91 lines
2.9 KiB
JavaScript

import * as CHARACTER from "./character.mjs"
import * as WEAPON from "./weapon.mjs"
import * as ARMOR from "./armor.mjs"
import * as SPELL from "./spell.mjs"
import * as SKILL from "./skill.mjs"
export const SYSTEM_ID = "fvtt-lethal-fantasy"
export const DEV_MODE = false
export const DICE_VALUE = Object.freeze({
D4: "d4",
D6: "d6",
D8: "d8",
D10: "d10",
D12: "d12",
})
export const DICE_VALUES = ["0", "d4", "d6", "d8", "d10", "d12"]
export const ROLL_TYPE = Object.freeze({
SAVE: "save",
RESOURCE: "resource",
DAMAGE: "damage",
ATTACK: "attack",
})
export const MONEY = {
tinbit: {
id: "tinbit",
abbrev: "tb",
label: "LETHALFANTASY.Money.Tinbits",
valuetb: 1
},
copper: {
id: "copper",
abbrev: "cp",
label: "LETHALFANTASY.Money.Coppers",
valuetb: 10
},
silver: {
id: "silver",
abbrev: "sp",
label: "LETHALFANTASY.Money.Silvers",
valuetb: 100
},
gold: {
id: "gold",
abbrev: "gp",
label: "LETHALFANTASY.Money.Golds",
valuetb: 1000
},
platinum: {
id: "platinum",
abbrev: "pp",
label: "LETHALFANTASY.Money.Platinums",
valuetb: 10000
}
}
export const ASCII = `
······················································································································
: :
:@@@ @@@@@@@@ @@@@@@@ @@@ @@@ @@@@@@ @@@ @@@@@@@@ @@@@@@ @@@ @@@ @@@@@@@ @@@@@@ @@@@@@ @@@ @@@ :
:@@! @@! @!! @@! @@@ @@! @@@ @@! @@! @@! @@@ @@!@!@@@ @!! @@! @@@ !@@ @@! !@@ :
:@!! @!!!:! @!! @!@!@!@! @!@!@!@! @!! @!!!:! @!@!@!@! @!@@!!@! @!! @!@!@!@! !@@!! !@!@! :
:!!: !!: !!: !!: !!! !!: !!! !!: !!: !!: !!! !!: !!! !!: !!: !!! !:! !!: :
:: ::.: : : :: :: : : : : : : : : ::.: : : : : : :: : : : : : ::.: : .: :
: :
······················································································································
`
/**
* Include all constant definitions within the SYSTEM global export
* @type {Object}
*/
export const SYSTEM = {
id: SYSTEM_ID,
CHARACTERISTICS: CHARACTER.CHARACTERISTICS,
RESOURCES: CHARACTER.RESOURCES,
SAVES: CHARACTER.SAVES,
SKILL_CATEGORY: SKILL.CATEGORY,
WEAPON_CATEGORY: WEAPON.CATEGORY,
WEAPON_DAMAGE: WEAPON.DAMAGE,
ARMOR_CATEGORY: ARMOR.CATEGORY,
SPELL_RANGE: SPELL.RANGE,
MONEY,
ASCII,
ROLL_TYPE,
DEV_MODE,
}