68b3079da8
Corrections majeures : - HamalronTirageTarot extends Roll (évaluation des jets fonctionnelle) - Correction du nom de classe Langue (HamalronFaction -> HamalronLangue) - Création du template tab-navigation.hbs manquant - Type acteur 'character' -> 'personnage' dans _preCreate Types d'items corrigés (anglais -> français) : - weapon -> arme, armor -> armure, equipment -> equipement - Suppression des types inexistants (deal, malefica, ritual, perk) Modèles : - cost -> cout (armure, equipement) - Tarot : default -> initial - Sortilege : LOCALIZATION_PREFIXES corrigé - Constantes CHOICE_ADVANTAGES_DISADVANTAGES et ATTACK_MODIFIERS ajoutées - ATTACK_MODIFIERS supprimé (plus utilisé) Templates alignés sur les modèles réels : - enemy-trait : suppression champs manquants (trauma, stats, domain...) - personnage-equipement : champs alignés sur arme/armure/equipement - personnage-sortileges : suppression domain/level/rituals - enemy-main : suppression stats et flavorText - base-actor : suppression mortality, toChat limité aux tarots Jets de compétence : - Égalité = réussite (>= au lieu de >, conforme aux règles p.155) - Comparaison robuste des cartes de succès (via String()) Le Mat : - Les autres joueurs peuvent renouveler leur main (règle p.151) findTarotItem : recherche dans game.items puis compendiums await manquants ajoutés sur saveDeckState() AGENTS.md créé
157 lines
5.0 KiB
JavaScript
157 lines
5.0 KiB
JavaScript
import HamalronActorSheet from "./base-actor-sheet.mjs"
|
|
|
|
export default class HamalronEnemySheet extends HamalronActorSheet {
|
|
/** @override */
|
|
static DEFAULT_OPTIONS = {
|
|
classes: ["enemy"],
|
|
position: {
|
|
width: 860,
|
|
height: 620,
|
|
},
|
|
window: {
|
|
contentClasses: ["enemy-content"],
|
|
},
|
|
actions: {
|
|
createEquipment: HamalronEnemySheet.#onCreateEquipment,
|
|
createWeapon: HamalronEnemySheet.#onCreateWeapon,
|
|
createSortilege: HamalronEnemySheet.#onCreateSortilege,
|
|
}
|
|
|
|
}
|
|
|
|
/** @override */
|
|
static PARTS = {
|
|
main: {
|
|
template: "systems/fvtt-hamalron/templates/enemy-main.hbs",
|
|
},
|
|
tabs: {
|
|
template: "templates/generic/tab-navigation.hbs",
|
|
},
|
|
traits: {
|
|
template: "systems/fvtt-hamalron/templates/enemy-trait.hbs",
|
|
},
|
|
biography: {
|
|
template: "systems/fvtt-hamalron/templates/enemy-biography.hbs",
|
|
},
|
|
}
|
|
|
|
/** @override */
|
|
tabGroups = {
|
|
sheet: "traits",
|
|
}
|
|
|
|
|
|
/**
|
|
* Prepare an array of form header tabs.
|
|
* @returns {Record<string, Partial<ApplicationTab>>}
|
|
*/
|
|
#getTabs() {
|
|
const tabs = {
|
|
traits: { id: "traits", group: "sheet", icon: "fa-solid fa-shapes", label: "HAMALRON.Label.traits" },
|
|
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "HAMALRON.Label.biography" },
|
|
}
|
|
for (const v of Object.values(tabs)) {
|
|
v.active = this.tabGroups[v.group] === v.id
|
|
v.cssClass = v.active ? "active" : ""
|
|
}
|
|
return tabs
|
|
}
|
|
|
|
/** @override */
|
|
async _prepareContext() {
|
|
const context = await super._prepareContext()
|
|
context.tabs = this.#getTabs()
|
|
|
|
return context
|
|
}
|
|
|
|
/** @override */
|
|
async _preparePartContext(partId, context) {
|
|
const doc = this.document
|
|
switch (partId) {
|
|
case "main":
|
|
break
|
|
case "traits":
|
|
context.tab = context.tabs.traits
|
|
context.traits = doc.itemTypes.competence || []
|
|
context.traits.sort((a, b) => a.name.localeCompare(b.name))
|
|
context.weapons = doc.itemTypes.arme || []
|
|
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
|
|
context.sortileges = doc.itemTypes.sortilege || []
|
|
context.sortileges.sort((a, b) => a.name.localeCompare(b.name))
|
|
context.equipments = doc.itemTypes.equipement || []
|
|
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
|
|
break
|
|
case "biography":
|
|
context.tab = context.tabs.biography
|
|
context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description, { async: true })
|
|
context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes, { async: true })
|
|
break
|
|
}
|
|
return context
|
|
}
|
|
|
|
static #onCreateEquipment(event, target) {
|
|
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newEquipment"), type: "equipement" }])
|
|
}
|
|
|
|
static #onCreateSortilege(event, target) {
|
|
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newSortilege"), type: "sortilege" }])
|
|
}
|
|
|
|
static #onCreateWeapon(event, target) {
|
|
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("HAMALRON.Label.newWeapon"), type: "arme" }])
|
|
}
|
|
|
|
|
|
/**
|
|
* Handles the roll action triggered by user interaction.
|
|
*
|
|
* @param {PointerEvent} event The event object representing the user interaction.
|
|
* @param {HTMLElement} target The target element that triggered the roll.
|
|
*
|
|
* @returns {Promise<void>} A promise that resolves when the roll action is complete.
|
|
*
|
|
* @throws {Error} Throws an error if the roll type is not recognized.
|
|
*
|
|
* @description This method checks the current mode (edit or not) and determines the type of roll
|
|
* (save, resource, or damage) based on the target element's data attributes. It retrieves the
|
|
* corresponding value from the document's system and performs the roll.
|
|
*/
|
|
async _onRoll(event, target) {
|
|
const rollType = $(event.currentTarget).data("roll-type")
|
|
let item
|
|
switch (rollType) {
|
|
case "stat":
|
|
{
|
|
let statId = $(event.currentTarget).data("stat-id");
|
|
item = this.actor.system?.stats?.[statId];
|
|
if (item) await this.document.system.roll(rollType, item)
|
|
}
|
|
break
|
|
case "weapon":
|
|
case "damage":
|
|
{
|
|
let li = $(event.currentTarget).parents(".item");
|
|
item = this.actor.items.get(li.data("item-id"));
|
|
if (item) await this.document.system.roll(rollType, item)
|
|
}
|
|
break
|
|
default:
|
|
throw new Error(`Unknown roll type ${rollType}`)
|
|
}
|
|
}
|
|
|
|
async _onDrop(event) {
|
|
if (!this.isEditable || !this.isEditMode) return
|
|
const data = foundry.applications.ux.TextEditor.implementation.getDragEventData(event)
|
|
|
|
// Handle different data types
|
|
switch (data.type) {
|
|
case "Item":
|
|
const item = await fromUuid(data.uuid)
|
|
return super._onDropItem(item)
|
|
}
|
|
}
|
|
}
|