Gestion des singularites
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@ -154,7 +154,7 @@ export class Imperium5ActorSheet extends ActorSheet {
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this.render(true);
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});
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html.find('.item-link a').click((event) => {
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const itemId = $(event.currentTarget).data("item-id");
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const itemId = $(event.currentTarget).data("item-id")
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const item = this.actor.getOwnedItem(itemId);
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item.sheet.render(true);
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});
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@ -50,13 +50,33 @@ export class Imperium5Utility {
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})
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}
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/* -------------------------------------------- */
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static registerSettings() {
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game.settings.register("fvtt-imperium5", "use-entropie-reussite", {
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name: "Utilisation du dé d'Entropie dans les réussites",
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hint: "Si coché, ajoute 1 succès au joueur sur un 2, et 1 succés au MJ sur un 7.",
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scope: "world",
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config: true,
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default: false,
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type: Boolean
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})
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game.settings.register("fvtt-imperium5", "use-singularite", {
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name: "Utilisation complémentaire des Singularités",
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hint: "Si coché, les Singularités peuvent permettre de réduire de 1 la valeur d'un dé",
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scope: "world",
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config: true,
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default: false,
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type: Boolean
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})
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}
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/* -------------------------------------------- */
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static pushInitiativeOptions(html, options) {
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}
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/* -------------------------------------------- */
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static async ready() {
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this.registerSettings()
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}
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/* -------------------------------------------- */
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@ -90,14 +110,19 @@ export class Imperium5Utility {
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/* -------------------------------------------- */
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static async chatListeners(html) {
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html.on("click", '.button-apply-paradigme', event => {
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let paraKey = $(event.currentTarget).data("para-key")
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html.on("change", '.select-apply-paradigme', event => {
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let paraKey = event.currentTarget.value
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let rollData = this.getRollDataFromMessage(event)
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rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
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this.applyParadigme(rollData, paraKey)
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})
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html.on("click", '.apply-singularite', event => {
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let resultIndex = $(event.currentTarget).data("result-index")
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let rollData = this.getRollDataFromMessage(event)
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rollData.previousMessageId = Imperium5Utility.findChatMessageId(event.currentTarget)
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this.applySingularite(rollData, resultIndex)
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})
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}
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/* -------------------------------------------- */
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@ -292,11 +317,21 @@ export class Imperium5Utility {
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/* -------------------------------------------- */
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static computeReussites(rollData) {
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let myRoll = rollData.roll
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rollData.successPC = myRoll.terms[0].results.filter(res => res.result <= rollData.seuil).length
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rollData.successGM = myRoll.terms[4].results.filter(res => res.result <= rollData.seuil).length
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// Calcul des réussites sur les 2 pools
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rollData.successPC = rollData.resultsPC.filter(res => res.result <= rollData.seuil).length
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rollData.successGM = myRoll.terms[4].results.filter(res => res.result <= 2).length
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// Calcul du présage
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rollData.bonPresage = myRoll.terms[2].results[0].result == 1
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rollData.mauvaisPresage = myRoll.terms[2].results[0].result == 8
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rollData.nbUnitesNarration = Math.max( rollData.successPC-1, 0)
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// gestion règle optionnelle de l'Entropie
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if (rollData.useEntropieReussite && myRoll.terms[2].results[0].result == 2) {
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rollData.successPC++
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}
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if (rollData.useEntropieReussite && myRoll.terms[2].results[0].result == 7) {
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rollData.successGM++
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}
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// Calcul unité de narration
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rollData.nbUnitesNarration = Math.max(rollData.successPC - 1, 0)
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}
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/* -------------------------------------------- */
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@ -305,16 +340,16 @@ export class Imperium5Utility {
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// Karma management
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let actor = game.actors.get(rollData.actorId)
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rollData.nbKarma = 0
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if ( rollData.useKarma ) {
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if (rollData.useKarma) {
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actor.incDecKarma(-1)
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rollData.nbKarma++
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}
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if ( rollData.usedCapacite != "none" ) {
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if (rollData.usedCapacite != "none") {
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actor.incDecKarma(-1)
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rollData.nbKarma++
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}
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let nbAmeDice = this.computeDiceReserve( rollData )
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let nbAmeDice = this.computeDiceReserve(rollData)
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let diceFormula = `${nbAmeDice}d8[green] + 1d8[blue] + ${rollData.realiteDice}d8[red]`
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let humanFormula = `${nbAmeDice}d8, 1d8, ${rollData.realiteDice}d8`
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// Performs roll
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@ -326,7 +361,8 @@ export class Imperium5Utility {
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rollData.diceFormula = diceFormula
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rollData.humanFormula = humanFormula
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}
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// local copy of results to allow changes
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rollData.resultsPC = duplicate(myRoll.terms[0].results)
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// Calcul réussites
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this.computeReussites(rollData)
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@ -334,20 +370,39 @@ export class Imperium5Utility {
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content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
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})
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msg.setFlag("world", "imperium5-roll-data", rollData)
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console.log("Final rollData", rollData)
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}
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/* ------------------------- ------------------- */
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static async processParadigmeRoll(rollData) {
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/* -------------------------------------------- */
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static async applyParadigme(rollData, paraKey) {
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let actor = game.actors.get(rollData.actorId)
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let para = actor.system.paradigmes[paraKey]
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rollData.seuil = para.value
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rollData.usedParadigme = para.label
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actor.setParadigmeUsed(paraKey)
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this.computeReussites(rollData)
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rollData.paradigmes = []
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
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})
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msg.setFlag("world", "imperium5-roll-data", rollData)
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this.removeChatMessageId(rollData.previousMessageId)
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}
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/* -------------------------------------------- */
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static async applySingularite(rollData, resultIndex) {
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let res = rollData.resultsPC[resultIndex]
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res.result = (res.result > 1) ? res.result-1 : res.result
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this.computeReussites(rollData)
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rollData.useSingularites = false
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rollData.singulariteApplied = true
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let msg = await this.createChatWithRollMode(rollData.alias, {
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content: await renderTemplate(`systems/fvtt-imperium5/templates/chat-generic-result.html`, rollData)
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})
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msg.setFlag("world", "imperium5-roll-data", rollData)
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}
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/* ------------------------- ------------------- */
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static async updateRoll(rollData) {
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@ -474,22 +529,14 @@ export class Imperium5Utility {
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useAide: false,
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useKarma: false,
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usedCapacite: "none",
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seuil: 2
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seuil: 2,
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useSingularites: game.settings.get("fvtt-imperium5", "use-singularite"),
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useEntropieReussite: game.settings.get("fvtt-imperium5", "use-entropie-reussite")
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}
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Imperium5Utility.updateWithTarget(rollData)
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return rollData
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}
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/* -------------------------------------------- */
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static applyParadigme(rollData, paraKey) {
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let actor = game.actors.get(rollData.actorId)
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let para = actor.system.paradigmes[paraKey]
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rollData.seuil = para.value
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rollData.usedParadigme = para.label
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actor.setParadigmeUsed(paraKey)
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this.processParadigmeRoll(rollData)
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}
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/* -------------------------------------------- */
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static updateWithTarget(rollData) {
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@ -1165,7 +1165,7 @@ ul, li {
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.common-button {
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box-shadow: inset 0px 1px 0px 0px #a6827e;
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background: linear-gradient(to bottom, #B8A799F0 5%, #80624af0 100%);
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background-color: #B8A799F0; /*#7d5d3b00;*/
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background-color: #80624af0; /*#7d5d3b00;*/
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border-radius: 4px;
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opacity: 60%;
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border: 2px ridge #846109;
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@ -1177,6 +1177,11 @@ ul, li {
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position: relative;
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}
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.common-button option {
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background: linear-gradient(to bottom, #B8A799F0 5%, #80624af0 100%);
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background-color: #80624af0; /*#7d5d3b00;*/
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}
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.common-button:hover {
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background: linear-gradient(to bottom, #97B5AEFF 5%, rgb(101, 167, 151) 100%);
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background-color: #97B5AEFF;
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@ -7,7 +7,7 @@
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"flags": {}
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}
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],
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"version": "10.0.4",
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"version": "10.0.5",
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"compatibility": {
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"minimum": "10",
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"verified": "10",
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@ -67,5 +67,5 @@
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"background": "images/ui/imperium5_welcome_page.webp",
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"url": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5",
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"manifest": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5/raw/branch/master/system.json",
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5/archive/fvtt-imperium5-v10.0.4.zip"
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"download": "https://www.uberwald.me/gitea/uberwald/fvtt-imperium5/archive/fvtt-imperium5-v10.0.5.zip"
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}
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@ -15,8 +15,12 @@
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<li>Réserve : {{humanFormula}}</li>
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<li>Score :
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(
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{{#each roll.terms.0.results as |r k|}}
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{{r.result}}
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{{#each resultsPC as |r k|}}
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{{#if @root.useSingularites}}
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<a class="apply-singularite common-button" data-result-index="{{k}}">{{r.result}}</a>
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{{else}}
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{{r.result}}
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{{/if}}
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{{/each}}
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)
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(
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@ -30,13 +34,34 @@
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{{/each}}
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)
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</li>
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{{#if singulariteApplied}}
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<li>Une Singularité a réduit de 1 le résultat du dé</li>
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{{/if}}
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{{#if usedParadigme}}
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<li>Paradigme utilisé : {{usedParadigme}}</li>
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{{/if}}
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<li>Seuil : {{seuil}}</li>
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<li>Seuil : {{seuil}}
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{{#if (count paradigmes)}}
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<select class="common-button select-apply-paradigme" type="text" value="{{selectedParadigme}}" data-dtype="String">
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{{#select selectedParadigme}}
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<option value="none">Pas de paradigme</option>
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{{#each paradigmes as |para key|}}
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<option value="{{para.key}}">{{para.label}} ({{para.value}})</option>
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{{/each}}
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{{/select}}
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</select>
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{{/if}}
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</li>
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<li>Succés : {{successPC}}</li>
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<li>Succés de Réalité : {{successGM}}</li>
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<li>Unités de narration : {{nbUnitesNarration}}</li>
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{{#if nbKarma}}
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<li>Points de Karma utilisés : {{nbKarma}}</li>
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{{/if}}
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@ -48,14 +73,6 @@
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<li>Mauvais Présage !</li>
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{{/if}}
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{{#if (count paradigmes)}}
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<li class="li-button-paradigme">
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{{#each paradigmes as |para key|}}
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<button class="common-button chat-card-button button-apply-paradigme" data-para-key="{{para.key}}">Utiliser {{para.label}} ({{para.value}})</button>
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{{/each}}
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</li>
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{{/if}}
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</ul>
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</div>
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@ -3,14 +3,11 @@
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{{#if img}}
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<img class="actor-icon" src="{{img}}" data-edit="img" title="{{name}}" />
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{{/if}}
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<h1 class="dialog-roll-title roll-dialog-header">{{title}}</h1>
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<h1 class="dialog-roll-title roll-dialog-header">{{ame.label}} ({{ame.value}})</h1>
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</header>
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<div class="flexcol">
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<div class="flexrow">
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<span class="roll-dialog-label">Ame : {{ame.label}} ({{ame.value}})</span>
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</div>
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<div class="flexrow">
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<span class="roll-dialog-label">Malus : {{ameMalus}}</span>
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</div>
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