Files
fvtt-hamalron/module/applications/sheets/personnage-sheet.mjs
T
uberwald 1749210322 feat: système de magie complet avec dialogue de lancement
- Modèle sortilege enrichi (type, niveau, portée, durée, conditions, effets)
- Personnage: champ rangMagie (ensorceleur/initié/thaumaturge)
- Constantes: SORTILEGE_MODIFICATEURS (table 3x3), RANG_MAGICIEN
- Dialogue de lancement: tirage MJ, sélection atouts + Coupe, total temps réel
- Calcul difficulté: carte MJ + modificateur selon type × niveau
- Table des échecs magiques (normal/critique selon rang)
- Pioche automatique après succès, défausse après échec
- Template chat avec résultat localisé

Corrections post-review:
- Boucle de défausse sur échec corrigée (itérait toujours sur [0])
- Clé de localisation HAMALRON.Roll.cast -> HAMALRON.Sortilege.cast
- Ajout de la clé manquante noCoupe
- Labels localisés dans le chat (categorieLabel, niveauLabel)
2026-07-10 19:07:05 +02:00

433 lines
16 KiB
JavaScript

import HamalronActorSheet from "./base-actor-sheet.mjs"
import { SYSTEM } from "../../config/system.mjs"
import HamalronUtils from "../../utils.mjs"
export default class HamalronPersonnageSheet extends HamalronActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["character"],
position: {
width: 860,
height: 620,
},
window: {
contentClasses: ["character-content"],
},
actions: {
createEquipment: HamalronPersonnageSheet.#onCreateEquipment,
createArmor: HamalronPersonnageSheet.#onCreateArmor,
createWeapon: HamalronPersonnageSheet.#onCreateWeapon,
createSortilege: HamalronPersonnageSheet.#onCreateSortilege,
modifyResistance: HamalronPersonnageSheet.#onModifyResistance,
discardCard: HamalronPersonnageSheet.#onDiscardCard,
rollCompetence: HamalronPersonnageSheet.#onRollCompetence,
castSortilege: HamalronPersonnageSheet.#onCastSortilege,
drawCard: HamalronPersonnageSheet.#onDrawCard,
selectCard: HamalronPersonnageSheet.#onSelectCard,
discardAndDraw: HamalronPersonnageSheet.#onDiscardAndDraw,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hamalron/templates/personnage-main.hbs",
},
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
competences: {
template: "systems/fvtt-hamalron/templates/personnage-status.hbs",
},
tarot: {
template: "systems/fvtt-hamalron/templates/personnage-tarot.hbs",
},
sortileges: {
template: "systems/fvtt-hamalron/templates/personnage-sortileges.hbs",
},
equipment: {
template: "systems/fvtt-hamalron/templates/personnage-equipement.hbs",
},
biography: {
template: "systems/fvtt-hamalron/templates/personnage-biographie.hbs",
},
}
/** @override */
tabGroups = {
sheet: "competences",
}
/**
* Prepare an array of form header tabs.
* @returns {Record<string, Partial<ApplicationTab>>}
*/
#getTabs() {
const tabs = {
competences: { id: "competences", group: "sheet", icon: "fa-solid fa-list-check", label: "HAMALRON.Label.competences" },
tarot: { id: "tarot", group: "sheet", icon: "fa-solid fa-cards", label: "HAMALRON.Label.tarot" },
sortileges: { id: "sortileges", group: "sheet", icon: "fa-solid fa-wand-magic-sparkles", label: "HAMALRON.Label.sortileges" },
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "HAMALRON.Label.equipment" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "HAMALRON.Label.biography" },
}
for (const v of Object.values(tabs)) {
v.active = this.tabGroups[v.group] === v.id
v.cssClass = v.active ? "active" : ""
}
return tabs
}
/** @override */
async _prepareContext() {
const context = await super._prepareContext()
context.tabs = this.#getTabs()
const doc = this.document
return context
}
/** @override */
async _preparePartContext(partId, context) {
const doc = this.document
context.systemFields = this.document.system.schema.fields
switch (partId) {
case "main":
// Get peuple and faction items (only one of each allowed)
context.peuple = doc.itemTypes.peuple?.[0] || null
context.faction = doc.itemTypes.faction?.[0] || null
context.isEditMode = this.isEditMode
context.isPlayMode = this.isPlayMode
break
case "competences":
context.tab = context.tabs.competences
const allCompetences = doc.itemTypes.competence || []
// Ajouter les données de niveau enrichies à chaque compétence
allCompetences.forEach(c => {
const niveauData = SYSTEM.NIVEAU_COMPETENCES[c.system.niveau]
c.niveauName = niveauData?.name || c.system.niveau
c.niveauModificateur = niveauData?.modificateur ?? 0
})
// Grouper les compétences par type et trier par nom dans chaque groupe
context.competencesCommunes = allCompetences.filter(c => c.system.type === 'commune').sort((a, b) => a.name.localeCompare(b.name))
context.competencesPeuple = allCompetences.filter(c => c.system.type === 'peuple').sort((a, b) => a.name.localeCompare(b.name))
context.competencesFaction = allCompetences.filter(c => c.system.type === 'faction').sort((a, b) => a.name.localeCompare(b.name))
break;
case "sortileges":
context.tab = context.tabs.sortileges
context.sortileges = doc.itemTypes.sortilege || []
context.sortileges.sort((a, b) => a.name.localeCompare(b.name))
break
case "equipment":
context.tab = context.tabs.equipment
context.weapons = doc.itemTypes.arme || []
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
context.armors = doc.itemTypes.armure || []
context.armors.sort((a, b) => a.name.localeCompare(b.name))
context.equipments = doc.itemTypes.equipement || []
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
break
case "tarot":
context.tab = context.tabs.tarot
context.tarotCards = doc.itemTypes.tarot || []
context.tarotCards.sort((a, b) => a.name.localeCompare(b.name))
context.handLimit = 7
context.handSize = context.tarotCards.length
context.isOverLimit = context.handSize > context.handLimit
context.canAddCard = context.handSize < context.handLimit
for (const card of context.tarotCards) {
card.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(card.system.description, { async: true })
if (doc.system.cartesSucces && card.system.type !== "atout") {
card.isSuccessCard = Object.keys(doc.system.cartesSucces).some(symbole => {
const successCardData = doc.system.cartesSucces[symbole]
return card.system.symbole === symbole &&
String(card.system.valeur) === String(successCardData.value)
})
} else {
card.isSuccessCard = false
}
}
break
case "biography":
context.tab = context.tabs.biography
context.enrichedHistorial = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.historial, { async: true })
break
}
return context
}
static #onCreateEquipment(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newEquipment"), type: "equipement" }])
}
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newWeapon"), type: "arme" }])
}
static #onCreateArmor(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newArmor"), type: "armure" }])
}
static #onCreateSortilege(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newSortilege"), type: "sortilege" }])
}
static async #onModifyResistance(event, target) {
const symbole = target.dataset.symbole
const delta = Number.parseInt(target.dataset.delta)
if (!symbole || isNaN(delta)) {
console.warn(`HamalronPersonnageSheet: Invalid resistance modification parameters`)
return
}
const resistance = this.document.system.resistances[symbole]
if (!resistance) {
console.warn(`HamalronPersonnageSheet: Resistance ${symbole} not found`)
return
}
const newValue = Math.max(0, Math.min(resistance.max, resistance.value + delta))
await this.document.update({ [`system.resistances.${symbole}.value`]: newValue })
}
static async #onDiscardCard(event, target) {
const itemId = $(event.target).data("item-id")
const item = this.document.items.get(itemId)
if (!item || item.type !== "tarot") {
console.warn(`HamalronPersonnageSheet: Tarot card with ID ${itemId} not found`)
return
}
// Supprimer la carte du personnage
await item.delete()
ui.notifications.info(game.i18n.localize("HAMALRON.Notifications.cardDiscarded") + item.name)
}
static async #onSelectCard(event, target) {
const cardWrapper = $(target).closest(".tarot-card-wrapper")
const wasSelected = cardWrapper.hasClass("selected")
// Désélectionner toutes les cartes
$(".tarot-card-wrapper").removeClass("selected")
// Sélectionner la carte cliquée si elle n'était pas déjà sélectionnée
if (!wasSelected) {
cardWrapper.addClass("selected")
}
}
static async #onDiscardAndDraw(event, target) {
const itemId = $(target).data("item-id")
const item = this.document.items.get(itemId)
if (!item || item.type !== "tarot") {
console.warn(`HamalronPersonnageSheet: Tarot card with ID ${itemId} not found`)
return
}
// Dialog de confirmation
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: {
title: game.i18n.localize("HAMALRON.Dialog.discardCardTitle"),
},
content: `<p>${game.i18n.format("HAMALRON.Dialog.discardCardContent", { cardName: item.name })}</p>`,
rejectClose: false,
modal: true,
})
if (!confirmed) return
// Récupérer le deck manager
const module = await import("../tarot-deck-manager.mjs")
const HamalronTarotDeckManager = module.default
if (!HamalronTarotDeckManager._instance) {
HamalronTarotDeckManager._instance = new HamalronTarotDeckManager()
}
const deckManager = HamalronTarotDeckManager._instance
if (!deckManager) {
ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.deckManagerNotAvailable"))
return
}
// Ajouter la carte à la défausse
deckManager.addToDiscard({
id: item.id,
name: item.name,
img: item.img,
symbole: item.system.symbole,
valeur: item.system.valeur,
type: item.system.type,
description: item.system.description,
})
// Supprimer la carte du personnage
await item.delete()
// Tirer une nouvelle carte si le deck n'est pas vide
if (deckManager.deck.length > 0) {
const newCards = deckManager.drawCards(1)
if (newCards.length > 0) {
const newCard = newCards[0]
// Cas spécial : Le Mat
if (newCard.valeur === "lemat") {
console.log("Le Mat drawn! Executing special rules...")
const { default: HamalronTirageTarot } = await import("../../documents/tirage-tarot.mjs")
await HamalronTirageTarot.handleLeMatEffect(this.document, deckManager)
} else {
const originalItem = await HamalronUtils.findTarotItem(newCard)
if (originalItem) {
await this.document.createEmbeddedDocuments("Item", [originalItem.toObject()])
ui.notifications.info(game.i18n.localize("HAMALRON.Notifications.cardDiscardedAndDrawn") + newCard.name)
}
}
}
} else {
ui.notifications.info(game.i18n.localize("HAMALRON.Notifications.cardDiscardedNoNew"))
}
await deckManager.saveDeckState()
deckManager.render()
}
static async #onDrawCard(event, target) {
const currentTarotCount = this.document.items.filter(i => i.type === "tarot").length
// Vérifier que le joueur a moins de 7 cartes
if (currentTarotCount >= 7) {
ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.cannotDrawCard"))
return
}
// Récupérer le deck manager singleton
const module = await import("../tarot-deck-manager.mjs")
const HamalronTarotDeckManager = module.default
// Vérifier si l'instance existe, sinon la créer
if (!HamalronTarotDeckManager._instance) {
HamalronTarotDeckManager._instance = new HamalronTarotDeckManager()
}
const deckManager = HamalronTarotDeckManager._instance
if (!deckManager) {
ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.deckManagerNotAvailable"))
return
}
if (deckManager.deck.length === 0) {
ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.deckEmpty"))
return
}
// Tirer une nouvelle carte
const newCards = deckManager.drawCards(1)
if (newCards.length > 0) {
const newCard = newCards[0]
// Cas spécial : Le Mat
if (newCard.valeur === "lemat") {
console.log("Le Mat drawn! Executing special rules...")
const { default: HamalronTirageTarot } = await import("../../documents/tirage-tarot.mjs")
await HamalronTirageTarot.handleLeMatEffect(this.document, deckManager)
} else {
const originalItem = await HamalronUtils.findTarotItem(newCard)
if (originalItem) {
await this.document.createEmbeddedDocuments("Item", [originalItem.toObject()])
ui.notifications.info(game.i18n.localize("HAMALRON.Notifications.newCardDrawn") + newCard.name)
}
}
await deckManager.saveDeckState()
deckManager.render()
}
}
static async #onCastSortilege(event, target) {
const itemId = $(target).data("item-id")
const item = this.document.items.get(itemId)
if (!item || item.type !== "sortilege") {
console.warn(`HamalronPersonnageSheet: Sortilege with ID ${itemId} not found`)
return
}
const { default: HamalronSortilegeCasting } = await import("../sortilege-casting.mjs")
await HamalronSortilegeCasting.prompt(item, this.document)
}
static async #onRollCompetence(event, target) {
const itemId = $(target).data("item-id")
const item = this.document.items.get(itemId)
if (!item || item.type !== "competence") {
console.warn(`HamalronPersonnageSheet: Competence with ID ${itemId} not found`)
return
}
await this.document.system.roll("competence", item)
}
/**
* Handles the roll action triggered by user interaction.
*
* @param {PointerEvent} event The event object representing the user interaction.
* @param {HTMLElement} target The target element that triggered the roll.
*
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
*
* @throws {Error} Throws an error if the roll type is not recognized.
*
* @description This method checks the current mode (edit or not) and determines the type of roll
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
* corresponding value from the document's system and performs the roll.
*/
async _onRoll(event, target) {
const rollType = $(event.currentTarget).data("roll-type")
let item
let li
let statKey
switch (rollType) {
case "stat":
statKey = $(event.currentTarget).data("stat-id");
item = this.actor.system?.stats?.[statKey];
break
case "weapon":
case "damage":
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
break
default:
throw new Error(`Unknown roll type ${rollType}`)
}
if (item) await this.document.system.roll(rollType, item)
}
async _onDrop(event) {
if (!this.isEditable || !this.isEditMode) return
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
// Handle different data types
if (data.type === "Item") {
const item = await fromUuid(data.uuid)
if (item.type === "tarot") {
// Check if a card with the same name already exists
const existingCard = this.document.items.find(i => i.type === "tarot" && i.name === item.name)
if (existingCard) {
ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.tarotCardAlreadyExists") + item.name)
return
}
const currentTarotCount = this.document.items.filter(i => i.type === "tarot").length
if (currentTarotCount >= 7) {
ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.tarotHandFull"))
return
}
}
return super._onDropItem(item)
}
}
}