Add D30, spells, miracles and ranged defense roll
This commit is contained in:
@ -1,4 +1,5 @@
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import LethalFantasyActorSheet from "./base-actor-sheet.mjs"
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import LethalFantasyRoll from "../../documents/roll.mjs"
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export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet {
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/** @override */
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@ -13,6 +14,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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},
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actions: {
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createEquipment: LethalFantasyCharacterSheet.#onCreateEquipment,
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rangedAttackDefense: LethalFantasyCharacterSheet.#onRangedAttackDefense,
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},
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}
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@ -48,12 +50,15 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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* @returns {Record<string, Partial<ApplicationTab>>}
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*/
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#getTabs() {
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const tabs = {
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let tabs = {
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skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "LETHALFANTASY.Label.skills" },
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weapons: { id: "weapons", group: "sheet", icon: "fa-solid fa-swords", label: "LETHALFANTASY.Label.weapons" },
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spells: { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" },
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biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "LETHALFANTASY.Label.biography" },
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}
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if (this.actor.system.biodata.magicUser) {
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tabs.spells = { id: "spells", group: "sheet", icon: "fa-sharp-duotone fa-solid fa-wand-magic-sparkles", label: "LETHALFANTASY.Label.spells" }
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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@ -95,6 +100,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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case "spells":
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context.tab = context.tabs.spells
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context.spells = doc.itemTypes.spell
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context.miracles = doc.itemTypes.miracle
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context.hasSpells = context.spells.length > 0
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break
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case "weapons":
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@ -135,21 +141,20 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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await this.document.addPath(item)
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}
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static async #onRangedAttackDefense(event, target) {
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const hasTarget = false
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let roll = await LethalFantasyRoll.promptRangedDefense({
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actorId: this.actor.id,
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actorName: this.actor.name,
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actorImage: this.actor.img
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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/**
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* Creates a new attack item directly from the sheet and embeds it into the document.
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* @param {Event} event The initiating click event.
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* @param {HTMLElement} target The current target of the event listener.
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*/
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static #onCreateEquipment(event, target) {
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// Création d'une armure
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if (event.shiftKey) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newArmor"), type: "armor" }])
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}
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// Création d'une arme
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else {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("LETHALFANTASY.Label.newWeapon"), type: "weapon" }])
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}
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}
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getBestWeaponClassSkill(skills, rollType, multiplier = 1.0) {
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@ -168,7 +173,7 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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goodSkill = s
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}
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}
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if (rollType.includes("weapon-damage") ) {
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if (rollType.includes("weapon-damage")) {
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if (s.system.weaponBonus.damage > maxValue) {
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maxValue = Number(s.system.weaponBonus.damage)
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goodSkill = s
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@ -209,6 +214,14 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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rollTarget.rollKey = rollKey
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rollTarget.rollDice = event.target.dataset?.rollDice
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break
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case "spell":
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rollTarget = this.actor.items.find((i) => i.type === "spell" && i.id === rollKey)
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rollTarget.rollKey = rollKey
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break
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case "miracle":
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rollTarget = this.actor.items.find((i) => i.type === "miracle" && i.id === rollKey)
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rollTarget.rollKey = rollKey
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break
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case "skill":
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rollTarget = this.actor.items.find((i) => i.type === "skill" && i.id === rollKey)
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rollTarget.rollKey = rollKey
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@ -260,6 +273,11 @@ export default class LethalFantasyCharacterSheet extends LethalFantasyActorSheet
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ui.notifications.error(game.i18n.localize("LETHALFANTASY.Notifications.rollTypeNotFound") + String(rollType))
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break
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}
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// In all cases
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rollTarget.magicUser = this.actor.system.biodata.magicUser
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rollTarget.actorModifiers = foundry.utils.duplicate(this.actor.system.modifiers)
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await this.document.system.roll(rollType, rollTarget)
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}
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// #endregion
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@ -42,6 +42,43 @@ export const MONEY = {
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}
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}
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export const MOVEMENT_CHOICES = {
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"none": {label: "None (D8E)", value: "D8"},
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"walk": {label: "Walk (D10E)", value: "D10"},
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"jog": {label: "Jog (D12E)", value: "D12"},
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"run": {label: "Run (D20E)", value: "D20"},
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"incombat": {label: "In Combat (D12E)", value: "D12"}
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}
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export const MOVE_DIRECTION_CHOICES = {
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"none": {label: "None (+0)", value: "0"},
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"away": {label: "Away (+4)", value: "+4"},
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"toward": {label: "Toward (+0)", value: "0"},
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"lateral": {label: "Lateral (+10)", value: "+10"}
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}
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export const SIZE_CHOICES = {
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"tiny": {label: "Tiny (+10)", value: "+10"},
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"small": {label: "Small (+5)", value: "+5"},
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"medium": {label: "Medium (+0)", value: "0"},
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"huge": {label: "Huge (-10)", value: "-10"}
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}
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export const RANGE_CHOICES = {
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"pointblank": {label: "Point Blank (-5)", value: "-5"},
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"short": {label: "Short (+0)", value: "0"},
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"medium": {label: "Medium (+8)", value: "+8"},
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"long": {label: "Long (+15)", value: "+15"},
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"extreme": {label: "Extreme (+20)", value: "+20"},
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"beyondskill": {label: "Beyond Skill (+25)", value: "+25"}
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}
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export const ATTACKER_AIM_CHOICES = {
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"simple": {label: "Simple (+0)", value: "0"},
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"careful": {label: "Careful (-4)", value: "-4"},
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"focused": {label: "Focused (-8)", value: "-8"}
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}
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export const DICE_VALUES = {
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"d3": "D3",
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"d4": "D4",
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@ -151,4 +188,9 @@ export const SYSTEM = {
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CHOICE_MODIFIERS,
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CHOICE_DICE,
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DEV_MODE,
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MOVEMENT_CHOICES,
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MOVE_DIRECTION_CHOICES,
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SIZE_CHOICES,
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RANGE_CHOICES,
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ATTACKER_AIM_CHOICES
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}
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@ -88,6 +88,10 @@ export default class LethalFantasyRoll extends Roll {
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return this.options.rollTarget
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}
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get D30result() {
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return this.options.D30result
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}
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/**
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* Prompt the user with a dialog to configure and execute a roll.
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*
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@ -112,8 +116,11 @@ export default class LethalFantasyRoll extends Roll {
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let modifierFormula = "1d0"
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let hasModifier = true
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let hasChangeDice = false
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let hasD30 = false
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if (options.rollType === "challenge" || options.rollType === "save") {
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options.rollName = options.rollTarget.rollKey
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hasD30 = options.rollType === "save"
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if (options.rollTarget.rollKey === "dying") {
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dice = options.rollTarget.value
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maxValue = Number(options.rollTarget.value.match(/\d+/)[0])
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@ -123,6 +130,7 @@ export default class LethalFantasyRoll extends Roll {
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dice = "1D20"
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maxValue = 20
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}
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} else if (options.rollType === "skill") {
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options.rollName = options.rollTarget.name
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dice = "1D100"
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@ -131,7 +139,9 @@ export default class LethalFantasyRoll extends Roll {
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hasModifier = true
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hasChangeDice = false
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options.rollTarget.value = options.rollTarget.system.skillTotal
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} else if (options.rollType === "weapon-attack" || options.rollType === "weapon-defense") {
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hasD30 = true
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options.rollName = options.rollTarget.name
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dice = "1D20"
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baseFormula = "D20"
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@ -145,6 +155,29 @@ export default class LethalFantasyRoll extends Roll {
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options.rollTarget.value = options.rollTarget.combat.defenseModifier + options.rollTarget.weaponSkillModifier
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options.rollTarget.charModifier = options.rollTarget.combat.defenseModifier
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}
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} else if (options.rollType === "spell") {
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hasD30 = true
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options.rollName = options.rollTarget.name
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dice = "1D20"
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baseFormula = "D20"
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maxValue = 20
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hasModifier = true
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hasChangeDice = false
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options.rollTarget.value = options.rollTarget.actorModifiers.levelSpellModifier + options.rollTarget.actorModifiers.intSpellModifier
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options.rollTarget.charModifier = options.rollTarget.actorModifiers.intSpellModifier
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} else if (options.rollType === "miracle") {
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hasD30 = true
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options.rollName = options.rollTarget.name
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dice = "1D20"
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baseFormula = "D20"
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maxValue = 20
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hasModifier = true
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hasChangeDice = false
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options.rollTarget.value = options.rollTarget.actorModifiers.levelMiracleModifier + options.rollTarget.actorModifiers.chaMiracleModifier
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options.rollTarget.charModifier = options.rollTarget.actorModifiers.chaMiracleModifier
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} else if (options.rollType.includes("weapon-damage")) {
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options.rollName = options.rollTarget.name
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hasModifier = true
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@ -174,7 +207,6 @@ export default class LethalFantasyRoll extends Roll {
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default: "public",
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})
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const choiceModifier = SYSTEM.CHOICE_MODIFIERS
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const choiceDice = SYSTEM.CHOICE_DICE
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@ -197,6 +229,7 @@ export default class LethalFantasyRoll extends Roll {
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dice,
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hasTarget: options.hasTarget,
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modifier,
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saveSpell: false,
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targetName
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}
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console.log("dialogContext", dialogContext)
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@ -230,8 +263,10 @@ export default class LethalFantasyRoll extends Roll {
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let titleFormula = ""
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dice = rollContext.changeDice || dice
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if (hasModifier) {
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let bonus = Number(options.rollTarget.value)
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let bonus = Number(options.rollTarget.value)
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fullModifier = rollContext.modifier === "" ? 0 : parseInt(rollContext.modifier, 10) + bonus
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fullModifier += (rollContext.saveSpell) ? options.rollTarget.actorModifiers.saveModifier : 0
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if (fullModifier === 0) {
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modifierFormula = "0"
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} else {
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@ -282,13 +317,18 @@ export default class LethalFantasyRoll extends Roll {
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if (Hooks.call("fvtt-lethal-fantasy.preRoll", options, rollData) === false) return
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const rollBase = new this(baseFormula, options.data, rollData)
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await rollBase.evaluate()
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const rollModifier = new Roll(modifierFormula, options.data, rollData)
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await rollModifier.evaluate()
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rollModifier.evaluate()
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await rollBase.evaluate()
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if (hasD30) {
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let rollD30 = await new Roll("1D30").evaluate()
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options.D30result = rollD30.total
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}
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let rollTotal = -1
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let diceResults = []
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let resultType
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let diceResult = rollBase.dice[0].results[0].result
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diceResults.push({ dice: `${dice}`, value: diceResult })
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let diceSum = diceResult
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@ -314,6 +354,7 @@ export default class LethalFantasyRoll extends Roll {
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rollBase.options.diceResults = diceResults
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rollBase.options.rollTarget = options.rollTarget
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rollBase.options.titleFormula = titleFormula
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rollBase.options.D30result = options.D30result
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/**
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* A hook event that fires after the roll has been made.
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@ -329,6 +370,130 @@ export default class LethalFantasyRoll extends Roll {
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return rollBase
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}
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static async promptRangedDefense(rollTarget) {
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const rollModes = Object.fromEntries(Object.entries(CONFIG.Dice.rollModes).map(([key, value]) => [key, game.i18n.localize(value)]))
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const fieldRollMode = new foundry.data.fields.StringField({
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choices: rollModes,
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blank: false,
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default: "public",
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})
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let dialogContext = {
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movementChoices : SYSTEM.MOVEMENT_CHOICES,
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moveDirectionChoices : SYSTEM.MOVE_DIRECTION_CHOICES,
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sizeChoices : SYSTEM.SIZE_CHOICES,
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rangeChoices : SYSTEM.RANGE_CHOICES,
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attackerAimChoices : SYSTEM.ATTACKER_AIM_CHOICES,
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movement: "none",
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moveDirection: "none",
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size: "medium",
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range: "short",
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attackerAim: "simple",
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fieldRollMode,
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rollModes
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}
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console.log("CTX", dialogContext)
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const content = await renderTemplate("systems/fvtt-lethal-fantasy/templates/range-defense-dialog.hbs", dialogContext)
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const label = game.i18n.localize("LETHALFANTASY.Label.rangeDefenseRoll")
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const rollContext = await foundry.applications.api.DialogV2.wait({
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window: { title: "Range Defense" },
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classes: ["lethalfantasy"],
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content,
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buttons: [
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{
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label: label,
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callback: (event, button, dialog) => {
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const output = Array.from(button.form.elements).reduce((obj, input) => {
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if (input.name) obj[input.name] = input.value
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return obj
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}, {})
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return output
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},
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},
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],
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rejectClose: false // Click on Close button will not launch an error
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})
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console.log("RollContext", rollContext)
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// Build the final modifier
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let fullModifier = Number(rollContext.moveDirection) +
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Number(rollContext.size) +
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Number(rollContext.range) +
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Number(rollContext.attackerAim)
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console.log("Modifier", fullModifier)
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let modifierFormula
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if (fullModifier === 0) {
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modifierFormula = "0"
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} else {
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let modAbs = Math.abs(fullModifier)
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modifierFormula = `d${modAbs + 1} - 1`
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}
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// If the user cancels the dialog, exit
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if (rollContext === null) return
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let rollData = {...rollContext}
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let options = {...rollContext}
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options.rollName = "Ranged Defense"
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const rollBase = new this(rollContext.movement, options.data, rollData)
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const rollModifier = new Roll(modifierFormula, options.data, rollData)
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rollModifier.evaluate()
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await rollBase.evaluate()
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let rollD30 = await new Roll("1D30").evaluate()
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options.D30result = rollD30.total
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let dice = rollContext.movement
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let maxValue = Number(dice.match(/\d+$/)[0]) // Update the max value agains
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let rollTotal = -1
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let diceResults = []
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let resultType
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let diceResult = rollBase.dice[0].results[0].result
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diceResults.push({ dice: `${dice}`, value: diceResult })
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let diceSum = diceResult
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while (diceResult === maxValue) {
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let r = await new Roll(baseFormula).evaluate()
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diceResult = r.dice[0].results[0].result
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diceResults.push({ dice: `${dice}-1`, value: diceResult - 1 })
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diceSum += (diceResult - 1)
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}
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if (fullModifier !== 0) {
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diceResults.push({ dice: `${rollModifier.formula}`, value: rollModifier.total })
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if (fullModifier < 0) {
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rollTotal = Math.max(diceSum - rollModifier.total, 0)
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} else {
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rollTotal = diceSum + rollModifier.total
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}
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} else {
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rollTotal = diceSum
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}
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rollBase.options.resultType = resultType
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rollBase.options.rollTotal = rollTotal
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rollBase.options.diceResults = diceResults
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rollBase.options.rollTarget = options.rollTarget
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rollBase.options.titleFormula = `${dice}E + ${modifierFormula}`
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rollBase.options.D30result = options.D30result
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rollBase.options.rollName = "Ranged Defense"
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/**
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* A hook event that fires after the roll has been made.
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* @function
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* @memberof hookEvents
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* @param {Object} options Options for the roll.
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* @param {Object} rollData All data related to the roll.
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@param {LethalFantasyRoll} roll The resulting roll.
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* @returns {boolean} Explicitly return `false` to prevent roll to be made.
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*/
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return rollBase
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}
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/**
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* Creates a title based on the given type.
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*
|
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@ -352,6 +517,8 @@ export default class LethalFantasyRoll extends Roll {
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return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-small")}`
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case "weapon-damage-medium":
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return `${game.i18n.localize("LETHALFANTASY.Label.weapon-damage-medium")}`
|
||||
case "spell":
|
||||
return `${game.i18n.localize("LETHALFANTASY.Label.spell")}`
|
||||
default:
|
||||
return game.i18n.localize("LETHALFANTASY.Label.titleStandard")
|
||||
}
|
||||
@ -409,6 +576,7 @@ export default class LethalFantasyRoll extends Roll {
|
||||
hasTarget: this.hasTarget,
|
||||
targetName: this.targetName,
|
||||
targetArmor: this.targetArmor,
|
||||
D30result: this.D30result,
|
||||
isPrivate: isPrivate
|
||||
}
|
||||
cardData.cssClass = cardData.css.join(" ")
|
||||
|
@ -90,8 +90,18 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
age: new fields.NumberField({ ...requiredInteger, initial: 15, min: 6 }),
|
||||
height: new fields.NumberField({ ...requiredInteger, initial: 170, min: 50 }),
|
||||
eyes: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
hair: new fields.StringField({ required: true, nullable: false, initial: "" })
|
||||
hair: new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||
magicUser: new fields.BooleanField({ initial: false }),
|
||||
})
|
||||
|
||||
schema.modifiers = new fields.SchemaField({
|
||||
levelSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
saveModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
levelMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
intSpellModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
chaMiracleModifier: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
})
|
||||
|
||||
schema.developmentPoints = new fields.SchemaField({
|
||||
total: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
|
||||
remaining: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
|
||||
@ -133,25 +143,36 @@ export default class LethalFantasyCharacter extends foundry.abstract.TypeDataMod
|
||||
grit += this.characteristics[c].value
|
||||
}
|
||||
}
|
||||
|
||||
this.modifiers.saveModifier = Math.floor((Number(this.biodata.level) / 5))
|
||||
this.modifiers.levelSpellModifier = Math.floor((Number(this.biodata.level) / 5))
|
||||
this.modifiers.levelMiracleModifier = Math.floor((Number(this.biodata.level) / 5))
|
||||
|
||||
this.grit.starting = Math.round(grit / 6)
|
||||
|
||||
let strDef = SYSTEM.CHARACTERISTICS_TABLES.str.find(s => s.value === this.characteristics.str.value)
|
||||
this.challenges.str.value = strDef.challenge
|
||||
|
||||
let intDef = SYSTEM.CHARACTERISTICS_TABLES.int.find(s => s.value === this.characteristics.int.value)
|
||||
this.modifiers.intSpellModifier = intDef.arkane_casting_mod
|
||||
|
||||
let dexDef = SYSTEM.CHARACTERISTICS_TABLES.dex.find(s => s.value === this.characteristics.dex.value)
|
||||
this.challenges.agility.value = dexDef.challenge
|
||||
this.saves.dodge.value = dexDef.dodge
|
||||
this.saves.dodge.value = dexDef.dodge + this.modifiers.saveModifier
|
||||
|
||||
let wisDef = SYSTEM.CHARACTERISTICS_TABLES.wis.find(s => s.value === this.characteristics.wis.value)
|
||||
this.saves.will.value = wisDef.willpower_save
|
||||
this.saves.will.value = wisDef.willpower_save + this.modifiers.saveModifier
|
||||
|
||||
let chaDef = SYSTEM.CHARACTERISTICS_TABLES.cha.find(s => s.value === this.characteristics.cha.value)
|
||||
this.modifiers.chaMiracleModifier = chaDef.divine_miracle_bonus
|
||||
|
||||
let conDef = SYSTEM.CHARACTERISTICS_TABLES.con.find(s => s.value === this.characteristics.con.value)
|
||||
this.saves.pain.value = conDef.pain_save
|
||||
this.saves.toughness.value = conDef.toughness_save
|
||||
this.challenges.dying.value = conDef.stabilization_dice
|
||||
this.saves.pain.value = conDef.pain_save + this.modifiers.saveModifier
|
||||
this.saves.toughness.value = conDef.toughness_save + this.modifiers.saveModifier
|
||||
this.challenges.dying.value = conDef.stabilization_dice
|
||||
|
||||
this.saves.contagion.value = this.characteristics.con.value
|
||||
this.saves.poison.value = this.characteristics.con.value
|
||||
this.saves.contagion.value = this.characteristics.con.value + this.modifiers.saveModifier
|
||||
this.saves.poison.value = this.characteristics.con.value + this.modifiers.saveModifier
|
||||
|
||||
this.combat.attackModifier = 0
|
||||
for (let chaKey of SYSTEM.CHARACTERISTIC_ATTACK) {
|
||||
|
Reference in New Issue
Block a user