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fvtt-ftl-nomad/fvtt-ftl-nomad.mjs
LeRatierBretonnien 57eb9e76a4
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JavaScript

/**
* Cthulhu Eternal RPG System
* Author: LeRatierBretonnien/Uberwald
*/
import { SYSTEM } from "./module/config/system.mjs"
globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope
// Import modules
import * as models from "./module/models/_module.mjs"
import * as documents from "./module/documents/_module.mjs"
import * as applications from "./module/applications/_module.mjs"
import { handleSocketEvent } from "./module/socket.mjs"
import FTLNomadUtils from "./module/utils.mjs"
export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } }
Hooks.once("init", function () {
console.info("FTL Nomad RPG | Initializing System")
console.info(SYSTEM.ASCII)
globalThis.FTLNomad = game.system
game.system.CONST = SYSTEM
// Expose the system API
game.system.api = {
applications,
models,
documents,
utils: FTLNomadUtils,
}
CONFIG.Actor.documentClass = documents.FTLNomadActor
CONFIG.Actor.dataModels = {
character: models.FTLNomadCharacter,
vehicle: models.FTLNomadVehicle,
creature: models.FTLNomadCreature,
starship: models.FTLNomadStarship
}
CONFIG.Item.documentClass = documents.FTLNomadItem
CONFIG.Item.dataModels = {
psionic: models.FTLNomadPsionic,
weapon: models.FTLNomadWeapon,
armor: models.FTLNomadArmor,
talent: models.FTLNomadTalent,
language: models.FTLNomadLanguage,
equipment: models.FTLNomadEquipment,
implant: models.FTLNomadImplant,
"creature-trait": models.FTLNomadCreatureTrait,
"creature-ability": models.FTLNomadCreatureAbility
}
// Register sheet application classes
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet)
foundry.documents.collections.Actors.registerSheet("fvtt-ftl-nomad", applications.FTLNomadCharacterSheet , { types: ["character"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("fvtt-ftl-nomad", applications.FTLNomadVehicleSheet, { types: ["vehicle"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("fvtt-ftl-nomad", applications.FTLNomadCreatureSheet, { types: ["creature"], makeDefault: true })
foundry.documents.collections.Actors.registerSheet("fvtt-ftl-nomad", applications.FTLNomadStarshipSheet, { types: ["starship"], makeDefault: true })
foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet)
foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadPsionicSheet, { types: ["psionic"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadTalentSheet, { types: ["talent"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadLanguageSheet, { types: ["language"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadWeaponSheet, { types: ["weapon"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadArmorSheet, { types: ["armor"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadEquipmentSheet, { types: ["equipment"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadImplantSheet, { types: ["implant"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadCreatureTraitSheet, { types: ["creature-trait"], makeDefault: true })
foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadCreatureAbilitySheet, { types: ["creature-ability"], makeDefault: true })
// Other Document Configuration
CONFIG.ChatMessage.documentClass = documents.FTLNomadChatMessage
// Dice system configuration
CONFIG.Dice.rolls.push(documents.FTLNomadRoll)
game.settings.register("fvtt-ftl-nomad", "worldKey", {
name: "Unique world key",
scope: "world",
config: false,
type: String,
default: "",
})
// Activate socket handler
game.socket.on(`system.${SYSTEM.id}`, handleSocketEvent)
FTLNomadUtils.registerSettings()
FTLNomadUtils.registerHandlebarsHelpers()
console.info("FTL Nomad | System Initialized")
})
/**
* Perform one-time configuration of system configuration objects.
*/
function preLocalizeConfig() {
const localizeConfigObject = (obj, keys) => {
for (let o of Object.values(obj)) {
for (let k of keys) {
o[k] = game.i18n.localize(o[k])
}
}
}
}
Hooks.once("ready", function () {
console.info("FTL Nomad | Ready")
if (game.user.isGM) {
ClassCounter.registerUsageCount("fvtt-ftl-nomad", {})
}
preLocalizeConfig()
})
Hooks.on("renderChatMessageHTML", (message, html, data) => {
})
/**
* Create a macro when dropping an entity on the hotbar
* Item - open roll dialog
* Actor - open actor sheet
* Journal - open journal sheet
*/
Hooks.on("hotbarDrop", (bar, data, slot) => {
if (["Actor", "Item", "JournalEntry", "skill", "weapon"].includes(data.type)) {
// TODO -> Manage this
return false
}
})