebars.renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {})
|
||||
$(html).find('div.left').append(lossHPButton);
|
||||
$(html).find('img.lethal-hp-loss-hud').click((event) => {
|
||||
event.preventDefault();
|
||||
let hpMenu = $(html).find('.hp-loss-wrap')[0]
|
||||
if (hpMenu.classList.contains("hp-loss-hud-disabled")) {
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-disabled');
|
||||
} else {
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.loss-hp-hud-click').click((event) => {
|
||||
event.preventDefault();
|
||||
let hpLoss = event.currentTarget.dataset.hpValue;
|
||||
if (token) {
|
||||
let tokenFull = canvas.tokens.placeables.find( t => t.id === token._id);
|
||||
console.log(tokenFull, token)
|
||||
let actor = tokenFull.actor;
|
||||
actor.applyDamage(Number(hpLoss));
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('img.lethal-hp-loss-hud').click((event) => {
|
||||
event.preventDefault();
|
||||
let hpMenu = $(html).find('.hp-loss-wrap')[0]
|
||||
if (hpMenu.classList.contains("hp-loss-hud-disabled")) {
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-disabled');
|
||||
} else {
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
$(html).find('.loss-hp-hud-click').click((event) => {
|
||||
event.preventDefault();
|
||||
let hpLoss = event.currentTarget.dataset.hpValue;
|
||||
if (token) {
|
||||
let tokenFull = canvas.tokens.placeables.find(t => t.id === token._id);
|
||||
console.log(tokenFull, token)
|
||||
let actor = tokenFull.actor;
|
||||
actor.applyDamage(Number(hpLoss));
|
||||
$(html).find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||
$(html).find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
@@ -75,9 +81,468 @@ export default class LethalFantasyUtils {
|
||||
actor = game.actors.get(msg.actorId)
|
||||
actor.system.rollProgressionDice(msg.combatId, msg.combatantId, msg.rollProgressionCount)
|
||||
break
|
||||
case "requestDefense":
|
||||
// Vérifier si le message est destiné à cet utilisateur
|
||||
if (msg.userId === game.user.id) {
|
||||
LethalFantasyUtils.showDefenseRequest(msg)
|
||||
}
|
||||
break
|
||||
case "offerAttackerGrit":
|
||||
// Vérifier si le message est destiné à cet utilisateur
|
||||
if (msg.userId === game.user.id) {
|
||||
LethalFantasyUtils.handleAttackerGritOffer(msg)
|
||||
}
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async handleAttackerGritOffer(msg) {
|
||||
const { attackerId, attackRoll, defenseRoll, attackerName, defenderName, attackWeaponId, attackRollType, attackRollKey, defenderId } = msg
|
||||
|
||||
const attacker = game.actors.get(attackerId)
|
||||
if (!attacker) {
|
||||
console.warn("Attacker not found:", attackerId)
|
||||
return
|
||||
}
|
||||
|
||||
const attackBonus = await LethalFantasyUtils.offerAttackerGritBonus(
|
||||
attacker,
|
||||
attackRoll,
|
||||
defenseRoll,
|
||||
attackerName,
|
||||
defenderName
|
||||
)
|
||||
|
||||
const attackRollFinal = attackRoll + attackBonus
|
||||
|
||||
// Maintenant créer le message de comparaison
|
||||
await LethalFantasyUtils.compareAttackDefense({
|
||||
attackerName,
|
||||
attackerId,
|
||||
attackRoll: attackRollFinal,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderName,
|
||||
defenderId,
|
||||
defenseRoll
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async showDefenseRequest(msg) {
|
||||
const attackerName = msg.attackerName
|
||||
const attackerId = msg.attackerId
|
||||
const defenderName = msg.defenderName
|
||||
const weaponName = msg.weaponName || "attack"
|
||||
const attackRoll = msg.attackRoll
|
||||
const attackWeaponId = msg.attackWeaponId
|
||||
const attackRollType = msg.attackRollType
|
||||
const attackRollKey = msg.attackRollKey
|
||||
const combatantId = msg.combatantId
|
||||
const tokenId = msg.tokenId
|
||||
|
||||
// Récupérer le défenseur - essayer d'abord depuis le combat, puis depuis le token
|
||||
let defender = null
|
||||
|
||||
if (game.combat && combatantId) {
|
||||
const combatant = game.combat.combatants.get(combatantId)
|
||||
if (combatant) {
|
||||
defender = combatant.actor
|
||||
}
|
||||
}
|
||||
|
||||
// Si pas trouvé dans le combat, chercher le token directement
|
||||
if (!defender && tokenId) {
|
||||
const token = canvas.tokens.get(tokenId)
|
||||
if (token) {
|
||||
defender = token.actor
|
||||
}
|
||||
}
|
||||
|
||||
if (!defender) {
|
||||
ui.notifications.error("Defender actor not found")
|
||||
return
|
||||
}
|
||||
|
||||
const isMonster = defender.type === "monster"
|
||||
|
||||
// Pour les monstres, récupérer les attaques activées
|
||||
if (isMonster) {
|
||||
const enabledAttacks = Object.entries(defender.system.attacks).filter(([key, attack]) => attack.enabled)
|
||||
|
||||
if (enabledAttacks.length === 0) {
|
||||
ui.notifications.warn("No enabled attacks available for defense")
|
||||
return
|
||||
}
|
||||
|
||||
// Créer le contenu du dialogue pour monstre
|
||||
let attacksHTML = enabledAttacks.map(([key, attack]) =>
|
||||
`<option value="${key}">${attack.name}</option>`
|
||||
).join("")
|
||||
|
||||
const content = `
|
||||
<div class="defense-request-dialog">
|
||||
<div class="attack-info">
|
||||
<p><strong>${attackerName}</strong> attacks <strong>${defenderName}</strong> with <strong>${weaponName}</strong>!</p>
|
||||
<p>Attack roll: <strong>${attackRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection">
|
||||
<label for="defense-attack">Choose your defense attack:</label>
|
||||
<select id="defense-attack" name="attackKey" style="width: 100%; margin-top: 8px;">
|
||||
${attacksHTML}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
// Afficher le dialogue
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defense Roll" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
label: "Roll Defense",
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button, dialog) => {
|
||||
const attackKey = button.form.elements.attackKey.value
|
||||
return attackKey
|
||||
},
|
||||
},
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
// Si l'utilisateur a validé, lancer le jet de défense
|
||||
if (result) {
|
||||
// Stocker temporairement les données pour le hook preCreateChatMessage
|
||||
game.lethalFantasy = game.lethalFantasy || {}
|
||||
game.lethalFantasy.nextDefenseData = {
|
||||
attackerId,
|
||||
attackRoll,
|
||||
attackerName,
|
||||
defenderName,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderId: defender.id
|
||||
}
|
||||
|
||||
console.log("Storing defense data for monster:", defender.id)
|
||||
|
||||
defender.system.prepareMonsterRoll("monster-defense", result)
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
// Pour les personnages, récupérer les armes équipées
|
||||
const equippedWeapons = defender.items.filter(i =>
|
||||
i.type === "weapon" && i.system.equipped === true
|
||||
)
|
||||
|
||||
if (equippedWeapons.length === 0) {
|
||||
ui.notifications.warn("No equipped weapons for defense")
|
||||
return
|
||||
}
|
||||
|
||||
// Créer le contenu du dialogue pour personnage
|
||||
let weaponsHTML = equippedWeapons.map(w =>
|
||||
`<option value="${w.id}">${w.name}</option>`
|
||||
).join("")
|
||||
|
||||
const content = `
|
||||
<div class="defense-request-dialog">
|
||||
<div class="attack-info">
|
||||
<p><strong>${attackerName}</strong> attacks <strong>${defenderName}</strong> with <strong>${weaponName}</strong>!</p>
|
||||
<p>Attack roll: <strong>${attackRoll}</strong></p>
|
||||
</div>
|
||||
<div class="weapon-selection">
|
||||
<label for="defense-weapon">Choose your defense weapon:</label>
|
||||
<select id="defense-weapon" name="weaponId" style="width: 100%; margin-top: 8px;">
|
||||
${weaponsHTML}
|
||||
</select>
|
||||
</div>
|
||||
</div>
|
||||
`
|
||||
|
||||
// Afficher le dialogue
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defense Roll" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
label: "Roll Defense",
|
||||
icon: "fa-solid fa-shield",
|
||||
callback: (event, button, dialog) => {
|
||||
const weaponId = button.form.elements.weaponId.value
|
||||
return weaponId
|
||||
},
|
||||
},
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
// Si l'utilisateur a validé, lancer le jet de défense
|
||||
if (result) {
|
||||
// Stocker temporairement les données pour le hook preCreateChatMessage
|
||||
game.lethalFantasy = game.lethalFantasy || {}
|
||||
game.lethalFantasy.nextDefenseData = {
|
||||
attackerId,
|
||||
attackRoll,
|
||||
attackerName,
|
||||
defenderName,
|
||||
attackWeaponId,
|
||||
attackRollType,
|
||||
attackRollKey,
|
||||
defenderId: defender.id
|
||||
}
|
||||
|
||||
console.log("Storing defense data for character:", defender.id)
|
||||
|
||||
defender.prepareRoll("weapon-defense", result)
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async offerGritLuckBonus(defender, attackRoll, currentDefenseRoll, attackerName, defenderName) {
|
||||
let totalBonus = 0
|
||||
let keepOffering = true
|
||||
|
||||
while (keepOffering && currentDefenseRoll + totalBonus < attackRoll) {
|
||||
const currentGrit = defender.system.grit.current
|
||||
const currentLuck = defender.system.luck.current
|
||||
|
||||
// Si plus de points disponibles, sortir
|
||||
if (currentGrit <= 0 && currentLuck <= 0) {
|
||||
break
|
||||
}
|
||||
|
||||
const buttons = []
|
||||
|
||||
if (currentGrit > 0) {
|
||||
buttons.push({
|
||||
action: "grit",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
})
|
||||
}
|
||||
|
||||
if (currentLuck > 0) {
|
||||
buttons.push({
|
||||
action: "luck",
|
||||
label: `Spend 1 Luck (+1D6) [${currentLuck} left]`,
|
||||
icon: "fa-solid fa-clover",
|
||||
callback: () => "luck"
|
||||
})
|
||||
}
|
||||
|
||||
buttons.push({
|
||||
action: "continue",
|
||||
label: "Continue (no bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
})
|
||||
|
||||
const content = `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> rolled <strong>${attackRoll}</strong></p>
|
||||
<p><strong>${defenderName}</strong> currently has <strong>${currentDefenseRoll + totalBonus}</strong></p>
|
||||
${totalBonus > 0 ? `<p class="bonus-info">Bonus already added: +${totalBonus}</p>` : ''}
|
||||
</div>
|
||||
<p class="offer-text">You are losing! Spend Grit or Luck to add 1D6 to your defense?</p>
|
||||
</div>
|
||||
`
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Defend with Grit or Luck" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") {
|
||||
keepOffering = false
|
||||
break
|
||||
}
|
||||
|
||||
// Lancer 1D6
|
||||
const bonusRoll = new Roll("1d6")
|
||||
await bonusRoll.evaluate()
|
||||
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.showForRoll(bonusRoll, game.user, true)
|
||||
}
|
||||
|
||||
totalBonus += bonusRoll.total
|
||||
|
||||
// Déduire le point de Grit ou Luck
|
||||
if (choice === "grit") {
|
||||
await defender.update({ "system.grit.current": currentGrit - 1 })
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> spends 1 Grit and rolls <strong>${bonusRoll.total}</strong>! (Total defense bonus: +${totalBonus})</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
} else if (choice === "luck") {
|
||||
await defender.update({ "system.luck.current": currentLuck - 1 })
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${defenderName}</strong> spends 1 Luck and rolls <strong>${bonusRoll.total}</strong>! (Total defense bonus: +${totalBonus})</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: defender })
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
return totalBonus
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async offerAttackerGritBonus(attacker, currentAttackRoll, defenseRoll, attackerName, defenderName) {
|
||||
let totalBonus = 0
|
||||
let keepOffering = true
|
||||
|
||||
while (keepOffering && currentAttackRoll + totalBonus <= defenseRoll) {
|
||||
const currentGrit = attacker.system.grit.current
|
||||
|
||||
// Si plus de points de Grit disponibles, sortir
|
||||
if (currentGrit <= 0) {
|
||||
break
|
||||
}
|
||||
|
||||
const buttons = [
|
||||
{
|
||||
action: "grit",
|
||||
label: `Spend 1 Grit (+1D6) [${currentGrit} left]`,
|
||||
icon: "fa-solid fa-fist-raised",
|
||||
callback: () => "grit"
|
||||
},
|
||||
{
|
||||
action: "continue",
|
||||
label: "Continue (no bonus)",
|
||||
icon: "fa-solid fa-forward",
|
||||
callback: () => "continue"
|
||||
}
|
||||
]
|
||||
|
||||
const content = `
|
||||
<div class="grit-luck-dialog">
|
||||
<div class="combat-status">
|
||||
<p><strong>${attackerName}</strong> currently has <strong>${currentAttackRoll + totalBonus}</strong></p>
|
||||
<p><strong>${defenderName}</strong> rolled <strong>${defenseRoll}</strong></p>
|
||||
${totalBonus > 0 ? `<p class="bonus-info">Bonus already added: +${totalBonus}</p>` : ''}
|
||||
</div>
|
||||
<p class="offer-text">You are losing! Spend Grit to add 1D6 to your attack?</p>
|
||||
</div>
|
||||
`
|
||||
|
||||
const choice = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Attack with Grit" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons,
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (!choice || choice === "continue") {
|
||||
keepOffering = false
|
||||
break
|
||||
}
|
||||
|
||||
// Lancer 1D6
|
||||
const bonusRoll = new Roll("1d6")
|
||||
await bonusRoll.evaluate()
|
||||
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.showForRoll(bonusRoll, game.user, true)
|
||||
}
|
||||
|
||||
totalBonus += bonusRoll.total
|
||||
|
||||
// Déduire le point de Grit
|
||||
await attacker.update({ "system.grit.current": currentGrit - 1 })
|
||||
await ChatMessage.create({
|
||||
content: `<p><strong>${attackerName}</strong> spends 1 Grit and rolls <strong>${bonusRoll.total}</strong>! (Total attack bonus: +${totalBonus})</p>`,
|
||||
speaker: ChatMessage.getSpeaker({ actor: attacker })
|
||||
})
|
||||
}
|
||||
|
||||
return totalBonus
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async compareAttackDefense(data) {
|
||||
console.log("compareAttackDefense called with:", data)
|
||||
const isAttackWin = data.attackRoll > data.defenseRoll
|
||||
console.log("isAttackWin:", isAttackWin, "attackRoll:", data.attackRoll, "defenseRoll:", data.defenseRoll)
|
||||
|
||||
let damageButton = ""
|
||||
if (isAttackWin && (data.attackWeaponId || data.attackRollKey)) {
|
||||
console.log("Creating damage button. defenderId:", data.defenderId)
|
||||
// Déterminer le type de dégâts à lancer
|
||||
if (data.attackRollType === "weapon-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-weapon-id="${data.attackWeaponId}" data-damage-type="small">
|
||||
<i class="fa-solid fa-dice-d6"></i> Damage (Small)
|
||||
</button>
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-weapon-id="${data.attackWeaponId}" data-damage-type="medium">
|
||||
<i class="fa-solid fa-dice-d20"></i> Damage (Medium)
|
||||
</button>
|
||||
</div>
|
||||
`
|
||||
} else if (data.attackRollType === "monster-attack") {
|
||||
damageButton = `
|
||||
<div class="attack-result-damage">
|
||||
<button class="roll-damage-btn" data-attacker-id="${data.attackerId}" data-defender-id="${data.defenderId}" data-attack-key="${data.attackRollKey}" data-damage-type="monster">
|
||||
<i class="fa-solid fa-burst"></i> Damage
|
||||
</button>
|
||||
</div>
|
||||
`
|
||||
}
|
||||
}
|
||||
|
||||
const resultMessage = `
|
||||
<div class="attack-result ${isAttackWin ? 'attack-success' : 'attack-failure'}">
|
||||
<h3><i class="fa-solid ${isAttackWin ? 'fa-sword' : 'fa-shield'}"></i> Combat Result</h3>
|
||||
<div class="combat-comparison">
|
||||
<div class="combat-side attacker ${isAttackWin ? 'winner' : 'loser'}">
|
||||
<div class="side-label">Attacker</div>
|
||||
<div class="side-info">
|
||||
<div class="side-name">${data.attackerName}</div>
|
||||
<div class="side-roll">${data.attackRoll}</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="combat-vs">VS</div>
|
||||
<div class="combat-side defender ${isAttackWin ? 'loser' : 'winner'}">
|
||||
<div class="side-label">Defender</div>
|
||||
<div class="side-info">
|
||||
<div class="side-name">${data.defenderName}</div>
|
||||
<div class="side-roll">${data.defenseRoll}</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="combat-result-text">
|
||||
${isAttackWin ?
|
||||
`<i class="fa-solid fa-circle-check"></i> <strong>${data.attackerName}</strong> hits <strong>${data.defenderName}</strong>!` :
|
||||
`<i class="fa-solid fa-shield-halved"></i> <strong>${data.defenderName}</strong> parries the attack!`
|
||||
}
|
||||
</div>
|
||||
${damageButton}
|
||||
</div>
|
||||
`
|
||||
|
||||
console.log("Creating combat result message...")
|
||||
await ChatMessage.create({
|
||||
content: resultMessage,
|
||||
speaker: { alias: "Combat System" }
|
||||
})
|
||||
console.log("Combat result message created!")
|
||||
}
|
||||
|
||||
static registerHandlebarsHelpers() {
|
||||
|
||||
Handlebars.registerHelper('isNull', function (val) {
|
||||
@@ -246,4 +711,110 @@ export default class LethalFantasyUtils {
|
||||
}
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static async applyDamage(message, event) {
|
||||
// Récupérer les données du message
|
||||
let combatantId = event.currentTarget.dataset.combatantId
|
||||
if (!combatantId || !game.combat) {
|
||||
ui.notifications.error("No combatant selected")
|
||||
return
|
||||
}
|
||||
|
||||
let combatant = game.combat.combatants.get(combatantId)
|
||||
if (!combatant) {
|
||||
ui.notifications.error("Combatant not found")
|
||||
return
|
||||
}
|
||||
|
||||
let targetActor = combatant.token?.actor || game.actors.get(combatant.actorId)
|
||||
if (!targetActor) {
|
||||
ui.notifications.error("Target actor not found")
|
||||
return
|
||||
}
|
||||
|
||||
// Récupérer les données de dégâts du message
|
||||
let damageTotal = message.rolls[0]?.total || 0
|
||||
let weaponName = message.rolls[0]?.options?.rollName || "Unknown Weapon"
|
||||
|
||||
// Calculer les DR
|
||||
let armorDR = targetActor.computeDamageReduction() || 0
|
||||
let shieldDR = targetActor.getShieldDR() || 0
|
||||
let totalDR = armorDR + shieldDR
|
||||
|
||||
// Créer le dialogue
|
||||
const content = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/apply-damage-dialog.hbs",
|
||||
{
|
||||
targetName: targetActor.name,
|
||||
weaponName: weaponName,
|
||||
damageTotal: damageTotal,
|
||||
armorDR: armorDR,
|
||||
shieldDR: shieldDR,
|
||||
totalDR: totalDR,
|
||||
damageNoDR: damageTotal,
|
||||
damageWithArmor: Math.max(0, damageTotal - armorDR),
|
||||
damageWithAll: Math.max(0, damageTotal - totalDR)
|
||||
}
|
||||
)
|
||||
|
||||
const result = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Apply Damage" },
|
||||
classes: ["lethalfantasy"],
|
||||
position: { width: 280 },
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "noDR",
|
||||
label: "No DR",
|
||||
callback: () => ({ drType: "none", damage: damageTotal })
|
||||
},
|
||||
{
|
||||
action: "armorDR",
|
||||
label: "With Armor DR",
|
||||
callback: () => ({ drType: "armor", damage: Math.max(0, damageTotal - armorDR) })
|
||||
},
|
||||
{
|
||||
action: "allDR",
|
||||
label: "With Armor + Shield DR",
|
||||
callback: () => ({ drType: "all", damage: Math.max(0, damageTotal - totalDR) })
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
label: "Cancel",
|
||||
callback: () => null
|
||||
}
|
||||
],
|
||||
rejectClose: false
|
||||
})
|
||||
|
||||
if (result && result.damage !== undefined) {
|
||||
await targetActor.applyDamage(-result.damage)
|
||||
|
||||
// Message de confirmation
|
||||
let drText = ""
|
||||
if (result.drType === "armor") {
|
||||
drText = `Armor DR: ${armorDR}`
|
||||
} else if (result.drType === "all") {
|
||||
drText = `Total DR: ${totalDR}`
|
||||
}
|
||||
|
||||
const messageContent = await foundry.applications.handlebars.renderTemplate(
|
||||
"systems/fvtt-lethal-fantasy/templates/damage-applied-message.hbs",
|
||||
{
|
||||
targetName: targetActor.name,
|
||||
damage: result.damage,
|
||||
drText: drText,
|
||||
weaponName: weaponName
|
||||
}
|
||||
)
|
||||
|
||||
ChatMessage.create({
|
||||
user: game.user.id,
|
||||
speaker: { alias: targetActor.name },
|
||||
rollMode: "gmroll",
|
||||
content: messageContent
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000436
|
||||
MANIFEST-000527
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2025/10/01-16:42:57.866432 7fc499ffb6c0 Recovering log #434
|
||||
2025/10/01-16:42:57.877314 7fc499ffb6c0 Delete type=3 #432
|
||||
2025/10/01-16:42:57.877388 7fc499ffb6c0 Delete type=0 #434
|
||||
2025/10/01-17:11:30.188440 7fc497ff76c0 Level-0 table #439: started
|
||||
2025/10/01-17:11:30.188469 7fc497ff76c0 Level-0 table #439: 0 bytes OK
|
||||
2025/10/01-17:11:30.194363 7fc497ff76c0 Delete type=0 #437
|
||||
2025/10/01-17:11:30.200618 7fc497ff76c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2025/10/01-17:11:30.200653 7fc497ff76c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:07.348929 7f14d8ff96c0 Recovering log #525
|
||||
2026/01/19-20:32:07.358983 7f14d8ff96c0 Delete type=3 #523
|
||||
2026/01/19-20:32:07.359059 7f14d8ff96c0 Delete type=0 #525
|
||||
2026/01/19-22:34:04.043006 7f1243fff6c0 Level-0 table #530: started
|
||||
2026/01/19-22:34:04.043050 7f1243fff6c0 Level-0 table #530: 0 bytes OK
|
||||
2026/01/19-22:34:04.052889 7f1243fff6c0 Delete type=0 #528
|
||||
2026/01/19-22:34:04.082744 7f1243fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.092309 7f1243fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2025/10/01-09:52:37.607891 7fc498ff96c0 Recovering log #430
|
||||
2025/10/01-09:52:37.617656 7fc498ff96c0 Delete type=3 #428
|
||||
2025/10/01-09:52:37.617728 7fc498ff96c0 Delete type=0 #430
|
||||
2025/10/01-10:19:09.456857 7fc497ff76c0 Level-0 table #435: started
|
||||
2025/10/01-10:19:09.456891 7fc497ff76c0 Level-0 table #435: 0 bytes OK
|
||||
2025/10/01-10:19:09.500293 7fc497ff76c0 Delete type=0 #433
|
||||
2025/10/01-10:19:09.675931 7fc497ff76c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2025/10/01-10:19:09.675968 7fc497ff76c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:23:50.466717 7f14da7fc6c0 Recovering log #521
|
||||
2026/01/19-20:23:50.476745 7f14da7fc6c0 Delete type=3 #519
|
||||
2026/01/19-20:23:50.476798 7f14da7fc6c0 Delete type=0 #521
|
||||
2026/01/19-20:32:02.937243 7f1243fff6c0 Level-0 table #526: started
|
||||
2026/01/19-20:32:02.937265 7f1243fff6c0 Level-0 table #526: 0 bytes OK
|
||||
2026/01/19-20:32:02.943907 7f1243fff6c0 Delete type=0 #524
|
||||
2026/01/19-20:32:02.956456 7f1243fff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.956498 7f1243fff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!zw9RQocTdz3HRjZK' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs-system/lf-equipment/MANIFEST-000527
Normal file
BIN
packs-system/lf-equipment/MANIFEST-000527
Normal file
Binary file not shown.
BIN
packs-system/lf-gifts/000447.ldb
Normal file
BIN
packs-system/lf-gifts/000447.ldb
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000436
|
||||
MANIFEST-000524
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2025/10/01-16:42:57.881962 7fc4987f86c0 Recovering log #434
|
||||
2025/10/01-16:42:57.892761 7fc4987f86c0 Delete type=3 #432
|
||||
2025/10/01-16:42:57.892833 7fc4987f86c0 Delete type=0 #434
|
||||
2025/10/01-17:11:30.181134 7fc497ff76c0 Level-0 table #439: started
|
||||
2025/10/01-17:11:30.181171 7fc497ff76c0 Level-0 table #439: 0 bytes OK
|
||||
2025/10/01-17:11:30.188327 7fc497ff76c0 Delete type=0 #437
|
||||
2025/10/01-17:11:30.200601 7fc497ff76c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/10/01-17:11:30.200645 7fc497ff76c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:07.362345 7f14d9ffb6c0 Recovering log #522
|
||||
2026/01/19-20:32:07.372537 7f14d9ffb6c0 Delete type=3 #520
|
||||
2026/01/19-20:32:07.372596 7f14d9ffb6c0 Delete type=0 #522
|
||||
2026/01/19-22:34:04.165591 7f1243fff6c0 Level-0 table #527: started
|
||||
2026/01/19-22:34:04.165637 7f1243fff6c0 Level-0 table #527: 0 bytes OK
|
||||
2026/01/19-22:34:04.175509 7f1243fff6c0 Delete type=0 #525
|
||||
2026/01/19-22:34:04.175734 7f1243fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.175767 7f1243fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2025/10/01-09:52:37.622704 7fc4997fa6c0 Recovering log #430
|
||||
2025/10/01-09:52:37.632146 7fc4997fa6c0 Delete type=3 #428
|
||||
2025/10/01-09:52:37.632199 7fc4997fa6c0 Delete type=0 #430
|
||||
2025/10/01-10:19:09.736826 7fc497ff76c0 Level-0 table #435: started
|
||||
2025/10/01-10:19:09.736857 7fc497ff76c0 Level-0 table #435: 0 bytes OK
|
||||
2025/10/01-10:19:09.782928 7fc497ff76c0 Delete type=0 #433
|
||||
2025/10/01-10:19:09.809673 7fc497ff76c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/10/01-10:19:09.809700 7fc497ff76c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:23:50.482057 7f14d8ff96c0 Recovering log #518
|
||||
2026/01/19-20:23:50.491682 7f14d8ff96c0 Delete type=3 #516
|
||||
2026/01/19-20:23:50.491756 7f14d8ff96c0 Delete type=0 #518
|
||||
2026/01/19-20:32:02.944004 7f1243fff6c0 Level-0 table #523: started
|
||||
2026/01/19-20:32:02.944026 7f1243fff6c0 Level-0 table #523: 0 bytes OK
|
||||
2026/01/19-20:32:02.950204 7f1243fff6c0 Delete type=0 #521
|
||||
2026/01/19-20:32:02.956469 7f1243fff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.956510 7f1243fff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!x5gLtqlW4sdDmHTd' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs-system/lf-gifts/MANIFEST-000524
Normal file
BIN
packs-system/lf-gifts/MANIFEST-000524
Normal file
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000436
|
||||
MANIFEST-000529
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2025/10/01-16:42:57.852986 7fc498ff96c0 Recovering log #434
|
||||
2025/10/01-16:42:57.862534 7fc498ff96c0 Delete type=3 #432
|
||||
2025/10/01-16:42:57.862603 7fc498ff96c0 Delete type=0 #434
|
||||
2025/10/01-17:11:30.174361 7fc497ff76c0 Level-0 table #439: started
|
||||
2025/10/01-17:11:30.174817 7fc497ff76c0 Level-0 table #439: 0 bytes OK
|
||||
2025/10/01-17:11:30.181000 7fc497ff76c0 Delete type=0 #437
|
||||
2025/10/01-17:11:30.200584 7fc497ff76c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/10/01-17:11:30.200638 7fc497ff76c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:07.335896 7f14d97fa6c0 Recovering log #527
|
||||
2026/01/19-20:32:07.346053 7f14d97fa6c0 Delete type=3 #525
|
||||
2026/01/19-20:32:07.346120 7f14d97fa6c0 Delete type=0 #527
|
||||
2026/01/19-22:34:04.092377 7f1243fff6c0 Level-0 table #532: started
|
||||
2026/01/19-22:34:04.092412 7f1243fff6c0 Level-0 table #532: 0 bytes OK
|
||||
2026/01/19-22:34:04.101864 7f1243fff6c0 Delete type=0 #530
|
||||
2026/01/19-22:34:04.133480 7f1243fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.133550 7f1243fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2025/10/01-09:52:37.593230 7fc4987f86c0 Recovering log #430
|
||||
2025/10/01-09:52:37.603848 7fc4987f86c0 Delete type=3 #428
|
||||
2025/10/01-09:52:37.603909 7fc4987f86c0 Delete type=0 #430
|
||||
2025/10/01-10:19:09.418020 7fc497ff76c0 Level-0 table #435: started
|
||||
2025/10/01-10:19:09.418055 7fc497ff76c0 Level-0 table #435: 0 bytes OK
|
||||
2025/10/01-10:19:09.456709 7fc497ff76c0 Delete type=0 #433
|
||||
2025/10/01-10:19:09.675920 7fc497ff76c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/10/01-10:19:09.675962 7fc497ff76c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:23:50.451679 7f14d9ffb6c0 Recovering log #523
|
||||
2026/01/19-20:23:50.462356 7f14d9ffb6c0 Delete type=3 #521
|
||||
2026/01/19-20:23:50.462416 7f14d9ffb6c0 Delete type=0 #523
|
||||
2026/01/19-20:32:02.930994 7f1243fff6c0 Level-0 table #528: started
|
||||
2026/01/19-20:32:02.931037 7f1243fff6c0 Level-0 table #528: 0 bytes OK
|
||||
2026/01/19-20:32:02.937118 7f1243fff6c0 Delete type=0 #526
|
||||
2026/01/19-20:32:02.956440 7f1243fff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.956479 7f1243fff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
BIN
packs-system/lf-skills/MANIFEST-000529
Normal file
BIN
packs-system/lf-skills/MANIFEST-000529
Normal file
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000136
|
||||
MANIFEST-000224
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2025/10/01-16:42:57.908006 7fc4997fa6c0 Recovering log #134
|
||||
2025/10/01-16:42:57.919602 7fc4997fa6c0 Delete type=3 #132
|
||||
2025/10/01-16:42:57.919658 7fc4997fa6c0 Delete type=0 #134
|
||||
2025/10/01-17:11:30.207352 7fc497ff76c0 Level-0 table #139: started
|
||||
2025/10/01-17:11:30.207416 7fc497ff76c0 Level-0 table #139: 0 bytes OK
|
||||
2025/10/01-17:11:30.214221 7fc497ff76c0 Delete type=0 #137
|
||||
2025/10/01-17:11:30.239177 7fc497ff76c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2025/10/01-17:11:30.278471 7fc497ff76c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:07.386680 7f14d97fa6c0 Recovering log #222
|
||||
2026/01/19-20:32:07.397058 7f14d97fa6c0 Delete type=3 #220
|
||||
2026/01/19-20:32:07.397159 7f14d97fa6c0 Delete type=0 #222
|
||||
2026/01/19-22:34:04.082756 7f1243fff6c0 Level-0 table #227: started
|
||||
2026/01/19-22:34:04.082796 7f1243fff6c0 Level-0 table #227: 0 bytes OK
|
||||
2026/01/19-22:34:04.092156 7f1243fff6c0 Delete type=0 #225
|
||||
2026/01/19-22:34:04.092321 7f1243fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.092355 7f1243fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2025/10/01-09:52:37.648603 7fc498ff96c0 Recovering log #130
|
||||
2025/10/01-09:52:37.658051 7fc498ff96c0 Delete type=3 #128
|
||||
2025/10/01-09:52:37.658136 7fc498ff96c0 Delete type=0 #130
|
||||
2025/10/01-10:19:09.381699 7fc497ff76c0 Level-0 table #135: started
|
||||
2025/10/01-10:19:09.381742 7fc497ff76c0 Level-0 table #135: 0 bytes OK
|
||||
2025/10/01-10:19:09.417885 7fc497ff76c0 Delete type=0 #133
|
||||
2025/10/01-10:19:09.675902 7fc497ff76c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2025/10/01-10:19:09.675956 7fc497ff76c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:23:50.510934 7f14d97fa6c0 Recovering log #218
|
||||
2026/01/19-20:23:50.520501 7f14d97fa6c0 Delete type=3 #216
|
||||
2026/01/19-20:23:50.520578 7f14d97fa6c0 Delete type=0 #218
|
||||
2026/01/19-20:32:02.976313 7f1243fff6c0 Level-0 table #223: started
|
||||
2026/01/19-20:32:02.976359 7f1243fff6c0 Level-0 table #223: 0 bytes OK
|
||||
2026/01/19-20:32:02.982272 7f1243fff6c0 Delete type=0 #221
|
||||
2026/01/19-20:32:02.982509 7f1243fff6c0 Manual compaction at level-0 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.982604 7f1243fff6c0 Manual compaction at level-1 from '!folders!37mu4dxsSuftlnmP' @ 72057594037927935 : 1 .. '!items!zKOpU34oLziGJW6y' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
@@ -1 +1 @@
|
||||
MANIFEST-000435
|
||||
MANIFEST-000523
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2025/10/01-16:42:57.895507 7fc498ff96c0 Recovering log #433
|
||||
2025/10/01-16:42:57.905329 7fc498ff96c0 Delete type=3 #431
|
||||
2025/10/01-16:42:57.905405 7fc498ff96c0 Delete type=0 #433
|
||||
2025/10/01-17:11:30.194475 7fc497ff76c0 Level-0 table #438: started
|
||||
2025/10/01-17:11:30.194505 7fc497ff76c0 Level-0 table #438: 0 bytes OK
|
||||
2025/10/01-17:11:30.200450 7fc497ff76c0 Delete type=0 #436
|
||||
2025/10/01-17:11:30.200628 7fc497ff76c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/10/01-17:11:30.200661 7fc497ff76c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:07.374730 7f14d8ff96c0 Recovering log #521
|
||||
2026/01/19-20:32:07.384387 7f14d8ff96c0 Delete type=3 #519
|
||||
2026/01/19-20:32:07.384466 7f14d8ff96c0 Delete type=0 #521
|
||||
2026/01/19-22:34:04.031975 7f1243fff6c0 Level-0 table #526: started
|
||||
2026/01/19-22:34:04.032019 7f1243fff6c0 Level-0 table #526: 0 bytes OK
|
||||
2026/01/19-22:34:04.042831 7f1243fff6c0 Delete type=0 #524
|
||||
2026/01/19-22:34:04.082725 7f1243fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-22:34:04.092294 7f1243fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
2025/10/01-09:52:37.634817 7fc4987f86c0 Recovering log #429
|
||||
2025/10/01-09:52:37.645670 7fc4987f86c0 Delete type=3 #427
|
||||
2025/10/01-09:52:37.645745 7fc4987f86c0 Delete type=0 #429
|
||||
2025/10/01-10:19:09.704901 7fc497ff76c0 Level-0 table #434: started
|
||||
2025/10/01-10:19:09.704973 7fc497ff76c0 Level-0 table #434: 0 bytes OK
|
||||
2025/10/01-10:19:09.736698 7fc497ff76c0 Delete type=0 #432
|
||||
2025/10/01-10:19:09.809658 7fc497ff76c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/10/01-10:19:09.809691 7fc497ff76c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:23:50.495445 7f14d9ffb6c0 Recovering log #517
|
||||
2026/01/19-20:23:50.506507 7f14d9ffb6c0 Delete type=3 #515
|
||||
2026/01/19-20:23:50.506583 7f14d9ffb6c0 Delete type=0 #517
|
||||
2026/01/19-20:32:02.950374 7f1243fff6c0 Level-0 table #522: started
|
||||
2026/01/19-20:32:02.950415 7f1243fff6c0 Level-0 table #522: 0 bytes OK
|
||||
2026/01/19-20:32:02.956303 7f1243fff6c0 Delete type=0 #520
|
||||
2026/01/19-20:32:02.956488 7f1243fff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2026/01/19-20:32:02.956546 7f1243fff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
||||
Binary file not shown.
332
styles/chat.less
332
styles/chat.less
@@ -1,33 +1,34 @@
|
||||
&.fortune {
|
||||
img {
|
||||
border: 0px;
|
||||
}
|
||||
.intro-chat {
|
||||
border-radius: 20px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
.intro-img {
|
||||
padding: 5px;
|
||||
width: 80px;
|
||||
align-self: center;
|
||||
}
|
||||
.intro-right {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
.introText {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
width: 210px;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
.button.control, .fortune-accepted {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: calc(var(--font-size-standard) * 1.3);
|
||||
img {
|
||||
border: 0px;
|
||||
}
|
||||
.intro-chat {
|
||||
border-radius: 20px;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
.intro-img {
|
||||
padding: 5px;
|
||||
width: 80px;
|
||||
align-self: center;
|
||||
}
|
||||
.intro-right {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
.introText {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
width: 210px;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
}
|
||||
.button.control,
|
||||
.fortune-accepted {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
font-size: calc(var(--font-size-standard) * 1.3);
|
||||
}
|
||||
}
|
||||
|
||||
&.ask-roll {
|
||||
@@ -38,3 +39,278 @@
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
}
|
||||
.defense-request {
|
||||
padding: 12px;
|
||||
background: linear-gradient(to bottom, #3a3930 0%, #2a2920 100%);
|
||||
border: 2px solid #d4af37;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
|
||||
h3 {
|
||||
margin: 0 0 10px 0;
|
||||
color: #d4af37;
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
|
||||
i {
|
||||
margin-right: 6px;
|
||||
}
|
||||
}
|
||||
|
||||
p {
|
||||
margin: 8px 0;
|
||||
color: #f0e6d2;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
line-height: 1.4;
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
}
|
||||
}
|
||||
|
||||
.defense-prompt {
|
||||
margin-top: 12px;
|
||||
padding: 8px;
|
||||
background: rgba(212, 175, 55, 0.1);
|
||||
border-left: 3px solid #d4af37;
|
||||
border-radius: 4px;
|
||||
font-weight: 600;
|
||||
color: #d4af37;
|
||||
text-align: center;
|
||||
}
|
||||
}
|
||||
|
||||
.defense-request-dialog {
|
||||
.attack-info {
|
||||
padding: 12px;
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.8) 0%, rgba(26, 25, 16, 0.9) 100%);
|
||||
border: 1px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 6px;
|
||||
margin-bottom: 16px;
|
||||
|
||||
p {
|
||||
margin: 6px 0;
|
||||
color: #f0e6d2;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.weapon-selection {
|
||||
label {
|
||||
display: block;
|
||||
margin-bottom: 8px;
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
}
|
||||
|
||||
select {
|
||||
width: 100%;
|
||||
padding: 8px 12px;
|
||||
background: #3a3930 !important;
|
||||
border: 1px solid #d4af37;
|
||||
border-radius: 4px;
|
||||
color: #ffffff !important;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
cursor: pointer;
|
||||
|
||||
&:focus {
|
||||
outline: none;
|
||||
border-color: #f0e6d2;
|
||||
box-shadow: 0 0 0 2px rgba(212, 175, 55, 0.3);
|
||||
}
|
||||
|
||||
option {
|
||||
background: #3a3930 !important;
|
||||
color: #ffffff !important;
|
||||
padding: 6px;
|
||||
|
||||
&:checked,
|
||||
&:hover {
|
||||
background: #4a4940 !important;
|
||||
color: #ffffff !important;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.grit-luck-dialog {
|
||||
.combat-status {
|
||||
padding: 12px;
|
||||
background: linear-gradient(to bottom, rgba(42, 41, 32, 0.8) 0%, rgba(26, 25, 16, 0.9) 100%);
|
||||
border: 1px solid rgba(212, 175, 55, 0.5);
|
||||
border-radius: 6px;
|
||||
margin-bottom: 16px;
|
||||
|
||||
p {
|
||||
margin: 6px 0;
|
||||
color: #f0e6d2;
|
||||
font-size: calc(var(--font-size-standard) * 0.95);
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
font-weight: 600;
|
||||
}
|
||||
}
|
||||
|
||||
.bonus-info {
|
||||
color: #90EE90;
|
||||
font-style: italic;
|
||||
margin-top: 8px;
|
||||
}
|
||||
}
|
||||
|
||||
.offer-text {
|
||||
color: #f0e6d2;
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
text-align: center;
|
||||
font-weight: 600;
|
||||
margin: 0;
|
||||
}
|
||||
}
|
||||
|
||||
.attack-result {
|
||||
padding: 16px;
|
||||
border-radius: 8px;
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
margin: 8px 0;
|
||||
|
||||
&.attack-success {
|
||||
background: linear-gradient(to bottom, rgba(139, 0, 0, 0.2) 0%, rgba(100, 0, 0, 0.3) 100%);
|
||||
border: 2px solid rgba(220, 20, 60, 0.6);
|
||||
}
|
||||
|
||||
&.attack-failure {
|
||||
background: linear-gradient(to bottom, rgba(0, 100, 139, 0.2) 0%, rgba(0, 70, 100, 0.3) 100%);
|
||||
border: 2px solid rgba(70, 130, 180, 0.6);
|
||||
}
|
||||
|
||||
h3 {
|
||||
margin: 0 0 16px 0;
|
||||
color: #d4af37;
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
font-weight: 700;
|
||||
text-align: center;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
|
||||
i {
|
||||
margin-right: 8px;
|
||||
}
|
||||
}
|
||||
|
||||
.combat-comparison {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: space-around;
|
||||
margin-bottom: 16px;
|
||||
padding: 12px;
|
||||
background: rgba(0, 0, 0, 0.3);
|
||||
border-radius: 6px;
|
||||
|
||||
.combat-side {
|
||||
flex: 1;
|
||||
text-align: center;
|
||||
padding: 12px;
|
||||
border-radius: 6px;
|
||||
|
||||
&.winner {
|
||||
background: rgba(0, 255, 0, 0.1);
|
||||
border: 2px solid rgba(0, 255, 0, 0.4);
|
||||
}
|
||||
|
||||
&.loser {
|
||||
background: rgba(255, 0, 0, 0.1);
|
||||
border: 2px solid rgba(255, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
.side-label {
|
||||
font-size: calc(var(--font-size-standard) * 0.8);
|
||||
color: #aaa;
|
||||
text-transform: uppercase;
|
||||
letter-spacing: 1px;
|
||||
margin-bottom: 4px;
|
||||
}
|
||||
|
||||
.side-name {
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
margin-bottom: 8px;
|
||||
}
|
||||
|
||||
.side-roll {
|
||||
font-size: calc(var(--font-size-standard) * 1.5);
|
||||
color: #d4af37;
|
||||
font-weight: 700;
|
||||
}
|
||||
}
|
||||
|
||||
.combat-vs {
|
||||
font-size: calc(var(--font-size-standard) * 1.2);
|
||||
color: #d4af37;
|
||||
font-weight: 700;
|
||||
padding: 0 16px;
|
||||
}
|
||||
}
|
||||
|
||||
.combat-result-text {
|
||||
text-align: center;
|
||||
font-size: calc(var(--font-size-standard) * 1.1);
|
||||
color: #f0e6d2;
|
||||
margin-bottom: 16px;
|
||||
padding: 12px;
|
||||
background: rgba(0, 0, 0, 0.2);
|
||||
border-radius: 6px;
|
||||
|
||||
i {
|
||||
margin-right: 8px;
|
||||
}
|
||||
|
||||
strong {
|
||||
color: #d4af37;
|
||||
}
|
||||
}
|
||||
|
||||
.attack-result-damage {
|
||||
display: flex;
|
||||
gap: 8px;
|
||||
justify-content: center;
|
||||
|
||||
.roll-damage-btn {
|
||||
padding: 10px 16px;
|
||||
background: linear-gradient(to bottom, #8b0000 0%, #660000 100%);
|
||||
border: 1px solid #ff0000;
|
||||
border-radius: 6px;
|
||||
color: #f0e6d2;
|
||||
font-weight: 600;
|
||||
cursor: pointer;
|
||||
transition: all 0.2s ease;
|
||||
box-shadow: 0 2px 4px rgba(0, 0, 0, 0.3);
|
||||
|
||||
&:hover {
|
||||
background: linear-gradient(to bottom, #a00000 0%, #7b0000 100%);
|
||||
box-shadow: 0 4px 8px rgba(0, 0, 0, 0.4);
|
||||
transform: translateY(-2px);
|
||||
}
|
||||
|
||||
&:active {
|
||||
transform: translateY(0);
|
||||
}
|
||||
|
||||
i {
|
||||
margin-right: 6px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -47,7 +47,7 @@ i.lethalfantasy {
|
||||
|
||||
.application.dialog.lethalfantasy {
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
background-image: var(--background-image-base);
|
||||
button:hover {
|
||||
background: var(--color-dark-6);
|
||||
@@ -70,12 +70,12 @@ i.lethalfantasy {
|
||||
background-size: 100% 100%;
|
||||
}
|
||||
|
||||
.combat-sidebar li.combatant .token-initiative .initiative{
|
||||
.combat-sidebar li.combatant .token-initiative .initiative {
|
||||
margin-right: 16px;
|
||||
}
|
||||
|
||||
.combat-sidebar li.combatant .token-initiative {
|
||||
flex:none;
|
||||
flex: none;
|
||||
}
|
||||
.initiative-minus {
|
||||
margin-right: 8px;
|
||||
|
||||
@@ -25,7 +25,6 @@
|
||||
gap: 10px;
|
||||
flex: 1;
|
||||
|
||||
|
||||
.monster-hp {
|
||||
display: flex;
|
||||
gap: 4px;
|
||||
@@ -46,7 +45,7 @@
|
||||
min-width: 2.2rem;
|
||||
max-width: 2.2rem;
|
||||
margin-left: 4px;
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
}
|
||||
.character-hp-max {
|
||||
clear: both;
|
||||
@@ -58,7 +57,7 @@
|
||||
input {
|
||||
width: 3.2rem;
|
||||
text-align: center;
|
||||
font-size: calc(var(--font-size-standard) * 1.0);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -121,9 +120,11 @@
|
||||
flex: 1;
|
||||
|
||||
.monster-skill {
|
||||
display: flex;
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, auto 2.5rem);
|
||||
gap: 0.5rem;
|
||||
align-items: center;
|
||||
margin-right: 0.5rem;
|
||||
|
||||
.rollable:hover,
|
||||
.rollable:focus {
|
||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||
@@ -134,12 +135,9 @@
|
||||
max-width: 2.5rem;
|
||||
}
|
||||
.name {
|
||||
flex: 1;
|
||||
min-width: 3.2rem;
|
||||
margin-left: 4px;
|
||||
}
|
||||
.form-group {
|
||||
flex: 1;
|
||||
padding-left: 4px;
|
||||
.form-fields {
|
||||
flex: none;
|
||||
@@ -157,8 +155,9 @@
|
||||
|
||||
.monster-movement {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-right: 0.5rem;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
|
||||
.rollable:hover,
|
||||
.rollable:focus {
|
||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||
@@ -252,7 +251,7 @@
|
||||
}
|
||||
}
|
||||
|
||||
.tab.monster-skills .main-div{
|
||||
.tab.monster-skills .main-div {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
|
||||
1197
styles/roll.less
1197
styles/roll.less
File diff suppressed because it is too large
Load Diff
37
templates/apply-damage-dialog.hbs
Normal file
37
templates/apply-damage-dialog.hbs
Normal file
@@ -0,0 +1,37 @@
|
||||
<div class="apply-damage-dialog">
|
||||
<div class="dialog-content">
|
||||
<div class="header">
|
||||
<strong>{{targetName}}</strong>
|
||||
-
|
||||
{{weaponName}}
|
||||
</div>
|
||||
|
||||
<div class="damage-summary">
|
||||
<span class="label">{{localize
|
||||
"LETHALFANTASY.Dialog.totalDamage"
|
||||
}}:</span>
|
||||
<span class="damage-value">{{damageTotal}}</span>
|
||||
</div>
|
||||
|
||||
<div class="dr-summary">
|
||||
<span>{{localize "LETHALFANTASY.Dialog.armorDR"}}: {{armorDR}}</span>
|
||||
<span>{{localize "LETHALFANTASY.Dialog.shieldDR"}}: {{shieldDR}}</span>
|
||||
<span class="total">DR: <strong>{{totalDR}}</strong></span>
|
||||
</div>
|
||||
|
||||
<div class="damage-options">
|
||||
<div class="option-line">
|
||||
<span>{{localize "LETHALFANTASY.Dialog.noDR"}}</span>
|
||||
<strong>{{damageNoDR}}</strong>
|
||||
</div>
|
||||
<div class="option-line">
|
||||
<span>{{localize "LETHALFANTASY.Dialog.withArmor"}}</span>
|
||||
<strong>{{damageWithArmor}}</strong>
|
||||
</div>
|
||||
<div class="option-line">
|
||||
<span>{{localize "LETHALFANTASY.Dialog.withAll"}}</span>
|
||||
<strong>{{damageWithAll}}</strong>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,97 +1,180 @@
|
||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
||||
<section
|
||||
class="tab character-{{tab.id}} {{tab.cssClass}}"
|
||||
data-tab="{{tab.id}}"
|
||||
data-group="{{tab.group}}"
|
||||
>
|
||||
<div class="main-div">
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
|
||||
<div class="biodata">
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Class</span>
|
||||
{{formInput systemFields.biodata.fields.class value=system.biodata.class }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Level</span>
|
||||
{{formInput systemFields.biodata.fields.level value=system.biodata.level }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Mortal</span>
|
||||
{{formInput systemFields.biodata.fields.mortal value=system.biodata.mortal }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Alignment</span>
|
||||
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Age</span>
|
||||
{{formInput systemFields.biodata.fields.age value=system.biodata.age }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Height</span>
|
||||
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Weight</span>
|
||||
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Eyes</span>
|
||||
{{formInput systemFields.biodata.fields.eyes value=system.biodata.eyes }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Hair</span>
|
||||
{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Total)</span>
|
||||
{{formInput systemFields.developmentPoints.fields.total value=system.developmentPoints.total }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Rem.)</span>
|
||||
{{formInput systemFields.developmentPoints.fields.remaining value=system.developmentPoints.remaining }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Magic User</span>
|
||||
{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Cleric User</span>
|
||||
{{formInput systemFields.biodata.fields.clericUser value=system.biodata.clericUser }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Save bonus (1/5levels)</span>
|
||||
{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}}
|
||||
</div>
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
|
||||
<div class="biodata">
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Class</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.class
|
||||
value=system.biodata.class
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Level</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.level
|
||||
value=system.biodata.level
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Mortal</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.mortal
|
||||
value=system.biodata.mortal
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Alignment</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.alignment
|
||||
value=system.biodata.alignment
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Age</span>
|
||||
{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Height</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.height
|
||||
value=system.biodata.height
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Weight</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.weight
|
||||
value=system.biodata.weight
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Eyes</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.eyes
|
||||
value=system.biodata.eyes
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Hair</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.hair
|
||||
value=system.biodata.hair
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Total)</span>
|
||||
{{formInput
|
||||
systemFields.developmentPoints.fields.total
|
||||
value=system.developmentPoints.total
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Dev. Points (Rem.)</span>
|
||||
{{formInput
|
||||
systemFields.developmentPoints.fields.remaining
|
||||
value=system.developmentPoints.remaining
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Magic User</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.magicUser
|
||||
value=system.biodata.magicUser
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Cleric User</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.clericUser
|
||||
value=system.biodata.clericUser
|
||||
}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Save bonus (1/5levels)</span>
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.saveModifier
|
||||
value=system.modifiers.saveModifier
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
|
||||
{{#if system.biodata.magicUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Spell bonus (1/5levels)</span>
|
||||
{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if system.biodata.clericUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Miracle bonus (1/5levels)</span>
|
||||
{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if system.biodata.magicUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Spell bonus (1/5levels)</span>
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.levelSpellModifier
|
||||
value=system.modifiers.levelSpellModifier
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if system.biodata.clericUser}}
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Miracle bonus (1/5levels)</span>
|
||||
{{formInput
|
||||
systemFields.modifiers.fields.levelMiracleModifier
|
||||
value=system.modifiers.levelMiracleModifier
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Last HD roll</span>
|
||||
{{formInput systemFields.biodata.fields.hpPerLevel value=system.biodata.hpPerLevel disabled=true}}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Last HD roll</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.hpPerLevel
|
||||
value=system.biodata.hpPerLevel
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Natural DR</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.naturalDR
|
||||
value=system.biodata.naturalDR
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</fieldset>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Magical DR</span>
|
||||
{{formInput
|
||||
systemFields.biodata.fields.magicDR
|
||||
value=system.biodata.magicDR
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
|
||||
toggled=true}}
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
|
||||
{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
|
||||
</fieldset>
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
|
||||
{{formInput
|
||||
systemFields.notes
|
||||
enriched=enrichedNotes
|
||||
value=system.notes
|
||||
name="system.notes"
|
||||
toggled=true
|
||||
}}
|
||||
</fieldset>
|
||||
</div>
|
||||
</section>
|
||||
@@ -120,6 +120,7 @@
|
||||
<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
|
||||
<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
|
||||
<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
|
||||
<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
@@ -149,7 +150,7 @@
|
||||
</div>
|
||||
<div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div>
|
||||
<div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div>
|
||||
|
||||
<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
|
||||
@@ -1,4 +1,6 @@
|
||||
<section class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<section
|
||||
class="character-main character-main-{{ifThen isPlayMode 'play' 'edit'}}"
|
||||
>
|
||||
{{log "character-main" this}}
|
||||
|
||||
<fieldset>
|
||||
@@ -6,99 +8,189 @@
|
||||
<div class="character-pc character-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<div class="character-left">
|
||||
<div class="character-left-image">
|
||||
<img class="character-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
|
||||
data-tooltip="{{actor.name}}" />
|
||||
<img
|
||||
class="character-img"
|
||||
src="{{actor.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{actor.name}}"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<fieldset class="">
|
||||
<div class="flexrow character-hp">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
|
||||
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode
|
||||
classes="character-hp-value"}}
|
||||
{{formInput
|
||||
systemFields.hp.fields.value
|
||||
value=system.hp.value
|
||||
disabled=isPlayMode
|
||||
classes="character-hp-value"
|
||||
}}
|
||||
/
|
||||
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode
|
||||
classes="character-hp-value"}}
|
||||
{{formInput
|
||||
systemFields.hp.fields.max
|
||||
value=system.hp.max
|
||||
disabled=isPlayMode
|
||||
classes="character-hp-value"
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow character-hp">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
|
||||
{{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode
|
||||
classes="character-hp"}}
|
||||
{{formInput
|
||||
systemFields.grit.fields.current
|
||||
value=system.grit.current
|
||||
disabled=isPlayMode
|
||||
classes="character-hp"
|
||||
}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
|
||||
{{formInput systemFields.grit.fields.earned value=system.grit.earned disabled=isPlayMode
|
||||
classes="character-hp"}}
|
||||
{{formInput
|
||||
systemFields.grit.fields.earned
|
||||
value=system.grit.earned
|
||||
disabled=isPlayMode
|
||||
classes="character-hp"
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow character-hp">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span>
|
||||
{{formInput systemFields.luck.fields.current value=system.luck.current disabled=isPlayMode
|
||||
classes="character-hp"}}
|
||||
{{formInput
|
||||
systemFields.luck.fields.current
|
||||
value=system.luck.current
|
||||
disabled=isPlayMode
|
||||
classes="character-hp"
|
||||
}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.earned"}}</span>
|
||||
{{formInput systemFields.luck.fields.earned value=system.luck.earned disabled=isPlayMode
|
||||
classes="character-hp"}}
|
||||
{{formInput
|
||||
systemFields.luck.fields.earned
|
||||
value=system.luck.earned
|
||||
disabled=isPlayMode
|
||||
classes="character-hp"
|
||||
}}
|
||||
</div>
|
||||
|
||||
<div class="flexrow ">
|
||||
<span class="">{{localize "LETHALFANTASY.Label.damageResistanceShort"}}</span>
|
||||
{{formInput systemFields.hp.fields.damageResistance value=system.hp.fields.damageResistance
|
||||
disabled=isPlayMode classes="character-hp"}}
|
||||
</div>
|
||||
<div class="flexrow">
|
||||
<span class="" data-tooltip="Damage reduction">{{localize
|
||||
"LETHALFANTASY.Label.damageResistanceShort"
|
||||
}}
|
||||
</span>
|
||||
<input
|
||||
type="text"
|
||||
class="character-damage-reduction"
|
||||
data-tooltip="DR (armor+natural+magical)"
|
||||
disabled
|
||||
value={{damageReduction}}
|
||||
/>
|
||||
<input
|
||||
type="text"
|
||||
class="character-damage-reduction"
|
||||
data-tooltip="DR (shield)"
|
||||
disabled
|
||||
value={{damageReductionShield}}
|
||||
/>
|
||||
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
<div class="character-right">
|
||||
<div class="character-name">
|
||||
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
|
||||
<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet"
|
||||
data-tooltip-direction="UP">
|
||||
{{formInput
|
||||
fields.name
|
||||
value=source.name
|
||||
rootId=partId
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<a
|
||||
class="control"
|
||||
data-action="toggleSheet"
|
||||
data-tooltip="LETHALFANTASY.ToggleSheet"
|
||||
data-tooltip-direction="UP"
|
||||
>
|
||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="character-characteristics character-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
|
||||
<div class="character-saves">
|
||||
<div class="character-save">
|
||||
<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="will"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.will"}}
|
||||
</a></span>
|
||||
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=true}}
|
||||
{{formField
|
||||
systemFields.saves.fields.will.fields.value
|
||||
value=system.saves.will.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="dodge"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.dodge"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
|
||||
disabled=true}}
|
||||
{{formField
|
||||
systemFields.saves.fields.dodge.fields.value
|
||||
value=system.saves.dodge.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="toughness"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.toughness"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
|
||||
disabled=true}}
|
||||
{{formField
|
||||
systemFields.saves.fields.toughness.fields.value
|
||||
value=system.saves.toughness.value
|
||||
disabled=true
|
||||
}}
|
||||
</div>
|
||||
<div class="character-save">
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="contagion"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
|
||||
disabled=true}}
|
||||
{{formField
|
||||
systemFields.saves.fields.contagion.fields.value
|
||||
value=system.saves.contagion.value
|
||||
disabled=true
|
||||
}}
|
||||
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="poison"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
|
||||
disabled=true }}
|
||||
{{formField
|
||||
systemFields.saves.fields.poison.fields.value
|
||||
value=system.saves.poison.value
|
||||
disabled=true
|
||||
}}
|
||||
|
||||
<!--
|
||||
<span class="name-pain">
|
||||
@@ -125,51 +217,124 @@
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="character-characteristics character-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.Challenges"}}</legend>
|
||||
<div class="character-challenges">
|
||||
<div class="character-challenge">
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="str"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.strength"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.str.fields.value value=system.challenges.str.value
|
||||
disabled=true
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="challenge"
|
||||
data-roll-key="str"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.strength"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.challenges.fields.str.fields.value
|
||||
value=system.challenges.str.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="agility"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.agility"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.agility.fields.value value=system.challenges.agility.value
|
||||
disabled=true
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="challenge"
|
||||
data-roll-key="agility"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.agility"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.challenges.fields.agility.fields.value
|
||||
value=system.challenges.agility.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="challenge"
|
||||
data-roll-key="dying"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.dying"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.challenges.fields.dying.fields.value
|
||||
value=system.challenges.dying.value
|
||||
disabled=true
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="dying"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.dying"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.dying.fields.value value=system.challenges.dying.value
|
||||
disabled=true }}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="character-characteristics character-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
||||
<div class="character-movements">
|
||||
<div class="character-movement">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span>
|
||||
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span>
|
||||
{{formField systemFields.movement.fields.jog value=system.movement.jog disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span>
|
||||
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
|
||||
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.walk"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.walk
|
||||
value=system.movement.walk
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.jog"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.jog
|
||||
value=system.movement.jog
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.run"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.run
|
||||
value=system.movement.run
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.sprint"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.sprint
|
||||
value=system.movement.sprint
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="character-movement">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpBroad"}}</span>
|
||||
{{formField systemFields.jump.fields.broad value=system.jump.broad disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpRunning"}}</span>
|
||||
{{formField systemFields.jump.fields.running value=system.jump.running disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jumpVertical"}}</span>
|
||||
{{formField systemFields.jump.fields.vertical value=system.jump.vertical disabled=isPlayMode}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.jumpBroad"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.jump.fields.broad
|
||||
value=system.jump.broad
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.jumpRunning"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.jump.fields.running
|
||||
value=system.jump.running
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.jumpVertical"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.jump.fields.vertical
|
||||
value=system.jump.vertical
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
@@ -178,62 +343,124 @@
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="character-characteristics character-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.str"}}</span>
|
||||
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
|
||||
disabled=isPlayMode data-char-id="str" }}
|
||||
{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.str.fields.value
|
||||
value=system.characteristics.str.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="str"
|
||||
}}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.str.fields.percent
|
||||
value=system.characteristics.str.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.int"}}</span>
|
||||
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
|
||||
disabled=isPlayMode data-char-id="int" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.int.fields.value
|
||||
value=system.characteristics.int.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="int"
|
||||
}}
|
||||
|
||||
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
|
||||
disabled=isPlayMode type="number" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.int.fields.percent
|
||||
value=system.characteristics.int.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.wis"}}</span>
|
||||
{{formField systemFields.characteristics.fields.wis.fields.value value=system.characteristics.wis.value
|
||||
disabled=isPlayMode data-char-id="wis" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.wis.fields.value
|
||||
value=system.characteristics.wis.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="wis"
|
||||
}}
|
||||
|
||||
{{formField systemFields.characteristics.fields.wis.fields.percent value=system.characteristics.wis.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.wis.fields.percent
|
||||
value=system.characteristics.wis.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
||||
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
|
||||
disabled=isPlayMode data-char-id="wis" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.dex.fields.value
|
||||
value=system.characteristics.dex.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="wis"
|
||||
}}
|
||||
|
||||
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
|
||||
disabled=isPlayMode type="number" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.dex.fields.percent
|
||||
value=system.characteristics.dex.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.con"}}</span>
|
||||
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
|
||||
disabled=isPlayMode data-char-id="con" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.con.fields.value
|
||||
value=system.characteristics.con.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="con"
|
||||
}}
|
||||
|
||||
{{formField systemFields.characteristics.fields.con.fields.percent value=system.characteristics.con.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.con.fields.percent
|
||||
value=system.characteristics.con.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.cha"}}</span>
|
||||
{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value
|
||||
disabled=isPlayMode data-char-id="cha" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.cha.fields.value
|
||||
value=system.characteristics.cha.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="cha"
|
||||
}}
|
||||
|
||||
{{formField systemFields.characteristics.fields.cha.fields.percent value=system.characteristics.cha.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.cha.fields.percent
|
||||
value=system.characteristics.cha.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="character-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.luc"}}</span>
|
||||
{{formField systemFields.characteristics.fields.luc.fields.value value=system.characteristics.luc.value
|
||||
disabled=isPlayMode data-char-id="luc" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.luc.fields.value
|
||||
value=system.characteristics.luc.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="luc"
|
||||
}}
|
||||
|
||||
{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.luc.fields.percent
|
||||
value=system.characteristics.luc.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
|
||||
@@ -1,73 +1,145 @@
|
||||
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="skills" data-group="sheet">
|
||||
<section
|
||||
class="tab character-{{tab.id}} {{tab.cssClass}}"
|
||||
data-tab="skills"
|
||||
data-group="sheet"
|
||||
>
|
||||
<div class="main-div">
|
||||
|
||||
<fieldset>
|
||||
<legend data-tooltip="{{localize " LETHALFANTASY.Tooltip.skills"}}" data-tooltip-direction="UP">{{localize
|
||||
"LETHALFANTASY.Label.skills"}}</legend>
|
||||
<div class="skills">
|
||||
{{#each skills as |item|}}
|
||||
<div class="skill " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name">
|
||||
<a class="rollable" data-roll-type="skill" data-roll-key="{{item.id}}">
|
||||
<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
|
||||
{{item.name}}
|
||||
</a>
|
||||
{{#each skillsByCategory as |categoryData|}}
|
||||
<fieldset>
|
||||
<legend
|
||||
data-tooltip="{{localize ' LETHALFANTASY.Tooltip.skills'}}"
|
||||
data-tooltip-direction="UP"
|
||||
>{{localize categoryData.label}}</legend>
|
||||
<div class="skills">
|
||||
{{#each categoryData.skills as |item|}}
|
||||
<div
|
||||
class="skill"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
>
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
<div class="name">
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="skill"
|
||||
data-roll-key="{{item.id}}"
|
||||
>
|
||||
<i class="lf-roll-small fa-duotone fa-solid fa-dice-d10"></i>
|
||||
{{item.name}}
|
||||
</a>
|
||||
</div>
|
||||
<div class="score">
|
||||
+{{item.system.skillTotal}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a
|
||||
data-tooltip="{{localize 'LETHALFANTASY.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'LETHALFANTASY.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
<div class="score">
|
||||
+{{item.system.skillTotal}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
{{/each}}
|
||||
|
||||
<fieldset>
|
||||
<legend data-tooltip="{{localize " LETHALFANTASY.Tooltip.gifts"}}" data-tooltip-direction="UP">{{localize
|
||||
"LETHALFANTASY.Label.gifts"}}</legend>
|
||||
<div class="gifts">
|
||||
{{#each gifts as |item|}}
|
||||
<div class="gift " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
<fieldset>
|
||||
<legend
|
||||
data-tooltip="{{localize ' LETHALFANTASY.Tooltip.gifts'}}"
|
||||
data-tooltip-direction="UP"
|
||||
>{{localize "LETHALFANTASY.Label.gifts"}}</legend>
|
||||
<div class="gifts">
|
||||
{{#each gifts as |item|}}
|
||||
<div
|
||||
class="gift"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
>
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
<div
|
||||
class="name"
|
||||
data-tooltip="{{{item.description}}}<br><br>{{item.path}}"
|
||||
data-tooltip-direction="UP"
|
||||
>
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a
|
||||
data-tooltip="{{localize 'LETHALFANTASY.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'LETHALFANTASY.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend data-tooltip="{{localize " LETHALFANTASY.Tooltip.vulnerabilities"}}" data-tooltip-direction="UP">{{localize
|
||||
"LETHALFANTASY.Label.vulnerabilities"}}</legend>
|
||||
<div class="vulnerabilities">
|
||||
{{#each vulnerabilities as |item|}}
|
||||
<div class="vulnerability " data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}">
|
||||
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
|
||||
<div class="name" data-tooltip="{{{item.description}}}<br><br>{{item.path}}" data-tooltip-direction="UP">
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
|
||||
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
<fieldset>
|
||||
<legend
|
||||
data-tooltip="{{localize ' LETHALFANTASY.Tooltip.vulnerabilities'}}"
|
||||
data-tooltip-direction="UP"
|
||||
>{{localize "LETHALFANTASY.Label.vulnerabilities"}}</legend>
|
||||
<div class="vulnerabilities">
|
||||
{{#each vulnerabilities as |item|}}
|
||||
<div
|
||||
class="vulnerability"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
>
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
<div
|
||||
class="name"
|
||||
data-tooltip="{{{item.description}}}<br><br>{{item.path}}"
|
||||
data-tooltip-direction="UP"
|
||||
>
|
||||
{{item.name}}
|
||||
</div>
|
||||
<div class="controls">
|
||||
<a
|
||||
data-tooltip="{{localize 'LETHALFANTASY.Edit'}}"
|
||||
data-action="edit"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-edit"></i></a>
|
||||
<a
|
||||
data-tooltip="{{localize 'LETHALFANTASY.Delete'}}"
|
||||
data-action="delete"
|
||||
data-item-id="{{item.id}}"
|
||||
data-item-uuid="{{item.uuid}}"
|
||||
><i class="fas fa-trash"></i></a>
|
||||
</div>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</fieldset>
|
||||
</div>
|
||||
</section>
|
||||
@@ -1,88 +1,291 @@
|
||||
{{!log 'chat-message' this}}
|
||||
{{!log 'weaponDamageOptions' weaponDamageOptions}}
|
||||
<div class="{{cssClass}}">
|
||||
<div class="intro-chat">
|
||||
<div class="intro-img">
|
||||
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
|
||||
</div>
|
||||
|
||||
<div class="intro-right">
|
||||
<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
|
||||
|
||||
{{#if (match rollType "attack")}}
|
||||
<span>Attack roll !</span>
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<span>Defense roll !</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollData.favor "favor")}}
|
||||
<span><strong>Favor roll</strong></span>
|
||||
{{/if}}
|
||||
{{#if (eq rollData.favor "disfavor")}}
|
||||
<span><strong>Disfavor roll</strong></span>
|
||||
{{/if}}
|
||||
{{#if badResult}}
|
||||
<span><strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong> : {{badResult}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollTarget.weapon}}
|
||||
<span>{{rollTarget.weapon.name}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.letItFly}}
|
||||
<span>Let It Fly attack ! </span>
|
||||
{{/if}}
|
||||
{{#if rollData.pointBlank}}
|
||||
<span>Point Blank Range Attack !</span>
|
||||
{{/if}}
|
||||
{{#if rollData.beyondSkill}}
|
||||
<span>Beyond Skill Range Attack !</span>
|
||||
{{/if}}
|
||||
|
||||
<span><strong>Formula</strong> : {{titleFormula}}</span>
|
||||
|
||||
{{#each diceResults as |result|}}
|
||||
<span>{{result.dice}} : {{result.value}}</span>
|
||||
{{/each}}
|
||||
|
||||
<!-- Header with character info -->
|
||||
<div class="chat-header">
|
||||
<div class="character-info">
|
||||
<div class="character-avatar">
|
||||
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
|
||||
</div>
|
||||
<div class="character-details">
|
||||
<div class="character-name">{{actingCharName}}</div>
|
||||
<div class="roll-type-badge">
|
||||
{{#if (match rollType "attack")}}
|
||||
<i class="fa-solid fa-swords"></i>
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
{{/if}}
|
||||
{{#if rollData.isDamage}}
|
||||
<i class="fa-solid fa-burst"></i>
|
||||
{{/if}}
|
||||
{{#if (eq rollType "skill")}}
|
||||
<i class="fa-solid fa-hand-sparkles"></i>
|
||||
{{/if}}
|
||||
{{upperFirst rollName}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
{{#if isSave}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isResource}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if isFailure}} ({{localize
|
||||
"LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isDamage}}
|
||||
<div>
|
||||
{{#if (and isGM hasTarget)}}
|
||||
{{{localize "LETHALFANTASY.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<!-- Roll details and modifiers -->
|
||||
<div class="roll-details">
|
||||
{{#if rollTarget.weapon}}
|
||||
<div class="detail-item weapon-name">
|
||||
<i class="fa-solid fa-sword"></i>
|
||||
<span>{{rollTarget.weapon.name}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (eq rollData.favor "favor")}}
|
||||
<div class="detail-badge favor-badge">
|
||||
<i class="fa-solid fa-sparkles"></i>
|
||||
<span>Favor</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (eq rollData.favor "disfavor")}}
|
||||
<div class="detail-badge disfavor-badge">
|
||||
<i class="fa-solid fa-skull"></i>
|
||||
<span>Disfavor</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.letItFly}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-bow-arrow"></i>
|
||||
<span>Let It Fly!</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.pointBlank}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-bullseye-arrow"></i>
|
||||
<span>Point Blank</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.beyondSkill}}
|
||||
<div class="detail-badge special-badge">
|
||||
<i class="fa-solid fa-target-lock"></i>
|
||||
<span>Beyond Skill</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.damageSmall}}
|
||||
<div class="detail-badge damage-badge">
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.weapon-damage-small"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if rollData.damageMedium}}
|
||||
<div class="detail-badge damage-badge">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span>{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if badResult}}
|
||||
<div class="detail-item other-result">
|
||||
<strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong>: {{badResult}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
<!-- Formula and dice results -->
|
||||
<div class="formula-section">
|
||||
<div class="formula-display">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span class="formula-text">{{titleFormula}}</span>
|
||||
</div>
|
||||
{{#if diceResults}}
|
||||
<div class="dice-breakdown">
|
||||
{{#each diceResults as |result|}}
|
||||
<div class="dice-item">
|
||||
<span class="dice-type">{{result.dice}}</span>
|
||||
<span class="dice-separator">→</span>
|
||||
<span class="dice-value">{{result.value}}</span>
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
<!-- Result section -->
|
||||
{{#unless isPrivate}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">{{total}}</h4>
|
||||
</div>
|
||||
{{#if D30result}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">D30 result: {{D30result}}</h4>
|
||||
</div>
|
||||
<div class="result-section">
|
||||
<div class="main-result">
|
||||
<div class="result-label">Total</div>
|
||||
<div class="result-value {{#if (eq resultType 'success')}}success{{else}}failure{{/if}}">
|
||||
{{total}}
|
||||
</div>
|
||||
</div>
|
||||
|
||||
{{#if D30result}}
|
||||
<div class="d30-result">
|
||||
<div class="d30-header">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span class="d30-label">D30 Special</span>
|
||||
<span class="d30-value">{{D30result}}</span>
|
||||
</div>
|
||||
{{#if D30message}}
|
||||
<div class="d30-message">
|
||||
<i class="fa-solid fa-wand-magic-sparkles"></i>
|
||||
<span>{{D30message}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if isSave}}
|
||||
<div class="outcome-badge {{#if (eq resultType 'success')}}success-outcome{{else}}failure-outcome{{/if}}">
|
||||
{{#if (eq resultType "success")}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
{{localize "LETHALFANTASY.Roll.success"}}
|
||||
{{else}}
|
||||
<i class="fa-solid fa-circle-xmark"></i>
|
||||
{{localize "LETHALFANTASY.Roll.failure"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if isResource}}
|
||||
<div class="outcome-badge {{#if (eq resultType 'success')}}success-outcome{{else}}failure-outcome{{/if}}">
|
||||
{{#if (eq resultType "success")}}
|
||||
<i class="fa-solid fa-circle-check"></i>
|
||||
{{localize "LETHALFANTASY.Roll.success"}}
|
||||
{{else}}
|
||||
<i class="fa-solid fa-circle-xmark"></i>
|
||||
{{localize "LETHALFANTASY.Roll.failure"}}
|
||||
{{#if isFailure}}
|
||||
<span class="resource-lost">({{localize "LETHALFANTASY.Roll.resourceLost"}})</span>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if isDamage}}
|
||||
{{#if (and isGM hasTarget)}}
|
||||
<div class="target-info">
|
||||
<i class="fa-solid fa-crosshairs"></i>
|
||||
{{{localize
|
||||
"LETHALFANTASY.Roll.displayArmor"
|
||||
targetName=targetName
|
||||
targetArmor=targetArmor
|
||||
realDamage=realDamage
|
||||
}}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="private-result">
|
||||
<i class="fa-solid fa-eye-slash"></i>
|
||||
<span>Private Roll</span>
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#if weaponDamageOptions}}
|
||||
{{#if canSelectTarget}}
|
||||
<div class="damage-buttons">
|
||||
<div class="damage-buttons-grid {{#if weaponDamageOptions.isMonster}}monster-damage{{/if}}">
|
||||
{{#if weaponDamageOptions.isMonster}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="monster"
|
||||
data-damage-formula="{{weaponDamageOptions.damageFormula}}"
|
||||
data-damage-modifier="{{weaponDamageOptions.damageModifier}}"
|
||||
data-is-monster="true"
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}} - {{weaponDamageOptions.weaponName}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice"></i>
|
||||
Damage:
|
||||
{{weaponDamageOptions.damageFormula}}{{#if
|
||||
weaponDamageOptions.damageModifier
|
||||
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
|
||||
</button>
|
||||
{{else}}
|
||||
{{#if weaponDamageOptions.damageS}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="small"
|
||||
data-damage-formula="{{weaponDamageOptions.damageS}}"
|
||||
data-is-monster="false"
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
Damage Small
|
||||
</button>
|
||||
{{/if}}
|
||||
{{#if weaponDamageOptions.damageM}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="medium"
|
||||
data-damage-formula="{{weaponDamageOptions.damageM}}"
|
||||
data-is-monster="false"
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
Damage Medium
|
||||
</button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.isDamage}}
|
||||
{{#if defenderId}}
|
||||
<div class="damage-result auto-applied">
|
||||
<div class="auto-damage-notice">
|
||||
<i class="fa-solid fa-check-circle"></i>
|
||||
<span>Damage automatically applied to defender (with Armor DR)</span>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="damage-result">
|
||||
<ul>
|
||||
<li class="li-apply-wounds">
|
||||
<div>{{localize "LETHALFANTASY.Label.applyDamage"}}</div>
|
||||
<div class="combatants-grid">
|
||||
{{#each combatants}}
|
||||
<button
|
||||
class="apply-wounds-btn"
|
||||
data-combatant-id="{{this.id}}"
|
||||
title="{{this.name}}"
|
||||
>
|
||||
{{this.name}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isAttack}}
|
||||
{{#if canSelectTarget}}
|
||||
<div class="attack-targets">
|
||||
<ul>
|
||||
<li class="li-select-target">
|
||||
<div>{{localize "LETHALFANTASY.Label.selectTarget"}}</div>
|
||||
<div class="combatants-grid">
|
||||
{{#each combatants}}
|
||||
<button
|
||||
class="request-defense-btn"
|
||||
data-combatant-id="{{this.id}}"
|
||||
data-token-id="{{this.tokenId}}"
|
||||
title="{{this.name}}"
|
||||
>
|
||||
{{this.name}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{/unless}}
|
||||
</div>
|
||||
36
templates/damage-applied-message.hbs
Normal file
36
templates/damage-applied-message.hbs
Normal file
@@ -0,0 +1,36 @@
|
||||
<div class="fvtt-lethal-fantasy damage-applied-message">
|
||||
<div class="damage-header">
|
||||
<div class="damage-icon">
|
||||
<i class="fa-solid fa-heart-crack"></i>
|
||||
</div>
|
||||
<div class="damage-info">
|
||||
<div class="target-name">{{targetName}}</div>
|
||||
<div class="damage-subtitle">{{localize "LETHALFANTASY.DamageApplied.subtitle"}}</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="damage-details">
|
||||
<div class="damage-amount">
|
||||
<span class="damage-label">{{localize "LETHALFANTASY.DamageApplied.damageDealt"}}</span>
|
||||
<span class="damage-value">{{damage}}</span>
|
||||
{{#if rawDamage}}
|
||||
<span class="damage-raw">({{rawDamage}} raw)</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if drText}}
|
||||
<div class="damage-reduction">
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
<span>{{drText}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="damage-source">
|
||||
<i class="fa-solid fa-crosshairs"></i>
|
||||
<span>{{localize "LETHALFANTASY.DamageApplied.from"}}
|
||||
{{#if attackerName}}<strong>{{attackerName}}</strong> with {{/if}}
|
||||
<strong>{{weaponName}}</strong>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -22,7 +22,7 @@
|
||||
{{#each system.attacks as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.attacks.{{item.key}}.enabled" value="{{item.enabled}}" data-tooltip="Attack enabled/disabled" />
|
||||
<input type="checkbox" name="system.attacks.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="Attack enabled/disabled" />
|
||||
</div>
|
||||
<div class="name">
|
||||
<input type="text" name="system.attacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
|
||||
@@ -65,4 +65,54 @@
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>Hand To Hand Attacks</legend>
|
||||
<div class="attacks">
|
||||
{{#each system.combatHTH as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.combatHTH.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="HTH Attack enabled/disabled" />
|
||||
</div>
|
||||
<div class="name">
|
||||
<input type="text" name="system.combatHTH.{{item.key}}.name" value="{{item.name}}" data-tooltip="HTH Attack name" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Progression number" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
|
||||
</div>
|
||||
<div class="damage-dice">
|
||||
<input type="text" name="system.combatHTH.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
<a class="rollable" data-roll-type="monster-attack-hth" data-roll-key="{{item.key}}" data-tooltip="Roll HTH Attack">
|
||||
<i class="lf-roll-small fa-solid fa-hand-fist" data-roll-type="monster-attack-hth" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-defense-hth" data-roll-key="{{item.key}}" data-tooltip="Roll HTH Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense-hth" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-damage-hth" data-roll-key="{{item.key}}"
|
||||
data-tooltip="Roll HTH Damage">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage-hth"
|
||||
data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</section>
|
||||
@@ -6,80 +6,175 @@
|
||||
<div class="monster-pc monster-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<div class="monster-left">
|
||||
<div class="monster-left-image">
|
||||
<img class="monster-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
|
||||
data-tooltip="{{actor.name}}" />
|
||||
<img
|
||||
class="monster-img"
|
||||
src="{{actor.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{actor.name}}"
|
||||
/>
|
||||
</div>
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="monster-characteristics monster-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
|
||||
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode
|
||||
classes="monster-hp-value"}}
|
||||
{{formInput
|
||||
systemFields.hp.fields.value
|
||||
value=system.hp.value
|
||||
disabled=isPlayMode
|
||||
classes="monster-hp-value"
|
||||
}}
|
||||
/
|
||||
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="monster-hp-value"}}
|
||||
{{formInput
|
||||
systemFields.hp.fields.max
|
||||
value=system.hp.max
|
||||
disabled=isPlayMode
|
||||
classes="monster-hp-value"
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="damage-resistance">{{localize "LETHALFANTASY.Label.damageResistance"}}</span>
|
||||
{{formInput systemFields.hp.fields.damageResistance value=system.hp.damageResistance disabled=isPlayMode
|
||||
classes="monster-hp-value"}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.damageResistance"
|
||||
}}</span>
|
||||
{{formInput
|
||||
systemFields.hp.fields.damageResistance
|
||||
value=system.hp.damageResistance
|
||||
disabled=isPlayMode
|
||||
classes="monster-hp-value"
|
||||
}}
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.shieldDamageReduction"
|
||||
}}</span>
|
||||
{{formInput
|
||||
systemFields.combat.fields.shieldDamageReduction
|
||||
value=system.combat.shieldDamageReduction
|
||||
disabled=isPlayMode
|
||||
classes="monster-hp-value"
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="shield-defense"
|
||||
data-roll-dice={{system.combat.shieldDefenseDice}}
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.shieldDefenseDice"
|
||||
}}</a></span>
|
||||
{{formInput
|
||||
systemFields.combat.fields.shieldDefenseDice
|
||||
value=system.combat.shieldDefenseDice
|
||||
disabled=isPlayMode
|
||||
classes="monster-hp-value"
|
||||
}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
<div class="monster-right">
|
||||
<div class="monster-name">
|
||||
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
|
||||
<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet"
|
||||
data-tooltip-direction="UP">
|
||||
{{formInput
|
||||
fields.name
|
||||
value=source.name
|
||||
rootId=partId
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<a
|
||||
class="control"
|
||||
data-action="toggleSheet"
|
||||
data-tooltip="LETHALFANTASY.ToggleSheet"
|
||||
data-tooltip-direction="UP"
|
||||
>
|
||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="monster-characteristics monster-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
|
||||
<div class="monster-saves">
|
||||
<div class="monster-save">
|
||||
<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="will"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.will"}}
|
||||
</a></span>
|
||||
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=isPlayMode
|
||||
{{formField
|
||||
systemFields.saves.fields.will.fields.value
|
||||
value=system.saves.will.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="dodge"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.dodge"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
|
||||
disabled=isPlayMode}}
|
||||
{{formField
|
||||
systemFields.saves.fields.dodge.fields.value
|
||||
value=system.saves.dodge.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="toughness"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.toughness"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
|
||||
disabled=isPlayMode}}
|
||||
{{formField
|
||||
systemFields.saves.fields.toughness.fields.value
|
||||
value=system.saves.toughness.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="monster-save">
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="contagion"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
|
||||
disabled=isPlayMode}}
|
||||
{{formField
|
||||
systemFields.saves.fields.contagion.fields.value
|
||||
value=system.saves.contagion.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
<a
|
||||
class="rollable"
|
||||
data-roll-type="save"
|
||||
data-roll-key="poison"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
|
||||
disabled=isPlayMode }}
|
||||
{{formField
|
||||
systemFields.saves.fields.poison.fields.value
|
||||
value=system.saves.poison.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
|
||||
<!-- <span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="paincourage" data-roll-dice="D20" data-tooltip="Pain/Courage check on wound of..."><i
|
||||
@@ -98,61 +193,81 @@
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="monster-characteristics monster-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.skills"}}</legend>
|
||||
<div class="monster-skills">
|
||||
<div class="monster-skill">
|
||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistTorture"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistTorture"}}</a></span>
|
||||
{{formField systemFields.resists.fields.resistTorture.fields.value
|
||||
value=system.resists.resistTorture.value
|
||||
disabled=isPlayMode
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="monster-skill"
|
||||
data-roll-key="resistTorture"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistTorture"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.resists.fields.resistTorture.fields.value
|
||||
value=system.resists.resistTorture.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="resistPerformance"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistPerformance"}}</a></span>
|
||||
{{formField systemFields.resists.fields.resistPerformance.fields.value
|
||||
value=system.resists.resistPerformance.value
|
||||
disabled=isPlayMode
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="monster-skill"
|
||||
data-roll-key="resistPerformance"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistPerformance"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.resists.fields.resistPerformance.fields.value
|
||||
value=system.resists.resistPerformance.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="monster-skill"
|
||||
data-roll-key="resistIntimidation"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistIntimidation"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.resists.fields.resistIntimidation.fields.value
|
||||
value=system.resists.resistIntimidation.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="monster-skill"
|
||||
data-roll-key="resistIntimidation"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistIntimidation"}}</a></span>
|
||||
{{formField systemFields.resists.fields.resistIntimidation.fields.value
|
||||
value=system.resists.resistIntimidation.value
|
||||
disabled=isPlayMode }}
|
||||
|
||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="perception"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.perception"}}</a></span>
|
||||
{{formField systemFields.resists.fields.perception.fields.value value=system.resists.perception.value
|
||||
disabled=isPlayMode }}
|
||||
|
||||
<span class="name"><a class="rollable" data-roll-type="monster-skill" data-roll-key="stealth"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.stealth"}}</a></span>
|
||||
{{formField systemFields.resists.fields.stealth.fields.value value=system.resists.stealth.value
|
||||
disabled=isPlayMode }}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
<div class="monster-skill">
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="monster-skill"
|
||||
data-roll-key="perception"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.perception"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.resists.fields.perception.fields.value
|
||||
value=system.resists.perception.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
||||
<div class="monster-movements">
|
||||
<div class="monster-movement">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span>
|
||||
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span>
|
||||
{{formField systemFields.movement.fields.jog value=system.challenges.movement.jog disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span>
|
||||
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
|
||||
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
|
||||
<span class="name"><a
|
||||
class="rollable"
|
||||
data-roll-type="monster-skill"
|
||||
data-roll-key="stealth"
|
||||
><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.stealth"
|
||||
}}</a></span>
|
||||
{{formField
|
||||
systemFields.resists.fields.stealth.fields.value
|
||||
value=system.resists.stealth.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
@@ -160,23 +275,77 @@
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<fieldset
|
||||
class="monster-characteristics monster-characteristics-{{ifThen
|
||||
isPlayMode
|
||||
'play'
|
||||
'edit'
|
||||
}}"
|
||||
>
|
||||
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
||||
<div class="monster-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.int"}}</span>
|
||||
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
|
||||
disabled=isPlayMode data-char-id="int" }}
|
||||
|
||||
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
|
||||
disabled=isPlayMode type="number" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.int.fields.value
|
||||
value=system.characteristics.int.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="int"
|
||||
}}
|
||||
</div>
|
||||
<div class="monster-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
||||
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
|
||||
disabled=isPlayMode data-char-id="wis" }}
|
||||
{{formField
|
||||
systemFields.characteristics.fields.dex.fields.value
|
||||
value=system.characteristics.dex.value
|
||||
disabled=isPlayMode
|
||||
data-char-id="wis"
|
||||
}}
|
||||
</div>
|
||||
|
||||
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
|
||||
disabled=isPlayMode type="number" }}
|
||||
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
||||
<div class="monster-movements">
|
||||
<div class="monster-movement">
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.walk"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.walk
|
||||
value=system.movement.walk
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.jog"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.jog
|
||||
value=system.movement.jog
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.run"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.run
|
||||
value=system.movement.run
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name">{{localize
|
||||
"LETHALFANTASY.Label.movement.sprint"
|
||||
}}</span>
|
||||
{{formField
|
||||
systemFields.movement.fields.sprint
|
||||
value=system.movement.sprint
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
|
||||
44
templates/progression-message.hbs
Normal file
44
templates/progression-message.hbs
Normal file
@@ -0,0 +1,44 @@
|
||||
<div class="fvtt-lethal-fantasy progression-message {{#if success}}progression-success{{else}}progression-failure{{/if}}">
|
||||
<div class="progression-header">
|
||||
<div class="progression-icon">
|
||||
{{#if success}}
|
||||
<i class="fa-solid fa-check-circle"></i>
|
||||
{{else}}
|
||||
<i class="fa-solid fa-hourglass-half"></i>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="progression-info">
|
||||
<div class="actor-name">{{actorName}}</div>
|
||||
<div class="progression-subtitle">
|
||||
{{#if success}}
|
||||
{{localize "LETHALFANTASY.ProgressionMessage.canAct"}}
|
||||
{{else}}
|
||||
{{localize "LETHALFANTASY.ProgressionMessage.cannotAct"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="progression-details">
|
||||
{{#if weaponName}}
|
||||
<div class="progression-weapon">
|
||||
<i class="fa-solid fa-sword"></i>
|
||||
<span><strong>{{weaponName}}</strong></span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollResult}}
|
||||
<div class="progression-roll">
|
||||
<span class="roll-label">{{localize "LETHALFANTASY.ProgressionMessage.diceResult"}}</span>
|
||||
<span class="roll-value">{{rollResult}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if progressionCount}}
|
||||
<div class="progression-count">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span>{{localize "LETHALFANTASY.ProgressionMessage.progressionCount"}} <strong>{{progressionCount}}</strong></span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
@@ -1,111 +1,148 @@
|
||||
<div class="lethalfantasy-roll-dialog">
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}} - {{actorName}}</legend>
|
||||
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}
|
||||
-
|
||||
{{actorName}}</legend>
|
||||
|
||||
{{#if rollTarget.tokenId}}
|
||||
<div class="dialog-save">
|
||||
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize
|
||||
"LETHALFANTASY.Label.gotoToken"}} </a>
|
||||
</div>
|
||||
<div class="dialog-save">
|
||||
<a
|
||||
class="goto-token-button"
|
||||
data-action="gotoToken"
|
||||
data-token-id="{{rollTarget.tokenId}}"
|
||||
>{{localize "LETHALFANTASY.Label.gotoToken"}} </a>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (match rollType "attack")}}
|
||||
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
|
||||
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
|
||||
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasModifier}}
|
||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}} + {{baseValue}}</div>
|
||||
<div class="dialog-save">{{upperFirst rollName}}
|
||||
:
|
||||
{{baseFormula}}
|
||||
+
|
||||
{{baseValue}}</div>
|
||||
{{else}}
|
||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
|
||||
<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollTarget.weapon}}
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}}
|
||||
:
|
||||
{{rollTarget.charModifier}}</div>
|
||||
{{#if (match rollType "defense")}}
|
||||
<div class="dialog-save">Armor defense modifier :
|
||||
{{rollTarget.armorDefense}}</div>
|
||||
{{/if}}
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}}
|
||||
:
|
||||
{{rollTarget.weapon.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}}
|
||||
:
|
||||
{{rollTarget.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}}
|
||||
:
|
||||
{{rollTarget.weaponSkillModifier}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (match rollType "attack")}}
|
||||
<div class="dialog-save">Add Granted Attack Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
||||
</div>
|
||||
{{#if rollTarget.weapon}}
|
||||
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}
|
||||
{{else}}
|
||||
<div class="dialog-save">Point Blank Range Attack
|
||||
<input type="checkbox" data-action="selectPointBlank" name="pointBlankV">
|
||||
</div>
|
||||
<div class="dialog-save">Beyond Skill Range Attack
|
||||
<input type="checkbox" data-action="selectBeyondSkill" name="beyondSkillV">
|
||||
</div>
|
||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||
<input type="checkbox" data-action="selectLetItFly" name="letItFlyV">
|
||||
</div>
|
||||
<div class="dialog-save">Aiming
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
<div class="dialog-save">Add Granted Attack Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
{{#if rollTarget.weapon}}
|
||||
{{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
|
||||
<div class="dialog-save">Point Blank Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectPointBlank"
|
||||
name="pointBlankV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Beyond Skill Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectBeyondSkill"
|
||||
name="beyondSkillV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectLetItFly"
|
||||
name="letItFlyV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Aiming
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<div class="dialog-save">Add Granted Defense Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
||||
</div>
|
||||
<div class="dialog-save">Add Granted Defense Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (match rollType "damage")}}
|
||||
<div class="dialog-save">Add Granted Damage Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
||||
</div>
|
||||
<div class="dialog-save">Add Granted Damage Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollTarget.staticModifier}}
|
||||
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
|
||||
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
|
||||
{{/if}}
|
||||
|
||||
</fieldSet>
|
||||
|
||||
|
||||
{{#if hasFavor}}
|
||||
<fieldSet class="dialog-favor">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
||||
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceFavor selected=favor}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
<fieldSet class="dialog-favor">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
||||
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceFavor selected=favor}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasModifier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
|
||||
<select name="modifier" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
|
||||
<select name="modifier" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.magicUser}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
|
||||
<input type="checkbox" name="saveSpellCheck" data-action="saveSpellCheck">
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.magicUser}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
|
||||
?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
name="saveSpellCheck"
|
||||
data-action="saveSpellCheck"
|
||||
/>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasChangeDice}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
|
||||
<select name="changeDice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceDice selected=changeDice}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
|
||||
<select name="changeDice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceDice selected=changeDice}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
<fieldSet>
|
||||
@@ -115,5 +152,4 @@
|
||||
</select>
|
||||
</fieldSet>
|
||||
|
||||
|
||||
</div>
|
||||
@@ -1,6 +1,12 @@
|
||||
<section>
|
||||
<div class="header">
|
||||
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
@@ -8,23 +14,32 @@
|
||||
<div class="align-top">
|
||||
{{formField systemFields.defense value=system.defense}}
|
||||
|
||||
{{formField systemFields.damageReduction value=system.damageReduction}}
|
||||
|
||||
<div class="shift-right">
|
||||
</div>
|
||||
|
||||
{{formField systemFields.hascover value=system.hascover}}
|
||||
|
||||
{{#if system.hascover}}
|
||||
<label>Cover vs ranged attacks</label>
|
||||
<div class="shift-right">
|
||||
<label>Standing </label>
|
||||
<div class="flexrow">{{formField systemFields.standing.fields.min value=system.standing.min}} ... 30
|
||||
<label>Cover vs ranged attacks</label>
|
||||
<div class="shift-right">
|
||||
<label>Standing </label>
|
||||
<div class="flexrow">{{formField
|
||||
systemFields.standing.fields.min
|
||||
value=system.standing.min
|
||||
}}
|
||||
... 30
|
||||
</div>
|
||||
</div>
|
||||
<div class="shift-right">
|
||||
<label>Crouching</label>
|
||||
<div class="flexrow">{{formField
|
||||
systemFields.crouching.fields.min
|
||||
value=system.crouching.min
|
||||
}}
|
||||
... 30</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="shift-right">
|
||||
<label>Crouching</label>
|
||||
<div class="flexrow">{{formField systemFields.crouching.fields.min value=system.crouching.min}}
|
||||
... 30</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
@@ -53,15 +68,14 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled="false"
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled="false"
|
||||
}}
|
||||
</fieldset>
|
||||
</section>
|
||||
Reference in New Issue
Block a user