Initial import

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2024-11-21 23:59:44 +01:00
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export { default as LethalFantasyCharacter } from "./character.mjs"
export { default as LethalFantasyOpponent } from "./opponent.mjs"
export { default as LethalFantasyPath } from "./path.mjs"
export { default as LethalFantasyTalent } from "./talent.mjs"
export { default as LethalFantasyArmor } from "./armor.mjs"
export { default as LethalFantasyWeapon } from "./weapon.mjs"
export { default as LethalFantasySpell } from "./spell.mjs"
export { default as LethalFantasyAttack } from "./attack.mjs"

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module/models/armor.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
import { CATEGORY } from "../config/armor.mjs"
export default class LethalFantasyArmor extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.categorie = new fields.StringField({ required: true, initial: "sommaire", choices: SYSTEM.ARMOR_CATEGORY })
schema.valeur = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.malus = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["TENEBRIS.Armor"]
get armorCategory() {
return game.i18n.localize(CATEGORY[this.categorie].label)
}
get details() {
return game.i18n.format("TENEBRIS.Armor.details", {
valeur: this.valeur,
malus: this.malus,
})
}
}

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module/models/attack.mjs Normal file
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export default class LethalFantasy extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.degats = new fields.StringField({ required: false, nullable: true, blank: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["TENEBRIS.Attack"]
get toolTip() {
return this.description || ""
}
}

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module/models/character.mjs Normal file
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import { ROLL_TYPE, SYSTEM } from "../config/system.mjs"
import LethalFantasyRoll from "../documents/roll.mjs"
import LethalFantasyUtils from "../utils.mjs"
export default class LethalFantasyCharacter extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.langues = new fields.HTMLField({ required: true, textSearch: true })
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
schema.biens = new fields.HTMLField({ required: true, textSearch: true })
// Caractéristiques
const characteristicField = (label) => {
const schema = {
valeur: new fields.NumberField({ ...requiredInteger, initial: 10, min: 0 }),
progression: new fields.SchemaField({
experience: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
progres: new fields.BooleanField(),
}),
}
return new fields.SchemaField(schema, { label })
}
schema.caracteristiques = new fields.SchemaField(
Object.values(SYSTEM.CHARACTERISTICS).reduce((obj, characteristic) => {
obj[characteristic.id] = characteristicField(characteristic.label)
return obj
}, {}),
)
// Ressources
const resourceField = (label) => {
const schema = {
valeur: new fields.StringField({
required: true,
nullable: false,
initial: SYSTEM.RESOURCE_VALUE.ZERO,
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
blank: true,
}),
max: new fields.StringField({
required: true,
nullable: false,
initial: SYSTEM.RESOURCE_VALUE.ZERO,
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
blank: true,
}),
experience: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
}
return new fields.SchemaField(schema, { label })
}
schema.ressources = new fields.SchemaField(
Object.values(SYSTEM.RESOURCES).reduce((obj, resource) => {
obj[resource.id] = resourceField(resource.label)
return obj
}, {}),
)
schema.commanditaire = new fields.StringField({})
schema.dv = new fields.StringField({
required: true,
nullable: false,
initial: SYSTEM.RESOURCE_VALUE.ZERO,
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
})
schema.pv = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.dmax = new fields.SchemaField({
valeur: new fields.StringField({
required: true,
nullable: false,
initial: SYSTEM.RESOURCE_VALUE.ZERO,
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
}),
experience: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.voies = new fields.SchemaField({
majeure: new fields.SchemaField({
id: new fields.DocumentIdField(),
key: new fields.StringField({ required: true }),
nom: new fields.StringField({ required: true }),
}),
mineure: new fields.SchemaField({
id: new fields.DocumentIdField(),
key: new fields.StringField({ required: true }),
nom: new fields.StringField({ required: true }),
}),
})
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["TENEBRIS.Character"]
get hasVoieMajeure() {
return !!this.voies.majeure.id
}
get hasVoieMineure() {
return !!this.voies.mineure.id
}
/**
* Rolls a dice for a character.
* @param {("save"|"resource|damage")} rollType The type of the roll.
* @param {number} rollTarget The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
*/
async roll(rollType, rollTarget, rollAdvantage = "=") {
let rollValue
let opponentTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollValue = this.caracteristiques[rollTarget].valeur
opponentTarget = game.user.targets.first()
break
case ROLL_TYPE.RESOURCE:
rollValue = this.ressources[rollTarget].valeur
break
case ROLL_TYPE.DAMAGE:
rollValue = this.parent.items.get(rollTarget).system.degats
opponentTarget = game.user.targets.first()
break
default:
// Handle other cases or do nothing
break
}
await this._roll(rollType, rollTarget, rollValue, opponentTarget, rollAdvantage)
}
/**
* Rolls a dice for a character.
* @param {("save"|"resource|damage")} rollType The type of the roll.
* @param {number} rollTarget The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
* @param {number} rollValue The value of the roll. If the roll is a damage roll, this is the dice to roll.
* @param {Token} opponentTarget The target of the roll : used for save rolls to get the oppponent's malus.
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
*/
async _roll(rollType, rollTarget, rollValue, opponentTarget = undefined, rollAdvantage = "=") {
const hasTarget = opponentTarget !== undefined
let roll = await LethalFantasyRoll.prompt({
rollType,
rollTarget,
rollValue,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
hasTarget,
target: opponentTarget,
rollAdvantage,
})
if (!roll) return null
// Perte de ressouces
if (rollType === ROLL_TYPE.RESOURCE && roll.resultType === "failure") {
const value = this.ressources[rollTarget].valeur
const newValue = LethalFantasyUtils.findLowerDice(value)
await this.parent.update({ [`system.ressources.${rollTarget}.valeur`]: newValue })
}
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
}

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import LethalFantasyRoll from "../documents/roll.mjs"
import { ROLL_TYPE } from "../config/system.mjs"
export default class LethalFantasyOpponent extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.dv = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.pv = new fields.SchemaField({
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.armure = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.malus = new fields.NumberField({ ...requiredInteger, initial: 0, max: 0 })
schema.actions = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.description = new fields.HTMLField({ required: true, textSearch: true })
// Attaques : embedded items of type Attack
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["TENEBRIS.Opponent"]
/**
* Rolls a dice attack for an opponent.
* @param {number} rollValue The dice to roll.
* @param {number} rollTarget The name of the attack
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
*/
async roll(rollValue, rollTarget) {
let roll = await LethalFantasyRoll.prompt({
rollType: ROLL_TYPE.ATTACK,
rollValue,
rollTarget,
actorId: this.parent.id,
actorName: this.parent.name,
actorImage: this.parent.img,
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
get toolTip() {
return this.description || ""
}
}

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module/models/path.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class LethalFantasyPath extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
schema.key = new fields.StringField({ required: true, nullable: false, initial: "" })
// Caractéristiques
const characteristicField = (label) => {
const schema = {
valeur: new fields.NumberField({
required: true,
nullable: false,
integer: true,
initial: 10,
min: 0,
}),
}
return new fields.SchemaField(schema, { label })
}
schema.caracteristiques = new fields.SchemaField(
Object.values(SYSTEM.CHARACTERISTICS).reduce((obj, characteristic) => {
obj[characteristic.id] = characteristicField(characteristic.label)
return obj
}, {}),
)
// Ressources
const resourceField = (label) => {
const schema = {
valeur: new fields.StringField({
required: true,
initial: SYSTEM.RESOURCE_VALUE.ZERO,
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
}),
}
return new fields.SchemaField(schema, { label })
}
schema.ressources = new fields.SchemaField(
Object.values(SYSTEM.RESOURCES).reduce((obj, resource) => {
obj[resource.id] = resourceField(resource.label)
return obj
}, {}),
)
schema.dv = new fields.StringField({
required: true,
initial: SYSTEM.RESOURCE_VALUE.ZERO,
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
})
schema.dmax = new fields.StringField({
required: true,
initial: SYSTEM.RESOURCE_VALUE.ZERO,
choices: Object.fromEntries(Object.entries(SYSTEM.RESOURCE_VALUE).map(([key, value]) => [value, { label: `${value}` }])),
})
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.biens = new fields.HTMLField({ required: true, textSearch: true })
schema.langues = new fields.HTMLField({ required: true, textSearch: true })
schema.talents = new fields.ArrayField(new fields.DocumentUUIDField())
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["TENEBRIS.Path"]
async getAllTalents() {
const talents = []
this.talents.forEach(async (element) => {
const talent = await fromUuid(element)
if (talent) talents.push(talent)
})
return talents
}
}

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module/models/spell.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({
required: false,
blank: true,
initial: "",
textSearch: true,
})
schema.preparation = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
schema.cible = new fields.StringField({ required: true })
schema.portee = new fields.StringField({ required: true, initial: "contact", choices: SYSTEM.SPELL_RANGE })
schema.duree = new fields.StringField({ required: true })
schema.consequenceA = new fields.StringField({ required: true })
schema.consequenceB = new fields.StringField({ required: true })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["TENEBRIS.Spell"]
}

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module/models/talent.mjs Normal file
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export default class LethalFantasyTalent extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const requiredInteger = { required: true, nullable: false, integer: true }
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.appris = new fields.BooleanField()
schema.progression = new fields.BooleanField()
schema.niveau = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 3 })
schema.path = new fields.DocumentUUIDField()
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["TENEBRIS.Talent"]
get canProgress() {
return this.progression
}
get isLearned() {
return this.appris
}
get improvedDescription() {
return this.description.replace(/#niveau\b/g, this.niveau)
}
get details() {
if (this.progression)
return game.i18n.format("TENEBRIS.Talent.details", {
niveau: this.niveau,
})
return ""
}
async getPathName() {
const path = await fromUuid(this.path)
return path ? path.name : ""
}
}

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module/models/weapon.mjs Normal file
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import { SYSTEM } from "../config/system.mjs"
import { CATEGORY } from "../config/weapon.mjs"
export default class LethalFantasyWeapon extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.categorie = new fields.StringField({ required: true, initial: "mains", choices: SYSTEM.WEAPON_CATEGORY })
schema.degats = new fields.StringField({
required: true,
initial: SYSTEM.WEAPON_DAMAGE.UN,
choices: Object.fromEntries(Object.entries(SYSTEM.WEAPON_DAMAGE).map(([key, value]) => [value, { label: `${value}` }])),
})
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["TENEBRIS.Weapon"]
get weaponCategory() {
return game.i18n.localize(CATEGORY[this.categorie].label)
}
}