This commit is contained in:
@@ -11,4 +11,4 @@ export { default as FTLNomadImplantSheet } from "./sheets/implant-sheet.mjs"
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export { default as FTLNomadStarshipSheet } from "./sheets/starship-sheet.mjs"
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export { default as FTLNomadCreatureTraitSheet } from "./sheets/creature-trait-sheet.mjs"
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export { default as FTLNomadCreatureAbilitySheet } from "./sheets/creature-ability-sheet.mjs"
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export { default as FTLNomadRobotSheet } from "./sheets/robot-sheet.mjs"
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174
module/applications/sheets/robot-sheet.mjs
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174
module/applications/sheets/robot-sheet.mjs
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@@ -0,0 +1,174 @@
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import FTLNomadActorSheet from "./base-actor-sheet.mjs"
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export default class FTLNomadRobotSheet extends FTLNomadActorSheet {
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/** @override */
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static DEFAULT_OPTIONS = {
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classes: ["robot"],
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position: {
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width: 860,
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height: 620,
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},
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window: {
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contentClasses: ["robot-content"],
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},
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actions: {
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createEquipment: FTLNomadRobotSheet.#onCreateEquipment,
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createArmor: FTLNomadRobotSheet.#onCreateArmor,
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createWeapon: FTLNomadRobotSheet.#onCreateWeapon,
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createTalent: FTLNomadRobotSheet.#onCreateTalent,
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createImplant: FTLNomadRobotSheet.#onCreateImplant,
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createPsionic: FTLNomadRobotSheet.#onCreatePsionic,
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createLanguage: FTLNomadRobotSheet.#onCreateLanguage
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},
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}
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/** @override */
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static PARTS = {
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main: {
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template: "systems/fvtt-ftl-nomad/templates/robot-main.hbs",
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},
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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equipment: {
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template: "systems/fvtt-ftl-nomad/templates/robot-equipment.hbs",
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},
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description: {
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template: "systems/fvtt-ftl-nomad/templates/robot-description.hbs",
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},
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}
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/** @override */
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tabGroups = {
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sheet: "equipment",
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}
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/**
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* Prepare an array of form header tabs.
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* @returns {Record<string, Partial<ApplicationTab>>}
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*/
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#getTabs() {
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const tabs = {
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equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.equipment" },
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description: {
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id: "description", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.description"
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}
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}
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for (const v of Object.values(tabs)) {
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v.active = this.tabGroups[v.group] === v.id
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v.cssClass = v.active ? "active" : ""
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}
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return tabs
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}
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/** @override */
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async _prepareContext() {
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const context = await super._prepareContext()
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context.tabs = this.#getTabs()
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.description, { async: true })
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(this.document.system.notes, { async: true })
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return context
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}
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/** @override */
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async _preparePartContext(partId, context) {
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const doc = this.document
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switch (partId) {
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case "equipment":
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context.tab = context.tabs.equipment
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context.weapons = doc.itemTypes.weapon
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context.weapons.sort((a, b) => a.name.localeCompare(b.name))
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context.armors = doc.itemTypes.armor
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context.armors.sort((a, b) => a.name.localeCompare(b.name))
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context.equipments = doc.itemTypes.equipment
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context.equipments.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "description":
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context.tab = context.tabs.description
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context.enrichedDescription = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.description, { async: true })
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context.enrichedNotes = await foundry.applications.ux.TextEditor.implementation.enrichHTML(doc.system.notes, { async: true })
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break
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}
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return context
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}
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static #onCreateEquipment(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newEquipment"), type: "equipment" }])
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}
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static #onCreateWeapon(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newWeapon"), type: "weapon" }])
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}
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static #onCreateArmor(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newArmor"), type: "armor" }])
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}
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static #onCreateTalent(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newTalent"), type: "talent" }])
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}
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static #onCreateImplant(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newImplant"), type: "implant" }])
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}
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static #onCreatePsionic(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newPsionic"), type: "psionic" }])
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}
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static #onCreateLanguage(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newLanguage"), type: "language" }])
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}
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/**
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* Handles the roll action triggered by user interaction.
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*
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* @param {PointerEvent} event The event object representing the user interaction.
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* @param {HTMLElement} target The target element that triggered the roll.
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*
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* @returns {Promise<void>} A promise that resolves when the roll action is complete.
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*
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* @throws {Error} Throws an error if the roll type is not recognized.
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*
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* @description This method checks the current mode (edit or not) and determines the type of roll
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* (save, resource, or damage) based on the target element's data attributes. It retrieves the
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* corresponding value from the document's system and performs the roll.
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*/
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async _onRoll(event, target) {
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const rollType = $(event.currentTarget).data("roll-type")
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let item
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let li
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switch (rollType) {
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case "skill":
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let skillId = $(event.currentTarget).data("skill-id");
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item = this.actor.system.skills[skillId];
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break
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case "weapon":
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case "damage":
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li = $(event.currentTarget).parents(".item");
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item = this.actor.items.get(li.data("item-id"));
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break
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default:
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throw new Error(`Unknown roll type ${rollType}`)
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}
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await this.document.system.roll(rollType, item)
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}
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async _onDrop(event) {
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if (!this.isEditable || !this.isEditMode) return
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const data = TextEditor.getDragEventData(event)
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// Handle different data types
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switch (data.type) {
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case "Item":
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const item = await fromUuid(data.uuid)
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return super._onDropItem(item)
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}
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}
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}
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@@ -41,6 +41,13 @@ export const TECH_AGES = {
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"cosmic": { id: "cosmic", label: "FTLNOMAD.TechAge.Cosmic", level: 13 }
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}
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export const ROBOT_SIZES = {
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"tiny": { id: "tiny", label: "FTLNOMAD.Robot.Size.Tiny" },
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"small": { id: "small", label: "FTLNOMAD.Robot.Size.Small" },
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"medium": { id: "medium", label: "FTLNOMAD.Robot.Size.Medium" },
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"large": { id: "large", label: "FTLNOMAD.Robot.Size.Large" },
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"giant": { id: "giant", label: "FTLNOMAD.Robot.Size.Giant" }
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}
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export const WEAPON_TYPES = {
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"melee": { id: "melee", label: "FTLNOMAD.Weapon.Types.Melee" },
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@@ -72,6 +79,16 @@ export const ATTACK_MODIFIERS = {
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"aware": -1
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}
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export const DAMAGE_MODIFIER_CHOICES = [
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{ id: "-3", label: "-3", value: "-3" },
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{ id: "-2", label: "-2", value: "-2" },
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{ id: "-1", label: "-1", value: "-1" },
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{ id: "0", label: "0", value: "0" },
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{ id: "1", label: "+1", value: "1" },
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{ id: "2", label: "+2", value: "2" },
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{ id: "3", label: "+3", value: "3" }
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]
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export const TRIAGE_RESULTS = {
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"none": { id: "none", dice: 0, label: "FTLNOMAD.TriageResults.None" },
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"death": { id: "death", dice: 3, label: "FTLNOMAD.TriageResults.Death" },
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@@ -156,5 +173,7 @@ export const SYSTEM = {
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CREATURE_NICHES,
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STARSHIP_HULL,
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SKILLS,
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ROBOT_SIZES,
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DAMAGE_MODIFIER_CHOICES,
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ASCII
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}
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@@ -63,7 +63,7 @@ export default class FTLNomadRoll extends Roll {
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static updateFullFormula(options) {
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let fullFormula
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if (options.rollType === "damage") {
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fullFormula = `${options.formula} + ${options.skillModifier}D6 `
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fullFormula = `${options.formula} + ${options.damageModifier}D6 `
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} else {
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let mod = options.rollItem?.value || 0
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fullFormula = `${options.formula} + ${options.skillModifier}D + ${mod} + ${options.rangeModifier}D + ${options.numericModifier}D`
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@@ -125,11 +125,14 @@ export default class FTLNomadRoll extends Roll {
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choiceRangeModifier[key] = { label: `${key} (${value}D)`, value: value }
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}
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}
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const choiceDamageModifier = SYSTEM.DAMAGE_MODIFIER_CHOICES
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let damageModifier = "0"
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let modifier = "0"
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options.skillModifier = 0
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options.numericModifier = 0
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options.rangeModifier = rangeModifier
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options.damageModifier = damageModifier
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let fullFormula = `${formula} + ${options.rollItem.value}`
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if (options.isEncumbered) {
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fullFormula += ` - 1D`
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@@ -150,7 +153,9 @@ export default class FTLNomadRoll extends Roll {
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fieldRollMode,
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choiceModifier,
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choiceRangeModifier,
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choiceDamageModifier,
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rangeModifier,
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damageModifier,
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formula,
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hasTarget: options.hasTarget,
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modifier,
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@@ -184,6 +189,10 @@ export default class FTLNomadRoll extends Roll {
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options.skillModifier = Number(event.target.value)
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FTLNomadRoll.updateFullFormula(options)
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})
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$(".roll-damage-modifier").change(event => {
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options.damageModifier = Number(event.target.value)
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FTLNomadRoll.updateFullFormula(options)
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})
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$(".roll-skill-range-modifier").change(event => {
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options.rangeModifier = Number(event.target.value)
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FTLNomadRoll.updateFullFormula(options)
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@@ -230,9 +239,13 @@ export default class FTLNomadRoll extends Roll {
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// Replace the D6 by the correct number of D6
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damageFormula = damageFormula.replace(/(\d*)d6/gi, (match, p1) => {
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let numDice = Number(p1) || 1
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numDice += Number(options.skillModifier)
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//numDice += options?.finalModifier || 0
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return `${numDice}d6 + ${mod}`
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let damageModifier = Number(options.damageModifier)
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let postArg = ""
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if (damageModifier && damageModifier !== 0) {
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postArg = (damageModifier > 0) ? `kh${numDice}` : `kl${numDice}`
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numDice += Math.abs(damageModifier)
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}
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return `${numDice}d6${postArg} + ${mod}`
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})
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diceFormula = damageFormula
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} else {
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@@ -11,4 +11,4 @@ export { default as FTLNomadImplant } from "./implant.mjs"
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export { default as FTLNomadStarship } from "./starship.mjs"
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export { default as FTLNomadCreatureTrait } from "./creature-trait.mjs"
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export { default as FTLNomadCreatureAbility } from "./creature-ability.mjs"
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export { default as FTLNomadRobot } from "./robot.mjs"
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84
module/models/robot.mjs
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84
module/models/robot.mjs
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@@ -0,0 +1,84 @@
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import { SYSTEM } from "../config/system.mjs"
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import FTLNomadRoll from "../documents/roll.mjs"
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export default class FTLNomadRobot extends foundry.abstract.TypeDataModel {
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static defineSchema() {
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const fields = foundry.data.fields
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const requiredInteger = { required: true, nullable: false, integer: true }
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const schema = {}
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schema.description = new fields.HTMLField({ required: true, textSearch: true })
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schema.notes = new fields.HTMLField({ required: true, textSearch: true })
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schema.name = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.techAge = new fields.StringField({ required: true, choices: SYSTEM.TECH_AGES, initial: "lateatomic" })
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schema.robotSize = new fields.StringField({ required: true, choices: SYSTEM.ROBOT_SIZES, initial: "medium" })
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schema.durability = new fields.NumberField({ ...requiredInteger, initial: 1, min: 0 })
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schema.protection = new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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schema.brain = new fields.StringField({ required: true, nullable: false, initial: "" })
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schema.speed = new fields.StringField({ required: true, nullable: false, initial: "" })
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// Carac
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const skillField = (label) => {
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const schema = {
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0, max: 5 }),
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label: new fields.StringField({ required: true, nullable: false, initial: label })
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}
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return new fields.SchemaField(schema, { label })
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}
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schema.skills = new fields.SchemaField(
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Object.values(SYSTEM.SKILLS).reduce((obj, characteristic) => {
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obj[characteristic.id] = skillField(characteristic.label)
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return obj
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}, {}),
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)
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schema.enc = new fields.SchemaField({
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value: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 }),
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max: new fields.NumberField({ ...requiredInteger, initial: 0, min: 0 })
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})
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schema.cost = new fields.StringField({ required: true, initial: "0" })
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return schema
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}
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/** @override */
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static LOCALIZATION_PREFIXES = ["FTLNOMAD.Robot"]
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prepareDerivedData() {
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super.prepareDerivedData();
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}
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isEncumbered() {
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return this.enc.value > this.enc.max
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}
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/** */
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/**
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* Rolls a dice for a character.
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* @param {("save"|"resource|damage")} rollType The type of the roll.
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* @param {number} rollItem The target value for the roll. Which caracteristic or resource. If the roll is a damage roll, this is the id of the item.
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* @returns {Promise<null>} - A promise that resolves to null if the roll is cancelled.
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*/
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async roll(rollType, rollItem) {
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let opponentTarget
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const hasTarget = opponentTarget !== undefined
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let roll = await FTLNomadRoll.prompt({
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rollType,
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rollItem,
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actorId: this.parent.id,
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actorName: this.parent.name,
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actorImage: this.parent.img,
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isEncumbered: this.isEncumbered(),
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hasTarget,
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target: opponentTarget
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})
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if (!roll) return null
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await roll.toMessage({}, { rollMode: roll.options.rollMode })
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}
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}
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Reference in New Issue
Block a user