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@@ -63,7 +63,7 @@ export default class FTLNomadRoll extends Roll {
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static updateFullFormula(options) {
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let fullFormula
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if (options.rollType === "damage") {
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fullFormula = `${options.formula} + ${options.skillModifier}D6 `
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fullFormula = `${options.formula} + ${options.damageModifier}D6 `
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} else {
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let mod = options.rollItem?.value || 0
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fullFormula = `${options.formula} + ${options.skillModifier}D + ${mod} + ${options.rangeModifier}D + ${options.numericModifier}D`
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@@ -125,11 +125,14 @@ export default class FTLNomadRoll extends Roll {
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choiceRangeModifier[key] = { label: `${key} (${value}D)`, value: value }
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}
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}
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const choiceDamageModifier = SYSTEM.DAMAGE_MODIFIER_CHOICES
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let damageModifier = "0"
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let modifier = "0"
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options.skillModifier = 0
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options.numericModifier = 0
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options.rangeModifier = rangeModifier
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options.damageModifier = damageModifier
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let fullFormula = `${formula} + ${options.rollItem.value}`
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if (options.isEncumbered) {
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fullFormula += ` - 1D`
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@@ -150,7 +153,9 @@ export default class FTLNomadRoll extends Roll {
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fieldRollMode,
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choiceModifier,
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choiceRangeModifier,
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choiceDamageModifier,
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rangeModifier,
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damageModifier,
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formula,
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hasTarget: options.hasTarget,
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modifier,
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@@ -184,6 +189,10 @@ export default class FTLNomadRoll extends Roll {
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options.skillModifier = Number(event.target.value)
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FTLNomadRoll.updateFullFormula(options)
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})
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$(".roll-damage-modifier").change(event => {
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options.damageModifier = Number(event.target.value)
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FTLNomadRoll.updateFullFormula(options)
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})
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$(".roll-skill-range-modifier").change(event => {
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options.rangeModifier = Number(event.target.value)
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FTLNomadRoll.updateFullFormula(options)
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@@ -230,9 +239,13 @@ export default class FTLNomadRoll extends Roll {
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// Replace the D6 by the correct number of D6
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damageFormula = damageFormula.replace(/(\d*)d6/gi, (match, p1) => {
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let numDice = Number(p1) || 1
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numDice += Number(options.skillModifier)
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//numDice += options?.finalModifier || 0
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return `${numDice}d6 + ${mod}`
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let damageModifier = Number(options.damageModifier)
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let postArg = ""
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if (damageModifier && damageModifier !== 0) {
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postArg = (damageModifier > 0) ? `kh${numDice}` : `kl${numDice}`
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numDice += Math.abs(damageModifier)
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}
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return `${numDice}d6${postArg} + ${mod}`
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})
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diceFormula = damageFormula
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} else {
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