Add starship, creature and vehicle
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@@ -12,10 +12,8 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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contentClasses: ["npc-content"],
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},
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actions: {
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createArmor: FTLNomadCreatureSheet.#onCreateArmor,
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createWeapon: FTLNomadCreatureSheet.#onCreateWeapon,
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createSkill: FTLNomadCreatureSheet.#onCreateSkill,
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createTrait: FTLNomadCreatureSheet.#onCreateTrait,
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createAbility: FTLNomadCreatureSheet.#onCreateAbility
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},
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}
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@@ -27,8 +25,8 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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tabs: {
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template: "templates/generic/tab-navigation.hbs",
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},
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skills: {
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template: "systems/fvtt-ftl-nomad/templates/creature-skills.hbs",
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traits: {
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template: "systems/fvtt-ftl-nomad/templates/creature-trait.hbs",
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},
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biography: {
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template: "systems/fvtt-ftl-nomad/templates/creature-biography.hbs",
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@@ -37,7 +35,7 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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/** @override */
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tabGroups = {
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sheet: "skills",
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sheet: "traits",
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}
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/**
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@@ -46,7 +44,7 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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*/
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#getTabs() {
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const tabs = {
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skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.skills" },
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traits: { id: "traits", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.traits" },
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biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.biography" },
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}
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for (const v of Object.values(tabs)) {
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@@ -63,7 +61,7 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
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context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
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return context
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}
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@@ -73,14 +71,12 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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switch (partId) {
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case "main":
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break
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case "skills":
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context.tab = context.tabs.skills
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context.skills = doc.itemTypes.skill
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context.skills.sort((a, b) => a.name.localeCompare(b.name))
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context.weapons = doc.itemTypes.weapon
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context.weapons.sort((a, b) => a.name.localeCompare(b.name))
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context.armors = doc.itemTypes.armor
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context.armors.sort((a, b) => a.name.localeCompare(b.name))
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case "traits":
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context.tab = context.tabs.traits
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context.abilities = doc.itemTypes["creature-ability"]
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context.abilities.sort((a, b) => a.name.localeCompare(b.name))
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context.traits = doc.itemTypes["creature-trait"]
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context.traits.sort((a, b) => a.name.localeCompare(b.name))
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break
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case "biography":
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context.tab = context.tabs.biography
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@@ -96,16 +92,12 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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* @param {Event} event The initiating click event.
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* @param {HTMLElement} target The current target of the event listener.
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*/
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static #onCreateWeapon(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newWeapon"), type: "weapon" }])
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static #onCreateTrait(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newTrait"), type: "creaturetrait" }])
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}
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static #onCreateArmor(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newArmor"), type: "armor" }])
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}
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static #onCreateSkill(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newSkill"), type: "skill" }])
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static #onCreateAbility(event, target) {
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this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newAbility"), type: "creatureability" }])
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}
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/**
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@@ -125,30 +117,31 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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async _onRoll(event, target) {
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const rollType = $(event.currentTarget).data("roll-type")
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let item
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let li
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// Debug : console.log(">>>>", event, target, rollType)
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// Deprecated : if (this.isEditMode) return
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let formula
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let roll
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switch (rollType) {
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case "char":
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let charId = $(event.currentTarget).data("char-id")
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item = foundry.utils.duplicate(this.actor.system.characteristics[charId])
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item.name = game.i18n.localize(`FTLNOMAD.Label.${charId}Long`)
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item.targetScore = item.value * 5
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break
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case "skill":
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li = $(event.currentTarget).parents(".item");
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item = this.actor.items.get(li.data("item-id"));
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let skillId = $(event.currentTarget).data("skill-id");
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item = this.actor.system.skills[skillId];
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await this.document.system.roll(rollType, item)
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break
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case "weapon":
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case "damage":
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li = $(event.currentTarget).parents(".item");
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item = this.actor.items.get(li.data("item-id"));
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item.damageBonus = this.actor.system.damageBonus
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case "creature-damage":
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formula = this.actor.system.damage
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// Rolll the damage
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roll = new Roll(formula)
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await roll.evaluate()
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roll.toMessage( { flavor: `${this.actor.name} : Damage roll` })
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break
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case "creature-number":
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formula = this.actor.system.numberAppearing
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// Rolll the damage
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roll = new Roll(formula)
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await roll.evaluate()
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roll.toMessage({flavor: `${this.actor.name} : Number Appearing roll`})
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break
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default:
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throw new Error(`Unknown roll type ${rollType}`)
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}
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await this.document.system.roll(rollType, item)
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}
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async _onDrop(event) {
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@@ -162,5 +155,4 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
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return super._onDropItem(item)
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}
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}
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}
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