New combat management and various improvments
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215
module/documents/d30-roll.mjs
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215
module/documents/d30-roll.mjs
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/**
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* Classe pour gérer les résultats du D30 dans Lethal Fantasy
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*/
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export default class D30Roll {
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/**
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* Table des résultats D30 chargée depuis le fichier JSON
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* @type {Object}
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*/
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static resultsTable = null
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/**
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* Définitions des conditions spéciales
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* @type {Object}
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*/
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static definitions = null
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/**
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* Types de jets supportés
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* @type {Object}
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*/
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static ROLL_TYPES = {
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MELEE_ATTACK: "melee_attack",
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RANGED_ATTACK: "ranged_attack",
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MELEE_DEFENSE: "melee_defense",
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ARCANE_SPELL_ATTACK: "arcane_spell_attack",
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ARCANE_SPELL_DEFENSE: "arcane_spell_defense",
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SKILL_ROLLS: "skill_rolls"
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}
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/**
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* Initialise la classe en chargeant la table des résultats
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* @returns {Promise<void>}
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*/
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static async initialize() {
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try {
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const response = await fetch("systems/fvtt-lethal-fantasy/module/config/d30_results_tables.json")
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const data = await response.json()
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this.resultsTable = data.d30_dice_results
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this.definitions = data.definitions
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console.log("D30Roll | D30 results table loaded successfully")
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} catch (error) {
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console.error("D30Roll | Error loading D30 table:", error)
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ui.notifications.error("Unable to load D30 results table")
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}
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}
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/**
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* Récupère le résultat d'un jet de D30
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* @param {number} diceValue La valeur du dé (1-30)
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* @param {string} rollType Le type de jet externe (ex: "weapon-attack", "spell-attack", etc.)
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* @param {Object} weapon L'arme ou l'objet utilisé (optionnel, nécessaire pour certains types)
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* @returns {string|null} Le résultat correspondant ou null si vide/non trouvé
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*/
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static getResult(diceValue, rollType, weapon = null) {
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if (!this.resultsTable) {
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console.warn("D30Roll | Results table is not initialized. Call D30Roll.initialize() first.")
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return null
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}
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// Validation des paramètres
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if (diceValue < 1 || diceValue > 30) {
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console.warn(`D30Roll | Invalid dice value: ${diceValue}. Must be between 1 and 30.`)
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return null
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}
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// Convert external rollType to internal rollType
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const internalType = this.convertToInternalType(rollType, weapon)
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if (!internalType) {
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console.warn(`D30Roll | Could not convert roll type: ${rollType}`)
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return null
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}
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if (!Object.values(this.ROLL_TYPES).includes(internalType)) {
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console.warn(`D30Roll | Invalid internal roll type: ${internalType}`)
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return null
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}
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const resultEntry = this.resultsTable[diceValue]
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if (!resultEntry) {
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console.warn(`D30Roll | No entry found for value ${diceValue}`)
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return null
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}
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const result = resultEntry[internalType]
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// Retourne null si le résultat est "empty"
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if (result === "empty" || !result) {
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return null
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}
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return result
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}
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/**
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* Convertit un rollType externe en rollType interne
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* @param {string} externalType Le type de jet externe (ex: "weapon-attack")
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* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
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* @returns {string|null} Le type interne correspondant ou null
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*/
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static convertToInternalType(externalType, weapon = null) {
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// Attack types - need weapon to determine if melee or ranged
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if (externalType === "weapon-attack") {
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if (!weapon) {
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console.warn("D30Roll | Weapon object required for weapon-attack type")
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return this.ROLL_TYPES.MELEE_ATTACK // Default to melee
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}
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return weapon.system?.weaponType === "ranged"
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? this.ROLL_TYPES.RANGED_ATTACK
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: this.ROLL_TYPES.MELEE_ATTACK
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}
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// Monster attacks - default to melee
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if (externalType === "monster-attack") {
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// Check if weapon object has range information
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if (weapon?.system?.weaponType === "ranged") {
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return this.ROLL_TYPES.RANGED_ATTACK
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}
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return this.ROLL_TYPES.MELEE_ATTACK
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}
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// Defense types
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if (externalType === "weapon-defense" || externalType === "monster-defense") {
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return this.ROLL_TYPES.MELEE_DEFENSE
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}
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// Spell types
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if (externalType === "spell-attack" || externalType === "spell" || externalType === "spell-power") {
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return this.ROLL_TYPES.ARCANE_SPELL_ATTACK
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}
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// Skill types
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if (externalType === "skill" || externalType === "monster-skill" ||
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externalType === "save" || externalType === "challenge") {
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return this.ROLL_TYPES.SKILL_ROLLS
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}
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// If no match, return null
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console.warn(`D30Roll | Unknown external roll type: ${externalType}`)
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return null
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}
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/**
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* Récupère toutes les informations pour une valeur de dé donnée
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* @param {number} diceValue La valeur du dé (1-30)
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* @returns {Object|null} Tous les résultats pour cette valeur ou null
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*/
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static getAllResultsForValue(diceValue) {
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if (!this.resultsTable) {
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console.warn("D30Roll | Results table is not initialized.")
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return null
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}
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if (diceValue < 1 || diceValue > 30) {
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console.warn(`D30Roll | Invalid dice value: ${diceValue}`)
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return null
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}
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return this.resultsTable[diceValue]
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}
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/**
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* Récupère la définition d'une condition spéciale
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* @param {string} definitionKey La clé de la définition (ex: "flash_of_pain")
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* @returns {string|null} La définition ou null
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*/
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static getDefinition(definitionKey) {
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if (!this.definitions) {
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console.warn("D30Roll | Definitions are not initialized.")
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return null
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}
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return this.definitions[definitionKey] || null
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}
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/**
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* Vérifie si un résultat est vide
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* @param {string} result Le résultat à vérifier
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* @returns {boolean} True si le résultat est vide
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*/
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static isEmptyResult(result) {
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return !result || result === "empty"
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}
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/**
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* Récupère un résultat formaté pour l'affichage
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* @param {number} diceValue La valeur du dé (1-30)
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* @param {string} rollType Le type de jet externe
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* @param {Object} weapon L'arme ou l'objet utilisé (optionnel)
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* @returns {Object} Un objet avec le résultat et des informations de formatage
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*/
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static getFormattedResult(diceValue, rollType, weapon = null) {
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const result = this.getResult(diceValue, rollType, weapon)
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const internalType = this.convertToInternalType(rollType, weapon)
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return {
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value: diceValue,
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rollType: rollType,
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internalType: internalType,
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result: result,
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isEmpty: this.isEmptyResult(result),
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hasResult: !this.isEmptyResult(result)
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}
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}
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/**
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* Vérifie si la table est chargée
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* @returns {boolean} True si la table est chargée
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*/
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static isInitialized() {
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return this.resultsTable !== null && this.definitions !== null
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}
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}
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