Update sheet again...

This commit is contained in:
2025-01-19 22:33:51 +01:00
parent 4198bf82be
commit 6d4a12252c
40 changed files with 416 additions and 166 deletions

View File

@ -122,6 +122,8 @@ export default class LethalFantasyRoll extends Roll {
let hasChangeDice = false
let hasD30 = false
let hasFavor = false
let hasMaxValue = true
let hasGrantedDice = false
if (options.rollType === "challenge" || options.rollType === "save") {
options.rollName = options.rollTarget.rollKey
@ -138,6 +140,17 @@ export default class LethalFantasyRoll extends Roll {
hasFavor = true
}
} else if (options.rollType === "granted") {
hasD30 = false
options.rollName = `Granted ${options.rollTarget.rollKey}`
dice = options.rollTarget.formula
baseFormula = options.rollTarget.formula
hasModifier = false
maxValue = 100
hasMaxValue = false
hasChangeDice = false
hasFavor = false
} else if (options.rollType === "monster-attack" || options.rollType === "monster-defense") {
hasD30 = true
options.rollName = options.rollTarget.name
@ -148,10 +161,10 @@ export default class LethalFantasyRoll extends Roll {
hasChangeDice = false
hasFavor = true
if (options.rollType === "monster-attack") {
options.rollTarget.value = options.rollTarget.attackModifier
options.rollTarget.value = options.rollTarget.attackModifier
options.rollTarget.charModifier = 0
} else {
options.rollTarget.value = options.rollTarget.defenseModifier
options.rollTarget.value = options.rollTarget.defenseModifier
options.rollTarget.charModifier = 0
}
@ -170,7 +183,7 @@ export default class LethalFantasyRoll extends Roll {
hasFavor = true
hasChangeDice = false
options.rollTarget.value = options.rollTarget.system.skillTotal
} else if (options.rollType === "weapon-attack" || options.rollType === "weapon-defense") {
hasD30 = true
options.rollName = options.rollTarget.name
@ -224,7 +237,7 @@ export default class LethalFantasyRoll extends Roll {
dice = dice.replace("E", "")
baseFormula = dice
maxValue = 20
} else if (options.rollType.includes("monster-damage")) {
options.rollName = options.rollTarget.name
hasModifier = true
@ -277,10 +290,9 @@ export default class LethalFantasyRoll extends Roll {
hasTarget: options.hasTarget,
modifier,
saveSpell: false,
favor : "none",
favor: "none",
targetName
}
console.log("dialogContext", dialogContext)
const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-dialog.hbs", dialogContext)
const title = LethalFantasyRoll.createTitle(options.rollType, options.rollTarget)
@ -301,26 +313,32 @@ export default class LethalFantasyRoll extends Roll {
},
},
],
actions: {
"selectGranted": (event, button, dialog) => {
hasGrantedDice = true
}
},
rejectClose: false // Click on Close button will not launch an error
})
// If the user cancels the dialog, exit
if (rollContext === null) return
console.log("rollContext", rollContext, hasGrantedDice)
let fullModifier = 0
let titleFormula = ""
dice = rollContext.changeDice || dice
if (hasModifier) {
let bonus = Number(options.rollTarget.value)
let bonus = Number(options.rollTarget.value)
fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
fullModifier += (rollContext.saveSpell) ? options.rollTarget.actorModifiers.saveModifier : 0
fullModifier += (rollContext.saveSpell) ? options.rollTarget.actorModifiers.saveModifier : 0
if (fullModifier === 0) {
modifierFormula = "0"
} else {
if (options.rollType === "skill") {
if (options.rollType === "skill") {
modifierFormula = `${fullModifier}`
} else {
} else {
let modAbs = Math.abs(fullModifier)
modifierFormula = `d${modAbs + 1} - 1`
}
@ -346,7 +364,7 @@ export default class LethalFantasyRoll extends Roll {
if (options.rollType === "save" && (options.rollTarget.rollKey === "pain" || options.rollTarget.rollKey === "poison" || options.rollTarget.rollKey === "contagion")) {
hasD30 = false
}
maxValue = Number(baseFormula.match(/\d+$/)[0]) // Update the max value agains
const rollData = {
@ -359,6 +377,7 @@ export default class LethalFantasyRoll extends Roll {
actorImage: options.actorImage,
rollMode: rollContext.visibility,
hasTarget: options.hasTarget,
hasGrantedDice,
titleFormula,
targetName,
...rollContext,
@ -378,7 +397,7 @@ export default class LethalFantasyRoll extends Roll {
const rollModifier = new Roll(modifierFormula, options.data, rollData)
await rollModifier.evaluate()
await rollBase.evaluate()
let rollFavor
let badResult
if (rollContext.favor === "favor") {
@ -412,7 +431,7 @@ export default class LethalFantasyRoll extends Roll {
if (hasD30) {
let rollD30 = await new Roll("1D30").evaluate()
if (game?.dice3d) {
game.dice3d.showForRoll(rollD30, game.user, true)
await game.dice3d.showForRoll(rollD30, game.user, true)
}
options.D30result = rollD30.total
}
@ -428,14 +447,30 @@ export default class LethalFantasyRoll extends Roll {
let diceResult = rollBase.dice[i].results[j].result
diceResults.push({ dice: `${singleDice}`, value: diceResult })
diceSum += diceResult
while (diceResult === maxValue) {
let r = await new Roll(baseFormula).evaluate()
diceResult = r.dice[0].results[0].result
diceResults.push({ dice: `${singleDice}-1`, value: diceResult - 1 })
diceSum += (diceResult - 1)
if (hasMaxValue) {
while (diceResult === maxValue) {
let r = await new Roll(baseFormula).evaluate()
if (game?.dice3d) {
await game.dice3d.showForRoll(r, game.user, true)
}
diceResult = r.dice[0].results[0].result
diceResults.push({ dice: `${singleDice}-1`, value: diceResult - 1 })
diceSum += (diceResult - 1)
}
}
}
}
if ( hasGrantedDice) {
let grantedRoll = new Roll(options.rollTarget.grantedDice)
await grantedRoll.evaluate()
if (game?.dice3d) {
await game.dice3d.showForRoll(grantedRoll, game.user, true)
}
diceResults.push({ dice: `${options.rollTarget.grantedDice}`, value: grantedRoll.total })
rollTotal += grantedRoll.total
}
if (fullModifier !== 0) {
diceResults.push({ dice: `${rollModifier.formula}`, value: rollModifier.total })
if (fullModifier < 0) {
@ -477,9 +512,9 @@ export default class LethalFantasyRoll extends Roll {
default: "public",
})
if ( SYSTEM.INITIATIVE_DICE_CHOICES_PER_CLASS[options.actorClass] ) {
if (SYSTEM.INITIATIVE_DICE_CHOICES_PER_CLASS[options.actorClass]) {
options.initiativeDiceChoice = SYSTEM.INITIATIVE_DICE_CHOICES_PER_CLASS[options.actorClass]
} else {
} else {
options.initiativeDiceChoice = SYSTEM.INITIATIVE_DICE_CHOICES_PER_CLASS["untrained"]
}
@ -492,7 +527,7 @@ export default class LethalFantasyRoll extends Roll {
rollModes
}
console.log("CTX", dialogContext)
const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-initiative-dialog.hbs", dialogContext)
const label = game.i18n.localize("LETHALFANTASY.Label.initiative")
@ -517,31 +552,33 @@ export default class LethalFantasyRoll extends Roll {
let initRoll = new Roll(`min(${rollContext.initiativeDice}, ${options.maxInit})`, options.data, rollContext)
await initRoll.evaluate()
let msg = await initRoll.toMessage( {flavor: `Initiative for ${options.actorName}`}, {rollMode: rollContext.visibility} )
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
let msg = await initRoll.toMessage({ flavor: `Initiative for ${options.actorName}` }, { rollMode: rollContext.visibility })
if (game?.dice3d) {
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
}
if (options.combatId && options.combatantId) {
let combat = game.combats.get(options.combatId)
combat.updateEmbeddedDocuments("Combatant", [ { _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0 } ]);
combat.updateEmbeddedDocuments("Combatant", [{ _id: options.combatantId, initiative: initRoll.total, 'system.progressionCount': 0 }]);
}
}
static async promptProgressionDice(options = {}) {
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
default: "public",
})
let dialogContext = {
let dialogContext = {
progressionDiceId: "",
fieldRollMode,
rollModes,
...options
}
console.log("CTX PROGRESSION", dialogContext)
const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/roll-progression-dice-dialog.hbs", dialogContext)
@ -565,23 +602,23 @@ export default class LethalFantasyRoll extends Roll {
},
{
action: "cancel",
label: "Other action, no progression dice",
callback: (event, button, dialog) => {
return null;
}
label: "Other action, no progression dice",
callback: (event, button, dialog) => {
return null;
}
}
],
rejectClose: false // Click on Close button will not launch an error
})
console.log("RollContext", rollContext)
if (rollContext === null || !rollContext?.progressionDiceId) {
if (rollContext === null || !rollContext?.progressionDiceId) {
let combat = game.combats.get(options.combatId)
let combatant = combat.combatants.get(options.combatantId)
combatant.update({ 'system.progressionCount': 1 })
combatant.update({ 'system.progressionCount': 1 })
return
}
// Get the weapons from the actor items
let actor = game.actors.get(options.actorId)
let weapon = actor.items.find(i => i.type === "weapon" && i.id === rollContext.progressionDiceId)
@ -590,20 +627,22 @@ export default class LethalFantasyRoll extends Roll {
let formula = weapon.system.combatProgressionDice
let roll = new Roll(formula)
await roll.evaluate()
let max = roll.dice[0].faces - 1
max = Math.min(options.rollProgressionCount, max)
let msg = await roll.toMessage( {flavor: `Progression Roll for ${weapon.name}, progression count : ${options.rollProgressionCount}/${max}`}, {rollMode: rollContext.visibility} )
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
let msg = await roll.toMessage({ flavor: `Progression Roll for ${weapon.name}, progression count : ${options.rollProgressionCount}/${max}` }, { rollMode: rollContext.visibility })
if (game?.dice3d) {
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
}
if (roll.total <= max ) {
if (roll.total <= max) {
// Notify that the player can act now with a chat message
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionOK", { isMonster, name: actor.name, weapon: weapon.name, roll: roll.total })
ChatMessage.create({ content: message, speaker: ChatMessage.getSpeaker({ actor: actor }) })
// Update the combatant progression count
let combat = game.combats.get(options.combatId)
let combatant = combat.combatants.get(options.combatantId)
combatant.update({ 'system.progressionCount': 0 })
combatant.update({ 'system.progressionCount': 0 })
} else {
// Notify that the player cannot act now with a chat message
let message = game.i18n.format("LETHALFANTASY.Notifications.messageProgressionKO", { isMonster, name: actor.name, weapon: weapon.name, roll: roll.total })
@ -612,7 +651,7 @@ export default class LethalFantasyRoll extends Roll {
}
static async promptRangedDefense(rollTarget) {
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
@ -621,11 +660,11 @@ export default class LethalFantasyRoll extends Roll {
})
let dialogContext = {
movementChoices : SYSTEM.MOVEMENT_CHOICES,
moveDirectionChoices : SYSTEM.MOVE_DIRECTION_CHOICES,
sizeChoices : SYSTEM.SIZE_CHOICES,
rangeChoices : SYSTEM.RANGE_CHOICES,
attackerAimChoices : SYSTEM.ATTACKER_AIM_CHOICES,
movementChoices: SYSTEM.MOVEMENT_CHOICES,
moveDirectionChoices: SYSTEM.MOVE_DIRECTION_CHOICES,
sizeChoices: SYSTEM.SIZE_CHOICES,
rangeChoices: SYSTEM.RANGE_CHOICES,
attackerAimChoices: SYSTEM.ATTACKER_AIM_CHOICES,
movement: "none",
moveDirection: "none",
size: "medium",
@ -657,15 +696,15 @@ export default class LethalFantasyRoll extends Roll {
],
rejectClose: false // Click on Close button will not launch an error
})
console.log("RollContext", rollContext)
// Build the final modifier
let fullModifier = Number(rollContext.moveDirection) +
Number(rollContext.size) +
Number(rollContext.range) +
let fullModifier = Number(rollContext.moveDirection) +
Number(rollContext.size) +
Number(rollContext.range) +
Number(rollContext.attackerAim)
console.log("Modifier", fullModifier)
let modifierFormula
if (fullModifier === 0) {
modifierFormula = "0"
@ -677,8 +716,8 @@ export default class LethalFantasyRoll extends Roll {
// If the user cancels the dialog, exit
if (rollContext === null) return
let rollData = {...rollContext}
let options = {...rollContext}
let rollData = { ...rollContext }
let options = { ...rollContext }
options.rollName = "Ranged Defense"
const rollBase = new this(rollContext.movement, options.data, rollData)
@ -758,7 +797,7 @@ export default class LethalFantasyRoll extends Roll {
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-small")}`
case "weapon-damage-medium":
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-medium")}`
case "spell":
case "spell":
return `${game.i18n.localize("LETHALFANTASY.Label.spell")}`
default:
return game.i18n.localize("LETHALFANTASY.Label.titleStandard")