Add monsetr sheet
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@ -1,55 +1,63 @@
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<div class="lethalfantasy-roll-dialog">
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<fieldSet class="">
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<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}</legend>
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{{#if hasModifier}}
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<div class="dialog-save">{{upperCase rollName}} : {{baseFormula}} + {{baseValue}}</div>
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{{else}}
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<div class="dialog-save">{{upperCase rollName}} : {{baseFormula}}</div>
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{{/if}}
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{{#if rollTarget.weapon}}
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div>
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
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{{/if}}
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</fieldSet>
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{{#if hasFavor}}
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<fieldSet class="dialog-favor">
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<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
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<select name="favor" class="favor-choice" data-tooltip-direction="UP">
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{{selectOptions choiceFavor selected=favor}}
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</select>
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</fieldSet>
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<fieldSet class="">
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<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}</legend>
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{{#if (match rollType "attack")}}
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<div class="dialog-save">Attack roll !</div>
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{{/if}}
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{{#if (match rollType "defense")}}
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<div class="dialog-save">Attack roll !</div>
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{{/if}}
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{{#if hasModifier}}
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<fieldSet class="dialog-modifier">
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<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
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<select name="modifier" data-tooltip-direction="UP">
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{{selectOptions choiceModifier selected=modifier}}
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</select>
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{{#if (eq rollType "save")}}
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{{#if rollTarget.magicUser}}
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<div>
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<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
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<input type="checkbox" name="saveSpell" value="saveSpell">
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</div>
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{{/if}}
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{{/if}}
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</fieldSet>
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<div class="dialog-save">{{upperCase rollName}} : {{baseFormula}} + {{baseValue}}</div>
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{{else}}
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<div class="dialog-save">{{upperCase rollName}} : {{baseFormula}}</div>
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{{/if}}
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{{#if hasChangeDice}}
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<fieldSet class="dialog-modifier">
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<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
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<select name="changeDice" data-tooltip-direction="UP">
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{{selectOptions choiceDice selected=changeDice}}
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</select>
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</fieldSet>
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{{#if rollTarget.weapon}}
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div>
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
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{{/if}}
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</fieldSet>
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{{#if hasFavor}}
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<fieldSet class="dialog-favor">
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<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
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<select name="favor" class="favor-choice" data-tooltip-direction="UP">
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{{selectOptions choiceFavor selected=favor}}
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</select>
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</fieldSet>
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{{/if}}
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{{#if hasModifier}}
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<fieldSet class="dialog-modifier">
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<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
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<select name="modifier" data-tooltip-direction="UP">
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{{selectOptions choiceModifier selected=modifier}}
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</select>
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{{#if (eq rollType "save")}}
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{{#if rollTarget.magicUser}}
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<div>
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<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
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<input type="checkbox" name="saveSpell" value="saveSpell">
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</div>
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{{/if}}
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{{/if}}
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</fieldSet>
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{{/if}}
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{{#if hasChangeDice}}
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<fieldSet class="dialog-modifier">
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<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
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<select name="changeDice" data-tooltip-direction="UP">
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{{selectOptions choiceDice selected=changeDice}}
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</select>
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</fieldSet>
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{{/if}}
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<fieldSet>
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<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
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