New combat management and various improvments
All checks were successful
Release Creation / build (release) Successful in 48s
All checks were successful
Release Creation / build (release) Successful in 48s
This commit is contained in:
@@ -1,193 +1,291 @@
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{{!log 'chat-message' this}}
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{{!log 'weaponDamageOptions' weaponDamageOptions}}
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<div class="{{cssClass}}">
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<div class="intro-chat">
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<div class="intro-img">
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<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
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</div>
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<div class="intro-right">
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<span><STRONG>{{actingCharName}} - {{upperFirst rollName}}</STRONG></span>
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{{#if (match rollType "attack")}}
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<span>Attack roll !</span>
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{{/if}}
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{{#if (match rollType "defense")}}
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<span>Defense roll !</span>
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{{/if}}
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{{#if (eq rollData.favor "favor")}}
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<span><strong>Favor roll</strong></span>
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{{/if}}
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{{#if (eq rollData.favor "disfavor")}}
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<span><strong>Disfavor roll</strong></span>
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{{/if}}
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{{#if badResult}}
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<span><strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong>
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:
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{{badResult}}</span>
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{{/if}}
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{{#if rollTarget.weapon}}
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<span>{{rollTarget.weapon.name}}</span>
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{{/if}}
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{{#if rollData.isDamage}}
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<span><strong>Damage Roll</strong></span>
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{{/if}}
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{{#if rollData.damageSmall}}
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<span><strong>{{localize
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"LETHALFANTASY.Label.weapon-damage-small"
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}}</strong></span>
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{{/if}}
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{{#if rollData.damageMedium}}
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<span><strong>{{localize
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"LETHALFANTASY.Label.weapon-damage-medium"
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}}</strong></span>
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{{/if}}
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{{#if rollData.letItFly}}
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<span>Let It Fly attack ! </span>
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{{/if}}
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{{#if rollData.pointBlank}}
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<span>Point Blank Range Attack !</span>
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{{/if}}
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{{#if rollData.beyondSkill}}
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<span>Beyond Skill Range Attack !</span>
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{{/if}}
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<span><strong>Formula</strong> : {{titleFormula}}</span>
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{{#each diceResults as |result|}}
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<span>{{result.dice}} : {{result.value}}</span>
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{{/each}}
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<!-- Header with character info -->
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<div class="chat-header">
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<div class="character-info">
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<div class="character-avatar">
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<img src="{{actingCharImg}}" data-tooltip="{{actingCharName}}" />
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</div>
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<div class="character-details">
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<div class="character-name">{{actingCharName}}</div>
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<div class="roll-type-badge">
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{{#if (match rollType "attack")}}
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<i class="fa-solid fa-swords"></i>
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{{/if}}
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{{#if (match rollType "defense")}}
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<i class="fa-solid fa-shield"></i>
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{{/if}}
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{{#if rollData.isDamage}}
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<i class="fa-solid fa-burst"></i>
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{{/if}}
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{{#if (eq rollType "skill")}}
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<i class="fa-solid fa-hand-sparkles"></i>
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{{/if}}
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{{upperFirst rollName}}
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</div>
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</div>
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</div>
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</div>
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{{#if isSave}}
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<div class="result">
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{{#if (eq resultType "success")}}
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{{#if isPrivate}}?{{else}}{{localize
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"LETHALFANTASY.Roll.success"
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}}{{/if}}
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{{else}}
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{{#if isPrivate}}?{{else}}{{localize
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"LETHALFANTASY.Roll.failure"
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}}{{/if}}
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{{/if}}
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</div>
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{{/if}}
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{{#if isResource}}
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<div class="result">
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{{#if (eq resultType "success")}}
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{{#if isPrivate}}?{{else}}{{localize
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"LETHALFANTASY.Roll.success"
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}}{{/if}}
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{{else}}
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{{#if isPrivate}}?{{else}}{{localize "LETHALFANTASY.Roll.failure"}}{{#if
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isFailure
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}} ({{localize "LETHALFANTASY.Roll.resourceLost"}}){{/if}}{{/if}}
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{{/if}}
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</div>
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{{/if}}
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{{#if isDamage}}
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<div>
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{{#if (and isGM hasTarget)}}
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{{{localize
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"LETHALFANTASY.Roll.displayArmor"
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targetName=targetName
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targetArmor=targetArmor
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realDamage=realDamage
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}}}
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{{/if}}
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</div>
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{{/if}}
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{{#unless isPrivate}}
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<div class="dice-result">
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<h4 class="dice-total">{{total}}</h4>
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</div>
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{{#if D30result}}
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<div class="dice-result">
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<h4 class="dice-total">D30 result: {{D30result}}</h4>
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<!-- Roll details and modifiers -->
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<div class="roll-details">
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{{#if rollTarget.weapon}}
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<div class="detail-item weapon-name">
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<i class="fa-solid fa-sword"></i>
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<span>{{rollTarget.weapon.name}}</span>
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</div>
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{{/if}}
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{{/unless}}
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{{#if (eq rollData.favor "favor")}}
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<div class="detail-badge favor-badge">
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<i class="fa-solid fa-sparkles"></i>
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<span>Favor</span>
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</div>
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{{/if}}
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{{#if (eq rollData.favor "disfavor")}}
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<div class="detail-badge disfavor-badge">
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<i class="fa-solid fa-skull"></i>
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<span>Disfavor</span>
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</div>
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{{/if}}
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{{#if weaponDamageOptions}}
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<div class="damage-buttons">
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<div class="damage-buttons-title">{{localize
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"LETHALFANTASY.Label.rollDamage"
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}}</div>
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<div class="damage-buttons-grid {{#if weaponDamageOptions.isMonster}}monster-damage{{/if}}">
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{{#if weaponDamageOptions.isMonster}}
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<button
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class="damage-roll-btn"
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data-weapon-id="{{weaponDamageOptions.weaponId}}"
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data-damage-type="monster"
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data-damage-formula="{{weaponDamageOptions.damageFormula}}"
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data-damage-modifier="{{weaponDamageOptions.damageModifier}}"
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data-is-monster="true"
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title="{{weaponDamageOptions.weaponName}}"
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>
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<i class="fa-solid fa-dice"></i>
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Damage:
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{{weaponDamageOptions.damageFormula}}{{#if
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weaponDamageOptions.damageModifier
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}}+{{weaponDamageOptions.damageModifier}}{{/if}}
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</button>
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{{else}}
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{{#if weaponDamageOptions.damageS}}
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<button
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class="damage-roll-btn"
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data-weapon-id="{{weaponDamageOptions.weaponId}}"
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data-damage-type="small"
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data-damage-formula="{{weaponDamageOptions.damageS}}"
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data-is-monster="false"
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title="{{localize 'LETHALFANTASY.Label.weapon-damage-small'}}"
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>
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<i class="fa-solid fa-dice-d6"></i>
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{{localize "LETHALFANTASY.Label.weapon-damage-small"}}
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</button>
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{{#if rollData.letItFly}}
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<div class="detail-badge special-badge">
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<i class="fa-solid fa-bow-arrow"></i>
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<span>Let It Fly!</span>
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</div>
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{{/if}}
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{{#if rollData.pointBlank}}
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<div class="detail-badge special-badge">
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<i class="fa-solid fa-bullseye-arrow"></i>
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<span>Point Blank</span>
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</div>
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{{/if}}
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{{#if rollData.beyondSkill}}
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<div class="detail-badge special-badge">
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<i class="fa-solid fa-target-lock"></i>
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<span>Beyond Skill</span>
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</div>
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{{/if}}
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{{#if rollData.damageSmall}}
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<div class="detail-badge damage-badge">
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<i class="fa-solid fa-dice-d6"></i>
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<span>{{localize "LETHALFANTASY.Label.weapon-damage-small"}}</span>
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</div>
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{{/if}}
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{{#if rollData.damageMedium}}
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<div class="detail-badge damage-badge">
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<i class="fa-solid fa-dice-d20"></i>
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<span>{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}</span>
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</div>
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{{/if}}
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{{#if badResult}}
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<div class="detail-item other-result">
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<strong>{{localize "LETHALFANTASY.Label.otherResult"}}</strong>: {{badResult}}
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</div>
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{{/if}}
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</div>
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<!-- Formula and dice results -->
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<div class="formula-section">
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<div class="formula-display">
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<i class="fa-solid fa-dice-d20"></i>
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<span class="formula-text">{{titleFormula}}</span>
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</div>
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{{#if diceResults}}
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<div class="dice-breakdown">
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{{#each diceResults as |result|}}
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<div class="dice-item">
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<span class="dice-type">{{result.dice}}</span>
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<span class="dice-separator">→</span>
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<span class="dice-value">{{result.value}}</span>
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</div>
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{{/each}}
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</div>
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{{/if}}
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</div>
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<!-- Result section -->
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{{#unless isPrivate}}
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<div class="result-section">
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<div class="main-result">
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<div class="result-label">Total</div>
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<div class="result-value {{#if (eq resultType 'success')}}success{{else}}failure{{/if}}">
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{{total}}
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</div>
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</div>
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{{#if D30result}}
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<div class="d30-result">
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<div class="d30-header">
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<i class="fa-solid fa-dice-d20"></i>
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<span class="d30-label">D30 Special</span>
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<span class="d30-value">{{D30result}}</span>
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</div>
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{{#if D30message}}
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<div class="d30-message">
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<i class="fa-solid fa-wand-magic-sparkles"></i>
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<span>{{D30message}}</span>
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</div>
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{{/if}}
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{{#if weaponDamageOptions.damageM}}
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<button
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class="damage-roll-btn"
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data-weapon-id="{{weaponDamageOptions.weaponId}}"
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data-damage-type="medium"
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data-damage-formula="{{weaponDamageOptions.damageM}}"
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data-is-monster="false"
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title="{{localize 'LETHALFANTASY.Label.weapon-damage-medium'}}"
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>
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<i class="fa-solid fa-dice-d20"></i>
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{{localize "LETHALFANTASY.Label.weapon-damage-medium"}}
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</button>
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</div>
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{{/if}}
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</div>
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{{#if isSave}}
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<div class="outcome-badge {{#if (eq resultType 'success')}}success-outcome{{else}}failure-outcome{{/if}}">
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{{#if (eq resultType "success")}}
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<i class="fa-solid fa-circle-check"></i>
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{{localize "LETHALFANTASY.Roll.success"}}
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{{else}}
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<i class="fa-solid fa-circle-xmark"></i>
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{{localize "LETHALFANTASY.Roll.failure"}}
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{{/if}}
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</div>
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{{/if}}
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{{#if isResource}}
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<div class="outcome-badge {{#if (eq resultType 'success')}}success-outcome{{else}}failure-outcome{{/if}}">
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||||
{{#if (eq resultType "success")}}
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<i class="fa-solid fa-circle-check"></i>
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{{localize "LETHALFANTASY.Roll.success"}}
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{{else}}
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<i class="fa-solid fa-circle-xmark"></i>
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{{localize "LETHALFANTASY.Roll.failure"}}
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{{#if isFailure}}
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<span class="resource-lost">({{localize "LETHALFANTASY.Roll.resourceLost"}})</span>
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{{/if}}
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||||
{{/if}}
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</div>
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{{/if}}
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{{#if isDamage}}
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{{#if (and isGM hasTarget)}}
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<div class="target-info">
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||||
<i class="fa-solid fa-crosshairs"></i>
|
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{{{localize
|
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"LETHALFANTASY.Roll.displayArmor"
|
||||
targetName=targetName
|
||||
targetArmor=targetArmor
|
||||
realDamage=realDamage
|
||||
}}}
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
{{else}}
|
||||
<div class="private-result">
|
||||
<i class="fa-solid fa-eye-slash"></i>
|
||||
<span>Private Roll</span>
|
||||
</div>
|
||||
{{/unless}}
|
||||
|
||||
{{#if weaponDamageOptions}}
|
||||
{{#if canSelectTarget}}
|
||||
<div class="damage-buttons">
|
||||
<div class="damage-buttons-grid {{#if weaponDamageOptions.isMonster}}monster-damage{{/if}}">
|
||||
{{#if weaponDamageOptions.isMonster}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="monster"
|
||||
data-damage-formula="{{weaponDamageOptions.damageFormula}}"
|
||||
data-damage-modifier="{{weaponDamageOptions.damageModifier}}"
|
||||
data-is-monster="true"
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}} - {{weaponDamageOptions.weaponName}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice"></i>
|
||||
Damage:
|
||||
{{weaponDamageOptions.damageFormula}}{{#if
|
||||
weaponDamageOptions.damageModifier
|
||||
}}+{{weaponDamageOptions.damageModifier}}{{/if}}
|
||||
</button>
|
||||
{{else}}
|
||||
{{#if weaponDamageOptions.damageS}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="small"
|
||||
data-damage-formula="{{weaponDamageOptions.damageS}}"
|
||||
data-is-monster="false"
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice-d6"></i>
|
||||
Damage Small
|
||||
</button>
|
||||
{{/if}}
|
||||
{{#if weaponDamageOptions.damageM}}
|
||||
<button
|
||||
class="damage-roll-btn"
|
||||
data-weapon-id="{{weaponDamageOptions.weaponId}}"
|
||||
data-damage-type="medium"
|
||||
data-damage-formula="{{weaponDamageOptions.damageM}}"
|
||||
data-is-monster="false"
|
||||
title="{{localize 'LETHALFANTASY.Label.rollDamage'}}"
|
||||
>
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
Damage Medium
|
||||
</button>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if rollData.isDamage}}
|
||||
<div class="damage-result">
|
||||
<ul>
|
||||
<li class="li-apply-wounds">
|
||||
<div>{{localize "LETHALFANTASY.Label.applyDamage"}}</div>
|
||||
<div class="combatants-grid">
|
||||
{{#each combatants}}
|
||||
<button
|
||||
class="apply-wounds-btn"
|
||||
data-combatant-id="{{this.id}}"
|
||||
title="{{this.name}}"
|
||||
>
|
||||
{{this.name}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
{{#if defenderId}}
|
||||
<div class="damage-result auto-applied">
|
||||
<div class="auto-damage-notice">
|
||||
<i class="fa-solid fa-check-circle"></i>
|
||||
<span>Damage automatically applied to defender (with Armor DR)</span>
|
||||
</div>
|
||||
</div>
|
||||
{{else}}
|
||||
<div class="damage-result">
|
||||
<ul>
|
||||
<li class="li-apply-wounds">
|
||||
<div>{{localize "LETHALFANTASY.Label.applyDamage"}}</div>
|
||||
<div class="combatants-grid">
|
||||
{{#each combatants}}
|
||||
<button
|
||||
class="apply-wounds-btn"
|
||||
data-combatant-id="{{this.id}}"
|
||||
title="{{this.name}}"
|
||||
>
|
||||
{{this.name}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
{{#if isAttack}}
|
||||
{{#if canSelectTarget}}
|
||||
<div class="attack-targets">
|
||||
<ul>
|
||||
<li class="li-select-target">
|
||||
<div>{{localize "LETHALFANTASY.Label.selectTarget"}}</div>
|
||||
<div class="combatants-grid">
|
||||
{{#each combatants}}
|
||||
<button
|
||||
class="request-defense-btn"
|
||||
data-combatant-id="{{this.id}}"
|
||||
data-token-id="{{this.tokenId}}"
|
||||
title="{{this.name}}"
|
||||
>
|
||||
{{this.name}}
|
||||
</button>
|
||||
{{/each}}
|
||||
</div>
|
||||
</li>
|
||||
</ul>
|
||||
</div>
|
||||
{{/if}}
|
||||
{{/if}}
|
||||
|
||||
</div>
|
||||
36
templates/damage-applied-message.hbs
Normal file
36
templates/damage-applied-message.hbs
Normal file
@@ -0,0 +1,36 @@
|
||||
<div class="fvtt-lethal-fantasy damage-applied-message">
|
||||
<div class="damage-header">
|
||||
<div class="damage-icon">
|
||||
<i class="fa-solid fa-heart-crack"></i>
|
||||
</div>
|
||||
<div class="damage-info">
|
||||
<div class="target-name">{{targetName}}</div>
|
||||
<div class="damage-subtitle">{{localize "LETHALFANTASY.DamageApplied.subtitle"}}</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="damage-details">
|
||||
<div class="damage-amount">
|
||||
<span class="damage-label">{{localize "LETHALFANTASY.DamageApplied.damageDealt"}}</span>
|
||||
<span class="damage-value">{{damage}}</span>
|
||||
{{#if rawDamage}}
|
||||
<span class="damage-raw">({{rawDamage}} raw)</span>
|
||||
{{/if}}
|
||||
</div>
|
||||
|
||||
{{#if drText}}
|
||||
<div class="damage-reduction">
|
||||
<i class="fa-solid fa-shield"></i>
|
||||
<span>{{drText}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
<div class="damage-source">
|
||||
<i class="fa-solid fa-crosshairs"></i>
|
||||
<span>{{localize "LETHALFANTASY.DamageApplied.from"}}
|
||||
{{#if attackerName}}<strong>{{attackerName}}</strong> with {{/if}}
|
||||
<strong>{{weaponName}}</strong>
|
||||
</span>
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
@@ -22,7 +22,7 @@
|
||||
{{#each system.attacks as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.attacks.{{item.key}}.enabled" value="{{item.enabled}}" data-tooltip="Attack enabled/disabled" />
|
||||
<input type="checkbox" name="system.attacks.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="Attack enabled/disabled" />
|
||||
</div>
|
||||
<div class="name">
|
||||
<input type="text" name="system.attacks.{{item.key}}.name" value="{{item.name}}" data-tooltip="Attack name" />
|
||||
@@ -65,4 +65,54 @@
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
|
||||
<fieldset>
|
||||
<legend>Hand To Hand Attacks</legend>
|
||||
<div class="attacks">
|
||||
{{#each system.combatHTH as |item key|}}
|
||||
<div class="attack" data-attack-key="{{key}}" >
|
||||
<div class="">
|
||||
<input type="checkbox" name="system.combatHTH.{{item.key}}.enabled" {{checked item.enabled}} data-tooltip="HTH Attack enabled/disabled" />
|
||||
</div>
|
||||
<div class="name">
|
||||
<input type="text" name="system.combatHTH.{{item.key}}.name" value="{{item.name}}" data-tooltip="HTH Attack name" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.attackScore" value="{{item.attackScore}}" data-tooltip="Progression number" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.attackModifier" value="{{item.attackModifier}}" data-tooltip="Attack modifier" />
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.defenseModifier" value="{{item.defenseModifier}}" data-tooltip="Defense modifier"/>
|
||||
</div>
|
||||
<div class="damage-dice">
|
||||
<input type="text" name="system.combatHTH.{{item.key}}.damageDice" value="{{item.damageDice}}" data-tooltip="Damage dice"/>
|
||||
</div>
|
||||
<div class="numeric">
|
||||
<input type="number" name="system.combatHTH.{{item.key}}.damageModifier" value="{{item.damageModifier}}" data-tooltip="Damage modifier"/>
|
||||
</div>
|
||||
|
||||
<div class="attack-icons">
|
||||
|
||||
<a class="rollable" data-roll-type="monster-attack-hth" data-roll-key="{{item.key}}" data-tooltip="Roll HTH Attack">
|
||||
<i class="lf-roll-small fa-solid fa-hand-fist" data-roll-type="monster-attack-hth" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-defense-hth" data-roll-key="{{item.key}}" data-tooltip="Roll HTH Defense">
|
||||
<i class="fa-solid fa-shield-halved" data-roll-type="monster-defense-hth" data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
<a class="rollable" data-roll-type="monster-damage-hth" data-roll-key="{{item.key}}"
|
||||
data-tooltip="Roll HTH Damage">
|
||||
<i class="fa-regular fa-face-head-bandage" data-roll-type="monster-damage-hth"
|
||||
data-roll-key="{{item.key}}"></i>
|
||||
</a>
|
||||
|
||||
</div>
|
||||
|
||||
</div>
|
||||
{{/each}}
|
||||
</div>
|
||||
</fieldset>
|
||||
</section>
|
||||
@@ -291,13 +291,6 @@
|
||||
disabled=isPlayMode
|
||||
data-char-id="int"
|
||||
}}
|
||||
|
||||
{{formField
|
||||
systemFields.characteristics.fields.int.fields.percent
|
||||
value=system.characteristics.int.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
<div class="monster-characteristic">
|
||||
<span>{{localize "LETHALFANTASY.Label.dex"}}</span>
|
||||
@@ -307,13 +300,6 @@
|
||||
disabled=isPlayMode
|
||||
data-char-id="wis"
|
||||
}}
|
||||
|
||||
{{formField
|
||||
systemFields.characteristics.fields.dex.fields.percent
|
||||
value=system.characteristics.dex.percent
|
||||
disabled=isPlayMode
|
||||
type="number"
|
||||
}}
|
||||
</div>
|
||||
|
||||
<legend>{{localize "LETHALFANTASY.Label.Movement"}}</legend>
|
||||
|
||||
44
templates/progression-message.hbs
Normal file
44
templates/progression-message.hbs
Normal file
@@ -0,0 +1,44 @@
|
||||
<div class="fvtt-lethal-fantasy progression-message {{#if success}}progression-success{{else}}progression-failure{{/if}}">
|
||||
<div class="progression-header">
|
||||
<div class="progression-icon">
|
||||
{{#if success}}
|
||||
<i class="fa-solid fa-check-circle"></i>
|
||||
{{else}}
|
||||
<i class="fa-solid fa-hourglass-half"></i>
|
||||
{{/if}}
|
||||
</div>
|
||||
<div class="progression-info">
|
||||
<div class="actor-name">{{actorName}}</div>
|
||||
<div class="progression-subtitle">
|
||||
{{#if success}}
|
||||
{{localize "LETHALFANTASY.ProgressionMessage.canAct"}}
|
||||
{{else}}
|
||||
{{localize "LETHALFANTASY.ProgressionMessage.cannotAct"}}
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
</div>
|
||||
|
||||
<div class="progression-details">
|
||||
{{#if weaponName}}
|
||||
<div class="progression-weapon">
|
||||
<i class="fa-solid fa-sword"></i>
|
||||
<span><strong>{{weaponName}}</strong></span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if rollResult}}
|
||||
<div class="progression-roll">
|
||||
<span class="roll-label">{{localize "LETHALFANTASY.ProgressionMessage.diceResult"}}</span>
|
||||
<span class="roll-value">{{rollResult}}</span>
|
||||
</div>
|
||||
{{/if}}
|
||||
|
||||
{{#if progressionCount}}
|
||||
<div class="progression-count">
|
||||
<i class="fa-solid fa-dice-d20"></i>
|
||||
<span>{{localize "LETHALFANTASY.ProgressionMessage.progressionCount"}} <strong>{{progressionCount}}</strong></span>
|
||||
</div>
|
||||
{{/if}}
|
||||
</div>
|
||||
</div>
|
||||
Reference in New Issue
Block a user