Fi saves and challenges rolls

This commit is contained in:
LeRatierBretonnien 2024-12-30 10:29:42 +01:00
parent ddf547b959
commit a7f7e26d01
33 changed files with 193 additions and 147 deletions

View File

@ -314,7 +314,7 @@ i.lethalfantasy {
.lethalfantasy .character-main .character-saves .character-save {
display: flex;
align-items: center;
margin-right: 1rem;
margin-right: 0.2rem;
}
.lethalfantasy .character-main .character-saves .character-save .rollable:hover,
.lethalfantasy .character-main .character-saves .character-save .rollable:focus {
@ -322,12 +322,13 @@ i.lethalfantasy {
cursor: pointer;
}
.lethalfantasy .character-main .character-saves .character-save .name {
flex: 1;
min-width: 3rem;
margin-left: 0.5rem;
flex: 0;
min-width: 5rem;
max-width: 5rem;
margin-left: 0.7rem;
}
.lethalfantasy .character-main .character-saves .character-save .form-group {
flex: 1;
flex: 0;
padding-left: 5px;
}
.lethalfantasy .character-main .character-saves .character-save .form-group .form-fields {

View File

@ -478,6 +478,8 @@
"Platinums": "Platinum"
},
"Label": {
"titleChallenge": "Challenge",
"titleSave": "Save",
"Movement": "Movement",
"movement": {
"walk": "Walk",
@ -550,6 +552,7 @@
},
"Roll": {
"save": "Save roll {save}",
"modifierBonusMalus": "Modifier bonus/malus",
"changeDice": "Change dice",
"damage": "Jet de dégâts <br> {item}",
"attack": "Jet d'attaque <br> {item}",

View File

@ -172,14 +172,15 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
console.log(event, target)
const rollType = event.target.dataset.rollType
let rollTarget
let rollKey = event.target.dataset.rollKey
switch (rollType) {
case "challenge":
let rollKey = event.target.dataset.rollKey
rollTarget = foundry.utils.duplicate(this.document.system.challenges[rollKey])
rollTarget.rollKey = rollKey
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
case "save":
rollTarget = foundry.utils.duplicate(this.document.system.saves[rollKey])
rollTarget.rollKey = rollKey
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId

View File

@ -71,7 +71,9 @@ export const CHOICE_DICE = {
"D4": "D4",
"D6": "D6",
"D8": "D8",
"D10": "D10"
"D10": "D10",
"D12": "D12",
"D20": "D20"
}
export const CHOICE_MODIFIERS = {

View File

@ -11,23 +11,11 @@ export default class LethalFantasyRoll extends Roll {
get type() {
return this.options.type
}
get isChallenge() {
return this.type === "challenge"
get titleFormula() {
return this.options.titleFormula
}
get isSave() {
return this.type === ROLL_TYPE.SAVE
}
get isResource() {
return this.type === ROLL_TYPE.RESOURCE
}
get isDamage() {
return this.type === ROLL_TYPE.DAMAGE
}
get target() {
return this.options.target
}
@ -167,14 +155,14 @@ export default class LethalFantasyRoll extends Roll {
static async prompt(options = {}) {
let dice = "1D20"
let maxValue = 20
let formula = "1D20"
let baseFormula = "1D20"
let modifierFormula = "1d0"
let hasModifier = true
let hasChangeDice = false
if (options.rollType === "challenge") {
if (options.rollType === "challenge" || options.rollType === "save") {
if ( options.rollTarget.rollKey === "dying") {
dice = options.rollTarget.value
maxValue = Number(options.rollTarget.value.match(/\d+/)[0])
formula = `${dice}`
hasModifier = false
hasChangeDice = true
} else {
@ -198,8 +186,7 @@ export default class LethalFantasyRoll extends Roll {
let targetName
let dialogContext = {
isSave: options.rollType === "save",
isChallenge: options.rollType === "challenge",
rollType: options.rollType,
rollTarget: options.rollTarget,
rollModes,
hasModifier,
@ -209,7 +196,7 @@ export default class LethalFantasyRoll extends Roll {
fieldRollMode,
choiceModifier,
choiceDice,
formula,
baseFormula,
dice,
hasTarget: options.hasTarget,
modifier,
@ -241,36 +228,40 @@ export default class LethalFantasyRoll extends Roll {
// If the user cancels the dialog, exit
if (rollContext === null) return
let treshold
let fullModifier = 0
let titleFormula = ""
dice = rollContext.changeDice || dice
if (options.rollType === "challenge") {
if (options.rollType === "challenge" || options.rollType === "save") {
if (hasModifier) {
let bonus = (options.rollTarget.rollKey === "dying") ? 0 : Number(options.rollTarget.value)
let bonus = Number(options.rollTarget.value)
fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
if (fullModifier < 0) {
let modAbs = Math.abs(fullModifier)
formula = `${dice} - (d${modAbs + 1} - 1)`
} else if (fullModifier > 0) {
formula = `${dice} + (d${fullModifier + 1} - 1)`
if (fullModifier === 0) {
modifierFormula = "0"
} else {
formula = `${dice} + 1d0`
}
let modAbs = Math.abs(fullModifier)
modifierFormula = `d${modAbs + 1} - 1`
}
let sign = fullModifier < 0 ? "-" : "+"
titleFormula = `${dice}E ${sign} ${modifierFormula}`
} else {
modifierFormula = "0"
fullModifier = 0
formula = `${dice}`
baseFormula = `${dice}`
titleFormula = `${dice}E`
}
}
maxValue = Number(dice.match(/\d+/)[0])
maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains
const rollData = {
type: options.rollType,
rollType: options.rollType,
target: options.rollTarget,
actorId: options.actorId,
actorName: options.actorName,
actorImage: options.actorImage,
rollMode: rollContext.visibility,
hasTarget: options.hasTarget,
titleFormula,
targetName,
...rollContext,
}
@ -285,39 +276,45 @@ export default class LethalFantasyRoll extends Roll {
*/
if (Hooks.call("fvtt-lethal-fantasy.preRoll", options, rollData) === false) return
const roll = new this(formula, options.data, rollData)
await roll.evaluate()
const rollBase = new this(baseFormula, options.data, rollData)
await rollBase.evaluate()
const rollModifier = new Roll(modifierFormula, options.data, rollData)
await rollModifier.evaluate()
let rollTotal = -1
let diceResults = []
let resultType
if (options.rollType === "challenge") {
let d20result = roll.dice[0].results[0].result
diceResults.push({ dice: `${dice}`, value: d20result})
let d20sum = d20result
while (d20result === maxValue) {
let r = await new Roll(`${dice}`).evaluate()
d20result = r.dice[0].results[0].result
diceResults.push( {dice: `${dice}-1`, value: d20result-1})
d20sum += (d20result - 1)
if (options.rollType === "challenge" || options.rollType === "save") {
let diceResult = rollBase.dice[0].results[0].result
diceResults.push({ dice: `${dice}`, value: diceResult})
let diceSum = diceResult
while (diceResult === maxValue) {
let r = await new Roll(baseFormula).evaluate()
diceResult = r.dice[0].results[0].result
diceResults.push( {dice: `${dice}-1`, value: diceResult-1})
diceSum += (diceResult - 1)
}
if (hasModifier) {
let minus1 = (fullModifier === 0) ? 0 : 1
diceResults.push({ dice: `${roll.dice[1].formula}-${minus1}`, value: roll.dice[1].results[0].result - minus1 })
rollTotal = Math.max(d20sum + roll.dice[1].results[0].result - minus1, 0)
if (fullModifier !== 0) {
diceResults.push({ dice: `${rollModifier.formula}`, value: rollModifier.total })
if ( fullModifier < 0) {
rollTotal = Math.max(diceSum - rollModifier.total, 0)
} else {
rollTotal = diceSum + rollModifier.total
}
} else {
rollTotal = d20sum
rollTotal = diceSum
}
} else if (options.rollType === ROLL_TYPE.RESOURCE) {
//resultType = roll.total === 1 || roll.total === 2 ? "failure" : "success"
}
roll.options.resultType = resultType
roll.options.introText = roll._createIntroText()
roll.options.introTextTooltip = roll._createIntroTextTooltip()
roll.options.rollTotal = rollTotal
roll.options.diceResults = diceResults
roll.options.rollTarget = options.rollTarget
rollBase.options.resultType = resultType
rollBase.options.introText = rollBase._createIntroText()
rollBase.options.introTextTooltip = rollBase._createIntroTextTooltip()
rollBase.options.rollTotal = rollTotal
rollBase.options.diceResults = diceResults
rollBase.options.rollTarget = options.rollTarget
rollBase.options.titleFormula = titleFormula
/**
* A hook event that fires after the roll has been made.
@ -328,9 +325,9 @@ export default class LethalFantasyRoll extends Roll {
@param {LethalFantasyRoll} roll The resulting roll.
* @returns {boolean} Explicitly return `false` to prevent roll to be made.
*/
if (Hooks.call("fvtt-lethal-fantasy.Roll", options, rollData, roll) === false) return
if (Hooks.call("fvtt-lethal-fantasy.Roll", options, rollData, rollBase) === false) return
return roll
return rollBase
}
/**
@ -343,9 +340,9 @@ export default class LethalFantasyRoll extends Roll {
static createTitle(type, target) {
switch (type) {
case "challenge":
return `${game.i18n.localize("LETHALFANTASY.Dialog.titleSave")} : ${game.i18n.localize(`LETHALFANTASY.Manager.${target}`)}`
case ROLL_TYPE.RESOURCE:
return `${game.i18n.localize("LETHALFANTASY.Dialog.titleResource")} : ${game.i18n.localize(`LETHALFANTASY.Manager.${target}`)}`
return `${game.i18n.localize("LETHALFANTASY.Label.titleChallenge")}`
case "save":
return `${game.i18n.localize("LETHALFANTASY.Label.titleSave")}`
case ROLL_TYPE.DAMAGE:
return `${game.i18n.localize("LETHALFANTASY.Dialog.titleDamage")} : ${target}`
case ROLL_TYPE.ATTACK:
@ -395,11 +392,10 @@ export default class LethalFantasyRoll extends Roll {
diceTotal: this.dice.reduce((t, d) => t + d.total, 0),
isGM: game.user.isGM,
formula: this.formula,
titleFormula: this.titleFormula,
rollType: this.type,
rollTarget: this.rollTarget,
total: this.rollTotal,
isSave: this.isSave,
isChallenge: this.isChallenge,
isFailure: this.isFailure,
actorId: this.actorId,
diceResults: this.diceResults,

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@ -201,19 +201,20 @@
.character-save {
display: flex;
align-items: center;
margin-right: 1rem;
margin-right: 0.2rem;
.rollable:hover,
.rollable:focus {
text-shadow: 0 0 8px var(--color-shadow-primary);
cursor: pointer;
}
.name {
flex: 1;
min-width: 3rem;
margin-left: 0.5rem;
flex: 0;
min-width: 5rem;
max-width: 5rem;
margin-left: 0.7rem;
}
.form-group {
flex: 1;
flex: 0;
padding-left: 5px;
.form-fields {
flex: none;

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@ -19,21 +19,27 @@
</div>
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.perception"}}</span>
{{formInput systemFields.perception.fields.value value=system.perception.value disabled=isPlayMode classes="character-hp"}}
{{formInput systemFields.perception.fields.value value=system.perception.value disabled=isPlayMode
classes="character-hp"}}
<span class="name">{{localize "LETHALFANTASY.Label.bonus"}}</span>
{{formInput systemFields.perception.fields.bonus value=system.perception.bonus disabled=isPlayMode classes="character-hp"}}
{{formInput systemFields.perception.fields.bonus value=system.perception.bonus disabled=isPlayMode
classes="character-hp"}}
</div>
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
{{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode classes="character-hp"}}
{{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode
classes="character-hp"}}
<span class="name">{{localize "LETHALFANTASY.Label.gritEarned"}}</span>
{{formInput systemFields.grit.fields.earned value=system.grit.earned disabled=isPlayMode classes="character-hp"}}
{{formInput systemFields.grit.fields.earned value=system.grit.earned disabled=isPlayMode
classes="character-hp"}}
</div>
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span>
{{formInput systemFields.luck.fields.current value=system.luck.current disabled=isPlayMode classes="character-hp"}}
{{formInput systemFields.luck.fields.current value=system.luck.current disabled=isPlayMode
classes="character-hp"}}
<span class="name">{{localize "LETHALFANTASY.Label.luckEarned"}}</span>
{{formInput systemFields.luck.fields.earned value=system.luck.earned disabled=isPlayMode classes="character-hp"}}
{{formInput systemFields.luck.fields.earned value=system.luck.earned disabled=isPlayMode
classes="character-hp"}}
</div>
</fieldset>
@ -51,26 +57,53 @@
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
<div class="character-saves">
<div class="character-save">
<span class="name">{{localize "LETHALFANTASY.Label.saves.will"}}</span>
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=isPlayMode
classes="rollable" data-save-id="will" }}
<span class="name">{{localize "LETHALFANTASY.Label.saves.dodge"}}</span>
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value disabled=isPlayMode
classes="rollable" data-save-id="dodge" }}
<span class="name">{{localize "LETHALFANTASY.Label.saves.toughness"}}</span>
<span class="name"><a class="rollable" data-roll-type="save" data-roll-key="will"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.will"}}
</a></span>
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value
disabled=isPlayMode}}
<span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="dodge"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.dodge"}}
</a>
</span>
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value
disabled=isPlayMode}}
<span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="toughness"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.toughness"}}
</a>
</span>
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
disabled=isPlayMode classes="rollable" data-save-id="toughness" }}
disabled=isPlayMode}}
</div>
<div class="character-save">
<span class="name">{{localize "LETHALFANTASY.Label.saves.contagion"}}</span>
<span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="contagion"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.contagion"}}
</a>
</span>
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
disabled=isPlayMode classes="rollable" data-save-id="contagion" }}
<span class="name">{{localize "LETHALFANTASY.Label.saves.poison"}}</span>
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
disabled=isPlayMode classes="rollable" data-save-id="poison" }}
<span class="name">{{localize "LETHALFANTASY.Label.saves.pain"}}</span>
{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=isPlayMode
classes="rollable" data-save-id="pain" }}
disabled=isPlayMode }}
<span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="poison"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.poison"}}
</a>
</span>
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
disabled=isPlayMode }}
<span class="name">
<a class="rollable" data-roll-type="save" data-roll-key="pain"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>
{{localize "LETHALFANTASY.Label.saves.pain"}}</span>
{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=isPlayMode}}
</div>
</div>
</fieldset>
@ -79,15 +112,23 @@
<legend>{{localize "LETHALFANTASY.Label.Challenges"}}</legend>
<div class="character-challenges">
<div class="character-challenge">
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="str"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.challenges.strength"}}</a></span>
{{formField systemFields.challenges.fields.str.fields.value value=system.challenges.str.value disabled=isPlayMode
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="str"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.strength"}}</a></span>
{{formField systemFields.challenges.fields.str.fields.value value=system.challenges.str.value
disabled=isPlayMode
}}
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="agility"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.challenges.agility"}}</a></span>
{{formField systemFields.challenges.fields.agility.fields.value value=system.challenges.agility.value disabled=isPlayMode
}}
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="dying"><i class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize "LETHALFANTASY.Label.challenges.dying"}}</a></span>
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="agility"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.agility"}}</a></span>
{{formField systemFields.challenges.fields.agility.fields.value value=system.challenges.agility.value
disabled=isPlayMode
}}
<span class="name"><a class="rollable" data-roll-type="challenge" data-roll-key="dying"><i
class="lf-roll-small fa-solid fa-dice-d20"></i>{{localize
"LETHALFANTASY.Label.challenges.dying"}}</a></span>
{{formField systemFields.challenges.fields.dying.fields.value value=system.challenges.dying.value
disabled=isPlayMode }}
disabled=isPlayMode }}
</div>
</div>
</fieldset>
@ -114,14 +155,14 @@
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
<div class="character-characteristic" >
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.str"}}
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
disabled=isPlayMode classes="rollable" data-char-id="str" }}
{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent
disabled=isPlayMode type="number"}}
</div>
<div class="character-characteristic" >
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.int"}}
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
disabled=isPlayMode classes="rollable" data-char-id="int" }}
@ -129,7 +170,7 @@
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
disabled=isPlayMode type="number" }}
</div>
<div class="character-characteristic" >
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.wis"}}
{{formField systemFields.characteristics.fields.wis.fields.value value=system.characteristics.wis.value
disabled=isPlayMode classes="rollable" data-char-id="wis" }}
@ -137,7 +178,7 @@
{{formField systemFields.characteristics.fields.wis.fields.percent value=system.characteristics.wis.percent
disabled=isPlayMode type="number"}}
</div>
<div class="character-characteristic" >
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.dex"}}
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
disabled=isPlayMode classes="rollable" data-char-id="wis" }}
@ -145,7 +186,7 @@
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
disabled=isPlayMode type="number" }}
</div>
<div class="character-characteristic" >
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.con"}}
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
disabled=isPlayMode classes="rollable" data-char-id="con" }}
@ -153,7 +194,7 @@
{{formField systemFields.characteristics.fields.con.fields.percent value=system.characteristics.con.percent
disabled=isPlayMode type="number"}}
</div>
<div class="character-characteristic" >
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.cha"}}
{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value
disabled=isPlayMode classes="rollable" data-char-id="cha" }}
@ -161,7 +202,7 @@
{{formField systemFields.characteristics.fields.cha.fields.percent value=system.characteristics.cha.percent
disabled=isPlayMode type="number"}}
</div>
<div class="character-characteristic" >
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.luc"}}
{{formField systemFields.characteristics.fields.luc.fields.value value=system.characteristics.luc.value
disabled=isPlayMode classes="rollable" data-char-id="luc" }}
@ -169,7 +210,7 @@
{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent
disabled=isPlayMode type="number"}}
</div>
<div class="character-characteristic" >
<div class="character-characteristic">
{{localize "LETHALFANTASY.Label.app"}}
{{formField systemFields.characteristics.fields.app.fields.value value=system.characteristics.app.value
disabled=isPlayMode classes="rollable" data-char-id="app" }}

View File

@ -8,6 +8,7 @@
<div class="intro-right">
<span>{{upperFirst rollType}} : {{upperCase rollTarget.rollKey}}</span>
<span>Formula : {{titleFormula}}</span>
{{#each diceResults as |result|}}
<span>{{result.dice}} : {{result.value}}</span>
{{/each}}
@ -41,8 +42,6 @@
{{#unless isPrivate}}
<div class="dice-result">
<h4 class="dice-total">{{total}}</h4>
<div class="dice-formula">{{formula}}</div>
{{{tooltip}}}
</div>
{{/unless}}
</div>

View File

@ -1,19 +1,22 @@
{{log "roll-dialog" this}}
<div class="lethalfantasy-roll-dialog">
{{#if isChallenge}}
<fieldSet>
<fieldSet>
{{#if (eq rollType "challenge")}}
<legend>{{localize "LETHALFANTASY.Label.challenge"}}</legend>
{{#if hasModifier}}
<div class="dialog-save">{{upperCase rollTarget.rollKey}} : {{formula}} + {{baseValue}}</div>
{{else}}
<div class="dialog-save">{{upperCase rollTarget.rollKey}} : {{formula}}</div>
<legend>{{localize "LETHALFANTASY.Label.save"}}</legend>
{{/if}}
{{#if hasModifier}}
<div class="dialog-save">{{upperCase rollTarget.rollKey}} : {{baseFormula}} + {{baseValue}}</div>
{{else}}
<div class="dialog-save">{{upperCase rollTarget.rollKey}} : {{baseFormula}}</div>
{{/if}}
</fieldSet>
{{#if hasModifier}}
<fieldSet class="dialog-modifier">
<legend>{{localize "LETHALFANTASY.Roll.modifier"}}</legend>
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
<select name="modifier" data-tooltip-direction="UP">
{{selectOptions choiceModifier selected=modifier}}
</select>
@ -29,7 +32,6 @@
</fieldSet>
{{/if}}
{{/if}}
<fieldSet>
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
<select name="visibility">