Add starship, creature and vehicle

This commit is contained in:
2025-03-15 20:31:50 +01:00
parent 9013229c20
commit 7eee4fab7e
23 changed files with 1080 additions and 746 deletions

View File

@@ -12,10 +12,8 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
contentClasses: ["npc-content"],
},
actions: {
createArmor: FTLNomadCreatureSheet.#onCreateArmor,
createWeapon: FTLNomadCreatureSheet.#onCreateWeapon,
createSkill: FTLNomadCreatureSheet.#onCreateSkill,
createTrait: FTLNomadCreatureSheet.#onCreateTrait,
createAbility: FTLNomadCreatureSheet.#onCreateAbility
},
}
@@ -27,8 +25,8 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
skills: {
template: "systems/fvtt-ftl-nomad/templates/creature-skills.hbs",
traits: {
template: "systems/fvtt-ftl-nomad/templates/creature-trait.hbs",
},
biography: {
template: "systems/fvtt-ftl-nomad/templates/creature-biography.hbs",
@@ -37,7 +35,7 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
/** @override */
tabGroups = {
sheet: "skills",
sheet: "traits",
}
/**
@@ -46,7 +44,7 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
*/
#getTabs() {
const tabs = {
skills: { id: "skills", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.skills" },
traits: { id: "traits", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.traits" },
biography: { id: "biography", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.biography" },
}
for (const v of Object.values(tabs)) {
@@ -63,7 +61,7 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
return context
}
@@ -73,14 +71,12 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
switch (partId) {
case "main":
break
case "skills":
context.tab = context.tabs.skills
context.skills = doc.itemTypes.skill
context.skills.sort((a, b) => a.name.localeCompare(b.name))
context.weapons = doc.itemTypes.weapon
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
context.armors = doc.itemTypes.armor
context.armors.sort((a, b) => a.name.localeCompare(b.name))
case "traits":
context.tab = context.tabs.traits
context.abilities = doc.itemTypes["creature-ability"]
context.abilities.sort((a, b) => a.name.localeCompare(b.name))
context.traits = doc.itemTypes["creature-trait"]
context.traits.sort((a, b) => a.name.localeCompare(b.name))
break
case "biography":
context.tab = context.tabs.biography
@@ -96,16 +92,12 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newWeapon"), type: "weapon" }])
static #onCreateTrait(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newTrait"), type: "creaturetrait" }])
}
static #onCreateArmor(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newArmor"), type: "armor" }])
}
static #onCreateSkill(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newSkill"), type: "skill" }])
static #onCreateAbility(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newAbility"), type: "creatureability" }])
}
/**
@@ -125,30 +117,31 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
async _onRoll(event, target) {
const rollType = $(event.currentTarget).data("roll-type")
let item
let li
// Debug : console.log(">>>>", event, target, rollType)
// Deprecated : if (this.isEditMode) return
let formula
let roll
switch (rollType) {
case "char":
let charId = $(event.currentTarget).data("char-id")
item = foundry.utils.duplicate(this.actor.system.characteristics[charId])
item.name = game.i18n.localize(`FTLNOMAD.Label.${charId}Long`)
item.targetScore = item.value * 5
break
case "skill":
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
let skillId = $(event.currentTarget).data("skill-id");
item = this.actor.system.skills[skillId];
await this.document.system.roll(rollType, item)
break
case "weapon":
case "damage":
li = $(event.currentTarget).parents(".item");
item = this.actor.items.get(li.data("item-id"));
item.damageBonus = this.actor.system.damageBonus
case "creature-damage":
formula = this.actor.system.damage
// Rolll the damage
roll = new Roll(formula)
await roll.evaluate()
roll.toMessage( { flavor: `${this.actor.name} : Damage roll` })
break
case "creature-number":
formula = this.actor.system.numberAppearing
// Rolll the damage
roll = new Roll(formula)
await roll.evaluate()
roll.toMessage({flavor: `${this.actor.name} : Number Appearing roll`})
break
default:
throw new Error(`Unknown roll type ${rollType}`)
}
await this.document.system.roll(rollType, item)
}
async _onDrop(event) {
@@ -162,5 +155,4 @@ export default class FTLNomadCreatureSheet extends FTLNomadActorSheet {
return super._onDropItem(item)
}
}
}

View File

@@ -3,17 +3,15 @@ import FTLNomadActorSheet from "./base-actor-sheet.mjs"
export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
/** @override */
static DEFAULT_OPTIONS = {
classes: ["vehicle"],
classes: ["starship"],
position: {
width: 680,
height: 540,
height: 640,
},
window: {
contentClasses: ["vehicle-content"],
contentClasses: ["starship-content"],
},
actions: {
createGear: FTLNomadStarshipSheet.#onCreateGear,
createWeapon: FTLNomadStarshipSheet.#onCreateWeapon,
},
}
@@ -25,9 +23,6 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
tabs: {
template: "templates/generic/tab-navigation.hbs",
},
equipment: {
template: "systems/fvtt-ftl-nomad/templates/starship-equipment.hbs",
},
description: {
template: "systems/fvtt-ftl-nomad/templates/starship-description.hbs",
},
@@ -35,7 +30,7 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
/** @override */
tabGroups = {
sheet: "equipment",
sheet: "description",
}
/**
@@ -44,7 +39,6 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
*/
#getTabs() {
const tabs = {
equipment: { id: "equipment", group: "sheet", icon: "fa-solid fa-shapes", label: "FTLNOMAD.Label.equipment" },
description: { id: "description", group: "sheet", icon: "fa-solid fa-book", label: "FTLNOMAD.Label.description" },
}
for (const v of Object.values(tabs)) {
@@ -61,6 +55,7 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
context.enrichedDescription = await TextEditor.enrichHTML(this.document.system.description, { async: true })
context.enrichedNotes = await TextEditor.enrichHTML(this.document.system.notes, { async: true })
context.enrichedModifications = await TextEditor.enrichHTML(this.document.system.modifications, { async: true })
return context
}
@@ -74,11 +69,6 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
switch (partId) {
case "main":
break
case "equipment":
context.tab = context.tabs.equipment
context.weapons = doc.itemTypes.weapon
context.gears = doc.itemTypes.gear
break
case "description":
context.tab = context.tabs.description
context.enrichedDescription = await TextEditor.enrichHTML(doc.system.description, { async: true })
@@ -88,17 +78,22 @@ export default class FTLNomadStarshipSheet extends FTLNomadActorSheet {
return context
}
/**
* Creates a new attack item directly from the sheet and embeds it into the document.
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateGear(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newGear"), type: "gear" }])
}
static #onCreateWeapon(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newWeapon"), type: "weapon" }])
async _onRoll(event, target) {
const rollType = $(event.currentTarget).data("roll-type")
let item
let formula
let roll
switch (rollType) {
case "starship-guns":
formula = this.actor.system.guns
// Rolll the damage
roll = new Roll(formula)
await roll.evaluate()
roll.toMessage( { flavor: `Starship ${this.actor.name} : Guns Damage` })
break
default:
throw new Error(`Unknown roll type ${rollType}`)
}
}

View File

@@ -12,7 +12,7 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
contentClasses: ["vehicle-content"],
},
actions: {
createGear: FTLNomadVehicleSheet.#onCreateGear,
createEquipment: FTLNomadVehicleSheet.#onCreateEquipment,
createWeapon: FTLNomadVehicleSheet.#onCreateWeapon,
},
}
@@ -77,7 +77,9 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
case "equipment":
context.tab = context.tabs.equipment
context.weapons = doc.itemTypes.weapon
context.gears = doc.itemTypes.gear
context.weapons.sort((a, b) => a.name.localeCompare(b.name))
context.equipments = doc.itemTypes.equipment
context.equipments.sort((a, b) => a.name.localeCompare(b.name))
break
case "description":
context.tab = context.tabs.description
@@ -93,8 +95,8 @@ export default class FTLNomadVehicleSheet extends FTLNomadActorSheet {
* @param {Event} event The initiating click event.
* @param {HTMLElement} target The current target of the event listener.
*/
static #onCreateGear(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newGear"), type: "gear" }])
static #onCreateEquipment(event, target) {
this.document.createEmbeddedDocuments("Item", [{ name: game.i18n.localize("FTLNOMAD.Label.newEquipment"), type: "equipment" }])
}
static #onCreateWeapon(event, target) {