Add monsetr sheet
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assets/ui/lethal_fatansy_main_picture.webp
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BIN
assets/ui/lethal_fatansy_main_picture.webp
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After Width: | Height: | Size: 353 KiB |
@ -606,7 +606,7 @@ i.lethalfantasy {
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.lethalfantasy .tab.character-miracles prose-mirror.active {
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min-height: 150px;
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}
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.lethalfantasy .opponent-content {
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.lethalfantasy .monster-content {
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font-family: var(--font-primary);
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font-size: calc(var(--font-size-standard) * 1);
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color: var(--color-dark-1);
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@ -615,20 +615,20 @@ i.lethalfantasy {
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background-size: 100% 100%;
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overflow: scroll;
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}
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.lethalfantasy .opponent-content input:disabled,
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.lethalfantasy .opponent-content select:disabled {
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.lethalfantasy .monster-content input:disabled,
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.lethalfantasy .monster-content select:disabled {
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background-color: rgba(0, 0, 0, 0.2);
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border-color: transparent;
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color: var(--color-dark-3);
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}
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.lethalfantasy .opponent-content input,
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.lethalfantasy .opponent-content select {
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.lethalfantasy .monster-content input,
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.lethalfantasy .monster-content select {
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height: 1.5rem;
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background-color: rgba(0, 0, 0, 0.1);
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border-color: var(--color-dark-6);
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color: var(--color-dark-2);
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}
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.lethalfantasy .opponent-content input[name="name"] {
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.lethalfantasy .monster-content input[name="name"] {
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height: 2.5rem;
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margin-right: 4px;
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font-family: var(--font-secondary);
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@ -636,91 +636,457 @@ i.lethalfantasy {
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font-weight: bold;
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border: none;
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}
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.lethalfantasy .opponent-content fieldset {
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.lethalfantasy .monster-content fieldset {
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margin-bottom: 4px;
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border-radius: 4px;
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}
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.lethalfantasy .opponent-content .form-fields input,
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.lethalfantasy .opponent-content .form-fields select {
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.lethalfantasy .monster-content .form-fields input,
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.lethalfantasy .monster-content .form-fields select {
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text-align: center;
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font-size: calc(var(--font-size-standard) * 1);
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}
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.lethalfantasy .opponent-content .form-fields select {
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.lethalfantasy .monster-content .form-fields select {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1);
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}
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.lethalfantasy .opponent-content legend {
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.lethalfantasy .monster-content legend {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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font-weight: bold;
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letter-spacing: 1px;
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}
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.lethalfantasy .opponent-content label {
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.lethalfantasy .monster-content label {
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font-family: var(--font-secondary);
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font-size: calc(var(--font-size-standard) * 1.2);
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}
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.lethalfantasy .monster-main {
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display: flex;
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}
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.lethalfantasy .monster-main .monster-pc {
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display: flex;
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gap: 10px;
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flex: 1;
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}
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.lethalfantasy .monster-main .monster-pc .monster-left {
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min-width: 220px;
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max-width: 220px;
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display: flex;
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flex-direction: column;
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}
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.lethalfantasy .monster-main .monster-pc .monster-left .monster-left-image {
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display: flex;
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justify-content: center;
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align-items: center;
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padding-bottom: 8px;
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}
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.lethalfantasy .monster-main .monster-pc .monster-left .monster-left-image .monster-img {
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height: 140px;
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width: 140px;
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width: auto;
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border: none;
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}
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.lethalfantasy .monster-main .monster-pc .monster-left .monster-hp {
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display: flex;
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gap: 2px;
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align-items: center;
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}
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.lethalfantasy .monster-main .monster-pc .monster-left .monster-hp .monster-hp-value .form-fields input {
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flex: none;
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min-width: 3rem;
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max-width: 3rem;
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margin-left: 10px;
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font-size: calc(var(--font-size-standard) * 1.4);
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}
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.lethalfantasy .opponent-header {
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display: flex;
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align-items: center;
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justify-content: center;
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}
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.lethalfantasy .opponent-header .opponent-img {
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width: 100px;
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height: auto;
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margin: 10px;
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}
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.lethalfantasy .opponent-header .character-name {
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display: flex;
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width: 100%;
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}
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.lethalfantasy .opponent-main {
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.lethalfantasy .monster-main .monster-pc .monster-left .monster-hp .monster-hp-max {
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clear: both;
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display: flex;
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flex-direction: row;
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gap: 10px;
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flex-wrap: wrap;
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margin: 3px 0;
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align-items: center;
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}
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.lethalfantasy .opponent-main .opponent-gauche {
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.lethalfantasy .monster-main .monster-pc .monster-left .monster-hp .monster-hp-max input {
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width: 50px;
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text-align: center;
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font-size: calc(var(--font-size-standard) * 1.4);
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}
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.lethalfantasy .monster-main .monster-pc .monster-right {
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display: flex;
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flex-direction: column;
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min-width: 250px;
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gap: 4px;
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}
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.lethalfantasy .opponent-main .opponent-gauche .opponent-caracteristiques {
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.lethalfantasy .monster-main .monster-pc .monster-right .monster-name {
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display: flex;
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}
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.lethalfantasy .monster-main .monster-pc .monster-right .monster-name input {
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width: 400px;
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}
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.lethalfantasy .monster-main .monster-pc-play {
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min-width: 400px;
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}
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.lethalfantasy .monster-main .monster-pc-edit {
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min-width: 400px;
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}
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.lethalfantasy .monster-main .monster-characteristics {
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display: flex;
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flex-direction: column;
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gap: 4px;
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flex: 1;
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}
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.lethalfantasy .opponent-main .opponent-gauche .opponent-caracteristiques .form-fields {
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.lethalfantasy .monster-main .monster-characteristics .monster-characteristic {
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display: flex;
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align-items: center;
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}
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.lethalfantasy .monster-main .monster-characteristics .monster-characteristic .rollable:hover,
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.lethalfantasy .monster-main .monster-characteristics .monster-characteristic .rollable:focus {
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text-shadow: 0 0 8px var(--color-shadow-primary);
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cursor: pointer;
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}
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.lethalfantasy .monster-main .monster-characteristics .monster-characteristic .form-group {
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flex: 1;
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padding-left: 4px;
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}
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.lethalfantasy .monster-main .monster-characteristics .monster-characteristic .form-group .form-fields {
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flex: none;
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width: 3rem;
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}
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.lethalfantasy .opponent-main .opponent-gauche .opponent-caracteristiques .form-fields input {
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.lethalfantasy .monster-main .monster-resists {
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display: flex;
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flex-direction: column;
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gap: 4px;
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flex: 1;
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}
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.lethalfantasy .monster-main .monster-resists .monster-resist {
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display: flex;
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align-items: center;
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margin-right: 0.5rem;
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}
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.lethalfantasy .monster-main .monster-resists .monster-resist .rollable:hover,
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.lethalfantasy .monster-main .monster-resists .monster-resist .rollable:focus {
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text-shadow: 0 0 8px var(--color-shadow-primary);
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cursor: pointer;
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}
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.lethalfantasy .monster-main .monster-resists .monster-resist .name {
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flex: 1;
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min-width: 3rem;
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margin-left: 0.5rem;
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}
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.lethalfantasy .monster-main .monster-resists .monster-resist .form-group {
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flex: 1;
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padding-left: 4px;
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}
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.lethalfantasy .monster-main .monster-resists .monster-resist .form-group .form-fields {
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flex: none;
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width: 50px;
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}
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.lethalfantasy .opponent-main .opponent-gauche .opponent-attacks legend a {
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font-size: calc(var(--font-size-standard) * 1.6);
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}
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.lethalfantasy .opponent-main .opponent-gauche .opponent-attacks .opponent-attack {
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.lethalfantasy .monster-main .monster-movements {
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display: flex;
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justify-content: space-between;
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}
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.lethalfantasy .opponent-main .opponent-gauche .opponent-spells legend a {
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font-size: calc(var(--font-size-standard) * 1.6);
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}
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.lethalfantasy .opponent-main .opponent-gauche .opponent-spells .opponent-spell {
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display: flex;
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justify-content: space-between;
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}
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.lethalfantasy .opponent-main .opponent-droite .opponent-description {
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flex-direction: column;
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gap: 4px;
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flex: 1;
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/* Prend également l'espace disponible */
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min-width: 200px;
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/* Pour éviter que le contenu ne déborde */
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}
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.lethalfantasy .opponent-main .opponent-droite .opponent-description prose-mirror.inactive {
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.lethalfantasy .monster-main .monster-movements .monster-movement {
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display: flex;
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align-items: center;
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margin-right: 0.5rem;
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}
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.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:hover,
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.lethalfantasy .monster-main .monster-movements .monster-movement .rollable:focus {
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text-shadow: 0 0 8px var(--color-shadow-primary);
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cursor: pointer;
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}
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.lethalfantasy .monster-main .monster-movements .monster-movement .name {
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flex: 1;
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min-width: 3rem;
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margin-left: 0.5rem;
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}
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.lethalfantasy .monster-main .monster-movements .monster-movement .form-group {
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flex: 1;
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padding-left: 4px;
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}
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.lethalfantasy .monster-main .monster-movements .monster-movement .form-group .form-fields {
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flex: none;
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width: 50px;
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}
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.lethalfantasy .monster-main .monster-saves {
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display: flex;
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flex-direction: column;
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gap: 4px;
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flex: 1;
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}
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.lethalfantasy .monster-main .monster-saves .monster-save {
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display: flex;
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align-items: center;
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margin-right: 0.5rem;
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}
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.lethalfantasy .monster-main .monster-saves .monster-save .rollable:hover,
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.lethalfantasy .monster-main .monster-saves .monster-save .rollable:focus {
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text-shadow: 0 0 8px var(--color-shadow-primary);
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cursor: pointer;
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}
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.lethalfantasy .monster-main .monster-saves .monster-save .name {
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flex: 0;
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min-width: 5rem;
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max-width: 5rem;
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margin-left: 0.5rem;
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}
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.lethalfantasy .monster-main .monster-saves .monster-save .name-pain {
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flex: 0;
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min-width: 3rem;
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max-width: 3rem;
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margin-left: 0.5rem;
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}
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.lethalfantasy .monster-main .monster-saves .monster-save .form-group {
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flex: 0;
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padding-left: 4px;
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}
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.lethalfantasy .monster-main .monster-saves .monster-save .form-group .form-fields {
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flex: none;
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width: 50px;
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}
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.lethalfantasy .monster-main .monster-characteristics-play {
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min-width: 225px;
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}
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.lethalfantasy .monster-main .monster-characteristic-edit {
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min-width: 400px;
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}
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.lethalfantasy .tab.monster-biography .biodata {
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display: grid;
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grid-template-columns: repeat(4, 1fr);
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gap: 4px;
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}
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.lethalfantasy .tab.monster-biography .biodata .biodata-elem {
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display: flex;
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align-items: center;
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gap: 4px;
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}
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.lethalfantasy .tab.monster-biography .biodata .biodata-elem .name {
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min-width: 8rem;
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}
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.lethalfantasy .monster-biography prose-mirror.inactive {
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min-height: 40px;
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}
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.lethalfantasy .opponent-main .opponent-droite .opponent-description prose-mirror.active {
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min-height: 450px;
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height: 100%;
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min-width: 200px;
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width: 100%;
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.lethalfantasy .monster-biography prose-mirror.active {
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min-height: 150px;
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}
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.lethalfantasy .tab.monster-skills {
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display: grid;
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grid-template-columns: 1fr;
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}
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.lethalfantasy .tab.monster-skills legend a {
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font-size: calc(var(--font-size-standard) * 1);
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padding-left: 4px;
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}
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.lethalfantasy .tab.monster-skills .skills {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 4px;
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}
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.lethalfantasy .tab.monster-skills .skills .skill {
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display: flex;
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align-items: center;
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gap: 4px;
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}
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.lethalfantasy .tab.monster-skills .skills .skill .item-img {
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width: 24px;
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height: 24px;
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}
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.lethalfantasy .tab.monster-skills .skills .skill .name {
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min-width: 12rem;
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}
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.lethalfantasy .tab.monster-skills .gifts {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 4px;
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}
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.lethalfantasy .tab.monster-skills .gifts .gift {
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display: flex;
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align-items: center;
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gap: 4px;
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}
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.lethalfantasy .tab.monster-skills .gifts .gift .item-img {
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width: 24px;
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height: 24px;
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}
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.lethalfantasy .tab.monster-skills .gifts .gift .name {
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min-width: 12rem;
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}
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.lethalfantasy .tab.monster-skills .vulnerabilities {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 4px;
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}
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.lethalfantasy .tab.monster-skills .vulnerabilities .vulnerability {
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display: flex;
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align-items: center;
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gap: 4px;
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}
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.lethalfantasy .tab.monster-skills .vulnerabilities .vulnerability .item-img {
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width: 24px;
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height: 24px;
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}
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.lethalfantasy .tab.monster-skills .vulnerabilities .vulnerability .name {
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min-width: 12rem;
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}
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.lethalfantasy .tab.monster-equipment {
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display: grid;
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grid-template-columns: 1fr;
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}
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.lethalfantasy .tab.monster-equipment legend a {
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font-size: calc(var(--font-size-standard) * 1.4);
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padding-left: 4px;
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}
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.lethalfantasy .tab.monster-equipment .moneys {
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display: grid;
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grid-template-columns: repeat(5, 1fr);
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gap: 4px;
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}
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.lethalfantasy .tab.monster-equipment .equipments {
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display: grid;
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grid-template-columns: repeat(3, 1fr);
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gap: 4px;
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}
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.lethalfantasy .tab.monster-equipment .equipments .equipment {
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display: flex;
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align-items: center;
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gap: 4px;
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}
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.lethalfantasy .tab.monster-equipment .equipments .equipment .item-img {
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width: 24px;
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height: 24px;
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margin: 4px 0 0 0;
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}
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.lethalfantasy .tab.monster-equipment .equipments .equipment .name {
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min-width: 12rem;
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}
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.lethalfantasy .tab.monster-equipment .equipments .name {
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min-width: 12rem;
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}
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.lethalfantasy .tab.monster-combat {
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display: grid;
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grid-template-columns: 1fr;
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}
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.lethalfantasy .tab.monster-combat legend a {
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font-size: calc(var(--font-size-standard) * 1.4);
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padding-left: 4px;
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}
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.lethalfantasy .tab.monster-combat .combat-details {
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display: grid;
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grid-template-columns: repeat(2, 1fr);
|
||||
gap: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .combat-details .combat-detail {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .combat-details .combat-detail button {
|
||||
min-width: 10rem;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .combat-details .combat-detail .armor-hp {
|
||||
min-width: 20rem;
|
||||
max-width: 20rem;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .combat-details .combat-detail .armor-hp .input {
|
||||
min-width: 3rem;
|
||||
max-width: 3rem;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .attacks {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .attacks .attack {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .attacks .attack .numeric {
|
||||
width: 3rem;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .attacks .attack .attack-icons a {
|
||||
margin-left: 8px;
|
||||
margin-right: 8px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .armors {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .armors .armor {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .armors .armor .item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
margin: 4px 0 0 0;
|
||||
}
|
||||
.lethalfantasy .tab.monster-combat .armors .name {
|
||||
min-width: 12rem;
|
||||
}
|
||||
.lethalfantasy .tab.monster-spells {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
.lethalfantasy .tab.monster-spells legend a {
|
||||
font-size: calc(var(--font-size-standard) * 1.4);
|
||||
padding-left: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-spells .spells {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-spells .spells .spell {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-spells .spells .spell .item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-spells .spells .spell .name {
|
||||
min-width: 12rem;
|
||||
}
|
||||
.lethalfantasy .tab.monster-spells prose-mirror.inactive {
|
||||
min-height: 40px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-spells prose-mirror.active {
|
||||
min-height: 150px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-miracles {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
}
|
||||
.lethalfantasy .tab.monster-miracles legend a {
|
||||
font-size: calc(var(--font-size-standard) * 1.4);
|
||||
padding-left: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-miracles .miracles {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-miracles .miracles .miracle {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-miracles .miracles .miracle .item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-miracles .miracles .miracle .name {
|
||||
min-width: 12rem;
|
||||
}
|
||||
.lethalfantasy .tab.monster-miracles prose-mirror.inactive {
|
||||
min-height: 40px;
|
||||
}
|
||||
.lethalfantasy .tab.monster-miracles prose-mirror.active {
|
||||
min-height: 150px;
|
||||
}
|
||||
.lethalfantasy .skill-content {
|
||||
font-family: var(--font-primary);
|
||||
|
101
lang/en.json
101
lang/en.json
@ -154,6 +154,95 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"Monster": {
|
||||
"FIELDS": {
|
||||
"resists": {
|
||||
"resistTorture": {
|
||||
"label": "Resist torture"
|
||||
},
|
||||
"resistPerformance": {
|
||||
"label": "Resist performance"
|
||||
},
|
||||
"resistIntimidation": {
|
||||
"label": "Resist intimidation"
|
||||
}
|
||||
},
|
||||
"app": {
|
||||
"label": "Appearance"
|
||||
},
|
||||
"challenges": {
|
||||
"agility": {
|
||||
"label": "Agility"
|
||||
},
|
||||
"dying": {
|
||||
"label": "Dying"
|
||||
},
|
||||
"str": {
|
||||
"label": "Strength"
|
||||
}
|
||||
},
|
||||
"developmentPoints": {
|
||||
"label": "Development points",
|
||||
"total": {
|
||||
"label": "Total"
|
||||
},
|
||||
"remaining": {
|
||||
"label": "Remaining"
|
||||
}
|
||||
},
|
||||
"char": {
|
||||
"label": "Charisma"
|
||||
},
|
||||
"combat": {
|
||||
"armorHitPoints": {
|
||||
"label": "Armor hit points"
|
||||
}
|
||||
},
|
||||
"con": {
|
||||
"label": "Constitution"
|
||||
},
|
||||
"dex": {
|
||||
"label": "Dexterity"
|
||||
},
|
||||
"int": {
|
||||
"label": "Intelligence"
|
||||
},
|
||||
"perception": {
|
||||
"bonus": {
|
||||
"label": "Bonus"
|
||||
},
|
||||
"value": {
|
||||
"label": "Perception"
|
||||
}
|
||||
},
|
||||
"saves": {
|
||||
"contagion": {
|
||||
"label": "Contagion"
|
||||
},
|
||||
"dodge": {
|
||||
"label": "Dodge"
|
||||
},
|
||||
"pain": {
|
||||
"label": "Pain"
|
||||
},
|
||||
"poison": {
|
||||
"label": "Poison"
|
||||
},
|
||||
"toughness": {
|
||||
"label": "Toughness"
|
||||
},
|
||||
"will": {
|
||||
"label": "Will"
|
||||
}
|
||||
},
|
||||
"str": {
|
||||
"label": "Strength"
|
||||
},
|
||||
"wis": {
|
||||
"label": "Wisdom"
|
||||
}
|
||||
}
|
||||
},
|
||||
"Delete": "Delete",
|
||||
"Edit": "Edit",
|
||||
"Equipment": {
|
||||
@ -183,6 +272,13 @@
|
||||
}
|
||||
},
|
||||
"Label": {
|
||||
"attacks": "Attacks",
|
||||
"monster": "Monster",
|
||||
"Resist" :"Resist",
|
||||
"resist": "Resist",
|
||||
"resistTorture": "Resist torture",
|
||||
"resistPerformance": "Resist performance",
|
||||
"resistIntimidation": "Resist intimidation",
|
||||
"initiative": "Initiative",
|
||||
"maxInitiativeWisdom": "Max initiative (from wisdom)",
|
||||
"combat": "Combat",
|
||||
@ -279,6 +375,9 @@
|
||||
"weapon-attack": "Weapon attack",
|
||||
"weapon-damage": "Weapon damage",
|
||||
"weapon-defense": "Weapon defense",
|
||||
"monster-attack": "Monster attack",
|
||||
"monster-damage": "Monster damage",
|
||||
"monster-defense": "Monster defense",
|
||||
"weapons": "Weapons",
|
||||
"wis": "WIS"
|
||||
},
|
||||
@ -656,7 +755,7 @@
|
||||
"TYPES": {
|
||||
"Actor": {
|
||||
"character": "Character",
|
||||
"opponent": "NPC"
|
||||
"monster": "Monster"
|
||||
},
|
||||
"Item": {
|
||||
"armor": "Armor",
|
||||
|
@ -40,7 +40,7 @@ Hooks.once("init", function () {
|
||||
CONFIG.Actor.documentClass = documents.LethalFantasyActor
|
||||
CONFIG.Actor.dataModels = {
|
||||
character: models.LethalFantasyCharacter,
|
||||
opponent: models.LethalFantasyOpponent,
|
||||
monster: models.LethalFantasyMonster,
|
||||
}
|
||||
|
||||
CONFIG.Item.documentClass = documents.LethalFantasyItem
|
||||
@ -59,7 +59,7 @@ Hooks.once("init", function () {
|
||||
// Register sheet application classes
|
||||
Actors.unregisterSheet("core", ActorSheet)
|
||||
Actors.registerSheet("lethalFantasy", applications.LethalFantasyCharacterSheet, { types: ["character"], makeDefault: true })
|
||||
Actors.registerSheet("lethalFantasy", applications.LethalFantasyOpponentSheet, { types: ["opponent"], makeDefault: true })
|
||||
Actors.registerSheet("lethalFantasy", applications.LethalFantasyMonsterSheet, { types: ["monster"], makeDefault: true })
|
||||
|
||||
Items.unregisterSheet("core", ItemSheet)
|
||||
Items.registerSheet("lethalFantasy", applications.LethalFantasySkillSheet, { types: ["skill"], makeDefault: true })
|
||||
|
@ -1,5 +1,5 @@
|
||||
export { default as LethalFantasyCharacterSheet } from "./sheets/character-sheet.mjs";
|
||||
export { default as LethalFantasyOpponentSheet } from "./sheets/opponent-sheet.mjs"
|
||||
export { default as LethalFantasyMonsterSheet } from "./sheets/monster-sheet.mjs"
|
||||
export { default as LethalFantasyWeaponSheet } from "./sheets/weapon-sheet.mjs"
|
||||
export { default as LethalFantasySkillSheet } from "./sheets/skill-sheet.mjs"
|
||||
export { default as LethalFantasyGiftSheet } from "./sheets/gift-sheet.mjs"
|
||||
|
266
module/applications/sheets/monster-sheet.mjs
Normal file
266
module/applications/sheets/monster-sheet.mjs
Normal file
@ -0,0 +1,266 @@
|
||||
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
|
||||
import LethalFantasyRoll from "../../documents/roll.mjs"
|
||||
|
||||
export default class LethalFantasyMonsterSheet extends LethalFantasyActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["monster"],
|
||||
position: {
|
||||
width: 980,
|
||||
height: 780,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["monster-content"],
|
||||
},
|
||||
actions: {
|
||||
rangedAttackDefense: LethalFantasyMonsterSheet.#onRangedAttackDefense,
|
||||
rollInitiative: LethalFantasyMonsterSheet.#onRollInitiative,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/monster-main.hbs",
|
||||
},
|
||||
tabs: {
|
||||
template: "templates/generic/tab-navigation.hbs",
|
||||
},
|
||||
combat: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/monster-combat.hbs",
|
||||
},
|
||||
biography: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/monster-biography.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
tabGroups = {
|
||||
sheet: "combat",
|
||||
}
|
||||
|
||||
/**
|
||||
* Prepare an array of form header tabs.
|
||||
* @returns {Record<string, Partial<ApplicationTab>>}
|
||||
*/
|
||||
#getTabs() {
|
||||
let tabs = {
|
||||
combat: { id: "combat", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.combat" },
|
||||
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
|
||||
}
|
||||
for (const v of Object.values(tabs)) {
|
||||
v.active = this.tabGroups[v.group] === v.id
|
||||
v.cssClass = v.active ? "active" : ""
|
||||
}
|
||||
return tabs
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.tabs = this.#getTabs()
|
||||
|
||||
return context
|
||||
}
|
||||
|
||||
_generateTooltip(type, target) {
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _preparePartContext(partId, context) {
|
||||
const doc = this.document
|
||||
switch (partId) {
|
||||
case "main":
|
||||
break
|
||||
case "combat":
|
||||
context.tab = context.tabs.combat
|
||||
context.weapons = doc.itemTypes.weapon
|
||||
break
|
||||
case "biography":
|
||||
context.tab = context.tabs.biography
|
||||
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
|
||||
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
|
||||
break
|
||||
}
|
||||
return context
|
||||
}
|
||||
|
||||
// #region Drag-and-Drop Workflow
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
case "Item":
|
||||
const item = await fromUuid(data.uuid)
|
||||
return this._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
static async #onRangedAttackDefense(event, target) {
|
||||
const hasTarget = false
|
||||
|
||||
let roll = await LethalFantasyRoll.promptRangedDefense({
|
||||
actorId: this.actor.id,
|
||||
actorName: this.actor.name,
|
||||
actorImage: this.actor.img,
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static async #onRollInitiative(event, target) {
|
||||
const hasTarget = false
|
||||
let actorClass = this.actor.system.biodata.class;
|
||||
|
||||
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find((c) => c.value === this.actor.system.characteristics.wis.value)
|
||||
let maxInit = Number(wisDef.init_cap) || 1000
|
||||
|
||||
let roll = await LethalFantasyRoll.promptInitiative({
|
||||
actorId: this.actor.id,
|
||||
actorName: this.actor.name,
|
||||
actorImage: this.actor.img,
|
||||
actorClass,
|
||||
maxInit,
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
static #onArmorHitPointsPlus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP += 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": armorHP })
|
||||
}
|
||||
|
||||
static #onArmorHitPointsMinus(event, target) {
|
||||
let armorHP = this.actor.system.combat.armorHitPoints
|
||||
armorHP -= 1
|
||||
this.actor.update({ "system.combat.armorHitPoints": Math.max(armorHP, 0) })
|
||||
}
|
||||
|
||||
static #onCreateEquipment(event, target) {
|
||||
}
|
||||
|
||||
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
|
||||
let maxValue = 0
|
||||
let goodSkill = skills[0]
|
||||
for (let s of skills) {
|
||||
if (rollType === "weapon-attack") {
|
||||
if (s.system.weaponBonus.attack > maxValue) {
|
||||
maxValue = Number(s.system.weaponBonus.attack)
|
||||
goodSkill = s
|
||||
}
|
||||
}
|
||||
if (rollType === "weapon-defense") {
|
||||
if (s.system.weaponBonus.defense > maxValue) {
|
||||
maxValue = Number(s.system.weaponBonus.defense)
|
||||
goodSkill = s
|
||||
}
|
||||
}
|
||||
if (rollType.includes("weapon-damage")) {
|
||||
if (s.system.weaponBonus.damage > maxValue) {
|
||||
maxValue = Number(s.system.weaponBonus.damage)
|
||||
goodSkill = s
|
||||
}
|
||||
}
|
||||
}
|
||||
goodSkill.weaponSkillModifier = maxValue * multiplier
|
||||
return goodSkill
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the roll action triggered by user interaction.
|
||||
*
|
||||
* @param {PointerEvent} event The event object representing the user interaction.
|
||||
* @param {HTMLElement} target The target element that triggered the roll.
|
||||
*
|
||||
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
|
||||
*
|
||||
* @throws {Error} Throws an error if the roll type is not recognized.
|
||||
*
|
||||
* @description This method checks the current mode (edit or not) and determines the type of roll
|
||||
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
|
||||
* corresponding value from the document's system and performs the roll.
|
||||
*/
|
||||
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const rollType = event.target.dataset.rollType
|
||||
let rollTarget
|
||||
let rollKey = event.target.dataset.rollKey
|
||||
switch (rollType) {
|
||||
case "monster-attack":
|
||||
case "monster-defense":
|
||||
case "monster-damage":
|
||||
rollTarget = foundry.utils.duplicate(this.document.system.attacks[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
break
|
||||
case "resist":
|
||||
rollTarget = foundry.utils.duplicate(this.document.system.resists[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
break
|
||||
case "save":
|
||||
rollTarget = foundry.utils.duplicate(this.document.system.saves[rollKey])
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.rollDice = event.target.dataset?.rollDice
|
||||
break
|
||||
case "weapon-damage-small":
|
||||
case "weapon-damage-medium":
|
||||
case "weapon-attack":
|
||||
case "weapon-defense":
|
||||
let weapon = this.actor.items.find((i) => i.type === "weapon" && i.id === rollKey)
|
||||
let skill
|
||||
let skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase() === weapon.name.toLowerCase())
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.actor.items.filter((i) => i.type === "skill" && i.name.toLowerCase().replace(" skill", "") === weapon.name.toLowerCase())
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 1.0)
|
||||
} else {
|
||||
skills = this.actor.items.filter((i) => i.type === "skill" && i.system.weaponClass === weapon.system.weaponClass)
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.5)
|
||||
} else {
|
||||
skills = this.actor.items.filter((i) => i.type === "skill" && i.system.weaponClass.includes(SYSTEM.WEAPON_CATEGORIES[weapon.system.weaponClass]))
|
||||
if (skills.length > 0) {
|
||||
skill = this.getBestWeaponClassSkill(skills, rollType, 0.25)
|
||||
} else {
|
||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
if (!weapon || !skill) {
|
||||
console.error("Weapon or skill not found", weapon, skill)
|
||||
ui.notifications.warn(game.i18n.localize("LETHALFANTASY.Notifications.skillNotFound"))
|
||||
return
|
||||
}
|
||||
rollTarget = skill
|
||||
rollTarget.weapon = weapon
|
||||
rollTarget.weaponSkillModifier = skill.weaponSkillModifier
|
||||
rollTarget.rollKey = rollKey
|
||||
rollTarget.combat = foundry.utils.duplicate(this.actor.system.combat)
|
||||
break
|
||||
default:
|
||||
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
|
||||
break
|
||||
}
|
||||
|
||||
// In all cases
|
||||
console.log(rollTarget)
|
||||
await this.document.system.roll(rollType, rollTarget)
|
||||
}
|
||||
// #endregion
|
||||
}
|
@ -1,89 +0,0 @@
|
||||
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
|
||||
|
||||
export default class LethalFantasyOpponentSheet extends LethalFantasyActorSheet {
|
||||
/** @override */
|
||||
static DEFAULT_OPTIONS = {
|
||||
classes: ["opponent"],
|
||||
position: {
|
||||
width: 800,
|
||||
height: 700,
|
||||
},
|
||||
window: {
|
||||
contentClasses: ["opponent-content"],
|
||||
},
|
||||
actions: {
|
||||
createAttack: LethalFantasyOpponentSheet.#onCreateAttack,
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static PARTS = {
|
||||
main: {
|
||||
template: "systems/fvtt-lethal-fantasy/templates/opponent.hbs",
|
||||
},
|
||||
}
|
||||
|
||||
/** @override */
|
||||
async _prepareContext() {
|
||||
const context = await super._prepareContext()
|
||||
context.attacks = context.actor.itemTypes.attack
|
||||
context.spells = context.actor.itemTypes.spell
|
||||
context.hasSpells = context.spells.length > 0
|
||||
return context
|
||||
}
|
||||
|
||||
/**
|
||||
* Callback actions which occur when a dragged element is dropped on a target.
|
||||
* @param {DragEvent} event The originating DragEvent
|
||||
* @protected
|
||||
*/
|
||||
async _onDrop(event) {
|
||||
if (!this.isEditable || !this.isEditMode) return
|
||||
const data = TextEditor.getDragEventData(event)
|
||||
|
||||
// Handle different data types
|
||||
switch (data.type) {
|
||||
case "Item":
|
||||
const item = await fromUuid(data.uuid)
|
||||
if (item.type === "attack") return this.#onDropAttackItem(item)
|
||||
if (item.type === "spell") return this._onDropItem(item)
|
||||
}
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the drop event of an attack item.
|
||||
*
|
||||
* @param {Object} item The attack item being dropped.
|
||||
* @returns {Promise<void>} A promise that resolves when the attack item has been added to the document.
|
||||
* @private
|
||||
*/
|
||||
async #onDropAttackItem(item) {
|
||||
await this.document.addAttack(item)
|
||||
}
|
||||
|
||||
/**
|
||||
* Handles the creation of a new attack item.
|
||||
*
|
||||
* @param {Event} event The event that triggered the creation of the attack.
|
||||
* @param {Object} target The target object where the attack will be created.
|
||||
* @private
|
||||
* @static
|
||||
*/
|
||||
static #onCreateAttack(event, target) {
|
||||
const item = this.document.createEmbeddedDocuments("Item", [{ name: "Nouvelle attaque", type: "attack" }])
|
||||
}
|
||||
|
||||
/**
|
||||
* Roll a damage roll.
|
||||
* @param {PointerEvent} event The originating click event
|
||||
* @param {HTMLElement} target the capturing HTML element which defined a [data-action]
|
||||
*/
|
||||
async _onRoll(event, target) {
|
||||
if (this.isEditMode) return
|
||||
const elt = event.currentTarget
|
||||
const rollValue = elt.dataset.rollValue
|
||||
const rollTarget = elt.dataset.itemName
|
||||
|
||||
await this.document.system.roll(rollValue, rollTarget)
|
||||
}
|
||||
}
|
48
module/config/monster.mjs
Normal file
48
module/config/monster.mjs
Normal file
@ -0,0 +1,48 @@
|
||||
export const MONSTER_CHARACTERISTICS = Object.freeze({
|
||||
int: {
|
||||
id: "int",
|
||||
label: "LETHALFANTASY.Character.int.label"
|
||||
},
|
||||
dex: {
|
||||
id: "dex",
|
||||
label: "LETHALFANTASY.Character.dex.label"
|
||||
},
|
||||
})
|
||||
|
||||
export const MONSTER_RESIST = Object.freeze({
|
||||
resistTorture: {
|
||||
id: "resistTorture",
|
||||
label: "LETHALFANTASY.Character.resistTorture.label"
|
||||
},
|
||||
resistPerformance: {
|
||||
id: "resistPerformance",
|
||||
label: "LETHALFANTASY.Character.resistPerformance.label"
|
||||
},
|
||||
resistIntimidation: {
|
||||
id: "resistIntimidation",
|
||||
label: "LETHALFANTASY.Character.resistIntimidation.label"
|
||||
}
|
||||
})
|
||||
|
||||
export const MONSTER_SAVES = Object.freeze({
|
||||
will: {
|
||||
id: "will",
|
||||
label: "LETHALFANTASY.Character.will.label"
|
||||
},
|
||||
dodge: {
|
||||
id: "dodge",
|
||||
label: "LETHALFANTASY.Character.dodge.label"
|
||||
},
|
||||
toughness: {
|
||||
id: "toughness",
|
||||
label: "LETHALFANTASY.Character.toughness.label"
|
||||
},
|
||||
contagion: {
|
||||
id: "contagion",
|
||||
label: "LETHALFANTASY.Character.contagion.label"
|
||||
},
|
||||
poison: {
|
||||
id: "poison",
|
||||
label: "LETHALFANTASY.Character.poison.label"
|
||||
}
|
||||
})
|
@ -5,6 +5,7 @@ import * as SPELL from "./spell.mjs"
|
||||
import * as SKILL from "./skill.mjs"
|
||||
import * as EQUIPMENT from "./equipment.mjs"
|
||||
import * as CHARACTERISTICS from "./characteristic-tables.mjs"
|
||||
import * as MONSTER from "./monster.mjs"
|
||||
|
||||
export const SYSTEM_ID = "fvtt-lethal-fantasy"
|
||||
export const DEV_MODE = false
|
||||
@ -230,6 +231,9 @@ export const SYSTEM = {
|
||||
CHARACTERISTICS: CHARACTER.CHARACTERISTICS,
|
||||
CHARACTERISTICS_TABLES: CHARACTERISTICS.TABLES,
|
||||
CHARACTERISTICS_MAJOR: CHARACTERISTICS.MAJOR,
|
||||
MONSTER_CHARACTERISTICS: MONSTER.MONSTER_CHARACTERISTICS,
|
||||
MONSTER_RESIST: MONSTER.MONSTER_RESIST,
|
||||
MONSTER_SAVES: MONSTER.MONSTER_SAVES,
|
||||
SAVES: CHARACTER.SAVES,
|
||||
CHALLENGES: CHARACTER.CHALLENGES,
|
||||
SKILL_CATEGORY: SKILL.CATEGORY,
|
||||
|
@ -135,8 +135,32 @@ export default class LethalFantasyRoll extends Roll {
|
||||
} else {
|
||||
dice = "1D20"
|
||||
maxValue = 20
|
||||
hasFavor = true
|
||||
}
|
||||
|
||||
|
||||
} else if (options.rollType === "monster-attack" || options.rollType === "monster-defense") {
|
||||
hasD30 = true
|
||||
options.rollName = options.rollTarget.name
|
||||
dice = "1D20"
|
||||
baseFormula = "D20"
|
||||
maxValue = 20
|
||||
hasModifier = true
|
||||
hasChangeDice = false
|
||||
hasFavor = true
|
||||
if (options.rollType === "monster-attack") {
|
||||
options.rollTarget.value = options.rollTarget.attackModifier
|
||||
options.rollTarget.charModifier = 0
|
||||
} else {
|
||||
options.rollTarget.value = options.rollTarget.defenseModifier
|
||||
options.rollTarget.charModifier = 0
|
||||
}
|
||||
|
||||
} else if (options.rollType === "resist") {
|
||||
dice = "1D20"
|
||||
maxValue = 20
|
||||
hasFavor = true
|
||||
options.rollName = options.rollTarget.rollKey
|
||||
|
||||
} else if (options.rollType === "skill") {
|
||||
options.rollName = options.rollTarget.name
|
||||
dice = "1D100"
|
||||
@ -200,8 +224,20 @@ export default class LethalFantasyRoll extends Roll {
|
||||
dice = dice.replace("E", "")
|
||||
baseFormula = dice
|
||||
maxValue = 20
|
||||
|
||||
} else if (options.rollType.includes("monster-damage")) {
|
||||
options.rollName = options.rollTarget.name
|
||||
hasModifier = true
|
||||
hasChangeDice = false
|
||||
options.rollTarget.value = 0
|
||||
options.rollTarget.charModifier = 0
|
||||
dice = options.rollTarget.damageDice
|
||||
dice = dice.replace("E", "")
|
||||
baseFormula = dice
|
||||
maxValue = 20
|
||||
}
|
||||
|
||||
|
||||
if (options.rollType === "save" && options.rollTarget.rollKey === "pain") {
|
||||
dice = options.rollTarget.rollDice
|
||||
baseFormula = options.rollTarget.rollDice
|
||||
@ -336,7 +372,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
|
||||
let rollBase = new this(baseFormula, options.data, rollData)
|
||||
const rollModifier = new Roll(modifierFormula, options.data, rollData)
|
||||
rollModifier.evaluate()
|
||||
await rollModifier.evaluate()
|
||||
await rollBase.evaluate()
|
||||
|
||||
let rollFavor
|
||||
@ -372,7 +408,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
if (hasD30) {
|
||||
let rollD30 = await new Roll("1D30").evaluate()
|
||||
if (game?.dice3d) {
|
||||
await game.dice3d.showForRoll(rollFavor, game.user, true)
|
||||
game.dice3d.showForRoll(rollD30, game.user, true)
|
||||
}
|
||||
options.D30result = rollD30.total
|
||||
}
|
||||
|
@ -1,5 +1,5 @@
|
||||
export { default as LethalFantasyCharacter } from "./character.mjs"
|
||||
export { default as LethalFantasyOpponent } from "./opponent.mjs"
|
||||
export { default as LethalFantasyMonster } from "./monster.mjs"
|
||||
export { default as LethalFantasyWeapon } from "./weapon.mjs"
|
||||
export { default as LethalFantasySpell } from "./spell.mjs"
|
||||
export { default as LethalFantasySkill } from "./skill.mjs"
|
||||
|
144
module/models/monster.mjs
Normal file
144
module/models/monster.mjs
Normal file
@ -0,0 +1,144 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
import LethalFantasyRoll from "../documents/roll.mjs"
|
||||
|
||||
export default class LethalFantasyMonster extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.notes = new fields.HTMLField({ required: true, textSearch: true })
|
||||
|
||||
// Carac
|
||||
const characteristicField = (label) => {
|
||||
const schema = {
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 3, min: 0 }),
|
||||
percent: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 100 }),
|
||||
attackMod: new fields.NumberField({ ...requiredInteger, initial: 0 }),
|
||||
defenseMod: new fields.NumberField({ ...requiredInteger, initial: 0 })
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
|
||||
schema.characteristics = new fields.SchemaField(
|
||||
Object.values(SYSTEM.MONSTER_CHARACTERISTICS).reduce((obj, characteristic) => {
|
||||
obj[characteristic.id] = characteristicField(characteristic.label)
|
||||
return obj
|
||||
}, {}),
|
||||
)
|
||||
|
||||
// Save
|
||||
const saveField = (label) => {
|
||||
const schema = {
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
schema.saves = new fields.SchemaField(
|
||||
Object.values(SYSTEM.MONSTER_SAVES).reduce((obj, save) => {
|
||||
obj[save.id] = saveField(save.label)
|
||||
return obj
|
||||
}, {}),
|
||||
)
|
||||
|
||||
// Resist
|
||||
const resistField = (label) => {
|
||||
const schema = {
|
||||
value: new fields.StringField({ initial: "0", required: true, nullable: false }),
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
schema.resists = new fields.SchemaField(
|
||||
Object.values(SYSTEM.MONSTER_RESIST).reduce((obj, save) => {
|
||||
obj[save.id] = resistField(save.label)
|
||||
return obj
|
||||
}, {}),
|
||||
)
|
||||
|
||||
schema.hp = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
average: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 }),
|
||||
})
|
||||
|
||||
const attackField = (label) => {
|
||||
const schema = {
|
||||
key: new fields.StringField({ required: true, nullable: false, initial: `attack${label}` }),
|
||||
name: new fields.StringField({ required: true, nullable: false, initial: `Attack ${label}` }),
|
||||
attackScore: new fields.NumberField({ ...requiredInteger, initial: Number(label), min: 0 }),
|
||||
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
damageDice: new fields.StringField({ required: true, nullable: false, initial: "1D6" }),
|
||||
}
|
||||
return new fields.SchemaField(schema, { label })
|
||||
}
|
||||
// Add 4 attackFields in an attack schema
|
||||
schema.attacks = new fields.SchemaField({
|
||||
attack1: attackField("1"),
|
||||
attack2: attackField("2"),
|
||||
attack3: attackField("3"),
|
||||
attack4: attackField("4"),
|
||||
})
|
||||
|
||||
schema.perception = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
bonus: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.movement = new fields.SchemaField({
|
||||
walk: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
jog: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
sprint: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
run: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
armorAdjust: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
})
|
||||
schema.jump = new fields.SchemaField({
|
||||
broad: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
running: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
vertical: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
})
|
||||
schema.biodata = new fields.SchemaField({
|
||||
alignment: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
vision: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
|
||||
length: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
weight: new fields.NumberField({ ...requiredInteger, initial: 70, min: 0 })
|
||||
})
|
||||
schema.combat = new fields.SchemaField({
|
||||
attackModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
defenseModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
damageModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
armorHitPoints: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
})
|
||||
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Monster"]
|
||||
|
||||
/**
|
||||
* Rolls a dice for a character.
|
||||
* @param {("save"|"resource|damage")} rollType The type of the roll.
|
||||
* @param {number} rollTarget The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
|
||||
* @param {"="|"+"|"++"|"-"|"--"} rollAdvantage If there is an avantage (+), a disadvantage (-), a double advantage (++), a double disadvantage (--) or a normal roll (=).
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget) {
|
||||
const hasTarget = false
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType,
|
||||
rollTarget,
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
hasTarget,
|
||||
target: false
|
||||
})
|
||||
if (!roll) return null
|
||||
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
}
|
@ -1,48 +0,0 @@
|
||||
import LethalFantasyRoll from "../documents/roll.mjs"
|
||||
|
||||
export default class LethalFantasyOpponent extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
const schema = {}
|
||||
|
||||
schema.dv = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.pv = new fields.SchemaField({
|
||||
value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
})
|
||||
schema.armure = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.malus = new fields.NumberField({ ...requiredInteger, initial: 0, max: 0 })
|
||||
schema.actions = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
// Attaques : embedded items of type Attack
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["LETHALFANTSY.Opponent"]
|
||||
|
||||
/**
|
||||
* Rolls a dice attack for an opponent.
|
||||
* @param {number} rollType Type of roll.
|
||||
* @param {number} rollTarget The name of the attack
|
||||
* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
|
||||
*/
|
||||
async roll(rollType, rollTarget) {
|
||||
let roll = await LethalFantasyRoll.prompt({
|
||||
rollType: rollType,
|
||||
rollValue,
|
||||
rollTarget,
|
||||
actorId: this.parent.id,
|
||||
actorName: this.parent.name,
|
||||
actorImage: this.parent.img,
|
||||
})
|
||||
if (!roll) return null
|
||||
await roll.toMessage({}, { rollMode: roll.options.rollMode })
|
||||
}
|
||||
|
||||
get toolTip() {
|
||||
return this.description || ""
|
||||
}
|
||||
}
|
@ -18,6 +18,9 @@ export default class LethalFantasyUtils {
|
||||
Handlebars.registerHelper('isNull', function (val) {
|
||||
return val == null;
|
||||
});
|
||||
Handlebars.registerHelper('match', function (val, search) {
|
||||
return val.match(search);
|
||||
});
|
||||
|
||||
Handlebars.registerHelper('exists', function (val) {
|
||||
return val != null && val !== undefined;
|
||||
@ -156,9 +159,6 @@ export default class LethalFantasyUtils {
|
||||
if (typeof text !== 'string') return text
|
||||
return text.charAt(0).toUpperCase()
|
||||
})
|
||||
Handlebars.registerHelper('isCreature', function (key) {
|
||||
return key === "creature" || key === "daemon";
|
||||
})
|
||||
|
||||
// Handle v12 removal of this helper
|
||||
Handlebars.registerHelper('select', function (selected, options) {
|
||||
|
@ -1 +1 @@
|
||||
MANIFEST-000026
|
||||
MANIFEST-000038
|
||||
|
@ -1,7 +1,7 @@
|
||||
2025/01/12-15:30:20.575853 7f0abaffd6c0 Recovering log #24
|
||||
2025/01/12-15:30:20.585410 7f0abaffd6c0 Delete type=3 #22
|
||||
2025/01/12-15:30:20.585495 7f0abaffd6c0 Delete type=0 #24
|
||||
2025/01/12-15:39:07.053127 7f0ab9bff6c0 Level-0 table #29: started
|
||||
2025/01/12-15:39:07.053167 7f0ab9bff6c0 Level-0 table #29: 0 bytes OK
|
||||
2025/01/12-15:39:07.059547 7f0ab9bff6c0 Delete type=0 #27
|
||||
2025/01/12-15:39:07.066140 7f0ab9bff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
2025/01/15-11:51:12.467493 7f4744ffa6c0 Recovering log #36
|
||||
2025/01/15-11:51:12.477732 7f4744ffa6c0 Delete type=3 #34
|
||||
2025/01/15-11:51:12.477823 7f4744ffa6c0 Delete type=0 #36
|
||||
2025/01/15-12:14:13.075366 7f473e7fc6c0 Level-0 table #41: started
|
||||
2025/01/15-12:14:13.075395 7f473e7fc6c0 Level-0 table #41: 0 bytes OK
|
||||
2025/01/15-12:14:13.081973 7f473e7fc6c0 Delete type=0 #39
|
||||
2025/01/15-12:14:13.095216 7f473e7fc6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
|
@ -1,7 +1,7 @@
|
||||
2025/01/12-10:35:21.828083 7f0abaffd6c0 Recovering log #20
|
||||
2025/01/12-10:35:21.838218 7f0abaffd6c0 Delete type=3 #18
|
||||
2025/01/12-10:35:21.838276 7f0abaffd6c0 Delete type=0 #20
|
||||
2025/01/12-10:41:38.476442 7f0ab9bff6c0 Level-0 table #25: started
|
||||
2025/01/12-10:41:38.476474 7f0ab9bff6c0 Level-0 table #25: 0 bytes OK
|
||||
2025/01/12-10:41:38.511873 7f0ab9bff6c0 Delete type=0 #23
|
||||
2025/01/12-10:41:38.546259 7f0ab9bff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
2025/01/13-23:50:18.537006 7fc3427fc6c0 Recovering log #32
|
||||
2025/01/13-23:50:18.546721 7fc3427fc6c0 Delete type=3 #30
|
||||
2025/01/13-23:50:18.546794 7fc3427fc6c0 Delete type=0 #32
|
||||
2025/01/14-00:20:04.955616 7fc340bff6c0 Level-0 table #37: started
|
||||
2025/01/14-00:20:04.955640 7fc340bff6c0 Level-0 table #37: 0 bytes OK
|
||||
2025/01/14-00:20:04.964840 7fc340bff6c0 Delete type=0 #35
|
||||
2025/01/14-00:20:04.964991 7fc340bff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs-system/lf-equipment/MANIFEST-000038
Normal file
BIN
packs-system/lf-equipment/MANIFEST-000038
Normal file
Binary file not shown.
@ -1 +1 @@
|
||||
MANIFEST-000026
|
||||
MANIFEST-000038
|
||||
|
@ -1,7 +1,7 @@
|
||||
2025/01/12-15:30:20.587864 7f0abbfff6c0 Recovering log #24
|
||||
2025/01/12-15:30:20.598665 7f0abbfff6c0 Delete type=3 #22
|
||||
2025/01/12-15:30:20.598718 7f0abbfff6c0 Delete type=0 #24
|
||||
2025/01/12-15:39:07.046715 7f0ab9bff6c0 Level-0 table #29: started
|
||||
2025/01/12-15:39:07.046747 7f0ab9bff6c0 Level-0 table #29: 0 bytes OK
|
||||
2025/01/12-15:39:07.052973 7f0ab9bff6c0 Delete type=0 #27
|
||||
2025/01/12-15:39:07.066129 7f0ab9bff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
2025/01/15-11:51:12.479884 7f473ffff6c0 Recovering log #36
|
||||
2025/01/15-11:51:12.490107 7f473ffff6c0 Delete type=3 #34
|
||||
2025/01/15-11:51:12.490160 7f473ffff6c0 Delete type=0 #36
|
||||
2025/01/15-12:14:13.068889 7f473e7fc6c0 Level-0 table #41: started
|
||||
2025/01/15-12:14:13.068947 7f473e7fc6c0 Level-0 table #41: 0 bytes OK
|
||||
2025/01/15-12:14:13.075233 7f473e7fc6c0 Delete type=0 #39
|
||||
2025/01/15-12:14:13.095205 7f473e7fc6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
|
@ -1,7 +1,7 @@
|
||||
2025/01/12-10:35:21.840236 7f0abb7fe6c0 Recovering log #20
|
||||
2025/01/12-10:35:21.850711 7f0abb7fe6c0 Delete type=3 #18
|
||||
2025/01/12-10:35:21.850769 7f0abb7fe6c0 Delete type=0 #20
|
||||
2025/01/12-10:41:38.512028 7f0ab9bff6c0 Level-0 table #25: started
|
||||
2025/01/12-10:41:38.512054 7f0ab9bff6c0 Level-0 table #25: 0 bytes OK
|
||||
2025/01/12-10:41:38.546064 7f0ab9bff6c0 Delete type=0 #23
|
||||
2025/01/12-10:41:38.546272 7f0ab9bff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
2025/01/13-23:50:18.548621 7fc342ffd6c0 Recovering log #32
|
||||
2025/01/13-23:50:18.558159 7fc342ffd6c0 Delete type=3 #30
|
||||
2025/01/13-23:50:18.558214 7fc342ffd6c0 Delete type=0 #32
|
||||
2025/01/14-00:20:04.927200 7fc340bff6c0 Level-0 table #37: started
|
||||
2025/01/14-00:20:04.927267 7fc340bff6c0 Level-0 table #37: 0 bytes OK
|
||||
2025/01/14-00:20:04.936500 7fc340bff6c0 Delete type=0 #35
|
||||
2025/01/14-00:20:04.964948 7fc340bff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs-system/lf-gifts/MANIFEST-000038
Normal file
BIN
packs-system/lf-gifts/MANIFEST-000038
Normal file
Binary file not shown.
@ -1 +1 @@
|
||||
MANIFEST-000026
|
||||
MANIFEST-000038
|
||||
|
@ -1,7 +1,7 @@
|
||||
2025/01/12-15:30:20.563784 7f0abb7fe6c0 Recovering log #24
|
||||
2025/01/12-15:30:20.573785 7f0abb7fe6c0 Delete type=3 #22
|
||||
2025/01/12-15:30:20.573842 7f0abb7fe6c0 Delete type=0 #24
|
||||
2025/01/12-15:39:07.059698 7f0ab9bff6c0 Level-0 table #29: started
|
||||
2025/01/12-15:39:07.059727 7f0ab9bff6c0 Level-0 table #29: 0 bytes OK
|
||||
2025/01/12-15:39:07.066010 7f0ab9bff6c0 Delete type=0 #27
|
||||
2025/01/12-15:39:07.066153 7f0ab9bff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
2025/01/15-11:51:12.456025 7f473effd6c0 Recovering log #36
|
||||
2025/01/15-11:51:12.465565 7f473effd6c0 Delete type=3 #34
|
||||
2025/01/15-11:51:12.465623 7f473effd6c0 Delete type=0 #36
|
||||
2025/01/15-12:14:13.082075 7f473e7fc6c0 Level-0 table #41: started
|
||||
2025/01/15-12:14:13.082096 7f473e7fc6c0 Level-0 table #41: 0 bytes OK
|
||||
2025/01/15-12:14:13.089104 7f473e7fc6c0 Delete type=0 #39
|
||||
2025/01/15-12:14:13.095226 7f473e7fc6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
|
@ -1,7 +1,7 @@
|
||||
2025/01/12-10:35:21.813613 7f0abbfff6c0 Recovering log #20
|
||||
2025/01/12-10:35:21.823625 7f0abbfff6c0 Delete type=3 #18
|
||||
2025/01/12-10:35:21.823728 7f0abbfff6c0 Delete type=0 #20
|
||||
2025/01/12-10:41:38.447331 7f0ab9bff6c0 Level-0 table #25: started
|
||||
2025/01/12-10:41:38.447362 7f0ab9bff6c0 Level-0 table #25: 0 bytes OK
|
||||
2025/01/12-10:41:38.476202 7f0ab9bff6c0 Delete type=0 #23
|
||||
2025/01/12-10:41:38.546247 7f0ab9bff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
2025/01/13-23:50:18.525256 7fc3417fa6c0 Recovering log #32
|
||||
2025/01/13-23:50:18.534648 7fc3417fa6c0 Delete type=3 #30
|
||||
2025/01/13-23:50:18.534721 7fc3417fa6c0 Delete type=0 #32
|
||||
2025/01/14-00:20:04.936609 7fc340bff6c0 Level-0 table #37: started
|
||||
2025/01/14-00:20:04.936640 7fc340bff6c0 Level-0 table #37: 0 bytes OK
|
||||
2025/01/14-00:20:04.946142 7fc340bff6c0 Delete type=0 #35
|
||||
2025/01/14-00:20:04.964964 7fc340bff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs-system/lf-skills/MANIFEST-000038
Normal file
BIN
packs-system/lf-skills/MANIFEST-000038
Normal file
Binary file not shown.
@ -1 +1 @@
|
||||
MANIFEST-000026
|
||||
MANIFEST-000038
|
||||
|
@ -1,7 +1,7 @@
|
||||
2025/01/12-15:30:20.600324 7f0aba7fc6c0 Recovering log #24
|
||||
2025/01/12-15:30:20.611083 7f0aba7fc6c0 Delete type=3 #22
|
||||
2025/01/12-15:30:20.611177 7f0aba7fc6c0 Delete type=0 #24
|
||||
2025/01/12-15:39:07.039586 7f0ab9bff6c0 Level-0 table #29: started
|
||||
2025/01/12-15:39:07.039637 7f0ab9bff6c0 Level-0 table #29: 0 bytes OK
|
||||
2025/01/12-15:39:07.046575 7f0ab9bff6c0 Delete type=0 #27
|
||||
2025/01/12-15:39:07.066113 7f0ab9bff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
2025/01/15-11:51:12.492006 7f473f7fe6c0 Recovering log #36
|
||||
2025/01/15-11:51:12.501404 7f473f7fe6c0 Delete type=3 #34
|
||||
2025/01/15-11:51:12.501471 7f473f7fe6c0 Delete type=0 #36
|
||||
2025/01/15-12:14:13.089202 7f473e7fc6c0 Level-0 table #41: started
|
||||
2025/01/15-12:14:13.089224 7f473e7fc6c0 Level-0 table #41: 0 bytes OK
|
||||
2025/01/15-12:14:13.095112 7f473e7fc6c0 Delete type=0 #39
|
||||
2025/01/15-12:14:13.095235 7f473e7fc6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
|
@ -1,7 +1,7 @@
|
||||
2025/01/12-10:35:21.852854 7f0aba7fc6c0 Recovering log #20
|
||||
2025/01/12-10:35:21.862623 7f0aba7fc6c0 Delete type=3 #18
|
||||
2025/01/12-10:35:21.862679 7f0aba7fc6c0 Delete type=0 #20
|
||||
2025/01/12-10:41:38.411505 7f0ab9bff6c0 Level-0 table #25: started
|
||||
2025/01/12-10:41:38.411560 7f0ab9bff6c0 Level-0 table #25: 0 bytes OK
|
||||
2025/01/12-10:41:38.447140 7f0ab9bff6c0 Delete type=0 #23
|
||||
2025/01/12-10:41:38.546228 7f0ab9bff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
2025/01/13-23:50:18.560230 7fc341ffb6c0 Recovering log #32
|
||||
2025/01/13-23:50:18.569958 7fc341ffb6c0 Delete type=3 #30
|
||||
2025/01/13-23:50:18.570014 7fc341ffb6c0 Delete type=0 #32
|
||||
2025/01/14-00:20:04.946243 7fc340bff6c0 Level-0 table #37: started
|
||||
2025/01/14-00:20:04.946272 7fc340bff6c0 Level-0 table #37: 0 bytes OK
|
||||
2025/01/14-00:20:04.955531 7fc340bff6c0 Delete type=0 #35
|
||||
2025/01/14-00:20:04.964977 7fc340bff6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
|
||||
|
Binary file not shown.
BIN
packs-system/lf-vulnerabilities/MANIFEST-000038
Normal file
BIN
packs-system/lf-vulnerabilities/MANIFEST-000038
Normal file
Binary file not shown.
@ -4,7 +4,7 @@
|
||||
.lethalfantasy {
|
||||
@import "mixins.less";
|
||||
@import "character.less";
|
||||
@import "opponent.less";
|
||||
@import "monster.less";
|
||||
@import "skill.less";
|
||||
@import "gift.less";
|
||||
@import "weapon.less";
|
||||
|
483
styles/monster.less
Normal file
483
styles/monster.less
Normal file
@ -0,0 +1,483 @@
|
||||
.monster-content {
|
||||
.sheet-common();
|
||||
.character-sheet-common();
|
||||
overflow: scroll;
|
||||
}
|
||||
|
||||
.monster-main {
|
||||
display: flex;
|
||||
|
||||
.monster-pc {
|
||||
display: flex;
|
||||
gap: 10px;
|
||||
flex: 1;
|
||||
|
||||
.monster-left {
|
||||
min-width: 220px;
|
||||
max-width: 220px;
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
|
||||
.monster-left-image {
|
||||
display: flex;
|
||||
justify-content: center;
|
||||
align-items: center;
|
||||
padding-bottom: 8px;
|
||||
.monster-img {
|
||||
height: 140px;
|
||||
width: 140px;
|
||||
width: auto;
|
||||
border: none;
|
||||
}
|
||||
}
|
||||
.monster-hp {
|
||||
display: flex;
|
||||
gap: 2px;
|
||||
align-items: center;
|
||||
.monster-hp-value {
|
||||
.form-fields input {
|
||||
flex: none;
|
||||
min-width: 3rem;
|
||||
max-width: 3rem;
|
||||
margin-left: 10px;
|
||||
font-size: calc(var(--font-size-standard) * 1.4);
|
||||
}
|
||||
}
|
||||
.monster-hp-max {
|
||||
clear: both;
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
flex-wrap: wrap;
|
||||
margin: 3px 0;
|
||||
align-items: center;
|
||||
input {
|
||||
width: 50px;
|
||||
text-align: center;
|
||||
font-size: calc(var(--font-size-standard) * 1.4);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.monster-right {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
|
||||
.monster-name {
|
||||
display: flex;
|
||||
input {
|
||||
width: 400px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.monster-pc-play {
|
||||
min-width: 400px;
|
||||
}
|
||||
|
||||
.monster-pc-edit {
|
||||
min-width: 400px;
|
||||
}
|
||||
|
||||
.monster-characteristics {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
flex: 1;
|
||||
|
||||
.monster-characteristic {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
.rollable:hover,
|
||||
.rollable:focus {
|
||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||
cursor: pointer;
|
||||
}
|
||||
.form-group {
|
||||
flex: 1;
|
||||
padding-left: 4px;
|
||||
.form-fields {
|
||||
flex: none;
|
||||
width: 3rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
.monster-resists {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
flex: 1;
|
||||
|
||||
.monster-resist {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-right: 0.5rem;
|
||||
.rollable:hover,
|
||||
.rollable:focus {
|
||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||
cursor: pointer;
|
||||
}
|
||||
.name {
|
||||
flex: 1;
|
||||
min-width: 3rem;
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
.form-group {
|
||||
flex: 1;
|
||||
padding-left: 4px;
|
||||
.form-fields {
|
||||
flex: none;
|
||||
width: 50px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.monster-movements {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
flex: 1;
|
||||
|
||||
.monster-movement {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-right: 0.5rem;
|
||||
.rollable:hover,
|
||||
.rollable:focus {
|
||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||
cursor: pointer;
|
||||
}
|
||||
.name {
|
||||
flex: 1;
|
||||
min-width: 3rem;
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
.form-group {
|
||||
flex: 1;
|
||||
padding-left: 4px;
|
||||
.form-fields {
|
||||
flex: none;
|
||||
width: 50px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.monster-saves {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
gap: 4px;
|
||||
flex: 1;
|
||||
|
||||
.monster-save {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
margin-right: 0.5rem;
|
||||
.rollable:hover,
|
||||
.rollable:focus {
|
||||
text-shadow: 0 0 8px var(--color-shadow-primary);
|
||||
cursor: pointer;
|
||||
}
|
||||
.name {
|
||||
flex: 0;
|
||||
min-width: 5rem;
|
||||
max-width: 5rem;
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
.name-pain {
|
||||
flex: 0;
|
||||
min-width: 3rem;
|
||||
max-width: 3rem;
|
||||
margin-left: 0.5rem;
|
||||
}
|
||||
.form-group {
|
||||
flex: 0;
|
||||
padding-left: 4px;
|
||||
.form-fields {
|
||||
flex: none;
|
||||
width: 50px;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.monster-characteristics-play {
|
||||
min-width: 225px;
|
||||
}
|
||||
|
||||
.monster-characteristic-edit {
|
||||
min-width: 400px;
|
||||
}
|
||||
}
|
||||
|
||||
.tab.monster-biography {
|
||||
.biodata {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(4, 1fr);
|
||||
gap: 4px;
|
||||
.biodata-elem {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
.name {
|
||||
min-width: 8rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.monster-biography {
|
||||
prose-mirror.inactive {
|
||||
min-height: 40px;
|
||||
}
|
||||
prose-mirror.active {
|
||||
min-height: 150px;
|
||||
}
|
||||
}
|
||||
|
||||
.tab.monster-skills {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
a {
|
||||
font-size: calc(var(--font-size-standard) * 1);
|
||||
padding-left: 4px;
|
||||
}
|
||||
}
|
||||
.skills {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
.skill {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
.item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
.name {
|
||||
min-width: 12rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
.gifts {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
.gift {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
.item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
.name {
|
||||
min-width: 12rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
.vulnerabilities {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
.vulnerability {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
.item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
.name {
|
||||
min-width: 12rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.tab.monster-equipment {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
a {
|
||||
font-size: calc(var(--font-size-standard) * 1.4);
|
||||
padding-left: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
.moneys {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(5, 1fr);
|
||||
gap: 4px;
|
||||
}
|
||||
|
||||
.equipments {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
.equipment {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
.item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
margin: 4px 0 0 0;
|
||||
}
|
||||
.name {
|
||||
min-width: 12rem;
|
||||
}
|
||||
}
|
||||
.name {
|
||||
min-width: 12rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.tab.monster-combat {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
a {
|
||||
font-size: calc(var(--font-size-standard) * 1.4);
|
||||
padding-left: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
.combat-details {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 4px;
|
||||
.combat-detail {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
button {
|
||||
min-width: 10rem;
|
||||
}
|
||||
.armor-hp {
|
||||
min-width: 20rem;
|
||||
max-width: 20rem;
|
||||
.input {
|
||||
min-width: 3rem;
|
||||
max-width: 3rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.attacks {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(2, 1fr);
|
||||
gap: 4px;
|
||||
.attack {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
.numeric {
|
||||
width: 3rem;
|
||||
}
|
||||
.attack-icons a {
|
||||
margin-left: 8px;
|
||||
margin-right: 8px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.armors {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
.armor {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
.item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
margin: 4px 0 0 0;
|
||||
}
|
||||
}
|
||||
.name {
|
||||
min-width: 12rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.tab.monster-spells {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
a {
|
||||
font-size: calc(var(--font-size-standard) * 1.4);
|
||||
padding-left: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
.spells {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
.spell {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
.item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
.name {
|
||||
min-width: 12rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prose-mirror.inactive {
|
||||
min-height: 40px;
|
||||
}
|
||||
prose-mirror.active {
|
||||
min-height: 150px;
|
||||
}
|
||||
}
|
||||
|
||||
.tab.monster-miracles {
|
||||
display: grid;
|
||||
grid-template-columns: 1fr;
|
||||
legend {
|
||||
a {
|
||||
font-size: calc(var(--font-size-standard) * 1.4);
|
||||
padding-left: 4px;
|
||||
}
|
||||
}
|
||||
|
||||
.miracles {
|
||||
display: grid;
|
||||
grid-template-columns: repeat(3, 1fr);
|
||||
gap: 4px;
|
||||
.miracle {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
gap: 4px;
|
||||
.item-img {
|
||||
width: 24px;
|
||||
height: 24px;
|
||||
}
|
||||
.name {
|
||||
min-width: 12rem;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
prose-mirror.inactive {
|
||||
min-height: 40px;
|
||||
}
|
||||
prose-mirror.active {
|
||||
min-height: 150px;
|
||||
}
|
||||
}
|
@ -1,86 +0,0 @@
|
||||
.opponent-content {
|
||||
.sheet-common();
|
||||
overflow: scroll;
|
||||
label {
|
||||
font-family: var(--font-secondary);
|
||||
font-size: calc(var(--font-size-standard) * 1.4);
|
||||
}
|
||||
}
|
||||
|
||||
.opponent-header {
|
||||
display: flex;
|
||||
align-items: center;
|
||||
justify-content: center;
|
||||
.opponent-img {
|
||||
width: 100px;
|
||||
height: auto;
|
||||
margin: 10px;
|
||||
}
|
||||
.character-name {
|
||||
display: flex;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
|
||||
.opponent-main {
|
||||
display: flex;
|
||||
flex-direction: row;
|
||||
gap: 10px;
|
||||
|
||||
.opponent-gauche {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
min-width: 250px;
|
||||
|
||||
.opponent-caracteristiques {
|
||||
display: flex;
|
||||
flex-direction: column;
|
||||
.form-fields {
|
||||
flex: none;
|
||||
input {
|
||||
width: 50px;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.opponent-attacks {
|
||||
legend {
|
||||
a {
|
||||
font-size: calc(var(--font-size-standard) * 1.6);
|
||||
}
|
||||
}
|
||||
.opponent-attack {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
}
|
||||
}
|
||||
|
||||
.opponent-spells {
|
||||
legend {
|
||||
a {
|
||||
font-size: calc(var(--font-size-standard) * 1.6);
|
||||
}
|
||||
}
|
||||
.opponent-spell {
|
||||
display: flex;
|
||||
justify-content: space-between;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
.opponent-droite {
|
||||
.opponent-description {
|
||||
flex: 1; /* Prend également l'espace disponible */
|
||||
min-width: 200px; /* Pour éviter que le contenu ne déborde */
|
||||
prose-mirror.inactive {
|
||||
min-height: 40px;
|
||||
}
|
||||
prose-mirror.active {
|
||||
min-height: 450px;
|
||||
height: 100%;
|
||||
min-width: 200px;
|
||||
width: 100%;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
@ -6,7 +6,7 @@
|
||||
"download": "#{DOWNLOAD}#",
|
||||
"url": "#{URL}#",
|
||||
"license": "LICENSE",
|
||||
"version": "12.0.16",
|
||||
"version": "12.0.17",
|
||||
"authors": [
|
||||
{
|
||||
"name": "Uberwald",
|
||||
@ -29,7 +29,7 @@
|
||||
"documentTypes": {
|
||||
"Actor": {
|
||||
"character": { "htmlFields": ["description", "notes"] },
|
||||
"opponent": { "htmlFields": ["description"] }
|
||||
"monster": { "htmlFields": ["description"] }
|
||||
},
|
||||
"Item": {
|
||||
"skill": { "htmlFields": ["description"] },
|
||||
@ -49,7 +49,7 @@
|
||||
},
|
||||
"primaryTokenAttribute": "hp",
|
||||
"socket": true,
|
||||
"background": "systems/fvtt-lethal-fantasy/assets/background.webp",
|
||||
"background": "systems/fvtt-lethal-fantasy/assets/ui/lethal_fatansy_main_picture.webp",
|
||||
"packs": [
|
||||
{
|
||||
"name": "lf-skills",
|
||||
|
@ -1,65 +1,72 @@
|
||||
{{!log 'chat-message' this}}
|
||||
<div class="{{cssClass}}">
|
||||
<div class="intro-chat">
|
||||
<div class="intro-img">
|
||||
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
|
||||
</div>
|
||||
|
||||
<div class="intro-right">
|
||||
<span>{{upperFirst rollName}} : {{upperCase rollTarget.rollKey}}</span>
|
||||
|
||||
{{#if badResult}}
|
||||
<span>{{localize "LETHALFANTASY.Label.otherResult"}} : {{badResult}}</span>
|
||||
{{/if}}
|
||||
|
||||
|
||||
{{#if rollTarget.weapon}}
|
||||
<span>{{rollTarget.weapon.name}}</span>
|
||||
{{/if}}
|
||||
|
||||
<span>Formula : {{titleFormula}}</span>
|
||||
|
||||
{{#each diceResults as |result|}}
|
||||
<span>{{result.dice}} : {{result.value}}</span>
|
||||
{{/each}}
|
||||
|
||||
</div>
|
||||
<div class="intro-chat">
|
||||
<div class="intro-img">
|
||||
<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
|
||||
</div>
|
||||
{{#if isSave}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isResource}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if isFailure}} ({{localize "LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isDamage}}
|
||||
<div>
|
||||
{{#if (and isGM hasTarget)}}
|
||||
{{{localize "LETHALFANTASY.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#unless isPrivate}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">{{total}}</h4>
|
||||
</div>
|
||||
{{#if D30result}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">D30 result: {{D30result}}</h4>
|
||||
</div>
|
||||
{{/if}}
|
||||
<div class="intro-right">
|
||||
<span>{{upperFirst rollName}}</span>
|
||||
|
||||
{{/unless}}
|
||||
</div>
|
||||
{{#if (match rollType "attack")}}
|
||||
<span>Attack roll !</span>
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<span>Defense roll !</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if badResult}}
|
||||
<span>{{localize "LETHALFANTASY.Label.otherResult"}} : {{badResult}}</span>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollTarget.weapon}}
|
||||
<span>{{rollTarget.weapon.name}}</span>
|
||||
{{/if}}
|
||||
|
||||
<span>Formula : {{titleFormula}}</span>
|
||||
|
||||
{{#each diceResults as |result|}}
|
||||
<span>{{result.dice}} : {{result.value}}</span>
|
||||
{{/each}}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
{{#if isSave}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isResource}}
|
||||
<div class="result">
|
||||
{{#if (eq resultType "success")}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
|
||||
{{else}}
|
||||
{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if isFailure}} ({{localize
|
||||
"LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if isDamage}}
|
||||
<div>
|
||||
{{#if (and isGM hasTarget)}}
|
||||
{{{localize "LETHALFANTASY.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
|
||||
{{/if}}
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#unless isPrivate}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">{{total}}</h4>
|
||||
</div>
|
||||
{{#if D30result}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">D30 result: {{D30result}}</h4>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{/unless}}
|
||||
</div>
|
39
templates/monster-biography.hbs
Normal file
39
templates/monster-biography.hbs
Normal file
@ -0,0 +1,39 @@
|
||||
<section class="tab monster-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
|
||||
|
||||
<div class="biodata">
|
||||
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Alignment</span>
|
||||
{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Height</span>
|
||||
{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Weight</span>
|
||||
{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Length</span>
|
||||
{{formInput systemFields.biodata.fields.length value=system.biodata.length }}
|
||||
</div>
|
||||
<div class="biodata-elem">
|
||||
<span class="name">Vision</span>
|
||||
{{formInput systemFields.biodata.fields.vision value=system.biodata.vision }}
|
||||
</div>
|
||||
|
||||
</div>
|
||||
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
||||
{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
|
||||
toggled=true}}
|
||||
</fieldset>
|
||||
|
||||
</section>
|
59
templates/monster-combat.hbs
Normal file
59
templates/monster-combat.hbs
Normal file
@ -0,0 +1,59 @@
|
||||
<section class="tab monster-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.combatDetails"}}</legend>
|
||||
<div class="combat-details">
|
||||
<div class="combat-detail">
|
||||
|
||||
<button class="action" data-action="rangedAttackDefense">
|
||||
{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}
|
||||
</button>
|
||||
|
||||
<button class="action" data-action="rollInitiative">
|
||||
{{localize "LETHALFANTASY.Label.rollInitiative"}}
|
||||
</button>
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend>
|
||||
<div class="attacks">
|
||||
{{#each system.attacks as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="name">
|
||||
<input type="string" name="system.attacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.attacks.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Attack value" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.attacks.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.attacks.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
<a class="rollable" data-roll-type="monster-attack" data-roll-key="{{item.key}}" data-tooltip="Roll Attack">
|
||||
<i class="lf-roll-small fa-solid fa-swords" data-roll-type="monster-attack" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-defense" data-roll-key="{{item.key}}" data-tooltip="Roll Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-damage" data-roll-key="{{item.key}}"
|
||||
data-tooltip="Roll Damage">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage"
|
||||
data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</section>
|
152
templates/monster-main.hbs
Normal file
152
templates/monster-main.hbs
Normal file
@ -0,0 +1,152 @@
|
||||
<section class="monster-main monster-main-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
{{log "monster-main" this}}
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.monster"}}</legend>
|
||||
<div class="monster-pc monster-pc-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<div class="monster-left">
|
||||
<div class="monster-left-image">
|
||||
<img class="monster-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
|
||||
data-tooltip="{{actor.name}}" />
|
||||
</div>
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
|
||||
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="monster-hp-value"}}
|
||||
/
|
||||
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="monster-hp-value"}}
|
||||
</div>
|
||||
<div class="flexrow monster-hp">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.perception"}}</span>
|
||||
{{formInput systemFields.perception.fields.value value=system.perception.value disabled=isPlayMode
|
||||
classes="monster-hp"}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
<div class="monster-right">
|
||||
<div class="monster-name">
|
||||
{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
|
||||
<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet"
|
||||
data-tooltip-direction="UP">
|
||||
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
|
||||
</a>
|
||||
</div>
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
|
||||
<div class="monster-saves">
|
||||
<div class="monster-save">
|
||||
<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.will"}}
|
||||
</a></span>
|
||||
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=isPlayMode }}
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.dodge"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
|
||||
disabled=isPlayMode}}
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.toughness"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
|
||||
disabled=isPlayMode}}
|
||||
</div>
|
||||
<div class="monster-save">
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
|
||||
disabled=isPlayMode}}
|
||||
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
|
||||
disabled=isPlayMode }}
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<legend>{{localize "LETHALFANTASY.Label.Resist"}}</legend>
|
||||
<div class="monster-resists">
|
||||
<div class="monster-resist">
|
||||
<span class="name"><a class="rollable" data-roll-type="resist" data-roll-key="resistTorture"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistTorture"}}</a></span>
|
||||
{{formField systemFields.resists.fields.resistTorture.fields.value value=system.resists.resistTorture.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="resist" data-roll-key="resistPerformance"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistPerformance"}}</a></span>
|
||||
{{formField systemFields.resists.fields.resistPerformance.fields.value value=system.resists.resistPerformance.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="resist" data-roll-key="resistIntimidation"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.resistIntimidation"}}</a></span>
|
||||
{{formField systemFields.resists.fields.resistIntimidation.fields.value value=system.resists.resistIntimidation.value
|
||||
disabled=isPlayMode }}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
||||
<div class="monster-movements">
|
||||
<div class="monster-movement">
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span>
|
||||
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span>
|
||||
{{formField systemFields.movement.fields.jog value=system.challenges.movement.jog disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span>
|
||||
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
|
||||
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
||||
<div class="monster-characteristic">
|
||||
{{localize "LETHALFANTASY.Label.int"}}
|
||||
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
|
||||
disabled=isPlayMode data-char-id="int" }}
|
||||
|
||||
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
|
||||
disabled=isPlayMode type="number" }}
|
||||
</div>
|
||||
<div class="monster-characteristic">
|
||||
{{localize "LETHALFANTASY.Label.dex"}}
|
||||
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
|
||||
disabled=isPlayMode data-char-id="wis" }}
|
||||
|
||||
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
|
||||
disabled=isPlayMode type="number" }}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
</section>
|
@ -1,55 +1,63 @@
|
||||
<div class="lethalfantasy-roll-dialog">
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}</legend>
|
||||
{{#if hasModifier}}
|
||||
<div class="dialog-save">{{upperCase rollName}} : {{baseFormula}} + {{baseValue}}</div>
|
||||
{{else}}
|
||||
<div class="dialog-save">{{upperCase rollName}} : {{baseFormula}}</div>
|
||||
{{/if}}
|
||||
{{#if rollTarget.weapon}}
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
|
||||
{{#if hasFavor}}
|
||||
<fieldSet class="dialog-favor">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
||||
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceFavor selected=favor}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}</legend>
|
||||
|
||||
{{#if (match rollType "attack")}}
|
||||
<div class="dialog-save">Attack roll !</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (match rollType "defense")}}
|
||||
<div class="dialog-save">Attack roll !</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasModifier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
|
||||
<select name="modifier" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.magicUser}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
|
||||
<input type="checkbox" name="saveSpell" value="saveSpell">
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
<div class="dialog-save">{{upperCase rollName}} : {{baseFormula}} + {{baseValue}}</div>
|
||||
{{else}}
|
||||
<div class="dialog-save">{{upperCase rollName}} : {{baseFormula}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasChangeDice}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
|
||||
<select name="changeDice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceDice selected=changeDice}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{#if rollTarget.weapon}}
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
|
||||
{{#if hasFavor}}
|
||||
<fieldSet class="dialog-favor">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
||||
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceFavor selected=favor}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasModifier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
|
||||
<select name="modifier" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.magicUser}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
|
||||
<input type="checkbox" name="saveSpell" value="saveSpell">
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasChangeDice}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
|
||||
<select name="changeDice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceDice selected=changeDice}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
<fieldSet>
|
||||
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||
|
Loading…
x
Reference in New Issue
Block a user