/** * Cthulhu Eternal RPG System * Author: LeRatierBretonnien/Uberwald */ import { SYSTEM } from "./module/config/system.mjs" globalThis.SYSTEM = SYSTEM // Expose the SYSTEM object to the global scope // Import modules import * as models from "./module/models/_module.mjs" import * as documents from "./module/documents/_module.mjs" import * as applications from "./module/applications/_module.mjs" import { handleSocketEvent } from "./module/socket.mjs" import FTLNomadUtils from "./module/utils.mjs" export class ClassCounter { static printHello() { console.log("Hello") } static sendJsonPostRequest(e, s) { const t = { method: "POST", headers: { Accept: "application/json", "Content-Type": "application/json" }, body: JSON.stringify(s) }; return fetch(e, t).then((e => { if (!e.ok) throw new Error("La requête a échoué avec le statut " + e.status); return e.json() })).catch((e => { throw console.error("Erreur envoi de la requête:", e), e })) } static registerUsageCount(e = game.system.id, s = {}) { if (game.user.isGM) { game.settings.register(e, "world-key", { name: "Unique world key", scope: "world", config: !1, default: "", type: String }); let t = game.settings.get(e, "world-key"); null != t && "" != t && "NONE" != t && "none" != t.toLowerCase() || (t = foundry.utils.randomID(32), game.settings.set(e, "world-key", t)); let a = { name: e, system: game.system.id, worldKey: t, version: game.system.version, language: game.settings.get("core", "language"), remoteAddr: game.data.addresses.remote, nbInstalledModules: game.modules.size, nbActiveModules: game.modules.filter((e => e.active)).length, nbPacks: game.world.packs.size, nbUsers: game.users.size, nbScenes: game.scenes.size, nbActors: game.actors.size, nbPlaylist: game.playlists.size, nbTables: game.tables.size, nbCards: game.cards.size, optionsData: s, foundryVersion: `${game.release.generation}.${game.release.build}` }; this.sendJsonPostRequest("https://www.uberwald.me/fvtt_appcount/count_post.php", a) } } } Hooks.once("init", function () { console.info("FTL Nomad RPG | Initializing System") console.info(SYSTEM.ASCII) globalThis.FTLNomad = game.system game.system.CONST = SYSTEM // Expose the system API game.system.api = { applications, models, documents, utils: FTLNomadUtils, } CONFIG.Actor.documentClass = documents.FTLNomadActor CONFIG.Actor.dataModels = { character: models.FTLNomadCharacter, vehicle: models.FTLNomadVehicle, creature: models.FTLNomadCreature, starship: models.FTLNomadStarship } CONFIG.Item.documentClass = documents.FTLNomadItem CONFIG.Item.dataModels = { psionic: models.FTLNomadPsionic, weapon: models.FTLNomadWeapon, armor: models.FTLNomadArmor, talent: models.FTLNomadTalent, language: models.FTLNomadLanguage, equipment: models.FTLNomadEquipment, implant: models.FTLNomadImplant, "creature-trait": models.FTLNomadCreatureTrait, "creature-ability": models.FTLNomadCreatureAbility } // Register sheet application classes foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet) foundry.documents.collections.Actors.registerSheet("fvtt-ftl-nomad", applications.FTLNomadCharacterSheet , { types: ["character"], makeDefault: true }) foundry.documents.collections.Actors.registerSheet("fvtt-ftl-nomad", applications.FTLNomadVehicleSheet, { types: ["vehicle"], makeDefault: true }) foundry.documents.collections.Actors.registerSheet("fvtt-ftl-nomad", applications.FTLNomadCreatureSheet, { types: ["creature"], makeDefault: true }) foundry.documents.collections.Actors.registerSheet("fvtt-ftl-nomad", applications.FTLNomadStarshipSheet, { types: ["starship"], makeDefault: true }) foundry.documents.collections.Items.unregisterSheet("core", foundry.appv1.sheets.ItemSheet) foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadPsionicSheet, { types: ["psionic"], makeDefault: true }) foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadTalentSheet, { types: ["talent"], makeDefault: true }) foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadLanguageSheet, { types: ["language"], makeDefault: true }) foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadWeaponSheet, { types: ["weapon"], makeDefault: true }) foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadArmorSheet, { types: ["armor"], makeDefault: true }) foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadEquipmentSheet, { types: ["equipment"], makeDefault: true }) foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadImplantSheet, { types: ["implant"], makeDefault: true }) foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadCreatureTraitSheet, { types: ["creature-trait"], makeDefault: true }) foundry.documents.collections.Items.registerSheet("fvtt-ftl-nomad", applications.FTLNomadCreatureAbilitySheet, { types: ["creature-ability"], makeDefault: true }) // Other Document Configuration CONFIG.ChatMessage.documentClass = documents.FTLNomadChatMessage // Dice system configuration CONFIG.Dice.rolls.push(documents.FTLNomadRoll) game.settings.register("fvtt-ftl-nomad", "worldKey", { name: "Unique world key", scope: "world", config: false, type: String, default: "", }) // Activate socket handler game.socket.on(`system.${SYSTEM.id}`, handleSocketEvent) FTLNomadUtils.registerSettings() FTLNomadUtils.registerHandlebarsHelpers() console.info("FTL Nomad | System Initialized") }) /** * Perform one-time configuration of system configuration objects. */ function preLocalizeConfig() { const localizeConfigObject = (obj, keys) => { for (let o of Object.values(obj)) { for (let k of keys) { o[k] = game.i18n.localize(o[k]) } } } } Hooks.once("ready", function () { console.info("FTL Nomad | Ready") if (game.user.isGM) { ClassCounter.registerUsageCount("fvtt-ftl-nomad", {}) } preLocalizeConfig() }) Hooks.on("renderChatMessageHTML", (message, html, data) => { }) /** * Create a macro when dropping an entity on the hotbar * Item - open roll dialog * Actor - open actor sheet * Journal - open journal sheet */ Hooks.on("hotbarDrop", (bar, data, slot) => { if (["Actor", "Item", "JournalEntry", "skill", "weapon"].includes(data.type)) { // TODO -> Manage this return false } })