Fix actions/tour
This commit is contained in:
290
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/c.h
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290
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/c.h
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/* Copyright (c) 2011 The LevelDB Authors. All rights reserved.
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Use of this source code is governed by a BSD-style license that can be
|
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found in the LICENSE file. See the AUTHORS file for names of contributors.
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C bindings for leveldb. May be useful as a stable ABI that can be
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used by programs that keep leveldb in a shared library, or for
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a JNI api.
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Does not support:
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. getters for the option types
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. custom comparators that implement key shortening
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. custom iter, db, env, cache implementations using just the C bindings
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Some conventions:
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(1) We expose just opaque struct pointers and functions to clients.
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This allows us to change internal representations without having to
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recompile clients.
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(2) For simplicity, there is no equivalent to the Slice type. Instead,
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the caller has to pass the pointer and length as separate
|
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arguments.
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|
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(3) Errors are represented by a null-terminated c string. NULL
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means no error. All operations that can raise an error are passed
|
||||
a "char** errptr" as the last argument. One of the following must
|
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be true on entry:
|
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*errptr == NULL
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*errptr points to a malloc()ed null-terminated error message
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(On Windows, *errptr must have been malloc()-ed by this library.)
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On success, a leveldb routine leaves *errptr unchanged.
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On failure, leveldb frees the old value of *errptr and
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set *errptr to a malloc()ed error message.
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(4) Bools have the type unsigned char (0 == false; rest == true)
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(5) All of the pointer arguments must be non-NULL.
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*/
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#ifndef STORAGE_LEVELDB_INCLUDE_C_H_
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#define STORAGE_LEVELDB_INCLUDE_C_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#include <stdarg.h>
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#include <stddef.h>
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#include <stdint.h>
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/* Exported types */
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typedef struct leveldb_t leveldb_t;
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typedef struct leveldb_cache_t leveldb_cache_t;
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typedef struct leveldb_comparator_t leveldb_comparator_t;
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typedef struct leveldb_env_t leveldb_env_t;
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typedef struct leveldb_filelock_t leveldb_filelock_t;
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typedef struct leveldb_filterpolicy_t leveldb_filterpolicy_t;
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typedef struct leveldb_iterator_t leveldb_iterator_t;
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typedef struct leveldb_logger_t leveldb_logger_t;
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typedef struct leveldb_options_t leveldb_options_t;
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typedef struct leveldb_randomfile_t leveldb_randomfile_t;
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typedef struct leveldb_readoptions_t leveldb_readoptions_t;
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typedef struct leveldb_seqfile_t leveldb_seqfile_t;
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typedef struct leveldb_snapshot_t leveldb_snapshot_t;
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typedef struct leveldb_writablefile_t leveldb_writablefile_t;
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typedef struct leveldb_writebatch_t leveldb_writebatch_t;
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typedef struct leveldb_writeoptions_t leveldb_writeoptions_t;
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/* DB operations */
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extern leveldb_t* leveldb_open(
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const leveldb_options_t* options,
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const char* name,
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char** errptr);
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|
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extern void leveldb_close(leveldb_t* db);
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|
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extern void leveldb_put(
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leveldb_t* db,
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const leveldb_writeoptions_t* options,
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const char* key, size_t keylen,
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const char* val, size_t vallen,
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char** errptr);
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||||
|
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extern void leveldb_delete(
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leveldb_t* db,
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const leveldb_writeoptions_t* options,
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const char* key, size_t keylen,
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char** errptr);
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||||
|
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extern void leveldb_write(
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leveldb_t* db,
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const leveldb_writeoptions_t* options,
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leveldb_writebatch_t* batch,
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||||
char** errptr);
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||||
|
||||
/* Returns NULL if not found. A malloc()ed array otherwise.
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Stores the length of the array in *vallen. */
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||||
extern char* leveldb_get(
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leveldb_t* db,
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const leveldb_readoptions_t* options,
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||||
const char* key, size_t keylen,
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size_t* vallen,
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char** errptr);
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||||
|
||||
extern leveldb_iterator_t* leveldb_create_iterator(
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leveldb_t* db,
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const leveldb_readoptions_t* options);
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|
||||
extern const leveldb_snapshot_t* leveldb_create_snapshot(
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leveldb_t* db);
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extern void leveldb_release_snapshot(
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leveldb_t* db,
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||||
const leveldb_snapshot_t* snapshot);
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||||
|
||||
/* Returns NULL if property name is unknown.
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||||
Else returns a pointer to a malloc()-ed null-terminated value. */
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||||
extern char* leveldb_property_value(
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||||
leveldb_t* db,
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const char* propname);
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||||
|
||||
extern void leveldb_approximate_sizes(
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||||
leveldb_t* db,
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||||
int num_ranges,
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||||
const char* const* range_start_key, const size_t* range_start_key_len,
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const char* const* range_limit_key, const size_t* range_limit_key_len,
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uint64_t* sizes);
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||||
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||||
extern void leveldb_compact_range(
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||||
leveldb_t* db,
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const char* start_key, size_t start_key_len,
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const char* limit_key, size_t limit_key_len);
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||||
|
||||
/* Management operations */
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||||
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extern void leveldb_destroy_db(
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const leveldb_options_t* options,
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const char* name,
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char** errptr);
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||||
|
||||
extern void leveldb_repair_db(
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||||
const leveldb_options_t* options,
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||||
const char* name,
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char** errptr);
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||||
|
||||
/* Iterator */
|
||||
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||||
extern void leveldb_iter_destroy(leveldb_iterator_t*);
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extern unsigned char leveldb_iter_valid(const leveldb_iterator_t*);
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extern void leveldb_iter_seek_to_first(leveldb_iterator_t*);
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extern void leveldb_iter_seek_to_last(leveldb_iterator_t*);
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extern void leveldb_iter_seek(leveldb_iterator_t*, const char* k, size_t klen);
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||||
extern void leveldb_iter_next(leveldb_iterator_t*);
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extern void leveldb_iter_prev(leveldb_iterator_t*);
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extern const char* leveldb_iter_key(const leveldb_iterator_t*, size_t* klen);
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||||
extern const char* leveldb_iter_value(const leveldb_iterator_t*, size_t* vlen);
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||||
extern void leveldb_iter_get_error(const leveldb_iterator_t*, char** errptr);
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||||
|
||||
/* Write batch */
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||||
|
||||
extern leveldb_writebatch_t* leveldb_writebatch_create();
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||||
extern void leveldb_writebatch_destroy(leveldb_writebatch_t*);
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||||
extern void leveldb_writebatch_clear(leveldb_writebatch_t*);
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||||
extern void leveldb_writebatch_put(
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||||
leveldb_writebatch_t*,
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||||
const char* key, size_t klen,
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||||
const char* val, size_t vlen);
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||||
extern void leveldb_writebatch_delete(
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||||
leveldb_writebatch_t*,
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||||
const char* key, size_t klen);
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||||
extern void leveldb_writebatch_iterate(
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||||
leveldb_writebatch_t*,
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||||
void* state,
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||||
void (*put)(void*, const char* k, size_t klen, const char* v, size_t vlen),
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||||
void (*deleted)(void*, const char* k, size_t klen));
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||||
|
||||
/* Options */
|
||||
|
||||
extern leveldb_options_t* leveldb_options_create();
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||||
extern void leveldb_options_destroy(leveldb_options_t*);
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||||
extern void leveldb_options_set_comparator(
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||||
leveldb_options_t*,
|
||||
leveldb_comparator_t*);
|
||||
extern void leveldb_options_set_filter_policy(
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||||
leveldb_options_t*,
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||||
leveldb_filterpolicy_t*);
|
||||
extern void leveldb_options_set_create_if_missing(
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||||
leveldb_options_t*, unsigned char);
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||||
extern void leveldb_options_set_error_if_exists(
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||||
leveldb_options_t*, unsigned char);
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||||
extern void leveldb_options_set_paranoid_checks(
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||||
leveldb_options_t*, unsigned char);
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||||
extern void leveldb_options_set_env(leveldb_options_t*, leveldb_env_t*);
|
||||
extern void leveldb_options_set_info_log(leveldb_options_t*, leveldb_logger_t*);
|
||||
extern void leveldb_options_set_write_buffer_size(leveldb_options_t*, size_t);
|
||||
extern void leveldb_options_set_max_open_files(leveldb_options_t*, int);
|
||||
extern void leveldb_options_set_cache(leveldb_options_t*, leveldb_cache_t*);
|
||||
extern void leveldb_options_set_block_size(leveldb_options_t*, size_t);
|
||||
extern void leveldb_options_set_block_restart_interval(leveldb_options_t*, int);
|
||||
|
||||
enum {
|
||||
leveldb_no_compression = 0,
|
||||
leveldb_snappy_compression = 1
|
||||
};
|
||||
extern void leveldb_options_set_compression(leveldb_options_t*, int);
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||||
|
||||
/* Comparator */
|
||||
|
||||
extern leveldb_comparator_t* leveldb_comparator_create(
|
||||
void* state,
|
||||
void (*destructor)(void*),
|
||||
int (*compare)(
|
||||
void*,
|
||||
const char* a, size_t alen,
|
||||
const char* b, size_t blen),
|
||||
const char* (*name)(void*));
|
||||
extern void leveldb_comparator_destroy(leveldb_comparator_t*);
|
||||
|
||||
/* Filter policy */
|
||||
|
||||
extern leveldb_filterpolicy_t* leveldb_filterpolicy_create(
|
||||
void* state,
|
||||
void (*destructor)(void*),
|
||||
char* (*create_filter)(
|
||||
void*,
|
||||
const char* const* key_array, const size_t* key_length_array,
|
||||
int num_keys,
|
||||
size_t* filter_length),
|
||||
unsigned char (*key_may_match)(
|
||||
void*,
|
||||
const char* key, size_t length,
|
||||
const char* filter, size_t filter_length),
|
||||
const char* (*name)(void*));
|
||||
extern void leveldb_filterpolicy_destroy(leveldb_filterpolicy_t*);
|
||||
|
||||
extern leveldb_filterpolicy_t* leveldb_filterpolicy_create_bloom(
|
||||
int bits_per_key);
|
||||
|
||||
/* Read options */
|
||||
|
||||
extern leveldb_readoptions_t* leveldb_readoptions_create();
|
||||
extern void leveldb_readoptions_destroy(leveldb_readoptions_t*);
|
||||
extern void leveldb_readoptions_set_verify_checksums(
|
||||
leveldb_readoptions_t*,
|
||||
unsigned char);
|
||||
extern void leveldb_readoptions_set_fill_cache(
|
||||
leveldb_readoptions_t*, unsigned char);
|
||||
extern void leveldb_readoptions_set_snapshot(
|
||||
leveldb_readoptions_t*,
|
||||
const leveldb_snapshot_t*);
|
||||
|
||||
/* Write options */
|
||||
|
||||
extern leveldb_writeoptions_t* leveldb_writeoptions_create();
|
||||
extern void leveldb_writeoptions_destroy(leveldb_writeoptions_t*);
|
||||
extern void leveldb_writeoptions_set_sync(
|
||||
leveldb_writeoptions_t*, unsigned char);
|
||||
|
||||
/* Cache */
|
||||
|
||||
extern leveldb_cache_t* leveldb_cache_create_lru(size_t capacity);
|
||||
extern void leveldb_cache_destroy(leveldb_cache_t* cache);
|
||||
|
||||
/* Env */
|
||||
|
||||
extern leveldb_env_t* leveldb_create_default_env();
|
||||
extern void leveldb_env_destroy(leveldb_env_t*);
|
||||
|
||||
/* Utility */
|
||||
|
||||
/* Calls free(ptr).
|
||||
REQUIRES: ptr was malloc()-ed and returned by one of the routines
|
||||
in this file. Note that in certain cases (typically on Windows), you
|
||||
may need to call this routine instead of free(ptr) to dispose of
|
||||
malloc()-ed memory returned by this library. */
|
||||
extern void leveldb_free(void* ptr);
|
||||
|
||||
/* Return the major version number for this release. */
|
||||
extern int leveldb_major_version();
|
||||
|
||||
/* Return the minor version number for this release. */
|
||||
extern int leveldb_minor_version();
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /* end extern "C" */
|
||||
#endif
|
||||
|
||||
#endif /* STORAGE_LEVELDB_INCLUDE_C_H_ */
|
||||
110
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/cache.h
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vendored
Normal file
110
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/cache.h
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@@ -0,0 +1,110 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// A Cache is an interface that maps keys to values. It has internal
|
||||
// synchronization and may be safely accessed concurrently from
|
||||
// multiple threads. It may automatically evict entries to make room
|
||||
// for new entries. Values have a specified charge against the cache
|
||||
// capacity. For example, a cache where the values are variable
|
||||
// length strings, may use the length of the string as the charge for
|
||||
// the string.
|
||||
//
|
||||
// A builtin cache implementation with a least-recently-used eviction
|
||||
// policy is provided. Clients may use their own implementations if
|
||||
// they want something more sophisticated (like scan-resistance, a
|
||||
// custom eviction policy, variable cache sizing, etc.)
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_CACHE_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_CACHE_H_
|
||||
|
||||
#include <stdint.h>
|
||||
#include "leveldb/slice.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Cache;
|
||||
|
||||
// Create a new cache with a fixed size capacity. This implementation
|
||||
// of Cache uses a least-recently-used eviction policy.
|
||||
extern Cache* NewLRUCache(size_t capacity);
|
||||
|
||||
class Cache {
|
||||
public:
|
||||
Cache() { }
|
||||
|
||||
// Destroys all existing entries by calling the "deleter"
|
||||
// function that was passed to the constructor.
|
||||
virtual ~Cache();
|
||||
|
||||
// Opaque handle to an entry stored in the cache.
|
||||
struct Handle { };
|
||||
|
||||
// Insert a mapping from key->value into the cache and assign it
|
||||
// the specified charge against the total cache capacity.
|
||||
//
|
||||
// Returns a handle that corresponds to the mapping. The caller
|
||||
// must call this->Release(handle) when the returned mapping is no
|
||||
// longer needed.
|
||||
//
|
||||
// When the inserted entry is no longer needed, the key and
|
||||
// value will be passed to "deleter".
|
||||
virtual Handle* Insert(const Slice& key, void* value, size_t charge,
|
||||
void (*deleter)(const Slice& key, void* value)) = 0;
|
||||
|
||||
// If the cache has no mapping for "key", returns NULL.
|
||||
//
|
||||
// Else return a handle that corresponds to the mapping. The caller
|
||||
// must call this->Release(handle) when the returned mapping is no
|
||||
// longer needed.
|
||||
virtual Handle* Lookup(const Slice& key) = 0;
|
||||
|
||||
// Release a mapping returned by a previous Lookup().
|
||||
// REQUIRES: handle must not have been released yet.
|
||||
// REQUIRES: handle must have been returned by a method on *this.
|
||||
virtual void Release(Handle* handle) = 0;
|
||||
|
||||
// Return the value encapsulated in a handle returned by a
|
||||
// successful Lookup().
|
||||
// REQUIRES: handle must not have been released yet.
|
||||
// REQUIRES: handle must have been returned by a method on *this.
|
||||
virtual void* Value(Handle* handle) = 0;
|
||||
|
||||
// If the cache contains entry for key, erase it. Note that the
|
||||
// underlying entry will be kept around until all existing handles
|
||||
// to it have been released.
|
||||
virtual void Erase(const Slice& key) = 0;
|
||||
|
||||
// Return a new numeric id. May be used by multiple clients who are
|
||||
// sharing the same cache to partition the key space. Typically the
|
||||
// client will allocate a new id at startup and prepend the id to
|
||||
// its cache keys.
|
||||
virtual uint64_t NewId() = 0;
|
||||
|
||||
// Remove all cache entries that are not actively in use. Memory-constrained
|
||||
// applications may wish to call this method to reduce memory usage.
|
||||
// Default implementation of Prune() does nothing. Subclasses are strongly
|
||||
// encouraged to override the default implementation. A future release of
|
||||
// leveldb may change Prune() to a pure abstract method.
|
||||
virtual void Prune() {}
|
||||
|
||||
// Return an estimate of the combined charges of all elements stored in the
|
||||
// cache.
|
||||
virtual size_t TotalCharge() const = 0;
|
||||
|
||||
private:
|
||||
void LRU_Remove(Handle* e);
|
||||
void LRU_Append(Handle* e);
|
||||
void Unref(Handle* e);
|
||||
|
||||
struct Rep;
|
||||
Rep* rep_;
|
||||
|
||||
// No copying allowed
|
||||
Cache(const Cache&);
|
||||
void operator=(const Cache&);
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_CACHE_H_
|
||||
63
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/comparator.h
generated
vendored
Normal file
63
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/comparator.h
generated
vendored
Normal file
@@ -0,0 +1,63 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_COMPARATOR_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_COMPARATOR_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Slice;
|
||||
|
||||
// A Comparator object provides a total order across slices that are
|
||||
// used as keys in an sstable or a database. A Comparator implementation
|
||||
// must be thread-safe since leveldb may invoke its methods concurrently
|
||||
// from multiple threads.
|
||||
class Comparator {
|
||||
public:
|
||||
virtual ~Comparator();
|
||||
|
||||
// Three-way comparison. Returns value:
|
||||
// < 0 iff "a" < "b",
|
||||
// == 0 iff "a" == "b",
|
||||
// > 0 iff "a" > "b"
|
||||
virtual int Compare(const Slice& a, const Slice& b) const = 0;
|
||||
|
||||
// The name of the comparator. Used to check for comparator
|
||||
// mismatches (i.e., a DB created with one comparator is
|
||||
// accessed using a different comparator.
|
||||
//
|
||||
// The client of this package should switch to a new name whenever
|
||||
// the comparator implementation changes in a way that will cause
|
||||
// the relative ordering of any two keys to change.
|
||||
//
|
||||
// Names starting with "leveldb." are reserved and should not be used
|
||||
// by any clients of this package.
|
||||
virtual const char* Name() const = 0;
|
||||
|
||||
// Advanced functions: these are used to reduce the space requirements
|
||||
// for internal data structures like index blocks.
|
||||
|
||||
// If *start < limit, changes *start to a short string in [start,limit).
|
||||
// Simple comparator implementations may return with *start unchanged,
|
||||
// i.e., an implementation of this method that does nothing is correct.
|
||||
virtual void FindShortestSeparator(
|
||||
std::string* start,
|
||||
const Slice& limit) const = 0;
|
||||
|
||||
// Changes *key to a short string >= *key.
|
||||
// Simple comparator implementations may return with *key unchanged,
|
||||
// i.e., an implementation of this method that does nothing is correct.
|
||||
virtual void FindShortSuccessor(std::string* key) const = 0;
|
||||
};
|
||||
|
||||
// Return a builtin comparator that uses lexicographic byte-wise
|
||||
// ordering. The result remains the property of this module and
|
||||
// must not be deleted.
|
||||
extern const Comparator* BytewiseComparator();
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_COMPARATOR_H_
|
||||
163
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/db.h
generated
vendored
Normal file
163
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/db.h
generated
vendored
Normal file
@@ -0,0 +1,163 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_DB_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_DB_H_
|
||||
|
||||
#include <stdint.h>
|
||||
#include <stdio.h>
|
||||
#include "leveldb/iterator.h"
|
||||
#include "leveldb/options.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
// Update Makefile if you change these
|
||||
static const int kMajorVersion = 1;
|
||||
static const int kMinorVersion = 20;
|
||||
|
||||
struct Options;
|
||||
struct ReadOptions;
|
||||
struct WriteOptions;
|
||||
class WriteBatch;
|
||||
|
||||
// Abstract handle to particular state of a DB.
|
||||
// A Snapshot is an immutable object and can therefore be safely
|
||||
// accessed from multiple threads without any external synchronization.
|
||||
class Snapshot {
|
||||
protected:
|
||||
virtual ~Snapshot();
|
||||
};
|
||||
|
||||
// A range of keys
|
||||
struct Range {
|
||||
Slice start; // Included in the range
|
||||
Slice limit; // Not included in the range
|
||||
|
||||
Range() { }
|
||||
Range(const Slice& s, const Slice& l) : start(s), limit(l) { }
|
||||
};
|
||||
|
||||
// A DB is a persistent ordered map from keys to values.
|
||||
// A DB is safe for concurrent access from multiple threads without
|
||||
// any external synchronization.
|
||||
class DB {
|
||||
public:
|
||||
// Open the database with the specified "name".
|
||||
// Stores a pointer to a heap-allocated database in *dbptr and returns
|
||||
// OK on success.
|
||||
// Stores NULL in *dbptr and returns a non-OK status on error.
|
||||
// Caller should delete *dbptr when it is no longer needed.
|
||||
static Status Open(const Options& options,
|
||||
const std::string& name,
|
||||
DB** dbptr);
|
||||
|
||||
DB() { }
|
||||
virtual ~DB();
|
||||
|
||||
// Set the database entry for "key" to "value". Returns OK on success,
|
||||
// and a non-OK status on error.
|
||||
// Note: consider setting options.sync = true.
|
||||
virtual Status Put(const WriteOptions& options,
|
||||
const Slice& key,
|
||||
const Slice& value) = 0;
|
||||
|
||||
// Remove the database entry (if any) for "key". Returns OK on
|
||||
// success, and a non-OK status on error. It is not an error if "key"
|
||||
// did not exist in the database.
|
||||
// Note: consider setting options.sync = true.
|
||||
virtual Status Delete(const WriteOptions& options, const Slice& key) = 0;
|
||||
|
||||
// Apply the specified updates to the database.
|
||||
// Returns OK on success, non-OK on failure.
|
||||
// Note: consider setting options.sync = true.
|
||||
virtual Status Write(const WriteOptions& options, WriteBatch* updates) = 0;
|
||||
|
||||
// If the database contains an entry for "key" store the
|
||||
// corresponding value in *value and return OK.
|
||||
//
|
||||
// If there is no entry for "key" leave *value unchanged and return
|
||||
// a status for which Status::IsNotFound() returns true.
|
||||
//
|
||||
// May return some other Status on an error.
|
||||
virtual Status Get(const ReadOptions& options,
|
||||
const Slice& key, std::string* value) = 0;
|
||||
|
||||
// Return a heap-allocated iterator over the contents of the database.
|
||||
// The result of NewIterator() is initially invalid (caller must
|
||||
// call one of the Seek methods on the iterator before using it).
|
||||
//
|
||||
// Caller should delete the iterator when it is no longer needed.
|
||||
// The returned iterator should be deleted before this db is deleted.
|
||||
virtual Iterator* NewIterator(const ReadOptions& options) = 0;
|
||||
|
||||
// Return a handle to the current DB state. Iterators created with
|
||||
// this handle will all observe a stable snapshot of the current DB
|
||||
// state. The caller must call ReleaseSnapshot(result) when the
|
||||
// snapshot is no longer needed.
|
||||
virtual const Snapshot* GetSnapshot() = 0;
|
||||
|
||||
// Release a previously acquired snapshot. The caller must not
|
||||
// use "snapshot" after this call.
|
||||
virtual void ReleaseSnapshot(const Snapshot* snapshot) = 0;
|
||||
|
||||
// DB implementations can export properties about their state
|
||||
// via this method. If "property" is a valid property understood by this
|
||||
// DB implementation, fills "*value" with its current value and returns
|
||||
// true. Otherwise returns false.
|
||||
//
|
||||
//
|
||||
// Valid property names include:
|
||||
//
|
||||
// "leveldb.num-files-at-level<N>" - return the number of files at level <N>,
|
||||
// where <N> is an ASCII representation of a level number (e.g. "0").
|
||||
// "leveldb.stats" - returns a multi-line string that describes statistics
|
||||
// about the internal operation of the DB.
|
||||
// "leveldb.sstables" - returns a multi-line string that describes all
|
||||
// of the sstables that make up the db contents.
|
||||
// "leveldb.approximate-memory-usage" - returns the approximate number of
|
||||
// bytes of memory in use by the DB.
|
||||
virtual bool GetProperty(const Slice& property, std::string* value) = 0;
|
||||
|
||||
// For each i in [0,n-1], store in "sizes[i]", the approximate
|
||||
// file system space used by keys in "[range[i].start .. range[i].limit)".
|
||||
//
|
||||
// Note that the returned sizes measure file system space usage, so
|
||||
// if the user data compresses by a factor of ten, the returned
|
||||
// sizes will be one-tenth the size of the corresponding user data size.
|
||||
//
|
||||
// The results may not include the sizes of recently written data.
|
||||
virtual void GetApproximateSizes(const Range* range, int n,
|
||||
uint64_t* sizes) = 0;
|
||||
|
||||
// Compact the underlying storage for the key range [*begin,*end].
|
||||
// In particular, deleted and overwritten versions are discarded,
|
||||
// and the data is rearranged to reduce the cost of operations
|
||||
// needed to access the data. This operation should typically only
|
||||
// be invoked by users who understand the underlying implementation.
|
||||
//
|
||||
// begin==NULL is treated as a key before all keys in the database.
|
||||
// end==NULL is treated as a key after all keys in the database.
|
||||
// Therefore the following call will compact the entire database:
|
||||
// db->CompactRange(NULL, NULL);
|
||||
virtual void CompactRange(const Slice* begin, const Slice* end) = 0;
|
||||
|
||||
private:
|
||||
// No copying allowed
|
||||
DB(const DB&);
|
||||
void operator=(const DB&);
|
||||
};
|
||||
|
||||
// Destroy the contents of the specified database.
|
||||
// Be very careful using this method.
|
||||
Status DestroyDB(const std::string& name, const Options& options);
|
||||
|
||||
// If a DB cannot be opened, you may attempt to call this method to
|
||||
// resurrect as much of the contents of the database as possible.
|
||||
// Some data may be lost, so be careful when calling this function
|
||||
// on a database that contains important information.
|
||||
Status RepairDB(const std::string& dbname, const Options& options);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_DB_H_
|
||||
25
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/dumpfile.h
generated
vendored
Normal file
25
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/dumpfile.h
generated
vendored
Normal file
@@ -0,0 +1,25 @@
|
||||
// Copyright (c) 2014 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_DUMPFILE_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_DUMPFILE_H_
|
||||
|
||||
#include <string>
|
||||
#include "leveldb/env.h"
|
||||
#include "leveldb/status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
// Dump the contents of the file named by fname in text format to
|
||||
// *dst. Makes a sequence of dst->Append() calls; each call is passed
|
||||
// the newline-terminated text corresponding to a single item found
|
||||
// in the file.
|
||||
//
|
||||
// Returns a non-OK result if fname does not name a leveldb storage
|
||||
// file, or if the file cannot be read.
|
||||
Status DumpFile(Env* env, const std::string& fname, WritableFile* dst);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_DUMPFILE_H_
|
||||
351
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/env.h
generated
vendored
Normal file
351
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/env.h
generated
vendored
Normal file
@@ -0,0 +1,351 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// An Env is an interface used by the leveldb implementation to access
|
||||
// operating system functionality like the filesystem etc. Callers
|
||||
// may wish to provide a custom Env object when opening a database to
|
||||
// get fine gain control; e.g., to rate limit file system operations.
|
||||
//
|
||||
// All Env implementations are safe for concurrent access from
|
||||
// multiple threads without any external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_ENV_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_ENV_H_
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <stdarg.h>
|
||||
#include <stdint.h>
|
||||
#include "leveldb/status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class FileLock;
|
||||
class Logger;
|
||||
class RandomAccessFile;
|
||||
class SequentialFile;
|
||||
class Slice;
|
||||
class WritableFile;
|
||||
|
||||
class Env {
|
||||
public:
|
||||
Env() { }
|
||||
virtual ~Env();
|
||||
|
||||
// Return a default environment suitable for the current operating
|
||||
// system. Sophisticated users may wish to provide their own Env
|
||||
// implementation instead of relying on this default environment.
|
||||
//
|
||||
// The result of Default() belongs to leveldb and must never be deleted.
|
||||
static Env* Default();
|
||||
|
||||
// Create a brand new sequentially-readable file with the specified name.
|
||||
// On success, stores a pointer to the new file in *result and returns OK.
|
||||
// On failure stores NULL in *result and returns non-OK. If the file does
|
||||
// not exist, returns a non-OK status.
|
||||
//
|
||||
// The returned file will only be accessed by one thread at a time.
|
||||
virtual Status NewSequentialFile(const std::string& fname,
|
||||
SequentialFile** result) = 0;
|
||||
|
||||
// Create a brand new random access read-only file with the
|
||||
// specified name. On success, stores a pointer to the new file in
|
||||
// *result and returns OK. On failure stores NULL in *result and
|
||||
// returns non-OK. If the file does not exist, returns a non-OK
|
||||
// status.
|
||||
//
|
||||
// The returned file may be concurrently accessed by multiple threads.
|
||||
virtual Status NewRandomAccessFile(const std::string& fname,
|
||||
RandomAccessFile** result) = 0;
|
||||
|
||||
// Create an object that writes to a new file with the specified
|
||||
// name. Deletes any existing file with the same name and creates a
|
||||
// new file. On success, stores a pointer to the new file in
|
||||
// *result and returns OK. On failure stores NULL in *result and
|
||||
// returns non-OK.
|
||||
//
|
||||
// The returned file will only be accessed by one thread at a time.
|
||||
virtual Status NewWritableFile(const std::string& fname,
|
||||
WritableFile** result) = 0;
|
||||
|
||||
// Create an object that either appends to an existing file, or
|
||||
// writes to a new file (if the file does not exist to begin with).
|
||||
// On success, stores a pointer to the new file in *result and
|
||||
// returns OK. On failure stores NULL in *result and returns
|
||||
// non-OK.
|
||||
//
|
||||
// The returned file will only be accessed by one thread at a time.
|
||||
//
|
||||
// May return an IsNotSupportedError error if this Env does
|
||||
// not allow appending to an existing file. Users of Env (including
|
||||
// the leveldb implementation) must be prepared to deal with
|
||||
// an Env that does not support appending.
|
||||
virtual Status NewAppendableFile(const std::string& fname,
|
||||
WritableFile** result);
|
||||
|
||||
// Returns true iff the named file exists.
|
||||
virtual bool FileExists(const std::string& fname) = 0;
|
||||
|
||||
// Store in *result the names of the children of the specified directory.
|
||||
// The names are relative to "dir".
|
||||
// Original contents of *results are dropped.
|
||||
virtual Status GetChildren(const std::string& dir,
|
||||
std::vector<std::string>* result) = 0;
|
||||
|
||||
// Delete the named file.
|
||||
virtual Status DeleteFile(const std::string& fname) = 0;
|
||||
|
||||
// Create the specified directory.
|
||||
virtual Status CreateDir(const std::string& dirname) = 0;
|
||||
|
||||
// Delete the specified directory.
|
||||
virtual Status DeleteDir(const std::string& dirname) = 0;
|
||||
|
||||
// Store the size of fname in *file_size.
|
||||
virtual Status GetFileSize(const std::string& fname, uint64_t* file_size) = 0;
|
||||
|
||||
// Rename file src to target.
|
||||
virtual Status RenameFile(const std::string& src,
|
||||
const std::string& target) = 0;
|
||||
|
||||
// Lock the specified file. Used to prevent concurrent access to
|
||||
// the same db by multiple processes. On failure, stores NULL in
|
||||
// *lock and returns non-OK.
|
||||
//
|
||||
// On success, stores a pointer to the object that represents the
|
||||
// acquired lock in *lock and returns OK. The caller should call
|
||||
// UnlockFile(*lock) to release the lock. If the process exits,
|
||||
// the lock will be automatically released.
|
||||
//
|
||||
// If somebody else already holds the lock, finishes immediately
|
||||
// with a failure. I.e., this call does not wait for existing locks
|
||||
// to go away.
|
||||
//
|
||||
// May create the named file if it does not already exist.
|
||||
virtual Status LockFile(const std::string& fname, FileLock** lock) = 0;
|
||||
|
||||
// Release the lock acquired by a previous successful call to LockFile.
|
||||
// REQUIRES: lock was returned by a successful LockFile() call
|
||||
// REQUIRES: lock has not already been unlocked.
|
||||
virtual Status UnlockFile(FileLock* lock) = 0;
|
||||
|
||||
// Arrange to run "(*function)(arg)" once in a background thread.
|
||||
//
|
||||
// "function" may run in an unspecified thread. Multiple functions
|
||||
// added to the same Env may run concurrently in different threads.
|
||||
// I.e., the caller may not assume that background work items are
|
||||
// serialized.
|
||||
virtual void Schedule(
|
||||
void (*function)(void* arg),
|
||||
void* arg) = 0;
|
||||
|
||||
// Start a new thread, invoking "function(arg)" within the new thread.
|
||||
// When "function(arg)" returns, the thread will be destroyed.
|
||||
virtual void StartThread(void (*function)(void* arg), void* arg) = 0;
|
||||
|
||||
// *path is set to a temporary directory that can be used for testing. It may
|
||||
// or many not have just been created. The directory may or may not differ
|
||||
// between runs of the same process, but subsequent calls will return the
|
||||
// same directory.
|
||||
virtual Status GetTestDirectory(std::string* path) = 0;
|
||||
|
||||
// Create and return a log file for storing informational messages.
|
||||
virtual Status NewLogger(const std::string& fname, Logger** result) = 0;
|
||||
|
||||
// Returns the number of micro-seconds since some fixed point in time. Only
|
||||
// useful for computing deltas of time.
|
||||
virtual uint64_t NowMicros() = 0;
|
||||
|
||||
// Sleep/delay the thread for the prescribed number of micro-seconds.
|
||||
virtual void SleepForMicroseconds(int micros) = 0;
|
||||
|
||||
private:
|
||||
// No copying allowed
|
||||
Env(const Env&);
|
||||
void operator=(const Env&);
|
||||
};
|
||||
|
||||
// A file abstraction for reading sequentially through a file
|
||||
class SequentialFile {
|
||||
public:
|
||||
SequentialFile() { }
|
||||
virtual ~SequentialFile();
|
||||
|
||||
// Read up to "n" bytes from the file. "scratch[0..n-1]" may be
|
||||
// written by this routine. Sets "*result" to the data that was
|
||||
// read (including if fewer than "n" bytes were successfully read).
|
||||
// May set "*result" to point at data in "scratch[0..n-1]", so
|
||||
// "scratch[0..n-1]" must be live when "*result" is used.
|
||||
// If an error was encountered, returns a non-OK status.
|
||||
//
|
||||
// REQUIRES: External synchronization
|
||||
virtual Status Read(size_t n, Slice* result, char* scratch) = 0;
|
||||
|
||||
// Skip "n" bytes from the file. This is guaranteed to be no
|
||||
// slower that reading the same data, but may be faster.
|
||||
//
|
||||
// If end of file is reached, skipping will stop at the end of the
|
||||
// file, and Skip will return OK.
|
||||
//
|
||||
// REQUIRES: External synchronization
|
||||
virtual Status Skip(uint64_t n) = 0;
|
||||
|
||||
private:
|
||||
// No copying allowed
|
||||
SequentialFile(const SequentialFile&);
|
||||
void operator=(const SequentialFile&);
|
||||
};
|
||||
|
||||
// A file abstraction for randomly reading the contents of a file.
|
||||
class RandomAccessFile {
|
||||
public:
|
||||
RandomAccessFile() { }
|
||||
virtual ~RandomAccessFile();
|
||||
|
||||
// Read up to "n" bytes from the file starting at "offset".
|
||||
// "scratch[0..n-1]" may be written by this routine. Sets "*result"
|
||||
// to the data that was read (including if fewer than "n" bytes were
|
||||
// successfully read). May set "*result" to point at data in
|
||||
// "scratch[0..n-1]", so "scratch[0..n-1]" must be live when
|
||||
// "*result" is used. If an error was encountered, returns a non-OK
|
||||
// status.
|
||||
//
|
||||
// Safe for concurrent use by multiple threads.
|
||||
virtual Status Read(uint64_t offset, size_t n, Slice* result,
|
||||
char* scratch) const = 0;
|
||||
|
||||
private:
|
||||
// No copying allowed
|
||||
RandomAccessFile(const RandomAccessFile&);
|
||||
void operator=(const RandomAccessFile&);
|
||||
};
|
||||
|
||||
// A file abstraction for sequential writing. The implementation
|
||||
// must provide buffering since callers may append small fragments
|
||||
// at a time to the file.
|
||||
class WritableFile {
|
||||
public:
|
||||
WritableFile() { }
|
||||
virtual ~WritableFile();
|
||||
|
||||
virtual Status Append(const Slice& data) = 0;
|
||||
virtual Status Close() = 0;
|
||||
virtual Status Flush() = 0;
|
||||
virtual Status Sync() = 0;
|
||||
|
||||
private:
|
||||
// No copying allowed
|
||||
WritableFile(const WritableFile&);
|
||||
void operator=(const WritableFile&);
|
||||
};
|
||||
|
||||
// An interface for writing log messages.
|
||||
class Logger {
|
||||
public:
|
||||
Logger() { }
|
||||
virtual ~Logger();
|
||||
|
||||
// Write an entry to the log file with the specified format.
|
||||
virtual void Logv(const char* format, va_list ap) = 0;
|
||||
|
||||
private:
|
||||
// No copying allowed
|
||||
Logger(const Logger&);
|
||||
void operator=(const Logger&);
|
||||
};
|
||||
|
||||
|
||||
// Identifies a locked file.
|
||||
class FileLock {
|
||||
public:
|
||||
FileLock() { }
|
||||
virtual ~FileLock();
|
||||
private:
|
||||
// No copying allowed
|
||||
FileLock(const FileLock&);
|
||||
void operator=(const FileLock&);
|
||||
};
|
||||
|
||||
// Log the specified data to *info_log if info_log is non-NULL.
|
||||
extern void Log(Logger* info_log, const char* format, ...)
|
||||
# if defined(__GNUC__) || defined(__clang__)
|
||||
__attribute__((__format__ (__printf__, 2, 3)))
|
||||
# endif
|
||||
;
|
||||
|
||||
// A utility routine: write "data" to the named file.
|
||||
extern Status WriteStringToFile(Env* env, const Slice& data,
|
||||
const std::string& fname);
|
||||
|
||||
// A utility routine: read contents of named file into *data
|
||||
extern Status ReadFileToString(Env* env, const std::string& fname,
|
||||
std::string* data);
|
||||
|
||||
// An implementation of Env that forwards all calls to another Env.
|
||||
// May be useful to clients who wish to override just part of the
|
||||
// functionality of another Env.
|
||||
class EnvWrapper : public Env {
|
||||
public:
|
||||
// Initialize an EnvWrapper that delegates all calls to *t
|
||||
explicit EnvWrapper(Env* t) : target_(t) { }
|
||||
virtual ~EnvWrapper();
|
||||
|
||||
// Return the target to which this Env forwards all calls
|
||||
Env* target() const { return target_; }
|
||||
|
||||
// The following text is boilerplate that forwards all methods to target()
|
||||
Status NewSequentialFile(const std::string& f, SequentialFile** r) {
|
||||
return target_->NewSequentialFile(f, r);
|
||||
}
|
||||
Status NewRandomAccessFile(const std::string& f, RandomAccessFile** r) {
|
||||
return target_->NewRandomAccessFile(f, r);
|
||||
}
|
||||
Status NewWritableFile(const std::string& f, WritableFile** r) {
|
||||
return target_->NewWritableFile(f, r);
|
||||
}
|
||||
Status NewAppendableFile(const std::string& f, WritableFile** r) {
|
||||
return target_->NewAppendableFile(f, r);
|
||||
}
|
||||
bool FileExists(const std::string& f) { return target_->FileExists(f); }
|
||||
Status GetChildren(const std::string& dir, std::vector<std::string>* r) {
|
||||
return target_->GetChildren(dir, r);
|
||||
}
|
||||
Status DeleteFile(const std::string& f) { return target_->DeleteFile(f); }
|
||||
Status CreateDir(const std::string& d) { return target_->CreateDir(d); }
|
||||
Status DeleteDir(const std::string& d) { return target_->DeleteDir(d); }
|
||||
Status GetFileSize(const std::string& f, uint64_t* s) {
|
||||
return target_->GetFileSize(f, s);
|
||||
}
|
||||
Status RenameFile(const std::string& s, const std::string& t) {
|
||||
return target_->RenameFile(s, t);
|
||||
}
|
||||
Status LockFile(const std::string& f, FileLock** l) {
|
||||
return target_->LockFile(f, l);
|
||||
}
|
||||
Status UnlockFile(FileLock* l) { return target_->UnlockFile(l); }
|
||||
void Schedule(void (*f)(void*), void* a) {
|
||||
return target_->Schedule(f, a);
|
||||
}
|
||||
void StartThread(void (*f)(void*), void* a) {
|
||||
return target_->StartThread(f, a);
|
||||
}
|
||||
virtual Status GetTestDirectory(std::string* path) {
|
||||
return target_->GetTestDirectory(path);
|
||||
}
|
||||
virtual Status NewLogger(const std::string& fname, Logger** result) {
|
||||
return target_->NewLogger(fname, result);
|
||||
}
|
||||
uint64_t NowMicros() {
|
||||
return target_->NowMicros();
|
||||
}
|
||||
void SleepForMicroseconds(int micros) {
|
||||
target_->SleepForMicroseconds(micros);
|
||||
}
|
||||
private:
|
||||
Env* target_;
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_ENV_H_
|
||||
70
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/filter_policy.h
generated
vendored
Normal file
70
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/filter_policy.h
generated
vendored
Normal file
@@ -0,0 +1,70 @@
|
||||
// Copyright (c) 2012 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// A database can be configured with a custom FilterPolicy object.
|
||||
// This object is responsible for creating a small filter from a set
|
||||
// of keys. These filters are stored in leveldb and are consulted
|
||||
// automatically by leveldb to decide whether or not to read some
|
||||
// information from disk. In many cases, a filter can cut down the
|
||||
// number of disk seeks form a handful to a single disk seek per
|
||||
// DB::Get() call.
|
||||
//
|
||||
// Most people will want to use the builtin bloom filter support (see
|
||||
// NewBloomFilterPolicy() below).
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_
|
||||
|
||||
#include <string>
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Slice;
|
||||
|
||||
class FilterPolicy {
|
||||
public:
|
||||
virtual ~FilterPolicy();
|
||||
|
||||
// Return the name of this policy. Note that if the filter encoding
|
||||
// changes in an incompatible way, the name returned by this method
|
||||
// must be changed. Otherwise, old incompatible filters may be
|
||||
// passed to methods of this type.
|
||||
virtual const char* Name() const = 0;
|
||||
|
||||
// keys[0,n-1] contains a list of keys (potentially with duplicates)
|
||||
// that are ordered according to the user supplied comparator.
|
||||
// Append a filter that summarizes keys[0,n-1] to *dst.
|
||||
//
|
||||
// Warning: do not change the initial contents of *dst. Instead,
|
||||
// append the newly constructed filter to *dst.
|
||||
virtual void CreateFilter(const Slice* keys, int n, std::string* dst)
|
||||
const = 0;
|
||||
|
||||
// "filter" contains the data appended by a preceding call to
|
||||
// CreateFilter() on this class. This method must return true if
|
||||
// the key was in the list of keys passed to CreateFilter().
|
||||
// This method may return true or false if the key was not on the
|
||||
// list, but it should aim to return false with a high probability.
|
||||
virtual bool KeyMayMatch(const Slice& key, const Slice& filter) const = 0;
|
||||
};
|
||||
|
||||
// Return a new filter policy that uses a bloom filter with approximately
|
||||
// the specified number of bits per key. A good value for bits_per_key
|
||||
// is 10, which yields a filter with ~ 1% false positive rate.
|
||||
//
|
||||
// Callers must delete the result after any database that is using the
|
||||
// result has been closed.
|
||||
//
|
||||
// Note: if you are using a custom comparator that ignores some parts
|
||||
// of the keys being compared, you must not use NewBloomFilterPolicy()
|
||||
// and must provide your own FilterPolicy that also ignores the
|
||||
// corresponding parts of the keys. For example, if the comparator
|
||||
// ignores trailing spaces, it would be incorrect to use a
|
||||
// FilterPolicy (like NewBloomFilterPolicy) that does not ignore
|
||||
// trailing spaces in keys.
|
||||
extern const FilterPolicy* NewBloomFilterPolicy(int bits_per_key);
|
||||
|
||||
}
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_FILTER_POLICY_H_
|
||||
100
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/iterator.h
generated
vendored
Normal file
100
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/iterator.h
generated
vendored
Normal file
@@ -0,0 +1,100 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// An iterator yields a sequence of key/value pairs from a source.
|
||||
// The following class defines the interface. Multiple implementations
|
||||
// are provided by this library. In particular, iterators are provided
|
||||
// to access the contents of a Table or a DB.
|
||||
//
|
||||
// Multiple threads can invoke const methods on an Iterator without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same Iterator must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
|
||||
|
||||
#include "leveldb/slice.h"
|
||||
#include "leveldb/status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Iterator {
|
||||
public:
|
||||
Iterator();
|
||||
virtual ~Iterator();
|
||||
|
||||
// An iterator is either positioned at a key/value pair, or
|
||||
// not valid. This method returns true iff the iterator is valid.
|
||||
virtual bool Valid() const = 0;
|
||||
|
||||
// Position at the first key in the source. The iterator is Valid()
|
||||
// after this call iff the source is not empty.
|
||||
virtual void SeekToFirst() = 0;
|
||||
|
||||
// Position at the last key in the source. The iterator is
|
||||
// Valid() after this call iff the source is not empty.
|
||||
virtual void SeekToLast() = 0;
|
||||
|
||||
// Position at the first key in the source that is at or past target.
|
||||
// The iterator is Valid() after this call iff the source contains
|
||||
// an entry that comes at or past target.
|
||||
virtual void Seek(const Slice& target) = 0;
|
||||
|
||||
// Moves to the next entry in the source. After this call, Valid() is
|
||||
// true iff the iterator was not positioned at the last entry in the source.
|
||||
// REQUIRES: Valid()
|
||||
virtual void Next() = 0;
|
||||
|
||||
// Moves to the previous entry in the source. After this call, Valid() is
|
||||
// true iff the iterator was not positioned at the first entry in source.
|
||||
// REQUIRES: Valid()
|
||||
virtual void Prev() = 0;
|
||||
|
||||
// Return the key for the current entry. The underlying storage for
|
||||
// the returned slice is valid only until the next modification of
|
||||
// the iterator.
|
||||
// REQUIRES: Valid()
|
||||
virtual Slice key() const = 0;
|
||||
|
||||
// Return the value for the current entry. The underlying storage for
|
||||
// the returned slice is valid only until the next modification of
|
||||
// the iterator.
|
||||
// REQUIRES: Valid()
|
||||
virtual Slice value() const = 0;
|
||||
|
||||
// If an error has occurred, return it. Else return an ok status.
|
||||
virtual Status status() const = 0;
|
||||
|
||||
// Clients are allowed to register function/arg1/arg2 triples that
|
||||
// will be invoked when this iterator is destroyed.
|
||||
//
|
||||
// Note that unlike all of the preceding methods, this method is
|
||||
// not abstract and therefore clients should not override it.
|
||||
typedef void (*CleanupFunction)(void* arg1, void* arg2);
|
||||
void RegisterCleanup(CleanupFunction function, void* arg1, void* arg2);
|
||||
|
||||
private:
|
||||
struct Cleanup {
|
||||
CleanupFunction function;
|
||||
void* arg1;
|
||||
void* arg2;
|
||||
Cleanup* next;
|
||||
};
|
||||
Cleanup cleanup_;
|
||||
|
||||
// No copying allowed
|
||||
Iterator(const Iterator&);
|
||||
void operator=(const Iterator&);
|
||||
};
|
||||
|
||||
// Return an empty iterator (yields nothing).
|
||||
extern Iterator* NewEmptyIterator();
|
||||
|
||||
// Return an empty iterator with the specified status.
|
||||
extern Iterator* NewErrorIterator(const Status& status);
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_ITERATOR_H_
|
||||
213
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/options.h
generated
vendored
Normal file
213
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/options.h
generated
vendored
Normal file
@@ -0,0 +1,213 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|
||||
|
||||
#include <stddef.h>
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Cache;
|
||||
class Comparator;
|
||||
class Env;
|
||||
class FilterPolicy;
|
||||
class Logger;
|
||||
class Snapshot;
|
||||
|
||||
// DB contents are stored in a set of blocks, each of which holds a
|
||||
// sequence of key,value pairs. Each block may be compressed before
|
||||
// being stored in a file. The following enum describes which
|
||||
// compression method (if any) is used to compress a block.
|
||||
enum CompressionType {
|
||||
// NOTE: do not change the values of existing entries, as these are
|
||||
// part of the persistent format on disk.
|
||||
kNoCompression = 0x0,
|
||||
kSnappyCompression = 0x1
|
||||
};
|
||||
|
||||
// Options to control the behavior of a database (passed to DB::Open)
|
||||
struct Options {
|
||||
// -------------------
|
||||
// Parameters that affect behavior
|
||||
|
||||
// Comparator used to define the order of keys in the table.
|
||||
// Default: a comparator that uses lexicographic byte-wise ordering
|
||||
//
|
||||
// REQUIRES: The client must ensure that the comparator supplied
|
||||
// here has the same name and orders keys *exactly* the same as the
|
||||
// comparator provided to previous open calls on the same DB.
|
||||
const Comparator* comparator;
|
||||
|
||||
// If true, the database will be created if it is missing.
|
||||
// Default: false
|
||||
bool create_if_missing;
|
||||
|
||||
// If true, an error is raised if the database already exists.
|
||||
// Default: false
|
||||
bool error_if_exists;
|
||||
|
||||
// If true, the implementation will do aggressive checking of the
|
||||
// data it is processing and will stop early if it detects any
|
||||
// errors. This may have unforeseen ramifications: for example, a
|
||||
// corruption of one DB entry may cause a large number of entries to
|
||||
// become unreadable or for the entire DB to become unopenable.
|
||||
// Default: false
|
||||
bool paranoid_checks;
|
||||
|
||||
// Use the specified object to interact with the environment,
|
||||
// e.g. to read/write files, schedule background work, etc.
|
||||
// Default: Env::Default()
|
||||
Env* env;
|
||||
|
||||
// Any internal progress/error information generated by the db will
|
||||
// be written to info_log if it is non-NULL, or to a file stored
|
||||
// in the same directory as the DB contents if info_log is NULL.
|
||||
// Default: NULL
|
||||
Logger* info_log;
|
||||
|
||||
// -------------------
|
||||
// Parameters that affect performance
|
||||
|
||||
// Amount of data to build up in memory (backed by an unsorted log
|
||||
// on disk) before converting to a sorted on-disk file.
|
||||
//
|
||||
// Larger values increase performance, especially during bulk loads.
|
||||
// Up to two write buffers may be held in memory at the same time,
|
||||
// so you may wish to adjust this parameter to control memory usage.
|
||||
// Also, a larger write buffer will result in a longer recovery time
|
||||
// the next time the database is opened.
|
||||
//
|
||||
// Default: 4MB
|
||||
size_t write_buffer_size;
|
||||
|
||||
// Number of open files that can be used by the DB. You may need to
|
||||
// increase this if your database has a large working set (budget
|
||||
// one open file per 2MB of working set).
|
||||
//
|
||||
// Default: 1000
|
||||
int max_open_files;
|
||||
|
||||
// Control over blocks (user data is stored in a set of blocks, and
|
||||
// a block is the unit of reading from disk).
|
||||
|
||||
// If non-NULL, use the specified cache for blocks.
|
||||
// If NULL, leveldb will automatically create and use an 8MB internal cache.
|
||||
// Default: NULL
|
||||
Cache* block_cache;
|
||||
|
||||
// Approximate size of user data packed per block. Note that the
|
||||
// block size specified here corresponds to uncompressed data. The
|
||||
// actual size of the unit read from disk may be smaller if
|
||||
// compression is enabled. This parameter can be changed dynamically.
|
||||
//
|
||||
// Default: 4K
|
||||
size_t block_size;
|
||||
|
||||
// Number of keys between restart points for delta encoding of keys.
|
||||
// This parameter can be changed dynamically. Most clients should
|
||||
// leave this parameter alone.
|
||||
//
|
||||
// Default: 16
|
||||
int block_restart_interval;
|
||||
|
||||
// Leveldb will write up to this amount of bytes to a file before
|
||||
// switching to a new one.
|
||||
// Most clients should leave this parameter alone. However if your
|
||||
// filesystem is more efficient with larger files, you could
|
||||
// consider increasing the value. The downside will be longer
|
||||
// compactions and hence longer latency/performance hiccups.
|
||||
// Another reason to increase this parameter might be when you are
|
||||
// initially populating a large database.
|
||||
//
|
||||
// Default: 2MB
|
||||
size_t max_file_size;
|
||||
|
||||
// Compress blocks using the specified compression algorithm. This
|
||||
// parameter can be changed dynamically.
|
||||
//
|
||||
// Default: kSnappyCompression, which gives lightweight but fast
|
||||
// compression.
|
||||
//
|
||||
// Typical speeds of kSnappyCompression on an Intel(R) Core(TM)2 2.4GHz:
|
||||
// ~200-500MB/s compression
|
||||
// ~400-800MB/s decompression
|
||||
// Note that these speeds are significantly faster than most
|
||||
// persistent storage speeds, and therefore it is typically never
|
||||
// worth switching to kNoCompression. Even if the input data is
|
||||
// incompressible, the kSnappyCompression implementation will
|
||||
// efficiently detect that and will switch to uncompressed mode.
|
||||
CompressionType compression;
|
||||
|
||||
// EXPERIMENTAL: If true, append to existing MANIFEST and log files
|
||||
// when a database is opened. This can significantly speed up open.
|
||||
//
|
||||
// Default: currently false, but may become true later.
|
||||
bool reuse_logs;
|
||||
|
||||
// If non-NULL, use the specified filter policy to reduce disk reads.
|
||||
// Many applications will benefit from passing the result of
|
||||
// NewBloomFilterPolicy() here.
|
||||
//
|
||||
// Default: NULL
|
||||
const FilterPolicy* filter_policy;
|
||||
|
||||
// Create an Options object with default values for all fields.
|
||||
Options();
|
||||
};
|
||||
|
||||
// Options that control read operations
|
||||
struct ReadOptions {
|
||||
// If true, all data read from underlying storage will be
|
||||
// verified against corresponding checksums.
|
||||
// Default: false
|
||||
bool verify_checksums;
|
||||
|
||||
// Should the data read for this iteration be cached in memory?
|
||||
// Callers may wish to set this field to false for bulk scans.
|
||||
// Default: true
|
||||
bool fill_cache;
|
||||
|
||||
// If "snapshot" is non-NULL, read as of the supplied snapshot
|
||||
// (which must belong to the DB that is being read and which must
|
||||
// not have been released). If "snapshot" is NULL, use an implicit
|
||||
// snapshot of the state at the beginning of this read operation.
|
||||
// Default: NULL
|
||||
const Snapshot* snapshot;
|
||||
|
||||
ReadOptions()
|
||||
: verify_checksums(false),
|
||||
fill_cache(true),
|
||||
snapshot(NULL) {
|
||||
}
|
||||
};
|
||||
|
||||
// Options that control write operations
|
||||
struct WriteOptions {
|
||||
// If true, the write will be flushed from the operating system
|
||||
// buffer cache (by calling WritableFile::Sync()) before the write
|
||||
// is considered complete. If this flag is true, writes will be
|
||||
// slower.
|
||||
//
|
||||
// If this flag is false, and the machine crashes, some recent
|
||||
// writes may be lost. Note that if it is just the process that
|
||||
// crashes (i.e., the machine does not reboot), no writes will be
|
||||
// lost even if sync==false.
|
||||
//
|
||||
// In other words, a DB write with sync==false has similar
|
||||
// crash semantics as the "write()" system call. A DB write
|
||||
// with sync==true has similar crash semantics to a "write()"
|
||||
// system call followed by "fsync()".
|
||||
//
|
||||
// Default: false
|
||||
bool sync;
|
||||
|
||||
WriteOptions()
|
||||
: sync(false) {
|
||||
}
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_OPTIONS_H_
|
||||
109
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/slice.h
generated
vendored
Normal file
109
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/slice.h
generated
vendored
Normal file
@@ -0,0 +1,109 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// Slice is a simple structure containing a pointer into some external
|
||||
// storage and a size. The user of a Slice must ensure that the slice
|
||||
// is not used after the corresponding external storage has been
|
||||
// deallocated.
|
||||
//
|
||||
// Multiple threads can invoke const methods on a Slice without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same Slice must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_SLICE_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_SLICE_H_
|
||||
|
||||
#include <assert.h>
|
||||
#include <stddef.h>
|
||||
#include <string.h>
|
||||
#include <string>
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Slice {
|
||||
public:
|
||||
// Create an empty slice.
|
||||
Slice() : data_(""), size_(0) { }
|
||||
|
||||
// Create a slice that refers to d[0,n-1].
|
||||
Slice(const char* d, size_t n) : data_(d), size_(n) { }
|
||||
|
||||
// Create a slice that refers to the contents of "s"
|
||||
Slice(const std::string& s) : data_(s.data()), size_(s.size()) { }
|
||||
|
||||
// Create a slice that refers to s[0,strlen(s)-1]
|
||||
Slice(const char* s) : data_(s), size_(strlen(s)) { }
|
||||
|
||||
// Return a pointer to the beginning of the referenced data
|
||||
const char* data() const { return data_; }
|
||||
|
||||
// Return the length (in bytes) of the referenced data
|
||||
size_t size() const { return size_; }
|
||||
|
||||
// Return true iff the length of the referenced data is zero
|
||||
bool empty() const { return size_ == 0; }
|
||||
|
||||
// Return the ith byte in the referenced data.
|
||||
// REQUIRES: n < size()
|
||||
char operator[](size_t n) const {
|
||||
assert(n < size());
|
||||
return data_[n];
|
||||
}
|
||||
|
||||
// Change this slice to refer to an empty array
|
||||
void clear() { data_ = ""; size_ = 0; }
|
||||
|
||||
// Drop the first "n" bytes from this slice.
|
||||
void remove_prefix(size_t n) {
|
||||
assert(n <= size());
|
||||
data_ += n;
|
||||
size_ -= n;
|
||||
}
|
||||
|
||||
// Return a string that contains the copy of the referenced data.
|
||||
std::string ToString() const { return std::string(data_, size_); }
|
||||
|
||||
// Three-way comparison. Returns value:
|
||||
// < 0 iff "*this" < "b",
|
||||
// == 0 iff "*this" == "b",
|
||||
// > 0 iff "*this" > "b"
|
||||
int compare(const Slice& b) const;
|
||||
|
||||
// Return true iff "x" is a prefix of "*this"
|
||||
bool starts_with(const Slice& x) const {
|
||||
return ((size_ >= x.size_) &&
|
||||
(memcmp(data_, x.data_, x.size_) == 0));
|
||||
}
|
||||
|
||||
private:
|
||||
const char* data_;
|
||||
size_t size_;
|
||||
|
||||
// Intentionally copyable
|
||||
};
|
||||
|
||||
inline bool operator==(const Slice& x, const Slice& y) {
|
||||
return ((x.size() == y.size()) &&
|
||||
(memcmp(x.data(), y.data(), x.size()) == 0));
|
||||
}
|
||||
|
||||
inline bool operator!=(const Slice& x, const Slice& y) {
|
||||
return !(x == y);
|
||||
}
|
||||
|
||||
inline int Slice::compare(const Slice& b) const {
|
||||
const size_t min_len = (size_ < b.size_) ? size_ : b.size_;
|
||||
int r = memcmp(data_, b.data_, min_len);
|
||||
if (r == 0) {
|
||||
if (size_ < b.size_) r = -1;
|
||||
else if (size_ > b.size_) r = +1;
|
||||
}
|
||||
return r;
|
||||
}
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_SLICE_H_
|
||||
112
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/status.h
generated
vendored
Normal file
112
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/status.h
generated
vendored
Normal file
@@ -0,0 +1,112 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// A Status encapsulates the result of an operation. It may indicate success,
|
||||
// or it may indicate an error with an associated error message.
|
||||
//
|
||||
// Multiple threads can invoke const methods on a Status without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same Status must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_STATUS_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_STATUS_H_
|
||||
|
||||
#include <string>
|
||||
#include "leveldb/slice.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Status {
|
||||
public:
|
||||
// Create a success status.
|
||||
Status() : state_(NULL) { }
|
||||
~Status() { delete[] state_; }
|
||||
|
||||
// Copy the specified status.
|
||||
Status(const Status& s);
|
||||
void operator=(const Status& s);
|
||||
|
||||
// Return a success status.
|
||||
static Status OK() { return Status(); }
|
||||
|
||||
// Return error status of an appropriate type.
|
||||
static Status NotFound(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kNotFound, msg, msg2);
|
||||
}
|
||||
static Status Corruption(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kCorruption, msg, msg2);
|
||||
}
|
||||
static Status NotSupported(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kNotSupported, msg, msg2);
|
||||
}
|
||||
static Status InvalidArgument(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kInvalidArgument, msg, msg2);
|
||||
}
|
||||
static Status IOError(const Slice& msg, const Slice& msg2 = Slice()) {
|
||||
return Status(kIOError, msg, msg2);
|
||||
}
|
||||
|
||||
// Returns true iff the status indicates success.
|
||||
bool ok() const { return (state_ == NULL); }
|
||||
|
||||
// Returns true iff the status indicates a NotFound error.
|
||||
bool IsNotFound() const { return code() == kNotFound; }
|
||||
|
||||
// Returns true iff the status indicates a Corruption error.
|
||||
bool IsCorruption() const { return code() == kCorruption; }
|
||||
|
||||
// Returns true iff the status indicates an IOError.
|
||||
bool IsIOError() const { return code() == kIOError; }
|
||||
|
||||
// Returns true iff the status indicates a NotSupportedError.
|
||||
bool IsNotSupportedError() const { return code() == kNotSupported; }
|
||||
|
||||
// Returns true iff the status indicates an InvalidArgument.
|
||||
bool IsInvalidArgument() const { return code() == kInvalidArgument; }
|
||||
|
||||
// Return a string representation of this status suitable for printing.
|
||||
// Returns the string "OK" for success.
|
||||
std::string ToString() const;
|
||||
|
||||
private:
|
||||
// OK status has a NULL state_. Otherwise, state_ is a new[] array
|
||||
// of the following form:
|
||||
// state_[0..3] == length of message
|
||||
// state_[4] == code
|
||||
// state_[5..] == message
|
||||
const char* state_;
|
||||
|
||||
enum Code {
|
||||
kOk = 0,
|
||||
kNotFound = 1,
|
||||
kCorruption = 2,
|
||||
kNotSupported = 3,
|
||||
kInvalidArgument = 4,
|
||||
kIOError = 5
|
||||
};
|
||||
|
||||
Code code() const {
|
||||
return (state_ == NULL) ? kOk : static_cast<Code>(state_[4]);
|
||||
}
|
||||
|
||||
Status(Code code, const Slice& msg, const Slice& msg2);
|
||||
static const char* CopyState(const char* s);
|
||||
};
|
||||
|
||||
inline Status::Status(const Status& s) {
|
||||
state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_);
|
||||
}
|
||||
inline void Status::operator=(const Status& s) {
|
||||
// The following condition catches both aliasing (when this == &s),
|
||||
// and the common case where both s and *this are ok.
|
||||
if (state_ != s.state_) {
|
||||
delete[] state_;
|
||||
state_ = (s.state_ == NULL) ? NULL : CopyState(s.state_);
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_STATUS_H_
|
||||
85
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/table.h
generated
vendored
Normal file
85
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/table.h
generated
vendored
Normal file
@@ -0,0 +1,85 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_TABLE_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_TABLE_H_
|
||||
|
||||
#include <stdint.h>
|
||||
#include "leveldb/iterator.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Block;
|
||||
class BlockHandle;
|
||||
class Footer;
|
||||
struct Options;
|
||||
class RandomAccessFile;
|
||||
struct ReadOptions;
|
||||
class TableCache;
|
||||
|
||||
// A Table is a sorted map from strings to strings. Tables are
|
||||
// immutable and persistent. A Table may be safely accessed from
|
||||
// multiple threads without external synchronization.
|
||||
class Table {
|
||||
public:
|
||||
// Attempt to open the table that is stored in bytes [0..file_size)
|
||||
// of "file", and read the metadata entries necessary to allow
|
||||
// retrieving data from the table.
|
||||
//
|
||||
// If successful, returns ok and sets "*table" to the newly opened
|
||||
// table. The client should delete "*table" when no longer needed.
|
||||
// If there was an error while initializing the table, sets "*table"
|
||||
// to NULL and returns a non-ok status. Does not take ownership of
|
||||
// "*source", but the client must ensure that "source" remains live
|
||||
// for the duration of the returned table's lifetime.
|
||||
//
|
||||
// *file must remain live while this Table is in use.
|
||||
static Status Open(const Options& options,
|
||||
RandomAccessFile* file,
|
||||
uint64_t file_size,
|
||||
Table** table);
|
||||
|
||||
~Table();
|
||||
|
||||
// Returns a new iterator over the table contents.
|
||||
// The result of NewIterator() is initially invalid (caller must
|
||||
// call one of the Seek methods on the iterator before using it).
|
||||
Iterator* NewIterator(const ReadOptions&) const;
|
||||
|
||||
// Given a key, return an approximate byte offset in the file where
|
||||
// the data for that key begins (or would begin if the key were
|
||||
// present in the file). The returned value is in terms of file
|
||||
// bytes, and so includes effects like compression of the underlying data.
|
||||
// E.g., the approximate offset of the last key in the table will
|
||||
// be close to the file length.
|
||||
uint64_t ApproximateOffsetOf(const Slice& key) const;
|
||||
|
||||
private:
|
||||
struct Rep;
|
||||
Rep* rep_;
|
||||
|
||||
explicit Table(Rep* rep) { rep_ = rep; }
|
||||
static Iterator* BlockReader(void*, const ReadOptions&, const Slice&);
|
||||
|
||||
// Calls (*handle_result)(arg, ...) with the entry found after a call
|
||||
// to Seek(key). May not make such a call if filter policy says
|
||||
// that key is not present.
|
||||
friend class TableCache;
|
||||
Status InternalGet(
|
||||
const ReadOptions&, const Slice& key,
|
||||
void* arg,
|
||||
void (*handle_result)(void* arg, const Slice& k, const Slice& v));
|
||||
|
||||
|
||||
void ReadMeta(const Footer& footer);
|
||||
void ReadFilter(const Slice& filter_handle_value);
|
||||
|
||||
// No copying allowed
|
||||
Table(const Table&);
|
||||
void operator=(const Table&);
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_TABLE_H_
|
||||
92
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/table_builder.h
generated
vendored
Normal file
92
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/table_builder.h
generated
vendored
Normal file
@@ -0,0 +1,92 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// TableBuilder provides the interface used to build a Table
|
||||
// (an immutable and sorted map from keys to values).
|
||||
//
|
||||
// Multiple threads can invoke const methods on a TableBuilder without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same TableBuilder must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
|
||||
|
||||
#include <stdint.h>
|
||||
#include "leveldb/options.h"
|
||||
#include "leveldb/status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class BlockBuilder;
|
||||
class BlockHandle;
|
||||
class WritableFile;
|
||||
|
||||
class TableBuilder {
|
||||
public:
|
||||
// Create a builder that will store the contents of the table it is
|
||||
// building in *file. Does not close the file. It is up to the
|
||||
// caller to close the file after calling Finish().
|
||||
TableBuilder(const Options& options, WritableFile* file);
|
||||
|
||||
// REQUIRES: Either Finish() or Abandon() has been called.
|
||||
~TableBuilder();
|
||||
|
||||
// Change the options used by this builder. Note: only some of the
|
||||
// option fields can be changed after construction. If a field is
|
||||
// not allowed to change dynamically and its value in the structure
|
||||
// passed to the constructor is different from its value in the
|
||||
// structure passed to this method, this method will return an error
|
||||
// without changing any fields.
|
||||
Status ChangeOptions(const Options& options);
|
||||
|
||||
// Add key,value to the table being constructed.
|
||||
// REQUIRES: key is after any previously added key according to comparator.
|
||||
// REQUIRES: Finish(), Abandon() have not been called
|
||||
void Add(const Slice& key, const Slice& value);
|
||||
|
||||
// Advanced operation: flush any buffered key/value pairs to file.
|
||||
// Can be used to ensure that two adjacent entries never live in
|
||||
// the same data block. Most clients should not need to use this method.
|
||||
// REQUIRES: Finish(), Abandon() have not been called
|
||||
void Flush();
|
||||
|
||||
// Return non-ok iff some error has been detected.
|
||||
Status status() const;
|
||||
|
||||
// Finish building the table. Stops using the file passed to the
|
||||
// constructor after this function returns.
|
||||
// REQUIRES: Finish(), Abandon() have not been called
|
||||
Status Finish();
|
||||
|
||||
// Indicate that the contents of this builder should be abandoned. Stops
|
||||
// using the file passed to the constructor after this function returns.
|
||||
// If the caller is not going to call Finish(), it must call Abandon()
|
||||
// before destroying this builder.
|
||||
// REQUIRES: Finish(), Abandon() have not been called
|
||||
void Abandon();
|
||||
|
||||
// Number of calls to Add() so far.
|
||||
uint64_t NumEntries() const;
|
||||
|
||||
// Size of the file generated so far. If invoked after a successful
|
||||
// Finish() call, returns the size of the final generated file.
|
||||
uint64_t FileSize() const;
|
||||
|
||||
private:
|
||||
bool ok() const { return status().ok(); }
|
||||
void WriteBlock(BlockBuilder* block, BlockHandle* handle);
|
||||
void WriteRawBlock(const Slice& data, CompressionType, BlockHandle* handle);
|
||||
|
||||
struct Rep;
|
||||
Rep* rep_;
|
||||
|
||||
// No copying allowed
|
||||
TableBuilder(const TableBuilder&);
|
||||
void operator=(const TableBuilder&);
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_TABLE_BUILDER_H_
|
||||
64
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/write_batch.h
generated
vendored
Normal file
64
node_modules/classic-level/deps/leveldb/leveldb-1.20/include/leveldb/write_batch.h
generated
vendored
Normal file
@@ -0,0 +1,64 @@
|
||||
// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
|
||||
// Use of this source code is governed by a BSD-style license that can be
|
||||
// found in the LICENSE file. See the AUTHORS file for names of contributors.
|
||||
//
|
||||
// WriteBatch holds a collection of updates to apply atomically to a DB.
|
||||
//
|
||||
// The updates are applied in the order in which they are added
|
||||
// to the WriteBatch. For example, the value of "key" will be "v3"
|
||||
// after the following batch is written:
|
||||
//
|
||||
// batch.Put("key", "v1");
|
||||
// batch.Delete("key");
|
||||
// batch.Put("key", "v2");
|
||||
// batch.Put("key", "v3");
|
||||
//
|
||||
// Multiple threads can invoke const methods on a WriteBatch without
|
||||
// external synchronization, but if any of the threads may call a
|
||||
// non-const method, all threads accessing the same WriteBatch must use
|
||||
// external synchronization.
|
||||
|
||||
#ifndef STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
|
||||
#define STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
|
||||
|
||||
#include <string>
|
||||
#include "leveldb/status.h"
|
||||
|
||||
namespace leveldb {
|
||||
|
||||
class Slice;
|
||||
|
||||
class WriteBatch {
|
||||
public:
|
||||
WriteBatch();
|
||||
~WriteBatch();
|
||||
|
||||
// Store the mapping "key->value" in the database.
|
||||
void Put(const Slice& key, const Slice& value);
|
||||
|
||||
// If the database contains a mapping for "key", erase it. Else do nothing.
|
||||
void Delete(const Slice& key);
|
||||
|
||||
// Clear all updates buffered in this batch.
|
||||
void Clear();
|
||||
|
||||
// Support for iterating over the contents of a batch.
|
||||
class Handler {
|
||||
public:
|
||||
virtual ~Handler();
|
||||
virtual void Put(const Slice& key, const Slice& value) = 0;
|
||||
virtual void Delete(const Slice& key) = 0;
|
||||
};
|
||||
Status Iterate(Handler* handler) const;
|
||||
|
||||
private:
|
||||
friend class WriteBatchInternal;
|
||||
|
||||
std::string rep_; // See comment in write_batch.cc for the format of rep_
|
||||
|
||||
// Intentionally copyable
|
||||
};
|
||||
|
||||
} // namespace leveldb
|
||||
|
||||
#endif // STORAGE_LEVELDB_INCLUDE_WRITE_BATCH_H_
|
||||
Reference in New Issue
Block a user