Add D30, spells, miracles and ranged defense roll
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@ -90,8 +90,18 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
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height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
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eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
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hair: new fields.StringField({ required: true, nullable: false, initial: "" })
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hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
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magicUser: new fields.BooleanField({ initial: false }),
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})
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schema.modifiers = new fields.SchemaField({
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levelSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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saveModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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levelMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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intSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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chaMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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})
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schema.developmentPoints = new fields.SchemaField({
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total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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remaining: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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@ -133,25 +143,36 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
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grit += this.characteristics[c].value
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}
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}
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this.modifiers.saveModifier = Math.floor((Number(this.biodata.level) / 5))
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this.modifiers.levelSpellModifier = Math.floor((Number(this.biodata.level) / 5))
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this.modifiers.levelMiracleModifier = Math.floor((Number(this.biodata.level) / 5))
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this.grit.starting = Math.round(grit / 6)
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let strDef = SYSTEM.CHARACTERISTICS_TABLES.str.find(s => s.value === this.characteristics.str.value)
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this.challenges.str.value = strDef.challenge
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let intDef = SYSTEM.CHARACTERISTICS_TABLES.int.find(s => s.value === this.characteristics.int.value)
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this.modifiers.intSpellModifier = intDef.arkane_casting_mod
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let dexDef = SYSTEM.CHARACTERISTICS_TABLES.dex.find(s => s.value === this.characteristics.dex.value)
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this.challenges.agility.value = dexDef.challenge
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this.saves.dodge.value = dexDef.dodge
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this.saves.dodge.value = dexDef.dodge + this.modifiers.saveModifier
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let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find(s => s.value === this.characteristics.wis.value)
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this.saves.will.value = wisDef.willpower_save
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this.saves.will.value = wisDef.willpower_save + this.modifiers.saveModifier
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let chaDef = SYSTEM.CHARACTERISTICS_TABLES.cha.find(s => s.value === this.characteristics.cha.value)
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this.modifiers.chaMiracleModifier = chaDef.divine_miracle_bonus
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let conDef = SYSTEM.CHARACTERISTICS_TABLES.con.find(s => s.value === this.characteristics.con.value)
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this.saves.pain.value = conDef.pain_save
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this.saves.toughness.value = conDef.toughness_save
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this.challenges.dying.value = conDef.stabilization_dice
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this.saves.pain.value = conDef.pain_save + this.modifiers.saveModifier
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this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
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this.challenges.dying.value = conDef.stabilization_dice
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this.saves.contagion.value = this.characteristics.con.value
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this.saves.poison.value = this.characteristics.con.value
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this.saves.contagion.value = this.characteristics.con.value + this.modifiers.saveModifier
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this.saves.poison.value = this.characteristics.con.value + this.modifiers.saveModifier
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this.combat.attackModifier = 0
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for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
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