Minor fixes
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57
.history/module/models/weapon_20241217070201.mjs
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57
.history/module/models/weapon_20241217070201.mjs
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import { SYSTEM } from "../config/system.mjs"
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export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const schema = {}
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
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schema.weaponClass = new fields.StringField({ required: true, initial: "shortblade", choices: SYSTEM.WEAPON_CLASS })
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schema.damageType = new fields.SchemaField({
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typeP: new fields.BooleanField(),
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typeB: new fields.BooleanField(),
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typeS: new fields.BooleanField()
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})
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schema.damage = new fields.SchemaField({
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damageS: new fields.StringField({required: true, initial: ""}),
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damageM: new fields.StringField({required: true, initial: ""})
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})
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schema.hands = new fields.StringField({ required: true, initial: "1", choices: {1: "1", "2"] })
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schema.defenseMax = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.secondsToAttack = new fields.StringField({required: true, initial: ""})
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schema.speed = new fields.SchemaField({
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simpleAim: new fields.StringField({required: true, initial: ""}),
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carefulAim: new fields.StringField({required: true, initial: ""}),
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focusedAim: new fields.StringField({required: true, initial: ""})
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})
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schema.defense = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.weaponRange = new fields.SchemaField({
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pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
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short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
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medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
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long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
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extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
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outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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})
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schema.encLoad = new fields.NumberField({ required: true, initial: 0, min: 0 })
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schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
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schema.equipped = new fields.BooleanField({ required: true, initial: false })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Weapon"]
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get weaponCategory() {
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return game.i18n.localize(CATEGORY[this.weaponType].label)
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}
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}
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