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155 lines
4.8 KiB
Handlebars
155 lines
4.8 KiB
Handlebars
<div class="lethalfantasy-roll-dialog">
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<fieldSet class="">
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<legend>{{localize (concat "LETHALFANTASY.Label." rollType)}}
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-
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{{actorName}}</legend>
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{{#if rollTarget.tokenId}}
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<div class="dialog-save">
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<a
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class="goto-token-button"
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data-action="gotoToken"
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data-token-id="{{rollTarget.tokenId}}"
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>{{localize "LETHALFANTASY.Label.gotoToken"}} </a>
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</div>
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{{/if}}
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{{#if (match rollType "attack")}}
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<div class="dialog-save">Attack roll ! - {{rollTarget.name}}</div>
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{{/if}}
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{{#if (match rollType "defense")}}
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<div class="dialog-save">Defense roll ! - {{rollTarget.name}}</div>
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{{/if}}
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{{#if hasModifier}}
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<div class="dialog-save">{{upperFirst rollName}}
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:
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{{baseFormula}}
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+
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{{baseValue}}</div>
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{{else}}
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<div class="dialog-save">{{upperFirst rollName}} : {{baseFormula}}</div>
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{{/if}}
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{{#if rollTarget.weapon}}
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.baseModifier"}}
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:
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{{rollTarget.charModifier}}</div>
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{{#if (match rollType "defense")}}
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<div class="dialog-save">Armor defense modifier :
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{{rollTarget.armorDefense}}</div>
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{{/if}}
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.weapon"}}
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:
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{{rollTarget.weapon.name}}</div>
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.skill"}}
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:
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{{rollTarget.name}}</div>
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<div class="dialog-save">{{localize "LETHALFANTASY.Label.skillBonus"}}
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:
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{{rollTarget.weaponSkillModifier}}</div>
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{{/if}}
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{{#if (match rollType "attack")}}
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<div class="dialog-save">Add Granted Attack Dice
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<input type="checkbox" data-action="selectGranted" name="granted" />
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</div>
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{{#if rollTarget.weapon}}
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{{#if (eq rollTarget.weapon.system.weaponType "melee")}}{{else}}
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<div class="dialog-save">Point Blank Range Attack
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<input
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type="checkbox"
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data-action="selectPointBlank"
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name="pointBlankV"
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/>
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</div>
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<div class="dialog-save">Beyond Skill Range Attack
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<input
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type="checkbox"
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data-action="selectBeyondSkill"
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name="beyondSkillV"
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/>
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</div>
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<div class="dialog-save">Let it Fly (Pure D20E)
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<input
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type="checkbox"
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data-action="selectLetItFly"
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name="letItFlyV"
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/>
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</div>
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<div class="dialog-save">Aiming
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<select name="attackerAim" data-tooltip-direction="UP">
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{{selectOptions attackerAimChoices selected=attackerAim}}
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</select>
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</div>
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{{/if}}
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{{/if}}
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{{/if}}
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{{#if (match rollType "defense")}}
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<div class="dialog-save">Add Granted Defense Dice
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<input type="checkbox" data-action="selectGranted" name="granted" />
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</div>
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{{/if}}
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{{#if (match rollType "damage")}}
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<div class="dialog-save">Add Granted Damage Dice
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<input type="checkbox" data-action="selectGranted" name="granted" />
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</div>
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{{/if}}
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{{#if rollTarget.staticModifier}}
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<div class="dialog-save">Static modifier : +{{rollTarget.staticModifier}}</div>
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{{/if}}
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</fieldSet>
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{{#if hasFavor}}
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<fieldSet class="dialog-favor">
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<legend>{{localize "LETHALFANTASY.Roll.favorDisfavor"}}</legend>
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<select name="favor" class="favor-choice" data-tooltip-direction="UP">
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{{selectOptions choiceFavor selected=favor}}
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</select>
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</fieldSet>
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{{/if}}
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{{#if hasModifier}}
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<fieldSet class="dialog-modifier">
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<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
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<select name="modifier" data-tooltip-direction="UP">
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{{selectOptions choiceModifier selected=modifier}}
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</select>
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{{#if (eq rollType "save")}}
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{{#if rollTarget.magicUser}}
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<div>
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<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}})
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?</span>
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<input
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type="checkbox"
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name="saveSpellCheck"
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data-action="saveSpellCheck"
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/>
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</div>
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{{/if}}
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{{/if}}
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</fieldSet>
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{{/if}}
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{{#if hasChangeDice}}
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<fieldSet class="dialog-modifier">
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<legend>{{localize "LETHALFANTASY.Roll.changeDice"}}</legend>
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<select name="changeDice" data-tooltip-direction="UP">
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{{selectOptions choiceDice selected=changeDice}}
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</select>
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</fieldSet>
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{{/if}}
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<fieldSet>
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<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
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<select name="visibility">
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{{selectOptions rollModes selected=visibility localize=true}}
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</select>
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</fieldSet>
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</div> |