b34df3e432
- tarot-deck-manager: supprime appel auto loadDeckState() du constructeur - ensureDeck: appelle explicitement dm.loadDeckState() après création - openManager: devient async, appelle loadDeckState() sur nouvelle instance - chat-tension.hbs: utilise isSousTension pour afficher MJ ou Opposant - fvtt-hamalron.mjs: renomme isMJ → isOpponentWinning (clarifie intention) - lang/fr.json: ajoute clé opposant - .gitea/workflows/release.yaml: workflow release Gitea
737 lines
22 KiB
JavaScript
737 lines
22 KiB
JavaScript
const { HandlebarsApplicationMixin } = foundry.applications.api
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export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin(foundry.applications.api.ApplicationV2) {
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constructor(options = {}) {
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super(options)
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this.deck = []
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this.discard = []
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}
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/** @override */
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static DEFAULT_OPTIONS = {
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id: "tarot-deck-manager",
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classes: ["fvtt-hamalron", "tarot-deck-manager"],
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tag: "div",
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window: {
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title: "HAMALRON.TarotDeck.Title",
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icon: "fas fa-cards",
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resizable: true,
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},
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position: {
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width: 600,
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height: 700,
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},
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actions: {
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resetDeck: HamalronTarotDeckManager.#onResetDeck,
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drawCard: HamalronTarotDeckManager.#onDrawCard,
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drawMultiple: HamalronTarotDeckManager.#onDrawMultiple,
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shuffleDiscard: HamalronTarotDeckManager.#onShuffleDiscard,
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collectHands: HamalronTarotDeckManager.#onCollectHands,
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distributeCards: HamalronTarotDeckManager.#onDistributeCards,
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drawTension: HamalronTarotDeckManager.#onDrawTension,
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drawThreeTrumps: HamalronTarotDeckManager.#onDrawThreeTrumps,
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drawEightNumbered: HamalronTarotDeckManager.#onDrawEightNumbered,
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drawOneTrump: HamalronTarotDeckManager.#onDrawOneTrump,
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-hamalron/templates/tarot-deck-manager.hbs",
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},
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}
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/**
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* Save the current deck state to settings
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*/
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async saveDeckState() {
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const state = {
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deck: this.deck,
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discard: this.discard,
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}
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await game.settings.set("fvtt-hamalron", "tarotDeckState", state)
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console.log("Deck state saved:", state)
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}
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/**
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* Load the deck state from settings
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*/
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async loadDeckState() {
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const state = game.settings.get("fvtt-hamalron", "tarotDeckState")
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if (state && state.deck && state.deck.length > 0) {
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this.deck = state.deck
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this.discard = state.discard || []
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} else {
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await this.resetDeck()
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}
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}
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/**
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* Reset the deck to a full tarot deck
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*/
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async resetDeck() {
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this.deck = []
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this.discard = []
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let items = game.items.filter(i => i.type === "tarot")
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// Si aucune carte dans le monde, importer depuis le compendium système
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if (items.length === 0) {
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const pack = game.packs.get("fvtt-hamalron.hamalron-items")
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if (pack) {
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const docs = await pack.getDocuments()
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const tarotDocs = docs.filter(d => d.type === "tarot")
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if (tarotDocs.length > 0) {
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for (const doc of tarotDocs) {
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const imported = await Item.create(doc.toObject(), { temporary: false })
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if (imported) items.push(imported)
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}
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}
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}
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}
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// Dernier recours : créer les cartes depuis les données JSON
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if (items.length === 0) {
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try {
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const resp = await fetch("systems/fvtt-hamalron/assets/data/tarot.json")
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const data = await resp.json()
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if (Array.isArray(data) && data.length > 0) {
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for (const card of data) {
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const created = await Item.create({
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name: card.name,
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type: "tarot",
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img: "icons/svg/treasure.svg",
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system: {
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type: card.type,
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symbole: card.symbole,
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valeur: card.valeur,
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description: card.description || `<p>${card.name}</p>`,
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image: "icons/svg/treasure.svg",
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},
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})
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if (created) items.push(created)
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}
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}
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} catch (e) {
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console.warn("Hamalron | Failed to load tarot.json:", e)
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}
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}
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// Construire le deck
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this.deck = items.map(item => ({
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id: item.id,
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name: item.name,
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img: item.img,
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symbole: item.system.symbole,
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valeur: item.system.valeur,
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type: item.system.type,
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description: item.system.description,
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}))
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// Mélanger le deck
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this.shuffleDeck()
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await this.saveDeckState()
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this.render()
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}
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/**
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* Shuffle the deck using Fisher-Yates algorithm
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*/
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shuffleDeck() {
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for (let i = this.deck.length - 1; i > 0; i--) {
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const j = Math.floor(Math.random() * (i + 1));
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[this.deck[i], this.deck[j]] = [this.deck[j], this.deck[i]]
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}
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}
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/**
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* Draw a card from the deck
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* @param {number} count - Number of cards to draw
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* @returns {Array} - Drawn cards
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*/
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drawCards(count = 1) {
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if (this.deck.length === 0) {
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ui.notifications.warn("HAMALRON.TarotDeck.DeckEmpty", { localize: true })
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return []
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}
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const drawn = []
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for (let i = 0; i < count && this.deck.length > 0; i++) {
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const card = this.deck.shift()
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drawn.push(card)
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}
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return drawn
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}
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/**
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* Send drawn cards to chat
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* @param {Array} cards - Cards to send to chat
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*/
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async sendCardsToChat(cards) {
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if (cards.length === 0) return
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const speaker = ChatMessage.getSpeaker({ alias: "Maître du Jeu" })
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for (const card of cards) {
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const content = await foundry.applications.handlebars.renderTemplate(
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"systems/fvtt-hamalron/templates/chat-tarot-draw.hbs",
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{
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card: card,
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symboleLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.symbole.${card.symbole}`),
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valeurLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.valeur.${card.valeur}`),
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typeLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.type.${card.type}`),
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}
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)
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await ChatMessage.create({
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speaker: speaker,
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content: content,
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style: CONST.CHAT_MESSAGE_STYLES.OTHER,
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})
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}
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}
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/** @override */
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async _prepareContext(options) {
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const context = await super._prepareContext(options)
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context.deckCount = this.deck.length
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context.discardCount = this.discard.length
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context.totalCards = this.deck.length + this.discard.length
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context.hasCards = this.deck.length > 0
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context.hasDiscard = this.discard.length > 0
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return context
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}
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/**
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* Handle reset deck action
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* @param {Event} event
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* @param {HTMLElement} target
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*/
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static async #onResetDeck(event, target) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: { title: "HAMALRON.TarotDeck.ResetConfirm" },
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content: `<p>${game.i18n.localize("HAMALRON.TarotDeck.ResetWarning")}</p>`,
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rejectClose: false,
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modal: true,
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})
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if (confirmed) {
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await this.resetDeck()
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ui.notifications.info("HAMALRON.TarotDeck.DeckReset", { localize: true })
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}
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}
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/**
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* Handle draw single card action
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* @param {Event} event
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* @param {HTMLElement} target
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*/
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static async #onDrawCard(event, target) {
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const cards = this.drawCards(1)
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if (cards.length > 0) {
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await this.sendCardsToChat(cards)
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// Ajouter les cartes directement à la défausse
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cards.forEach(card => this.addToDiscard(card))
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this.saveDeckState()
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this.render()
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}
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}
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/**
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* Handle draw multiple cards action
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* @param {Event} event
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* @param {HTMLElement} target
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*/
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static async #onDrawMultiple(event, target) {
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const count = parseInt(target.dataset.count || "1")
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const cards = this.drawCards(count)
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if (cards.length > 0) {
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await this.sendCardsToChat(cards)
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// Ajouter les cartes directement à la défausse
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cards.forEach(card => this.addToDiscard(card))
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this.saveDeckState()
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this.render()
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}
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}
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/**
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* Add a card to the discard pile
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* @param {Object} card - Card to add to discard
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*/
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addToDiscard(card) {
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// Vérifier que la carte n'est pas déjà dans la défausse
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const cardExists = this.discard.some(c => c.id === card.id)
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if (!cardExists) {
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this.discard.push(card)
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this.saveDeckState()
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this.render()
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}
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}
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/**
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* Collect all tarot cards from player characters and return them to the deck
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* @param {Event} event
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* @param {HTMLElement} target
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*/
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static async #onCollectHands(event, target) {
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: { title: game.i18n.localize("HAMALRON.TarotDeck.CollectHandsConfirm") },
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content: `<p>${game.i18n.localize("HAMALRON.TarotDeck.CollectHandsWarning")}</p>`,
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rejectClose: false,
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modal: true,
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})
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if (!confirmed) return
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let totalCollected = 0
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// Récupérer tous les acteurs de type personnage (incluant tous, pas seulement ceux avec propriété joueur)
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const playerCharacters = game.actors.filter(a => a.type === "personnage")
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console.log("Found characters:", playerCharacters.length)
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// Collecter toutes les cartes de tarot de tous les personnages
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for (const actor of playerCharacters) {
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const tarotCards = actor.items.filter(i => i.type === "tarot")
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console.log(`Actor ${actor.name} has ${tarotCards.length} tarot cards`)
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if (tarotCards.length > 0) {
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// Supprimer les cartes de l'acteur
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const cardIds = tarotCards.map(c => c.id)
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console.log(`Deleting ${cardIds.length} cards from ${actor.name}`)
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await actor.deleteEmbeddedDocuments("Item", cardIds)
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console.log(`Deleted cards from ${actor.name}`)
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totalCollected += tarotCards.length
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}
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}
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// Réinitialiser le deck avec toutes les cartes de tarot disponibles
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this.deck = []
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this.discard = []
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const items = game.items.filter(i => i.type === "tarot")
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if (items.length > 0) {
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// Créer un Map pour éviter les doublons (utiliser l'ID unique)
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const uniqueCards = new Map()
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items.forEach(item => {
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const key = `${item.system.symbole}_${item.system.valeur}_${item.system.type}`
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if (!uniqueCards.has(key)) {
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uniqueCards.set(key, {
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id: item.id,
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name: item.name,
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img: item.img,
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symbole: item.system.symbole,
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valeur: item.system.valeur,
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type: item.system.type,
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description: item.system.description,
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})
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}
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})
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this.deck = Array.from(uniqueCards.values())
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}
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// Mélanger le deck
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this.shuffleDeck()
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this.saveDeckState()
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ui.notifications.info(
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game.i18n.format("HAMALRON.TarotDeck.HandsCollected", {
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collected: totalCollected,
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deckSize: this.deck.length
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})
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)
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this.render()
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}
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/**
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* Distribute 8 cards to all connected players (starting hand)
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* Excludes the Mat from distribution, then returns it to the deck and reshuffles
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* @param {Event} event
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* @param {HTMLElement} target
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*/
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static async #onDistributeCards(event, target) {
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if (this.deck.length < 8) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NotEnoughCards"))
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return
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}
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: { title: game.i18n.localize("HAMALRON.TarotDeck.DistributeConfirm") },
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content: `<p>${game.i18n.localize("HAMALRON.TarotDeck.DistributeWarning")}</p>`,
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rejectClose: false,
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modal: true,
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})
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if (!confirmed) return
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let distributedCount = 0
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let playersCount = 0
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let matCard = null
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// Récupérer tous les utilisateurs connectés (sauf le GM)
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const connectedPlayers = game.users.filter(u => u.active && !u.isGM)
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for (const user of connectedPlayers) {
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// Trouver le personnage du joueur (premier actor de type personnage dont il est propriétaire)
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const playerCharacter = game.actors.find(a =>
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a.type === "personnage" &&
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a.testUserPermission(user, "OWNER")
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)
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if (playerCharacter) {
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// Tirer 8 cartes pour ce personnage (en ignorant le Mat)
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const cardsToDistribute = []
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let attempts = 0
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const maxAttempts = this.deck.length + 10 // Safety limit
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while (cardsToDistribute.length < 8 && this.deck.length > 0 && attempts < maxAttempts) {
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const card = this.deck.shift()
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attempts++
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// Si c'est le Mat, le mettre de côté
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if (card.valeur === "lemat") {
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matCard = card
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console.log("Le Mat trouvé et mis de côté pour être remis dans le deck après distribution")
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continue
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}
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cardsToDistribute.push(card)
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}
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// Créer les items sur l'acteur
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for (const card of cardsToDistribute) {
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const originalItem = game.items.get(card.id)
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if (originalItem) {
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await playerCharacter.createEmbeddedDocuments("Item", [originalItem.toObject()])
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distributedCount++
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}
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}
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playersCount++
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}
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}
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// Remettre le Mat dans le deck si il a été trouvé
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if (matCard) {
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this.deck.push(matCard)
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console.log("Le Mat a été remis dans le deck")
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}
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// Remélanger le deck restant
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this.shuffleDeck()
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console.log("Le deck restant a été remélangé")
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this.saveDeckState()
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ui.notifications.info(
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game.i18n.format("HAMALRON.TarotDeck.CardsDistributed", {
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cards: distributedCount,
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players: playersCount
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})
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)
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this.render()
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}
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/**
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* Draw 3 trumps (atouts only)
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* Cards are returned to deck and reshuffled after draw
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* @param {Event} event
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* @param {HTMLElement} target
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*/
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static async #onDrawThreeTrumps(event, target) {
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const trumpCards = this.deck.filter(card => card.type === "atout")
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if (trumpCards.length < 3) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NotEnoughTrumps"))
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return
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}
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// Tirer 3 atouts au hasard
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const drawnCards = []
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const availableTrumps = [...trumpCards]
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for (let i = 0; i < 3; i++) {
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const randomIndex = Math.floor(Math.random() * availableTrumps.length)
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const card = availableTrumps.splice(randomIndex, 1)[0]
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drawnCards.push(card)
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}
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// Envoyer au chat
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await this.sendCardsToChat(drawnCards)
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// Remélanger le deck (les cartes restent dedans)
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this.shuffleDeck()
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this.saveDeckState()
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this.render()
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ui.notifications.info(game.i18n.localize("HAMALRON.TarotDeck.ThreeTrumpsDrawn"))
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}
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/**
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* Draw 8 numbered cards (cards 1-10 from the 4 symbols)
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* Cards are returned to deck and reshuffled after draw
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* @param {Event} event
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* @param {HTMLElement} target
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*/
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static async #onDrawEightNumbered(event, target) {
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const numberedCards = this.deck.filter(card => card.type === "numéro")
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if (numberedCards.length < 8) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NotEnoughNumbered"))
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return
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}
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// Tirer 8 cartes numérotées au hasard
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const drawnCards = []
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const availableNumbered = [...numberedCards]
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for (let i = 0; i < 8; i++) {
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const randomIndex = Math.floor(Math.random() * availableNumbered.length)
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const card = availableNumbered.splice(randomIndex, 1)[0]
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drawnCards.push(card)
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}
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// Envoyer un résumé au chat
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await this.sendNumberedCardsSummaryToChat(drawnCards)
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// Remélanger le deck (les cartes restent dedans)
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this.shuffleDeck()
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this.saveDeckState()
|
|
this.render()
|
|
|
|
ui.notifications.info(game.i18n.localize("HAMALRON.TarotDeck.EightNumberedDrawn"))
|
|
}
|
|
|
|
/**
|
|
* Draw 1 trump (atout only)
|
|
* Card is returned to deck and reshuffled after draw
|
|
* @param {Event} event
|
|
* @param {HTMLElement} target
|
|
*/
|
|
static async #onDrawOneTrump(event, target) {
|
|
const trumpCards = this.deck.filter(card => card.type === "atout")
|
|
|
|
if (trumpCards.length === 0) {
|
|
ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NoTrumpsAvailable"))
|
|
return
|
|
}
|
|
|
|
// Tirer 1 atout au hasard
|
|
const randomIndex = Math.floor(Math.random() * trumpCards.length)
|
|
const card = trumpCards[randomIndex]
|
|
|
|
// Envoyer au chat
|
|
await this.sendCardsToChat([card])
|
|
|
|
// Remélanger le deck (la carte reste dedans)
|
|
this.shuffleDeck()
|
|
this.saveDeckState()
|
|
this.render()
|
|
|
|
ui.notifications.info(game.i18n.localize("HAMALRON.TarotDeck.OneTrumpDrawn"))
|
|
}
|
|
|
|
/**
|
|
* Shuffle discard pile back into deck
|
|
* @param {Event} event
|
|
* @param {HTMLElement} target
|
|
*/
|
|
static async #onShuffleDiscard(event, target) {
|
|
if (this.discard.length === 0) {
|
|
ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NoDiscard"))
|
|
return
|
|
}
|
|
|
|
// Ajouter toutes les cartes de la défausse au deck
|
|
this.deck.push(...this.discard)
|
|
this.discard = []
|
|
|
|
// Mélanger le deck
|
|
this.shuffleDeck()
|
|
|
|
this.saveDeckState()
|
|
|
|
ui.notifications.info(game.i18n.localize("HAMALRON.TarotDeck.DiscardShuffled"))
|
|
this.render()
|
|
}
|
|
|
|
/**
|
|
* Handle draw tension action
|
|
* @param {Event} event
|
|
* @param {HTMLElement} target
|
|
*/
|
|
static async #onDrawTension(event, target) {
|
|
// Import system config
|
|
const { DIFFICULTY_CHOICES } = await import('../config/system.mjs')
|
|
|
|
// Créer les options de difficulté
|
|
const difficulties = Object.entries(DIFFICULTY_CHOICES)
|
|
.filter(([key]) => key !== 'soustension_oppose')
|
|
.map(([key, value]) => ({
|
|
value: key,
|
|
label: value.label
|
|
}))
|
|
|
|
// Créer le contenu HTML du dialogue
|
|
const selectOptions = difficulties.map(d =>
|
|
`<option value="${d.value}">${d.label}</option>`
|
|
).join('')
|
|
|
|
const content = `
|
|
<div class="form-group">
|
|
<label>${game.i18n.localize("HAMALRON.Label.difficulty")}</label>
|
|
<select id="tension-difficulty" class="tension-select">
|
|
${selectOptions}
|
|
</select>
|
|
</div>
|
|
`
|
|
|
|
// Afficher le dialogue
|
|
const result = await foundry.applications.api.DialogV2.wait({
|
|
window: { title: game.i18n.localize("HAMALRON.TarotDeck.SelectDifficulty") },
|
|
content: content,
|
|
buttons: [
|
|
{
|
|
action: "draw",
|
|
label: game.i18n.localize("HAMALRON.TarotDeck.DrawCard"),
|
|
default: true,
|
|
callback: (event, button, dialog) => {
|
|
const select = button.form.elements["tension-difficulty"]
|
|
return select.value
|
|
}
|
|
},
|
|
{
|
|
action: "cancel",
|
|
label: game.i18n.localize("Cancel")
|
|
}
|
|
],
|
|
rejectClose: false,
|
|
modal: true
|
|
})
|
|
|
|
if (!result) return
|
|
|
|
// Tirer une carte
|
|
const cards = this.drawCards(1)
|
|
if (cards.length === 0) return
|
|
|
|
const card = cards[0]
|
|
const difficultyKey = result
|
|
const difficulty = DIFFICULTY_CHOICES[difficultyKey]
|
|
|
|
// Récupérer la valeur numérique de la carte
|
|
const { TAROT_VALEURS } = await import('../config/system.mjs')
|
|
const cardValue = TAROT_VALEURS[card.valeur]?.value || 0
|
|
const tensionBonus = difficulty.soustension || 0
|
|
const totalScore = cardValue + tensionBonus
|
|
|
|
// Afficher dans le chat
|
|
await this.sendTensionDrawToChat(card, difficulty, cardValue, tensionBonus, totalScore)
|
|
|
|
// Ajouter à la défausse
|
|
this.addToDiscard(card)
|
|
this.saveDeckState()
|
|
this.render()
|
|
}
|
|
|
|
/**
|
|
* Send tension draw to chat
|
|
* @param {Object} card - The drawn card
|
|
* @param {Object} difficulty - The selected difficulty
|
|
* @param {number} cardValue - Card numeric value
|
|
* @param {number} tensionBonus - Tension modifier
|
|
* @param {number} totalScore - Total score
|
|
*/
|
|
async sendTensionDrawToChat(card, difficulty, cardValue, tensionBonus, totalScore) {
|
|
const speaker = ChatMessage.getSpeaker({ alias: "Maître du Jeu" })
|
|
|
|
const content = await foundry.applications.handlebars.renderTemplate(
|
|
"systems/fvtt-hamalron/templates/chat-tarot-tension.hbs",
|
|
{
|
|
card: card,
|
|
symboleLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.symbole.${card.symbole}`),
|
|
valeurLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.valeur.${card.valeur}`),
|
|
typeLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.type.${card.type}`),
|
|
difficulty: difficulty,
|
|
cardValue: cardValue,
|
|
tensionBonus: tensionBonus,
|
|
totalScore: totalScore
|
|
}
|
|
)
|
|
|
|
await ChatMessage.create({
|
|
speaker: speaker,
|
|
content: content,
|
|
style: CONST.CHAT_MESSAGE_STYLES.OTHER,
|
|
})
|
|
}
|
|
|
|
/**
|
|
* Send numbered cards summary to chat
|
|
* @param {Array} cards - Array of numbered cards
|
|
*/
|
|
async sendNumberedCardsSummaryToChat(cards) {
|
|
const speaker = ChatMessage.getSpeaker({ alias: "Maître du Jeu" })
|
|
|
|
// Créer la liste des cartes
|
|
const cardsList = cards.map(card => {
|
|
const symboleLabel = game.i18n.localize(`HAMALRON.Tarot.FIELDS.symbole.${card.symbole}`)
|
|
const valeurLabel = game.i18n.localize(`HAMALRON.Tarot.FIELDS.valeur.${card.valeur}`)
|
|
return `
|
|
<div class="tarot-card-summary-item">
|
|
<img src="${card.img}" alt="${card.name}" title="${card.name}" />
|
|
<span class="card-name">${valeurLabel} de ${symboleLabel}</span>
|
|
</div>
|
|
`
|
|
}).join('')
|
|
|
|
const content = `
|
|
<div class="fvtt-hamalron chat-tarot-summary">
|
|
<h3 class="tarot-summary-title">
|
|
<i class="fas fa-hashtag"></i>
|
|
${game.i18n.localize("HAMALRON.TarotDeck.EightNumberedCardsDrawn")}
|
|
</h3>
|
|
<div class="tarot-cards-grid">
|
|
${cardsList}
|
|
</div>
|
|
</div>
|
|
`
|
|
|
|
await ChatMessage.create({
|
|
speaker: speaker,
|
|
content: content,
|
|
style: CONST.CHAT_MESSAGE_STYLES.OTHER,
|
|
})
|
|
}
|
|
|
|
/**
|
|
* Open the Tarot Deck Manager application
|
|
* @returns {HamalronTarotDeckManager}
|
|
*/
|
|
static async openManager() {
|
|
if (!game.user.isGM) {
|
|
ui.notifications.warn("HAMALRON.TarotDeck.GMOnly", { localize: true })
|
|
return
|
|
}
|
|
|
|
// Singleton pattern - reuse existing instance or create new one
|
|
if (!HamalronTarotDeckManager._instance) {
|
|
HamalronTarotDeckManager._instance = new HamalronTarotDeckManager()
|
|
await HamalronTarotDeckManager._instance.loadDeckState()
|
|
}
|
|
|
|
HamalronTarotDeckManager._instance.render(true, { focus: true })
|
|
return HamalronTarotDeckManager._instance
|
|
}
|
|
}
|