Minor fixes
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73
.history/module/models/skill_20241208171105.mjs
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73
.history/module/models/skill_20241208171105.mjs
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import { SYSTEM } from "../config/system.mjs"
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import { CATEGORY } from "../config/skill.mjs"
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export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const schema = {}
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.category = new fields.StringField({ required: true, initial: "layperson", choices: SYSTEM.SKILL_CATEGORY })
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schema.base = new fields.StringField({ required: true, initial: "WIS" })
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schema.bonus = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.cost = new fields.NumberField({ ...requiredInteger,required: true, initial: 0, min: 0 })
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schema.weaponClass = new fields.StringField({ required: true, initial: "shortblade", choices: SYSTEM.WEAPON_CLASS })
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schema.weaponBonus = new fields.SchemaField({
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attack: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
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defense: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
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damage: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Skill"]
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get skillCategory() {
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return game.i18n.localize(CATEGORY[this.category].label)
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}
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prepareDerivedData() {
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super.prepareDerivedData();
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this.skillTotal = this.computeBase();
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}
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computeBase() {
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let actor = this.parent?.actor;
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if (!actor) {
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return `${this.base } + ${ String(this.bonus)}`;
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}
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// Split the base value per stat : WIS,DEX,STR,INT,CHA (example)
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const base = this.base;
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let baseSplit = base.split(",");
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let baseSplitLength = baseSplit.length;
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if ( baseSplitLength > 0) {
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// Select the max stat value from the parent actor
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let maxStat = 0;
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for (let i = 0; i < baseSplitLength; i++) {
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const stat = baseSplit[i];
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const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
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if (statValue > maxStat) {
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maxStat = statValue;
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}
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}
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return maxStat + this.bonus
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} else {
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// Split with + calculate the total
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baseSplit = base.split("+");
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baseSplitLength = baseSplit.length;
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if ( baseSplitLength > 0) {
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let total = 0;
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for (let i = 0; i < baseSplitLength; i++) {
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const stat = baseSplit[i];
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const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
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total += statValue;
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}
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return total + this.bonus
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}
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}
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return `${this.base} + ${String(this.bonus)}`;
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}
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}
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