68b3079da8
Corrections majeures : - HamalronTirageTarot extends Roll (évaluation des jets fonctionnelle) - Correction du nom de classe Langue (HamalronFaction -> HamalronLangue) - Création du template tab-navigation.hbs manquant - Type acteur 'character' -> 'personnage' dans _preCreate Types d'items corrigés (anglais -> français) : - weapon -> arme, armor -> armure, equipment -> equipement - Suppression des types inexistants (deal, malefica, ritual, perk) Modèles : - cost -> cout (armure, equipement) - Tarot : default -> initial - Sortilege : LOCALIZATION_PREFIXES corrigé - Constantes CHOICE_ADVANTAGES_DISADVANTAGES et ATTACK_MODIFIERS ajoutées - ATTACK_MODIFIERS supprimé (plus utilisé) Templates alignés sur les modèles réels : - enemy-trait : suppression champs manquants (trauma, stats, domain...) - personnage-equipement : champs alignés sur arme/armure/equipement - personnage-sortileges : suppression domain/level/rituals - enemy-main : suppression stats et flavorText - base-actor : suppression mortality, toChat limité aux tarots Jets de compétence : - Égalité = réussite (>= au lieu de >, conforme aux règles p.155) - Comparaison robuste des cartes de succès (via String()) Le Mat : - Les autres joueurs peuvent renouveler leur main (règle p.151) findTarotItem : recherche dans game.items puis compendiums await manquants ajoutés sur saveDeckState() AGENTS.md créé
421 lines
15 KiB
JavaScript
421 lines
15 KiB
JavaScript
import HamalronActorSheet from "./base-actor-sheet.mjs"
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import { SYSTEM } from "../../config/system.mjs"
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import HamalronUtils from "../../utils.mjs"
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export default class HamalronPersonnageSheet extends HamalronActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["character"],
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position: {
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width: 860,
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height: 620,
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},
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window: {
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contentClasses: ["character-content"],
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},
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actions: {
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createEquipment: HamalronPersonnageSheet.#onCreateEquipment,
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createArmor: HamalronPersonnageSheet.#onCreateArmor,
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createWeapon: HamalronPersonnageSheet.#onCreateWeapon,
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createSortilege: HamalronPersonnageSheet.#onCreateSortilege,
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modifyResistance: HamalronPersonnageSheet.#onModifyResistance,
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discardCard: HamalronPersonnageSheet.#onDiscardCard,
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rollCompetence: HamalronPersonnageSheet.#onRollCompetence,
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drawCard: HamalronPersonnageSheet.#onDrawCard,
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selectCard: HamalronPersonnageSheet.#onSelectCard,
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discardAndDraw: HamalronPersonnageSheet.#onDiscardAndDraw,
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-hamalron/templates/personnage-main.hbs",
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},
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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competences: {
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template: "systems/fvtt-hamalron/templates/personnage-status.hbs",
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},
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tarot: {
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template: "systems/fvtt-hamalron/templates/personnage-tarot.hbs",
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},
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sortileges: {
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template: "systems/fvtt-hamalron/templates/personnage-sortileges.hbs",
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},
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equipment: {
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template: "systems/fvtt-hamalron/templates/personnage-equipement.hbs",
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},
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biography: {
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template: "systems/fvtt-hamalron/templates/personnage-biographie.hbs",
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},
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}
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/** @override */
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tabGroups = {
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sheet: "competences",
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}
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/**
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* Prepare an array of form header tabs.
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* @returns {Record<string, Partial<ApplicationTab>>}
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*/
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#getTabs() {
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const tabs = {
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competences: { id: "competences", group: "sheet", icon: "fa-solid fa-list-check", label: "HAMALRON.Label.competences" },
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tarot: { id: "tarot", group: "sheet", icon: "fa-solid fa-cards", label: "HAMALRON.Label.tarot" },
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sortileges: { id: "sortileges", group: "sheet", icon: "fa-solid fa-wand-magic-sparkles", label: "HAMALRON.Label.sortileges" },
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equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "HAMALRON.Label.equipment" },
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biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "HAMALRON.Label.biography" },
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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const doc = this.document
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return context
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}
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/** @override */
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async _preparePartContext(partId, context) {
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const doc = this.document
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context.systemFields = this.document.system.schema.fields
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switch (partId) {
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case "main":
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// Get peuple and faction items (only one of each allowed)
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context.peuple = doc.itemTypes.peuple?.[0] || null
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context.faction = doc.itemTypes.faction?.[0] || null
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context.isEditMode = this.isEditMode
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context.isPlayMode = this.isPlayMode
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break
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case "competences":
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context.tab = context.tabs.competences
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const allCompetences = doc.itemTypes.competence || []
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// Ajouter les données de niveau enrichies à chaque compétence
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allCompetences.forEach(c => {
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const niveauData = SYSTEM.NIVEAU_COMPETENCES[c.system.niveau]
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c.niveauName = niveauData?.name || c.system.niveau
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c.niveauModificateur = niveauData?.modificateur ?? 0
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})
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// Grouper les compétences par type et trier par nom dans chaque groupe
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context.competencesCommunes = allCompetences.filter(c => c.system.type === 'commune').sort((a, b) => a.name.localeCompare(b.name))
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context.competencesPeuple = allCompetences.filter(c => c.system.type === 'peuple').sort((a, b) => a.name.localeCompare(b.name))
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context.competencesFaction = allCompetences.filter(c => c.system.type === 'faction').sort((a, b) => a.name.localeCompare(b.name))
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break;
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case "sortileges":
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context.tab = context.tabs.sortileges
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context.sortileges = doc.itemTypes.sortilege || []
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context.sortileges.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "equipment":
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context.tab = context.tabs.equipment
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context.weapons = doc.itemTypes.arme || []
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context.weapons.sort((a, b) => a.name.localeCompare(b.name))
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context.armors = doc.itemTypes.armure || []
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context.armors.sort((a, b) => a.name.localeCompare(b.name))
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context.equipments = doc.itemTypes.equipement || []
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context.equipments.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "tarot":
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context.tab = context.tabs.tarot
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context.tarotCards = doc.itemTypes.tarot || []
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context.tarotCards.sort((a, b) => a.name.localeCompare(b.name))
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context.handLimit = 7
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context.handSize = context.tarotCards.length
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context.isOverLimit = context.handSize > context.handLimit
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context.canAddCard = context.handSize < context.handLimit
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for (const card of context.tarotCards) {
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card.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(card.system.description, { async: true })
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if (doc.system.cartesSucces && card.system.type !== "atout") {
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card.isSuccessCard = Object.keys(doc.system.cartesSucces).some(symbole => {
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const successCardData = doc.system.cartesSucces[symbole]
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return card.system.symbole === symbole &&
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String(card.system.valeur) === String(successCardData.value)
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})
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} else {
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card.isSuccessCard = false
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}
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}
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break
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case "biography":
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context.tab = context.tabs.biography
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context.enrichedHistorial = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.historial, { async: true })
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break
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}
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return context
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}
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static #onCreateEquipment(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newEquipment"), type: "equipement" }])
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}
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static #onCreateWeapon(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newWeapon"), type: "arme" }])
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}
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static #onCreateArmor(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newArmor"), type: "armure" }])
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}
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static #onCreateSortilege(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newSortilege"), type: "sortilege" }])
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}
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static async #onModifyResistance(event, target) {
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const symbole = target.dataset.symbole
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const delta = Number.parseInt(target.dataset.delta)
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if (!symbole || isNaN(delta)) {
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console.warn(`HamalronPersonnageSheet: Invalid resistance modification parameters`)
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return
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}
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const resistance = this.document.system.resistances[symbole]
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if (!resistance) {
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console.warn(`HamalronPersonnageSheet: Resistance ${symbole} not found`)
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return
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}
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const newValue = Math.max(0, Math.min(resistance.max, resistance.value + delta))
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await this.document.update({ [`system.resistances.${symbole}.value`]: newValue })
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}
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static async #onDiscardCard(event, target) {
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const itemId = $(event.target).data("item-id")
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const item = this.document.items.get(itemId)
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if (!item || item.type !== "tarot") {
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console.warn(`HamalronPersonnageSheet: Tarot card with ID ${itemId} not found`)
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return
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}
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// Supprimer la carte du personnage
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await item.delete()
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ui.notifications.info(game.i18n.localize("HAMALRON.Notifications.cardDiscarded") + item.name)
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}
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static async #onSelectCard(event, target) {
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const cardWrapper = $(target).closest(".tarot-card-wrapper")
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const wasSelected = cardWrapper.hasClass("selected")
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// Désélectionner toutes les cartes
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$(".tarot-card-wrapper").removeClass("selected")
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// Sélectionner la carte cliquée si elle n'était pas déjà sélectionnée
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if (!wasSelected) {
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cardWrapper.addClass("selected")
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}
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}
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static async #onDiscardAndDraw(event, target) {
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const itemId = $(target).data("item-id")
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const item = this.document.items.get(itemId)
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if (!item || item.type !== "tarot") {
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console.warn(`HamalronPersonnageSheet: Tarot card with ID ${itemId} not found`)
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return
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}
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// Dialog de confirmation
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const confirmed = await foundry.applications.api.DialogV2.confirm({
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window: {
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title: game.i18n.localize("HAMALRON.Dialog.discardCardTitle"),
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},
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content: `<p>${game.i18n.format("HAMALRON.Dialog.discardCardContent", { cardName: item.name })}</p>`,
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rejectClose: false,
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modal: true,
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})
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if (!confirmed) return
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// Récupérer le deck manager
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const module = await import("../tarot-deck-manager.mjs")
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const HamalronTarotDeckManager = module.default
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if (!HamalronTarotDeckManager._instance) {
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HamalronTarotDeckManager._instance = new HamalronTarotDeckManager()
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}
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const deckManager = HamalronTarotDeckManager._instance
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if (!deckManager) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.deckManagerNotAvailable"))
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return
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}
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// Ajouter la carte à la défausse
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deckManager.addToDiscard({
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id: item.id,
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name: item.name,
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img: item.img,
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symbole: item.system.symbole,
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valeur: item.system.valeur,
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type: item.system.type,
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description: item.system.description,
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})
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// Supprimer la carte du personnage
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await item.delete()
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// Tirer une nouvelle carte si le deck n'est pas vide
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if (deckManager.deck.length > 0) {
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const newCards = deckManager.drawCards(1)
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if (newCards.length > 0) {
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const newCard = newCards[0]
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// Cas spécial : Le Mat
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if (newCard.valeur === "lemat") {
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console.log("Le Mat drawn! Executing special rules...")
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const { default: HamalronTirageTarot } = await import("../../documents/tirage-tarot.mjs")
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await HamalronTirageTarot.handleLeMatEffect(this.document, deckManager)
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} else {
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const originalItem = await HamalronUtils.findTarotItem(newCard)
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if (originalItem) {
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await this.document.createEmbeddedDocuments("Item", [originalItem.toObject()])
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ui.notifications.info(game.i18n.localize("HAMALRON.Notifications.cardDiscardedAndDrawn") + newCard.name)
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}
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}
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}
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} else {
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ui.notifications.info(game.i18n.localize("HAMALRON.Notifications.cardDiscardedNoNew"))
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}
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await deckManager.saveDeckState()
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deckManager.render()
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}
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static async #onDrawCard(event, target) {
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const currentTarotCount = this.document.items.filter(i => i.type === "tarot").length
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// Vérifier que le joueur a moins de 7 cartes
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if (currentTarotCount >= 7) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.cannotDrawCard"))
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return
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}
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// Récupérer le deck manager singleton
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const module = await import("../tarot-deck-manager.mjs")
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const HamalronTarotDeckManager = module.default
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// Vérifier si l'instance existe, sinon la créer
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if (!HamalronTarotDeckManager._instance) {
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HamalronTarotDeckManager._instance = new HamalronTarotDeckManager()
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}
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const deckManager = HamalronTarotDeckManager._instance
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if (!deckManager) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.deckManagerNotAvailable"))
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return
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}
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if (deckManager.deck.length === 0) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.deckEmpty"))
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return
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}
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// Tirer une nouvelle carte
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const newCards = deckManager.drawCards(1)
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if (newCards.length > 0) {
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const newCard = newCards[0]
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// Cas spécial : Le Mat
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if (newCard.valeur === "lemat") {
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console.log("Le Mat drawn! Executing special rules...")
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const { default: HamalronTirageTarot } = await import("../../documents/tirage-tarot.mjs")
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await HamalronTirageTarot.handleLeMatEffect(this.document, deckManager)
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} else {
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const originalItem = await HamalronUtils.findTarotItem(newCard)
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if (originalItem) {
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await this.document.createEmbeddedDocuments("Item", [originalItem.toObject()])
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ui.notifications.info(game.i18n.localize("HAMALRON.Notifications.newCardDrawn") + newCard.name)
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}
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}
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await deckManager.saveDeckState()
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deckManager.render()
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}
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}
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static async #onRollCompetence(event, target) {
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const itemId = $(target).data("item-id")
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const item = this.document.items.get(itemId)
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if (!item || item.type !== "competence") {
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console.warn(`HamalronPersonnageSheet: Competence with ID ${itemId} not found`)
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return
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}
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await this.document.system.roll("competence", item)
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}
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/**
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* Handles the roll action triggered by user interaction.
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*
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* @param {PointerEvent} event The event object representing the user interaction.
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* @param {HTMLElement} target The target element that triggered the roll.
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*
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* @returns {Promise<void>} A promise that resolves when the roll action is complete.
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*
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* @throws {Error} Throws an error if the roll type is not recognized.
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*
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* @description This method checks the current mode (edit or not) and determines the type of roll
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* (save, resource, or damage) based on the target element's data attributes. It retrieves the
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* corresponding value from the document's system and performs the roll.
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*/
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async _onRoll(event, target) {
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const rollType = $(event.currentTarget).data("roll-type")
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let item
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let li
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let statKey
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switch (rollType) {
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case "stat":
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statKey = $(event.currentTarget).data("stat-id");
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item = this.actor.system?.stats?.[statKey];
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break
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case "weapon":
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case "damage":
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li = $(event.currentTarget).parents(".item");
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item = this.actor.items.get(li.data("item-id"));
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break
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default:
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throw new Error(`Unknown roll type ${rollType}`)
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}
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if (item) await this.document.system.roll(rollType, item)
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}
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async _onDrop(event) {
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if (!this.isEditable || !this.isEditMode) return
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const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
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// Handle different data types
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if (data.type === "Item") {
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const item = await fromUuid(data.uuid)
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if (item.type === "tarot") {
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// Check if a card with the same name already exists
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const existingCard = this.document.items.find(i => i.type === "tarot" && i.name === item.name)
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if (existingCard) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.tarotCardAlreadyExists") + item.name)
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return
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}
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const currentTarotCount = this.document.items.filter(i => i.type === "tarot").length
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if (currentTarotCount >= 7) {
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ui.notifications.warn(game.i18n.localize("HAMALRON.Notifications.tarotHandFull"))
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return
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}
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}
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return super._onDropItem(item)
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}
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}
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}
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