Minor fixes

This commit is contained in:
2024-12-17 07:09:20 +01:00
parent 4e6abebd70
commit 9dfe08b8a4
1402 changed files with 333918 additions and 140 deletions

View File

@ -9,11 +9,34 @@
<img class="character-img" src="{{actor.img}}" data-edit="img" data-action="editImage"
data-tooltip="{{actor.name}}" />
</div>
<div class="flexrow character-hp">
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="character-hp"}}
&nbsp;/&nbsp;
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="character-hp"}}
</div>
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.HP"}}</span>
{{formInput systemFields.hp.fields.value value=system.hp.value disabled=isPlayMode classes="character-hp"}}
&nbsp;/&nbsp;
{{formInput systemFields.hp.fields.max value=system.hp.max disabled=isPlayMode classes="character-hp"}}
</div>
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.perception"}}</span>
{{formInput systemFields.perception.fields.value value=system.perception.value disabled=isPlayMode classes="character-hp"}}
<span class="name">{{localize "LETHALFANTASY.Label.bonus"}}</span>
{{formInput systemFields.perception.fields.bonus value=system.perception.bonus disabled=isPlayMode classes="character-hp"}}
</div>
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.grit"}}</span>
{{formInput systemFields.grit.fields.current value=system.grit.current disabled=isPlayMode classes="character-hp"}}
<span class="name">{{localize "LETHALFANTASY.Label.gritEarned"}}</span>
{{formInput systemFields.grit.fields.earned value=system.grit.earned disabled=isPlayMode classes="character-hp"}}
</div>
<div class="flexrow character-hp">
<span class="name">{{localize "LETHALFANTASY.Label.luck"}}</span>
{{formInput systemFields.luck.fields.current value=system.luck.current disabled=isPlayMode classes="character-hp"}}
<span class="name">{{localize "LETHALFANTASY.Label.luckEarned"}}</span>
{{formInput systemFields.luck.fields.earned value=system.luck.earned disabled=isPlayMode classes="character-hp"}}
</div>
</fieldset>
</div>
<div class="character-right">
<div class="character-name">
@ -23,8 +46,68 @@
<i class="fa-solid fa-user-{{ifThen isPlayMode 'lock' 'pen'}}"></i>
</a>
</div>
<div class="character-infos">
</div>
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "LETHALFANTASY.Label.Saves"}}</legend>
<div class="character-saves">
<div class="character-save">
<span class="name">{{localize "LETHALFANTASY.Label.saves.will"}}</span>
{{formField systemFields.saves.fields.will.fields.value value=system.saves.will.value disabled=isPlayMode
classes="rollable" data-save-id="will" }}
<span class="name">{{localize "LETHALFANTASY.Label.saves.dodge"}}</span>
{{formField systemFields.saves.fields.dodge.fields.value value=system.saves.dodge.value disabled=isPlayMode
classes="rollable" data-save-id="dodge" }}
<span class="name">{{localize "LETHALFANTASY.Label.saves.toughness"}}</span>
{{formField systemFields.saves.fields.toughness.fields.value value=system.saves.toughness.value
disabled=isPlayMode classes="rollable" data-save-id="toughness" }}
</div>
<div class="character-save">
<span class="name">{{localize "LETHALFANTASY.Label.saves.contagion"}}</span>
{{formField systemFields.saves.fields.contagion.fields.value value=system.saves.contagion.value
disabled=isPlayMode classes="rollable" data-save-id="contagion" }}
<span class="name">{{localize "LETHALFANTASY.Label.saves.poison"}}</span>
{{formField systemFields.saves.fields.poison.fields.value value=system.saves.poison.value
disabled=isPlayMode classes="rollable" data-save-id="poison" }}
<span class="name">{{localize "LETHALFANTASY.Label.saves.pain"}}</span>
{{formField systemFields.saves.fields.pain.fields.value value=system.saves.pain.value disabled=isPlayMode
classes="rollable" data-save-id="pain" }}
</div>
</div>
</fieldset>
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "LETHALFANTASY.Label.Challenges"}}</legend>
<div class="character-challenges">
<div class="character-challenge">
<span class="name">{{localize "LETHALFANTASY.Label.challenges.strength"}}</span>
{{formField systemFields.challenges.fields.str.fields.value value=system.challenges.str.value disabled=isPlayMode
classes="rollable" data-challenge-id="str" }}
<span class="name">{{localize "LETHALFANTASY.Label.challenges.agility"}}</span>
{{formField systemFields.challenges.fields.agility.fields.value value=system.challenges.agility.value disabled=isPlayMode
classes="rollable" data-challenge-id="agility" }}
<span class="name">{{localize "LETHALFANTASY.Label.challenges.dying"}}</span>
{{formField systemFields.challenges.fields.dying.fields.value value=system.challenges.dying.value
disabled=isPlayMode classes="rollable" data-challenge-id="dying" }}
</div>
</div>
</fieldset>
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
<div class="character-movements">
<div class="character-movement">
<span class="name">{{localize "LETHALFANTASY.Label.movement.walk"}}</span>
{{formField systemFields.movement.fields.walk value=system.movement.walk disabled=isPlayMode}}
<span class="name">{{localize "LETHALFANTASY.Label.movement.jog"}}</span>
{{formField systemFields.movement.fields.jog value=system.challenges.movement.jog disabled=isPlayMode}}
<span class="name">{{localize "LETHALFANTASY.Label.movement.sprint"}}</span>
{{formField systemFields.movement.fields.sprint value=system.movement.sprint disabled=isPlayMode}}
<span class="name">{{localize "LETHALFANTASY.Label.movement.run"}}</span>
{{formField systemFields.movement.fields.run value=system.movement.run disabled=isPlayMode}}
</div>
</div>
</fieldset>
</div>
</div>
</fieldset>
@ -32,18 +115,17 @@
<fieldset class="character-characteristics character-characteristics-{{ifThen isPlayMode 'play' 'edit'}}">
<legend>{{localize "LETHALFANTASY.Label.characteristics"}}</legend>
<div class="character-characteristic" data-drag="true">
{{localize "LETHALFANTASY.Label.str"}}
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
disabled=isPlayMode classes="rollable" data-char-id="str" }}
{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent
disabled=isPlayMode }}
{{localize "LETHALFANTASY.Label.str"}}
{{formField systemFields.characteristics.fields.str.fields.value value=system.characteristics.str.value
disabled=isPlayMode classes="rollable" data-char-id="str" }}
{{formField systemFields.characteristics.fields.str.fields.percent value=system.characteristics.str.percent
disabled=isPlayMode }}
</div>
<div class="character-characteristic" data-drag="true">
{{localize "LETHALFANTASY.Label.int"}}
{{formField systemFields.characteristics.fields.int.fields.value value=system.characteristics.int.value
disabled=isPlayMode classes="rollable" data-char-id="int" }}
{{formField systemFields.characteristics.fields.int.fields.percent value=system.characteristics.int.percent
disabled=isPlayMode }}
</div>
@ -51,7 +133,7 @@
{{localize "LETHALFANTASY.Label.wis"}}
{{formField systemFields.characteristics.fields.wis.fields.value value=system.characteristics.wis.value
disabled=isPlayMode classes="rollable" data-char-id="wis" }}
{{formField systemFields.characteristics.fields.wis.fields.percent value=system.characteristics.wis.percent
disabled=isPlayMode }}
</div>
@ -59,7 +141,7 @@
{{localize "LETHALFANTASY.Label.dex"}}
{{formField systemFields.characteristics.fields.dex.fields.value value=system.characteristics.dex.value
disabled=isPlayMode classes="rollable" data-char-id="wis" }}
{{formField systemFields.characteristics.fields.dex.fields.percent value=system.characteristics.dex.percent
disabled=isPlayMode }}
</div>
@ -67,7 +149,7 @@
{{localize "LETHALFANTASY.Label.con"}}
{{formField systemFields.characteristics.fields.con.fields.value value=system.characteristics.con.value
disabled=isPlayMode classes="rollable" data-char-id="con" }}
{{formField systemFields.characteristics.fields.con.fields.percent value=system.characteristics.con.percent
disabled=isPlayMode }}
</div>
@ -75,7 +157,7 @@
{{localize "LETHALFANTASY.Label.cha"}}
{{formField systemFields.characteristics.fields.cha.fields.value value=system.characteristics.cha.value
disabled=isPlayMode classes="rollable" data-char-id="cha" }}
{{formField systemFields.characteristics.fields.cha.fields.percent value=system.characteristics.cha.percent
disabled=isPlayMode }}
</div>
@ -83,7 +165,7 @@
{{localize "LETHALFANTASY.Label.luc"}}
{{formField systemFields.characteristics.fields.luc.fields.value value=system.characteristics.luc.value
disabled=isPlayMode classes="rollable" data-char-id="luc" }}
{{formField systemFields.characteristics.fields.luc.fields.percent value=system.characteristics.luc.percent
disabled=isPlayMode }}
</div>
@ -91,7 +173,7 @@
{{localize "LETHALFANTASY.Label.app"}}
{{formField systemFields.characteristics.fields.app.fields.value value=system.characteristics.app.value
disabled=isPlayMode classes="rollable" data-char-id="app" }}
{{formField systemFields.characteristics.fields.app.fields.percent value=system.characteristics.app.percent
disabled=isPlayMode }}
</div>

View File

@ -3,7 +3,7 @@
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
{{formInput fields.name value=source.name}}
</div>
{{formField systemFields.cost value=system.cost}}
{{formField systemFields.gainedPoints value=system.gainedPoints}}
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>

View File

@ -27,7 +27,7 @@
{{#if (eq system.weaponType "melee")}}
{{formField systemFields.defenseMax value=system.defenseMax}}
{{formField systemFields.secondsToAttack value=system.secondsToAttack}}
{{formField systemFields.combatProgressionDice value=system.combatProgressionDice}}
{{/if}}
{{#if (eq system.weaponType "ranged")}}