Basic actor sheet
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@ -169,17 +169,14 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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*/
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async _onRoll(event, target) {
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if (this.isEditMode) return
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// Jet de sauvegarde
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let elt = event.currentTarget.querySelector("input")
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// Jet de ressource
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if (!elt) elt = event.currentTarget.querySelector("select")
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// Jet de dégâts
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if (!elt) elt = event.currentTarget
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const rollType = elt.dataset.rollType
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console.log(event, target)
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const rollType = event.target.dataset.rollType
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let rollTarget
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switch (rollType) {
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case ROLL_TYPE.SAVE:
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rollTarget = elt.dataset.rollTarget
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case "challenge":
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let rollKey = event.target.dataset.rollKey
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rollTarget = foundry.utils.duplicate(this.document.system.challenges[rollKey])
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rollTarget.rollKey = rollKey
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break
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case ROLL_TYPE.RESOURCE:
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rollTarget = elt.dataset.rollTarget
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