Add D30, spells, miracles and ranged defense roll

This commit is contained in:
LeRatierBretonnien 2025-01-05 22:14:44 +01:00
parent dbd27b837f
commit 5fc40b2b18
39 changed files with 460 additions and 81 deletions

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@ -566,8 +566,33 @@ i.lethalfantasy {
}
.lethalfantasy .tab.character-spells .spells .spell {
display: flex;
align-items: center;
gap: 10px;
}
.lethalfantasy .tab.character-spells .spells .spell .item-img {
width: 32px;
height: 32px;
}
.lethalfantasy .tab.character-spells .spells .spell .name {
min-width: 12rem;
}
.lethalfantasy .tab.character-spells .miracles {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 10px;
}
.lethalfantasy .tab.character-spells .miracles .miracle {
display: flex;
align-items: center;
gap: 10px;
}
.lethalfantasy .tab.character-spells .miracles .miracle .item-img {
width: 32px;
height: 32px;
}
.lethalfantasy .tab.character-spells .miracles .miracle .name {
min-width: 12rem;
}
.lethalfantasy .tab.character-spells .appris {
font-weight: bold;
}

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@ -478,6 +478,10 @@
"Platinums": "Platinum"
},
"Label": {
"rangeDefenseDialog": "Range defense dialog",
"rangeDefenseRoll": "Range defense roll",
"rangedAttackDefense": "Ranged attack defense",
"miracles": "Miracles",
"biodata": "Biodata",
"titleChallenge": "Challenge",
"titleSave": "Save",

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@ -1,4 +1,5 @@
import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
import LethalFantasyRoll from "../../documents/roll.mjs"
export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
/** @override */
@ -13,6 +14,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
},
actions: {
createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
rangedAttackDefense: LethalFantasyCharacterSheet.#onRangedAttackDefense,
},
}
@ -48,12 +50,15 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
let tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
}
if (this.actor.system.biodata.magicUser) {
tabs.spells = { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" }
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
@ -95,6 +100,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
case "spells":
context.tab = context.tabs.spells
context.spells = doc.itemTypes.spell
context.miracles = doc.itemTypes.miracle
context.hasSpells = context.spells.length > 0
break
case "weapons":
@ -135,21 +141,20 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
await this.document.addPath(item)
}
static async #onRangedAttackDefense(event, target) {
const hasTarget = false
let roll = await LethalFantasyRoll.promptRangedDefense({
actorId: this.actor.id,
actorName: this.actor.name,
actorImage: this.actor.img
})
if (!roll) return null
await roll.toMessage({}, { rollMode: roll.options.rollMode })
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateEquipment(event, target) {
// Création d'une armure
if (event.shiftKey) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
}
// Création d'une arme
else {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
}
}
getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
@ -168,7 +173,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
goodSkill = s
}
}
if (rollType.includes("weapon-damage") ) {
if (rollType.includes("weapon-damage")) {
if (s.system.weaponBonus.damage > maxValue) {
maxValue = Number(s.system.weaponBonus.damage)
goodSkill = s
@ -209,6 +214,14 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
rollTarget.rollKey = rollKey
rollTarget.rollDice = event.target.dataset?.rollDice
break
case "spell":
rollTarget = this.actor.items.find((i) => i.type === "spell" && i.id === rollKey)
rollTarget.rollKey = rollKey
break
case "miracle":
rollTarget = this.actor.items.find((i) => i.type === "miracle" && i.id === rollKey)
rollTarget.rollKey = rollKey
break
case "skill":
rollTarget = this.actor.items.find((i) => i.type === "skill" && i.id === rollKey)
rollTarget.rollKey = rollKey
@ -260,6 +273,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
break
}
// In all cases
rollTarget.magicUser = this.actor.system.biodata.magicUser
rollTarget.actorModifiers = foundry.utils.duplicate(this.actor.system.modifiers)
await this.document.system.roll(rollType, rollTarget)
}
// #endregion

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@ -42,6 +42,43 @@ export const MONEY = {
}
}
export const MOVEMENT_CHOICES = {
"none": {label: "None (D8E)", value: "D8"},
"walk": {label: "Walk (D10E)", value: "D10"},
"jog": {label: "Jog (D12E)", value: "D12"},
"run": {label: "Run (D20E)", value: "D20"},
"incombat": {label: "In Combat (D12E)", value: "D12"}
}
export const MOVE_DIRECTION_CHOICES = {
"none": {label: "None (+0)", value: "0"},
"away": {label: "Away (+4)", value: "+4"},
"toward": {label: "Toward (+0)", value: "0"},
"lateral": {label: "Lateral (+10)", value: "+10"}
}
export const SIZE_CHOICES = {
"tiny": {label: "Tiny (+10)", value: "+10"},
"small": {label: "Small (+5)", value: "+5"},
"medium": {label: "Medium (+0)", value: "0"},
"huge": {label: "Huge (-10)", value: "-10"}
}
export const RANGE_CHOICES = {
"pointblank": {label: "Point Blank (-5)", value: "-5"},
"short": {label: "Short (+0)", value: "0"},
"medium": {label: "Medium (+8)", value: "+8"},
"long": {label: "Long (+15)", value: "+15"},
"extreme": {label: "Extreme (+20)", value: "+20"},
"beyondskill": {label: "Beyond Skill (+25)", value: "+25"}
}
export const ATTACKER_AIM_CHOICES = {
"simple": {label: "Simple (+0)", value: "0"},
"careful": {label: "Careful (-4)", value: "-4"},
"focused": {label: "Focused (-8)", value: "-8"}
}
export const DICE_VALUES = {
"d3": "D3",
"d4": "D4",
@ -151,4 +188,9 @@ export const SYSTEM = {
CHOICE_MODIFIERS,
CHOICE_DICE,
DEV_MODE,
MOVEMENT_CHOICES,
MOVE_DIRECTION_CHOICES,
SIZE_CHOICES,
RANGE_CHOICES,
ATTACKER_AIM_CHOICES
}

View File

@ -88,6 +88,10 @@ export default class LethalFantasyRoll extends Roll {
return this.options.rollTarget
}
get D30result() {
return this.options.D30result
}
/**
* Prompt the user with a dialog to configure and execute a roll.
*
@ -112,8 +116,11 @@ export default class LethalFantasyRoll extends Roll {
let modifierFormula = "1d0"
let hasModifier = true
let hasChangeDice = false
let hasD30 = false
if (options.rollType === "challenge" || options.rollType === "save") {
options.rollName = options.rollTarget.rollKey
hasD30 = options.rollType === "save"
if (options.rollTarget.rollKey === "dying") {
dice = options.rollTarget.value
maxValue = Number(options.rollTarget.value.match(/\d+/)[0])
@ -123,6 +130,7 @@ export default class LethalFantasyRoll extends Roll {
dice = "1D20"
maxValue = 20
}
} else if (options.rollType === "skill") {
options.rollName = options.rollTarget.name
dice = "1D100"
@ -131,7 +139,9 @@ export default class LethalFantasyRoll extends Roll {
hasModifier = true
hasChangeDice = false
options.rollTarget.value = options.rollTarget.system.skillTotal
} else if (options.rollType === "weapon-attack" || options.rollType === "weapon-defense") {
hasD30 = true
options.rollName = options.rollTarget.name
dice = "1D20"
baseFormula = "D20"
@ -145,6 +155,29 @@ export default class LethalFantasyRoll extends Roll {
options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier
options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
}
} else if (options.rollType === "spell") {
hasD30 = true
options.rollName = options.rollTarget.name
dice = "1D20"
baseFormula = "D20"
maxValue = 20
hasModifier = true
hasChangeDice = false
options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
options.rollTarget.charModifier = options.rollTarget.actorModifiers.intSpellModifier
} else if (options.rollType === "miracle") {
hasD30 = true
options.rollName = options.rollTarget.name
dice = "1D20"
baseFormula = "D20"
maxValue = 20
hasModifier = true
hasChangeDice = false
options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
} else if (options.rollType.includes("weapon-damage")) {
options.rollName = options.rollTarget.name
hasModifier = true
@ -174,7 +207,6 @@ export default class LethalFantasyRoll extends Roll {
default: "public",
})
const choiceModifier = SYSTEM.CHOICE_MODIFIERS
const choiceDice = SYSTEM.CHOICE_DICE
@ -197,6 +229,7 @@ export default class LethalFantasyRoll extends Roll {
dice,
hasTarget: options.hasTarget,
modifier,
saveSpell: false,
targetName
}
console.log("dialogContext", dialogContext)
@ -230,8 +263,10 @@ export default class LethalFantasyRoll extends Roll {
let titleFormula = ""
dice = rollContext.changeDice || dice
if (hasModifier) {
let bonus = Number(options.rollTarget.value)
let bonus = Number(options.rollTarget.value)
fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
fullModifier += (rollContext.saveSpell) ? options.rollTarget.actorModifiers.saveModifier : 0
if (fullModifier === 0) {
modifierFormula = "0"
} else {
@ -282,13 +317,18 @@ export default class LethalFantasyRoll extends Roll {
if (Hooks.call("fvtt-lethal-fantasy.preRoll", options, rollData) === false) return
const rollBase = new this(baseFormula, options.data, rollData)
await rollBase.evaluate()
const rollModifier = new Roll(modifierFormula, options.data, rollData)
await rollModifier.evaluate()
rollModifier.evaluate()
await rollBase.evaluate()
if (hasD30) {
let rollD30 = await new Roll("1D30").evaluate()
options.D30result = rollD30.total
}
let rollTotal = -1
let diceResults = []
let resultType
let diceResult = rollBase.dice[0].results[0].result
diceResults.push({ dice: `${dice}`, value: diceResult })
let diceSum = diceResult
@ -314,6 +354,7 @@ export default class LethalFantasyRoll extends Roll {
rollBase.options.diceResults = diceResults
rollBase.options.rollTarget = options.rollTarget
rollBase.options.titleFormula = titleFormula
rollBase.options.D30result = options.D30result
/**
* A hook event that fires after the roll has been made.
@ -329,6 +370,130 @@ export default class LethalFantasyRoll extends Roll {
return rollBase
}
static async promptRangedDefense(rollTarget) {
const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
const fieldRollMode = new foundry.data.fields.StringField({
choices: rollModes,
blank: false,
default: "public",
})
let dialogContext = {
movementChoices : SYSTEM.MOVEMENT_CHOICES,
moveDirectionChoices : SYSTEM.MOVE_DIRECTION_CHOICES,
sizeChoices : SYSTEM.SIZE_CHOICES,
rangeChoices : SYSTEM.RANGE_CHOICES,
attackerAimChoices : SYSTEM.ATTACKER_AIM_CHOICES,
movement: "none",
moveDirection: "none",
size: "medium",
range: "short",
attackerAim: "simple",
fieldRollMode,
rollModes
}
console.log("CTX", dialogContext)
const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/range-defense-dialog.hbs", dialogContext)
const label = game.i18n.localize("LETHALFANTASY.Label.rangeDefenseRoll")
const rollContext = await foundry.applications.api.DialogV2.wait({
window: { title: "Range Defense" },
classes: ["lethalfantasy"],
content,
buttons: [
{
label: label,
callback: (event, button, dialog) => {
const output = Array.from(button.form.elements).reduce((obj, input) => {
if (input.name) obj[input.name] = input.value
return obj
}, {})
return output
},
},
],
rejectClose: false // Click on Close button will not launch an error
})
console.log("RollContext", rollContext)
// Build the final modifier
let fullModifier = Number(rollContext.moveDirection) +
Number(rollContext.size) +
Number(rollContext.range) +
Number(rollContext.attackerAim)
console.log("Modifier", fullModifier)
let modifierFormula
if (fullModifier === 0) {
modifierFormula = "0"
} else {
let modAbs = Math.abs(fullModifier)
modifierFormula = `d${modAbs + 1} - 1`
}
// If the user cancels the dialog, exit
if (rollContext === null) return
let rollData = {...rollContext}
let options = {...rollContext}
options.rollName = "Ranged Defense"
const rollBase = new this(rollContext.movement, options.data, rollData)
const rollModifier = new Roll(modifierFormula, options.data, rollData)
rollModifier.evaluate()
await rollBase.evaluate()
let rollD30 = await new Roll("1D30").evaluate()
options.D30result = rollD30.total
let dice = rollContext.movement
let maxValue = Number(dice.match(/\d+$/)[0]) // Update the max value agains
let rollTotal = -1
let diceResults = []
let resultType
let diceResult = rollBase.dice[0].results[0].result
diceResults.push({ dice: `${dice}`, value: diceResult })
let diceSum = diceResult
while (diceResult === maxValue) {
let r = await new Roll(baseFormula).evaluate()
diceResult = r.dice[0].results[0].result
diceResults.push({ dice: `${dice}-1`, value: diceResult - 1 })
diceSum += (diceResult - 1)
}
if (fullModifier !== 0) {
diceResults.push({ dice: `${rollModifier.formula}`, value: rollModifier.total })
if (fullModifier < 0) {
rollTotal = Math.max(diceSum - rollModifier.total, 0)
} else {
rollTotal = diceSum + rollModifier.total
}
} else {
rollTotal = diceSum
}
rollBase.options.resultType = resultType
rollBase.options.rollTotal = rollTotal
rollBase.options.diceResults = diceResults
rollBase.options.rollTarget = options.rollTarget
rollBase.options.titleFormula = `${dice}E + ${modifierFormula}`
rollBase.options.D30result = options.D30result
rollBase.options.rollName = "Ranged Defense"
/**
* A hook event that fires after the roll has been made.
* @function
* @memberof hookEvents
* @param {Object} options Options for the roll.
* @param {Object} rollData All data related to the roll.
@param {LethalFantasyRoll} roll The resulting roll.
* @returns {boolean} Explicitly return `false` to prevent roll to be made.
*/
return rollBase
}
/**
* Creates a title based on the given type.
*
@ -352,6 +517,8 @@ export default class LethalFantasyRoll extends Roll {
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-small")}`
case "weapon-damage-medium":
return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-medium")}`
case "spell":
return `${game.i18n.localize("LETHALFANTASY.Label.spell")}`
default:
return game.i18n.localize("LETHALFANTASY.Label.titleStandard")
}
@ -409,6 +576,7 @@ export default class LethalFantasyRoll extends Roll {
hasTarget: this.hasTarget,
targetName: this.targetName,
targetArmor: this.targetArmor,
D30result: this.D30result,
isPrivate: isPrivate
}
cardData.cssClass = cardData.css.join(" ")

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@ -90,8 +90,18 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
hair: new fields.StringField({ required: true, nullable: false, initial: "" })
hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
magicUser: new fields.BooleanField({ initial: false }),
})
schema.modifiers = new fields.SchemaField({
levelSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
saveModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
levelMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
intSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
chaMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
})
schema.developmentPoints = new fields.SchemaField({
total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
remaining: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
@ -133,25 +143,36 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
grit += this.characteristics[c].value
}
}
this.modifiers.saveModifier = Math.floor((Number(this.biodata.level) / 5))
this.modifiers.levelSpellModifier = Math.floor((Number(this.biodata.level) / 5))
this.modifiers.levelMiracleModifier = Math.floor((Number(this.biodata.level) / 5))
this.grit.starting = Math.round(grit / 6)
let strDef = SYSTEM.CHARACTERISTICS_TABLES.str.find(s => s.value === this.characteristics.str.value)
this.challenges.str.value = strDef.challenge
let intDef = SYSTEM.CHARACTERISTICS_TABLES.int.find(s => s.value === this.characteristics.int.value)
this.modifiers.intSpellModifier = intDef.arkane_casting_mod
let dexDef = SYSTEM.CHARACTERISTICS_TABLES.dex.find(s => s.value === this.characteristics.dex.value)
this.challenges.agility.value = dexDef.challenge
this.saves.dodge.value = dexDef.dodge
this.saves.dodge.value = dexDef.dodge + this.modifiers.saveModifier
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find(s => s.value === this.characteristics.wis.value)
this.saves.will.value = wisDef.willpower_save
this.saves.will.value = wisDef.willpower_save + this.modifiers.saveModifier
let chaDef = SYSTEM.CHARACTERISTICS_TABLES.cha.find(s => s.value === this.characteristics.cha.value)
this.modifiers.chaMiracleModifier = chaDef.divine_miracle_bonus
let conDef = SYSTEM.CHARACTERISTICS_TABLES.con.find(s => s.value === this.characteristics.con.value)
this.saves.pain.value = conDef.pain_save
this.saves.toughness.value = conDef.toughness_save
this.challenges.dying.value = conDef.stabilization_dice
this.saves.pain.value = conDef.pain_save + this.modifiers.saveModifier
this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
this.challenges.dying.value = conDef.stabilization_dice
this.saves.contagion.value = this.characteristics.con.value
this.saves.poison.value = this.characteristics.con.value
this.saves.contagion.value = this.characteristics.con.value + this.modifiers.saveModifier
this.saves.poison.value = this.characteristics.con.value + this.modifiers.saveModifier
this.combat.attackModifier = 0
for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {

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@ -476,7 +476,33 @@
gap: 10px;
.spell {
display: flex;
align-items: center;
gap: 10px;
.item-img {
width: 32px;
height: 32px;
}
.name {
min-width: 12rem;
}
}
}
.miracles {
display: grid;
grid-template-columns: repeat(3, 1fr);
gap: 10px;
.miracle {
display: flex;
align-items: center;
gap: 10px;
.item-img {
width: 32px;
height: 32px;
}
.name {
min-width: 12rem;
}
}
}

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@ -35,6 +35,25 @@
<span class="name">Hair</span>
{{formInput systemFields.biodata.fields.hair value=system.biodata.hair }}
</div>
<div class="biodata-elem">
<span class="name">Magic User</span>
{{formInput systemFields.biodata.fields.magicUser value=system.biodata.magicUser }}
</div>
<div class="biodata-elem">
<span class="name">Save bonus (1/5levels)</span>
{{formInput systemFields.modifiers.fields.saveModifier value=system.modifiers.saveModifier disabled=true}}
</div>
{{#if system.biodata.magicUser}}
<div class="biodata-elem">
<span class="name">Spell bonus (1/5levels)</span>
{{formInput systemFields.modifiers.fields.levelSpellModifier value=system.modifiers.levelSpellModifier disabled=true}}
</div>
<div class="biodata-elem">
<span class="name">Miracle bonus (1/5levels)</span>
{{formInput systemFields.modifiers.fields.levelMiracleModifier value=system.modifiers.levelMiracleModifier disabled=true}}
</div>
{{/if}}
</div>

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@ -6,11 +6,38 @@
data-action="createSpell"></i></a>{{/if}}</legend>
<div class="spells">
{{#each spells as |item|}}
{{!log 'weapon' this}}
<div class="spell" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"
data-drag-type="spell">
<div class="name" data-tooltip="{{{item.system.description}}}">
<div class="spell" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true" >
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" >
<a class="rollable" data-roll-type="spell" data-roll-key="{{item.id}}">
<i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{item.name}}
</a>
</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-edit"></i></a>
<a data-tooltip="{{localize 'LETHALFANTASY.Delete'}}" data-action="delete" data-item-id="{{item.id}}"
data-item-uuid="{{item.uuid}}"><i class="fas fa-trash"></i></a>
</div>
</div>
{{/each}}
</div>
</fieldset>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.miracles"}}{{#if isEditMode}}<a class="action" data-tooltip="{{localize "
LETHALFANTASY.Tooltip.addMiracle"}}" data-tooltip-direction="UP"><i class="fas fa-plus"
data-action="createMiracle"></i></a>{{/if}}</legend>
<div class="miracles">
{{#each miracles as |item|}}
<div class="miracle" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true" >
<img class="item-img" src="{{item.img}}" data-tooltip="{{item.name}}" />
<div class="name" >
<a class="rollable" data-roll-type="miracle" data-roll-key="{{item.id}}">
<i class="lf-roll-small fa-solid fa-dice-d20"></i>
{{item.name}}
</a>
</div>
<div class="controls">
<a data-tooltip="{{localize 'LETHALFANTASY.Edit'}}" data-action="edit" data-item-id="{{item.id}}"

View File

@ -1,8 +1,9 @@
<section class="tab character-{{tab.id}} {{tab.cssClass}}" data-tab="{{tab.id}}" data-group="{{tab.group}}">
<button class="action" data-action="rangedAttackDefense">{{localize "LETHALFANTASY.Label.rangedAttackDefense"}}</button>
<fieldset>
<legend>{{localize "LETHALFANTASY.Label.weapons"}}</legend>
<div class="weapons">
{{#each weapons as |item|}}
<div class="weapon" data-item-id="{{item.id}}" data-item-uuid="{{item.uuid}}" data-drag="true"

View File

@ -1,6 +0,0 @@
<div class="tenebris ask-roll">
<h4 class="ask-roll-title">{{title}}<br>{{text}}</h4>
<a class="ask-roll-dice" data-type="{{rollType}}" data-value="{{value}}" data-avantage="{{avantage}}">
<i class="fas fa-dice-d20" title="{{localize 'TENEBRIS.Manager.roll'}}"></i> {{localize 'TENEBRIS.Manager.roll'}}
</a>
</div>

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@ -1,17 +0,0 @@
{{!log 'chat-fortune' this}}
<div class="tenebris fortune">
<div class="intro-chat">
{{#if (ne actingCharImg "icons/svg/mystery-man.svg")}}
<div class="intro-img">
<img src="{{actingCharImg}}" data-tooltip="{{name}}" />
</div>
{{/if}}
<div class="intro-right">
<p class="introText">{{localize "TENEBRIS.Chat.askFortune" name=name}}</p>
</div>
</div>
{{#if isGM}}
<a class="button control" data-action="accept-fortune" data-tooltip="Accepter"><i class="fa-solid fa-check"></i></a>
<div class="fortune-accepted" style="display: none;">Accepté !</div>
{{/if}}
</div>

View File

@ -45,9 +45,16 @@
{{/if}}
</div>
{{/if}}
{{#unless isPrivate}}
<div class="dice-result">
<h4 class="dice-total">{{total}}</h4>
</div>
{{#if D30result}}
<div class="dice-result">
<h4 class="dice-total">D30 result: {{D30result}}</h4>
</div>
{{/if}}
{{/unless}}
</div>

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@ -0,0 +1,35 @@
<div class="lethalfantasy-range-defense-dialog">
<fieldSet class="">
<legend>{{localize "LETHALFANTASY.Label.rangeDefenseDialog"}}</legend>
<select name="movement" data-tooltip-direction="UP">
{{selectOptions movementChoices selected=movement}}
</select>
<select name="moveDirection" data-tooltip-direction="UP">
{{selectOptions moveDirectionChoices selected=moveDirection}}
</select>
<select name="size" data-tooltip-direction="UP">
{{selectOptions sizeChoices selected=size}}
</select>
<select name="range" data-tooltip-direction="UP">
{{selectOptions rangeChoices selected=range}}
</select>
<select name="attackerAim" data-tooltip-direction="UP">
{{selectOptions attackerAimChoices selected=attackerAim}}
</select>
</fieldSet>
<fieldSet>
<legend>{{localize "LETHALFANTASY.Roll.visibility"}}</legend>
<select name="visibility">
{{selectOptions rollModes selected=visibility}}
</select>
</fieldSet>
</div>

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@ -1,4 +1,3 @@
{{log "roll-dialog" this}}
<div class="lethalfantasy-roll-dialog">
<fieldSet class="">
@ -16,12 +15,22 @@
{{/if}}
</fieldSet>
{{#if hasModifier}}
<fieldSet class="dialog-modifier">
<legend>{{localize "LETHALFANTASY.Roll.modifierBonusMalus"}}</legend>
<select name="modifier" data-tooltip-direction="UP">
{{selectOptions choiceModifier selected=modifier}}
</select>
{{#if (eq rollType "save")}}
{{#if rollTarget.magicUser}}
<div>
<span>Save against spell (+{{rollTarget.actorModifiers.saveModifier}}) ?</span>
<input type="checkbox" name="saveSpell" value="saveSpell">
</div>
{{/if}}
{{/if}}
</fieldSet>
{{/if}}