Fix DR and defense values
All checks were successful
Release Creation / build (release) Successful in 1m7s
All checks were successful
Release Creation / build (release) Successful in 1m7s
This commit is contained in:
@@ -1,97 +1,180 @@
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<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
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<section
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class="tab character-{{tab.id}} {{tab.cssClass}}"
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data-tab="{{tab.id}}"
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data-group="{{tab.group}}"
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>
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<div class="main-div">
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<fieldset>
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<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
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<div class="biodata">
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<div class="biodata-elem">
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<span class="name">Class</span>
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{{formInput systemFields.biodata.fields.class value=system.biodata.class }}
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</div>
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<div class="biodata-elem">
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<span class="name">Level</span>
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{{formInput systemFields.biodata.fields.level value=system.biodata.level }}
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</div>
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<div class="biodata-elem">
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<span class="name">Mortal</span>
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{{formInput systemFields.biodata.fields.mortal value=system.biodata.mortal }}
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</div>
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<div class="biodata-elem">
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<span class="name">Alignment</span>
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{{formInput systemFields.biodata.fields.alignment value=system.biodata.alignment }}
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</div>
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<div class="biodata-elem">
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<span class="name">Age</span>
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{{formInput systemFields.biodata.fields.age value=system.biodata.age }}
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</div>
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<div class="biodata-elem">
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<span class="name">Height</span>
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{{formInput systemFields.biodata.fields.height value=system.biodata.height }}
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</div>
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<div class="biodata-elem">
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<span class="name">Weight</span>
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{{formInput systemFields.biodata.fields.weight value=system.biodata.weight }}
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</div>
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<div class="biodata-elem">
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<span class="name">Eyes</span>
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{{formInput systemFields.biodata.fields.eyes value=system.biodata.eyes }}
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</div>
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<div class="biodata-elem">
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<span class="name">Hair</span>
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{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }}
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</div>
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<div class="biodata-elem">
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<span class="name">Dev. Points (Total)</span>
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{{formInput systemFields.developmentPoints.fields.total value=system.developmentPoints.total }}
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</div>
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<div class="biodata-elem">
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<span class="name">Dev. Points (Rem.)</span>
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{{formInput systemFields.developmentPoints.fields.remaining value=system.developmentPoints.remaining }}
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</div>
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<div class="biodata-elem">
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<span class="name">Magic User</span>
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{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }}
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</div>
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<div class="biodata-elem">
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<span class="name">Cleric User</span>
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{{formInput systemFields.biodata.fields.clericUser value=system.biodata.clericUser }}
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</div>
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<div class="biodata-elem">
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<span class="name">Save bonus (1/5levels)</span>
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{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}}
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</div>
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<fieldset>
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<legend>{{localize "LETHALFANTASY.Label.biodata"}}</legend>
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<div class="biodata">
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<div class="biodata-elem">
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<span class="name">Class</span>
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{{formInput
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systemFields.biodata.fields.class
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value=system.biodata.class
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Level</span>
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{{formInput
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systemFields.biodata.fields.level
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value=system.biodata.level
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Mortal</span>
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{{formInput
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systemFields.biodata.fields.mortal
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value=system.biodata.mortal
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Alignment</span>
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{{formInput
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systemFields.biodata.fields.alignment
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value=system.biodata.alignment
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Age</span>
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{{formInput systemFields.biodata.fields.age value=system.biodata.age}}
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</div>
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<div class="biodata-elem">
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<span class="name">Height</span>
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{{formInput
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systemFields.biodata.fields.height
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value=system.biodata.height
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Weight</span>
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{{formInput
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systemFields.biodata.fields.weight
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value=system.biodata.weight
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Eyes</span>
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{{formInput
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systemFields.biodata.fields.eyes
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value=system.biodata.eyes
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Hair</span>
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{{formInput
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systemFields.biodata.fields.hair
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value=system.biodata.hair
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Dev. Points (Total)</span>
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{{formInput
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systemFields.developmentPoints.fields.total
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value=system.developmentPoints.total
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Dev. Points (Rem.)</span>
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{{formInput
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systemFields.developmentPoints.fields.remaining
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value=system.developmentPoints.remaining
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Magic User</span>
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{{formInput
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systemFields.biodata.fields.magicUser
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value=system.biodata.magicUser
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Cleric User</span>
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{{formInput
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systemFields.biodata.fields.clericUser
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value=system.biodata.clericUser
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Save bonus (1/5levels)</span>
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{{formInput
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systemFields.modifiers.fields.saveModifier
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value=system.modifiers.saveModifier
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disabled=true
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}}
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</div>
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{{#if system.biodata.magicUser}}
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<div class="biodata-elem">
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<span class="name">Spell bonus (1/5levels)</span>
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{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}}
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</div>
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{{/if}}
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{{#if system.biodata.clericUser}}
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<div class="biodata-elem">
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<span class="name">Miracle bonus (1/5levels)</span>
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{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}}
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</div>
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{{/if}}
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{{#if system.biodata.magicUser}}
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<div class="biodata-elem">
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<span class="name">Spell bonus (1/5levels)</span>
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{{formInput
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systemFields.modifiers.fields.levelSpellModifier
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value=system.modifiers.levelSpellModifier
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disabled=true
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}}
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</div>
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{{/if}}
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{{#if system.biodata.clericUser}}
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<div class="biodata-elem">
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<span class="name">Miracle bonus (1/5levels)</span>
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{{formInput
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systemFields.modifiers.fields.levelMiracleModifier
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value=system.modifiers.levelMiracleModifier
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disabled=true
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}}
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</div>
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{{/if}}
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<div class="biodata-elem">
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<span class="name">Last HD roll</span>
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{{formInput systemFields.biodata.fields.hpPerLevel value=system.biodata.hpPerLevel disabled=isPlayMode}}
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</div>
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<div class="biodata-elem">
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<span class="name">Last HD roll</span>
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{{formInput
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systemFields.biodata.fields.hpPerLevel
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value=system.biodata.hpPerLevel
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disabled=isPlayMode
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}}
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</div>
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<div class="biodata-elem">
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<span class="name">Natural DR</span>
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{{formInput
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systemFields.biodata.fields.naturalDR
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value=system.biodata.naturalDR
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disabled=isPlayMode
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}}
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</div>
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</div>
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</fieldset>
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<div class="biodata-elem">
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<span class="name">Magical DR</span>
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{{formInput
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systemFields.biodata.fields.magicDR
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value=system.biodata.magicDR
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disabled=isPlayMode
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}}
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</div>
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<fieldset>
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<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
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{{formInput systemFields.description enriched=enrichedDescription value=system.description name="system.description"
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toggled=true}}
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</fieldset>
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</fieldset>
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<fieldset>
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<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
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{{formInput systemFields.notes enriched=enrichedNotes value=system.notes name="system.notes" toggled=true}}
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</fieldset>
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<fieldset>
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<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
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{{formInput
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systemFields.description
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enriched=enrichedDescription
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value=system.description
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name="system.description"
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toggled=true
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}}
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</fieldset>
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<fieldset>
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<legend>{{localize "LETHALFANTASY.Label.notes"}}</legend>
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{{formInput
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systemFields.notes
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enriched=enrichedNotes
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value=system.notes
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name="system.notes"
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toggled=true
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}}
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</fieldset>
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</div>
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</section>
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@@ -120,6 +120,7 @@
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<div class="item-detail" data-tooltip="Maximum movement">{{item.system.maximumMovement}}</div>
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<div class="item-detail" data-tooltip="HP">{{item.system.hp}}</div>
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<div class="item-detail" data-tooltip="Damage Reduction">{{item.system.damageReduction}}</div>
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<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
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<div class="controls">
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<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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@@ -149,7 +150,7 @@
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</div>
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<div class="item-detail" data-tooltip="Movement reduction">{{item.system.movementreduction}}</div>
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<div class="item-detail" data-tooltip="Has cover">{{#if item.system.hascover}}Cover{{/if}}</div>
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<div class="item-detail" data-tooltip={{#if item.system.equipped}}"Equipped"{{else}}"Not Equipped"{{/if}}>{{#if item.system.equipped}}<i class="fas fa-check"></i>{{else}}<i class="fas fa-times"></i>{{/if}}</div>
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<div class="controls">
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<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
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data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
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@@ -68,15 +68,25 @@
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</div>
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<div class="flexrow">
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<span class="">{{localize
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<span class="" data-tooltip="Damage reduction">{{localize
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"LETHALFANTASY.Label.damageResistanceShort"
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}}</span>
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{{formInput
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systemFields.hp.fields.damageResistance
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value=system.hp.fields.damageResistance
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disabled=isPlayMode
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classes="character-hp"
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}}
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}}
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</span>
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<input
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type="text"
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class="character-damage-reduction"
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data-tooltip="DR (armor+natural+magical)"
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disabled
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value={{damageReduction}}
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/>
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<input
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type="text"
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class="character-damage-reduction"
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data-tooltip="DR (shield)"
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disabled
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value={{damageReductionShield}}
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/>
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</div>
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</fieldset>
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@@ -1,111 +1,148 @@
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<div class="lethalfantasy-roll-dialog">
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<fieldSet class="">
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<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}} - {{actorName}}</legend>
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<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}
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-
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{{actorName}}</legend>
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{{#if rollTarget.tokenId}}
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<div class="dialog-save">
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<a class="goto-token-button" data-action="gotoToken" data-token-id="{{rollTarget.tokenId}}">{{localize
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"LETHALFANTASY.Label.gotoToken"}} </a>
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</div>
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<div class="dialog-save">
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<a
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class="goto-token-button"
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data-action="gotoToken"
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data-token-id="{{rollTarget.tokenId}}"
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>{{localize "LETHALFANTASY.Label.gotoToken"}} </a>
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</div>
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{{/if}}
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{{#if (match rollType "attack")}}
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<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
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<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
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{{/if}}
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{{#if (match rollType "defense")}}
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<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
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<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
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{{/if}}
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{{#if hasModifier}}
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<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}} + {{baseValue}}</div>
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<div class="dialog-save">{{upperFirst rollName}}
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:
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{{baseFormula}}
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+
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{{baseValue}}</div>
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{{else}}
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<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
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<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
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{{/if}}
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{{#if rollTarget.weapon}}
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}} : {{rollTarget.charModifier}}</div>
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}} : {{rollTarget.weapon.name}}</div>
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}} : {{rollTarget.name}}</div>
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}} : {{rollTarget.weaponSkillModifier}}</div>
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}}
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:
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{{rollTarget.charModifier}}</div>
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{{#if (match rollType "defense")}}
|
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<div class="dialog-save">Armor defense modifier :
|
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{{rollTarget.armorDefense}}</div>
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{{/if}}
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}}
|
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:
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{{rollTarget.weapon.name}}</div>
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}}
|
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:
|
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{{rollTarget.name}}</div>
|
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}}
|
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:
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{{rollTarget.weaponSkillModifier}}</div>
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{{/if}}
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|
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{{#if (match rollType "attack")}}
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<div class="dialog-save">Add Granted Attack Dice
|
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<input type="checkbox" data-action="selectGranted" name="granted">
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</div>
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{{#if rollTarget.weapon}}
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{{#if (eq rollTarget.weapon.system.weaponType "melee")}}
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{{else}}
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<div class="dialog-save">Point Blank Range Attack
|
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<input type="checkbox" data-action="selectPointBlank" name="pointBlankV">
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</div>
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<div class="dialog-save">Beyond Skill Range Attack
|
||||
<input type="checkbox" data-action="selectBeyondSkill" name="beyondSkillV">
|
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</div>
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<div class="dialog-save">Let it Fly (Pure D20E)
|
||||
<input type="checkbox" data-action="selectLetItFly" name="letItFlyV">
|
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</div>
|
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<div class="dialog-save">Aiming
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
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{{selectOptions attackerAimChoices selected=attackerAim}}
|
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</select>
|
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</div>
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{{/if}}
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{{/if}}
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<div class="dialog-save">Add Granted Attack Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
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</div>
|
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{{#if rollTarget.weapon}}
|
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{{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
|
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<div class="dialog-save">Point Blank Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectPointBlank"
|
||||
name="pointBlankV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Beyond Skill Range Attack
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectBeyondSkill"
|
||||
name="beyondSkillV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Let it Fly (Pure D20E)
|
||||
<input
|
||||
type="checkbox"
|
||||
data-action="selectLetItFly"
|
||||
name="letItFlyV"
|
||||
/>
|
||||
</div>
|
||||
<div class="dialog-save">Aiming
|
||||
<select name="attackerAim" data-tooltip-direction="UP">
|
||||
{{selectOptions attackerAimChoices selected=attackerAim}}
|
||||
</select>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{/if}}
|
||||
{{#if (match rollType "defense")}}
|
||||
<div class="dialog-save">Add Granted Defense Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
||||
</div>
|
||||
<div class="dialog-save">Add Granted Defense Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
{{/if}}
|
||||
{{#if (match rollType "damage")}}
|
||||
<div class="dialog-save">Add Granted Damage Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted">
|
||||
</div>
|
||||
<div class="dialog-save">Add Granted Damage Dice
|
||||
<input type="checkbox" data-action="selectGranted" name="granted" />
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollTarget.staticModifier}}
|
||||
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
|
||||
<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
|
||||
{{/if}}
|
||||
|
||||
</fieldSet>
|
||||
|
||||
|
||||
{{#if hasFavor}}
|
||||
<fieldSet class="dialog-favor">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
||||
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceFavor selected=favor}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
<fieldSet class="dialog-favor">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
|
||||
<select name="favor" class="favor-choice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceFavor selected=favor}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasModifier}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
|
||||
<select name="modifier" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
|
||||
<select name="modifier" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceModifier selected=modifier}}
|
||||
</select>
|
||||
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.magicUser}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
|
||||
<input type="checkbox" name="saveSpellCheck" data-action="saveSpellCheck">
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
{{#if (eq rollType "save")}}
|
||||
{{#if rollTarget.magicUser}}
|
||||
<div>
|
||||
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
|
||||
?</span>
|
||||
<input
|
||||
type="checkbox"
|
||||
name="saveSpellCheck"
|
||||
data-action="saveSpellCheck"
|
||||
/>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
{{#if hasChangeDice}}
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
|
||||
<select name="changeDice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceDice selected=changeDice}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
<fieldSet class="dialog-modifier">
|
||||
<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
|
||||
<select name="changeDice" data-tooltip-direction="UP">
|
||||
{{selectOptions choiceDice selected=changeDice}}
|
||||
</select>
|
||||
</fieldSet>
|
||||
{{/if}}
|
||||
|
||||
<fieldSet>
|
||||
@@ -115,5 +152,4 @@
|
||||
</select>
|
||||
</fieldSet>
|
||||
|
||||
|
||||
</div>
|
||||
@@ -1,6 +1,12 @@
|
||||
<section>
|
||||
<div class="header">
|
||||
<img class="item-img" src="{{item.img}}" data-edit="img" data-action="editImage" data-tooltip="{{item.name}}" />
|
||||
<img
|
||||
class="item-img"
|
||||
src="{{item.img}}"
|
||||
data-edit="img"
|
||||
data-action="editImage"
|
||||
data-tooltip="{{item.name}}"
|
||||
/>
|
||||
{{formInput fields.name value=source.name}}
|
||||
</div>
|
||||
|
||||
@@ -8,23 +14,32 @@
|
||||
<div class="align-top">
|
||||
{{formField systemFields.defense value=system.defense}}
|
||||
|
||||
{{formField systemFields.damageReduction value=system.damageReduction}}
|
||||
|
||||
<div class="shift-right">
|
||||
</div>
|
||||
|
||||
{{formField systemFields.hascover value=system.hascover}}
|
||||
|
||||
{{#if system.hascover}}
|
||||
<label>Cover vs ranged attacks</label>
|
||||
<div class="shift-right">
|
||||
<label>Standing </label>
|
||||
<div class="flexrow">{{formField systemFields.standing.fields.min value=system.standing.min}} ... 30
|
||||
<label>Cover vs ranged attacks</label>
|
||||
<div class="shift-right">
|
||||
<label>Standing </label>
|
||||
<div class="flexrow">{{formField
|
||||
systemFields.standing.fields.min
|
||||
value=system.standing.min
|
||||
}}
|
||||
... 30
|
||||
</div>
|
||||
</div>
|
||||
<div class="shift-right">
|
||||
<label>Crouching</label>
|
||||
<div class="flexrow">{{formField
|
||||
systemFields.crouching.fields.min
|
||||
value=system.crouching.min
|
||||
}}
|
||||
... 30</div>
|
||||
</div>
|
||||
</div>
|
||||
<div class="shift-right">
|
||||
<label>Crouching</label>
|
||||
<div class="flexrow">{{formField systemFields.crouching.fields.min value=system.crouching.min}}
|
||||
... 30</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
@@ -53,15 +68,14 @@
|
||||
</div>
|
||||
</div>
|
||||
|
||||
|
||||
<fieldset>
|
||||
<legend>{{localize "LETHALFANTASY.Label.description"}}</legend>
|
||||
{{formInput
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled="false"
|
||||
systemFields.description
|
||||
enriched=enrichedDescription
|
||||
value=system.description
|
||||
name="system.description"
|
||||
toggled="false"
|
||||
}}
|
||||
</fieldset>
|
||||
</section>
|
||||
Reference in New Issue
Block a user