Add monsetr sheet
This commit is contained in:
@ -1,65 +1,72 @@
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{{!log 'chat-message' this}}
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<div class="{{cssClass}}">
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<div class="intro-chat">
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<div class="intro-img">
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<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
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</div>
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<div class="intro-right">
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<span>{{upperFirst rollName}} : {{upperCase rollTarget.rollKey}}</span>
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{{#if badResult}}
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<span>{{localize "LETHALFANTASY.Label.otherResult"}} : {{badResult}}</span>
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{{/if}}
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{{#if rollTarget.weapon}}
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<span>{{rollTarget.weapon.name}}</span>
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{{/if}}
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<span>Formula : {{titleFormula}}</span>
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{{#each diceResults as |result|}}
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<span>{{result.dice}} : {{result.value}}</span>
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{{/each}}
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</div>
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<div class="intro-chat">
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<div class="intro-img">
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<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
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</div>
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{{#if isSave}}
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<div class="result">
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{{#if (eq resultType "success")}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
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{{else}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{/if}}
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{{/if}}
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</div>
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{{/if}}
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{{#if isResource}}
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<div class="result">
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{{#if (eq resultType "success")}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
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{{else}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if isFailure}} ({{localize "LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
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{{/if}}
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</div>
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{{/if}}
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{{#if isDamage}}
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<div>
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{{#if (and isGM hasTarget)}}
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{{{localize "LETHALFANTASY.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
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{{/if}}
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</div>
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{{/if}}
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{{#unless isPrivate}}
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<div class="dice-result">
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<h4 class="dice-total">{{total}}</h4>
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</div>
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{{#if D30result}}
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<div class="dice-result">
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<h4 class="dice-total">D30 result: {{D30result}}</h4>
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</div>
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{{/if}}
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<div class="intro-right">
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<span>{{upperFirst rollName}}</span>
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{{/unless}}
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</div>
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{{#if (match rollType "attack")}}
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<span>Attack roll !</span>
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{{/if}}
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{{#if (match rollType "defense")}}
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<span>Defense roll !</span>
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{{/if}}
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{{#if badResult}}
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<span>{{localize "LETHALFANTASY.Label.otherResult"}} : {{badResult}}</span>
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{{/if}}
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{{#if rollTarget.weapon}}
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<span>{{rollTarget.weapon.name}}</span>
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{{/if}}
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<span>Formula : {{titleFormula}}</span>
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{{#each diceResults as |result|}}
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<span>{{result.dice}} : {{result.value}}</span>
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{{/each}}
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</div>
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</div>
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{{#if isSave}}
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<div class="result">
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{{#if (eq resultType "success")}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
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{{else}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{/if}}
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{{/if}}
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</div>
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{{/if}}
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{{#if isResource}}
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<div class="result">
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{{#if (eq resultType "success")}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.success"}}{{/if}}
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{{else}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if isFailure}} ({{localize
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"LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
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{{/if}}
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</div>
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{{/if}}
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{{#if isDamage}}
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<div>
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{{#if (and isGM hasTarget)}}
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{{{localize "LETHALFANTASY.Roll.displayArmor" targetName=targetName targetArmor=targetArmor realDamage=realDamage}}}
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{{/if}}
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</div>
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{{/if}}
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{{#unless isPrivate}}
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<div class="dice-result">
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<h4 class="dice-total">{{total}}</h4>
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</div>
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{{#if D30result}}
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<div class="dice-result">
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<h4 class="dice-total">D30 result: {{D30result}}</h4>
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</div>
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{{/if}}
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{{/unless}}
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</div>
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39
templates/monster-biography.hbs
Normal file
39
templates/monster-biography.hbs
Normal file
@ -0,0 +1,39 @@
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<section class="tab monster-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
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<fieldset>
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<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
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<div class="biodata">
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<div class="biodata-elem">
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<span class="name">Alignment</span>
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{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
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</div>
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<div class="biodata-elem">
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<span class="name">Height</span>
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{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
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</div>
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<div class="biodata-elem">
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<span class="name">Weight</span>
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{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
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</div>
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<div class="biodata-elem">
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<span class="name">Length</span>
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{{formInput systemFields.biodata.fields.length value=system.biodata.length }}
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</div>
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<div class="biodata-elem">
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<span class="name">Vision</span>
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{{formInput systemFields.biodata.fields.vision value=system.biodata.vision }}
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</div>
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
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{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
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toggled=true}}
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</fieldset>
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</section>
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59
templates/monster-combat.hbs
Normal file
59
templates/monster-combat.hbs
Normal file
@ -0,0 +1,59 @@
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<section class="tab monster-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
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<fieldset>
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<legend>{{localize "LETHALFANTASY.Label.combatDetails"}}</legend>
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<div class="combat-details">
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<div class="combat-detail">
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<button class="action" data-action="rangedAttackDefense">
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{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}
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</button>
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<button class="action" data-action="rollInitiative">
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{{localize "LETHALFANTASY.Label.rollInitiative"}}
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</button>
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</div>
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</div>
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</fieldset>
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<fieldset>
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<legend>{{localize "LETHALFANTASY.Label.attacks"}}</legend>
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<div class="attacks">
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{{#each system.attacks as |item key|}}
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<div class="attack" data-attack-key="{{key}}" >
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<div class="name">
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<input type="string" name="system.attacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
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</div>
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<div class="numeric">
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<input type="number" name="system.attacks.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Attack value" />
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</div>
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<div class="numeric">
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<input type="number" name="system.attacks.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
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</div>
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<div class="numeric">
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<input type="number" name="system.attacks.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
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</div>
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<div class="attack-icons">
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<a class="rollable" data-roll-type="monster-attack" data-roll-key="{{item.key}}" data-tooltip="Roll Attack">
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<i class="lf-roll-small fa-solid fa-swords" data-roll-type="monster-attack" data-roll-key="{{item.key}}"></i>
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</a>
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<a class="rollable" data-roll-type="monster-defense" data-roll-key="{{item.key}}" data-tooltip="Roll Defense">
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<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense" data-roll-key="{{item.key}}"></i>
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</a>
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<a class="rollable" data-roll-type="monster-damage" data-roll-key="{{item.key}}"
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data-tooltip="Roll Damage">
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<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage"
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data-roll-key="{{item.key}}"></i>
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</a>
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</div>
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</div>
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{{/each}}
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</div>
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</fieldset>
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</section>
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152
templates/monster-main.hbs
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152
templates/monster-main.hbs
Normal file
@ -0,0 +1,152 @@
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<section class="monster-main monster-main-{{ifThen isPlayMode 'play' 'edit'}}">
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{{log "monster-main" this}}
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<fieldset>
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<legend>{{localize "LETHALFANTASY.Label.monster"}}</legend>
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<div class="monster-pc monster-pc-{{ifThen isPlayMode 'play' 'edit'}}">
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<div class="monster-left">
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<div class="monster-left-image">
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<img class="monster-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
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data-tooltip="{{actor.name}}" />
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</div>
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<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
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<div class="flexrow monster-hp">
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<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
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{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="monster-hp-value"}}
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/
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{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="monster-hp-value"}}
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</div>
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<div class="flexrow monster-hp">
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<span class="name">{{localize "LETHALFANTASY.Label.perception"}}</span>
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{{formInput systemFields.perception.fields.value value=system.perception.value disabled=isPlayMode
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classes="monster-hp"}}
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</div>
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</fieldset>
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</div>
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<div class="monster-right">
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<div class="monster-name">
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{{formInput fields.name value=source.name rootId=partId disabled=isPlayMode}}
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<a class="control" data-action="toggleSheet" data-tooltip="LETHALFANTASY.ToggleSheet"
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data-tooltip-direction="UP">
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<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
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</a>
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</div>
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<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
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<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
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<div class="monster-saves">
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<div class="monster-save">
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<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "LETHALFANTASY.Label.saves.will"}}
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</a></span>
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{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=isPlayMode }}
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<span class="name">
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<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "LETHALFANTASY.Label.saves.dodge"}}
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</a>
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</span>
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{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
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disabled=isPlayMode}}
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<span class="name">
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<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "LETHALFANTASY.Label.saves.toughness"}}
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</a>
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</span>
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{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
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disabled=isPlayMode}}
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</div>
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<div class="monster-save">
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<span class="name">
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<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "LETHALFANTASY.Label.saves.contagion"}}
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</a>
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</span>
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{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
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disabled=isPlayMode}}
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<span class="name">
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<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "LETHALFANTASY.Label.saves.poison"}}
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</a>
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</span>
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{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
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disabled=isPlayMode }}
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</div>
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</div>
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</fieldset>
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<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
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<legend>{{localize "LETHALFANTASY.Label.Resist"}}</legend>
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<div class="monster-resists">
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<div class="monster-resist">
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<span class="name"><a class="rollable" data-roll-type="resist" data-roll-key="resistTorture"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
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"LETHALFANTASY.Label.resistTorture"}}</a></span>
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{{formField systemFields.resists.fields.resistTorture.fields.value value=system.resists.resistTorture.value
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disabled=isPlayMode
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}}
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<span class="name"><a class="rollable" data-roll-type="resist" data-roll-key="resistPerformance"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
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"LETHALFANTASY.Label.resistPerformance"}}</a></span>
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{{formField systemFields.resists.fields.resistPerformance.fields.value value=system.resists.resistPerformance.value
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disabled=isPlayMode
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}}
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<span class="name"><a class="rollable" data-roll-type="resist" data-roll-key="resistIntimidation"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
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"LETHALFANTASY.Label.resistIntimidation"}}</a></span>
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{{formField systemFields.resists.fields.resistIntimidation.fields.value value=system.resists.resistIntimidation.value
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disabled=isPlayMode }}
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</div>
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</div>
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</fieldset>
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<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
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<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
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<div class="monster-movements">
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<div class="monster-movement">
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<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span>
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{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
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<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span>
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{{formField systemFields.movement.fields.jog value=system.challenges.movement.jog disabled=isPlayMode}}
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<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span>
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{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
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<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
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{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
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</div>
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</div>
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</fieldset>
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||||
|
||||
</div>
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||||
</div>
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||||
</fieldset>
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||||
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<fieldset class="monster-characteristics monster-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
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<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
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<div class="monster-characteristic">
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{{localize "LETHALFANTASY.Label.int"}}
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{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
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disabled=isPlayMode data-char-id="int" }}
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{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
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disabled=isPlayMode type="number" }}
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</div>
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<div class="monster-characteristic">
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{{localize "LETHALFANTASY.Label.dex"}}
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{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
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disabled=isPlayMode data-char-id="wis" }}
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{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
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disabled=isPlayMode type="number" }}
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</div>
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</fieldset>
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</section>
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@ -1,55 +1,63 @@
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<div class="lethalfantasy-roll-dialog">
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||||
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<fieldSet class="">
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<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}</legend>
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{{#if hasModifier}}
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<div class="dialog-save">{{upperCase rollName}} : {{baseFormula}} + {{baseValue}}</div>
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{{else}}
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<div class="dialog-save">{{upperCase rollName}} : {{baseFormula}}</div>
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||||
{{/if}}
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{{#if rollTarget.weapon}}
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
|
||||
{{#if hasFavor}}
|
||||
<fieldSet class="dialog-favor">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
||||
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceFavor selected=favor}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
|
||||
<fieldSet class="">
|
||||
<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}</legend>
|
||||
|
||||
{{#if (match rollType "attack")}}
|
||||
<div class="dialog-save">Attack roll !</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if (match rollType "defense")}}
|
||||
<div class="dialog-save">Attack roll !</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasModifier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
|
||||
<select name="modifier" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.magicUser}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
|
||||
<input type="checkbox" name="saveSpell" value="saveSpell">
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
<div class="dialog-save">{{upperCase rollName}} : {{baseFormula}} + {{baseValue}}</div>
|
||||
{{else}}
|
||||
<div class="dialog-save">{{upperCase rollName}} : {{baseFormula}}</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasChangeDice}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
|
||||
<select name="changeDice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceDice selected=changeDice}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{#if rollTarget.weapon}}
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div>
|
||||
<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
|
||||
{{#if hasFavor}}
|
||||
<fieldSet class="dialog-favor">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
||||
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceFavor selected=favor}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasModifier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
|
||||
<select name="modifier" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.magicUser}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
|
||||
<input type="checkbox" name="saveSpell" value="saveSpell">
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasChangeDice}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
|
||||
<select name="changeDice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceDice selected=changeDice}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
<fieldSet>
|
||||
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||
|
Reference in New Issue
Block a user