30 lines
1.3 KiB
JavaScript

import { SYSTEM } from "../config/system.mjs"
export default class LethalFantasyArmor extends foundry.abstract.TypeDataModel {
static defineSchema() {
const fields = foundry.data.fields
const schema = {}
const requiredInteger = { required: true, nullable: false, integer: true }
schema.description = new fields.HTMLField({ required: true, textSearch: true })
schema.armortype = new fields.StringField({ required: true, initial: "light", choices: SYSTEM.ARMOR_TYPE })
schema.defense = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: -50 })
schema.movementreduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.hp = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.damagereduction = new fields.NumberField({ ...requiredInteger, required: true, initial: 0, min: 0 })
schema.load = new fields.StringField({ required: true, initial: "L" })
schema.cost = new fields.NumberField({ required: true, initial: 0, min: 0 })
schema.money = new fields.StringField({ required: true, initial: "tinbit", choices: SYSTEM.MONEY })
return schema
}
/** @override */
static LOCALIZATION_PREFIXES = ["LETHALFANTASY.Armor"]
get weaponCategory() {
return game.i18n.localize(CATEGORY[this.category].label)
}
}