Initial import with skill sheet worning
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@ -2,19 +2,11 @@ import * as CHARACTER from "./character.mjs"
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import * as WEAPON from "./weapon.mjs"
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import * as ARMOR from "./armor.mjs"
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import * as SPELL from "./spell.mjs"
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import * as SKILL from "./skill.mjs"
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export const SYSTEM_ID = "tenebris"
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export const SYSTEM_ID = "fvtt-lethal-fantasy"
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export const DEV_MODE = false
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export const RESOURCE_VALUE = Object.freeze({
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ZERO: "0",
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D4: "d4",
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D6: "d6",
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D8: "d8",
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D10: "d10",
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D12: "d12",
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})
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export const DICE_VALUE = Object.freeze({
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D4: "d4",
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D6: "d6",
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@ -32,55 +24,50 @@ export const ROLL_TYPE = Object.freeze({
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ATTACK: "attack",
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})
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export const MINOR_PATH = Object.freeze({
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epee: {
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onze: "rob",
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neuf: {
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main: "per",
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plume: "vol",
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livre: "int",
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},
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export const MONEY = {
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tinbit: {
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id: "tinbit",
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abbrev: "tb",
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label: "LETHALFANTASY.Money.Tinbits",
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valuetb: 1
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},
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main: {
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onze: "dex",
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neuf: {
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chene: "rob",
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plume: "vol",
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livre: "int",
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},
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copper: {
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id: "copper",
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abbrev: "cp",
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label: "LETHALFANTASY.Money.Coppers",
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valuetb: 10
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},
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plume: {
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onze: "int",
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neuf: {
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chene: "rob",
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main: "per",
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epee: "dex",
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},
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silver: {
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id: "silver",
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abbrev: "sp",
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label: "LETHALFANTASY.Money.Silvers",
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valuetb: 100
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},
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chene: {
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onze: "per",
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neuf: {
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plume: "vol",
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livre: "int",
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epee: "dex",
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},
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gold: {
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id: "gold",
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abbrev: "gp",
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label: "LETHALFANTASY.Money.Golds",
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valuetb: 1000
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},
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livre: {
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onze: "vol",
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neuf: {
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chene: "rob",
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main: "per",
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epee: "dex",
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},
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},
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})
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platinum: {
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id: "platinum",
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abbrev: "pp",
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label: "LETHALFANTASY.Money.Platinums",
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valuetb: 10000
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}
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}
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export const ASCII = `
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██████ ████████ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████████ ███████ ███ ██ ███████ ██████ ██████ ██ ███████
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██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ████ ██ ██ ██ ██ ██ ██ ██ ██
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██ ██ ███████ ██ ██ ██ ███████ ██ ██ ██ █████ ██ ██ ██ █████ ██████ ██████ ██ ███████
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██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██ ██
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██████ ██ ██ ██ ██████ ███████ ██ ██ ██████ ██ ███████ ██ ████ ███████ ██████ ██ ██ ██ ███████ `
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······················································································································
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: :
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:@@@ @@@@@@@@ @@@@@@@ @@@ @@@ @@@@@@ @@@ @@@@@@@@ @@@@@@ @@@ @@@ @@@@@@@ @@@@@@ @@@@@@ @@@ @@@ :
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:@@! @@! @!! @@! @@@ @@! @@@ @@! @@! @@! @@@ @@!@!@@@ @!! @@! @@@ !@@ @@! !@@ :
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:@!! @!!!:! @!! @!@!@!@! @!@!@!@! @!! @!!!:! @!@!@!@! @!@@!!@! @!! @!@!@!@! !@@!! !@!@! :
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:!!: !!: !!: !!: !!! !!: !!! !!: !!: !!: !!! !!: !!! !!: !!: !!! !:! !!: :
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:: ::.: : : :: :: : : : : : : : : ::.: : : : : : :: : : : : : ::.: : .: :
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: :
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······················································································································
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`
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/**
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* Include all constant definitions within the SYSTEM global export
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@ -90,13 +77,14 @@ export const SYSTEM = {
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id: SYSTEM_ID,
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CHARACTERISTICS: CHARACTER.CHARACTERISTICS,
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RESOURCES: CHARACTER.RESOURCES,
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RESOURCE_VALUE,
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SAVES: CHARACTER.SAVES,
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SKILL_CATEGORY: SKILL.CATEGORY,
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WEAPON_CATEGORY: WEAPON.CATEGORY,
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WEAPON_DAMAGE: WEAPON.DAMAGE,
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ARMOR_CATEGORY: ARMOR.CATEGORY,
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SPELL_RANGE: SPELL.RANGE,
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MONEY,
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ASCII,
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MINOR_PATH,
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ROLL_TYPE,
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DEV_MODE,
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}
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