Compare commits
11 Commits
Author | SHA1 | Date | |
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bd8b098b35 | |||
71d3f777bf | |||
157163672c | |||
a043117ec7 | |||
791a7d6b67 | |||
2ce5088471 | |||
ebb7bfe3d6 | |||
16959dd52e | |||
ccebf8dc1f | |||
a2364e1252 | |||
d961e130e0 |
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assets/icons/broken-heart.svg
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1
assets/icons/broken-heart.svg
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@ -0,0 +1 @@
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||||
<svg style="height: 512px; width: 512px;" xmlns="http://www.w3.org/2000/svg" viewBox="0 0 512 512"><g class="" style="" transform="translate(0,0)"><path d="M373.47 25.5c-33.475-.064-67.614 13.444-94.44 43.156l37.22 145.156-33.437.032 35.343 132.093-116.718-188.375 50.03 5.375L202.5 47.312C120.437-1.43 4.756 40.396 8.5 158.156c4.402 138.44 191.196 184.6 247.406 331.625 59.376-147.035 251.26-184.33 246.656-331.624-2.564-82.042-64.6-132.532-129.093-132.656z" fill="#fff" fill-opacity="1"></path></g></svg>
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After Width: | Height: | Size: 506 B |
@ -1951,6 +1951,18 @@ i.lethalfantasy {
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.lethalfantasy-roll-dialog fieldset {
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padding: 4px;
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}
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.lethalfantasy-roll-dialog .goto-token-button {
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justify-content: center;
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||||
align-items: center;
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align-content: center;
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||||
margin-left: 0.5rem;
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||||
max-width: 8rem;
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||||
background-color: var(--color-dark-6);
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||||
color: var(--color-dark-2);
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||||
border: none;
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||||
border-radius: 4px;
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padding: 0.5rem;
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}
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||||
.lethalfantasy-range-defense-dialog {
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width: 18rem;
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}
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@ -2058,22 +2070,39 @@ i.lethalfantasy {
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font-size: calc(var(--font-size-standard) * 1);
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text-shadow: 0 0 10px var(--color-shadow-primary);
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}
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#lethalfantasy-application-manager {
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display: flex;
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 1);
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color: var(--color-dark-1);
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#token-hud .hp-loss-wrap {
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position: absolute;
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left: 75px;
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display: none;
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top: 50%;
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width: 48px;
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||||
text-align: start;
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overflow-y: auto;
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}
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#token-hud .hp-loss-wrap-col1 {
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transform: translate(-200%, -50%);
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}
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#token-hud .hp-loss-wrap-col2 {
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transform: translate(-300%, -50%);
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}
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#token-hud .hp-loss-wrap-col3 {
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transform: translate(-400%, -50%);
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}
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#token-hud .hp-loss-hud-active {
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display: block;
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}
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#token-hud .hp-loss-hud-disabled {
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display: none;
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}
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#token-hud .hud-loss-hp-button-select {
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max-width: 40px;
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background-image: var(--background-image-base);
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background-repeat: no-repeat;
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background-size: 100% 100%;
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}
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#lethalfantasy-application-manager .lethalfantasy-table {
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margin: 1rem;
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background: none;
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padding: 0;
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padding-top: 0;
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padding-bottom: 0;
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width: max-content;
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margin: 0;
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text-align: center;
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}
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#lethalfantasy-application-manager .lethalfantasy-table .player {
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font-size: calc(var(--font-size-standard) * 1);
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#token-hud .hp-loss-wrap .hud-loss-hp-button-select {
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padding-left: 8px;
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font-size: 0.7rem;
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}
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|
@ -281,6 +281,7 @@
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}
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},
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"Label": {
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"gotoToken": "Go to token",
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"combatAction": "Combat action",
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"currentAction": "Current ongoing action",
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"selectAction": "Select an action",
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@ -288,6 +289,7 @@
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"spell-attack": "Spell - Attack",
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"miracle-power": "Miracle - Power",
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"miracle-attack": "Miracle - Attack",
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"spell": "Spell",
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"will":"Will",
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"dodge":"Dodge",
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"toughness":"Toughness",
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@ -489,11 +491,11 @@
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"rollTypeNotFound": "Roll type not found",
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"skillNotFound": "Skill not found",
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"messageProgressionOK": "{name} can perform his action !",
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"messageLethargyOK": "Lethargy ended. <br>{name} can perform a new action !",
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"messageLethargyKO": "Lethargy stil ongoing ...",
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"messageLethargyOK": "{spellName} : Lethargy ended ( dice result {roll}). <br>{name} can perform a new action !",
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"messageLethargyKO": "{spellName} : Lethargy still ongoing ... ( dice result : {roll} )",
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"messageProgressionKO": "{name} can't attack this second.",
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"messageProgressionOKMonster": "{name} can attack this second with {weapon}.",
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"messageProgressionKOMonster": "{name} can't attack this second."
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"messageProgressionKOMonster": "{name} can't attack this second (dice result {roll})."
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},
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"Opponent": {
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"FIELDS": {}
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|
@ -89,6 +89,7 @@ Hooks.once("init", function () {
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setupTextEnrichers()
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LethalFantasyUtils.registerHandlebarsHelpers()
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LethalFantasyUtils.setHookListeners( )
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console.info("LETHAL FANTASY | System Initialized")
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})
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@ -117,6 +118,7 @@ Hooks.once("ready", function () {
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if (!SYSTEM.DEV_MODE) {
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registerWorldCount("lethalFantasy")
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}
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_showUserGuide()
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/**
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@ -152,7 +154,7 @@ Hooks.on("renderChatMessage", (message, html, data) => {
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}
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})
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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Hooks.on("getCombatTrackerEntryContext", (html, options) => {
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LethalFantasyUtils.pushCombatOptions(html, options);
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});
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@ -181,4 +183,4 @@ async function registerWorldCount(registerKey) {
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console.log("No usage log ")
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}
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}
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}
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}
|
@ -138,7 +138,6 @@ export class LethalFantasyCombat extends Combat {
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}
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||||
async nextRound() {
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console.log('NEXT ROUND')
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this.turnsDone = false
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let turn = this.turn === null ? null : 0; // Preserve the fact that it's no-one's turn currently.
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@ -162,13 +161,12 @@ export class LethalFantasyCombat extends Combat {
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for (let c of this.combatants) {
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if ( nextRound >= c.initiative) {
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c.update({ 'system.progressionCount': c.system.progressionCount + 1 });
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let user = game.users.find(u => u.active && u.character && u.character.id === c.actor.id);
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if (user?.hasPlayerOwner) {
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game.socket.emit(`system.${SYSTEM.id}`, { type: "rollProgressionDice", progressionCount: c.system.progressionCount+1, actorId: c.actor.id, combatId: this.id, combatantId: c.id });
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} else {
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user = game.users.find(u => u.active && u.isGM);
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c.actor.system.rollProgressionDice(this.id, c.id, c.system.progressionCount+1);
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c.actor.system.rollProgressionDice(this.id, c.id);
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}
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}
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}
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|
@ -166,71 +166,8 @@ export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
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async _onRoll(event, target) {
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if (this.isEditMode) return
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const rollType = event.target.dataset.rollType
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let rollTarget
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let rollKey = event.target.dataset.rollKey
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switch (rollType) {
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case "monster-attack":
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case "monster-defense":
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case "monster-damage":
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rollTarget = foundry.utils.duplicate(this.document.system.attacks[rollKey])
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rollTarget.rollKey = rollKey
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break
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case "monster-skill":
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rollTarget = foundry.utils.duplicate(this.document.system.resists[rollKey])
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rollTarget.rollKey = rollKey
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break
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case "save":
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rollTarget = foundry.utils.duplicate(this.document.system.saves[rollKey])
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rollTarget.rollKey = rollKey
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rollTarget.rollDice = event.target.dataset?.rollDice
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break
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case "weapon-damage-small":
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case "weapon-damage-medium":
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case "weapon-attack":
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case "weapon-defense":
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let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
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let skill
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let skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
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} else {
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skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
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} else {
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skills = this.actor.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
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} else {
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skills = this.actor.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
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if (skills.length > 0) {
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skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
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||||
} else {
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ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
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return
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||||
}
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||||
}
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||||
}
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||||
}
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||||
if (!weapon || !skill) {
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console.error("Weapon or skill not found", weapon, skill)
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ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
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return
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}
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rollTarget = skill
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rollTarget.weapon = weapon
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rollTarget.weaponSkillModifier = skill.weaponSkillModifier
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rollTarget.rollKey = rollKey
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rollTarget.combat = foundry.utils.duplicate(this.actor.system.combat)
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break
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default:
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ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
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break
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||||
}
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// In all cases
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||||
console.log(rollTarget)
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await this.document.system.roll(rollType, rollTarget)
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let rollDice = event.target.dataset?.rollDice || "0"
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this.actor.system.prepareMonsterRoll(rollType, rollKey, rollDice)
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}
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||||
// #endregion
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}
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|
@ -53,10 +53,12 @@ export const MORTAL_CHOICES = {
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"shirefolk": {label: "Shire Folk", value: "Shire Folk", defenseBonus: 2},
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"Elf": {label: "Elf", value: "Elf", defenseBonus: 0},
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"Half-orc": {label: "Half-Orc", value: "Half-Orc", defenseBonus: 0},
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"Half-Orc": {label: "Half-Orc", value: "Half-Orc", defenseBonus: 0},
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"Dwarf": {label: "Dwarf", value: "Dwarf", defenseBonus: 0},
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"Half-elf": {label: "Half-Elf", value: "Half-Elf", defenseBonus: 0},
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"Gnome": {label: "Gnome", value: "Gnome", defenseBonus: 2},
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"Shire Folk": {label: "Shire Folk", value: "Shire Folk", defenseBonus: 2},
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"Shire folk": {label: "Shire Folk", value: "Shire Folk", defenseBonus: 2},
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"Mankind": {label: "Human", value: "Human", defenseBonus: 0},
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}
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@ -96,7 +98,7 @@ export const RANGE_CHOICES = {
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"extreme": {label: "Extreme (+20)", value: "+20"},
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"beyondskill": {label: "Beyond Skill (+25)", value: "+25"}
|
||||
}
|
||||
|
||||
|
||||
export const ATTACKER_AIM_CHOICES = {
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"simple": {label: "Simple (+0)", value: "0"},
|
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"careful": {label: "Careful (-4)", value: "-4"},
|
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@ -119,7 +121,7 @@ export const INITIATIVE_DICE_CHOICES_PER_CLASS = {
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{ "name": "Aware of the enemy, can hear them but not see (2D4)", "value": "2D4" },
|
||||
{ "name": "Aware and know exactly where the enemy is (2D3)", "value": "2D3" }
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],
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||||
"fighter": [
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||||
"fighter": [
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||||
{ "name": "Asleep or totally distracted (1D12)", "value": "1D12" },
|
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{ "name": "Awake but unsuspecting (1D8)", "value": "1D8" },
|
||||
{ "name": "Declared Ready on Alert (1D6)", "value": "1D6" },
|
||||
@ -163,7 +165,7 @@ export const CHAR_CLASSES = {
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"rogue": "Rogue",
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"ranger": "Ranger",
|
||||
"cleric": "Cleric",
|
||||
"magicuser": "Magic User"
|
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"magicuser": "Magic User"
|
||||
}
|
||||
|
||||
export const CHAR_CLASSES_DEFINES = {
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||||
@ -176,7 +178,7 @@ export const CHAR_CLASSES_DEFINES = {
|
||||
}
|
||||
|
||||
export const DICE_VALUES = {
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"d3": "D3",
|
||||
"d3": "D3",
|
||||
"d4": "D4",
|
||||
"d6": "D6",
|
||||
"d8": "D8",
|
||||
@ -191,7 +193,8 @@ export const CHARACTERISTIC_DEFENSE = [ "int", "wis", "dex" ]
|
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export const CHARACTERISTIC_DAMAGE = [ "str" ]
|
||||
|
||||
export const DEFENSE_DICE_VALUES = {
|
||||
"d3": "D3",
|
||||
"0": "0",
|
||||
"d3": "D3",
|
||||
"d4": "D4",
|
||||
"d6": "D6",
|
||||
"d8": "D8",
|
||||
@ -280,7 +283,7 @@ export const SYSTEM = {
|
||||
id: SYSTEM_ID,
|
||||
CHARACTERISTICS: CHARACTER.CHARACTERISTICS,
|
||||
CHARACTERISTICS_TABLES: CHARACTERISTICS.TABLES,
|
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CHARACTERISTICS_MAJOR: CHARACTERISTICS.MAJOR,
|
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CHARACTERISTICS_MAJOR: CHARACTERISTICS.MAJOR,
|
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MONSTER_CHARACTERISTICS: MONSTER.MONSTER_CHARACTERISTICS,
|
||||
MONSTER_RESIST: MONSTER.MONSTER_RESIST,
|
||||
MONSTER_SAVES: MONSTER.MONSTER_SAVES,
|
||||
|
@ -41,6 +41,7 @@ export default class LethalFantasyActor extends Actor {
|
||||
}
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
|
||||
let maxValue = 0
|
||||
let goodSkill = skills[0]
|
||||
@ -68,6 +69,16 @@ export default class LethalFantasyActor extends Actor {
|
||||
return goodSkill
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async applyDamage(hpLoss) {
|
||||
let hp = this.system.hp.value + hpLoss
|
||||
if (hp < 0) {
|
||||
hp = 0
|
||||
}
|
||||
this.update({ "system.hp.value": hp })
|
||||
}
|
||||
|
||||
/* *************************************************/
|
||||
async prepareRoll(rollType, rollKey, rollDice ) {
|
||||
console.log("Preparing roll", rollType, rollKey, rollDice)
|
||||
let rollTarget
|
||||
|
@ -221,9 +221,13 @@ export default class LethalFantasyRoll extends Roll {
|
||||
hasChangeDice = false
|
||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
|
||||
options.rollTarget.charModifier = options.rollTarget.actorModifiers.intSpellModifier
|
||||
hasStaticModifier = true // options.rollType === "spell-power"
|
||||
hasModifier = true //options.rollType !== "spell-attack"
|
||||
options.rollTarget.staticModifier = options.rollTarget.actorLevel
|
||||
hasStaticModifier = options.rollType === "spell-power"
|
||||
//hasModifier = options.rollType !== "spell-attack"
|
||||
if (hasStaticModifier) {
|
||||
options.rollTarget.staticModifier = options.rollTarget.actorLevel
|
||||
} else {
|
||||
options.rollTarget.staticModifier = 0
|
||||
}
|
||||
|
||||
} else if (options.rollType === "miracle" || options.rollType === "miracle-attack" || options.rollType === "miracle-power") {
|
||||
hasD30 = true
|
||||
@ -234,9 +238,13 @@ export default class LethalFantasyRoll extends Roll {
|
||||
hasChangeDice = false
|
||||
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
|
||||
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
|
||||
hasStaticModifier = true // options.rollType === "spell-power"
|
||||
hasModifier = true // options.rollType !== "miracle-attack"
|
||||
options.rollTarget.staticModifier = options.rollTarget.actorLevel
|
||||
hasStaticModifier = options.rollType === "miracle-power"
|
||||
//hasModifier = options.rollType !== "miracle-attack"
|
||||
if (hasStaticModifier) {
|
||||
options.rollTarget.staticModifier = options.rollTarget.actorLevel
|
||||
} else {
|
||||
options.rollTarget.staticModifier = 0
|
||||
}
|
||||
|
||||
} else if (options.rollType === "shield-roll") {
|
||||
hasD30 = false
|
||||
@ -302,6 +310,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
rollType: options.rollType,
|
||||
rollTarget: options.rollTarget,
|
||||
rollName: options.rollName,
|
||||
actorName: options.actorName,
|
||||
rollModes,
|
||||
hasModifier,
|
||||
hasFavor,
|
||||
@ -322,16 +331,19 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
|
||||
|
||||
const title = LethalFantasyRoll.createTitle(options.rollType, options.rollTarget)
|
||||
let position = game.user.getFlag(SYSTEM.id, "roll-dialog-pos") || { top: -1, left: -1 }
|
||||
const label = game.i18n.localize("LETHALFANTASY.Roll.roll")
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: title },
|
||||
window: { title: "Roll dialog" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
position,
|
||||
buttons: [
|
||||
{
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
let position = $(dialog).position()
|
||||
game.user.setFlag(SYSTEM.id, "roll-dialog-pos", foundry.utils.duplicate(position))
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
@ -343,6 +355,15 @@ export default class LethalFantasyRoll extends Roll {
|
||||
actions: {
|
||||
"selectGranted": (event, button, dialog) => {
|
||||
hasGrantedDice = true
|
||||
},
|
||||
"gotoToken" : (event, button, dialog) => {
|
||||
let tokenId = $(button).data("tokenId")
|
||||
let token = canvas.tokens?.get(tokenId)
|
||||
if (token) {
|
||||
canvas.animatePan({ x: token.x, y: token.y, duration: 200 })
|
||||
canvas.tokens.releaseAll();
|
||||
token.control({ releaseOthers: true });
|
||||
}
|
||||
}
|
||||
},
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
@ -373,7 +394,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (hasStaticModifier) {
|
||||
modifierFormula += ` + ${options.rollTarget.staticModifier}`
|
||||
}
|
||||
modifierFormula += ` + ${options.rollTarget.charModifier}`
|
||||
// modifierFormula += ` + ${options.rollTarget.charModifier}`
|
||||
let sign = fullModifier < 0 ? "-" : "+"
|
||||
if (hasExplode) {
|
||||
titleFormula = `${dice}E ${sign} ${modifierFormula}`
|
||||
@ -543,6 +564,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
return rollBase
|
||||
}
|
||||
|
||||
/* ***********************************************************/
|
||||
static async promptInitiative(options = {}) {
|
||||
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
@ -603,6 +625,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
}
|
||||
|
||||
/* ***********************************************************/
|
||||
static async promptCombatAction(options = {}) {
|
||||
|
||||
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
@ -619,6 +642,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
let currentAction = combatant.getFlag(SYSTEM.id, "currentAction")
|
||||
|
||||
let position = game.user.getFlag(SYSTEM.id, "combat-action-dialog-pos") || { top: -1, left: -1 }
|
||||
|
||||
let dialogContext = {
|
||||
progressionDiceId: "",
|
||||
fieldRollMode,
|
||||
@ -636,33 +661,45 @@ export default class LethalFantasyRoll extends Roll {
|
||||
action: "roll",
|
||||
label: "Roll progression dice",
|
||||
callback: (event, button, dialog) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
|
||||
return "rollProgressionDice"
|
||||
},
|
||||
})
|
||||
} else if (currentAction.type === "spell" || currentAction.type === "miracle") {
|
||||
let label = ""
|
||||
if ( currentAction.spellStatus === "castingTime") {
|
||||
if (currentAction.spellStatus === "castingTime") {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
|
||||
label = "Wait casting time"
|
||||
}
|
||||
if ( currentAction.spellStatus === "toBeCasted") {
|
||||
if (currentAction.spellStatus === "toBeCasted") {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
|
||||
label = "Cast spell/miracle"
|
||||
}
|
||||
if ( currentAction.spellStatus === "lethargy") {
|
||||
if (currentAction.spellStatus === "lethargy") {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", pos)
|
||||
label = "Roll lethargy dice"
|
||||
}
|
||||
buttons.push({
|
||||
action: "roll",
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
return "rollLethargyDice"
|
||||
},
|
||||
})
|
||||
action: "roll",
|
||||
label: label,
|
||||
callback: (event, button, dialog) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", foundry.utils.duplicate(pos))
|
||||
return "rollLethargyDice"
|
||||
},
|
||||
})
|
||||
}
|
||||
} else {
|
||||
buttons.push({
|
||||
action: "roll",
|
||||
label: "Select action",
|
||||
callback: (event, button, dialog) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", foundry.utils.duplicate(pos))
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
@ -676,13 +713,17 @@ export default class LethalFantasyRoll extends Roll {
|
||||
action: "cancel",
|
||||
label: "Other action, not listed here",
|
||||
callback: (event, button, dialog) => {
|
||||
let pos = $('#combat-action-dialog').position()
|
||||
game.user.setFlag(SYSTEM.id, "combat-action-dialog-pos", foundry.utils.duplicate(pos))
|
||||
return null;
|
||||
}
|
||||
})
|
||||
|
||||
let rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Combat Action Dialog" },
|
||||
id: "combat-action-dialog",
|
||||
classes: ["lethalfantasy"],
|
||||
position,
|
||||
content,
|
||||
buttons,
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
@ -723,7 +764,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
actionItem.spellStatus = "castingTime"
|
||||
// Set the flag on the combatant
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", actionItem)
|
||||
let message = `${combatant.name} action : ${selectedItem.name}, start rolling progression dice`
|
||||
let message = `${combatant.name} action : ${selectedItem.name}, start rolling progression dice or casting time`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
rollContext = (actionItem.type == "weapon") ? "rollProgressionDice" : "rollLethargyDice" // Set the roll context to rollProgressionDice
|
||||
currentAction = actionItem
|
||||
@ -731,15 +772,16 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
if (currentAction) {
|
||||
if (rollContext === "rollLethargyDice") {
|
||||
if ( currentAction.spellStatus === "castingTime") {
|
||||
if ( currentAction.castingTime < currentAction.system.castingTime) {
|
||||
let message = `Casting time : ${currentAction.name}, count : ${currentAction.castingTime}/${currentAction.system.castingTime}`
|
||||
if (currentAction.spellStatus === "castingTime") {
|
||||
let time = currentAction.type === "spell" ? currentAction.system.castingTime : currentAction.system.prayerTime
|
||||
if (currentAction.castingTime < time) {
|
||||
let message = `Casting time : ${currentAction.name}, count : ${currentAction.castingTime}/${time}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime += 1
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
return
|
||||
} else {
|
||||
let message = `Spell ${currentAction.name} ready to be cast on next second !`
|
||||
let message = `Spell/Miracle ${currentAction.name} ready to be cast on next second !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
currentAction.castingTime = 1
|
||||
currentAction.spellStatus = "toBeCasted"
|
||||
@ -747,8 +789,8 @@ export default class LethalFantasyRoll extends Roll {
|
||||
return
|
||||
}
|
||||
}
|
||||
if ( currentAction.spellStatus === "toBeCasted") {
|
||||
combatant.actor.prepareRoll( (currentAction.type === "spell") ? "spell-attack" : "miracle-attack" , currentAction._id)
|
||||
if (currentAction.spellStatus === "toBeCasted") {
|
||||
combatant.actor.prepareRoll((currentAction.type === "spell") ? "spell-attack" : "miracle-attack", currentAction._id)
|
||||
if (currentAction.type === "spell") {
|
||||
currentAction.spellStatus = "lethargy"
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
@ -758,26 +800,29 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
return
|
||||
}
|
||||
if ( currentAction.spellStatus === "lethargy") {
|
||||
if (currentAction.spellStatus === "lethargy") {
|
||||
// Roll lethargy dice
|
||||
let dice = LethalFantasyUtils.getLethargyDice(currentAction.system.level)
|
||||
let roll = new Roll(dice)
|
||||
await roll.evaluate()
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.showForRoll(roll)
|
||||
}
|
||||
let max = roll.dice[0].faces - 1
|
||||
let toCompare = Math.min(options.rollProgressionCount, max)
|
||||
let toCompare = Math.min(currentAction.progressionCount, max)
|
||||
if (roll.total <= toCompare) {
|
||||
// Notify that the player can act now with a chat message
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageLethargyOK", { name: combatant.actor.name, weapon: currentAction.name, roll: roll.total })
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageLethargyOK", { name: combatant.actor.name, spellName: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
// Update the combatant progression count
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", "")
|
||||
// Display the action selection window again
|
||||
combatant.actor.system.rollProgressionDice(options.combatId, options.combatantId )
|
||||
combatant.actor.system.rollProgressionDice(options.combatId, options.combatantId)
|
||||
} else {
|
||||
// Notify that the player cannot act now with a chat message
|
||||
currentAction.progressionCount += 1
|
||||
combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageLethargyKO", { name: combatant.actor.name, weapon: currentAction.name, roll: roll.total })
|
||||
await combatant.setFlag(SYSTEM.id, "currentAction", foundry.utils.duplicate(currentAction))
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageLethargyKO", { name: combatant.actor.name, spellName: currentAction.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: combatant.actor }) })
|
||||
}
|
||||
}
|
||||
@ -839,178 +884,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static async promptProgressionDice(options = {}) {
|
||||
|
||||
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
choices: rollModes,
|
||||
blank: false,
|
||||
default: "public",
|
||||
})
|
||||
let dialogContext = {
|
||||
progressionDiceId: "",
|
||||
fieldRollMode,
|
||||
rollModes,
|
||||
...options
|
||||
}
|
||||
|
||||
const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-progression-dice-dialog.hbs", dialogContext)
|
||||
|
||||
const label = game.i18n.localize("LETHALFANTASY.Label.rollProgressionDice")
|
||||
const rollContext = await foundry.applications.api.DialogV2.wait({
|
||||
window: { title: "Progression Roll" },
|
||||
classes: ["lethalfantasy"],
|
||||
content,
|
||||
buttons: [
|
||||
{
|
||||
action: "roll",
|
||||
label: "Roll Progression Dice or Continue Loading",
|
||||
callback: (event, button, dialog) => {
|
||||
const output = Array.from(button.form.elements).reduce((obj, input) => {
|
||||
if (input.name) obj[input.name] = input.value
|
||||
return obj
|
||||
}, {})
|
||||
return output
|
||||
},
|
||||
},
|
||||
{
|
||||
action: "cast",
|
||||
label: "Cast a spell",
|
||||
callback: (event, button, dialog) => {
|
||||
return "casting"
|
||||
},
|
||||
},
|
||||
{
|
||||
action: "cancel",
|
||||
label: "Other action, no progression dice",
|
||||
callback: (event, button, dialog) => {
|
||||
return null;
|
||||
}
|
||||
}
|
||||
],
|
||||
rejectClose: false // Click on Close button will not launch an error
|
||||
})
|
||||
|
||||
console.log("RollContext", dialogContext, rollContext)
|
||||
let combat = game.combats.get(options.combatId)
|
||||
let actor = game.actors.get(options.actorId)
|
||||
|
||||
if (rollContext === "casting") {
|
||||
combat.setCasting(options.combatantId)
|
||||
let message = `Starting casting a spell !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
|
||||
return
|
||||
}
|
||||
|
||||
if (rollContext === null || !rollContext?.progressionDiceId) {
|
||||
c.resetCasting(options.combatantId)
|
||||
combat.resetProgression(options.combatantId)
|
||||
let message = `${actor.name} : Other action, progression reset`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
|
||||
return
|
||||
}
|
||||
|
||||
|
||||
// Get the weapons from the actor items
|
||||
let rangedMode
|
||||
let searchId = rollContext.progressionDiceId
|
||||
if (searchId.match("simpleAim")) {
|
||||
searchId = searchId.replace("simpleAim", "")
|
||||
rangedMode = "simpleAim"
|
||||
}
|
||||
if (searchId.match("carefulAim")) {
|
||||
searchId = searchId.replace("carefulAim", "")
|
||||
rangedMode = "carefulAim"
|
||||
}
|
||||
if (searchId.match("focusedAim")) {
|
||||
searchId = searchId.replace("focusedAim", "")
|
||||
rangedMode = "focusedAim"
|
||||
}
|
||||
|
||||
if (searchId.match("spell")) {
|
||||
searchId = searchId.replace("spell", "")
|
||||
let spell = actor.items.find(i => i.type === "spell" && i.id === searchId)
|
||||
let dice = LethalFantasyUtils.getLethargyDice(spell.system.level)
|
||||
if (combat.isCasting(options.combatantId)) {
|
||||
if (options.rollProgressionCount <= spell.system.castingTime) {
|
||||
let message = `Spell casting time : ${spell.name}, count : ${options.rollProgressionCount}/${spell.system.castingTime}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
|
||||
return
|
||||
}
|
||||
if (options.rollProgressionCount > spell.system.castingTime) {
|
||||
let message = `Spell ${spell.name} has been cast !`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
|
||||
combat.resetCasting(options.combatantId)
|
||||
combat.resetProgression(options.combatantId)
|
||||
return
|
||||
}
|
||||
} else {
|
||||
let formula = dice
|
||||
let roll = new Roll(formula)
|
||||
await roll.evaluate()
|
||||
let max = roll.dice[0].faces - 1
|
||||
let toCompare = Math.min(options.rollProgressionCount, max)
|
||||
let message
|
||||
if (roll.total > toCompare) {
|
||||
message = `Spell Lethargy ongoing ... (${roll.total}/${toCompare}, spell level ${spell.system.level})`
|
||||
} else {
|
||||
combat.resetProgression(options.combatantId)
|
||||
message = `Spell Lethargy ended ! (${roll.total}/${toCompare}, spell level ${spell.system.level})<br>${actor.name} can return to normal actions.`
|
||||
}
|
||||
let msg = await roll.toMessage({ flavor: message }, { rollMode: rollContext.visibility })
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
let weapon = actor.items.find(i => i.type === "weapon" && i.id === searchId)
|
||||
let formula = weapon.system.combatProgressionDice
|
||||
|
||||
let rangedLoad
|
||||
if (rangedMode) {
|
||||
let toSplit = weapon.system.speed[rangedMode]
|
||||
let split = toSplit.split("+")
|
||||
rangedLoad = Number(split[0]) || 0
|
||||
formula = split[1]
|
||||
console.log("Ranged Mode", rangedMode, rangedLoad, formula, options.rollProgressionCount)
|
||||
}
|
||||
|
||||
if (rangedLoad && options.rollProgressionCount <= rangedLoad) {
|
||||
let message = `Ranged weapon ${weapon.name} is loading, loading count : ${options.rollProgressionCount}/${rangedLoad}`
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
|
||||
return
|
||||
}
|
||||
|
||||
let isMonster = actor.type === "monster"
|
||||
// Get the dice and roll it if
|
||||
let roll = new Roll(formula)
|
||||
await roll.evaluate()
|
||||
|
||||
let max = roll.dice[0].faces - 1
|
||||
max = Math.min(options.rollProgressionCount, max)
|
||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${weapon.name}, progression count : ${options.rollProgressionCount}/${max}` }, { rollMode: rollContext.visibility })
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
}
|
||||
|
||||
if (roll.total <= max) {
|
||||
// Notify that the player can act now with a chat message
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOK", { isMonster, name: actor.name, weapon: weapon.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
|
||||
// Update the combatant progression count
|
||||
let combat = game.combats.get(options.combatId)
|
||||
let combatant = combat.combatants.get(options.combatantId)
|
||||
combatant.update({ 'system.progressionCount': 0 })
|
||||
} else {
|
||||
// Notify that the player cannot act now with a chat message
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKO", { isMonster, name: actor.name, weapon: weapon.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
|
||||
}
|
||||
}
|
||||
|
||||
/* ***********************************************************/
|
||||
static async promptRangedDefense(rollTarget) {
|
||||
|
||||
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
|
@ -298,8 +298,17 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
if (this.biodata.magicUser || this.biodata.clericUser) {
|
||||
let spells = this.parent.items.filter(i => i.type === "spell" || i.type === "miracle")
|
||||
for (let s of spells) {
|
||||
let dice = LethalFantasyUtils.getLethargyDice(s.system.level)
|
||||
weaponsChoices.push({ id: s.id, name: `${s.name} (Time: ${s.system.castingTime}, Lethargy: ${dice})`, combatProgressionDice: `${s.system.castingTime}+${dice}` })
|
||||
let title = ""
|
||||
let formula = ""
|
||||
if (s.type === "spell") {
|
||||
let dice = LethalFantasyUtils.getLethargyDice(s.system.level)
|
||||
title = `${s.name} (Casting time: ${s.system.castingTime}, Lethargy: ${dice})`
|
||||
formula = `${s.system.castingTime}+${dice}`
|
||||
} else {
|
||||
title = `${s.name} (Prayer time: ${s.system.prayerTime})`
|
||||
formula = `${s.system.prayerTime}`
|
||||
}
|
||||
weaponsChoices.push({ id: s.id, name: title, combatProgressionDice: formula })
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -76,12 +76,16 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
// Add 4 attackFields in an attack schema
|
||||
// Add 4 attackFields in an attack schema
|
||||
schema.attacks = new fields.SchemaField({
|
||||
attack1: attackField("1"),
|
||||
attack2: attackField("2"),
|
||||
attack3: attackField("3"),
|
||||
attack4: attackField("4"),
|
||||
attack5: attackField("5"),
|
||||
attack6: attackField("6"),
|
||||
attack7: attackField("7"),
|
||||
attack8: attackField("8")
|
||||
})
|
||||
|
||||
schema.perception = new fields.SchemaField({
|
||||
@ -145,6 +149,74 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async prepareMonsterRoll(rollType, rollKey, rollDice = undefined, tokenId = undefined) {
|
||||
let rollTarget
|
||||
switch (rollType) {
|
||||
case "monster-attack":
|
||||
case "monster-defense":
|
||||
case "monster-damage":
|
||||
rollTarget = foundry.utils.duplicate(this.attacks[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
break
|
||||
case "monster-skill":
|
||||
rollTarget = foundry.utils.duplicate(this.resists[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
break
|
||||
case "save":
|
||||
rollTarget = foundry.utils.duplicate(this.saves[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.rollDice = rollDice
|
||||
break
|
||||
case "weapon-damage-small":
|
||||
case "weapon-damage-medium":
|
||||
case "weapon-attack":
|
||||
case "weapon-defense":
|
||||
let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
let skill
|
||||
let skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.actor.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
||||
} else {
|
||||
skills = this.actor.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
||||
} else {
|
||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!weapon || !skill) {
|
||||
console.error("Weapon or skill not found", weapon, skill)
|
||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
rollTarget = skill
|
||||
rollTarget.weapon = weapon
|
||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.combat = foundry.utils.duplicate(this.combat)
|
||||
break
|
||||
default:
|
||||
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
||||
break
|
||||
}
|
||||
|
||||
// In all cases
|
||||
rollTarget.tokenId = tokenId
|
||||
console.log(rollTarget)
|
||||
await this.roll(rollType, rollTarget)
|
||||
}
|
||||
|
||||
async rollInitiative(combatId = undefined, combatantId = undefined) {
|
||||
const hasTarget = false
|
||||
|
||||
@ -164,7 +236,7 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
async rollProgressionDice(combatId, combatantId, rollProgressionCount) {
|
||||
async rollProgressionDice(combatId, combatantId) {
|
||||
|
||||
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
|
||||
const fieldRollMode = new foundry.data.fields.StringField({
|
||||
@ -175,7 +247,8 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
|
||||
let roll = new Roll("1D8")
|
||||
await roll.evaluate()
|
||||
let max = rollProgressionCount
|
||||
let combatant = game.combats.get(combatId)?.combatants?.get(combatantId)
|
||||
|
||||
let msg = await roll.toMessage({ flavor: `Progression Roll for ${this.parent.name}` } )
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
||||
@ -188,14 +261,19 @@ export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel
|
||||
hasAttack = true
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOKMonster", { isMonster: true, name: this.parent.name, weapon: attack.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
let token = combatant?.token
|
||||
this.prepareMonsterRoll("monster-attack", key, undefined, token?.id)
|
||||
if ( token?.object ) {
|
||||
token.object?.control({releaseOthers: true});
|
||||
return canvas.animatePan(token.object.center);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!hasAttack) {
|
||||
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKOMonster", { isMonster: true, name: this.parent.name, roll: roll.total })
|
||||
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: this.parent }) })
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
|
@ -8,7 +8,7 @@ export default class LethalFantasyShield extends foundry.abstract.TypeDataModel
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.defense = new fields.StringField({required: true, initial: "d4", choices: SYSTEM.SHIELD_DEFENSE_DICE})
|
||||
schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.hascover = new fields.BooleanField({ required: true, initial: false })
|
||||
schema.hascover = new fields.BooleanField({ required: true, initial: false })
|
||||
|
||||
schema.standing = new fields.SchemaField({
|
||||
min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
|
@ -9,33 +9,33 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
|
||||
schema.weaponClass = new fields.StringField({ required: true, initial: "shortblade", choices: SYSTEM.WEAPON_CLASS })
|
||||
|
||||
schema.damageType = new fields.SchemaField({
|
||||
|
||||
schema.damageType = new fields.SchemaField({
|
||||
typeP: new fields.BooleanField(),
|
||||
typeB: new fields.BooleanField(),
|
||||
typeS: new fields.BooleanField()
|
||||
})
|
||||
schema.damage = new fields.SchemaField({
|
||||
schema.damage = new fields.SchemaField({
|
||||
damageS: new fields.StringField({required: true, initial: ""}),
|
||||
damageM: new fields.StringField({required: true, initial: ""})
|
||||
})
|
||||
schema.applyStrengthDamageBonus = new fields.BooleanField({ required: true, initial: true })
|
||||
|
||||
|
||||
schema.hands = new fields.StringField({ required: true, initial: "1", choices: {"1": "1", "2": "2"} })
|
||||
schema.isAgile = new fields.BooleanField({ required: true, initial: false })
|
||||
|
||||
|
||||
schema.defenseMax = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.secondsToAttack = new fields.StringField({required: true, initial: ""})
|
||||
schema.combatProgressionDice = new fields.StringField({required: true, initial: "d4", choices: SYSTEM.COMBAT_PROGRESSION_DICE})
|
||||
|
||||
schema.speed = new fields.SchemaField({
|
||||
schema.speed = new fields.SchemaField({
|
||||
simpleAim: new fields.StringField({required: true, initial: ""}),
|
||||
carefulAim: new fields.StringField({required: true, initial: ""}),
|
||||
focusedAim: new fields.StringField({required: true, initial: ""})
|
||||
})
|
||||
|
||||
schema.defense = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.weaponRange = new fields.SchemaField({
|
||||
schema.weaponRange = new fields.SchemaField({
|
||||
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
@ -44,7 +44,7 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.bonuses = new fields.SchemaField({
|
||||
schema.bonuses = new fields.SchemaField({
|
||||
attackBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
damageBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
defenseBonus: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
|
@ -18,6 +18,51 @@ export default class LethalFantasyUtils {
|
||||
options.push({ name: "Reset Progression", condition: true, icon: '<i class="fas fa-rotate-right"></i>', callback: target => { game.combat.resetProgression(target.data('combatant-id')); } })
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static setHookListeners() {
|
||||
|
||||
Hooks.on('renderTokenHUD', async (hud, html, token) => {
|
||||
const lossHPButton = await renderTemplate('systems/fvtt-lethal-fantasy/templates/loss-hp-hud.hbs', {} )
|
||||
html.find('div.left').append(lossHPButton);
|
||||
html.find('img.lethal-hp-loss-hud').click((event) => {
|
||||
event.preventDefault();
|
||||
let hpMenu = html.find('.hp-loss-wrap')[0]
|
||||
if (hpMenu.classList.contains("hp-loss-hud-disabled")) {
|
||||
html.find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-active');
|
||||
html.find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-disabled');
|
||||
html.find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-active');
|
||||
html.find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-disabled');
|
||||
html.find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-active');
|
||||
html.find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-disabled');
|
||||
} else {
|
||||
html.find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||
html.find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||
html.find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||
html.find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||
html.find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||
html.find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
html.find('.loss-hp-hud-click').click((event) => {
|
||||
event.preventDefault();
|
||||
let hpLoss = event.currentTarget.dataset.hpValue;
|
||||
if (token) {
|
||||
let tokenFull = canvas.tokens.placeables.find( t => t.id === token._id);
|
||||
console.log(tokenFull, token)
|
||||
let actor = tokenFull.actor;
|
||||
actor.applyDamage(Number(hpLoss));
|
||||
html.find('.hp-loss-wrap')[0].classList.remove('hp-loss-hud-active');
|
||||
html.find('.hp-loss-wrap')[0].classList.add('hp-loss-hud-disabled');
|
||||
html.find('.hp-loss-wrap')[1].classList.remove('hp-loss-hud-active');
|
||||
html.find('.hp-loss-wrap')[1].classList.add('hp-loss-hud-disabled');
|
||||
html.find('.hp-loss-wrap')[2].classList.remove('hp-loss-hud-active');
|
||||
html.find('.hp-loss-wrap')[2].classList.add('hp-loss-hud-disabled');
|
||||
}
|
||||
})
|
||||
})
|
||||
}
|
||||
|
||||
/* -------------------------------------------- */
|
||||
static handleSocketEvent(msg = {}) {
|
||||
console.log(`handleSocketEvent !`, msg)
|
||||
let actor
|
||||
|
@ -1 +1 @@
|
||||
MANIFEST-000219
|
||||
MANIFEST-000281
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/21-17:09:30.765172 7f5dceffd6c0 Recovering log #217
|
||||
2025/04/21-17:09:30.774995 7f5dceffd6c0 Delete type=3 #215
|
||||
2025/04/21-17:09:30.775106 7f5dceffd6c0 Delete type=0 #217
|
||||
2025/04/21-17:40:19.481504 7f5dcd3ff6c0 Level-0 table #222: started
|
||||
2025/04/21-17:40:19.481549 7f5dcd3ff6c0 Level-0 table #222: 0 bytes OK
|
||||
2025/04/21-17:40:19.518709 7f5dcd3ff6c0 Delete type=0 #220
|
||||
2025/04/21-17:40:19.572101 7f5dcd3ff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
2025/04/21-17:40:19.634424 7f5dcd3ff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
2025/05/02-18:08:30.093606 7fc4edbfa6c0 Recovering log #279
|
||||
2025/05/02-18:08:30.104455 7fc4edbfa6c0 Delete type=3 #277
|
||||
2025/05/02-18:08:30.104565 7fc4edbfa6c0 Delete type=0 #279
|
||||
2025/05/02-18:21:55.109498 7fc4e73ff6c0 Level-0 table #284: started
|
||||
2025/05/02-18:21:55.109535 7fc4e73ff6c0 Level-0 table #284: 0 bytes OK
|
||||
2025/05/02-18:21:55.116187 7fc4e73ff6c0 Delete type=0 #282
|
||||
2025/05/02-18:21:55.129360 7fc4e73ff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
2025/05/02-18:21:55.129430 7fc4e73ff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/17-17:21:12.564483 7f5c837fe6c0 Recovering log #213
|
||||
2025/04/17-17:21:12.575284 7f5c837fe6c0 Delete type=3 #211
|
||||
2025/04/17-17:21:12.575342 7f5c837fe6c0 Delete type=0 #213
|
||||
2025/04/17-17:34:42.493086 7f5c81bff6c0 Level-0 table #218: started
|
||||
2025/04/17-17:34:42.493111 7f5c81bff6c0 Level-0 table #218: 0 bytes OK
|
||||
2025/04/17-17:34:42.499036 7f5c81bff6c0 Delete type=0 #216
|
||||
2025/04/17-17:34:42.518959 7f5c81bff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
2025/04/17-17:34:42.519032 7f5c81bff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
2025/04/28-21:05:33.969865 7fa7f49f96c0 Recovering log #275
|
||||
2025/04/28-21:05:33.982957 7fa7f49f96c0 Delete type=3 #273
|
||||
2025/04/28-21:05:33.983066 7fa7f49f96c0 Delete type=0 #275
|
||||
2025/04/29-00:08:44.421059 7fa7eebff6c0 Level-0 table #280: started
|
||||
2025/04/29-00:08:44.421086 7fa7eebff6c0 Level-0 table #280: 0 bytes OK
|
||||
2025/04/29-00:08:44.492658 7fa7eebff6c0 Delete type=0 #278
|
||||
2025/04/29-00:08:44.570180 7fa7eebff6c0 Manual compaction at level-0 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
2025/04/29-00:08:44.570235 7fa7eebff6c0 Manual compaction at level-1 from '!folders!ATr9wZhg5uTVTksM' @ 72057594037927935 : 1 .. '!items!znm6T1ef4qQI8BX7' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
@ -1 +1 @@
|
||||
MANIFEST-000218
|
||||
MANIFEST-000280
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/21-17:09:30.778463 7f5dcdffb6c0 Recovering log #216
|
||||
2025/04/21-17:09:30.789411 7f5dcdffb6c0 Delete type=3 #214
|
||||
2025/04/21-17:09:30.789468 7f5dcdffb6c0 Delete type=0 #216
|
||||
2025/04/21-17:40:19.406720 7f5dcd3ff6c0 Level-0 table #221: started
|
||||
2025/04/21-17:40:19.406774 7f5dcd3ff6c0 Level-0 table #221: 0 bytes OK
|
||||
2025/04/21-17:40:19.446347 7f5dcd3ff6c0 Delete type=0 #219
|
||||
2025/04/21-17:40:19.572073 7f5dcd3ff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/04/21-17:40:19.572119 7f5dcd3ff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/05/02-18:08:30.109165 7fc4ecbf86c0 Recovering log #278
|
||||
2025/05/02-18:08:30.121216 7fc4ecbf86c0 Delete type=3 #276
|
||||
2025/05/02-18:08:30.121310 7fc4ecbf86c0 Delete type=0 #278
|
||||
2025/05/02-18:21:55.122892 7fc4e73ff6c0 Level-0 table #283: started
|
||||
2025/05/02-18:21:55.122930 7fc4e73ff6c0 Level-0 table #283: 0 bytes OK
|
||||
2025/05/02-18:21:55.129027 7fc4e73ff6c0 Delete type=0 #281
|
||||
2025/05/02-18:21:55.129407 7fc4e73ff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/05/02-18:21:55.129496 7fc4e73ff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/17-17:21:12.578876 7f5c82ffd6c0 Recovering log #212
|
||||
2025/04/17-17:21:12.589060 7f5c82ffd6c0 Delete type=3 #210
|
||||
2025/04/17-17:21:12.589120 7f5c82ffd6c0 Delete type=0 #212
|
||||
2025/04/17-17:34:42.486913 7f5c81bff6c0 Level-0 table #217: started
|
||||
2025/04/17-17:34:42.486964 7f5c81bff6c0 Level-0 table #217: 0 bytes OK
|
||||
2025/04/17-17:34:42.492952 7f5c81bff6c0 Delete type=0 #215
|
||||
2025/04/17-17:34:42.518936 7f5c81bff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/04/17-17:34:42.519016 7f5c81bff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/04/28-21:05:33.988908 7fa7ef7fe6c0 Recovering log #274
|
||||
2025/04/28-21:05:34.005200 7fa7ef7fe6c0 Delete type=3 #272
|
||||
2025/04/28-21:05:34.005349 7fa7ef7fe6c0 Delete type=0 #274
|
||||
2025/04/29-00:08:44.365001 7fa7eebff6c0 Level-0 table #279: started
|
||||
2025/04/29-00:08:44.365047 7fa7eebff6c0 Level-0 table #279: 0 bytes OK
|
||||
2025/04/29-00:08:44.420965 7fa7eebff6c0 Delete type=0 #277
|
||||
2025/04/29-00:08:44.570160 7fa7eebff6c0 Manual compaction at level-0 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
2025/04/29-00:08:44.570222 7fa7eebff6c0 Manual compaction at level-1 from '!folders!yPWGvxHJbDNHVSnY' @ 72057594037927935 : 1 .. '!items!zjvGljrLk5SshC9D' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs-system/lf-gifts/MANIFEST-000280
Normal file
BIN
packs-system/lf-gifts/MANIFEST-000280
Normal file
Binary file not shown.
@ -1 +1 @@
|
||||
MANIFEST-000218
|
||||
MANIFEST-000280
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/21-17:09:30.749204 7f5dce7fc6c0 Recovering log #216
|
||||
2025/04/21-17:09:30.759893 7f5dce7fc6c0 Delete type=3 #214
|
||||
2025/04/21-17:09:30.760044 7f5dce7fc6c0 Delete type=0 #216
|
||||
2025/04/21-17:40:19.292988 7f5dcd3ff6c0 Level-0 table #221: started
|
||||
2025/04/21-17:40:19.293026 7f5dcd3ff6c0 Level-0 table #221: 0 bytes OK
|
||||
2025/04/21-17:40:19.329102 7f5dcd3ff6c0 Delete type=0 #219
|
||||
2025/04/21-17:40:19.406586 7f5dcd3ff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/04/21-17:40:19.406620 7f5dcd3ff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/05/02-18:08:30.076028 7fc4edbfa6c0 Recovering log #278
|
||||
2025/05/02-18:08:30.087953 7fc4edbfa6c0 Delete type=3 #276
|
||||
2025/05/02-18:08:30.088039 7fc4edbfa6c0 Delete type=0 #278
|
||||
2025/05/02-18:21:55.116367 7fc4e73ff6c0 Level-0 table #283: started
|
||||
2025/05/02-18:21:55.116408 7fc4e73ff6c0 Level-0 table #283: 0 bytes OK
|
||||
2025/05/02-18:21:55.122719 7fc4e73ff6c0 Delete type=0 #281
|
||||
2025/05/02-18:21:55.129386 7fc4e73ff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/05/02-18:21:55.129477 7fc4e73ff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/17-17:21:12.549824 7f5c827fc6c0 Recovering log #212
|
||||
2025/04/17-17:21:12.560061 7f5c827fc6c0 Delete type=3 #210
|
||||
2025/04/17-17:21:12.560203 7f5c827fc6c0 Delete type=0 #212
|
||||
2025/04/17-17:34:42.505447 7f5c81bff6c0 Level-0 table #217: started
|
||||
2025/04/17-17:34:42.505471 7f5c81bff6c0 Level-0 table #217: 0 bytes OK
|
||||
2025/04/17-17:34:42.518767 7f5c81bff6c0 Delete type=0 #215
|
||||
2025/04/17-17:34:42.518998 7f5c81bff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/04/17-17:34:42.519066 7f5c81bff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/04/28-21:05:33.953840 7fa7effff6c0 Recovering log #274
|
||||
2025/04/28-21:05:33.964089 7fa7effff6c0 Delete type=3 #272
|
||||
2025/04/28-21:05:33.964167 7fa7effff6c0 Delete type=0 #274
|
||||
2025/04/29-00:08:44.318603 7fa7eebff6c0 Level-0 table #279: started
|
||||
2025/04/29-00:08:44.318649 7fa7eebff6c0 Level-0 table #279: 0 bytes OK
|
||||
2025/04/29-00:08:44.364829 7fa7eebff6c0 Delete type=0 #277
|
||||
2025/04/29-00:08:44.570130 7fa7eebff6c0 Manual compaction at level-0 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
2025/04/29-00:08:44.570209 7fa7eebff6c0 Manual compaction at level-1 from '!folders!7j8H7DbmBb9Uza2X' @ 72057594037927935 : 1 .. '!items!zt8s7564ep1La4XQ' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs-system/lf-skills/MANIFEST-000280
Normal file
BIN
packs-system/lf-skills/MANIFEST-000280
Normal file
Binary file not shown.
@ -1 +1 @@
|
||||
MANIFEST-000218
|
||||
MANIFEST-000280
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/21-17:09:30.792733 7f5dcf7fe6c0 Recovering log #216
|
||||
2025/04/21-17:09:30.802787 7f5dcf7fe6c0 Delete type=3 #214
|
||||
2025/04/21-17:09:30.802873 7f5dcf7fe6c0 Delete type=0 #216
|
||||
2025/04/21-17:40:19.329256 7f5dcd3ff6c0 Level-0 table #221: started
|
||||
2025/04/21-17:40:19.329290 7f5dcd3ff6c0 Level-0 table #221: 0 bytes OK
|
||||
2025/04/21-17:40:19.360850 7f5dcd3ff6c0 Delete type=0 #219
|
||||
2025/04/21-17:40:19.406600 7f5dcd3ff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/04/21-17:40:19.406634 7f5dcd3ff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/05/02-18:08:30.126416 7fc4e7fff6c0 Recovering log #278
|
||||
2025/05/02-18:08:30.137455 7fc4e7fff6c0 Delete type=3 #276
|
||||
2025/05/02-18:08:30.137553 7fc4e7fff6c0 Delete type=0 #278
|
||||
2025/05/02-18:21:55.102804 7fc4e73ff6c0 Level-0 table #283: started
|
||||
2025/05/02-18:21:55.102870 7fc4e73ff6c0 Level-0 table #283: 0 bytes OK
|
||||
2025/05/02-18:21:55.109338 7fc4e73ff6c0 Delete type=0 #281
|
||||
2025/05/02-18:21:55.129316 7fc4e73ff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/05/02-18:21:55.129455 7fc4e73ff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
@ -1,8 +1,8 @@
|
||||
2025/04/17-17:21:12.592168 7f5c83fff6c0 Recovering log #212
|
||||
2025/04/17-17:21:12.602692 7f5c83fff6c0 Delete type=3 #210
|
||||
2025/04/17-17:21:12.602743 7f5c83fff6c0 Delete type=0 #212
|
||||
2025/04/17-17:34:42.499156 7f5c81bff6c0 Level-0 table #217: started
|
||||
2025/04/17-17:34:42.499188 7f5c81bff6c0 Level-0 table #217: 0 bytes OK
|
||||
2025/04/17-17:34:42.505329 7f5c81bff6c0 Delete type=0 #215
|
||||
2025/04/17-17:34:42.518977 7f5c81bff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/04/17-17:34:42.519047 7f5c81bff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/04/28-21:05:34.008354 7fa7f51fa6c0 Recovering log #274
|
||||
2025/04/28-21:05:34.023701 7fa7f51fa6c0 Delete type=3 #272
|
||||
2025/04/28-21:05:34.023772 7fa7f51fa6c0 Delete type=0 #274
|
||||
2025/04/29-00:08:44.492763 7fa7eebff6c0 Level-0 table #279: started
|
||||
2025/04/29-00:08:44.492793 7fa7eebff6c0 Level-0 table #279: 0 bytes OK
|
||||
2025/04/29-00:08:44.569850 7fa7eebff6c0 Delete type=0 #277
|
||||
2025/04/29-00:08:44.570197 7fa7eebff6c0 Manual compaction at level-0 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
2025/04/29-00:08:44.570247 7fa7eebff6c0 Manual compaction at level-1 from '!folders!mnO9OzE7BEE2KDfh' @ 72057594037927935 : 1 .. '!items!zkK6ixtCsCw3RH9X' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
@ -1,21 +0,0 @@
|
||||
#lethalfantasy-application-manager {
|
||||
display: flex;
|
||||
|
||||
font-family: var(--font-primary);
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
color: var(--color-dark-1);
|
||||
background-image: var(--background-image-base);
|
||||
background-repeat: no-repeat;
|
||||
background-size: 100% 100%;
|
||||
|
||||
.lethalfantasy-table {
|
||||
margin: 1rem;
|
||||
background: none;
|
||||
padding: 0;
|
||||
margin: 0;
|
||||
text-align: center;
|
||||
.player {
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
}
|
||||
}
|
||||
}
|
@ -10,7 +10,7 @@
|
||||
@import "weapon.less";
|
||||
@import "armor.less";
|
||||
@import "spell.less";
|
||||
@import "vulnerability.less";
|
||||
@import "vulnerability.less";
|
||||
@import "chat.less";
|
||||
@import "equipment.less";
|
||||
@import "shield.less";
|
||||
@ -18,4 +18,4 @@
|
||||
}
|
||||
|
||||
@import "roll.less";
|
||||
@import "application-manager.less";
|
||||
@import "hud.less";
|
||||
|
43
styles/hud.less
Normal file
43
styles/hud.less
Normal file
@ -0,0 +1,43 @@
|
||||
#token-hud .hp-loss-wrap {
|
||||
position: absolute;
|
||||
left: 75px;
|
||||
display: none;
|
||||
top: 50%;
|
||||
width: 48px;
|
||||
text-align: start;
|
||||
overflow-y: auto;
|
||||
}
|
||||
|
||||
#token-hud .hp-loss-wrap-col1 {
|
||||
transform: translate(-200%, -50%);
|
||||
}
|
||||
|
||||
#token-hud .hp-loss-wrap-col2 {
|
||||
transform: translate(-300%, -50%);
|
||||
}
|
||||
|
||||
#token-hud .hp-loss-wrap-col3 {
|
||||
transform: translate(-400%, -50%);
|
||||
}
|
||||
|
||||
#token-hud .hp-loss-hud-active {
|
||||
display: block;
|
||||
}
|
||||
|
||||
#token-hud .hp-loss-hud-disabled {
|
||||
display: none;
|
||||
}
|
||||
|
||||
#token-hud .hud-loss-hp-button-select {
|
||||
max-width: 40px;
|
||||
background-image: var(--background-image-base);
|
||||
padding-top: 0;
|
||||
padding-bottom: 0;
|
||||
width: max-content;
|
||||
margin: 0;
|
||||
}
|
||||
|
||||
#token-hud .hp-loss-wrap .hud-loss-hp-button-select {
|
||||
padding-left: 8px;
|
||||
font-size: 0.7rem;
|
||||
}
|
@ -13,6 +13,19 @@
|
||||
fieldset {
|
||||
padding: 4px;
|
||||
}
|
||||
.goto-token-button {
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
align-content: center;
|
||||
margin-left: 0.5rem;
|
||||
max-width: 8rem;
|
||||
background-color: var(--color-dark-6);
|
||||
color: var(--color-dark-2);
|
||||
border: none;
|
||||
border-radius: 4px;
|
||||
padding: 0.5rem;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
.lethalfantasy-range-defense-dialog {
|
||||
@ -24,7 +37,7 @@
|
||||
select {
|
||||
margin-left: 0.5rem;
|
||||
min-width: 10rem;
|
||||
max-width: 10rem;
|
||||
max-width: 10rem;
|
||||
}
|
||||
.field-section {
|
||||
display: flex;
|
||||
@ -34,13 +47,13 @@
|
||||
.field-name {
|
||||
width:4rem;
|
||||
min-width: 4rem;
|
||||
max-width: 4rem;
|
||||
max-width: 4rem;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
.dialog-form {
|
||||
.form-footer {
|
||||
.form-footer {
|
||||
button {
|
||||
min-width: 14rem;
|
||||
min-height: 3.2rem;
|
||||
|
@ -1,7 +1,7 @@
|
||||
<div class="lethalfantasy-combat-action-dialog">
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize "LETHALFANTASY.Label.combatAction"}}</legend>
|
||||
<legend>{{localize "LETHALFANTASY.Label.combatAction"}} for {{actorName}}</legend>
|
||||
|
||||
{{#if currentAction}}
|
||||
<label>{{localize "LETHALFANTASY.Label.currentAction"}} : {{currentAction.name}}</label>
|
||||
|
29
templates/loss-hp-hud.hbs
Normal file
29
templates/loss-hp-hud.hbs
Normal file
@ -0,0 +1,29 @@
|
||||
<div class="control-icon" data-action="lethal-loss-hp-hud">
|
||||
<img class="lethal-hp-loss-hud" src="systems/fvtt-lethal-fantasy/assets/icons/broken-heart.svg"
|
||||
width="36" height="36" title="Open token journal" />
|
||||
|
||||
<div class="hp-loss-wrap hp-loss-wrap-col1 hp-loss-hud-disabled">
|
||||
{{#for -10 0 1}}
|
||||
<button class="hud-loss-hp-button-select loss-hp-hud-click " data-hp-value="{{this}}" >
|
||||
<span class="">{{this}}</span>
|
||||
</button>
|
||||
{{/for}}
|
||||
</div>
|
||||
|
||||
<div class="hp-loss-wrap hp-loss-wrap-col2 hp-loss-hud-disabled">
|
||||
{{#for -20 -10 1}}
|
||||
<button class="hud-loss-hp-button-select loss-hp-hud-click " data-hp-value="{{this}}" >
|
||||
<span class="">{{this}}</span>
|
||||
</button>
|
||||
{{/for}}
|
||||
</div>
|
||||
|
||||
<div class="hp-loss-wrap hp-loss-wrap-col3 hp-loss-hud-disabled">
|
||||
{{#for -30 -20 1}}
|
||||
<button class="hud-loss-hp-button-select loss-hp-hud-click " data-hp-value="{{this}}" >
|
||||
<span class="">{{this}}</span>
|
||||
</button>
|
||||
{{/for}}
|
||||
</div>
|
||||
|
||||
</div>
|
@ -1,13 +1,19 @@
|
||||
<div class="lethalfantasy-roll-dialog">
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}</legend>
|
||||
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}} - {{actorName}}</legend>
|
||||
|
||||
{{#if rollTarget.tokenId}}
|
||||
<div class="dialog-save">
|
||||
<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize "LETHALFANTASY.Label.gotoToken"}} </a>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (match rollType "attack")}}
|
||||
<div class="dialog-save">Attack roll !</div>
|
||||
<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<div class="dialog-save">Defense roll !</div>
|
||||
<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasModifier}}
|
||||
@ -19,7 +25,7 @@
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (match rollType "attack")}}
|
||||
@ -29,16 +35,16 @@
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<div class="dialog-save">Add Granted Defense Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" >
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" >
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (match rollType "damage")}}
|
||||
<div class="dialog-save">Add Granted Damage Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" >
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" >
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollTarget.staticModifier}}
|
||||
{{#if rollTarget.staticModifier}}
|
||||
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
|
||||
{{/if}}
|
||||
|
||||
@ -87,4 +93,6 @@
|
||||
{{selectOptions rollModes selected=visibility}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
|
||||
|
||||
</div>
|
Reference in New Issue
Block a user