476 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			476 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
/**
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 * @fileoverview A utility for retrying failed async method calls.
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 */
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/* global setTimeout, clearTimeout */
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//-----------------------------------------------------------------------------
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// Constants
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//-----------------------------------------------------------------------------
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const MAX_TASK_TIMEOUT = 60000;
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const MAX_TASK_DELAY = 100;
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const MAX_CONCURRENCY = 1000;
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//-----------------------------------------------------------------------------
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// Helpers
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//-----------------------------------------------------------------------------
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/**
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 * Logs a message to the console if the DEBUG environment variable is set.
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 * @param {string} message The message to log.
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 * @returns {void}
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 */
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function debug(message) {
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    if (globalThis?.process?.env.DEBUG === "@hwc/retry") {
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        console.debug(message);
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    }
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}
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/*
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 * The following logic has been extracted from graceful-fs.
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 *
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 * The ISC License
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 *
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 * Copyright (c) 2011-2023 Isaac Z. Schlueter, Ben Noordhuis, and Contributors
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 *
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 * Permission to use, copy, modify, and/or distribute this software for any
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 * purpose with or without fee is hereby granted, provided that the above
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 * copyright notice and this permission notice appear in all copies.
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 *
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 * THE SOFTWARE IS PROVIDED "AS IS" AND THE AUTHOR DISCLAIMS ALL WARRANTIES
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 * WITH REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF
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 * MERCHANTABILITY AND FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR
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 * ANY SPECIAL, DIRECT, INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES
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 * WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN
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 * ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR
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 * IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
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 */
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/**
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 * Checks if it is time to retry a task based on the timestamp and last attempt time.
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 * @param {RetryTask} task The task to check.
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 * @param {number} maxDelay The maximum delay for the queue.
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 * @returns {boolean} true if it is time to retry, false otherwise.
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 */
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function isTimeToRetry(task, maxDelay) {
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    const timeSinceLastAttempt = Date.now() - task.lastAttempt;
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    const timeSinceStart = Math.max(task.lastAttempt - task.timestamp, 1);
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    const desiredDelay = Math.min(timeSinceStart * 1.2, maxDelay);
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    return timeSinceLastAttempt >= desiredDelay;
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}
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/**
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 * Checks if it is time to bail out based on the given timestamp.
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 * @param {RetryTask} task The task to check.
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 * @param {number} timeout The timeout for the queue.
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 * @returns {boolean} true if it is time to bail, false otherwise.
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 */
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function isTimeToBail(task, timeout) {
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    return task.age > timeout;
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}
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/**
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 * Creates a new promise with resolve and reject functions.
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 * @returns {{promise:Promise<any>, resolve:(value:any) => any, reject: (value:any) => any}} A new promise.
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 */
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function createPromise() {
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    if (Promise.withResolvers) {
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        return Promise.withResolvers();
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    }
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    let resolve, reject;
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    const promise = new Promise((res, rej) => {
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        resolve = res;
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        reject = rej;
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    });
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    if (resolve === undefined || reject === undefined) {
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        throw new Error("Promise executor did not initialize resolve or reject.");
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    }
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    return { promise, resolve, reject };
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}
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/**
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 * A class to represent a task in the retry queue.
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 */
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class RetryTask {
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    /**
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     * The unique ID for the task.
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     * @type {string}
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     */
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    id = Math.random().toString(36).slice(2);
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    /**
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     * The function to call.
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     * @type {Function}
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     */
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    fn;
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    /**
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     * The error that was thrown.
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     * @type {Error}
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     */
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    error;
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    /**
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     * The timestamp of the task.
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     * @type {number}
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     */
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    timestamp = Date.now();
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    /**
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     * The timestamp of the last attempt.
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     * @type {number}
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     */
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    lastAttempt = this.timestamp;
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    /**
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     * The resolve function for the promise.
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     * @type {Function}
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     */
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    resolve;
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    /**
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     * The reject function for the promise.
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     * @type {Function}
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     */
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    reject;
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    /**
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     * The AbortSignal to monitor for cancellation.
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     * @type {AbortSignal|undefined}
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     */
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    signal;
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    /**
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     * Creates a new instance.
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     * @param {Function} fn The function to call.
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     * @param {Error} error The error that was thrown.
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     * @param {Function} resolve The resolve function for the promise.
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     * @param {Function} reject The reject function for the promise.
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     * @param {AbortSignal|undefined} signal The AbortSignal to monitor for cancellation.
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     */
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    constructor(fn, error, resolve, reject, signal) {
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        this.fn = fn;
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        this.error = error;
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        this.timestamp = Date.now();
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        this.lastAttempt = Date.now();
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        this.resolve = resolve;
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        this.reject = reject;
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        this.signal = signal;
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    }
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    /**
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     * Gets the age of the task.
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     * @returns {number} The age of the task in milliseconds.
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     * @readonly
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     */
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    get age() {
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        return Date.now() - this.timestamp;
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    }
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}
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//-----------------------------------------------------------------------------
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// Exports
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//-----------------------------------------------------------------------------
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/**
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 * A class that manages a queue of retry jobs.
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 */
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class Retrier {
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    /**
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     * Represents the queue for processing tasks.
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     * @type {Array<RetryTask>}
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     */
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    #retrying = [];
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    /**
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     * Represents the queue for pending tasks.
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     * @type {Array<Function>}
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     */
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    #pending = [];
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    /**
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     * The number of tasks currently being processed.
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     * @type {number}
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     */
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    #working = 0;
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    /**
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     * The timeout for the queue.
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     * @type {number}
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     */
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    #timeout;
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    /**
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     * The maximum delay for the queue.
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     * @type {number}
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     */
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    #maxDelay;
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    /**
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     * The setTimeout() timer ID.
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     * @type {NodeJS.Timeout|undefined}
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     */
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    #timerId;
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    /**
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     * The function to call.
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     * @type {Function}
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     */
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    #check;
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    /**
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     * The maximum number of concurrent tasks.
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     * @type {number}
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     */
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    #concurrency;
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    /**
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     * Creates a new instance.
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     * @param {Function} check The function to call.
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     * @param {object} [options] The options for the instance.
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     * @param {number} [options.timeout] The timeout for the queue.
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     * @param {number} [options.maxDelay] The maximum delay for the queue.
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     * @param {number} [options.concurrency] The maximum number of concurrent tasks.
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     */
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    constructor(check, { timeout = MAX_TASK_TIMEOUT, maxDelay = MAX_TASK_DELAY, concurrency = MAX_CONCURRENCY } = {}) {
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        if (typeof check !== "function") {
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            throw new Error("Missing function to check errors");
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        }
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        this.#check = check;
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        this.#timeout = timeout;
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        this.#maxDelay = maxDelay;
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        this.#concurrency = concurrency;
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    }
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    /**
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     * Gets the number of tasks waiting to be retried.
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     * @returns {number} The number of tasks in the retry queue.
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     */
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    get retrying() {
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        return this.#retrying.length;
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    }
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    /**
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     * Gets the number of tasks waiting to be processed in the pending queue.
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     * @returns {number} The number of tasks in the pending queue.
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     */
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    get pending() {
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        return this.#pending.length;
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    }
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    /**
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     * Gets the number of tasks currently being processed.
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     * @returns {number} The number of tasks currently being processed.
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     */
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    get working() {
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        return this.#working;
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    }
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    /**
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     * Calls the function and retries if it fails.
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     * @param {Function} fn The function to call.
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     * @param {Object} options The options for the job.
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     * @param {AbortSignal} [options.signal] The AbortSignal to monitor for cancellation.
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     * @param {Promise<any>} options.promise The promise to return when the function settles.
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     * @param {Function} options.resolve The resolve function for the promise.
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     * @param {Function} options.reject The reject function for the promise.
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     * @returns {Promise<any>} A promise that resolves when the function is
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     * called successfully.
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     */
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    #call(fn, { signal, promise, resolve, reject }) {
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        let result;
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        try {
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            result = fn();
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        } catch (/** @type {any} */ error) {
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            reject(new Error(`Synchronous error: ${error.message}`, { cause: error }));
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            return promise;
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        }
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        // if the result is not a promise then reject an error
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        if (!result || typeof result.then !== "function") {
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            reject(new Error("Result is not a promise."));
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            return promise;
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        }
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        this.#working++;
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        promise.finally(() => {
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            this.#working--;
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            this.#processPending();
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        });
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        // call the original function and catch any ENFILE or EMFILE errors
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        // @ts-ignore because we know it's any
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        return Promise.resolve(result)
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            .then(value => {
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                debug("Function called successfully without retry.");
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                resolve(value);
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                return promise;
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            })
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            .catch(error => {
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                if (!this.#check(error)) {
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                    reject(error);
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                    return promise;
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                }
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                const task = new RetryTask(fn, error, resolve, reject, signal);
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                debug(`Function failed, queuing for retry with task ${task.id}.`);
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                this.#retrying.push(task);
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                signal?.addEventListener("abort", () => {
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                    debug(`Task ${task.id} was aborted due to AbortSignal.`);
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                    reject(signal.reason);
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                });
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                this.#processQueue();
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                return promise;
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            });
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    }
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    /**
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     * Adds a new retry job to the queue.
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     * @param {Function} fn The function to call.
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     * @param {object} [options] The options for the job.
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     * @param {AbortSignal} [options.signal] The AbortSignal to monitor for cancellation.
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     * @returns {Promise<any>} A promise that resolves when the queue is
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     *  processed.
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     */
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    retry(fn, { signal } = {}) {
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        signal?.throwIfAborted();
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        const { promise, resolve, reject } = createPromise();
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        this.#pending.push(() => this.#call(fn, { signal, promise, resolve, reject }));
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        this.#processPending();
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        return promise;
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    }
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    /**
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     * Processes the pending queue and the retry queue.
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     * @returns {void}
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     */
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    #processAll() {
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        if (this.pending) {
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            this.#processPending();
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        }
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        if (this.retrying) {
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            this.#processQueue();
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        }
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    }
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    /**
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     * Processes the pending queue to see which tasks can be started.
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     * @returns {void}
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     */
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    #processPending() {
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        debug(`Processing pending tasks: ${this.pending} pending, ${this.working} working.`);
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        const available = this.#concurrency - this.working;
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        if (available <= 0) {
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            return;
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        }
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        const count = Math.min(this.pending, available);
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        for (let i = 0; i < count; i++) {
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            const task = this.#pending.shift();
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            task?.();
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        }
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        debug(`Processed pending tasks: ${this.pending} pending, ${this.working} working.`);
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    }
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    /**
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     * Processes the queue.
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     * @returns {void}
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     */
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    #processQueue() {
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        // clear any timer because we're going to check right now
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        clearTimeout(this.#timerId);
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        this.#timerId = undefined;
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        debug(`Processing retry queue: ${this.retrying} retrying, ${this.working} working.`);
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        const processAgain = () => {
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            this.#timerId = setTimeout(() => this.#processAll(), 0);
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        };
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        // if there's nothing in the queue, we're done
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        const task = this.#retrying.shift();
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        if (!task) {
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            debug("Queue is empty, exiting.");
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            if (this.pending) {
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                processAgain();
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            }
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            return;
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        }
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        // if it's time to bail, then bail
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        if (isTimeToBail(task, this.#timeout)) {
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            debug(`Task ${task.id} was abandoned due to timeout.`);
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            task.reject(task.error);
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            processAgain();
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            return;
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        }
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        // if it's not time to retry, then wait and try again
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        if (!isTimeToRetry(task, this.#maxDelay)) {
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            debug(`Task ${task.id} is not ready to retry, skipping.`);
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            this.#retrying.push(task);
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            processAgain();
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            return;
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        }
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        // otherwise, try again
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        task.lastAttempt = Date.now();
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        // Promise.resolve needed in case it's a thenable but not a Promise
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        Promise.resolve(task.fn())
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            // @ts-ignore because we know it's any
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            .then(result => {
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                debug(`Task ${task.id} succeeded after ${task.age}ms.`);
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                task.resolve(result);
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            })
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            // @ts-ignore because we know it's any
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            .catch(error => {
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                if (!this.#check(error)) {
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                    debug(`Task ${task.id} failed with non-retryable error: ${error.message}.`);
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                    task.reject(error);
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                    return;
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                }
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                // update the task timestamp and push to back of queue to try again
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                task.lastAttempt = Date.now();
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                this.#retrying.push(task);
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                debug(`Task ${task.id} failed, requeueing to try again.`);
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            })
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            .finally(() => {
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                this.#processAll();
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            });
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    }
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}
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export { Retrier };
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