Minor fixes

This commit is contained in:
2024-12-17 07:09:20 +01:00
parent 4e6abebd70
commit 9dfe08b8a4
1402 changed files with 333918 additions and 140 deletions

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export { default as LethalFantasyCharacterSheet } from "./sheets/character-sheet.mjs";
export { default as LethalFantasyOpponentSheet } from "./sheets/opponent-sheet.mjs"
export { default as LethalFantasyWeaponSheet } from "./sheets/weapon-sheet.mjs"
export { default as LethalFantasySkillSheet } from "./sheets/skill-sheet.mjs"
export { default as LethalFantasyGiftSheet } from "./sheets/gift-sheet.mjs"
export { default as LethalFantasyVulnerabilitySheet } from "./sheets/vulnerability-sheet.mjs"
export { default as LethalFantasySaveSheet } from "./sheets/save-sheet.mjs"
export { default as LethalFantasyArmorSheet } from "./sheets/armor-sheet.mjs"
export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
export { default as LethalFantasyManager } from "./manager.mjs"

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export { default as LethalFantasyCharacterSheet } from "./sheets/character-sheet.mjs";
export { default as LethalFantasyOpponentSheet } from "./sheets/opponent-sheet.mjs"
export { default as LethalFantasyWeaponSheet } from "./sheets/weapon-sheet.mjs"
export { default as LethalFantasySkillSheet } from "./sheets/skill-sheet.mjs"
export { default as LethalFantasyGiftSheet } from "./sheets/gift-sheet.mjs"
export { default as LethalFantasyVulnerabilitySheet } from "./sheets/vulnerability-sheet.mjs"
export { default as LethalFantasySaveSheet } from "./sheets/save-sheet.mjs"
export { default as LethalFantasyArmorSheet } from "./sheets/armor-sheet.mjs"
export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
export { default as LethalFantasyManager } from "./manager.mjs"

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export { default as LethalFantasyCharacterSheet } from "./sheets/character-sheet.mjs";
export { default as LethalFantasyOpponentSheet } from "./sheets/opponent-sheet.mjs"
export { default as LethalFantasyWeaponSheet } from "./sheets/weapon-sheet.mjs"
export { default as LethalFantasySkillSheet } from "./sheets/skill-sheet.mjs"
export { default as LethalFantasyGiftSheet } from "./sheets/gift-sheet.mjs"
export { default as LethalFantasyVulnerabilitySheet } from "./sheets/vulnerability-sheet.mjs"
export { default as LethalFantasySaveSheet } from "./sheets/save-sheet.mjs"
export { default as LethalFantasyArmorSheet } from "./sheets/armor-sheet.mjs"
export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
export { default as LethalFantasyManager } from "./manager.mjs"

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export { default as LethalFantasyCharacterSheet } from "./sheets/character-sheet.mjs";
export { default as LethalFantasyOpponentSheet } from "./sheets/opponent-sheet.mjs"
export { default as LethalFantasyWeaponSheet } from "./sheets/weapon-sheet.mjs"
export { default as LethalFantasySkillSheet } from "./sheets/skill-sheet.mjs"
export { default as LethalFantasyGiftSheet } from "./sheets/gift-sheet.mjs"
export { default as LethalFantasyVulnerabilitySheet } from "./sheets/vulnerability-sheet.mjs"
export { default as LethalFantasySaveSheet } from "./sheets/save-sheet.mjs"
export { default as LethalFantasyArmorSheet } from "./sheets/armor-sheet.mjs"
export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
export { default as LethalFantasyMiracleSheet } from "./sheets/miracle-sheet.mjs"
export { default as LethalFantasyManager } from "./manager.mjs"

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export { default as LethalFantasyCharacterSheet } from "./sheets/character-sheet.mjs";
export { default as LethalFantasyOpponentSheet } from "./sheets/opponent-sheet.mjs"
export { default as LethalFantasyWeaponSheet } from "./sheets/weapon-sheet.mjs"
export { default as LethalFantasySkillSheet } from "./sheets/skill-sheet.mjs"
export { default as LethalFantasyGiftSheet } from "./sheets/gift-sheet.mjs"
export { default as LethalFantasyVulnerabilitySheet } from "./sheets/vulnerability-sheet.mjs"
export { default as LethalFantasyArmorSheet } from "./sheets/armor-sheet.mjs"
export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
export { default as LethalFantasyMiracleSheet } from "./sheets/miracle-sheet.mjs"
export { default as LethalFantasyManager } from "./manager.mjs"

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyArmorSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["armor"],
position: {
width: 400,
},
window: {
contentClasses: ["armor-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/armor.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
return context
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyArmorSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["armor"],
position: {
width: 400,
},
window: {
contentClasses: ["armor-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/armor.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyArmorSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["armor"],
position: {
width: 400,
},
window: {
contentClasses: ["armor-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/armor.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyArmorSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["armor"],
position: {
width: 400,
},
window: {
contentClasses: ["armor-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/armor.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "<i class="fa-solid fa-swords"></i>", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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@@ -0,0 +1,194 @@
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "<i class="fa-sharp-duotone fa-solid fa-wand-magic-sparkles"></i>", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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@@ -0,0 +1,194 @@
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "<i class="fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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@@ -0,0 +1,194 @@
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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@@ -0,0 +1,194 @@
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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@@ -0,0 +1,194 @@
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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@@ -0,0 +1,194 @@
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.spells = doc.itemTypes.spells
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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@@ -0,0 +1,194 @@
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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@@ -0,0 +1,195 @@
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.tab = context.tabs.weapons
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.tab = context.tabs.spells
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.tab = context.tabs.spells
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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@@ -0,0 +1,195 @@
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.tab = context.tabs.spells
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weaponss
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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@@ -0,0 +1,195 @@
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.tab = context.tabs.spells
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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@@ -0,0 +1,196 @@
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.tab = context.tabs.spells
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
break;
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.tab = context.tabs.spells
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
break;
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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@@ -0,0 +1,196 @@
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.tab = context.tabs.spells
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
break;
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.tab = context.tabs.spells
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
break;
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import { ROLL_TYPE } from "../../config/system.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 1150,
height: 780,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-lethal-fantasy/templates/character-skills.hbs",
},
weapons: {
template: "systems/fvtt-lethal-fantasy/templates/character-weapons.hbs",
},
spells: {
template: "systems/fvtt-lethal-fantasy/templates/character-spells.hbs",
},
biography: {
template: "systems/fvtt-lethal-fantasy/templates/character-biography.hbs",
},
}
/** @override */
tabGroups = {
sheet: "skills",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
context.tooltipsCaracteristiques = {
}
context.tooltipsRessources = {
}
context.rollType = {
}
return context
}
_generateTooltip(type, target) {
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.gifts = doc.itemTypes.gifts
context.vulnerabilities = doc.itemTypes.vulnerability
break
case "spells":
context.tab = context.tabs.spells
context.spells = doc.itemTypes.spell
context.hasSpells = context.spells.length > 0
break
case "weapons":
context.tab = context.tabs.weapons
context.weapons = doc.itemTypes.weapon
context.armors = doc.itemTypes.armor
context.equipments = doc.itemTypes.equipment
break
case "biography":
context.tab = context.tabs.biography
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
break
}
return context
}
// #region Drag-and-Drop Workflow
/**
* Callback actions which occur when a dragged element is dropped on a target.
* @param {DragEvent} event The originating DragEvent
* @protected
*/
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = TextEditor.getDragEventData(event)
// Handle different data types
switch (data.type) {
case "Item":
const item = await fromUuid(data.uuid)
return this._onDropItem(item)
}
}
async #onDropPathItem(item) {
await this.document.addPath(item)
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
if (this.isEditMode) return
// Jet de sauvegarde
let elt = event.currentTarget.querySelector("input")
// Jet de ressource
if (!elt) elt = event.currentTarget.querySelector("select")
// Jet de dégâts
if (!elt) elt = event.currentTarget
const rollType = elt.dataset.rollType
let rollTarget
switch (rollType) {
case ROLL_TYPE.SAVE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.RESOURCE:
rollTarget = elt.dataset.rollTarget
break
case ROLL_TYPE.DAMAGE:
rollTarget = elt.dataset.itemId
break
default:
break
}
await this.document.system.roll(rollType, rollTarget)
}
// #endregion
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyEquipmentSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["equipment"],
position: {
width: 600,
},
window: {
contentClasses: ["equipment-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/equipment.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
return context
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyEquipmentSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["equipment"],
position: {
width: 600,
},
window: {
contentClasses: ["equipment-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/equipment.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasySpellSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["spell"],
position: {
width: 450,
},
window: {
contentClasses: ["spell-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/spell.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyMiracleSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["spell"],
position: {
width: 450,
},
window: {
contentClasses: ["spell-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/spell.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyMiracleSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["spell"],
position: {
width: 450,
},
window: {
contentClasses: ["spell-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/spell.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyMiracleSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["miracle"],
position: {
width: 450,
},
window: {
contentClasses: ["spell-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/spell.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyMiracleSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["miracle"],
position: {
width: 450,
},
window: {
contentClasses: [" classes: ["miracle"],
-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/spell.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyMiracleSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["spell"],
position: {
width: 450,
},
window: {
contentClasses: ["spell-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/spell.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyMiracleSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["miracle"],
position: {
width: 450,
},
window: {
contentClasses: ["spell-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/spell.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyMiracleSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["miracle"],
position: {
width: 450,
},
window: {
contentClasses: ["miracle-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/spell.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyMiracleSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["miracle"],
position: {
width: 450,
},
window: {
contentClasses: ["miracle-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/miracle.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyMiracleSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["miracle"],
position: {
width: 450,
},
window: {
contentClasses: ["miracle-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/miracle.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyMiracleSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["miracle"],
position: {
width: 450,
},
window: {
contentClasses: ["miracle-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/miracle.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyMiracleSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["miracle"],
position: {
width: 450,
},
window: {
contentClasses: ["miracle-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/miracle.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyMiracleSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["miracle"],
position: {
width: 450,
},
window: {
contentClasses: ["miracle-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/miracle.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyMiracleSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["miracle"],
position: {
width: 450,
},
window: {
contentClasses: ["miracle-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/miracle.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyShieldSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["shield"],
position: {
width: 620,
},
window: {
contentClasses: ["shield-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/shield.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
return context
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyShieldSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["shield"],
position: {
width: 620,
},
window: {
contentClasses: ["shield-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/shield.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasySpellSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["spell"],
position: {
width: 450,
},
window: {
contentClasses: ["spell-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/spell.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasySpellSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["spell"],
position: {
width: 450,
},
window: {
contentClasses: ["spell-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/spell.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasySpellSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["spell"],
position: {
width: 450,
},
window: {
contentClasses: ["spell-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/spell.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyWeaponSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["weapon"],
position: {
width: 620,
},
window: {
contentClasses: ["weapon-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/weapon.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyWeaponSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["weapon"],
position: {
width: 620,
},
window: {
contentClasses: ["weapon-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/weapon.hbs",
},
}
}

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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyWeaponSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["weapon"],
position: {
width: 620,
},
window: {
contentClasses: ["weapon-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/weapon.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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@@ -0,0 +1,28 @@
import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyWeaponSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["weapon"],
position: {
width: 620,
},
window: {
contentClasses: ["weapon-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/weapon.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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@@ -0,0 +1,29 @@
import LethalFantasyItemSheet from "./base-item-sheet.mjs"
export default class LethalFantasyWeaponSheet extends LethalFantasyItemSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["weapon"],
position: {
width: 620,
},
window: {
contentClasses: ["weapon-content"],
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-lethal-fantasy/templates/weapon.hbs",
},
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
return context
}
}

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@@ -0,0 +1,61 @@
export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const SAVES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
},
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const SAVES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
},
export const SAVES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
},
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const SAVES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
},
}
export const SAVES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
},
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const SAVES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
}
export const SAVES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
},
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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@@ -0,0 +1,75 @@
export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
}
export const SAVES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
},
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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@@ -0,0 +1,75 @@
export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
}
export const SAVES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
},
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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@@ -0,0 +1,75 @@
export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
}
export const SAVES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
},
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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@@ -0,0 +1,76 @@
export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
}
export const SAVES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
},
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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@@ -0,0 +1,76 @@
export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
},
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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@@ -0,0 +1,64 @@
export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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@@ -0,0 +1,68 @@
export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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@@ -0,0 +1,68 @@
export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.toughness.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
}
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
},
poison: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
},
poison: {
id: "contagion",
label: "LETHALFANTASY.Character.poison.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
},
poison: {
id: "poison",
label: "LETHALFANTASY.Character.poison.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
},
poison: {
id: "poison",
label: "LETHALFANTASY.Character.poison.label"
}
poison: {
id: "poison",
label: "LETHALFANTASY.Character.poison.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
},
poison: {
id: "poison",
label: "LETHALFANTASY.Character.poison.label"
},
poison: {
id: "poison",
label: "LETHALFANTASY.Character.poison.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
},
poison: {
id: "poison",
label: "LETHALFANTASY.Character.poison.label"
},
pain: {
id: "poison",
label: "LETHALFANTASY.Character.poison.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
},
poison: {
id: "poison",
label: "LETHALFANTASY.Character.poison.label"
},
pain: {
id: "pain",
label: "LETHALFANTASY.Character.poison.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
},
poison: {
id: "poison",
label: "LETHALFANTASY.Character.poison.label"
},
pain: {
id: "pain",
label: "LETHALFANTASY.Character.pain.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHLLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
},
poison: {
id: "poison",
label: "LETHALFANTASY.Character.poison.label"
},
pain: {
id: "pain",
label: "LETHALFANTASY.Character.pain.label"
}
})

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export const CHARACTERISTICS = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Label.str"
},
int: {
id: "int",
label: "LETHALFANTASY.Character.int.label"
},
wis: {
id: "wis",
label: "LETHALFANTASY.Character.wis.label"
},
dex: {
id: "dex",
label: "LETHALFANTASY.Character.dex.label"
},
con: {
id: "con",
label: "LETHALFANTASY.Character.con.label"
},
cha: {
id: "cha",
label: "LETHALFANTASY.Character.cha.label"
},
luc: {
id: "luc",
label: "LETHALFANTASY.Character.luc.label"
},
app: {
id: "app",
label: "LETHALFANTASY.Character.app.label"
},
})
export const CHALLENGES = Object.freeze({
str: {
id: "str",
label: "LETHALFANTASY.Character.str.label"
},
agility: {
id: "agility",
label: "LETHALFANTASY.Character.agility.label"
},
dying: {
id: "dying",
label: "LETHALFANTASY.Character.dying.label"
}
})
export const SAVES = Object.freeze({
will: {
id: "will",
label: "LETHALFANTASY.Character.will.label"
},
dodge: {
id: "dodge",
label: "LETHALFANTASY.Character.dodge.label"
},
toughness: {
id: "toughness",
label: "LETHALFANTASY.Character.toughness.label"
},
contagion: {
id: "contagion",
label: "LETHALFANTASY.Character.contagion.label"
},
poison: {
id: "poison",
label: "LETHALFANTASY.Character.poison.label"
},
pain: {
id: "pain",
label: "LETHALFANTASY.Character.pain.label"
}
})

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export

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@@ -0,0 +1 @@
export

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@@ -0,0 +1,3 @@
import { CHARACTERISTICS } from "./character.mjs";
export CHARACTERISTICS

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@@ -0,0 +1,3 @@
import { CHARACTERISTICS } from "./character.mjs";
export CHARACTERISTICS_TABLES =

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@@ -0,0 +1,5 @@
import { CHARACTERISTICS } from "./character.mjs";
export CHARACTERISTICS_TABLES = {
}

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@@ -0,0 +1,5 @@
import { CHARACTERISTICS } from "./character.mjs";
export CHARACTERISTICS_TABLES = {
"STR": {}
}

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@@ -0,0 +1,5 @@
import { CHARACTERISTICS } from "./character.mjs";
export CHARACTERISTICS_TABLES = {
"str": {}
}

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@@ -0,0 +1,5 @@
import { CHARACTERISTICS } from "./character.mjs";
export CHARACTERISTICS_TABLES = {
"str":
}

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import { CHARACTERISTICS } from "./character.mjs";
export CHARACTERISTICS_TABLES = {
"str": [
{
"STRENGTH": 1,
"DAMAGE MODIFIER": -7,
"ATTACK MODIFIER": -4,
"CHALLENGE OF STRENGTH": -9,
"AETHER POINTS": -20,
"HIT POINTS": -3,
"ENCUMBERED": 1,
"LIFT": 3,
"PUSH/DRAG": 6
},
{
"STRENGTH": 2,
"DAMAGE MODIFIER": -6,
"ATTACK MODIFIER": -4,
"CHALLENGE OF STRENGTH": -8,
"AETHER POINTS": -20,
"HIT POINTS": -2,
"ENCUMBERED": 1,
"LIFT": 4,
"PUSH/DRAG": 8
},
{
"STRENGTH": 3,
"DAMAGE MODIFIER": -5,
"ATTACK MODIFIER": -3,
"CHALLENGE OF STRENGTH": -7,
"AETHER POINTS": -20,
"HIT POINTS": -1,
"ENCUMBERED": 1,
"LIFT": 5,
"PUSH/DRAG": 10
},
{
"STRENGTH": 4,
"DAMAGE MODIFIER": -4,
"ATTACK MODIFIER": -3,
"CHALLENGE OF STRENGTH": -6,
"AETHER POINTS": -20,
"HIT POINTS": -1,
"ENCUMBERED": 2,
"LIFT": 6,
"PUSH/DRAG": 12
},
{
"STRENGTH": 5,
"DAMAGE MODIFIER": -3,
"ATTACK MODIFIER": -2,
"CHALLENGE OF STRENGTH": -5,
"AETHER POINTS": -20,
"HIT POINTS": 0,
"ENCUMBERED": 2,
"LIFT": 7,
"PUSH/DRAG": 14
},
{
"STRENGTH": 6,
"DAMAGE MODIFIER": -2,
"ATTACK MODIFIER": -1,
"CHALLENGE OF STRENGTH": -4,
"AETHER POINTS": -10,
"HIT POINTS": 0,
"ENCUMBERED": 3,
"LIFT": 8,
"PUSH/DRAG": 16
},
{
"STRENGTH": 7,
"DAMAGE MODIFIER": -2,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -3,
"AETHER POINTS": -10,
"HIT POINTS": 0,
"ENCUMBERED": 3,
"LIFT": 9,
"PUSH/DRAG": 18
},
{
"STRENGTH": 8,
"DAMAGE MODIFIER": -1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -2,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 4,
"LIFT": 11,
"PUSH/DRAG": 22
},
{
"STRENGTH": 9,
"DAMAGE MODIFIER": -1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -1,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 5,
"LIFT": 12,
"PUSH/DRAG": 24
},
{
"STRENGTH": 10,
"DAMAGE MODIFIER": 0,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 0,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 6,
"LIFT": 13,
"PUSH/DRAG": 26
},
{
"STRENGTH": 11,
"DAMAGE MODIFIER": 0,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 0,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 7,
"LIFT": 15,
"PUSH/DRAG": 30
},
{
"STRENGTH": 12,
"DAMAGE MODIFIER": 1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 1,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 8,
"LIFT": 17,
"PUSH/DRAG": 34
},
{
"STRENGTH": 13,
"DAMAGE MODIFIER": 1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 2,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 9,
"LIFT": 20,
"PUSH/DRAG": 40
},
{
"STRENGTH": 14,
"DAMAGE MODIFIER": 2,
"ATTACK MODIFIER": 1,
"CHALLENGE OF STRENGTH": 3,
"AETHER POINTS": 0,
"HIT POINTS": 1,
"ENCUMBERED": 10,
"LIFT": 22,
"PUSH/DRAG": 44
},
{
"STRENGTH": 15,
"DAMAGE MODIFIER": 3,
"ATTACK MODIFIER": 1,
"CHALLENGE OF STRENGTH": 4,
"AETHER POINTS": 0,
"HIT POINTS": 2,
"ENCUMBERED": 11,
"LIFT": 24,
"PUSH/DRAG": 48
},
{
"STRENGTH": 16,
"DAMAGE MODIFIER": 4,
"ATTACK MODIFIER": 2,
"CHALLENGE OF STRENGTH": 5,
"AETHER POINTS": 0,
"HIT POINTS": 3,
"ENCUMBERED": 12,
"LIFT": 26,
"PUSH/DRAG": 52
},
{
"STRENGTH": 17,
"DAMAGE MODIFIER": 5,
"ATTACK MODIFIER": 2,
"CHALLENGE OF STRENGTH": 6,
"AETHER POINTS": 10,
"HIT POINTS": 4,
"ENCUMBERED": 13,
"LIFT": 28,
"PUSH/DRAG": 56
},
{
"STRENGTH": 18,
"DAMAGE MODIFIER": 6,
"ATTACK MODIFIER": 3,
"CHALLENGE OF STRENGTH": 7,
"AETHER POINTS": 20,
"HIT POINTS": 5,
"ENCUMBERED": 14,
"LIFT": 30,
"PUSH/DRAG": 60
},
{
"STRENGTH": 19,
"DAMAGE MODIFIER": 7,
"ATTACK MODIFIER": 3,
"CHALLENGE OF STRENGTH": 8,
"AETHER POINTS": 20,
"HIT POINTS": 6,
"ENCUMBERED": 15,
"LIFT": 31,
"PUSH/DRAG": 62
},
{
"STRENGTH": 20,
"DAMAGE MODIFIER": 8,
"ATTACK MODIFIER": 4,
"CHALLENGE OF STRENGTH": 9,
"AETHER POINTS": 30,
"HIT POINTS": 7,
"ENCUMBERED": 15,
"LIFT": 32,
"PUSH/DRAG": 64
},
{
"STRENGTH": 21,
"DAMAGE MODIFIER": 9,
"ATTACK MODIFIER": 4,
"CHALLENGE OF STRENGTH": 10,
"AETHER POINTS": 30,
"HIT POINTS": 8,
"ENCUMBERED": 16,
"LIFT": 33,
"PUSH/DRAG": 66
},
{
"STRENGTH": 22,
"DAMAGE MODIFIER": 10,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 11,
"AETHER POINTS": 40,
"HIT POINTS": 9,
"ENCUMBERED": 16,
"LIFT": 34,
"PUSH/DRAG": 68
},
{
"STRENGTH": 23,
"DAMAGE MODIFIER": 12,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 12,
"AETHER POINTS": 40,
"HIT POINTS": 10,
"ENCUMBERED": 17,
"LIFT": 35,
"PUSH/DRAG": 70
},
{
"STRENGTH": 24,
"DAMAGE MODIFIER": 14,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 13,
"AETHER POINTS": 50,
"HIT POINTS": 11,
"ENCUMBERED": 18,
"LIFT": 36,
"PUSH/DRAG": 72
},
{
"STRENGTH": 25,
"DAMAGE MODIFIER": 16,
"ATTACK MODIFIER": 6,
"CHALLENGE OF STRENGTH": 14,
"AETHER POINTS": 60,
"HIT POINTS": 12,
"ENCUMBERED": 19,
"LIFT": 38,
"PUSH/DRAG": 76
}
]
}

View File

@@ -0,0 +1,281 @@
import { CHARACTERISTICS } from "./character.mjs";
export CHARACTERISTICS_TABLES = {
"str": [
{
"STRENGTH": 1,
"DAMAGE MODIFIER": -7,
"ATTACK MODIFIER": -4,
"CHALLENGE OF STRENGTH": -9,
"AETHER POINTS": -20,
"HIT POINTS": -3,
"ENCUMBERED": 1,
"LIFT": 3,
"PUSH/DRAG": 6
},
{
"STRENGTH": 2,
"DAMAGE MODIFIER": -6,
"ATTACK MODIFIER": -4,
"CHALLENGE OF STRENGTH": -8,
"AETHER POINTS": -20,
"HIT POINTS": -2,
"ENCUMBERED": 1,
"LIFT": 4,
"PUSH/DRAG": 8
},
{
"STRENGTH": 3,
"DAMAGE MODIFIER": -5,
"ATTACK MODIFIER": -3,
"CHALLENGE OF STRENGTH": -7,
"AETHER POINTS": -20,
"HIT POINTS": -1,
"ENCUMBERED": 1,
"LIFT": 5,
"PUSH/DRAG": 10
},
{
"STRENGTH": 4,
"DAMAGE MODIFIER": -4,
"ATTACK MODIFIER": -3,
"CHALLENGE OF STRENGTH": -6,
"AETHER POINTS": -20,
"HIT POINTS": -1,
"ENCUMBERED": 2,
"LIFT": 6,
"PUSH/DRAG": 12
},
{
"STRENGTH": 5,
"DAMAGE MODIFIER": -3,
"ATTACK MODIFIER": -2,
"CHALLENGE OF STRENGTH": -5,
"AETHER POINTS": -20,
"HIT POINTS": 0,
"ENCUMBERED": 2,
"LIFT": 7,
"PUSH/DRAG": 14
},
{
"STRENGTH": 6,
"DAMAGE MODIFIER": -2,
"ATTACK MODIFIER": -1,
"CHALLENGE OF STRENGTH": -4,
"AETHER POINTS": -10,
"HIT POINTS": 0,
"ENCUMBERED": 3,
"LIFT": 8,
"PUSH/DRAG": 16
},
{
"STRENGTH": 7,
"DAMAGE MODIFIER": -2,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -3,
"AETHER POINTS": -10,
"HIT POINTS": 0,
"ENCUMBERED": 3,
"LIFT": 9,
"PUSH/DRAG": 18
},
{
"STRENGTH": 8,
"DAMAGE MODIFIER": -1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -2,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 4,
"LIFT": 11,
"PUSH/DRAG": 22
},
{
"STRENGTH": 9,
"DAMAGE MODIFIER": -1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -1,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 5,
"LIFT": 12,
"PUSH/DRAG": 24
},
{
"STRENGTH": 10,
"DAMAGE MODIFIER": 0,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 0,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 6,
"LIFT": 13,
"PUSH/DRAG": 26
},
{
"STRENGTH": 11,
"DAMAGE MODIFIER": 0,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 0,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 7,
"LIFT": 15,
"PUSH/DRAG": 30
},
{
"STRENGTH": 12,
"DAMAGE MODIFIER": 1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 1,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 8,
"LIFT": 17,
"PUSH/DRAG": 34
},
{
"STRENGTH": 13,
"DAMAGE MODIFIER": 1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 2,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 9,
"LIFT": 20,
"PUSH/DRAG": 40
},
{
"STRENGTH": 14,
"DAMAGE MODIFIER": 2,
"ATTACK MODIFIER": 1,
"CHALLENGE OF STRENGTH": 3,
"AETHER POINTS": 0,
"HIT POINTS": 1,
"ENCUMBERED": 10,
"LIFT": 22,
"PUSH/DRAG": 44
},
{
"STRENGTH": 15,
"DAMAGE MODIFIER": 3,
"ATTACK MODIFIER": 1,
"CHALLENGE OF STRENGTH": 4,
"AETHER POINTS": 0,
"HIT POINTS": 2,
"ENCUMBERED": 11,
"LIFT": 24,
"PUSH/DRAG": 48
},
{
"STRENGTH": 16,
"DAMAGE MODIFIER": 4,
"ATTACK MODIFIER": 2,
"CHALLENGE OF STRENGTH": 5,
"AETHER POINTS": 0,
"HIT POINTS": 3,
"ENCUMBERED": 12,
"LIFT": 26,
"PUSH/DRAG": 52
},
{
"STRENGTH": 17,
"DAMAGE MODIFIER": 5,
"ATTACK MODIFIER": 2,
"CHALLENGE OF STRENGTH": 6,
"AETHER POINTS": 10,
"HIT POINTS": 4,
"ENCUMBERED": 13,
"LIFT": 28,
"PUSH/DRAG": 56
},
{
"STRENGTH": 18,
"DAMAGE MODIFIER": 6,
"ATTACK MODIFIER": 3,
"CHALLENGE OF STRENGTH": 7,
"AETHER POINTS": 20,
"HIT POINTS": 5,
"ENCUMBERED": 14,
"LIFT": 30,
"PUSH/DRAG": 60
},
{
"STRENGTH": 19,
"DAMAGE MODIFIER": 7,
"ATTACK MODIFIER": 3,
"CHALLENGE OF STRENGTH": 8,
"AETHER POINTS": 20,
"HIT POINTS": 6,
"ENCUMBERED": 15,
"LIFT": 31,
"PUSH/DRAG": 62
},
{
"STRENGTH": 20,
"DAMAGE MODIFIER": 8,
"ATTACK MODIFIER": 4,
"CHALLENGE OF STRENGTH": 9,
"AETHER POINTS": 30,
"HIT POINTS": 7,
"ENCUMBERED": 15,
"LIFT": 32,
"PUSH/DRAG": 64
},
{
"STRENGTH": 21,
"DAMAGE MODIFIER": 9,
"ATTACK MODIFIER": 4,
"CHALLENGE OF STRENGTH": 10,
"AETHER POINTS": 30,
"HIT POINTS": 8,
"ENCUMBERED": 16,
"LIFT": 33,
"PUSH/DRAG": 66
},
{
"STRENGTH": 22,
"DAMAGE MODIFIER": 10,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 11,
"AETHER POINTS": 40,
"HIT POINTS": 9,
"ENCUMBERED": 16,
"LIFT": 34,
"PUSH/DRAG": 68
},
{
"STRENGTH": 23,
"DAMAGE MODIFIER": 12,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 12,
"AETHER POINTS": 40,
"HIT POINTS": 10,
"ENCUMBERED": 17,
"LIFT": 35,
"PUSH/DRAG": 70
},
{
"STRENGTH": 24,
"DAMAGE MODIFIER": 14,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 13,
"AETHER POINTS": 50,
"HIT POINTS": 11,
"ENCUMBERED": 18,
"LIFT": 36,
"PUSH/DRAG": 72
},
{
"STRENGTH": 25,
"DAMAGE MODIFIER": 16,
"ATTACK MODIFIER": 6,
"CHALLENGE OF STRENGTH": 14,
"AETHER POINTS": 60,
"HIT POINTS": 12,
"ENCUMBERED": 19,
"LIFT": 38,
"PUSH/DRAG": 76
}
]
}

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import { CHARACTERISTICS } from "./character.mjs";
export CHARACTERISTICS_TABLES = {
"str": [
{
"STRENGTH": 1,
"DAMAGE MODIFIER": -7,
"ATTACK MODIFIER": -4,
"CHALLENGE OF STRENGTH": -9,
"AETHER POINTS": -20,
"HIT POINTS": -3,
"ENCUMBERED": 1,
"LIFT": 3,
"PUSH/DRAG": 6
},
{
"STRENGTH": 2,
"DAMAGE MODIFIER": -6,
"ATTACK MODIFIER": -4,
"CHALLENGE OF STRENGTH": -8,
"AETHER POINTS": -20,
"HIT POINTS": -2,
"ENCUMBERED": 1,
"LIFT": 4,
"PUSH/DRAG": 8
},
{
"STRENGTH": 3,
"DAMAGE MODIFIER": -5,
"ATTACK MODIFIER": -3,
"CHALLENGE OF STRENGTH": -7,
"AETHER POINTS": -20,
"HIT POINTS": -1,
"ENCUMBERED": 1,
"LIFT": 5,
"PUSH/DRAG": 10
},
{
"STRENGTH": 4,
"DAMAGE MODIFIER": -4,
"ATTACK MODIFIER": -3,
"CHALLENGE OF STRENGTH": -6,
"AETHER POINTS": -20,
"HIT POINTS": -1,
"ENCUMBERED": 2,
"LIFT": 6,
"PUSH/DRAG": 12
},
{
"STRENGTH": 5,
"DAMAGE MODIFIER": -3,
"ATTACK MODIFIER": -2,
"CHALLENGE OF STRENGTH": -5,
"AETHER POINTS": -20,
"HIT POINTS": 0,
"ENCUMBERED": 2,
"LIFT": 7,
"PUSH/DRAG": 14
},
{
"STRENGTH": 6,
"DAMAGE MODIFIER": -2,
"ATTACK MODIFIER": -1,
"CHALLENGE OF STRENGTH": -4,
"AETHER POINTS": -10,
"HIT POINTS": 0,
"ENCUMBERED": 3,
"LIFT": 8,
"PUSH/DRAG": 16
},
{
"STRENGTH": 7,
"DAMAGE MODIFIER": -2,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -3,
"AETHER POINTS": -10,
"HIT POINTS": 0,
"ENCUMBERED": 3,
"LIFT": 9,
"PUSH/DRAG": 18
},
{
"STRENGTH": 8,
"DAMAGE MODIFIER": -1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -2,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 4,
"LIFT": 11,
"PUSH/DRAG": 22
},
{
"STRENGTH": 9,
"DAMAGE MODIFIER": -1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -1,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 5,
"LIFT": 12,
"PUSH/DRAG": 24
},
{
"STRENGTH": 10,
"DAMAGE MODIFIER": 0,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 0,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 6,
"LIFT": 13,
"PUSH/DRAG": 26
},
{
"STRENGTH": 11,
"DAMAGE MODIFIER": 0,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 0,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 7,
"LIFT": 15,
"PUSH/DRAG": 30
},
{
"STRENGTH": 12,
"DAMAGE MODIFIER": 1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 1,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 8,
"LIFT": 17,
"PUSH/DRAG": 34
},
{
"STRENGTH": 13,
"DAMAGE MODIFIER": 1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 2,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 9,
"LIFT": 20,
"PUSH/DRAG": 40
},
{
"STRENGTH": 14,
"DAMAGE MODIFIER": 2,
"ATTACK MODIFIER": 1,
"CHALLENGE OF STRENGTH": 3,
"AETHER POINTS": 0,
"HIT POINTS": 1,
"ENCUMBERED": 10,
"LIFT": 22,
"PUSH/DRAG": 44
},
{
"STRENGTH": 15,
"DAMAGE MODIFIER": 3,
"ATTACK MODIFIER": 1,
"CHALLENGE OF STRENGTH": 4,
"AETHER POINTS": 0,
"HIT POINTS": 2,
"ENCUMBERED": 11,
"LIFT": 24,
"PUSH/DRAG": 48
},
{
"STRENGTH": 16,
"DAMAGE MODIFIER": 4,
"ATTACK MODIFIER": 2,
"CHALLENGE OF STRENGTH": 5,
"AETHER POINTS": 0,
"HIT POINTS": 3,
"ENCUMBERED": 12,
"LIFT": 26,
"PUSH/DRAG": 52
},
{
"STRENGTH": 17,
"DAMAGE MODIFIER": 5,
"ATTACK MODIFIER": 2,
"CHALLENGE OF STRENGTH": 6,
"AETHER POINTS": 10,
"HIT POINTS": 4,
"ENCUMBERED": 13,
"LIFT": 28,
"PUSH/DRAG": 56
},
{
"STRENGTH": 18,
"DAMAGE MODIFIER": 6,
"ATTACK MODIFIER": 3,
"CHALLENGE OF STRENGTH": 7,
"AETHER POINTS": 20,
"HIT POINTS": 5,
"ENCUMBERED": 14,
"LIFT": 30,
"PUSH/DRAG": 60
},
{
"STRENGTH": 19,
"DAMAGE MODIFIER": 7,
"ATTACK MODIFIER": 3,
"CHALLENGE OF STRENGTH": 8,
"AETHER POINTS": 20,
"HIT POINTS": 6,
"ENCUMBERED": 15,
"LIFT": 31,
"PUSH/DRAG": 62
},
{
"STRENGTH": 20,
"DAMAGE MODIFIER": 8,
"ATTACK MODIFIER": 4,
"CHALLENGE OF STRENGTH": 9,
"AETHER POINTS": 30,
"HIT POINTS": 7,
"ENCUMBERED": 15,
"LIFT": 32,
"PUSH/DRAG": 64
},
{
"STRENGTH": 21,
"DAMAGE MODIFIER": 9,
"ATTACK MODIFIER": 4,
"CHALLENGE OF STRENGTH": 10,
"AETHER POINTS": 30,
"HIT POINTS": 8,
"ENCUMBERED": 16,
"LIFT": 33,
"PUSH/DRAG": 66
},
{
"STRENGTH": 22,
"DAMAGE MODIFIER": 10,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 11,
"AETHER POINTS": 40,
"HIT POINTS": 9,
"ENCUMBERED": 16,
"LIFT": 34,
"PUSH/DRAG": 68
},
{
"STRENGTH": 23,
"DAMAGE MODIFIER": 12,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 12,
"AETHER POINTS": 40,
"HIT POINTS": 10,
"ENCUMBERED": 17,
"LIFT": 35,
"PUSH/DRAG": 70
},
{
"STRENGTH": 24,
"DAMAGE MODIFIER": 14,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 13,
"AETHER POINTS": 50,
"HIT POINTS": 11,
"ENCUMBERED": 18,
"LIFT": 36,
"PUSH/DRAG": 72
},
{
"STRENGTH": 25,
"DAMAGE MODIFIER": 16,
"ATTACK MODIFIER": 6,
"CHALLENGE OF STRENGTH": 14,
"AETHER POINTS": 60,
"HIT POINTS": 12,
"ENCUMBERED": 19,
"LIFT": 38,
"PUSH/DRAG": 76
}
]
}

View File

@@ -0,0 +1,281 @@
import { CHARACTERISTICS } from "./character.mjs";
export CHARACTERISTICS_TABLES = {
"str": [
{
"STRENGTH": 1,
"DAMAGE MODIFIER": -7,
"ATTACK MODIFIER": -4,
"CHALLENGE OF STRENGTH": -9,
"AETHER POINTS": -20,
"HIT POINTS": -3,
"ENCUMBERED": 1,
"LIFT": 3,
"PUSH/DRAG": 6
},
{
"STRENGTH": 2,
"DAMAGE MODIFIER": -6,
"ATTACK MODIFIER": -4,
"CHALLENGE OF STRENGTH": -8,
"AETHER POINTS": -20,
"HIT POINTS": -2,
"ENCUMBERED": 1,
"LIFT": 4,
"PUSH/DRAG": 8
},
{
"STRENGTH": 3,
"DAMAGE MODIFIER": -5,
"ATTACK MODIFIER": -3,
"CHALLENGE OF STRENGTH": -7,
"AETHER POINTS": -20,
"HIT POINTS": -1,
"ENCUMBERED": 1,
"LIFT": 5,
"PUSH/DRAG": 10
},
{
"STRENGTH": 4,
"DAMAGE MODIFIER": -4,
"ATTACK MODIFIER": -3,
"CHALLENGE OF STRENGTH": -6,
"AETHER POINTS": -20,
"HIT POINTS": -1,
"ENCUMBERED": 2,
"LIFT": 6,
"PUSH/DRAG": 12
},
{
"STRENGTH": 5,
"DAMAGE MODIFIER": -3,
"ATTACK MODIFIER": -2,
"CHALLENGE OF STRENGTH": -5,
"AETHER POINTS": -20,
"HIT POINTS": 0,
"ENCUMBERED": 2,
"LIFT": 7,
"PUSH/DRAG": 14
},
{
"STRENGTH": 6,
"DAMAGE MODIFIER": -2,
"ATTACK MODIFIER": -1,
"CHALLENGE OF STRENGTH": -4,
"AETHER POINTS": -10,
"HIT POINTS": 0,
"ENCUMBERED": 3,
"LIFT": 8,
"PUSH/DRAG": 16
},
{
"STRENGTH": 7,
"DAMAGE MODIFIER": -2,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -3,
"AETHER POINTS": -10,
"HIT POINTS": 0,
"ENCUMBERED": 3,
"LIFT": 9,
"PUSH/DRAG": 18
},
{
"STRENGTH": 8,
"DAMAGE MODIFIER": -1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -2,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 4,
"LIFT": 11,
"PUSH/DRAG": 22
},
{
"STRENGTH": 9,
"DAMAGE MODIFIER": -1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -1,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 5,
"LIFT": 12,
"PUSH/DRAG": 24
},
{
"STRENGTH": 10,
"DAMAGE MODIFIER": 0,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 0,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 6,
"LIFT": 13,
"PUSH/DRAG": 26
},
{
"STRENGTH": 11,
"DAMAGE MODIFIER": 0,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 0,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 7,
"LIFT": 15,
"PUSH/DRAG": 30
},
{
"STRENGTH": 12,
"DAMAGE MODIFIER": 1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 1,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 8,
"LIFT": 17,
"PUSH/DRAG": 34
},
{
"STRENGTH": 13,
"DAMAGE MODIFIER": 1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 2,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 9,
"LIFT": 20,
"PUSH/DRAG": 40
},
{
"STRENGTH": 14,
"DAMAGE MODIFIER": 2,
"ATTACK MODIFIER": 1,
"CHALLENGE OF STRENGTH": 3,
"AETHER POINTS": 0,
"HIT POINTS": 1,
"ENCUMBERED": 10,
"LIFT": 22,
"PUSH/DRAG": 44
},
{
"STRENGTH": 15,
"DAMAGE MODIFIER": 3,
"ATTACK MODIFIER": 1,
"CHALLENGE OF STRENGTH": 4,
"AETHER POINTS": 0,
"HIT POINTS": 2,
"ENCUMBERED": 11,
"LIFT": 24,
"PUSH/DRAG": 48
},
{
"STRENGTH": 16,
"DAMAGE MODIFIER": 4,
"ATTACK MODIFIER": 2,
"CHALLENGE OF STRENGTH": 5,
"AETHER POINTS": 0,
"HIT POINTS": 3,
"ENCUMBERED": 12,
"LIFT": 26,
"PUSH/DRAG": 52
},
{
"STRENGTH": 17,
"DAMAGE MODIFIER": 5,
"ATTACK MODIFIER": 2,
"CHALLENGE OF STRENGTH": 6,
"AETHER POINTS": 10,
"HIT POINTS": 4,
"ENCUMBERED": 13,
"LIFT": 28,
"PUSH/DRAG": 56
},
{
"STRENGTH": 18,
"DAMAGE MODIFIER": 6,
"ATTACK MODIFIER": 3,
"CHALLENGE OF STRENGTH": 7,
"AETHER POINTS": 20,
"HIT POINTS": 5,
"ENCUMBERED": 14,
"LIFT": 30,
"PUSH/DRAG": 60
},
{
"STRENGTH": 19,
"DAMAGE MODIFIER": 7,
"ATTACK MODIFIER": 3,
"CHALLENGE OF STRENGTH": 8,
"AETHER POINTS": 20,
"HIT POINTS": 6,
"ENCUMBERED": 15,
"LIFT": 31,
"PUSH/DRAG": 62
},
{
"STRENGTH": 20,
"DAMAGE MODIFIER": 8,
"ATTACK MODIFIER": 4,
"CHALLENGE OF STRENGTH": 9,
"AETHER POINTS": 30,
"HIT POINTS": 7,
"ENCUMBERED": 15,
"LIFT": 32,
"PUSH/DRAG": 64
},
{
"STRENGTH": 21,
"DAMAGE MODIFIER": 9,
"ATTACK MODIFIER": 4,
"CHALLENGE OF STRENGTH": 10,
"AETHER POINTS": 30,
"HIT POINTS": 8,
"ENCUMBERED": 16,
"LIFT": 33,
"PUSH/DRAG": 66
},
{
"STRENGTH": 22,
"DAMAGE MODIFIER": 10,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 11,
"AETHER POINTS": 40,
"HIT POINTS": 9,
"ENCUMBERED": 16,
"LIFT": 34,
"PUSH/DRAG": 68
},
{
"STRENGTH": 23,
"DAMAGE MODIFIER": 12,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 12,
"AETHER POINTS": 40,
"HIT POINTS": 10,
"ENCUMBERED": 17,
"LIFT": 35,
"PUSH/DRAG": 70
},
{
"STRENGTH": 24,
"DAMAGE MODIFIER": 14,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 13,
"AETHER POINTS": 50,
"HIT POINTS": 11,
"ENCUMBERED": 18,
"LIFT": 36,
"PUSH/DRAG": 72
},
{
"STRENGTH": 25,
"DAMAGE MODIFIER": 16,
"ATTACK MODIFIER": 6,
"CHALLENGE OF STRENGTH": 14,
"AETHER POINTS": 60,
"HIT POINTS": 12,
"ENCUMBERED": 19,
"LIFT": 38,
"PUSH/DRAG": 76
}
]
}

View File

@@ -0,0 +1,281 @@
import { CHARACTERISTICS } from "./character.mjs";
export CHARACTERISTICS_TABLES = {
"str": [
{
"STRENGTH": 1,
"DAMAGE MODIFIER": -7,
"ATTACK MODIFIER": -4,
"CHALLENGE OF STRENGTH": -9,
"AETHER POINTS": -20,
"HIT POINTS": -3,
"ENCUMBERED": 1,
"LIFT": 3,
"PUSH/DRAG": 6
},
{
"STRENGTH": 2,
"DAMAGE MODIFIER": -6,
"ATTACK MODIFIER": -4,
"CHALLENGE OF STRENGTH": -8,
"AETHER POINTS": -20,
"HIT POINTS": -2,
"ENCUMBERED": 1,
"LIFT": 4,
"PUSH/DRAG": 8
},
{
"STRENGTH": 3,
"DAMAGE MODIFIER": -5,
"ATTACK MODIFIER": -3,
"CHALLENGE OF STRENGTH": -7,
"AETHER POINTS": -20,
"HIT POINTS": -1,
"ENCUMBERED": 1,
"LIFT": 5,
"PUSH/DRAG": 10
},
{
"STRENGTH": 4,
"DAMAGE MODIFIER": -4,
"ATTACK MODIFIER": -3,
"CHALLENGE OF STRENGTH": -6,
"AETHER POINTS": -20,
"HIT POINTS": -1,
"ENCUMBERED": 2,
"LIFT": 6,
"PUSH/DRAG": 12
},
{
"STRENGTH": 5,
"DAMAGE MODIFIER": -3,
"ATTACK MODIFIER": -2,
"CHALLENGE OF STRENGTH": -5,
"AETHER POINTS": -20,
"HIT POINTS": 0,
"ENCUMBERED": 2,
"LIFT": 7,
"PUSH/DRAG": 14
},
{
"STRENGTH": 6,
"DAMAGE MODIFIER": -2,
"ATTACK MODIFIER": -1,
"CHALLENGE OF STRENGTH": -4,
"AETHER POINTS": -10,
"HIT POINTS": 0,
"ENCUMBERED": 3,
"LIFT": 8,
"PUSH/DRAG": 16
},
{
"STRENGTH": 7,
"DAMAGE MODIFIER": -2,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -3,
"AETHER POINTS": -10,
"HIT POINTS": 0,
"ENCUMBERED": 3,
"LIFT": 9,
"PUSH/DRAG": 18
},
{
"STRENGTH": 8,
"DAMAGE MODIFIER": -1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -2,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 4,
"LIFT": 11,
"PUSH/DRAG": 22
},
{
"STRENGTH": 9,
"DAMAGE MODIFIER": -1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -1,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 5,
"LIFT": 12,
"PUSH/DRAG": 24
},
{
"STRENGTH": 10,
"DAMAGE MODIFIER": 0,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 0,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 6,
"LIFT": 13,
"PUSH/DRAG": 26
},
{
"STRENGTH": 11,
"DAMAGE MODIFIER": 0,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 0,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 7,
"LIFT": 15,
"PUSH/DRAG": 30
},
{
"STRENGTH": 12,
"DAMAGE MODIFIER": 1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 1,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 8,
"LIFT": 17,
"PUSH/DRAG": 34
},
{
"STRENGTH": 13,
"DAMAGE MODIFIER": 1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 2,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 9,
"LIFT": 20,
"PUSH/DRAG": 40
},
{
"STRENGTH": 14,
"DAMAGE MODIFIER": 2,
"ATTACK MODIFIER": 1,
"CHALLENGE OF STRENGTH": 3,
"AETHER POINTS": 0,
"HIT POINTS": 1,
"ENCUMBERED": 10,
"LIFT": 22,
"PUSH/DRAG": 44
},
{
"STRENGTH": 15,
"DAMAGE MODIFIER": 3,
"ATTACK MODIFIER": 1,
"CHALLENGE OF STRENGTH": 4,
"AETHER POINTS": 0,
"HIT POINTS": 2,
"ENCUMBERED": 11,
"LIFT": 24,
"PUSH/DRAG": 48
},
{
"STRENGTH": 16,
"DAMAGE MODIFIER": 4,
"ATTACK MODIFIER": 2,
"CHALLENGE OF STRENGTH": 5,
"AETHER POINTS": 0,
"HIT POINTS": 3,
"ENCUMBERED": 12,
"LIFT": 26,
"PUSH/DRAG": 52
},
{
"STRENGTH": 17,
"DAMAGE MODIFIER": 5,
"ATTACK MODIFIER": 2,
"CHALLENGE OF STRENGTH": 6,
"AETHER POINTS": 10,
"HIT POINTS": 4,
"ENCUMBERED": 13,
"LIFT": 28,
"PUSH/DRAG": 56
},
{
"STRENGTH": 18,
"DAMAGE MODIFIER": 6,
"ATTACK MODIFIER": 3,
"CHALLENGE OF STRENGTH": 7,
"AETHER POINTS": 20,
"HIT POINTS": 5,
"ENCUMBERED": 14,
"LIFT": 30,
"PUSH/DRAG": 60
},
{
"STRENGTH": 19,
"DAMAGE MODIFIER": 7,
"ATTACK MODIFIER": 3,
"CHALLENGE OF STRENGTH": 8,
"AETHER POINTS": 20,
"HIT POINTS": 6,
"ENCUMBERED": 15,
"LIFT": 31,
"PUSH/DRAG": 62
},
{
"STRENGTH": 20,
"DAMAGE MODIFIER": 8,
"ATTACK MODIFIER": 4,
"CHALLENGE OF STRENGTH": 9,
"AETHER POINTS": 30,
"HIT POINTS": 7,
"ENCUMBERED": 15,
"LIFT": 32,
"PUSH/DRAG": 64
},
{
"STRENGTH": 21,
"DAMAGE MODIFIER": 9,
"ATTACK MODIFIER": 4,
"CHALLENGE OF STRENGTH": 10,
"AETHER POINTS": 30,
"HIT POINTS": 8,
"ENCUMBERED": 16,
"LIFT": 33,
"PUSH/DRAG": 66
},
{
"STRENGTH": 22,
"DAMAGE MODIFIER": 10,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 11,
"AETHER POINTS": 40,
"HIT POINTS": 9,
"ENCUMBERED": 16,
"LIFT": 34,
"PUSH/DRAG": 68
},
{
"STRENGTH": 23,
"DAMAGE MODIFIER": 12,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 12,
"AETHER POINTS": 40,
"HIT POINTS": 10,
"ENCUMBERED": 17,
"LIFT": 35,
"PUSH/DRAG": 70
},
{
"STRENGTH": 24,
"DAMAGE MODIFIER": 14,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 13,
"AETHER POINTS": 50,
"HIT POINTS": 11,
"ENCUMBERED": 18,
"LIFT": 36,
"PUSH/DRAG": 72
},
{
"STRENGTH": 25,
"DAMAGE MODIFIER": 16,
"ATTACK MODIFIER": 6,
"CHALLENGE OF STRENGTH": 14,
"AETHER POINTS": 60,
"HIT POINTS": 12,
"ENCUMBERED": 19,
"LIFT": 38,
"PUSH/DRAG": 76
}
]
}

View File

@@ -0,0 +1,281 @@
import { CHARACTERISTICS } from "./character.mjs";
export const CHARACTERISTICS_TABLES = {
"str": [
{
"STRENGTH": 1,
"DAMAGE MODIFIER": -7,
"ATTACK MODIFIER": -4,
"CHALLENGE OF STRENGTH": -9,
"AETHER POINTS": -20,
"HIT POINTS": -3,
"ENCUMBERED": 1,
"LIFT": 3,
"PUSH/DRAG": 6
},
{
"STRENGTH": 2,
"DAMAGE MODIFIER": -6,
"ATTACK MODIFIER": -4,
"CHALLENGE OF STRENGTH": -8,
"AETHER POINTS": -20,
"HIT POINTS": -2,
"ENCUMBERED": 1,
"LIFT": 4,
"PUSH/DRAG": 8
},
{
"STRENGTH": 3,
"DAMAGE MODIFIER": -5,
"ATTACK MODIFIER": -3,
"CHALLENGE OF STRENGTH": -7,
"AETHER POINTS": -20,
"HIT POINTS": -1,
"ENCUMBERED": 1,
"LIFT": 5,
"PUSH/DRAG": 10
},
{
"STRENGTH": 4,
"DAMAGE MODIFIER": -4,
"ATTACK MODIFIER": -3,
"CHALLENGE OF STRENGTH": -6,
"AETHER POINTS": -20,
"HIT POINTS": -1,
"ENCUMBERED": 2,
"LIFT": 6,
"PUSH/DRAG": 12
},
{
"STRENGTH": 5,
"DAMAGE MODIFIER": -3,
"ATTACK MODIFIER": -2,
"CHALLENGE OF STRENGTH": -5,
"AETHER POINTS": -20,
"HIT POINTS": 0,
"ENCUMBERED": 2,
"LIFT": 7,
"PUSH/DRAG": 14
},
{
"STRENGTH": 6,
"DAMAGE MODIFIER": -2,
"ATTACK MODIFIER": -1,
"CHALLENGE OF STRENGTH": -4,
"AETHER POINTS": -10,
"HIT POINTS": 0,
"ENCUMBERED": 3,
"LIFT": 8,
"PUSH/DRAG": 16
},
{
"STRENGTH": 7,
"DAMAGE MODIFIER": -2,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -3,
"AETHER POINTS": -10,
"HIT POINTS": 0,
"ENCUMBERED": 3,
"LIFT": 9,
"PUSH/DRAG": 18
},
{
"STRENGTH": 8,
"DAMAGE MODIFIER": -1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -2,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 4,
"LIFT": 11,
"PUSH/DRAG": 22
},
{
"STRENGTH": 9,
"DAMAGE MODIFIER": -1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": -1,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 5,
"LIFT": 12,
"PUSH/DRAG": 24
},
{
"STRENGTH": 10,
"DAMAGE MODIFIER": 0,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 0,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 6,
"LIFT": 13,
"PUSH/DRAG": 26
},
{
"STRENGTH": 11,
"DAMAGE MODIFIER": 0,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 0,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 7,
"LIFT": 15,
"PUSH/DRAG": 30
},
{
"STRENGTH": 12,
"DAMAGE MODIFIER": 1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 1,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 8,
"LIFT": 17,
"PUSH/DRAG": 34
},
{
"STRENGTH": 13,
"DAMAGE MODIFIER": 1,
"ATTACK MODIFIER": 0,
"CHALLENGE OF STRENGTH": 2,
"AETHER POINTS": 0,
"HIT POINTS": 0,
"ENCUMBERED": 9,
"LIFT": 20,
"PUSH/DRAG": 40
},
{
"STRENGTH": 14,
"DAMAGE MODIFIER": 2,
"ATTACK MODIFIER": 1,
"CHALLENGE OF STRENGTH": 3,
"AETHER POINTS": 0,
"HIT POINTS": 1,
"ENCUMBERED": 10,
"LIFT": 22,
"PUSH/DRAG": 44
},
{
"STRENGTH": 15,
"DAMAGE MODIFIER": 3,
"ATTACK MODIFIER": 1,
"CHALLENGE OF STRENGTH": 4,
"AETHER POINTS": 0,
"HIT POINTS": 2,
"ENCUMBERED": 11,
"LIFT": 24,
"PUSH/DRAG": 48
},
{
"STRENGTH": 16,
"DAMAGE MODIFIER": 4,
"ATTACK MODIFIER": 2,
"CHALLENGE OF STRENGTH": 5,
"AETHER POINTS": 0,
"HIT POINTS": 3,
"ENCUMBERED": 12,
"LIFT": 26,
"PUSH/DRAG": 52
},
{
"STRENGTH": 17,
"DAMAGE MODIFIER": 5,
"ATTACK MODIFIER": 2,
"CHALLENGE OF STRENGTH": 6,
"AETHER POINTS": 10,
"HIT POINTS": 4,
"ENCUMBERED": 13,
"LIFT": 28,
"PUSH/DRAG": 56
},
{
"STRENGTH": 18,
"DAMAGE MODIFIER": 6,
"ATTACK MODIFIER": 3,
"CHALLENGE OF STRENGTH": 7,
"AETHER POINTS": 20,
"HIT POINTS": 5,
"ENCUMBERED": 14,
"LIFT": 30,
"PUSH/DRAG": 60
},
{
"STRENGTH": 19,
"DAMAGE MODIFIER": 7,
"ATTACK MODIFIER": 3,
"CHALLENGE OF STRENGTH": 8,
"AETHER POINTS": 20,
"HIT POINTS": 6,
"ENCUMBERED": 15,
"LIFT": 31,
"PUSH/DRAG": 62
},
{
"STRENGTH": 20,
"DAMAGE MODIFIER": 8,
"ATTACK MODIFIER": 4,
"CHALLENGE OF STRENGTH": 9,
"AETHER POINTS": 30,
"HIT POINTS": 7,
"ENCUMBERED": 15,
"LIFT": 32,
"PUSH/DRAG": 64
},
{
"STRENGTH": 21,
"DAMAGE MODIFIER": 9,
"ATTACK MODIFIER": 4,
"CHALLENGE OF STRENGTH": 10,
"AETHER POINTS": 30,
"HIT POINTS": 8,
"ENCUMBERED": 16,
"LIFT": 33,
"PUSH/DRAG": 66
},
{
"STRENGTH": 22,
"DAMAGE MODIFIER": 10,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 11,
"AETHER POINTS": 40,
"HIT POINTS": 9,
"ENCUMBERED": 16,
"LIFT": 34,
"PUSH/DRAG": 68
},
{
"STRENGTH": 23,
"DAMAGE MODIFIER": 12,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 12,
"AETHER POINTS": 40,
"HIT POINTS": 10,
"ENCUMBERED": 17,
"LIFT": 35,
"PUSH/DRAG": 70
},
{
"STRENGTH": 24,
"DAMAGE MODIFIER": 14,
"ATTACK MODIFIER": 5,
"CHALLENGE OF STRENGTH": 13,
"AETHER POINTS": 50,
"HIT POINTS": 11,
"ENCUMBERED": 18,
"LIFT": 36,
"PUSH/DRAG": 72
},
{
"STRENGTH": 25,
"DAMAGE MODIFIER": 16,
"ATTACK MODIFIER": 6,
"CHALLENGE OF STRENGTH": 14,
"AETHER POINTS": 60,
"HIT POINTS": 12,
"ENCUMBERED": 19,
"LIFT": 38,
"PUSH/DRAG": 76
}
]
}

Some files were not shown because too many files have changed in this diff Show More