Files
uberwald b34df3e432 fix: 3 bugs suite revue — race condition ensureDeck, label MJ/Opposant, rename isMJ
- tarot-deck-manager: supprime appel auto loadDeckState() du constructeur
- ensureDeck: appelle explicitement dm.loadDeckState() après création
- openManager: devient async, appelle loadDeckState() sur nouvelle instance
- chat-tension.hbs: utilise isSousTension pour afficher MJ ou Opposant
- fvtt-hamalron.mjs: renomme isMJ → isOpponentWinning (clarifie intention)
- lang/fr.json: ajoute clé opposant
- .gitea/workflows/release.yaml: workflow release Gitea
2026-07-12 18:47:36 +02:00

737 lines
22 KiB
JavaScript

const { HandlebarsApplicationMixin } = foundry.applications.api
export default class HamalronTarotDeckManager extends HandlebarsApplicationMixin(foundry.applications.api.ApplicationV2) {
constructor(options = {}) {
super(options)
this.deck = []
this.discard = []
}
/** @override */
static DEFAULT_OPTIONS = {
id: "tarot-deck-manager",
classes: ["fvtt-hamalron", "tarot-deck-manager"],
tag: "div",
window: {
title: "HAMALRON.TarotDeck.Title",
icon: "fas fa-cards",
resizable: true,
},
position: {
width: 600,
height: 700,
},
actions: {
resetDeck: HamalronTarotDeckManager.#onResetDeck,
drawCard: HamalronTarotDeckManager.#onDrawCard,
drawMultiple: HamalronTarotDeckManager.#onDrawMultiple,
shuffleDiscard: HamalronTarotDeckManager.#onShuffleDiscard,
collectHands: HamalronTarotDeckManager.#onCollectHands,
distributeCards: HamalronTarotDeckManager.#onDistributeCards,
drawTension: HamalronTarotDeckManager.#onDrawTension,
drawThreeTrumps: HamalronTarotDeckManager.#onDrawThreeTrumps,
drawEightNumbered: HamalronTarotDeckManager.#onDrawEightNumbered,
drawOneTrump: HamalronTarotDeckManager.#onDrawOneTrump,
},
}
/** @override */
static PARTS = {
main: {
template: "systems/fvtt-hamalron/templates/tarot-deck-manager.hbs",
},
}
/**
* Save the current deck state to settings
*/
async saveDeckState() {
const state = {
deck: this.deck,
discard: this.discard,
}
await game.settings.set("fvtt-hamalron", "tarotDeckState", state)
console.log("Deck state saved:", state)
}
/**
* Load the deck state from settings
*/
async loadDeckState() {
const state = game.settings.get("fvtt-hamalron", "tarotDeckState")
if (state && state.deck && state.deck.length > 0) {
this.deck = state.deck
this.discard = state.discard || []
} else {
await this.resetDeck()
}
}
/**
* Reset the deck to a full tarot deck
*/
async resetDeck() {
this.deck = []
this.discard = []
let items = game.items.filter(i => i.type === "tarot")
// Si aucune carte dans le monde, importer depuis le compendium système
if (items.length === 0) {
const pack = game.packs.get("fvtt-hamalron.hamalron-items")
if (pack) {
const docs = await pack.getDocuments()
const tarotDocs = docs.filter(d => d.type === "tarot")
if (tarotDocs.length > 0) {
for (const doc of tarotDocs) {
const imported = await Item.create(doc.toObject(), { temporary: false })
if (imported) items.push(imported)
}
}
}
}
// Dernier recours : créer les cartes depuis les données JSON
if (items.length === 0) {
try {
const resp = await fetch("systems/fvtt-hamalron/assets/data/tarot.json")
const data = await resp.json()
if (Array.isArray(data) && data.length > 0) {
for (const card of data) {
const created = await Item.create({
name: card.name,
type: "tarot",
img: "icons/svg/treasure.svg",
system: {
type: card.type,
symbole: card.symbole,
valeur: card.valeur,
description: card.description || `<p>${card.name}</p>`,
image: "icons/svg/treasure.svg",
},
})
if (created) items.push(created)
}
}
} catch (e) {
console.warn("Hamalron | Failed to load tarot.json:", e)
}
}
// Construire le deck
this.deck = items.map(item => ({
id: item.id,
name: item.name,
img: item.img,
symbole: item.system.symbole,
valeur: item.system.valeur,
type: item.system.type,
description: item.system.description,
}))
// Mélanger le deck
this.shuffleDeck()
await this.saveDeckState()
this.render()
}
/**
* Shuffle the deck using Fisher-Yates algorithm
*/
shuffleDeck() {
for (let i = this.deck.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[this.deck[i], this.deck[j]] = [this.deck[j], this.deck[i]]
}
}
/**
* Draw a card from the deck
* @param {number} count - Number of cards to draw
* @returns {Array} - Drawn cards
*/
drawCards(count = 1) {
if (this.deck.length === 0) {
ui.notifications.warn("HAMALRON.TarotDeck.DeckEmpty", { localize: true })
return []
}
const drawn = []
for (let i = 0; i < count && this.deck.length > 0; i++) {
const card = this.deck.shift()
drawn.push(card)
}
return drawn
}
/**
* Send drawn cards to chat
* @param {Array} cards - Cards to send to chat
*/
async sendCardsToChat(cards) {
if (cards.length === 0) return
const speaker = ChatMessage.getSpeaker({ alias: "Maître du Jeu" })
for (const card of cards) {
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-hamalron/templates/chat-tarot-draw.hbs",
{
card: card,
symboleLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.symbole.${card.symbole}`),
valeurLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.valeur.${card.valeur}`),
typeLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.type.${card.type}`),
}
)
await ChatMessage.create({
speaker: speaker,
content: content,
style: CONST.CHAT_MESSAGE_STYLES.OTHER,
})
}
}
/** @override */
async _prepareContext(options) {
const context = await super._prepareContext(options)
context.deckCount = this.deck.length
context.discardCount = this.discard.length
context.totalCards = this.deck.length + this.discard.length
context.hasCards = this.deck.length > 0
context.hasDiscard = this.discard.length > 0
return context
}
/**
* Handle reset deck action
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onResetDeck(event, target) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: "HAMALRON.TarotDeck.ResetConfirm" },
content: `<p>${game.i18n.localize("HAMALRON.TarotDeck.ResetWarning")}</p>`,
rejectClose: false,
modal: true,
})
if (confirmed) {
await this.resetDeck()
ui.notifications.info("HAMALRON.TarotDeck.DeckReset", { localize: true })
}
}
/**
* Handle draw single card action
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onDrawCard(event, target) {
const cards = this.drawCards(1)
if (cards.length > 0) {
await this.sendCardsToChat(cards)
// Ajouter les cartes directement à la défausse
cards.forEach(card => this.addToDiscard(card))
this.saveDeckState()
this.render()
}
}
/**
* Handle draw multiple cards action
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onDrawMultiple(event, target) {
const count = parseInt(target.dataset.count || "1")
const cards = this.drawCards(count)
if (cards.length > 0) {
await this.sendCardsToChat(cards)
// Ajouter les cartes directement à la défausse
cards.forEach(card => this.addToDiscard(card))
this.saveDeckState()
this.render()
}
}
/**
* Add a card to the discard pile
* @param {Object} card - Card to add to discard
*/
addToDiscard(card) {
// Vérifier que la carte n'est pas déjà dans la défausse
const cardExists = this.discard.some(c => c.id === card.id)
if (!cardExists) {
this.discard.push(card)
this.saveDeckState()
this.render()
}
}
/**
* Collect all tarot cards from player characters and return them to the deck
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onCollectHands(event, target) {
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize("HAMALRON.TarotDeck.CollectHandsConfirm") },
content: `<p>${game.i18n.localize("HAMALRON.TarotDeck.CollectHandsWarning")}</p>`,
rejectClose: false,
modal: true,
})
if (!confirmed) return
let totalCollected = 0
// Récupérer tous les acteurs de type personnage (incluant tous, pas seulement ceux avec propriété joueur)
const playerCharacters = game.actors.filter(a => a.type === "personnage")
console.log("Found characters:", playerCharacters.length)
// Collecter toutes les cartes de tarot de tous les personnages
for (const actor of playerCharacters) {
const tarotCards = actor.items.filter(i => i.type === "tarot")
console.log(`Actor ${actor.name} has ${tarotCards.length} tarot cards`)
if (tarotCards.length > 0) {
// Supprimer les cartes de l'acteur
const cardIds = tarotCards.map(c => c.id)
console.log(`Deleting ${cardIds.length} cards from ${actor.name}`)
await actor.deleteEmbeddedDocuments("Item", cardIds)
console.log(`Deleted cards from ${actor.name}`)
totalCollected += tarotCards.length
}
}
// Réinitialiser le deck avec toutes les cartes de tarot disponibles
this.deck = []
this.discard = []
const items = game.items.filter(i => i.type === "tarot")
if (items.length > 0) {
// Créer un Map pour éviter les doublons (utiliser l'ID unique)
const uniqueCards = new Map()
items.forEach(item => {
const key = `${item.system.symbole}_${item.system.valeur}_${item.system.type}`
if (!uniqueCards.has(key)) {
uniqueCards.set(key, {
id: item.id,
name: item.name,
img: item.img,
symbole: item.system.symbole,
valeur: item.system.valeur,
type: item.system.type,
description: item.system.description,
})
}
})
this.deck = Array.from(uniqueCards.values())
}
// Mélanger le deck
this.shuffleDeck()
this.saveDeckState()
ui.notifications.info(
game.i18n.format("HAMALRON.TarotDeck.HandsCollected", {
collected: totalCollected,
deckSize: this.deck.length
})
)
this.render()
}
/**
* Distribute 8 cards to all connected players (starting hand)
* Excludes the Mat from distribution, then returns it to the deck and reshuffles
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onDistributeCards(event, target) {
if (this.deck.length < 8) {
ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NotEnoughCards"))
return
}
const confirmed = await foundry.applications.api.DialogV2.confirm({
window: { title: game.i18n.localize("HAMALRON.TarotDeck.DistributeConfirm") },
content: `<p>${game.i18n.localize("HAMALRON.TarotDeck.DistributeWarning")}</p>`,
rejectClose: false,
modal: true,
})
if (!confirmed) return
let distributedCount = 0
let playersCount = 0
let matCard = null
// Récupérer tous les utilisateurs connectés (sauf le GM)
const connectedPlayers = game.users.filter(u => u.active && !u.isGM)
for (const user of connectedPlayers) {
// Trouver le personnage du joueur (premier actor de type personnage dont il est propriétaire)
const playerCharacter = game.actors.find(a =>
a.type === "personnage" &&
a.testUserPermission(user, "OWNER")
)
if (playerCharacter) {
// Tirer 8 cartes pour ce personnage (en ignorant le Mat)
const cardsToDistribute = []
let attempts = 0
const maxAttempts = this.deck.length + 10 // Safety limit
while (cardsToDistribute.length < 8 && this.deck.length > 0 && attempts < maxAttempts) {
const card = this.deck.shift()
attempts++
// Si c'est le Mat, le mettre de côté
if (card.valeur === "lemat") {
matCard = card
console.log("Le Mat trouvé et mis de côté pour être remis dans le deck après distribution")
continue
}
cardsToDistribute.push(card)
}
// Créer les items sur l'acteur
for (const card of cardsToDistribute) {
const originalItem = game.items.get(card.id)
if (originalItem) {
await playerCharacter.createEmbeddedDocuments("Item", [originalItem.toObject()])
distributedCount++
}
}
playersCount++
}
}
// Remettre le Mat dans le deck si il a été trouvé
if (matCard) {
this.deck.push(matCard)
console.log("Le Mat a été remis dans le deck")
}
// Remélanger le deck restant
this.shuffleDeck()
console.log("Le deck restant a été remélangé")
this.saveDeckState()
ui.notifications.info(
game.i18n.format("HAMALRON.TarotDeck.CardsDistributed", {
cards: distributedCount,
players: playersCount
})
)
this.render()
}
/**
* Draw 3 trumps (atouts only)
* Cards are returned to deck and reshuffled after draw
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onDrawThreeTrumps(event, target) {
const trumpCards = this.deck.filter(card => card.type === "atout")
if (trumpCards.length < 3) {
ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NotEnoughTrumps"))
return
}
// Tirer 3 atouts au hasard
const drawnCards = []
const availableTrumps = [...trumpCards]
for (let i = 0; i < 3; i++) {
const randomIndex = Math.floor(Math.random() * availableTrumps.length)
const card = availableTrumps.splice(randomIndex, 1)[0]
drawnCards.push(card)
}
// Envoyer au chat
await this.sendCardsToChat(drawnCards)
// Remélanger le deck (les cartes restent dedans)
this.shuffleDeck()
this.saveDeckState()
this.render()
ui.notifications.info(game.i18n.localize("HAMALRON.TarotDeck.ThreeTrumpsDrawn"))
}
/**
* Draw 8 numbered cards (cards 1-10 from the 4 symbols)
* Cards are returned to deck and reshuffled after draw
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onDrawEightNumbered(event, target) {
const numberedCards = this.deck.filter(card => card.type === "numéro")
if (numberedCards.length < 8) {
ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NotEnoughNumbered"))
return
}
// Tirer 8 cartes numérotées au hasard
const drawnCards = []
const availableNumbered = [...numberedCards]
for (let i = 0; i < 8; i++) {
const randomIndex = Math.floor(Math.random() * availableNumbered.length)
const card = availableNumbered.splice(randomIndex, 1)[0]
drawnCards.push(card)
}
// Envoyer un résumé au chat
await this.sendNumberedCardsSummaryToChat(drawnCards)
// Remélanger le deck (les cartes restent dedans)
this.shuffleDeck()
this.saveDeckState()
this.render()
ui.notifications.info(game.i18n.localize("HAMALRON.TarotDeck.EightNumberedDrawn"))
}
/**
* Draw 1 trump (atout only)
* Card is returned to deck and reshuffled after draw
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onDrawOneTrump(event, target) {
const trumpCards = this.deck.filter(card => card.type === "atout")
if (trumpCards.length === 0) {
ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NoTrumpsAvailable"))
return
}
// Tirer 1 atout au hasard
const randomIndex = Math.floor(Math.random() * trumpCards.length)
const card = trumpCards[randomIndex]
// Envoyer au chat
await this.sendCardsToChat([card])
// Remélanger le deck (la carte reste dedans)
this.shuffleDeck()
this.saveDeckState()
this.render()
ui.notifications.info(game.i18n.localize("HAMALRON.TarotDeck.OneTrumpDrawn"))
}
/**
* Shuffle discard pile back into deck
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onShuffleDiscard(event, target) {
if (this.discard.length === 0) {
ui.notifications.warn(game.i18n.localize("HAMALRON.TarotDeck.NoDiscard"))
return
}
// Ajouter toutes les cartes de la défausse au deck
this.deck.push(...this.discard)
this.discard = []
// Mélanger le deck
this.shuffleDeck()
this.saveDeckState()
ui.notifications.info(game.i18n.localize("HAMALRON.TarotDeck.DiscardShuffled"))
this.render()
}
/**
* Handle draw tension action
* @param {Event} event
* @param {HTMLElement} target
*/
static async #onDrawTension(event, target) {
// Import system config
const { DIFFICULTY_CHOICES } = await import('../config/system.mjs')
// Créer les options de difficulté
const difficulties = Object.entries(DIFFICULTY_CHOICES)
.filter(([key]) => key !== 'soustension_oppose')
.map(([key, value]) => ({
value: key,
label: value.label
}))
// Créer le contenu HTML du dialogue
const selectOptions = difficulties.map(d =>
`<option value="${d.value}">${d.label}</option>`
).join('')
const content = `
<div class="form-group">
<label>${game.i18n.localize("HAMALRON.Label.difficulty")}</label>
<select id="tension-difficulty" class="tension-select">
${selectOptions}
</select>
</div>
`
// Afficher le dialogue
const result = await foundry.applications.api.DialogV2.wait({
window: { title: game.i18n.localize("HAMALRON.TarotDeck.SelectDifficulty") },
content: content,
buttons: [
{
action: "draw",
label: game.i18n.localize("HAMALRON.TarotDeck.DrawCard"),
default: true,
callback: (event, button, dialog) => {
const select = button.form.elements["tension-difficulty"]
return select.value
}
},
{
action: "cancel",
label: game.i18n.localize("Cancel")
}
],
rejectClose: false,
modal: true
})
if (!result) return
// Tirer une carte
const cards = this.drawCards(1)
if (cards.length === 0) return
const card = cards[0]
const difficultyKey = result
const difficulty = DIFFICULTY_CHOICES[difficultyKey]
// Récupérer la valeur numérique de la carte
const { TAROT_VALEURS } = await import('../config/system.mjs')
const cardValue = TAROT_VALEURS[card.valeur]?.value || 0
const tensionBonus = difficulty.soustension || 0
const totalScore = cardValue + tensionBonus
// Afficher dans le chat
await this.sendTensionDrawToChat(card, difficulty, cardValue, tensionBonus, totalScore)
// Ajouter à la défausse
this.addToDiscard(card)
this.saveDeckState()
this.render()
}
/**
* Send tension draw to chat
* @param {Object} card - The drawn card
* @param {Object} difficulty - The selected difficulty
* @param {number} cardValue - Card numeric value
* @param {number} tensionBonus - Tension modifier
* @param {number} totalScore - Total score
*/
async sendTensionDrawToChat(card, difficulty, cardValue, tensionBonus, totalScore) {
const speaker = ChatMessage.getSpeaker({ alias: "Maître du Jeu" })
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-hamalron/templates/chat-tarot-tension.hbs",
{
card: card,
symboleLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.symbole.${card.symbole}`),
valeurLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.valeur.${card.valeur}`),
typeLabel: game.i18n.localize(`HAMALRON.Tarot.FIELDS.type.${card.type}`),
difficulty: difficulty,
cardValue: cardValue,
tensionBonus: tensionBonus,
totalScore: totalScore
}
)
await ChatMessage.create({
speaker: speaker,
content: content,
style: CONST.CHAT_MESSAGE_STYLES.OTHER,
})
}
/**
* Send numbered cards summary to chat
* @param {Array} cards - Array of numbered cards
*/
async sendNumberedCardsSummaryToChat(cards) {
const speaker = ChatMessage.getSpeaker({ alias: "Maître du Jeu" })
// Créer la liste des cartes
const cardsList = cards.map(card => {
const symboleLabel = game.i18n.localize(`HAMALRON.Tarot.FIELDS.symbole.${card.symbole}`)
const valeurLabel = game.i18n.localize(`HAMALRON.Tarot.FIELDS.valeur.${card.valeur}`)
return `
<div class="tarot-card-summary-item">
<img src="${card.img}" alt="${card.name}" title="${card.name}" />
<span class="card-name">${valeurLabel} de ${symboleLabel}</span>
</div>
`
}).join('')
const content = `
<div class="fvtt-hamalron chat-tarot-summary">
<h3 class="tarot-summary-title">
<i class="fas fa-hashtag"></i>
${game.i18n.localize("HAMALRON.TarotDeck.EightNumberedCardsDrawn")}
</h3>
<div class="tarot-cards-grid">
${cardsList}
</div>
</div>
`
await ChatMessage.create({
speaker: speaker,
content: content,
style: CONST.CHAT_MESSAGE_STYLES.OTHER,
})
}
/**
* Open the Tarot Deck Manager application
* @returns {HamalronTarotDeckManager}
*/
static async openManager() {
if (!game.user.isGM) {
ui.notifications.warn("HAMALRON.TarotDeck.GMOnly", { localize: true })
return
}
// Singleton pattern - reuse existing instance or create new one
if (!HamalronTarotDeckManager._instance) {
HamalronTarotDeckManager._instance = new HamalronTarotDeckManager()
await HamalronTarotDeckManager._instance.loadDeckState()
}
HamalronTarotDeckManager._instance.render(true, { focus: true })
return HamalronTarotDeckManager._instance
}
}