Fi saves and challenges rolls
This commit is contained in:
@@ -314,7 +314,7 @@ i.lethalfantasy {
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.lethalfantasy .character-main .character-saves .character-save {
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display: flex;
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align-items: center;
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margin-right: 1rem;
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margin-right: 0.2rem;
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}
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.lethalfantasy .character-main .character-saves .character-save .rollable:hover,
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.lethalfantasy .character-main .character-saves .character-save .rollable:focus {
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@@ -322,12 +322,13 @@ i.lethalfantasy {
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cursor: pointer;
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}
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.lethalfantasy .character-main .character-saves .character-save .name {
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flex: 1;
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min-width: 3rem;
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margin-left: 0.5rem;
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flex: 0;
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min-width: 5rem;
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max-width: 5rem;
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margin-left: 0.7rem;
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}
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.lethalfantasy .character-main .character-saves .character-save .form-group {
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flex: 1;
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flex: 0;
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padding-left: 5px;
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}
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.lethalfantasy .character-main .character-saves .character-save .form-group .form-fields {
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@@ -478,6 +478,8 @@
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"Platinums": "Platinum"
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},
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"Label": {
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"titleChallenge": "Challenge",
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"titleSave": "Save",
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"Movement": "Movement",
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"movement": {
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"walk": "Walk",
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@@ -550,6 +552,7 @@
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},
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"Roll": {
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"save": "Save roll {save}",
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"modifierBonusMalus": "Modifier bonus/malus",
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"changeDice": "Change dice",
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"damage": "Jet de dégâts <br> {item}",
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"attack": "Jet d'attaque <br> {item}",
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@@ -172,14 +172,15 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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console.log(event, target)
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const rollType = event.target.dataset.rollType
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let rollTarget
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let rollKey = event.target.dataset.rollKey
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switch (rollType) {
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case "challenge":
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let rollKey = event.target.dataset.rollKey
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rollTarget = foundry.utils.duplicate(this.document.system.challenges[rollKey])
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rollTarget.rollKey = rollKey
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break
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case ROLL_TYPE.RESOURCE:
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rollTarget = elt.dataset.rollTarget
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case "save":
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rollTarget = foundry.utils.duplicate(this.document.system.saves[rollKey])
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rollTarget.rollKey = rollKey
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break
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case ROLL_TYPE.DAMAGE:
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rollTarget = elt.dataset.itemId
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@@ -71,7 +71,9 @@ export const CHOICE_DICE = {
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"D4": "D4",
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"D6": "D6",
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"D8": "D8",
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"D10": "D10"
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"D10": "D10",
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"D12": "D12",
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"D20": "D20"
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}
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export const CHOICE_MODIFIERS = {
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+56
-60
@@ -12,20 +12,8 @@ export default class LethalFantasyRoll extends Roll {
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return this.options.type
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}
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get isChallenge() {
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return this.type === "challenge"
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}
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get isSave() {
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return this.type === ROLL_TYPE.SAVE
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}
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get isResource() {
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return this.type === ROLL_TYPE.RESOURCE
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}
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get isDamage() {
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return this.type === ROLL_TYPE.DAMAGE
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get titleFormula() {
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return this.options.titleFormula
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}
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get target() {
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@@ -167,14 +155,14 @@ export default class LethalFantasyRoll extends Roll {
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static async prompt(options = {}) {
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let dice = "1D20"
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let maxValue = 20
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let formula = "1D20"
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let baseFormula = "1D20"
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let modifierFormula = "1d0"
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let hasModifier = true
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let hasChangeDice = false
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if (options.rollType === "challenge") {
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if (options.rollType === "challenge" || options.rollType === "save") {
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if ( options.rollTarget.rollKey === "dying") {
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dice = options.rollTarget.value
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maxValue = Number(options.rollTarget.value.match(/\d+/)[0])
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formula = `${dice}`
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hasModifier = false
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hasChangeDice = true
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} else {
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@@ -198,8 +186,7 @@ export default class LethalFantasyRoll extends Roll {
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let targetName
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let dialogContext = {
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isSave: options.rollType === "save",
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isChallenge: options.rollType === "challenge",
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rollType: options.rollType,
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rollTarget: options.rollTarget,
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rollModes,
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hasModifier,
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@@ -209,7 +196,7 @@ export default class LethalFantasyRoll extends Roll {
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fieldRollMode,
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choiceModifier,
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choiceDice,
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formula,
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baseFormula,
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dice,
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hasTarget: options.hasTarget,
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modifier,
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@@ -241,36 +228,40 @@ export default class LethalFantasyRoll extends Roll {
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// If the user cancels the dialog, exit
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if (rollContext === null) return
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let treshold
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let fullModifier = 0
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let titleFormula = ""
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dice = rollContext.changeDice || dice
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if (options.rollType === "challenge") {
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if (options.rollType === "challenge" || options.rollType === "save") {
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if (hasModifier) {
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let bonus = (options.rollTarget.rollKey === "dying") ? 0 : Number(options.rollTarget.value)
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let bonus = Number(options.rollTarget.value)
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fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
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if (fullModifier < 0) {
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let modAbs = Math.abs(fullModifier)
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formula = `${dice} - (d${modAbs + 1} - 1)`
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} else if (fullModifier > 0) {
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formula = `${dice} + (d${fullModifier + 1} - 1)`
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if (fullModifier === 0) {
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modifierFormula = "0"
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} else {
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formula = `${dice} + 1d0`
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let modAbs = Math.abs(fullModifier)
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modifierFormula = `d${modAbs + 1} - 1`
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}
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let sign = fullModifier < 0 ? "-" : "+"
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titleFormula = `${dice}E ${sign} ${modifierFormula}`
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} else {
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modifierFormula = "0"
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fullModifier = 0
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formula = `${dice}`
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baseFormula = `${dice}`
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titleFormula = `${dice}E`
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}
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}
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maxValue = Number(dice.match(/\d+/)[0])
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maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains
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const rollData = {
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type: options.rollType,
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rollType: options.rollType,
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target: options.rollTarget,
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actorId: options.actorId,
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actorName: options.actorName,
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actorImage: options.actorImage,
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rollMode: rollContext.visibility,
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hasTarget: options.hasTarget,
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titleFormula,
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targetName,
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...rollContext,
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}
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@@ -285,39 +276,45 @@ export default class LethalFantasyRoll extends Roll {
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*/
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if (Hooks.call("fvtt-lethal-fantasy.preRoll", options, rollData) === false) return
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const roll = new this(formula, options.data, rollData)
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await roll.evaluate()
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const rollBase = new this(baseFormula, options.data, rollData)
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await rollBase.evaluate()
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const rollModifier = new Roll(modifierFormula, options.data, rollData)
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await rollModifier.evaluate()
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let rollTotal = -1
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let diceResults = []
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let resultType
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if (options.rollType === "challenge") {
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let d20result = roll.dice[0].results[0].result
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diceResults.push({ dice: `${dice}`, value: d20result})
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let d20sum = d20result
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while (d20result === maxValue) {
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let r = await new Roll(`${dice}`).evaluate()
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d20result = r.dice[0].results[0].result
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diceResults.push( {dice: `${dice}-1`, value: d20result-1})
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d20sum += (d20result - 1)
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if (options.rollType === "challenge" || options.rollType === "save") {
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let diceResult = rollBase.dice[0].results[0].result
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diceResults.push({ dice: `${dice}`, value: diceResult})
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let diceSum = diceResult
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while (diceResult === maxValue) {
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let r = await new Roll(baseFormula).evaluate()
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diceResult = r.dice[0].results[0].result
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diceResults.push( {dice: `${dice}-1`, value: diceResult-1})
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diceSum += (diceResult - 1)
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}
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if (hasModifier) {
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let minus1 = (fullModifier === 0) ? 0 : 1
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diceResults.push({ dice: `${roll.dice[1].formula}-${minus1}`, value: roll.dice[1].results[0].result - minus1 })
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rollTotal = Math.max(d20sum + roll.dice[1].results[0].result - minus1, 0)
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if (fullModifier !== 0) {
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diceResults.push({ dice: `${rollModifier.formula}`, value: rollModifier.total })
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if ( fullModifier < 0) {
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rollTotal = Math.max(diceSum - rollModifier.total, 0)
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} else {
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rollTotal = diceSum + rollModifier.total
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}
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} else {
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rollTotal = d20sum
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rollTotal = diceSum
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}
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} else if (options.rollType === ROLL_TYPE.RESOURCE) {
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//resultType = roll.total === 1 || roll.total === 2 ? "failure" : "success"
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}
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roll.options.resultType = resultType
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roll.options.introText = roll._createIntroText()
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roll.options.introTextTooltip = roll._createIntroTextTooltip()
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roll.options.rollTotal = rollTotal
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roll.options.diceResults = diceResults
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roll.options.rollTarget = options.rollTarget
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rollBase.options.resultType = resultType
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rollBase.options.introText = rollBase._createIntroText()
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rollBase.options.introTextTooltip = rollBase._createIntroTextTooltip()
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rollBase.options.rollTotal = rollTotal
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rollBase.options.diceResults = diceResults
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rollBase.options.rollTarget = options.rollTarget
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rollBase.options.titleFormula = titleFormula
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/**
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* A hook event that fires after the roll has been made.
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@@ -328,9 +325,9 @@ export default class LethalFantasyRoll extends Roll {
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@param {LethalFantasyRoll} roll The resulting roll.
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* @returns {boolean} Explicitly return `false` to prevent roll to be made.
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*/
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if (Hooks.call("fvtt-lethal-fantasy.Roll", options, rollData, roll) === false) return
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if (Hooks.call("fvtt-lethal-fantasy.Roll", options, rollData, rollBase) === false) return
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return roll
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return rollBase
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}
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/**
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@@ -343,9 +340,9 @@ export default class LethalFantasyRoll extends Roll {
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static createTitle(type, target) {
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switch (type) {
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case "challenge":
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return `${game.i18n.localize("LETHALFANTASY.Dialog.titleSave")} : ${game.i18n.localize(`LETHALFANTASY.Manager.${target}`)}`
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case ROLL_TYPE.RESOURCE:
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return `${game.i18n.localize("LETHALFANTASY.Dialog.titleResource")} : ${game.i18n.localize(`LETHALFANTASY.Manager.${target}`)}`
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return `${game.i18n.localize("LETHALFANTASY.Label.titleChallenge")}`
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case "save":
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return `${game.i18n.localize("LETHALFANTASY.Label.titleSave")}`
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case ROLL_TYPE.DAMAGE:
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return `${game.i18n.localize("LETHALFANTASY.Dialog.titleDamage")} : ${target}`
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case ROLL_TYPE.ATTACK:
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@@ -395,11 +392,10 @@ export default class LethalFantasyRoll extends Roll {
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diceTotal: this.dice.reduce((t, d) => t + d.total, 0),
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isGM: game.user.isGM,
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formula: this.formula,
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titleFormula: this.titleFormula,
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rollType: this.type,
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rollTarget: this.rollTarget,
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total: this.rollTotal,
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isSave: this.isSave,
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isChallenge: this.isChallenge,
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isFailure: this.isFailure,
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actorId: this.actorId,
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diceResults: this.diceResults,
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@@ -201,19 +201,20 @@
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.character-save {
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display: flex;
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align-items: center;
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margin-right: 1rem;
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margin-right: 0.2rem;
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.rollable:hover,
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.rollable:focus {
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text-shadow: 0 0 8px var(--color-shadow-primary);
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cursor: pointer;
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}
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.name {
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flex: 1;
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min-width: 3rem;
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margin-left: 0.5rem;
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flex: 0;
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min-width: 5rem;
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max-width: 5rem;
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margin-left: 0.7rem;
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}
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.form-group {
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flex: 1;
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flex: 0;
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padding-left: 5px;
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.form-fields {
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flex: none;
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@@ -19,21 +19,27 @@
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</div>
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<div class="flexrow character-hp">
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<span class="name">{{localize "LETHALFANTASY.Label.perception"}}</span>
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{{formInput systemFields.perception.fields.value value=system.perception.value disabled=isPlayMode classes="character-hp"}}
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{{formInput systemFields.perception.fields.value value=system.perception.value disabled=isPlayMode
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classes="character-hp"}}
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<span class="name">{{localize "LETHALFANTASY.Label.bonus"}}</span>
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{{formInput systemFields.perception.fields.bonus value=system.perception.bonus disabled=isPlayMode classes="character-hp"}}
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{{formInput systemFields.perception.fields.bonus value=system.perception.bonus disabled=isPlayMode
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classes="character-hp"}}
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</div>
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<div class="flexrow character-hp">
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<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
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{{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode classes="character-hp"}}
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{{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode
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classes="character-hp"}}
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<span class="name">{{localize "LETHALFANTASY.Label.gritEarned"}}</span>
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{{formInput systemFields.grit.fields.earned value=system.grit.earned disabled=isPlayMode classes="character-hp"}}
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{{formInput systemFields.grit.fields.earned value=system.grit.earned disabled=isPlayMode
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classes="character-hp"}}
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</div>
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<div class="flexrow character-hp">
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<span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span>
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{{formInput systemFields.luck.fields.current value=system.luck.current disabled=isPlayMode classes="character-hp"}}
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{{formInput systemFields.luck.fields.current value=system.luck.current disabled=isPlayMode
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classes="character-hp"}}
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<span class="name">{{localize "LETHALFANTASY.Label.luckEarned"}}</span>
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{{formInput systemFields.luck.fields.earned value=system.luck.earned disabled=isPlayMode classes="character-hp"}}
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{{formInput systemFields.luck.fields.earned value=system.luck.earned disabled=isPlayMode
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classes="character-hp"}}
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</div>
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</fieldset>
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@@ -51,26 +57,53 @@
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<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
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<div class="character-saves">
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<div class="character-save">
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<span class="name">{{localize "LETHALFANTASY.Label.saves.will"}}</span>
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{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=isPlayMode
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classes="rollable" data-save-id="will" }}
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<span class="name">{{localize "LETHALFANTASY.Label.saves.dodge"}}</span>
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{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value disabled=isPlayMode
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classes="rollable" data-save-id="dodge" }}
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<span class="name">{{localize "LETHALFANTASY.Label.saves.toughness"}}</span>
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<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "LETHALFANTASY.Label.saves.will"}}
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</a></span>
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{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value
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disabled=isPlayMode}}
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<span class="name">
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<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "LETHALFANTASY.Label.saves.dodge"}}
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</a>
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</span>
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{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
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disabled=isPlayMode}}
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<span class="name">
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<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "LETHALFANTASY.Label.saves.toughness"}}
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</a>
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</span>
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{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
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disabled=isPlayMode classes="rollable" data-save-id="toughness" }}
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disabled=isPlayMode}}
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</div>
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<div class="character-save">
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<span class="name">{{localize "LETHALFANTASY.Label.saves.contagion"}}</span>
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<span class="name">
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<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
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class="lf-roll-small fa-solid fa-dice-d20"></i>
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{{localize "LETHALFANTASY.Label.saves.contagion"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
|
||||
disabled=isPlayMode classes="rollable" data-save-id="contagion" }}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.saves.poison"}}</span>
|
||||
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
|
||||
disabled=isPlayMode classes="rollable" data-save-id="poison" }}
|
||||
<span class="name">{{localize "LETHALFANTASY.Label.saves.pain"}}</span>
|
||||
{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=isPlayMode
|
||||
classes="rollable" data-save-id="pain" }}
|
||||
disabled=isPlayMode }}
|
||||
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.poison"}}
|
||||
</a>
|
||||
</span>
|
||||
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
|
||||
disabled=isPlayMode }}
|
||||
|
||||
<span class="name">
|
||||
<a class="rollable" data-roll-type="save" data-roll-key="pain"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>
|
||||
{{localize "LETHALFANTASY.Label.saves.pain"}}</span>
|
||||
{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=isPlayMode}}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
@@ -79,15 +112,23 @@
|
||||
<legend>{{localize "LETHALFANTASY.Label.Challenges"}}</legend>
|
||||
<div class="character-challenges">
|
||||
<div class="character-challenge">
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="str"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.challenges.strength"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.str.fields.value value=system.challenges.str.value disabled=isPlayMode
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="str"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.strength"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.str.fields.value value=system.challenges.str.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="agility"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.challenges.agility"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.agility.fields.value value=system.challenges.agility.value disabled=isPlayMode
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="dying"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.challenges.dying"}}</a></span>
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="agility"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.agility"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.agility.fields.value value=system.challenges.agility.value
|
||||
disabled=isPlayMode
|
||||
}}
|
||||
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="dying"><i
|
||||
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
|
||||
"LETHALFANTASY.Label.challenges.dying"}}</a></span>
|
||||
{{formField systemFields.challenges.fields.dying.fields.value value=system.challenges.dying.value
|
||||
disabled=isPlayMode }}
|
||||
disabled=isPlayMode }}
|
||||
</div>
|
||||
</div>
|
||||
</fieldset>
|
||||
@@ -114,14 +155,14 @@
|
||||
|
||||
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
|
||||
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
|
||||
<div class="character-characteristic" >
|
||||
<div class="character-characteristic">
|
||||
{{localize "LETHALFANTASY.Label.str"}}
|
||||
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="str" }}
|
||||
{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
</div>
|
||||
<div class="character-characteristic" >
|
||||
<div class="character-characteristic">
|
||||
{{localize "LETHALFANTASY.Label.int"}}
|
||||
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="int" }}
|
||||
@@ -129,7 +170,7 @@
|
||||
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
|
||||
disabled=isPlayMode type="number" }}
|
||||
</div>
|
||||
<div class="character-characteristic" >
|
||||
<div class="character-characteristic">
|
||||
{{localize "LETHALFANTASY.Label.wis"}}
|
||||
{{formField systemFields.characteristics.fields.wis.fields.value value=system.characteristics.wis.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="wis" }}
|
||||
@@ -137,7 +178,7 @@
|
||||
{{formField systemFields.characteristics.fields.wis.fields.percent value=system.characteristics.wis.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
</div>
|
||||
<div class="character-characteristic" >
|
||||
<div class="character-characteristic">
|
||||
{{localize "LETHALFANTASY.Label.dex"}}
|
||||
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="wis" }}
|
||||
@@ -145,7 +186,7 @@
|
||||
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
|
||||
disabled=isPlayMode type="number" }}
|
||||
</div>
|
||||
<div class="character-characteristic" >
|
||||
<div class="character-characteristic">
|
||||
{{localize "LETHALFANTASY.Label.con"}}
|
||||
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="con" }}
|
||||
@@ -153,7 +194,7 @@
|
||||
{{formField systemFields.characteristics.fields.con.fields.percent value=system.characteristics.con.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
</div>
|
||||
<div class="character-characteristic" >
|
||||
<div class="character-characteristic">
|
||||
{{localize "LETHALFANTASY.Label.cha"}}
|
||||
{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="cha" }}
|
||||
@@ -161,7 +202,7 @@
|
||||
{{formField systemFields.characteristics.fields.cha.fields.percent value=system.characteristics.cha.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
</div>
|
||||
<div class="character-characteristic" >
|
||||
<div class="character-characteristic">
|
||||
{{localize "LETHALFANTASY.Label.luc"}}
|
||||
{{formField systemFields.characteristics.fields.luc.fields.value value=system.characteristics.luc.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="luc" }}
|
||||
@@ -169,7 +210,7 @@
|
||||
{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent
|
||||
disabled=isPlayMode type="number"}}
|
||||
</div>
|
||||
<div class="character-characteristic" >
|
||||
<div class="character-characteristic">
|
||||
{{localize "LETHALFANTASY.Label.app"}}
|
||||
{{formField systemFields.characteristics.fields.app.fields.value value=system.characteristics.app.value
|
||||
disabled=isPlayMode classes="rollable" data-char-id="app" }}
|
||||
|
||||
@@ -8,6 +8,7 @@
|
||||
|
||||
<div class="intro-right">
|
||||
<span>{{upperFirst rollType}} : {{upperCase rollTarget.rollKey}}</span>
|
||||
<span>Formula : {{titleFormula}}</span>
|
||||
{{#each diceResults as |result|}}
|
||||
<span>{{result.dice}} : {{result.value}}</span>
|
||||
{{/each}}
|
||||
@@ -41,8 +42,6 @@
|
||||
{{#unless isPrivate}}
|
||||
<div class="dice-result">
|
||||
<h4 class="dice-total">{{total}}</h4>
|
||||
<div class="dice-formula">{{formula}}</div>
|
||||
{{{tooltip}}}
|
||||
</div>
|
||||
{{/unless}}
|
||||
</div>
|
||||
|
||||
@@ -1,19 +1,22 @@
|
||||
{{log "roll-dialog" this}}
|
||||
<div class="lethalfantasy-roll-dialog">
|
||||
|
||||
{{#if isChallenge}}
|
||||
<fieldSet>
|
||||
{{#if (eq rollType "challenge")}}
|
||||
<legend>{{localize "LETHALFANTASY.Label.challenge"}}</legend>
|
||||
{{#if hasModifier}}
|
||||
<div class="dialog-save">{{upperCase rollTarget.rollKey}} : {{formula}} + {{baseValue}}</div>
|
||||
{{else}}
|
||||
<div class="dialog-save">{{upperCase rollTarget.rollKey}} : {{formula}}</div>
|
||||
<legend>{{localize "LETHALFANTASY.Label.save"}}</legend>
|
||||
{{/if}}
|
||||
{{#if hasModifier}}
|
||||
<div class="dialog-save">{{upperCase rollTarget.rollKey}} : {{baseFormula}} + {{baseValue}}</div>
|
||||
{{else}}
|
||||
<div class="dialog-save">{{upperCase rollTarget.rollKey}} : {{baseFormula}}</div>
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
|
||||
{{#if hasModifier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.modifier"}}</legend>
|
||||
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
|
||||
<select name="modifier" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
@@ -29,7 +32,6 @@
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
<fieldSet>
|
||||
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
|
||||
<select name="visibility">
|
||||
|
||||
Reference in New Issue
Block a user