Upgrade item sheets
This commit is contained in:
@ -8,4 +8,5 @@ export { default as LethalFantasySaveSheet } from "./sheets/save-sheet.mjs"
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export { default as LethalFantasyArmorSheet } from "./sheets/armor-sheet.mjs"
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export { default as LethalFantasySpellSheet } from "./sheets/spell-sheet.mjs"
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export { default as LethalFantasyEquipmentSheet } from "./sheets/equipment-sheet.mjs"
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export { default as LethalFantasyShieldSheet } from "./sheets/shield-sheet.mjs"
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export { default as LethalFantasyManager } from "./manager.mjs"
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@ -13,8 +13,6 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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contentClasses: ["character-content"],
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},
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actions: {
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deleteVoieMajeure: LethalFantasyCharacterSheet.#onDeleteVoieMajeure,
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deleteVoieMineure: LethalFantasyCharacterSheet.#onDeleteVoieMineure,
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createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
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},
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}
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@ -25,7 +23,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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template: "systems/fvtt-lethal-fantasy/templates/character-main.hbs",
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},
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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template: "systems/fvtt-lethal-fantasy/templates/generic/tab-navigation.hbs",
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},
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items: {
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template: "systems/fvtt-lethal-fantasy/templates/character-items.hbs",
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@ -46,8 +44,8 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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*/
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#getTabs() {
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const tabs = {
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items: { id: "items", group: "sheet", icon: "fa-solid fa-shapes", label: "TENEBRIS.Character.Label.details" },
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biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "TENEBRIS.Character.Label.biography" },
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items: { id: "items", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Character.Label.details" },
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biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Character.Label.biography" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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@ -62,105 +60,17 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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context.tabs = this.#getTabs()
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context.tooltipsCaracteristiques = {
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rob: this._generateTooltip("save", "rob"),
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dex: this._generateTooltip("save", "dex"),
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int: this._generateTooltip("save", "int"),
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per: this._generateTooltip("save", "per"),
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vol: this._generateTooltip("save", "vol"),
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dmax: this._generateTooltip("other", "dmax"),
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}
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context.tooltipsRessources = {
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san: this._generateTooltip("resource", "san"),
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oeil: this._generateTooltip("resource", "oeil"),
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verbe: this._generateTooltip("resource", "verbe"),
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bourse: this._generateTooltip("resource", "bourse"),
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magie: this._generateTooltip("resource", "magie"),
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}
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context.rollType = {
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saveRob: {
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action: "roll",
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rollType: "save",
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rollTarget: "rob",
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tooltip: this._generateTooltip("save", "rob"),
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},
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saveDex: {
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action: "roll",
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rollType: "save",
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rollTarget: "dex",
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tooltip: this._generateTooltip("save", "dex"),
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},
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saveInt: {
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action: "roll",
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rollType: "save",
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rollTarget: "int",
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tooltip: this._generateTooltip("save", "int"),
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},
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savePer: {
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action: "roll",
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rollType: "save",
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rollTarget: "per",
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tooltip: this._generateTooltip("save", "per"),
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drag: true,
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},
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saveVol: {
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action: "roll",
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rollType: "save",
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rollTarget: "vol",
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tooltip: this._generateTooltip("save", "vol"),
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drag: true,
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},
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resourceSan: {
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action: "roll",
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rollType: "resource",
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rollTarget: "san",
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tooltip: this._generateTooltip("resource", "san"),
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drag: true,
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},
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resourceOeil: {
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action: "roll",
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rollType: "resource",
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rollTarget: "oeil",
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tooltip: this._generateTooltip("resource", "oeil"),
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drag: true,
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},
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resourceVerbe: {
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action: "roll",
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rollType: "resource",
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rollTarget: "verbe",
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tooltip: this._generateTooltip("resource", "verbe"),
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drag: true,
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},
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resourceBourse: {
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action: "roll",
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rollType: "resource",
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rollTarget: "bourse",
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tooltip: this._generateTooltip("resource", "bourse"),
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drag: true,
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},
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resourceMagie: {
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action: "roll",
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rollType: "resource",
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rollTarget: "magie",
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tooltip: this._generateTooltip("resource", "magie"),
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drag: true,
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},
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}
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return context
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}
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_generateTooltip(type, target) {
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if (type === ROLL_TYPE.SAVE) {
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const progres = this.document.system.caracteristiques[target].progression.progres
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? game.i18n.localize("TENEBRIS.Label.hasProgressed")
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: game.i18n.localize("TENEBRIS.Label.noProgress")
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return `${game.i18n.localize("TENEBRIS.Label.experience")} : ${this.document.system.caracteristiques[target].progression.experience} <br> ${progres}`
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} else if (type === ROLL_TYPE.RESOURCE) {
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return `${game.i18n.localize("TENEBRIS.Label.maximum")} : ${this.document.system.ressources[target].max} <br> ${game.i18n.localize("TENEBRIS.Label.experience")} : ${this.document.system.ressources[target].experience}`
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} else if (type === "other") {
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return `${game.i18n.localize("TENEBRIS.Label.experience")} : ${this.document.system.dmax.experience}`
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}
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}
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/** @override */
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@ -172,9 +82,6 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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break
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case "items":
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context.tab = context.tabs.items
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const talents = await this._prepareTalents()
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context.talents = talents
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context.talentsAppris = talents.filter((talent) => talent.appris)
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context.weapons = doc.itemTypes.weapon
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context.armors = doc.itemTypes.armor
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context.spells = doc.itemTypes.spell
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@ -183,40 +90,12 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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case "biography":
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context.tab = context.tabs.biography
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context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
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context.enrichedLangues = await TextEditor.enrichHTML(doc.system.langues, { async: true })
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context.enrichedNotes = await TextEditor.enrichHTML(doc.system.notes, { async: true })
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break
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}
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return context
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}
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/**
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* Prepares the talents for the character sheet.
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*
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* @returns {Array} An array of talents with their properties.
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*/
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async _prepareTalents() {
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const talents = await Promise.all(
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this.document.itemTypes.talent.map(async (talent) => {
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const pathName = await talent.system.getPathName()
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return {
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id: talent.id,
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uuid: talent.uuid,
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name: talent.name,
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img: talent.img,
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path: `Obtenu par ${pathName}`,
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description: talent.system.improvedDescription,
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progression: talent.system.progression,
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niveau: talent.system.niveau,
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appris: talent.system.appris,
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details: talent.system.details,
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}
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}),
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)
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talents.sort((a, b) => b.appris - a.appris || a.name.localeCompare(b.name, game.i18n.lang))
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return talents
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}
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// #region Drag-and-Drop Workflow
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/**
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@ -244,43 +123,6 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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await this.document.addPath(item)
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}
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// #endregion
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// #region Actions
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/**
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* Suppression de la voie majeure
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* @param {Event} event The initiating click event.
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* @param {HTMLElement} target The current target of the event listener.
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*/
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static async #onDeleteVoieMajeure(event, target) {
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const proceed = await foundry.applications.api.DialogV2.confirm({
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content: game.i18n.localize("TENEBRIS.Dialog.suppressionTalents"),
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rejectClose: false,
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modal: true,
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})
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if (!proceed) return
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const path = this.document.items.get(this.document.system.voies.majeure.id)
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if (!path) return
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await this.document.deletePath(path, true)
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}
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/**
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* Suppression de la voie mineure
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* @param {Event} event The initiating click event.
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* @param {HTMLElement} target The current target of the event listener.
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*/
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static async #onDeleteVoieMineure(event, target) {
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const proceed = await foundry.applications.api.DialogV2.confirm({
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content: game.i18n.localize("TENEBRIS.Dialog.suppressionTalents"),
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rejectClose: false,
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modal: true,
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})
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if (!proceed) return
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const path = this.document.items.get(this.document.system.voies.mineure.id)
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if (!path) return
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await this.document.deletePath(path, false)
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}
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/**
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* Creates a new attack item directly from the sheet and embeds it into the document.
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@ -290,11 +132,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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static #onCreateEquipment(event, target) {
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// Création d'une armure
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if (event.shiftKey) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("TENEBRIS.Label.newArmor"), type: "armor" }])
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
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}
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// Création d'une arme
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else {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("TENEBRIS.Label.newWeapon"), type: "weapon" }])
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
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}
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}
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@ -22,7 +22,7 @@ export default class LethalFantasyGiftSheet extends LethalFantasyItemSheet {
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.improvedDescription, { async: true })
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context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
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return context
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}
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}
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27
module/applications/sheets/shield-sheet.mjs
Normal file
27
module/applications/sheets/shield-sheet.mjs
Normal file
@ -0,0 +1,27 @@
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import LethalFantasyItemSheet from "./base-item-sheet.mjs"
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export default class LethalFantasyShieldSheet extends LethalFantasyItemSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["shield"],
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position: {
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width: 620,
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},
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window: {
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contentClasses: ["shield-content"],
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-lethal-fantasy/templates/shield.hbs",
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},
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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return context
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}
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}
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@ -5,7 +5,7 @@ export default class LethalFantasyWeaponSheet extends LethalFantasyItemSheet {
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static DEFAULT_OPTIONS = {
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classes: ["weapon"],
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position: {
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width: 400,
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width: 620,
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},
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window: {
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contentClasses: ["weapon-content"],
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@ -1,5 +1,5 @@
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export const CATEGORY = Object.freeze({
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sommaire: { id: "sommaire", label: "LETHALFANTASY.Armor.Category.sommaire" },
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legere: { id: "legere", label: "LETHALFANTASY.Armor.Category.legere" },
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guerre: { id: "guerre", label: "LETHALFANTASY.Armor.Category.guerre" },
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export const TYPE = Object.freeze({
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light: { id: "light", label: "LETHALFANTASY.Armor.Category.light" },
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medium: { id: "medium", label: "LETHALFANTASY.Armor.Category.medium" },
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heavy: { id: "medium", label: "LETHALFANTASY.Armor.Category.heavy" }
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})
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51
module/config/equipment.mjs
Normal file
51
module/config/equipment.mjs
Normal file
@ -0,0 +1,51 @@
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export const CATEGORY = Object.freeze({
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essentialkit: {
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id: "essentialkit",
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label: "LETHALFANTASY.EquipmentCategories.EssentialKit",
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},
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classkit: {
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id: "classkit",
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label: "LETHALFANTASY.EquipmentCategories.ClassKit",
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},
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clothing: {
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id: "clothing",
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label: "LETHALFANTASY.EquipmentCategories.Clothing",
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},
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music: {
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id: "music",
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label: "LETHALFANTASY.EquipmentCategories.Music",
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},
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sleeping: {
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id: "sleeping",
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label: "LETHALFANTASY.EquipmentCategories.Sleeping",
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},
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landtransport: {
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id: "landtransport",
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label: "LETHALFANTASY.EquipmentCategories.LandTransport",
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},
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watertransport: {
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id: "watertransport",
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label: "LETHALFANTASY.EquipmentCategories.WaterTransport",
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},
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mount: {
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id: "mount",
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label: "LETHALFANTASY.EquipmentCategories.Mount",
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},
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light: {
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id: "light",
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label: "LETHALFANTASY.EquipmentCategories.Light",
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},
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loadbearing: {
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id: "loadbearing",
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label: "LETHALFANTASY.EquipmentCategories.LoadBearing",
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},
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misc: {
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id: "misc",
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label: "LETHALFANTASY.EquipmentCategories.Misc",
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},
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fooddrink: {
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id: "fooddrink",
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label: "LETHALFANTASY.EquipmentCategories.FoodDrink",
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},
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})
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@ -3,6 +3,7 @@ import * as WEAPON from "./weapon.mjs"
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import * as ARMOR from "./armor.mjs"
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import * as SPELL from "./spell.mjs"
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import * as SKILL from "./skill.mjs"
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import * as EQUIPMENT from "./equipment.mjs"
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export const SYSTEM_ID = "fvtt-lethal-fantasy"
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export const DEV_MODE = false
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@ -81,8 +82,10 @@ export const SYSTEM = {
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SKILL_CATEGORY: SKILL.CATEGORY,
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WEAPON_CATEGORY: WEAPON.CATEGORY,
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WEAPON_DAMAGE: WEAPON.DAMAGE,
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ARMOR_CATEGORY: ARMOR.CATEGORY,
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ARMOR_TYPE: ARMOR.TYPE,
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EQUIPMENT_CATEGORY: EQUIPMENT.CATEGORY,
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SPELL_RANGE: SPELL.RANGE,
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WEAPON_TYPE: WEAPON.WEAPON_TYPE,
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MONEY,
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ASCII,
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ROLL_TYPE,
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@ -21,6 +21,11 @@ export const CATEGORY = Object.freeze({
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},
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})
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export const WEAPON_TYPE = {
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"melee": "LETHALFANTASY.Weapon.WeaponType.melee",
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"ranged": "LETHALFANTASY.Weapon.WeaponType.ranged"
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}
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export const DAMAGE = Object.freeze({
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UN: "1",
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D4: "d4",
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@ -4,6 +4,8 @@ export { default as LethalFantasyWeapon } from "./weapon.mjs"
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export { default as LethalFantasySpell } from "./spell.mjs"
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export { default as LethalFantasySkill } from "./skill.mjs"
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export { default as LethalFantasyArmor } from "./armor.mjs"
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export { default as LethalFantasyShield } from "./shield.mjs"
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export { default as LethalFantasyGift } from "./gift.mjs"
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export { default as LethalFantasyVulnerability } from "./vulnerability.mjs"
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export { default as LethalFantasySave } from "./save.mjs"
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export { default as LethalFantasyEquipment } from "./equipment.mjs"
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@ -3,13 +3,17 @@ export default class LethalFantasyArmor extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const schema = {}
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const requiredInteger = { required: true, nullable: false, integer: true }
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.category = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.ARMOR_CATEGORY })
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schema.protection = new fields.StringField({
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required: true,
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initial: ""
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})
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schema.armortype = new fields.StringField({ required: true, initial: "light", choices: SYSTEM.ARMOR_TYPE })
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schema.defense = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: -50 })
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schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.hp = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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schema.damagereduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
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|
||||
schema.load = new fields.StringField({ required: true, initial: "L" })
|
||||
|
||||
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
|
||||
|
||||
|
@ -7,11 +7,12 @@ export default class LethalFantasyEquipment extends foundry.abstract.TypeDataMod
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.category = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_CATEGORY })
|
||||
schema.damages = new fields.StringField({
|
||||
required: true,
|
||||
initial: ""
|
||||
})
|
||||
schema.category = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.EQUIPMENT_CATEGORIES })
|
||||
|
||||
schema.load = new fields.StringField({ required: true, initial: "L" })
|
||||
schema.hi = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.medium = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.lo = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
|
||||
|
||||
@ -21,7 +22,4 @@ export default class LethalFantasyEquipment extends foundry.abstract.TypeDataMod
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Equipment"]
|
||||
|
||||
get weaponCategory() {
|
||||
return game.i18n.localize(CATEGORY[this.category].label)
|
||||
}
|
||||
}
|
||||
|
41
module/models/shield.mjs
Normal file
41
module/models/shield.mjs
Normal file
@ -0,0 +1,41 @@
|
||||
import { SYSTEM } from "../config/system.mjs"
|
||||
export default class LethalFantasyShield extends foundry.abstract.TypeDataModel {
|
||||
static defineSchema() {
|
||||
const fields = foundry.data.fields
|
||||
const schema = {}
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.defense = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: -50 })
|
||||
schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.standing = new fields.SchemaField({
|
||||
min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
})
|
||||
schema.crouching = new fields.SchemaField({
|
||||
min: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
max: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.destruction = new fields.SchemaField({
|
||||
bashing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
slashing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
piercing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
})
|
||||
schema.autodestruction = new fields.SchemaField({
|
||||
bashing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
slashing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
piercing: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.load = new fields.StringField({ required: true, initial: "L" })
|
||||
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
|
||||
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
/** @override */
|
||||
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Shield"]
|
||||
|
||||
}
|
@ -21,4 +21,47 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
get skillCategory() {
|
||||
return game.i18n.localize(CATEGORY[this.category].label)
|
||||
}
|
||||
|
||||
prepareDerivedData() {
|
||||
super.prepareDerivedData();
|
||||
this.skillTotal = this.computeBase();
|
||||
}
|
||||
|
||||
computeBase() {
|
||||
let actor = this.parent?.actor;
|
||||
if (!actor) {
|
||||
return `${this.base } + ${ String(this.bonus)}`;
|
||||
}
|
||||
|
||||
// Split the base value per stat : WIS,DEX,STR,INT,CHA (example)
|
||||
const base = this.base;
|
||||
let baseSplit = base.split(",");
|
||||
let baseSplitLength = baseSplit.length;
|
||||
if ( baseSplitLength > 0) {
|
||||
// Select the max stat value from the parent actor
|
||||
let maxStat = 0;
|
||||
for (let i = 0; i < baseSplitLength; i++) {
|
||||
const stat = baseSplit[i];
|
||||
const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
|
||||
if (statValue > maxStat) {
|
||||
maxStat = statValue;
|
||||
}
|
||||
}
|
||||
return maxStat;
|
||||
} else {
|
||||
// Split with + calculate the total
|
||||
baseSplit = base.split("+");
|
||||
baseSplitLength = baseSplit.length;
|
||||
if ( baseSplitLength > 0) {
|
||||
let total = 0;
|
||||
for (let i = 0; i < baseSplitLength; i++) {
|
||||
const stat = baseSplit[i];
|
||||
const statValue = actor.system.characteristics[stat.toLowerCase()]?.value || 0;
|
||||
total += statValue;
|
||||
}
|
||||
return total
|
||||
}
|
||||
}
|
||||
return `${this.base } + ${ String(this.bonus)}`;
|
||||
}
|
||||
}
|
||||
|
@ -18,6 +18,19 @@ export default class LethalFantasySpell extends foundry.abstract.TypeDataModel {
|
||||
max: 20,
|
||||
})
|
||||
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.components = new fields.SchemaField({
|
||||
verbal: new fields.BooleanField(),
|
||||
somatic: new fields.BooleanField(),
|
||||
material: new fields.BooleanField(),
|
||||
})
|
||||
schema.castingTime = new fields.StringField({ required: true, initial: "" })
|
||||
schema.range = new fields.StringField({ required: true, initial: "" })
|
||||
schema.areaAffected = new fields.StringField({ required: true, initial: "" })
|
||||
schema.duration = new fields.StringField({ required: true, initial: "" })
|
||||
schema.savingThrow = new fields.StringField({ required: true, initial: "" })
|
||||
schema.extraAetherPoints = new fields.StringField({ required: true, initial: "" })
|
||||
|
||||
return schema
|
||||
}
|
||||
|
||||
|
@ -7,11 +7,38 @@ export default class LethalFantasySkill extends foundry.abstract.TypeDataModel {
|
||||
const requiredInteger = { required: true, nullable: false, integer: true }
|
||||
|
||||
schema.description = new fields.HTMLField({ required: true, textSearch: true })
|
||||
schema.category = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_CATEGORY })
|
||||
schema.damages = new fields.StringField({
|
||||
required: true,
|
||||
initial: ""
|
||||
schema.weaponType = new fields.StringField({ required: true, initial: "melee", choices: SYSTEM.WEAPON_TYPE })
|
||||
schema.damageType = new fields.SchemaField({
|
||||
typeP: new fields.BooleanField(),
|
||||
typeB: new fields.BooleanField(),
|
||||
typeS: new fields.BooleanField()
|
||||
})
|
||||
schema.damage = new fields.SchemaField({
|
||||
damageS: new fields.StringField({required: true, initial: ""}),
|
||||
damageM: new fields.StringField({required: true, initial: ""})
|
||||
})
|
||||
schema.hands = new fields.StringField({ required: true, initial: "1", choices: ["1", "2"] })
|
||||
|
||||
schema.defenseMax = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.secondsToAttack = new fields.StringField({required: true, initial: ""})
|
||||
|
||||
schema.speed = new fields.SchemaField({
|
||||
simpleAim: new fields.StringField({required: true, initial: ""}),
|
||||
carefulAim: new fields.StringField({required: true, initial: ""}),
|
||||
focusedAim: new fields.StringField({required: true, initial: ""})
|
||||
})
|
||||
|
||||
schema.defense = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.range = new fields.SchemaField({
|
||||
pointBlank: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
short: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
medium: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
long: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
extreme: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 }),
|
||||
outOfSkill: new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
})
|
||||
|
||||
schema.load = new fields.StringField({ required: true, initial: "L" })
|
||||
schema.cost = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
|
||||
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
|
||||
|
||||
|
Reference in New Issue
Block a user