13 Commits

Author SHA1 Message Date
uberwald a152ad11ba App employés/clients
Release Creation / build (release) Successful in 57s
2026-06-03 20:14:26 +02:00
uberwald befb8e97c2 App employés/clients 2026-06-03 20:13:56 +02:00
uberwald 6f3996d216 Ajout dialog employé 2026-06-03 19:20:09 +02:00
uberwald 48660c9430 Fix target selection
Release Creation / build (release) Successful in 1m45s
2026-06-01 13:54:55 +02:00
uberwald 0b88e53d77 Gestion degats à deux mains, suppression bonus degats inutiles
Release Creation / build (release) Successful in 1m58s
2026-06-01 08:26:01 +02:00
uberwald 2c73108f63 SUpression bonus degats, gestion armes à 2mains 2026-05-31 23:23:55 +02:00
uberwald 8718cfff05 AUto-select current target if any
Release Creation / build (release) Successful in 55s
2026-05-29 23:27:33 +02:00
uberwald 6742830f40 Gestion du dé d'usure des degats des armes, gestion des munitions, gestion de la limute dégats vs DV
Release Creation / build (release) Successful in 1m11s
2026-05-22 09:50:48 +02:00
uberwald 09f2349bab Fix PV boxes
Release Creation / build (release) Successful in 56s
2026-05-09 23:32:43 +02:00
uberwald d8eb23289e Fix PV boxes 2026-05-09 23:32:29 +02:00
uberwald 820a7d61cf Corrections sur focus
Release Creation / build (release) Successful in 1m4s
2026-05-07 00:14:20 +02:00
uberwald 755c349078 DsN OK, objets uniques, règles de campagne
Release Creation / build (release) Successful in 1m26s
2026-05-03 21:51:35 +02:00
uberwald 8fb27c2e82 UPdate sys helper
Release Creation / build (release) Successful in 2m29s
2026-05-01 09:33:41 +02:00
54 changed files with 3315 additions and 222 deletions
+11
View File
@@ -27,6 +27,17 @@ jobs:
manifest: https://www.uberwald.me/gitea/uberwald/fvtt-donjon-et-cie/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{ gitea.repository }}/releases/download/${{ github.event.release.tag_name }}/fvtt-donjon-et-cie.zip
- name: Setup Node
uses: https://github.com/actions/setup-node@v4
with:
node-version: 24
- name: Install dependencies
run: npm ci
- name: Build system and pack compendiums
run: npm run build
- run: |
apt update -y
apt install -y zip
+107 -2
View File
@@ -12,6 +12,7 @@
"TYPES.Item.entrainement": "Entrainement",
"DNC.Roll.Characteristic": "Jet de caracteristique",
"DNC.Roll.Attack": "Jet d'attaque",
"DNC.Roll.Ammunition": "Munitions",
"DNC.Roll.Damage": "Jet de degats",
"DNC.Roll.Favor": "Faveur",
"DNC.Roll.HitDice": "Jet de de de vie",
@@ -37,6 +38,8 @@
"DNC.Chat.Kept": "Garde",
"DNC.Chat.Rolls": "Lancers",
"DNC.Chat.RollDamage": "Lancer les degats",
"DNC.Chat.RollAmmunition": "Munitions",
"DNC.Chat.DamageCapped": "Degats plafonnes a {damage} par {dv}",
"DNC.Chat.RollValue": "Jet",
"DNC.Chat.AutoDisadvantage": "Desavantage automatique",
"DNC.Chat.RiskChaos": "Risquer le Chaos",
@@ -56,11 +59,16 @@
"DNC.Chat.HpRemaining": "PV restants",
"DNC.Chat.CasterRank": "Rang du lanceur",
"DNC.Chat.Difficulty": "Difficulte",
"DNC.Chat.MartialDv": "DV martial",
"DNC.Chat.EffectiveDamage": "Degats retenus",
"DNC.Chat.Effect": "Effet",
"DNC.Chat.StoredProtection": "Protection stockee pour ce combat",
"DNC.Chat.ResourceWearsDown": "La ressource s'amenuise.",
"DNC.Chat.ResourceStable": "La ressource tient bon.",
"DNC.Chat.ResourceExhausted": "La ressource est epuisee.",
"DNC.Chat.AmmunitionWearsDown": "Les munitions diminuent d'un cran.",
"DNC.Chat.AmmunitionStable": "Le stock de munitions tient bon.",
"DNC.Chat.AmmunitionExhausted": "Il n'y a plus de munitions disponibles pour cette arme.",
"DNC.Chat.AutoDisadvantageCanceled": "le cout du sort depasse le rang du lanceur, mais une faveur l'a annule.",
"DNC.Chat.AutoDisadvantageApplies": "le cout du sort depasse le rang du lanceur.",
"DNC.Chat.FocusFrom": "depuis",
@@ -89,20 +97,26 @@
"DNC.UI.Focus": "Focus",
"DNC.UI.Chaos": "Chaos",
"DNC.UI.Weapon": "Arme",
"DNC.UI.Ammunition": "Munitions",
"DNC.UI.Damage": "Degats",
"DNC.UI.Range": "Portee",
"DNC.UI.Spell": "Sortilege",
"DNC.Dialog.InitiativeIntro": "<strong>{actorName}</strong> lance l'initiative.",
"DNC.Dialog.InitiativeCurrent": "DEX actuelle : <strong>{dex}</strong>, bonus de fiche : <strong>{initiativeBonus}</strong>",
"DNC.Dialog.CharacteristicUsed": "Caracteristique utilisee",
"DNC.Dialog.ActorDamageBonus": "Bonus de degats de l'acteur",
"DNC.Dialog.DamageCappedByDv": "Le DV martial actuel ({dv}) plafonne cette arme : {base} devient {damage}.",
"DNC.Dialog.SpellAutoDisadvantage": "Le cout depasse le rang du lanceur : le jet se fera automatiquement avec desavantage.",
"DNC.Dialog.UseUsageDie": "Utiliser <strong>{itemName}</strong> et lancer son de d'usage actuel.",
"DNC.Dialog.CurrentValue": "Valeur actuelle",
"DNC.Warn.NoFavorAvailable": "Aucune faveur disponible pour {label}.",
"DNC.Warn.NoAmmunitionAvailable": "Il n'y a plus de munitions disponibles pour cette arme.",
"DNC.Warn.SpellInsufficientResources": "Le lanceur ne dispose pas d'assez de PV et de focus pour payer ce sort.",
"DNC.Warn.ChaosUnavailable": "Le Chaos n'est pas disponible pour ce sort.",
"DNC.Warn.TrainingExhausted": "Cet entrainement est epuise pour aujourd'hui. Reinitialisez son delta quotidien pour le lendemain.",
"DNC.Settings.MissionPackMode.Name": "Mode de paquetage de mission",
"DNC.Settings.MissionPackMode.Hint": "Choisit entre le tirage classique rapide et la regle optionnelle de campagne avec allocation des des par les joueurs.",
"DNC.Settings.MissionPackMode.Classic": "Classique",
"DNC.Settings.MissionPackMode.Campaign": "Campagne",
"DNC.Macro.MissionPack.Title": "Paquetage de debut de mission",
"DNC.Macro.MissionPack.ItemsAdded": "Objets ajoutes",
"DNC.Macro.MissionPack.ItemsMissing": "Objets manquants",
@@ -121,13 +135,46 @@
"DNC.Macro.MissionPack.Partial": "{actor} recoit {count} objet(s), mais {missing} entree(s) du paquetage sont introuvables.",
"DNC.Macro.MissionPack.DialogTitle": "Paquetage de mission",
"DNC.Macro.MissionPack.DialogIntro": "Selectionnez l'employe qui recevra le paquetage de debut de mission, puis lancez le tirage.",
"DNC.Macro.MissionPack.ActiveMode": "Mode :",
"DNC.Macro.MissionPack.ModeClassic": "Classique",
"DNC.Macro.MissionPack.ModeClassicHint": "Le systeme tire directement les 4 tables d equipement, comme dans les one-shots.",
"DNC.Macro.MissionPack.ModeCampaign": "Campagne",
"DNC.Macro.MissionPack.ModeCampaignHint": "Le joueur alloue 1d20, 1d12, 1d10 et 1d8 aux 4 categories, puis l anciennete est ajoutee a chaque resultat.",
"DNC.Macro.MissionPack.DialogActor": "Employe",
"DNC.Macro.MissionPack.DialogAction": "Generer le paquetage",
"DNC.Macro.MissionPack.SidebarButton": "Paquetage",
"DNC.Macro.MissionPack.CampaignDialogLead": "En mode campagne, le joueur proprietaire choisira l affectation de ses des dans un dialogue dedie.",
"DNC.Macro.MissionPack.CampaignDialogTitle": "Paquetage de campagne",
"DNC.Macro.MissionPack.CampaignDialogSubtitle": "Repartition logistique",
"DNC.Macro.MissionPack.CampaignDialogIntro": "{actor} prepare son paquetage de campagne. Repartissez les des entre les categories, puis indiquez la relation a l econome.",
"DNC.Macro.MissionPack.CampaignDialogAction": "Valider l allocation",
"DNC.Macro.MissionPack.CampaignDialogPlayer": "Joueur",
"DNC.Macro.MissionPack.CampaignDialogRequester": "Demande de",
"DNC.Macro.MissionPack.CampaignDialogRank": "Anciennete",
"DNC.Macro.MissionPack.CampaignDialogRelation": "Relation a l econome",
"DNC.Macro.MissionPack.CampaignDialogAssignHelp": "Attribuez un de different a chaque categorie de paquetage.",
"DNC.Macro.MissionPack.CampaignDialogHelp": "Le d20 alloue servira aussi pour verifier l equipement unique. L anciennete est ajoutee a chaque jet apres avantage ou desavantage.",
"DNC.Macro.MissionPack.CampaignController": "Choix joueur :",
"DNC.Macro.MissionPack.CampaignRelation": "Relation :",
"DNC.Macro.MissionPack.CampaignRequestCanceled": "Le paquetage de campagne pour {actor} n a pas ete valide par {player}.",
"DNC.Macro.MissionPack.WarnDiceRequired": "Attribuez un de a chacune des 4 categories du paquetage.",
"DNC.Macro.MissionPack.WarnDiceUnique": "Chaque de ne peut etre utilise qu une seule fois.",
"DNC.Macro.MissionPack.Relation.positive": "Positive",
"DNC.Macro.MissionPack.Relation.neutral": "Neutre",
"DNC.Macro.MissionPack.Relation.negative": "Negative",
"DNC.Macro.MissionPack.RollDetail": "{die} · {mode} · lancers {values} · garde {kept} · + anciennete {rank} = {total}",
"DNC.Macro.MissionPack.TotalClamped": "Total retenu sur la table : {clamped} (au lieu de {total}).",
"DNC.Macro.MissionPack.melee": "Arme de corps a corps",
"DNC.Macro.MissionPack.ranged": "Arme a distance",
"DNC.Macro.MissionPack.armor": "Armure",
"DNC.Macro.MissionPack.misc": "Encas et equipement divers",
"DNC.Macro.MissionPack.UniqueReference": "d20 de reference",
"DNC.Macro.MissionPack.UniqueActorRoll": "d20 du joueur",
"DNC.Macro.MissionPack.UniqueMatch": "Objet unique",
"DNC.Macro.MissionPack.UniqueMiss": "Pas d objet unique",
"DNC.Macro.MissionPack.UniqueGranted": "Objet unique ajoute :",
"DNC.Macro.MissionPack.UniqueTableRoll": "tirage d objet unique",
"DNC.Macro.MissionPack.UniqueRuleReminder": "Aucun objet unique supplementaire cette fois ci.",
"DNC.Welcome.Kicker": "Accueil",
"DNC.Welcome.Title": "Bienvenue dans Donjon & Cie",
"DNC.Welcome.Subtitle": "Systeme FoundryVTT · version {version}",
@@ -150,5 +197,63 @@
"DNC.Sheet.Create": "Creer",
"DNC.Sheet.Delete": "Supprimer",
"DNC.Sheet.Edit": "Editer",
"DNC.Sheet.Post": "Poster dans le chat"
"DNC.Sheet.Post": "Poster dans le chat",
"DNC.Roll.DamageUsage": "Usage des degats",
"DNC.Chat.RollDamageUsage": "Usage degats",
"DNC.Chat.DamageUsageWearsDown": "Les degats de l'arme diminuent d'un cran.",
"DNC.Chat.DamageUsageStable": "L'arme tient bon, ses degats restent inchanges.",
"DNC.Chat.DamageUsageExhausted": "L'arme est epuisee, elle ne peut plus causer de degats.",
"DNC.UI.DamageExhausted": "Epuise",
"DNC.Warn.DamageExhausted": "Cette arme est epuisee et ne peut plus causer de degats.",
"DNC.Dialog.EmployeesTitle": "Employés",
"DNC.Dialog.EmployeesTabEmployes": "Employés",
"DNC.Dialog.EmployeesTabCombat": "Combat",
"DNC.Dialog.EmployeesTabCharacteristics": "Caractéristiques",
"DNC.Dialog.EmployeesTabMagie": "Magie",
"DNC.Dialog.EmployeesTabClients": "Clients",
"DNC.Empty.NoEmployees": "Aucun employé trouvé.",
"DNC.UI.Weapons": "Armes",
"DNC.UI.Armors": "Armures",
"DNC.UI.Spells": "Sortilèges",
"DNC.UI.Capacities": "Capacités",
"DNC.UI.Employee": "Employé",
"DNC.UI.Dv": "DV",
"DNC.UI.MeleeAttacks": "Attaques CàC",
"DNC.UI.RangedAttacks": "Attaques Dist.",
"DNC.UI.Damage": "Dégâts",
"DNC.UI.Range": "Portée",
"DNC.UI.Ammunition": "Munitions",
"DNC.UI.ProtectionDie": "Protection Δ",
"DNC.UI.Encumbrance": "Encombrement",
"DNC.UI.RemainingProtection": "Protection restante",
"DNC.UI.Notes": "Notes",
"DNC.UI.Description": "Description",
"DNC.UI.Rank": "Rang",
"DNC.UI.Focus": "Focus",
"DNC.UI.Chaos": "Chaos",
"DNC.WeaponCategory.Melee": "Corps à corps",
"DNC.WeaponCategory.Ranged": "Distance",
"DNC.WeaponHands.Label": "Mains",
"DNC.WeaponHands.One": "1 main",
"DNC.WeaponHands.Two": "2 mains",
"DNC.WeaponRange.Contact": "Contact",
"DNC.Ammunition.Exhausted": "Épuisées",
"DNC.Empty.NoWeapons": "Aucune arme répertoriée.",
"DNC.Empty.NoArmors": "Aucune armure répertoriée.",
"DNC.Empty.NoSpells": "Aucun sortilège répertorié.",
"DNC.Empty.NoCapacities": "Aucune capacité répertoriée.",
"DNC.Empty.NoClients": "Aucun client répertorié.",
"DNC.Client.Species": "Espèce",
"DNC.Client.Category": "Catégorie",
"DNC.Client.Role": "Rôle"
}
+10
View File
@@ -21,6 +21,16 @@
gap: @spacing-md;
}
// Réduction de la taille des champs PV
.dnc-actor-sheet .hp-field .counter-field input[type="number"] {
max-width: 60px;
text-align: center;
}
.dnc-actor-sheet .hp-field .counter-field {
gap: @spacing-xs;
}
.dnc-actor-sheet .profile-card-wide {
width: 100%;
}
+16 -5
View File
@@ -135,12 +135,18 @@
gap: 0.25rem;
}
.dnc-employe-sheet .sheet-header.compact .hp-field {
grid-column: span 2;
}
.dnc-employe-sheet .sheet-header.compact input[type="number"] {
max-width: 4.75rem;
}
.dnc-employe-sheet .sheet-header.compact .counter-field input[type="number"] {
max-width: 4rem;
.dnc-employe-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.value"],
.dnc-employe-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.max"] {
width: 5.25rem;
max-width: 5.25rem;
}
.dnc-pnj-sheet .sheet-header.compact .identity-grid {
@@ -152,14 +158,19 @@
gap: 0.25rem;
}
.dnc-pnj-sheet .sheet-header.compact .hp-field {
grid-column: span 2;
}
.dnc-pnj-sheet .sheet-header.compact input[type="number"] {
width: 4.5rem;
max-width: 4.5rem;
}
.dnc-pnj-sheet .sheet-header.compact .counter-field input[type="number"] {
width: 3.75rem;
max-width: 3.75rem;
.dnc-pnj-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.value"],
.dnc-pnj-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.max"] {
width: 5.25rem;
max-width: 5.25rem;
}
.dnc-sheet label {
+32 -5
View File
@@ -44,7 +44,7 @@
}
.chat-card-kicker {
margin: 0 0 0.25rem;
margin: 0 0 @spacing-xs;
font-size: 0.7rem;
font-weight: 700;
letter-spacing: 0.16em;
@@ -189,7 +189,7 @@
}
.chat-details li + li {
margin-top: 0.25rem;
margin-top: @spacing-xs;
}
.chat-actions {
@@ -225,9 +225,36 @@
.chat-targeting {
position: relative;
z-index: 1;
display: grid;
display: flex;
gap: @spacing-sm;
margin-top: @spacing-sm;
flex-wrap: wrap;
align-items: end;
.chat-action-button {
padding: 0.35rem 0.65rem;
min-height: 1.75rem;
font-size: 0.82rem;
flex: 0 0 auto;
}
}
// Boutons Appliquer et Avec Armure sur une seule ligne
.dnc-chat-card-damage .chat-actions-inline {
flex-wrap: nowrap;
gap: @spacing-xs;
}
.dnc-chat-card-damage .chat-actions-inline .chat-action-button {
padding: 0.3rem 0.55rem;
min-height: 1.65rem;
font-size: 0.78rem;
flex: 0 0 auto;
}
.dnc-chat-card-damage .chat-actions-inline .chat-action-button i {
font-size: 0.85rem;
margin-right: 0.2rem;
}
.chat-control {
@@ -255,7 +282,7 @@
display: inline-flex;
align-items: center;
min-height: 2rem;
padding: 0.25rem 0.7rem;
padding: @spacing-xs 0.7rem;
border-radius: 999px;
border: 1px solid fade(@color-border, 38%);
background: rgba(255, 255, 255, 0.5);
@@ -417,7 +444,7 @@
}
.chat-chaos-result-title {
margin: 0 0 0.25rem;
margin: 0 0 @spacing-xs;
font-weight: 800;
}
+146
View File
@@ -34,3 +34,149 @@
.dnc-roll-dialog .window-content {
background: linear-gradient(180deg, #f7efe0 0%, #e3d0b1 100%);
}
.dnc-mission-pack-mode,
.dnc-mission-pack-note {
font-size: 0.9rem;
}
.dnc-mission-pack-campaign {
gap: @spacing-lg;
}
.dnc-mission-pack-hero {
padding: @spacing-lg;
border: 1px solid fade(@color-border, 35%);
border-radius: @radius-md;
background:
linear-gradient(180deg, fade(#ffffff, 65%) 0%, fade(@color-panel, 68%) 100%),
linear-gradient(135deg, fade(@color-accent, 8%) 0%, fade(@color-accent, 0%) 100%);
box-shadow: 0 8px 18px fade(@color-shadow, 10%);
}
.dnc-mission-pack-kicker {
margin: 0 0 0.25rem;
font-size: 0.72rem;
font-weight: 700;
letter-spacing: 0.14em;
text-transform: uppercase;
color: fade(@color-accent, 82%);
}
.dnc-mission-pack-hero h2 {
margin: 0;
font-family: @font-display;
font-size: 1.4rem;
line-height: 1.1;
color: @color-accent;
}
.dnc-mission-pack-subtitle {
margin-top: 0.2rem;
font-size: 0.78rem;
font-weight: 700;
letter-spacing: 0.16em;
text-transform: uppercase;
color: fade(@color-border, 78%);
}
.dnc-mission-pack-intro {
margin-top: @spacing-sm;
color: @color-muted;
}
.dnc-mission-pack-meta-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: @spacing-md;
}
.dnc-mission-pack-meta-card {
display: grid;
gap: 0.2rem;
padding: @spacing-md;
border: 1px solid fade(@color-border, 30%);
border-radius: @radius-md;
background: fade(#ffffff, 42%);
}
.dnc-mission-pack-meta-card span {
font-size: 0.72rem;
font-weight: 700;
letter-spacing: 0.08em;
text-transform: uppercase;
color: @color-muted;
}
.dnc-mission-pack-meta-card strong {
font-size: 1rem;
}
.dnc-mission-pack-section {
display: grid;
gap: @spacing-md;
}
.dnc-mission-pack-select {
padding: @spacing-md;
border: 1px solid fade(@color-border, 32%);
border-radius: @radius-md;
background: fade(#ffffff, 36%);
}
.dnc-mission-pack-assignments {
display: grid;
gap: @spacing-md;
grid-template-columns: repeat(2, minmax(0, 1fr));
}
.dnc-mission-pack-assignment {
display: grid;
gap: @spacing-sm;
padding: @spacing-md;
border: 1px solid fade(@color-border, 35%);
border-radius: @radius-md;
background: fade(#ffffff, 38%);
box-shadow: inset 0 1px 0 fade(#ffffff, 55%);
}
.dnc-mission-pack-assignment span {
font-size: 0.82rem;
font-weight: 700;
letter-spacing: 0.04em;
text-transform: uppercase;
}
.dnc-mission-pack-note {
color: @color-muted;
}
.dnc-mission-pack-note-foot {
padding: @spacing-md;
border-top: 1px solid fade(@color-border, 24%);
}
.dnc-mission-pack-dialog .window-header {
background:
linear-gradient(180deg, fade(#fdf6e7, 96%) 0%, fade(#ead4aa, 96%) 100%),
linear-gradient(90deg, fade(@color-accent, 12%) 0%, fade(@color-accent, 0%) 100%);
border-bottom: 1px solid fade(@color-border, 35%);
}
.dnc-mission-pack-dialog .window-title {
color: @color-accent;
font-family: @font-display;
letter-spacing: 0.03em;
text-shadow: none;
}
.dnc-mission-pack-dialog .window-header button {
color: @color-ink;
}
@media (max-width: 640px) {
.dnc-mission-pack-meta-grid,
.dnc-mission-pack-assignments {
grid-template-columns: 1fr;
}
}
+1
View File
@@ -5,3 +5,4 @@
@import "item-sheet";
@import "dialogs";
@import "chat";
@import "employes-dialog";
+394
View File
@@ -0,0 +1,394 @@
// ============================================
// Dialog Employés - Styles
// Structure 2 niveaux : Employés/Clients → sous-onglets par PC/client
// ============================================
// Conteneur principal
.dnc-employes-dialog {
display: flex;
flex-direction: column;
gap: @spacing-md;
padding: @spacing-lg;
min-width: 640px;
max-width: 90vw;
max-height: 90vh;
overflow-y: auto;
.sheet-header {
display: block;
grid-template-columns: none;
gap: normal;
h1 {
font-family: @font-display;
font-size: 1.4rem;
color: @color-accent;
text-transform: uppercase;
letter-spacing: 0.04em;
margin: 0;
text-align: center;
}
}
}
// Wrapper pour DialogV2
.dnc-employes-dialog-wrapper {
.dialog-content,
.window-content {
padding: 0;
}
// Cacher le footer (bouton requis par l'API mais inutile visuellement)
.dialog-footer {
display: none;
}
}
// ============================================
// Onglets racine (niveau 1)
// ============================================
.dnc-root-tabs {
display: flex;
justify-content: center;
gap: @spacing-md;
border-bottom: 2px solid @color-border;
padding-bottom: @spacing-sm;
}
.dnc-root-tab {
border: 1px solid fade(@color-border, 55%);
border-radius: @radius-md @radius-md 0 0;
background: @color-panel-strong;
color: @color-ink;
font-size: 0.9rem;
font-weight: 700;
padding: @spacing-sm @spacing-lg;
display: flex;
align-items: center;
gap: @spacing-xs;
cursor: pointer;
transition: all 0.2s ease;
i { font-size: 0.9rem; }
&.active {
background: @color-accent;
border-color: darken(@color-accent, 12%);
color: #fff;
box-shadow: 0 -3px 8px fade(@color-shadow, 20%);
position: relative;
bottom: -2px;
}
&:hover:not(.active) {
background: fade(@color-panel-strong, 120%);
border-color: fade(@color-border, 75%);
}
}
// Panneaux racine
.dnc-root-panels {
position: relative;
}
.dnc-root-panel {
display: none;
&.active {
display: block;
}
}
// ============================================
// Sous-onglets (niveau 2 — par PC ou client)
// ============================================
.dnc-pc-tabs {
display: flex;
gap: @spacing-xs;
flex-wrap: wrap;
padding: @spacing-sm 0;
border-bottom: 1px solid fade(@color-border, 40%);
margin-bottom: @spacing-md;
}
.dnc-pc-tab {
border: 1px solid fade(@color-border, 45%);
border-radius: @radius-sm;
background: rgba(255, 255, 255, 0.5);
color: @color-muted;
font-size: 0.82rem;
font-weight: 600;
padding: @spacing-xs @spacing-md;
cursor: pointer;
transition: all 0.15s ease;
white-space: nowrap;
&.active {
background: @color-accent;
border-color: darken(@color-accent, 10%);
color: #fff;
font-weight: 700;
}
&:hover:not(.active) {
background: fade(@color-panel-strong, 110%);
color: @color-ink;
}
}
// Panneaux par PC / client
.dnc-pc-panels {
position: relative;
}
.dnc-pc-panel,
.dnc-client-panel {
display: none;
&.active {
display: block;
}
}
// ============================================
// Fiche compacte par employé (3 sections)
// ============================================
.dnc-compact-section {
padding: @spacing-md;
margin-bottom: @spacing-sm;
border: 1px solid fade(@color-border, 40%);
border-radius: @radius-md;
background: @color-panel;
& + .dnc-compact-section {
margin-top: @spacing-sm;
}
}
.dnc-compact-section-title {
font-family: @font-display;
font-size: 0.9rem;
font-weight: 700;
color: @color-accent;
text-transform: uppercase;
letter-spacing: 0.05em;
margin: 0 0 @spacing-sm;
display: flex;
align-items: center;
gap: @spacing-xs;
border-bottom: 1px solid fade(@color-border, 35%);
padding-bottom: @spacing-xs;
i { font-size: 0.85rem; }
}
.dnc-compact-concept {
font-size: 0.8rem;
color: @color-muted;
font-style: italic;
margin: @spacing-xs 0 0;
}
// Grille de caractéristiques compacte
.dnc-compact-carac-grid {
display: flex;
flex-wrap: wrap;
gap: @spacing-sm;
}
.dnc-carac-stat {
display: flex;
flex-direction: column;
align-items: center;
min-width: 48px;
background: rgba(255, 255, 255, 0.6);
border: 1px solid fade(@color-border, 40%);
border-radius: @radius-sm;
padding: @spacing-xs @spacing-sm;
}
.dnc-carac-label {
font-size: 0.68rem;
text-transform: uppercase;
letter-spacing: 0.04em;
color: @color-muted;
font-weight: 700;
}
.dnc-carac-value {
font-size: 1rem;
font-weight: 700;
color: @color-ink;
&.warning {
color: @color-failure;
}
}
// Combat stats badges
.dnc-compact-combat-stats {
display: flex;
gap: @spacing-sm;
flex-wrap: wrap;
margin-bottom: @spacing-sm;
}
.dnc-combat-badge {
font-size: 0.82rem;
padding: @spacing-xs @spacing-sm;
background: @color-panel-strong;
border: 1px solid fade(@color-border, 40%);
border-radius: @radius-sm;
color: @color-ink;
}
// Listes d'items compactes
.dnc-compact-item-list {
margin-top: @spacing-sm;
}
.dnc-compact-subhead {
font-size: 0.78rem;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.04em;
color: @color-muted;
margin: 0 0 @spacing-xs;
display: flex;
align-items: center;
gap: @spacing-xs;
i { color: @color-accent; }
}
.dnc-compact-item {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: @spacing-xs;
padding: @spacing-xs 0;
border-top: 1px dashed fade(@color-border, 35%);
font-size: 0.85rem;
&:first-of-type {
border-top: 0;
}
}
.dnc-compact-item-name {
font-weight: 600;
color: @color-ink;
}
.dnc-compact-item-detail {
font-size: 0.78rem;
color: @color-muted;
background: rgba(255, 255, 255, 0.5);
border-radius: @radius-sm;
padding: 0.05rem 0.3rem;
}
// Stats magie compactes
.dnc-compact-magic-stats {
display: flex;
flex-wrap: wrap;
gap: @spacing-sm;
margin-bottom: @spacing-sm;
}
// Réutilisation de .item-meta pour les badges de sortilège/capacité
.item-meta {
border-radius: 999px;
background: @color-panel-strong;
color: @color-ink;
font-size: 0.75rem;
padding: 0.1rem 0.5rem;
}
// ============================================
// Fiche client dans sous-panneau
// ============================================
.client-summary {
margin: @spacing-sm 0 0;
color: @color-ink;
font-size: 0.9rem;
line-height: 1.45;
}
.client-description {
margin-top: @spacing-md;
padding-top: @spacing-md;
border-top: 1px solid fade(@color-border, 45%);
p {
margin: 0;
color: @color-muted;
font-size: 0.85rem;
line-height: 1.5;
}
}
// ============================================
// Roll buttons dans vue clients
// ============================================
.dnc-roll-btn {
display: inline-flex;
align-items: center;
gap: 0.25rem;
padding: 0.1rem 0.5rem;
font-size: 0.78rem;
font-family: @font-body;
color: @color-ink;
background: @color-panel-strong;
border: 1px solid fade(@color-border, 60%);
border-radius: @radius-sm;
cursor: pointer;
transition: background 0.15s;
i { font-size: 0.7rem; color: @color-accent; }
&:hover {
background: @color-accent;
color: #fff;
border-color: @color-accent;
i { color: #fff; }
}
}
.dnc-carac-rollable {
cursor: pointer;
transition: background 0.15s;
border-radius: @radius-sm;
position: relative;
&:hover {
background: fade(@color-accent, 18%);
.dnc-carac-label { color: @color-accent; }
}
}
// Bouton ouvrir fiche dans les titres de section
.dnc-compact-section-title {
display: flex;
align-items: center;
gap: 0.4rem;
.dnc-open-sheet-btn {
margin-left: auto;
background: none;
border: 1px solid fade(@color-border, 50%);
border-radius: @radius-sm;
color: @color-muted;
cursor: pointer;
font-size: 0.7rem;
padding: 0.1rem 0.35rem;
line-height: 1;
transition: color 0.15s, border-color 0.15s;
&:hover {
color: @color-accent;
border-color: @color-accent;
}
}
}
+1
View File
@@ -20,6 +20,7 @@
@color-failure: #842c2c;
@color-shadow: rgba(0, 0, 0, 0.22);
@spacing-xs: 0.25rem;
@spacing-sm: 0.4rem;
@spacing-md: 0.75rem;
@spacing-lg: 1rem;
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
File diff suppressed because one or more lines are too long
@@ -0,0 +1,363 @@
/**
* Donjon & Cie - Systeme FoundryVTT
*
* Fenêtre de dialogue pour afficher les employés (PJ)
* Structure : 2 onglets racine (Employés / Clients),
* avec sous-onglets par PC ou par client.
*
* @author LeRatierBretonnien
* @copyright 20252026 LeRatierBretonnien
* @license CC BY-NC-SA 4.0
*/
import { DonjonEtCieUtility } from "../donjon-et-cie-utility.mjs";
import { DONJON_ET_CIE } from "../donjon-et-cie-config.mjs";
export class DonjonEtCieEmployesDialog {
/**
* Ouvre la fenêtre des employés
*/
static async open() {
const pcs = this.#getPlayerCharacters();
const clientTokens = this.#getClients();
const characteristicKeys = this.#getCharacteristicKeys();
const pcsData = await Promise.all(
pcs.map(async (pc) => this.#preparePcData(pc, characteristicKeys))
);
const templateContext = {
pcs: pcsData,
clients: clientTokens.map(t => this.#prepareClientData(t)),
characteristicKeys
};
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/dialogs/employes-dialog.hbs",
templateContext
);
return foundry.applications.api.DialogV2.wait({
window: {
title: "Employés",
icon: "fa-solid fa-hard-hat"
},
classes: ["fvtt-donjon-et-cie", "dnc-employes-dialog-wrapper"],
content,
modal: false,
buttons: [
{
action: "close",
label: "Fermer",
icon: "fa-solid fa-xmark",
callback: () => true
}
],
rejectClose: false,
render: (event, dialog) => this.#setupTabs(dialog)
});
}
/**
* Récupère les personnages joueurs (employés)
*/
static #getPlayerCharacters() {
return game.actors.filter(a => a.type === "character" || a.hasPlayerOwner);
}
/**
* Récupère les PNJ clients de la scène courante (retourne les TokenDocuments)
*/
static #getClients() {
const scene = canvas?.scene ?? game.scenes?.current;
if (!scene) return [];
return scene.tokens.filter(token => {
const actor = token.actor;
return actor &&
!actor.hasPlayerOwner &&
actor.type === "pnj" &&
actor.system.categorie === "Client";
});
}
/**
* Récupère les clés des caractéristiques
*/
static #getCharacteristicKeys() {
return Object.entries(DONJON_ET_CIE.characteristics).map(([key, metadata]) => ({
key,
label: metadata.label,
short: metadata.short
}));
}
/**
* Prépare les données d'un PJ pour l'affichage
*/
static async #preparePcData(pc, characteristicKeys) {
const sys = pc.system || {};
const items = pc.items?.contents || [];
const pvValue = sys.sante?.pv?.value ?? 0;
const pvMax = sys.sante?.pv?.max ?? 0;
const dv = sys.sante?.dv ?? "1d6";
const meleeAttacks = sys.combat?.attaquesCorpsACorps ?? 1;
const rangedAttacks = sys.combat?.attaquesDistance ?? 1;
const magicResources = DonjonEtCieUtility.getMagicResourceContext(pc);
const weapons = [];
const armors = [];
const spells = [];
const capacities = [];
for (const item of items) {
const itemSys = item.system || {};
if (item.type === "arme") {
const categoryLabel = itemSys.categorie === "distance" ? "Distance" : "Corps à corps";
const handsLabel = (itemSys.mains ?? 1) > 1 ? "2 mains" : "1 main";
weapons.push({
name: item.name,
categoryLabel,
handsLabel,
damage: itemSys.degatsEstUsageDe
? `${itemSys.degats}(Δ)`
: (itemSys.degats || "—"),
range: itemSys.portee || "Contact",
ammunition: itemSys.munitionsDelta != null
? (itemSys.munitionsDelta === 0 ? "Épuisées" : `Δ${itemSys.munitionsDelta}`)
: ""
});
}
if (item.type === "armure") {
armors.push({
name: item.name,
protectionDie: `Δ${itemSys.delta || 0}`,
encumbrance: itemSys.encombrement || "—",
remainingProtection: itemSys.resultatProtection || "—"
});
}
if (item.type === "sortilege") {
spells.push({
name: item.name,
usageLabel: itemSys.delta > 0 ? DonjonEtCieUtility.formatUsageDie(itemSys.delta) : null
});
}
if (item.type === "capacite") {
capacities.push({
name: item.name,
usageLabel: itemSys.delta > 0 ? DonjonEtCieUtility.formatUsageDie(itemSys.delta) : null
});
}
}
// Spread des valeurs de caractéristiques directement sur l'objet pc
const characteristics = {};
characteristicKeys.forEach(({ key }) => {
characteristics[key] = sys.caracteristiques?.[key]?.value ?? 0;
});
return {
actorId: pc.id,
name: pc.name,
concept: pc.system.concept || "",
pvValue,
pvMax,
dv,
meleeAttacks,
rangedAttacks,
weapons,
armors,
spells,
capacities,
magicRank: magicResources.rank,
focusDisplay: magicResources.focusDisplay,
chaosDisplay: magicResources.chaosLabel,
...characteristics
};
}
/**
* Prépare les données d'un client (PNJ) depuis son TokenDocument
*/
static #prepareClientData(token) {
const client = token.actor;
const sys = client.system || {};
const items = client.items?.contents || [];
// Attaques système du modèle PNJ
const attaques = (sys.attaques || []).filter(a => a.nom || a.degats);
// Items du PNJ
const weapons = [];
const spells = [];
const capacities = [];
for (const item of items) {
const itemSys = item.system || {};
if (item.type === "arme") {
weapons.push({
name: item.name,
damage: itemSys.degatsEstUsageDe
? `${itemSys.degats}(Δ)`
: (itemSys.degats || "—"),
categoryLabel: itemSys.categorie === "distance" ? "Distance" : "Corps à corps"
});
}
if (item.type === "sortilege") {
spells.push({
name: item.name,
usageLabel: itemSys.delta > 0 ? DonjonEtCieUtility.formatUsageDie(itemSys.delta) : null
});
}
if (item.type === "capacite") {
capacities.push({
name: item.name,
usageLabel: itemSys.delta > 0 ? DonjonEtCieUtility.formatUsageDie(itemSys.delta) : null
});
}
}
return {
id: client.id,
tokenUuid: token.uuid,
name: client.name,
species: sys.espece || "",
category: sys.categorie || "",
role: sys.role || "",
summary: sys.resume || "",
pvValue: sys.sante?.pv?.value ?? 0,
pvMax: sys.sante?.pv?.max ?? 0,
dv: sys.sante?.dv || "1d8",
armureDelta: sys.defense?.armure?.delta ?? 0,
armureProtection: sys.defense?.armure?.resultatProtection ?? 0,
courageDelta: sys.defense?.courage?.delta ?? 0,
attaques,
weapons,
spells,
capacities,
pouvoirsSpeciaux: sys.pouvoirsSpeciaux || "",
hasMagie: spells.length > 0 || capacities.length > 0 || !!(sys.pouvoirsSpeciaux || "").trim()
};
}
/**
* Configuration des onglets à 2 niveaux
* Niveau 1 : Employés / Clients (root tabs)
* Niveau 2 : un onglet par PC ou par client (sub-tabs)
*/
static #setupTabs(dialog) {
const root = dialog.element;
// ---- Onglets racine ----
const rootTabs = root.querySelectorAll('.dnc-root-tab');
const rootPanels = root.querySelectorAll('.dnc-root-panel');
const activateRoot = (tabName) => {
rootTabs.forEach(btn => btn.classList.toggle('active', btn.dataset.rootTab === tabName));
rootPanels.forEach(panel => panel.classList.toggle('active', panel.dataset.rootPanel === tabName));
};
rootTabs.forEach(btn => {
btn.addEventListener('click', (e) => {
e.preventDefault();
e.stopPropagation();
activateRoot(btn.dataset.rootTab);
});
});
// Activer premier onglet racine par défaut
if (rootTabs.length > 0) activateRoot(rootTabs[0].dataset.rootTab);
// ---- Sous-onglets PC ----
const pcTabs = root.querySelectorAll('.dnc-pc-tab[data-pc-tab]');
const pcPanels = root.querySelectorAll('.dnc-pc-panel[data-pc-panel]');
const activatePc = (actorId) => {
pcTabs.forEach(btn => btn.classList.toggle('active', btn.dataset.pcTab === actorId));
pcPanels.forEach(panel => panel.classList.toggle('active', panel.dataset.pcPanel === actorId));
};
pcTabs.forEach(btn => {
btn.addEventListener('click', (e) => {
e.preventDefault();
e.stopPropagation();
activatePc(btn.dataset.pcTab);
});
});
if (pcTabs.length > 0) activatePc(pcTabs[0].dataset.pcTab);
// ---- Sous-onglets Clients ----
const clientTabs = root.querySelectorAll('.dnc-pc-tab[data-client-tab]');
const clientPanels = root.querySelectorAll('.dnc-client-panel[data-client-panel]');
const activateClient = (clientId) => {
clientTabs.forEach(btn => btn.classList.toggle('active', btn.dataset.clientTab === clientId));
clientPanels.forEach(panel => panel.classList.toggle('active', panel.dataset.clientPanel === clientId));
};
clientTabs.forEach(btn => {
btn.addEventListener('click', (e) => {
e.preventDefault();
e.stopPropagation();
activateClient(btn.dataset.clientTab);
});
});
if (clientTabs.length > 0) activateClient(clientTabs[0].dataset.clientTab);
// ---- Ouverture des fiches ----
root.addEventListener('click', (e) => {
const btn = e.target.closest('.dnc-open-sheet-btn');
if (!btn) return;
e.preventDefault();
e.stopPropagation();
const type = btn.dataset.openSheet;
if (type === "pc") {
const actor = game.actors.get(btn.dataset.actorId);
actor?.sheet.render(true);
} else if (type === "client") {
const tokenDoc = fromUuidSync(btn.dataset.tokenUuid);
const actor = tokenDoc?.actor ?? game.actors.get(btn.dataset.actorId);
actor?.sheet.render(true);
}
});
// ---- Jets de dés depuis la vue clients (même dialogs que la fiche PNJ) ----
root.addEventListener('click', async (e) => {
const btn = e.target.closest('.dnc-roll-btn, .dnc-carac-rollable');
if (!btn) return;
e.preventDefault();
e.stopPropagation();
// Résolution de l'actor : token UUID pour gérer les tokens non-liés
const tokenUuid = btn.dataset.tokenUuid;
const actorId = btn.dataset.actorId;
let actor = null;
if (tokenUuid) {
const tokenDoc = fromUuidSync(tokenUuid);
actor = tokenDoc?.actor ?? null;
}
if (!actor && actorId) {
actor = game.actors.get(actorId);
}
if (!actor) return;
const action = btn.dataset.pnjAction;
switch (action) {
case "rollArmure": return actor.rollPnjArmor();
case "rollCourage": return actor.rollPnjCourage();
case "rollAttaque": return actor.rollPnjAttackDamage(btn.dataset.attackIndex ?? 0);
}
});
}
}
@@ -201,12 +201,19 @@ export class DonjonEtCieRollDialog {
}
static async createDamage(actor, item) {
const damageContext = DonjonEtCieUtility.getMartialDamageContext(actor, item);
const isMeleeTwoHanded = item.type === "arme" && item.system?.categorie === "melee" && Number(item.system?.mains ?? 1) > 1;
const defaultMode = isMeleeTwoHanded ? "avantage" : "normal";
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/dialogs/damage-roll.hbs",
{
actorName: actor?.name ?? item.actor?.name ?? "",
item,
actorBonus: actor?.system?.combat?.degatsBonus ?? 0
damageFormula: damageContext.effectiveFormula || item.system.degats,
damageBase: damageContext.baseFormula || item.system.degats,
damageCapped: damageContext.capped,
martialDvLabel: damageContext.martialDvSides ? `d${damageContext.martialDvSides}` : damageContext.martialDvFormula,
defaultMode
}
);
@@ -57,6 +57,9 @@ export default class DonjonEtCieItemSheet extends HandlebarsApplicationMixin(fou
isCapacity: item.type === "capacite",
isLanguage: item.type === "langue",
isTrait: item.type === "trait",
ammunitionUsageLabel: item.type === "arme" && Number(item.system.munitionsDelta ?? 0) > 0
? DonjonEtCieUtility.formatUsageDie(item.system.munitionsDelta)
: "—",
canResetUsage: item.type === "entrainement" && Number(item.system.deltaMax ?? 0) > 0 && Number(item.system.delta ?? 0) !== Number(item.system.deltaMax ?? 0),
armorProtectionDisplay: Number(item.system.resultatProtection ?? 0) > 0 ? item.system.resultatProtection : "—",
weaponCharacteristicLabel: item.type === "arme" ? DonjonEtCieUtility.getWeaponCharacteristicLabel(item.system.categorie) : null,
+13
View File
@@ -29,6 +29,19 @@ export class DonjonEtCieActor extends Actor {
}
}
async _preUpdate(changed, options, user) {
if (
foundry.utils.hasProperty(changed, "system.magie.focus.delta")
&& !foundry.utils.hasProperty(changed, "system.magie.focus.resultat")
&& !foundry.utils.hasProperty(changed, "system.magie.focus.sceneId")
) {
foundry.utils.setProperty(changed, "system.magie.focus.resultat", 0);
foundry.utils.setProperty(changed, "system.magie.focus.sceneId", "");
}
return super._preUpdate(changed, options, user);
}
getCharacteristicEntries() {
return DonjonEtCieUtility.getCharacteristicEntries(this.system);
}
+26 -1
View File
@@ -31,6 +31,14 @@ export class DonjonEtCieItem extends Item {
return Number(this.system.deltaMax ?? this.system.delta ?? 0);
}
get ammunitionUsageDie() {
return Number(this.system.munitionsDelta ?? 0);
}
get damageUsageDie() {
return Number(this.system.degatsDelta ?? 0);
}
async roll() {
if (this.type === "arme") return DonjonEtCieRollDialog.createWeapon(this.actor, this);
if (this.type === "sortilege") return DonjonEtCieRollDialog.createSpell(this.actor, this);
@@ -43,10 +51,27 @@ export class DonjonEtCieItem extends Item {
}
async rollDamage() {
if (!this.system.degats) return null;
if (this.system.degatsEstUsageDe) {
if (!Number(this.system.degatsDelta ?? 0)) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
return null;
}
} else if (!this.system.degats) {
return null;
}
return DonjonEtCieRollDialog.createDamage(this.actor, this);
}
async rollAmmoUsage() {
if (this.type !== "arme") return null;
return game.system.donjonEtCie.rolls.rollWeaponAmmoUsage(this);
}
async rollDamageUsage() {
if (this.type !== "arme") return null;
return game.system.donjonEtCie.rolls.rollWeaponDamageUsage(this);
}
async postToChat() {
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/chat/item-card.hbs",
+685 -100
View File
@@ -13,6 +13,18 @@
import { DonjonEtCieUtility } from "./donjon-et-cie-utility.mjs";
export class DonjonEtCieMacros {
static MISSION_PACK_MODE_SETTING = "missionPackMode";
static MISSION_PACK_SOCKET_SCOPE = "missionPackCampaign";
static MISSION_PACK_REQUEST_TIMEOUT = 300000;
static MISSION_PACK_CAMPAIGN_DICE = [20, 12, 10, 8];
static MISSION_PACK_STEWARD_MODES = {
positive: "avantage",
neutral: "normal",
negative: "desavantage"
};
static #campaignRequests = new Map();
static #socketRegistered = false;
static MISSION_PACK_TABLES = [
{ key: "melee", name: "Armes de corps a corps", multiple: false },
{ key: "ranged", name: "Armes a distance", multiple: false },
@@ -20,6 +32,132 @@ export class DonjonEtCieMacros {
{ key: "misc", name: "Encas et equipement divers", multiple: true }
];
static MISSION_PACK_UNIQUE_ITEMS = [
{
name: "L epee de Monsieur Noir",
type: "arme",
system: {
categorie: "melee",
caracteristique: "force",
degats: "1d6",
portee: "",
mains: 1,
equipee: false,
description: "<p>Elle n a rien de particulier mais confere un prestige important.</p><p>Avantage a tous les jets d interaction avec les employes de Donjon &amp; Cie.</p>",
notes: ""
}
},
{
name: "Fil a plomb d Arnezon",
type: "equipement",
system: {
quantite: 1,
equipee: false,
emplacement: "",
description: "<p>Il oscille de maniere clairement etrange en presence d un passage secret.</p>",
notes: ""
}
},
{
name: "Boussole de Drize Durban",
type: "equipement",
system: {
quantite: 1,
equipee: false,
emplacement: "",
description: "<p>Trois reglages : pointe vers le client, le resident ou l employe le plus proche.</p>",
notes: ""
}
},
{
name: "Boule de cristal de la supervision",
type: "equipement",
system: {
quantite: 1,
equipee: false,
emplacement: "",
description: "<p>Permet de voir toute personne ou lieu qu on connait deja.</p><p>Jet de SAG pour la controler. La plupart des huiles sentent quand on les observe.</p>",
notes: ""
}
},
{
name: "Dent du dragon Leogradonardicus III",
type: "equipement",
system: {
quantite: 1,
equipee: false,
emplacement: "",
description: "<p>Un jet de CHA reussi permet de controler les reptiles inintelligents et de charmer les humanoides reptiliens.</p>",
notes: ""
}
},
{
name: "Doigt d Aarcarcerax",
type: "consommable",
system: {
quantite: 1,
delta: 4,
effet: "Tue la creature vers qui on pointe le doigt.",
description: "<p>Tue la creature vers qui on pointe le doigt.</p><p>La liche sait instantanement qu on a retrouve son doigt.</p>",
notes: ""
}
},
{
name: "Cape de Vlad von Drakovitch",
type: "consommable",
system: {
quantite: 1,
delta: 6,
effet: "Permet de se transformer en 1-3 rats, 4-5 chauve-souris, 6 forme gazeuse.",
description: "<p>Delta 6 charges.</p><p>Permet de se transformer en 1-3 rats, 4-5 chauve-souris, 6 forme gazeuse.</p>",
notes: ""
}
},
{
name: "Vieux carnet de notes d Affalella",
type: "consommable",
system: {
quantite: 1,
delta: 6,
effet: "Fonctionne comme des faveurs de la Mercatique utilisables uniquement dans les aires client.",
description: "<p>Vieux carnet de notes d Affalella, directrice de la Mercatique.</p><p>Fonctionne comme Delta 6 faveurs de la Mercatique utilisables uniquement dans les aires client.</p>",
notes: ""
}
},
{
name: "Ancienne cle universelle de Paiji",
type: "consommable",
system: {
quantite: 1,
delta: 8,
effet: "Ouvre tous les coffres, portes, armoires et autres serrures du Donjon.",
description: "<p>Ancienne cle universelle de Paiji, directeur de la Maintenance.</p><p>Delta 8 usages. Ouvre tous les coffres, portes, armoires et autres serrures du Donjon.</p>",
notes: ""
}
},
{
name: "Baguette d urgence",
type: "equipement",
system: {
quantite: 1,
equipee: false,
emplacement: "",
description: "<p>Teleporte l utilisateur au palier des huiles lorsque la baguette est brisee.</p>",
notes: ""
}
}
];
static registerSocketListeners() {
if (this.#socketRegistered || !game.socket) return;
game.socket.on(`system.${game.system.id}`, (payload) => {
void this.#handleSocketMessage(payload);
});
this.#socketRegistered = true;
}
static #normalizeName(value) {
return String(value ?? "")
.normalize("NFD")
@@ -34,6 +172,50 @@ export class DonjonEtCieMacros {
return game.i18n.localize(`DNC.Macro.MissionPack.${key}`);
}
static #getModeLabel(mode) {
if (mode === "avantage") return game.i18n.localize("DNC.UI.ModeAdvantage");
if (mode === "desavantage") return game.i18n.localize("DNC.UI.ModeDisadvantage");
return game.i18n.localize("DNC.UI.ModeNormal");
}
static #getMissionPackMode() {
return String(game.settings.get("fvtt-donjon-et-cie", this.MISSION_PACK_MODE_SETTING) ?? "classic");
}
static #getMissionPackModeLabel(mode) {
return game.i18n.localize(mode === "campaign"
? "DNC.Macro.MissionPack.ModeCampaign"
: "DNC.Macro.MissionPack.ModeClassic");
}
static #getMissionPackModeDescription(mode) {
return game.i18n.localize(mode === "campaign"
? "DNC.Macro.MissionPack.ModeCampaignHint"
: "DNC.Macro.MissionPack.ModeClassicHint");
}
static #getStewardRelationLabel(relation) {
return game.i18n.localize(`DNC.Macro.MissionPack.Relation.${relation ?? "neutral"}`);
}
static #getStewardRelationOptions() {
return ["positive", "neutral", "negative"].map((relation) => ({
value: relation,
label: this.#getStewardRelationLabel(relation)
}));
}
static #getCampaignDiceOptions() {
return this.MISSION_PACK_CAMPAIGN_DICE.map((sides) => ({
value: String(sides),
label: `1d${sides}`
}));
}
static #getDefaultCampaignAssignments() {
return Object.fromEntries(this.MISSION_PACK_TABLES.map((spec, index) => [spec.key, String(this.MISSION_PACK_CAMPAIGN_DICE[index])]));
}
static #getDefaultMissionPackActorId(actors) {
const controlledActor = canvas?.tokens?.controlled?.[0]?.actor ?? null;
if (controlledActor?.type === "employe") return controlledActor.id;
@@ -50,6 +232,16 @@ export class DonjonEtCieMacros {
}));
}
static #getMissionPackOwnerUsers(actor) {
return game.users
.filter((user) => !user.isGM && actor.testUserPermission(user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER))
.sort((a, b) => Number(b.active) - Number(a.active) || a.name.localeCompare(b.name, "fr", { sensitivity: "base" }));
}
static #getCampaignTargetUser(actor) {
return this.#getMissionPackOwnerUsers(actor).find((user) => user.active) ?? null;
}
static async #resolveMissionPackActor(target = null) {
if (target?.documentName === "Actor") return target;
if (target?.actor?.documentName === "Actor") return target.actor;
@@ -121,6 +313,127 @@ export class DonjonEtCieMacros {
.filter((entry) => !/^dotation\s+\d+$/i.test(entry));
}
static async #evaluateRoll(formula) {
const roll = await (new Roll(formula)).evaluate();
const values = roll.dice
.flatMap((die) => die.results.map((result) => Number(result.result ?? result.count ?? 0)))
.filter((value) => Number.isFinite(value));
return {
roll,
total: Number(roll.total ?? 0),
values
};
}
static #formatRollValues(values, kept) {
if (!values.length) return String(kept ?? 0);
if (values.length === 1) return String(values[0]);
return `${values.join(" / ")} -> ${kept}`;
}
static async #rollPackDie(sides, { mode = "normal" } = {}) {
const formula = mode === "avantage"
? `2d${sides}kh`
: mode === "desavantage"
? `2d${sides}kl`
: `1d${sides}`;
const evaluated = await this.#evaluateRoll(formula);
return {
sides: Number(sides),
dieLabel: `1d${sides}`,
roll: evaluated.roll,
values: evaluated.values,
valuesLabel: this.#formatRollValues(evaluated.values, evaluated.total),
kept: evaluated.total,
mode,
modeLabel: this.#getModeLabel(mode)
};
}
static #createInlineItemData(spec) {
return {
name: spec.name,
type: spec.type,
img: DonjonEtCieUtility.getDefaultItemIcon(spec.type),
system: foundry.utils.deepClone(spec.system)
};
}
static #getTableResults(table) {
return table?.results?.contents ?? [];
}
static #getTableRange(result) {
const rawRange = Array.isArray(result?.range)
? result.range
: result?._source?.range ?? [];
return [Number(rawRange[0] ?? 0), Number(rawRange[1] ?? 0)];
}
static #findTableResultByTotal(table, total) {
const entries = this.#getTableResults(table)
.map((result) => ({
result,
range: this.#getTableRange(result)
}))
.filter(({ range }) => Number.isFinite(range[0]) && Number.isFinite(range[1]) && range[1] >= range[0])
.sort((a, b) => a.range[0] - b.range[0]);
if (!entries.length) {
return {
result: null,
clampedTotal: total,
range: null
};
}
const minimum = entries[0].range[0];
const maximum = entries.at(-1).range[1];
const clampedTotal = Math.max(minimum, Math.min(maximum, total));
const match = entries.find(({ range }) => clampedTotal >= range[0] && clampedTotal <= range[1]) ?? entries.at(-1);
return {
result: match.result,
clampedTotal,
range: match.range
};
}
static async #resolveUniqueMissionPackEntry({ comparisonRoll = null } = {}) {
const reference = await this.#rollPackDie(20);
const actorEvaluation = comparisonRoll == null ? await this.#rollPackDie(20) : null;
const actorRoll = Number(comparisonRoll ?? actorEvaluation?.kept ?? 0);
if (reference.kept !== actorRoll) {
return {
matched: false,
referenceRoll: reference.kept,
actorRoll,
uniqueRoll: null,
itemName: "",
itemData: null,
rolls: [reference.roll, ...(actorEvaluation ? [actorEvaluation.roll] : [])]
};
}
const uniqueRoll = await this.#rollPackDie(this.MISSION_PACK_UNIQUE_ITEMS.length);
const spec = this.MISSION_PACK_UNIQUE_ITEMS[Math.max(0, uniqueRoll.kept - 1)] ?? this.MISSION_PACK_UNIQUE_ITEMS[0];
const document = await this.#findItemByName(spec.name);
const itemData = document ? this.#toEmbeddedItemData(document) : this.#createInlineItemData(spec);
return {
matched: true,
referenceRoll: reference.kept,
actorRoll,
uniqueRoll: uniqueRoll.kept,
itemName: document?.name ?? spec.name,
itemData,
rolls: [reference.roll, ...(actorEvaluation ? [actorEvaluation.roll] : []), uniqueRoll.roll]
};
}
static async #resolveTableResultEntries(result, { multiple = false } = {}) {
if (!result) {
return {
@@ -129,19 +442,27 @@ export class DonjonEtCieMacros {
};
}
if (result.type === "document" && result.documentCollection && result.documentId) {
const uuid = result.documentCollection.includes(".")
? `Compendium.${result.documentCollection}.Item.${result.documentId}`
: `Item.${result.documentId}`;
const document = await fromUuid(uuid);
const label = document?.name ?? result.text ?? "";
const source = result._source ?? {};
const resultName = String(result.name ?? source.name ?? "").trim();
const resultDescription = String(result.description ?? source.description ?? "").trim();
const resultText = String(source.text ?? "").trim();
const resultLabel = resultName || resultDescription || resultText;
const documentUuid = result.type === "document"
? result.documentUuid ?? source.documentUuid ?? null
: null;
if (documentUuid) {
const document = await fromUuid(documentUuid);
const label = document?.name ?? resultLabel;
return {
display: label,
entries: label ? [{ name: label, document }] : []
};
}
const uuidTargets = this.#extractUuidTargets(result.text);
const sourceText = resultDescription || resultText || resultLabel;
const uuidTargets = this.#extractUuidTargets(sourceText);
if (uuidTargets.length) {
const entries = [];
for (const target of uuidTargets) {
@@ -158,8 +479,8 @@ export class DonjonEtCieMacros {
}
const names = multiple
? this.#extractPlainTextEntries(result.text)
: [result.text].map((entry) => String(entry ?? "").trim()).filter(Boolean);
? this.#extractPlainTextEntries(sourceText || resultLabel)
: [resultLabel].filter(Boolean);
return {
display: names.join(", "),
@@ -175,6 +496,353 @@ export class DonjonEtCieMacros {
return data;
}
static async #materializeMissionPackEntries(entries) {
const embeddedItems = [];
const addedNames = [];
const missingNames = [];
for (const entry of entries) {
const item = entry.document ?? await this.#findItemByName(entry.name);
if (!item) {
missingNames.push(entry.name);
continue;
}
embeddedItems.push(this.#toEmbeddedItemData(item));
addedNames.push(item.name);
}
return {
embeddedItems,
addedNames,
missingNames
};
}
static async #openCampaignAllocationDialog(actor, { playerName = "", requesterName = "" } = {}) {
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/dialogs/mission-pack-campaign-dialog.hbs",
{
actorName: actor.name,
playerName,
requesterName,
rank: Number(actor.system.anciennete?.rang ?? actor.system.sante?.dv ?? 0),
assignments: this.MISSION_PACK_TABLES.map((spec) => ({
key: spec.key,
label: this.#getMissionPackLabel(spec.key),
fieldName: `${spec.key}Die`,
selectedDie: this.#getDefaultCampaignAssignments()[spec.key]
})),
diceOptions: this.#getCampaignDiceOptions(),
relationOptions: this.#getStewardRelationOptions(),
selectedRelation: "neutral"
}
);
return foundry.applications.api.DialogV2.wait({
window: {
title: game.i18n.localize("DNC.Macro.MissionPack.CampaignDialogTitle"),
icon: "fa-solid fa-dice"
},
classes: ["dnc-roll-dialog", "dnc-mission-pack-dialog"],
content,
modal: true,
buttons: [
{
action: "confirm",
label: game.i18n.localize("DNC.Macro.MissionPack.CampaignDialogAction"),
icon: "fa-solid fa-check",
default: true,
callback: async (event, button) => {
const assignments = Object.fromEntries(this.MISSION_PACK_TABLES.map((spec) => [
spec.key,
Number(button.form.elements[`${spec.key}Die`]?.value ?? 0)
]));
const selectedDice = Object.values(assignments).filter((value) => value > 0);
if (selectedDice.length !== this.MISSION_PACK_TABLES.length) {
ui.notifications.warn(game.i18n.localize("DNC.Macro.MissionPack.WarnDiceRequired"));
return null;
}
if (new Set(selectedDice).size !== selectedDice.length) {
ui.notifications.warn(game.i18n.localize("DNC.Macro.MissionPack.WarnDiceUnique"));
return null;
}
return {
assignments,
stewardRelation: button.form.elements.stewardRelation?.value ?? "neutral"
};
}
}
],
rejectClose: false
});
}
static async #handleSocketMessage(payload) {
if (payload?.scope !== this.MISSION_PACK_SOCKET_SCOPE) return;
if (payload.type === "campaign-response") {
const pending = this.#campaignRequests.get(payload.requestId);
if (!pending) return;
clearTimeout(pending.timeoutId);
this.#campaignRequests.delete(payload.requestId);
pending.resolve(payload.result ?? null);
return;
}
if (payload.type !== "campaign-request" || payload.targetUserId !== game.user.id) return;
const actor = await fromUuid(payload.actorUuid);
const allocation = actor
? await this.#openCampaignAllocationDialog(actor, {
playerName: game.user.name,
requesterName: payload.requesterName ?? ""
})
: null;
game.socket.emit(`system.${game.system.id}`, {
scope: this.MISSION_PACK_SOCKET_SCOPE,
type: "campaign-response",
requestId: payload.requestId,
result: allocation
? {
allocation,
responderUserId: game.user.id,
responderName: game.user.name
}
: {
allocation: null,
responderUserId: game.user.id,
responderName: game.user.name
}
});
}
static async #requestCampaignAllocation(actor, targetUser) {
if (!targetUser || targetUser.id === game.user.id) {
const allocation = await this.#openCampaignAllocationDialog(actor, {
playerName: game.user.name,
requesterName: game.user.name
});
return allocation ? { allocation, responderName: game.user.name } : null;
}
const requestId = foundry.utils.randomID();
const responsePromise = new Promise((resolve) => {
const timeoutId = globalThis.setTimeout(() => {
this.#campaignRequests.delete(requestId);
resolve(null);
}, this.MISSION_PACK_REQUEST_TIMEOUT);
this.#campaignRequests.set(requestId, { resolve, timeoutId });
});
game.socket.emit(`system.${game.system.id}`, {
scope: this.MISSION_PACK_SOCKET_SCOPE,
type: "campaign-request",
requestId,
targetUserId: targetUser.id,
actorUuid: actor.uuid,
requesterName: game.user.name
});
const response = await responsePromise;
if (!response?.allocation) {
ui.notifications.warn(game.i18n.format("DNC.Macro.MissionPack.CampaignRequestCanceled", {
actor: actor.name,
player: targetUser.name
}));
return null;
}
return {
allocation: response.allocation,
responderName: response.responderName ?? targetUser.name
};
}
static async #finalizeMissionPack(actor, drawPlans, {
generationMode = "classic",
controllerName = "",
stewardRelation = "neutral",
uniqueComparisonRoll = null
} = {}) {
const draws = [];
const embeddedItems = [];
const rolls = [];
let missingCount = 0;
for (const plan of drawPlans) {
rolls.push(...(plan.rolls ?? []).filter((roll) => roll instanceof Roll));
if (plan.failed || !plan.resolved) {
draws.push({
label: this.#getMissionPackLabel(plan.spec.key),
display: game.i18n.format("DNC.Macro.MissionPack.TableMissing", { table: plan.spec.name }),
addedNames: [],
addedSummary: "",
missingNames: [],
missingSummary: "",
failed: true
});
continue;
}
const materialized = await this.#materializeMissionPackEntries(plan.resolved.entries);
embeddedItems.push(...materialized.embeddedItems);
missingCount += materialized.missingNames.length;
draws.push({
label: this.#getMissionPackLabel(plan.spec.key),
display: plan.resolved.display || game.i18n.localize("DNC.Macro.MissionPack.NoResult"),
addedNames: materialized.addedNames,
addedSummary: materialized.addedNames.join(", "),
missingNames: materialized.missingNames,
missingSummary: materialized.missingNames.join(", "),
failed: false,
...plan.detail
});
}
const uniqueEntry = await this.#resolveUniqueMissionPackEntry({ comparisonRoll: uniqueComparisonRoll });
rolls.push(...(uniqueEntry.rolls ?? []).filter((roll) => roll instanceof Roll));
if (uniqueEntry.itemData) {
embeddedItems.push(uniqueEntry.itemData);
}
const createdItems = embeddedItems.length
? await actor.createEmbeddedDocuments("Item", embeddedItems, { renderSheet: false })
: [];
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/chat/mission-pack-card.hbs",
{
title: game.i18n.localize("DNC.Macro.MissionPack.Title"),
actorName: actor.name,
createdCount: createdItems.length,
missingCount,
draws,
uniqueEntry,
isCampaign: generationMode === "campaign",
generationModeLabel: this.#getMissionPackModeLabel(generationMode),
controllerName,
stewardRelationLabel: generationMode === "campaign" ? this.#getStewardRelationLabel(stewardRelation) : ""
}
);
await ChatMessage.create({
speaker: ChatMessage.getSpeaker({ actor }),
user: game.user.id,
content,
rolls
});
if (createdItems.length && !missingCount) {
ui.notifications.info(game.i18n.format("DNC.Macro.MissionPack.Success", {
actor: actor.name,
count: createdItems.length
}));
} else if (createdItems.length) {
ui.notifications.warn(game.i18n.format("DNC.Macro.MissionPack.Partial", {
actor: actor.name,
count: createdItems.length,
missing: missingCount
}));
} else {
ui.notifications.warn(game.i18n.localize("DNC.Macro.MissionPack.WarnNothingAdded"));
}
return {
actor,
createdItems,
missingCount,
draws,
uniqueEntry,
generationMode,
controllerName,
stewardRelation
};
}
static async #grantClassicMissionPack(actor) {
const drawPlans = [];
for (const spec of this.MISSION_PACK_TABLES) {
const table = await this.#findRollTableByName(spec.name);
if (!table) {
drawPlans.push({ spec, failed: true, resolved: null, rolls: [] });
continue;
}
const draw = await table.draw({ displayChat: false });
const result = draw.results?.[0] ?? null;
drawPlans.push({
spec,
failed: false,
resolved: await this.#resolveTableResultEntries(result, { multiple: spec.multiple }),
detail: null,
rolls: draw.roll instanceof Roll ? [draw.roll] : []
});
}
return this.#finalizeMissionPack(actor, drawPlans, {
generationMode: "classic"
});
}
static async #grantCampaignMissionPack(actor) {
const targetUser = this.#getCampaignTargetUser(actor);
const allocationResult = await this.#requestCampaignAllocation(actor, targetUser);
if (!allocationResult?.allocation) return null;
const rankBonus = Number(actor.system.anciennete?.rang ?? actor.system.sante?.dv ?? 0);
const stewardRelation = allocationResult.allocation.stewardRelation ?? "neutral";
const mode = this.MISSION_PACK_STEWARD_MODES[stewardRelation] ?? "normal";
const drawPlans = [];
let uniqueComparisonRoll = null;
for (const spec of this.MISSION_PACK_TABLES) {
const table = await this.#findRollTableByName(spec.name);
if (!table) {
drawPlans.push({ spec, failed: true, resolved: null, rolls: [] });
continue;
}
const sides = Number(allocationResult.allocation.assignments?.[spec.key] ?? 0);
const rollData = await this.#rollPackDie(sides, { mode });
if (sides === 20) uniqueComparisonRoll = rollData.kept;
const total = rollData.kept + rankBonus;
const tableResult = this.#findTableResultByTotal(table, total);
drawPlans.push({
spec,
failed: false,
resolved: await this.#resolveTableResultEntries(tableResult.result, { multiple: spec.multiple }),
detail: {
dieLabel: rollData.dieLabel,
modeLabel: rollData.modeLabel,
rollValuesLabel: rollData.valuesLabel,
kept: rollData.kept,
rankBonus,
total,
resolvedTotal: tableResult.clampedTotal,
clamped: tableResult.clampedTotal !== total
},
rolls: [rollData.roll]
});
}
return this.#finalizeMissionPack(actor, drawPlans, {
generationMode: "campaign",
controllerName: allocationResult.responderName ?? targetUser?.name ?? game.user.name,
stewardRelation,
uniqueComparisonRoll
});
}
/**
* Open the GM-only mission pack dialog.
* @returns {Promise<object|null>}
@@ -191,12 +859,16 @@ export class DonjonEtCieMacros {
return null;
}
const mode = this.#getMissionPackMode();
const selectedActorId = this.#getDefaultMissionPackActorId(actorOptions.map((option) => game.actors.get(option.value)).filter(Boolean));
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/dialogs/mission-pack-dialog.hbs",
{
actorOptions,
selectedActorId
selectedActorId,
modeLabel: this.#getMissionPackModeLabel(mode),
modeDescription: this.#getMissionPackModeDescription(mode),
isCampaign: mode === "campaign"
}
);
@@ -246,95 +918,8 @@ export class DonjonEtCieMacros {
return null;
}
const draws = [];
const embeddedItems = [];
let missingCount = 0;
for (const spec of this.MISSION_PACK_TABLES) {
const table = await this.#findRollTableByName(spec.name);
if (!table) {
draws.push({
label: this.#getMissionPackLabel(spec.key),
display: game.i18n.format("DNC.Macro.MissionPack.TableMissing", { table: spec.name }),
addedNames: [],
addedSummary: "",
missingNames: [],
missingSummary: "",
failed: true
});
continue;
}
const draw = await table.draw({ displayChat: false });
const result = draw.results?.[0] ?? null;
const resolved = await this.#resolveTableResultEntries(result, { multiple: spec.multiple });
const addedNames = [];
const missingNames = [];
for (const entry of resolved.entries) {
const item = entry.document ?? await this.#findItemByName(entry.name);
if (!item) {
missingNames.push(entry.name);
missingCount += 1;
continue;
}
embeddedItems.push(this.#toEmbeddedItemData(item));
addedNames.push(item.name);
}
draws.push({
label: this.#getMissionPackLabel(spec.key),
display: resolved.display || game.i18n.localize("DNC.Macro.MissionPack.NoResult"),
addedNames,
addedSummary: addedNames.join(", "),
missingNames,
missingSummary: missingNames.join(", "),
failed: false
});
}
const createdItems = embeddedItems.length
? await actor.createEmbeddedDocuments("Item", embeddedItems, { renderSheet: false })
: [];
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/chat/mission-pack-card.hbs",
{
title: game.i18n.localize("DNC.Macro.MissionPack.Title"),
actorName: actor.name,
createdCount: createdItems.length,
missingCount,
draws
}
);
await ChatMessage.create({
speaker: ChatMessage.getSpeaker({ actor }),
user: game.user.id,
content
});
if (createdItems.length && !missingCount) {
ui.notifications.info(game.i18n.format("DNC.Macro.MissionPack.Success", {
actor: actor.name,
count: createdItems.length
}));
} else if (createdItems.length) {
ui.notifications.warn(game.i18n.format("DNC.Macro.MissionPack.Partial", {
actor: actor.name,
count: createdItems.length,
missing: missingCount
}));
} else {
ui.notifications.warn(game.i18n.localize("DNC.Macro.MissionPack.WarnNothingAdded"));
}
return {
actor,
createdItems,
missingCount,
draws
};
return this.#getMissionPackMode() === "campaign"
? this.#grantCampaignMissionPack(actor)
: this.#grantClassicMissionPack(actor);
}
}
+86 -1
View File
@@ -18,6 +18,7 @@ import { DonjonEtCieItem } from "./donjon-et-cie-item.mjs";
import * as models from "./models/index.mjs";
import * as sheets from "./applications/sheets/_module.mjs";
import { DonjonEtCieRollDialog } from "./applications/donjon-et-cie-roll-dialog.mjs";
import { DonjonEtCieEmployesDialog } from "./applications/donjon-et-cie-employes-dialog.mjs";
import { DonjonEtCieRolls } from "./donjon-et-cie-rolls.mjs";
import { DonjonEtCieMacros } from "./donjon-et-cie-macros.mjs";
@@ -43,10 +44,22 @@ function injectActorDirectoryMissionPackButton(app, element) {
void game.system.donjonEtCie.macros.openMissionPackDialog();
});
headerActions.append(button);
// Bouton "Employés / Clients"
const empButton = document.createElement("button");
empButton.type = "button";
empButton.className = "dnc-employes-button";
empButton.title = game.i18n.localize("DNC.Dialog.EmployeesTitle");
empButton.setAttribute("aria-label", game.i18n.localize("DNC.Dialog.EmployeesTitle"));
empButton.innerHTML = `<i class="fa-solid fa-hard-hat" inert></i><span>${game.i18n.localize("DNC.Dialog.EmployeesTitle")}</span>`;
empButton.addEventListener("click", () => {
void DonjonEtCieEmployesDialog.open();
});
headerActions.append(empButton);
}
function onChatActionClick(event) {
const button = event.target.closest("[data-action='rollChatDamage'], [data-action='rollSpellChaos'], [data-action='applyDamage']");
const button = event.target.closest("[data-action='rollChatDamage'], [data-action='rollSpellChaos'], [data-action='applyDamage'], [data-action='rollAmmoUsage'], [data-action='rollDamageUsage']");
if (!(button instanceof HTMLElement)) return;
event.preventDefault();
@@ -85,6 +98,12 @@ function onChatActionClick(event) {
const itemUuid = button.dataset.itemUuid;
if (!itemUuid) return;
const item = await fromUuid(itemUuid);
if (button.dataset.action === "rollAmmoUsage") {
return item?.rollAmmoUsage?.();
}
if (button.dataset.action === "rollDamageUsage") {
return item?.rollDamageUsage?.();
}
return item?.rollDamage?.();
})();
}
@@ -98,6 +117,19 @@ function registerSystemSettings() {
type: String,
default: ""
});
game.settings.register("fvtt-donjon-et-cie", DonjonEtCieMacros.MISSION_PACK_MODE_SETTING, {
name: "Mode de paquetage de mission",
hint: "Choisit entre le tirage classique rapide et la regle optionnelle de campagne avec allocation des des par les joueurs.",
scope: "world",
config: true,
type: String,
default: "classic",
choices: {
classic: "Classique",
campaign: "Campagne"
}
});
}
async function getHelpJournalLink() {
@@ -214,9 +246,62 @@ Hooks.once("init", async () => {
}
});
// Gestion de la commande /employes
// Enregistrement officiel via ChatLogV2.CHAT_COMMANDS (comme mgt2-compendium-amiral-denisov)
function registerEmployesCommand() {
const ChatLogV2 = foundry.applications.sidebar.tabs.ChatLog;
if (ChatLogV2?.CHAT_COMMANDS) {
ChatLogV2.CHAT_COMMANDS.employes = {
rgx: /^\/employes(?:\s+(.*))?$/i,
fn: () => {
DonjonEtCieEmployesDialog.open();
return false;
},
};
console.log("DNC | Commande /employes enregistrée via ChatLog.CHAT_COMMANDS");
} else {
console.warn("DNC | ChatLog.CHAT_COMMANDS indisponible, utilisation des hooks de fallback");
}
}
Hooks.once("init", () => {
registerEmployesCommand();
});
Hooks.once("ready", () => {
DonjonEtCieMacros.registerSocketListeners();
document.addEventListener("click", onChatActionClick);
void maybeCreateWelcomeMessage();
// Hooks de fallback pour compatibilité
Hooks.on("preCreateChatMessage", (message, data, options, userId) => {
const content = data.content?.trim()?.toLowerCase();
if (content === "/employes" || content?.startsWith("/employes ")) {
DonjonEtCieEmployesDialog.open();
return false;
}
return true;
});
Hooks.on("chatMessage", (...args) => {
// Gestion compatibilité v13/v14
let message;
if (args[0]?.content !== undefined) {
message = args[0].content; // v14
} else if (typeof args[1] === "string") {
message = args[1]; // v13
} else {
return true;
}
const trimmed = message?.trim()?.toLowerCase();
if (trimmed === "/employes" || trimmed?.startsWith("/employes ")) {
DonjonEtCieEmployesDialog.open();
return false;
}
return true;
});
});
Hooks.on("renderActorDirectory", (app, element) => {
+135 -24
View File
@@ -14,12 +14,14 @@ import { DonjonEtCieUtility } from "./donjon-et-cie-utility.mjs";
import { DONJON_ET_CIE } from "./donjon-et-cie-config.mjs";
export class DonjonEtCieRolls {
static async #createChatCard(actor, template, context) {
static async #createChatCard(actor, template, context, { rolls = [] } = {}) {
const content = await foundry.applications.handlebars.renderTemplate(template, context);
const validRolls = rolls.filter((roll) => roll instanceof Roll);
await ChatMessage.create({
speaker: ChatMessage.getSpeaker({ actor }),
user: game.user.id,
content
content,
rolls: validRolls
});
}
@@ -68,7 +70,7 @@ export class DonjonEtCieRolls {
const kept = this.#selectKeptValue(values, mode, "low");
const success = kept <= target;
return { characteristic, characteristicKey, target, values, kept, success, mode, isNaturalOne: kept === 1, isNaturalTwenty: kept === 20 };
return { characteristic, characteristicKey, target, values, kept, success, mode, roll, isNaturalOne: kept === 1, isNaturalTwenty: kept === 20 };
}
static async #resolveFavorBoost(actor, favorKey, mode = "normal") {
@@ -101,6 +103,7 @@ export class DonjonEtCieRolls {
effectiveMode: this.#applyFavorMode(mode),
modeBefore: mode,
modeAfter: this.#applyFavorMode(mode),
rolls: resolved.rolls,
note: degraded
? "Le coup de pouce reste anonyme : un collegue du departement a donne l'info utile."
: "Le coup de pouce tient bon : nommez le collegue, ses trois traits et la relation pour le trombinoscope."
@@ -129,7 +132,7 @@ export class DonjonEtCieRolls {
after: DonjonEtCieUtility.formatUsageDie(after),
autoSpent: true,
note: "La faveur est brulee pour obtenir directement l'aide souhaitee, a la discretion du MJ."
});
}, { rolls: [] });
return { key: favorKey, label, before, after };
}
@@ -172,6 +175,7 @@ export class DonjonEtCieRolls {
before: focusDelta,
after,
degraded,
rolls: resolved.rolls,
values: resolved.values
};
}
@@ -208,7 +212,7 @@ export class DonjonEtCieRolls {
{ label: game.i18n.localize("DNC.Chat.After"), value: DonjonEtCieUtility.formatUsageDie(favor.after) }
] : [])
]
});
}, { rolls: [...(favor?.rolls ?? []), result.roll] });
return { ...result, favor, mode: effectiveMode };
}
@@ -246,7 +250,7 @@ export class DonjonEtCieRolls {
mode: result.mode,
modeLabel: this.#getModeLabel(result.mode),
syncedCombat
});
}, { rolls: result.rolls });
return { total: result.kept, die, dieValues, dex, bonus: sheetBonus, mode: result.mode, syncedCombat };
}
@@ -271,7 +275,7 @@ export class DonjonEtCieRolls {
formula: roll.formula,
total: roll.total,
dieValues
});
}, { rolls: [roll] });
return { formula: roll.formula, total: roll.total, dieValues };
}
@@ -304,12 +308,14 @@ export class DonjonEtCieRolls {
favorLabel: favor?.label ?? null,
favorNote: favor?.note ?? null,
showDamageButton: result.success && Boolean(item.system.degats),
showAmmoButton: Number(item.system.munitionsDelta ?? 0) > 0,
itemUuid: item.uuid,
details: [
{ label: game.i18n.localize("DNC.UI.Weapon"), value: item.name },
{ label: game.i18n.localize("DNC.UI.Characteristic"), value: characteristicLabel },
{ label: `Valeur de ${characteristicLabel}`, value: result.target },
{ label: game.i18n.localize("DNC.UI.Damage"), value: item.system.degats || "—" },
{ label: game.i18n.localize("DNC.UI.Ammunition"), value: Number(item.system.munitionsDelta ?? 0) > 0 ? DonjonEtCieUtility.formatUsageDie(item.system.munitionsDelta) : "—" },
{ label: game.i18n.localize("DNC.UI.Range"), value: item.system.portee || "—" },
...(favor ? [
{ label: game.i18n.localize("DNC.Chat.Favor"), value: favor.label },
@@ -318,16 +324,63 @@ export class DonjonEtCieRolls {
{ label: game.i18n.localize("DNC.Chat.After"), value: DonjonEtCieUtility.formatUsageDie(favor.after) }
] : [])
]
});
}, { rolls: [...(favor?.rolls ?? []), result.roll] });
return { ...result, favor, mode: effectiveMode };
}
static async rollWeaponAmmoUsage(item, { mode = "normal" } = {}) {
const before = Number(item?.system?.munitionsDelta ?? 0);
if (!before) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.NoAmmunitionAvailable"));
return null;
}
const resolved = await this.#resolveFormulaRoll(`1d${before}`, {}, { mode, favorable: "high" });
const result = resolved.kept;
const degraded = result <= 3;
const after = degraded ? DonjonEtCieUtility.degradeUsageDie(before) : before;
if (after !== before) {
await item.update({ "system.munitionsDelta": after });
}
await this.#createChatCard(item.actor, "systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs", {
title: `${game.i18n.localize("DNC.Roll.Ammunition")} : ${item.name}`,
value: result,
values: resolved.values,
mode: resolved.mode,
modeLabel: this.#getModeLabel(resolved.mode),
before: DonjonEtCieUtility.formatUsageDie(before),
after: DonjonEtCieUtility.formatUsageDie(after),
protectionStored: null,
degraded,
exhausted: after === 0,
isAmmunition: true
}, { rolls: resolved.rolls });
return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
}
static async rollDamage(actor, item, { mode = "normal" } = {}) {
if (!item.system.degats) return null;
const actorBonus = Number(actor?.system?.combat?.degatsBonus ?? 0);
const totalBonus = actorBonus;
const formula = totalBonus ? `${item.system.degats} + ${totalBonus}` : item.system.degats;
const isUsageDie = Boolean(item.system.degatsEstUsageDe);
const degatsDelta = Number(item.system.degatsDelta ?? 0);
if (isUsageDie && !degatsDelta) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
return null;
}
if (!isUsageDie && !item.system.degats) return null;
// Arme à 2 mains de corps à corps : avantage automatique
const isMeleeTwoHanded = item.type === "arme" && item.system?.categorie === "melee" && Number(item.system?.mains ?? 1) > 1;
if (isMeleeTwoHanded && mode === "normal") {
mode = "avantage";
}
const damageContext = DonjonEtCieUtility.getMartialDamageContext(actor, item);
const effectiveDamage = damageContext.effectiveFormula || (isUsageDie ? `1d${degatsDelta}` : item.system.degats);
const formula = effectiveDamage;
const result = await this.#resolveFormulaRoll(formula, {}, { mode, favorable: "high" });
const targets = DonjonEtCieUtility.getSceneDamageTargets();
const rollDieLabels = result.rolls.map((roll) => {
@@ -335,6 +388,7 @@ export class DonjonEtCieRolls {
return dieValues.length ? dieValues.join(" + ") : String(roll.total ?? "—");
});
const keptDieLabel = rollDieLabels[result.keptIndex] ?? rollDieLabels[0] ?? String(result.kept);
const baseDamageDisplay = isUsageDie ? DonjonEtCieUtility.formatUsageDie(degatsDelta) : item.system.degats;
await this.#createChatCard(actor ?? item.actor, "systems/fvtt-donjon-et-cie/templates/chat/damage-card.hbs", {
title: `${game.i18n.localize("DNC.Roll.Damage")} : ${item.name}`,
@@ -346,14 +400,65 @@ export class DonjonEtCieRolls {
keptDieLabel,
values: result.values,
total: result.kept,
bonus: totalBonus,
baseDamage: item.system.degats,
baseDamage: baseDamageDisplay,
effectiveDamage,
damageCapped: damageContext.capped,
martialDvLabel: damageContext.martialDvSides ? `d${damageContext.martialDvSides}` : damageContext.martialDvFormula,
sourceLabel: item.name,
targets,
hasTargets: targets.length > 0
});
hasTargets: targets.length > 0,
showDamageUsageButton: isUsageDie && degatsDelta > 0,
itemUuid: item.uuid
}, { rolls: result.rolls });
return { total: result.kept, formula: result.formula, bonus: totalBonus, values: result.values, mode: result.mode };
return {
total: result.kept,
formula: result.formula,
baseDamage: baseDamageDisplay,
effectiveDamage,
damageCapped: damageContext.capped,
values: result.values,
mode: result.mode
};
}
static async rollWeaponDamageUsage(item, { mode = "normal" } = {}) {
const before = Number(item?.system?.degatsDelta ?? 0);
if (!before) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
return null;
}
// Arme à 2 mains de corps à corps : avantage automatique
const isMeleeTwoHanded = item.type === "arme" && item.system?.categorie === "melee" && Number(item.system?.mains ?? 1) > 1;
if (isMeleeTwoHanded && mode === "normal") {
mode = "avantage";
}
const resolved = await this.#resolveFormulaRoll(`1d${before}`, {}, { mode, favorable: "high" });
const result = resolved.kept;
const degraded = result <= 3;
const after = degraded ? DonjonEtCieUtility.degradeUsageDie(before) : before;
if (after !== before) {
await item.update({ "system.degatsDelta": after });
}
await this.#createChatCard(item.actor, "systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs", {
title: `${game.i18n.localize("DNC.Roll.DamageUsage")} : ${item.name}`,
value: result,
values: resolved.values,
mode: resolved.mode,
modeLabel: this.#getModeLabel(resolved.mode),
before: DonjonEtCieUtility.formatUsageDie(before),
after: DonjonEtCieUtility.formatUsageDie(after),
protectionStored: null,
degraded,
exhausted: after === 0,
isDamageUsage: true
}, { rolls: resolved.rolls });
return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
}
static async applyDamage(target, { damage = 0, useArmor = false, sourceLabel = "" } = {}) {
@@ -389,6 +494,7 @@ export class DonjonEtCieRolls {
static async rollSpell(actor, item, { mode = "normal", favorKey = "" } = {}) {
const characteristicKey = item.system.caracteristique || "intelligence";
const focus = await this.#ensureFocus(actor);
const currentSceneId = DonjonEtCieUtility.getCurrentSceneId();
const rank = Number(actor.system.anciennete?.rang ?? actor.system.sante?.dv ?? 0);
const cost = Number(item.system.coutPv ?? 0);
const autoDisadvantage = cost > rank;
@@ -399,8 +505,13 @@ export class DonjonEtCieRolls {
if (!result) return null;
const currentPv = Number(actor.system.sante?.pv?.value ?? 0);
const availableMagicHp = currentPv + focus.activeValue;
const liveActor = game.actors.get(actor.id) ?? actor;
const currentPv = Number(liveActor.system.sante?.pv?.value ?? 0);
const currentFocusSceneId = liveActor.system.magie?.focus?.sceneId ?? "";
const currentFocusValue = currentFocusSceneId === currentSceneId
? Number(liveActor.system.magie?.focus?.resultat ?? 0)
: 0;
const availableMagicHp = currentPv + currentFocusValue;
if (cost > availableMagicHp) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.SpellInsufficientResources"));
@@ -409,8 +520,8 @@ export class DonjonEtCieRolls {
const characteristicShort = DONJON_ET_CIE.characteristics[characteristicKey]?.short ?? characteristicKey;
const success = result.isNaturalTwenty ? false : result.success;
const focusSpent = result.isNaturalOne ? 0 : Math.min(cost, focus.activeValue);
const focusRemaining = Math.max(focus.activeValue - focusSpent, 0);
const focusSpent = result.isNaturalOne ? 0 : Math.min(cost, currentFocusValue);
const focusRemaining = Math.max(currentFocusValue - focusSpent, 0);
const spentPv = result.isNaturalOne ? 0 : Math.max(cost - focusSpent, 0);
const remainingPv = Math.max(currentPv - spentPv, 0);
const updateData = {};
@@ -483,7 +594,7 @@ export class DonjonEtCieRolls {
focusDegraded: focus.degraded,
spentPv,
remainingPv
});
}, { rolls: [...(favor?.rolls ?? []), ...(focus.rolls ?? []), result.roll] });
return { ...result, success, spentPv, remainingPv, cost, focus, focusSpent, focusRemaining, favor, mode: effectiveMode };
}
@@ -514,7 +625,7 @@ export class DonjonEtCieRolls {
degraded,
exhausted: after < 4,
itemName: item.name
});
}, { rolls: resolved.rolls });
return { result, before, after, degraded, chaosEntry };
}
@@ -552,7 +663,7 @@ export class DonjonEtCieRolls {
protectionStored: item.type === "armure" ? result : null,
degraded,
exhausted: after === 0
});
}, { rolls: resolved.rolls });
return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
}
+101 -2
View File
@@ -35,6 +35,8 @@ export class DonjonEtCieUtility {
"systems/fvtt-donjon-et-cie/templates/dialogs/spell-roll.hbs",
"systems/fvtt-donjon-et-cie/templates/dialogs/usage-roll.hbs",
"systems/fvtt-donjon-et-cie/templates/dialogs/mission-pack-dialog.hbs",
"systems/fvtt-donjon-et-cie/templates/dialogs/mission-pack-campaign-dialog.hbs",
"systems/fvtt-donjon-et-cie/templates/dialogs/employes-dialog.hbs",
"systems/fvtt-donjon-et-cie/templates/chat/roll-card.hbs",
"systems/fvtt-donjon-et-cie/templates/chat/spell-card.hbs",
"systems/fvtt-donjon-et-cie/templates/chat/chaos-card.hbs",
@@ -75,6 +77,9 @@ export class DonjonEtCieUtility {
const scene = canvas?.scene ?? game.scenes?.current;
const tokens = scene?.tokens?.contents ?? [];
const targetedTokens = game.user?.targets ?? new Set();
const targetedTokenUuid = targetedTokens?.first()?.document.uuid ?? null;
return tokens
.map((token) => {
const actor = token.actor;
@@ -88,7 +93,8 @@ export class DonjonEtCieUtility {
tokenId: token.id,
tokenUuid: token.uuid,
actorUuid: actor.uuid,
label
label,
isSelected: token.uuid === targetedTokenUuid
};
})
.filter(Boolean)
@@ -118,6 +124,87 @@ export class DonjonEtCieUtility {
};
}
static parseDieFormula(formula) {
const normalized = String(formula ?? "").trim();
if (!normalized) return null;
const dieMatch = normalized.match(/(?<count>\d*)d(?<sides>\d+)/i);
if (dieMatch?.groups?.sides) {
return {
formula: normalized,
count: Number(dieMatch.groups.count || 1),
countRaw: dieMatch.groups.count ?? "",
sides: Number(dieMatch.groups.sides),
match: dieMatch[0],
index: dieMatch.index ?? 0
};
}
if (/^\d+$/.test(normalized)) {
const sides = Number(normalized);
if ([4, 6, 8, 10, 12, 20].includes(sides)) {
return {
formula: normalized,
count: 1,
countRaw: "",
sides,
match: normalized,
index: 0
};
}
}
return null;
}
static getMartialDamageContext(actor, item) {
const isUsageDie = Boolean(item?.system?.degatsEstUsageDe);
const degatsDelta = Number(item?.system?.degatsDelta ?? 0);
const baseFormula = isUsageDie
? (degatsDelta > 0 ? `1d${degatsDelta}` : "")
: String(item?.system?.degats ?? "").trim();
const baseContext = {
baseFormula,
effectiveFormula: baseFormula,
capped: false,
martialDvFormula: String(actor?.system?.sante?.dv ?? "").trim(),
martialDvSides: 0,
weaponSides: 0,
isUsageDie
};
if (actor?.type !== "employe" || item?.type !== "arme" || !baseFormula) {
return baseContext;
}
const damageDie = this.parseDieFormula(baseFormula);
const martialDie = this.parseDieFormula(actor.system.sante?.dv);
if (!damageDie || !martialDie?.sides) return baseContext;
const cappedSides = Math.min(damageDie.sides, martialDie.sides);
if (cappedSides >= damageDie.sides) {
return {
...baseContext,
martialDvSides: martialDie.sides,
weaponSides: damageDie.sides
};
}
const replacement = `${damageDie.countRaw || ""}d${cappedSides}`;
const effectiveFormula = damageDie.match === damageDie.formula
? replacement
: `${damageDie.formula.slice(0, damageDie.index)}${replacement}${damageDie.formula.slice(damageDie.index + damageDie.match.length)}`;
return {
...baseContext,
effectiveFormula,
capped: true,
martialDvSides: martialDie.sides,
weaponSides: damageDie.sides
};
}
static getFavorLabel(key) {
return DONJON_ET_CIE.favorDepartments[key] ?? key;
}
@@ -172,12 +259,20 @@ export class DonjonEtCieUtility {
const system = item.system;
const delta = Number(system.delta ?? 0);
const deltaMax = Number(system.deltaMax ?? delta ?? 0);
const ammunitionDelta = Number(system.munitionsDelta ?? 0);
const isUsageDie = Boolean(system.degatsEstUsageDe);
const degatsDelta = Number(system.degatsDelta ?? 0);
const usageLabel = item.type === "entrainement" && deltaMax > 0
? `${this.formatUsageDie(delta)} / ${this.formatUsageDie(deltaMax)}`
: delta > 0
? this.formatUsageDie(delta)
: null;
const damageUsageLabel = isUsageDie
? (degatsDelta > 0 ? this.formatUsageDie(degatsDelta) : game.i18n.localize("DNC.UI.DamageExhausted"))
: null;
const damageLabel = isUsageDie ? damageUsageLabel : (system.degats || null);
return {
id: item.id,
name: item.name,
@@ -186,11 +281,15 @@ export class DonjonEtCieUtility {
system,
uuid: item.uuid,
usageLabel,
ammunitionUsageLabel: item.type === "arme" && ammunitionDelta > 0 ? this.formatUsageDie(ammunitionDelta) : null,
protectionLabel: item.type === "armure" && Number(system.resultatProtection ?? 0) > 0 ? `Protection ${system.resultatProtection}` : null,
weaponCharacteristicLabel: item.type === "arme" ? this.getWeaponCharacteristicLabel(system.categorie) : null,
canRoll: ["arme", "sortilege"].includes(item.type),
canUse: delta > 0,
canRollDamage: Boolean(system.degats),
hasTrackedAmmunition: item.type === "arme" && ammunitionDelta > 0,
damageUsageLabel,
damageLabel,
canRollDamage: item.type === "arme" && (isUsageDie ? degatsDelta > 0 : Boolean(system.degats)),
rollAction: item.type === "sortilege" ? "rollSpell" : "rollWeapon",
damageAction: "rollDamage",
isEquipped: Boolean(system.equipee),
+3
View File
@@ -20,6 +20,9 @@ export default class ArmeDataModel extends BaseItemDataModel {
categorie: new fields.StringField({ initial: "melee" }),
caracteristique: new fields.StringField({ initial: "force" }),
degats: new fields.StringField({ initial: "1d6" }),
degatsEstUsageDe: new fields.BooleanField({ initial: false }),
degatsDelta: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
munitionsDelta: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
portee: new fields.StringField({ initial: "" }),
mains: new fields.NumberField({ initial: 1, integer: true }),
equipee: new fields.BooleanField({ initial: false })
-1
View File
@@ -50,7 +50,6 @@ export default class EmployeDataModel extends foundry.abstract.TypeDataModel {
}),
combat: new fields.SchemaField({
initiativeBonus: new fields.NumberField({ initial: 0, integer: true }),
degatsBonus: new fields.NumberField({ initial: 0, integer: true }),
attaquesCorpsACorps: new fields.NumberField({ initial: 1, integer: true }),
attaquesDistance: new fields.NumberField({ initial: 1, integer: true })
}),
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000061
MANIFEST-000189
+7 -7
View File
@@ -1,7 +1,7 @@
2026/05/01-09:12:26.343249 7f3f34bfd6c0 Recovering log #59
2026/05/01-09:12:26.359113 7f3f34bfd6c0 Delete type=3 #57
2026/05/01-09:12:26.359184 7f3f34bfd6c0 Delete type=0 #59
2026/05/01-09:12:52.776973 7f3ee77fe6c0 Level-0 table #64: started
2026/05/01-09:12:52.777005 7f3ee77fe6c0 Level-0 table #64: 0 bytes OK
2026/05/01-09:12:52.786696 7f3ee77fe6c0 Delete type=0 #62
2026/05/01-09:12:52.798282 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
2026/06/03-20:02:36.286349 7f589d3fe6c0 Recovering log #187
2026/06/03-20:02:36.295607 7f589d3fe6c0 Delete type=3 #185
2026/06/03-20:02:36.295653 7f589d3fe6c0 Delete type=0 #187
2026/06/03-20:14:21.989739 7f584f7fe6c0 Level-0 table #192: started
2026/06/03-20:14:21.989753 7f584f7fe6c0 Level-0 table #192: 0 bytes OK
2026/06/03-20:14:21.995792 7f584f7fe6c0 Delete type=0 #190
2026/06/03-20:14:22.012809 7f584f7fe6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
+7 -7
View File
@@ -1,7 +1,7 @@
2026/05/01-00:45:47.927508 7f3f34bfd6c0 Recovering log #55
2026/05/01-00:45:47.937371 7f3f34bfd6c0 Delete type=3 #53
2026/05/01-00:45:47.937437 7f3f34bfd6c0 Delete type=0 #55
2026/05/01-00:49:08.816625 7f3ee77fe6c0 Level-0 table #60: started
2026/05/01-00:49:08.816656 7f3ee77fe6c0 Level-0 table #60: 0 bytes OK
2026/05/01-00:49:08.823102 7f3ee77fe6c0 Delete type=0 #58
2026/05/01-00:49:08.830613 7f3ee77fe6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
2026/06/03-17:24:13.769178 7f589dbff6c0 Recovering log #183
2026/06/03-17:24:13.812146 7f589dbff6c0 Delete type=3 #181
2026/06/03-17:24:13.812199 7f589dbff6c0 Delete type=0 #183
2026/06/03-19:19:52.344655 7f584f7fe6c0 Level-0 table #188: started
2026/06/03-19:19:52.344671 7f584f7fe6c0 Level-0 table #188: 0 bytes OK
2026/06/03-19:19:52.350896 7f584f7fe6c0 Delete type=0 #186
2026/06/03-19:19:52.367561 7f584f7fe6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000048
MANIFEST-000176
+7 -7
View File
@@ -1,7 +1,7 @@
2026/05/01-09:12:26.362764 7f3ee7fff6c0 Recovering log #46
2026/05/01-09:12:26.377202 7f3ee7fff6c0 Delete type=3 #44
2026/05/01-09:12:26.377270 7f3ee7fff6c0 Delete type=0 #46
2026/05/01-09:12:52.767020 7f3ee77fe6c0 Level-0 table #51: started
2026/05/01-09:12:52.767054 7f3ee77fe6c0 Level-0 table #51: 0 bytes OK
2026/05/01-09:12:52.776818 7f3ee77fe6c0 Delete type=0 #49
2026/05/01-09:12:52.798270 7f3ee77fe6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
2026/06/03-20:02:36.298130 7f584ffff6c0 Recovering log #174
2026/06/03-20:02:36.307600 7f584ffff6c0 Delete type=3 #172
2026/06/03-20:02:36.307643 7f584ffff6c0 Delete type=0 #174
2026/06/03-20:14:22.006386 7f584f7fe6c0 Level-0 table #179: started
2026/06/03-20:14:22.006405 7f584f7fe6c0 Level-0 table #179: 0 bytes OK
2026/06/03-20:14:22.012715 7f584f7fe6c0 Delete type=0 #177
2026/06/03-20:14:22.012822 7f584f7fe6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
+7 -7
View File
@@ -1,7 +1,7 @@
2026/05/01-00:45:47.940542 7f3f35bff6c0 Recovering log #42
2026/05/01-00:45:47.951337 7f3f35bff6c0 Delete type=3 #40
2026/05/01-00:45:47.951402 7f3f35bff6c0 Delete type=0 #42
2026/05/01-00:49:08.810118 7f3ee77fe6c0 Level-0 table #47: started
2026/05/01-00:49:08.810197 7f3ee77fe6c0 Level-0 table #47: 0 bytes OK
2026/05/01-00:49:08.816466 7f3ee77fe6c0 Delete type=0 #45
2026/05/01-00:49:08.830594 7f3ee77fe6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
2026/06/03-17:24:13.815984 7f589cbfd6c0 Recovering log #170
2026/06/03-17:24:13.870566 7f589cbfd6c0 Delete type=3 #168
2026/06/03-17:24:13.870643 7f589cbfd6c0 Delete type=0 #170
2026/06/03-19:19:52.350980 7f584f7fe6c0 Level-0 table #175: started
2026/06/03-19:19:52.351000 7f584f7fe6c0 Level-0 table #175: 0 bytes OK
2026/06/03-19:19:52.357007 7f584f7fe6c0 Delete type=0 #173
2026/06/03-19:19:52.367567 7f584f7fe6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
Binary file not shown.
+1 -1
View File
@@ -1 +1 @@
MANIFEST-000030
MANIFEST-000002
+5 -7
View File
@@ -1,7 +1,5 @@
2026/05/01-09:12:26.379797 7f3f353fe6c0 Recovering log #28
2026/05/01-09:12:26.395236 7f3f353fe6c0 Delete type=3 #26
2026/05/01-09:12:26.395290 7f3f353fe6c0 Delete type=0 #28
2026/05/01-09:12:52.786838 7f3ee77fe6c0 Level-0 table #33: started
2026/05/01-09:12:52.786863 7f3ee77fe6c0 Level-0 table #33: 0 bytes OK
2026/05/01-09:12:52.798150 7f3ee77fe6c0 Delete type=0 #31
2026/05/01-09:12:52.798293 7f3ee77fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
2026/06/03-20:12:45.450958 7f07bbfff6c0 Delete type=3 #1
2026/06/03-20:12:45.455909 7f07baffd6c0 Level-0 table #5: started
2026/06/03-20:12:45.474772 7f07baffd6c0 Level-0 table #5: 3056 bytes OK
2026/06/03-20:12:45.523202 7f07baffd6c0 Delete type=0 #3
2026/06/03-20:12:45.523559 7f07baffd6c0 Manual compaction at level-0 from '!journal!69Da9YvF9BfOV7oK' @ 72057594037927935 : 1 .. '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 0 : 0; will stop at (end)
-5
View File
@@ -1,5 +0,0 @@
2026/05/01-00:45:48.110687 7f3f35bff6c0 Delete type=3 #1
2026/05/01-00:49:08.823197 7f3ee77fe6c0 Level-0 table #29: started
2026/05/01-00:49:08.823234 7f3ee77fe6c0 Level-0 table #29: 0 bytes OK
2026/05/01-00:49:08.830411 7f3ee77fe6c0 Delete type=0 #27
2026/05/01-00:49:08.830628 7f3ee77fe6c0 Manual compaction at level-0 from 'undefined' @ 72057594037927935 : 1 .. 'undefined' @ 0 : 0; will stop at (end)
Binary file not shown.
View File
+487 -6
View File
@@ -121,11 +121,16 @@
.dnc-employe-sheet .sheet-header.compact label {
gap: 0.25rem;
}
.dnc-employe-sheet .sheet-header.compact .hp-field {
grid-column: span 2;
}
.dnc-employe-sheet .sheet-header.compact input[type="number"] {
max-width: 4.75rem;
}
.dnc-employe-sheet .sheet-header.compact .counter-field input[type="number"] {
max-width: 4rem;
.dnc-employe-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.value"],
.dnc-employe-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.max"] {
width: 5.25rem;
max-width: 5.25rem;
}
.dnc-pnj-sheet .sheet-header.compact .identity-grid {
grid-template-columns: repeat(4, minmax(0, 1fr));
@@ -134,13 +139,17 @@
.dnc-pnj-sheet .sheet-header.compact label {
gap: 0.25rem;
}
.dnc-pnj-sheet .sheet-header.compact .hp-field {
grid-column: span 2;
}
.dnc-pnj-sheet .sheet-header.compact input[type="number"] {
width: 4.5rem;
max-width: 4.5rem;
}
.dnc-pnj-sheet .sheet-header.compact .counter-field input[type="number"] {
width: 3.75rem;
max-width: 3.75rem;
.dnc-pnj-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.value"],
.dnc-pnj-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.max"] {
width: 5.25rem;
max-width: 5.25rem;
}
.dnc-sheet label {
display: flex;
@@ -262,6 +271,13 @@
grid-template-columns: 1fr;
gap: 0.75rem;
}
.dnc-actor-sheet .hp-field .counter-field input[type="number"] {
max-width: 60px;
text-align: center;
}
.dnc-actor-sheet .hp-field .counter-field {
gap: 0.25rem;
}
.dnc-actor-sheet .profile-card-wide {
width: 100%;
}
@@ -556,6 +572,126 @@
.dnc-roll-dialog .window-content {
background: linear-gradient(180deg, #f7efe0 0%, #e3d0b1 100%);
}
.dnc-mission-pack-mode,
.dnc-mission-pack-note {
font-size: 0.9rem;
}
.dnc-mission-pack-campaign {
gap: 1rem;
}
.dnc-mission-pack-hero {
padding: 1rem;
border: 1px solid rgba(91, 70, 52, 0.35);
border-radius: 10px;
background: linear-gradient(180deg, rgba(255, 255, 255, 0.65) 0%, rgba(241, 229, 208, 0.68) 100%), linear-gradient(135deg, rgba(139, 46, 23, 0.08) 0%, rgba(139, 46, 23, 0) 100%);
box-shadow: 0 8px 18px rgba(0, 0, 0, 0.1);
}
.dnc-mission-pack-kicker {
margin: 0 0 0.25rem;
font-size: 0.72rem;
font-weight: 700;
letter-spacing: 0.14em;
text-transform: uppercase;
color: rgba(139, 46, 23, 0.82);
}
.dnc-mission-pack-hero h2 {
margin: 0;
font-family: "IM Fell English SC", "Palatino Linotype", "Book Antiqua", Palatino, serif;
font-size: 1.4rem;
line-height: 1.1;
color: #8b2e17;
}
.dnc-mission-pack-subtitle {
margin-top: 0.2rem;
font-size: 0.78rem;
font-weight: 700;
letter-spacing: 0.16em;
text-transform: uppercase;
color: rgba(91, 70, 52, 0.78);
}
.dnc-mission-pack-intro {
margin-top: 0.4rem;
color: #6d5a4f;
}
.dnc-mission-pack-meta-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 0.75rem;
}
.dnc-mission-pack-meta-card {
display: grid;
gap: 0.2rem;
padding: 0.75rem;
border: 1px solid rgba(91, 70, 52, 0.3);
border-radius: 10px;
background: rgba(255, 255, 255, 0.42);
}
.dnc-mission-pack-meta-card span {
font-size: 0.72rem;
font-weight: 700;
letter-spacing: 0.08em;
text-transform: uppercase;
color: #6d5a4f;
}
.dnc-mission-pack-meta-card strong {
font-size: 1rem;
}
.dnc-mission-pack-section {
display: grid;
gap: 0.75rem;
}
.dnc-mission-pack-select {
padding: 0.75rem;
border: 1px solid rgba(91, 70, 52, 0.32);
border-radius: 10px;
background: rgba(255, 255, 255, 0.36);
}
.dnc-mission-pack-assignments {
display: grid;
gap: 0.75rem;
grid-template-columns: repeat(2, minmax(0, 1fr));
}
.dnc-mission-pack-assignment {
display: grid;
gap: 0.4rem;
padding: 0.75rem;
border: 1px solid rgba(91, 70, 52, 0.35);
border-radius: 10px;
background: rgba(255, 255, 255, 0.38);
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.55);
}
.dnc-mission-pack-assignment span {
font-size: 0.82rem;
font-weight: 700;
letter-spacing: 0.04em;
text-transform: uppercase;
}
.dnc-mission-pack-note {
color: #6d5a4f;
}
.dnc-mission-pack-note-foot {
padding: 0.75rem;
border-top: 1px solid rgba(91, 70, 52, 0.24);
}
.dnc-mission-pack-dialog .window-header {
background: linear-gradient(180deg, rgba(253, 246, 231, 0.96) 0%, rgba(234, 212, 170, 0.96) 100%), linear-gradient(90deg, rgba(139, 46, 23, 0.12) 0%, rgba(139, 46, 23, 0) 100%);
border-bottom: 1px solid rgba(91, 70, 52, 0.35);
}
.dnc-mission-pack-dialog .window-title {
color: #8b2e17;
font-family: "IM Fell English SC", "Palatino Linotype", "Book Antiqua", Palatino, serif;
letter-spacing: 0.03em;
text-shadow: none;
}
.dnc-mission-pack-dialog .window-header button {
color: #221b18;
}
@media (max-width: 640px) {
.dnc-mission-pack-meta-grid,
.dnc-mission-pack-assignments {
grid-template-columns: 1fr;
}
}
.dnc-chat-card {
position: relative;
border: 2px solid #5b4634;
@@ -750,9 +886,31 @@
.chat-targeting {
position: relative;
z-index: 1;
display: grid;
display: flex;
gap: 0.4rem;
margin-top: 0.4rem;
flex-wrap: wrap;
align-items: end;
}
.chat-targeting .chat-action-button {
padding: 0.35rem 0.65rem;
min-height: 1.75rem;
font-size: 0.82rem;
flex: 0 0 auto;
}
.dnc-chat-card-damage .chat-actions-inline {
flex-wrap: nowrap;
gap: 0.25rem;
}
.dnc-chat-card-damage .chat-actions-inline .chat-action-button {
padding: 0.3rem 0.55rem;
min-height: 1.65rem;
font-size: 0.78rem;
flex: 0 0 auto;
}
.dnc-chat-card-damage .chat-actions-inline .chat-action-button i {
font-size: 0.85rem;
margin-right: 0.2rem;
}
.chat-control {
display: grid;
@@ -954,5 +1112,328 @@
.initiative-sync p {
margin: 0.4rem 0 0;
}
.dnc-employes-dialog {
display: flex;
flex-direction: column;
gap: 0.75rem;
padding: 1rem;
min-width: 640px;
max-width: 90vw;
max-height: 90vh;
overflow-y: auto;
}
.dnc-employes-dialog .sheet-header {
display: block;
grid-template-columns: none;
gap: normal;
}
.dnc-employes-dialog .sheet-header h1 {
font-family: "IM Fell English SC", "Palatino Linotype", "Book Antiqua", Palatino, serif;
font-size: 1.4rem;
color: #8b2e17;
text-transform: uppercase;
letter-spacing: 0.04em;
margin: 0;
text-align: center;
}
.dnc-employes-dialog-wrapper .dialog-content,
.dnc-employes-dialog-wrapper .window-content {
padding: 0;
}
.dnc-employes-dialog-wrapper .dialog-footer {
display: none;
}
.dnc-root-tabs {
display: flex;
justify-content: center;
gap: 0.75rem;
border-bottom: 2px solid #5b4634;
padding-bottom: 0.4rem;
}
.dnc-root-tab {
border: 1px solid rgba(91, 70, 52, 0.55);
border-radius: 10px 10px 0 0;
background: #e2d0b1;
color: #221b18;
font-size: 0.9rem;
font-weight: 700;
padding: 0.4rem 1rem;
display: flex;
align-items: center;
gap: 0.25rem;
cursor: pointer;
transition: all 0.2s ease;
}
.dnc-root-tab i {
font-size: 0.9rem;
}
.dnc-root-tab.active {
background: #8b2e17;
border-color: #561d0e;
color: #fff;
box-shadow: 0 -3px 8px rgba(0, 0, 0, 0.2);
position: relative;
bottom: -2px;
}
.dnc-root-tab:hover:not(.active) {
background: #e2d0b1;
border-color: rgba(91, 70, 52, 0.75);
}
.dnc-root-panels {
position: relative;
}
.dnc-root-panel {
display: none;
}
.dnc-root-panel.active {
display: block;
}
.dnc-pc-tabs {
display: flex;
gap: 0.25rem;
flex-wrap: wrap;
padding: 0.4rem 0;
border-bottom: 1px solid rgba(91, 70, 52, 0.4);
margin-bottom: 0.75rem;
}
.dnc-pc-tab {
border: 1px solid rgba(91, 70, 52, 0.45);
border-radius: 6px;
background: rgba(255, 255, 255, 0.5);
color: #6d5a4f;
font-size: 0.82rem;
font-weight: 600;
padding: 0.25rem 0.75rem;
cursor: pointer;
transition: all 0.15s ease;
white-space: nowrap;
}
.dnc-pc-tab.active {
background: #8b2e17;
border-color: #5f2010;
color: #fff;
font-weight: 700;
}
.dnc-pc-tab:hover:not(.active) {
background: #e2d0b1;
color: #221b18;
}
.dnc-pc-panels {
position: relative;
}
.dnc-pc-panel,
.dnc-client-panel {
display: none;
}
.dnc-pc-panel.active,
.dnc-client-panel.active {
display: block;
}
.dnc-compact-section {
padding: 0.75rem;
margin-bottom: 0.4rem;
border: 1px solid rgba(91, 70, 52, 0.4);
border-radius: 10px;
background: #f1e5d0;
}
.dnc-compact-section + .dnc-compact-section {
margin-top: 0.4rem;
}
.dnc-compact-section-title {
font-family: "IM Fell English SC", "Palatino Linotype", "Book Antiqua", Palatino, serif;
font-size: 0.9rem;
font-weight: 700;
color: #8b2e17;
text-transform: uppercase;
letter-spacing: 0.05em;
margin: 0 0 0.4rem;
display: flex;
align-items: center;
gap: 0.25rem;
border-bottom: 1px solid rgba(91, 70, 52, 0.35);
padding-bottom: 0.25rem;
}
.dnc-compact-section-title i {
font-size: 0.85rem;
}
.dnc-compact-concept {
font-size: 0.8rem;
color: #6d5a4f;
font-style: italic;
margin: 0.25rem 0 0;
}
.dnc-compact-carac-grid {
display: flex;
flex-wrap: wrap;
gap: 0.4rem;
}
.dnc-carac-stat {
display: flex;
flex-direction: column;
align-items: center;
min-width: 48px;
background: rgba(255, 255, 255, 0.6);
border: 1px solid rgba(91, 70, 52, 0.4);
border-radius: 6px;
padding: 0.25rem 0.4rem;
}
.dnc-carac-label {
font-size: 0.68rem;
text-transform: uppercase;
letter-spacing: 0.04em;
color: #6d5a4f;
font-weight: 700;
}
.dnc-carac-value {
font-size: 1rem;
font-weight: 700;
color: #221b18;
}
.dnc-carac-value.warning {
color: #842c2c;
}
.dnc-compact-combat-stats {
display: flex;
gap: 0.4rem;
flex-wrap: wrap;
margin-bottom: 0.4rem;
}
.dnc-combat-badge {
font-size: 0.82rem;
padding: 0.25rem 0.4rem;
background: #e2d0b1;
border: 1px solid rgba(91, 70, 52, 0.4);
border-radius: 6px;
color: #221b18;
}
.dnc-compact-item-list {
margin-top: 0.4rem;
}
.dnc-compact-subhead {
font-size: 0.78rem;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.04em;
color: #6d5a4f;
margin: 0 0 0.25rem;
display: flex;
align-items: center;
gap: 0.25rem;
}
.dnc-compact-subhead i {
color: #8b2e17;
}
.dnc-compact-item {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.25rem;
padding: 0.25rem 0;
border-top: 1px dashed rgba(91, 70, 52, 0.35);
font-size: 0.85rem;
}
.dnc-compact-item:first-of-type {
border-top: 0;
}
.dnc-compact-item-name {
font-weight: 600;
color: #221b18;
}
.dnc-compact-item-detail {
font-size: 0.78rem;
color: #6d5a4f;
background: rgba(255, 255, 255, 0.5);
border-radius: 6px;
padding: 0.05rem 0.3rem;
}
.dnc-compact-magic-stats {
display: flex;
flex-wrap: wrap;
gap: 0.4rem;
margin-bottom: 0.4rem;
}
.item-meta {
border-radius: 999px;
background: #e2d0b1;
color: #221b18;
font-size: 0.75rem;
padding: 0.1rem 0.5rem;
}
.client-summary {
margin: 0.4rem 0 0;
color: #221b18;
font-size: 0.9rem;
line-height: 1.45;
}
.client-description {
margin-top: 0.75rem;
padding-top: 0.75rem;
border-top: 1px solid rgba(91, 70, 52, 0.45);
}
.client-description p {
margin: 0;
color: #6d5a4f;
font-size: 0.85rem;
line-height: 1.5;
}
.dnc-roll-btn {
display: inline-flex;
align-items: center;
gap: 0.25rem;
padding: 0.1rem 0.5rem;
font-size: 0.78rem;
font-family: "Signika", sans-serif;
color: #221b18;
background: #e2d0b1;
border: 1px solid rgba(91, 70, 52, 0.6);
border-radius: 6px;
cursor: pointer;
transition: background 0.15s;
}
.dnc-roll-btn i {
font-size: 0.7rem;
color: #8b2e17;
}
.dnc-roll-btn:hover {
background: #8b2e17;
color: #fff;
border-color: #8b2e17;
}
.dnc-roll-btn:hover i {
color: #fff;
}
.dnc-carac-rollable {
cursor: pointer;
transition: background 0.15s;
border-radius: 6px;
position: relative;
}
.dnc-carac-rollable:hover {
background: rgba(139, 46, 23, 0.18);
}
.dnc-carac-rollable:hover .dnc-carac-label {
color: #8b2e17;
}
.dnc-compact-section-title {
display: flex;
align-items: center;
gap: 0.4rem;
}
.dnc-compact-section-title .dnc-open-sheet-btn {
margin-left: auto;
background: none;
border: 1px solid rgba(91, 70, 52, 0.5);
border-radius: 6px;
color: #6d5a4f;
cursor: pointer;
font-size: 0.7rem;
padding: 0.1rem 0.35rem;
line-height: 1;
transition: color 0.15s, border-color 0.15s;
}
.dnc-compact-section-title .dnc-open-sheet-btn:hover {
color: #8b2e17;
border-color: #8b2e17;
}
/*# sourceMappingURL=donjon-et-cie.css.map */
/*# sourceMappingURL=donjon-et-cie.css.map */
File diff suppressed because one or more lines are too long
+11 -10
View File
@@ -28,7 +28,7 @@
<button type="button" data-action="rollHitDice" aria-label="Lancer le de de vie" title="Lancer le de de vie"><i class="fa-solid fa-dice-d20"></i></button>
</div>
</label>
<label class="with-controls">
<label class="with-controls hp-field" style="grid-column: span 2;">
<span>PV</span>
<div class="counter-field">
<button type="button" data-action="adjustCounter" data-path="system.sante.pv.value" data-delta="-1">-</button>
@@ -46,10 +46,6 @@
<span>Attaques distance</span>
<input type="number" name="system.combat.attaquesDistance" value="{{system.combat.attaquesDistance}}">
</label>
<label>
<span>Bonus degats</span>
<input type="number" name="system.combat.degatsBonus" value="{{system.combat.degatsBonus}}">
</label>
</div>
</header>
@@ -93,7 +89,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div>
<div class="item-actions">
{{#if this.canRoll}}
@@ -138,7 +135,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div>
<div class="item-actions">
{{#if this.canRoll}}
@@ -234,7 +232,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div>
<div class="item-actions">
{{#if this.canRoll}}
@@ -278,7 +277,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div>
<div class="item-actions">
{{#if this.canRoll}}
@@ -395,7 +395,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div>
<div class="item-actions">
{{#if this.canRoll}}
+3 -2
View File
@@ -32,7 +32,7 @@
<button type="button" data-action="rollHitDice" aria-label="Lancer le de de vie" title="Lancer le de de vie"><i class="fa-solid fa-dice-d20"></i></button>
</div>
</label>
<label class="with-controls">
<label class="with-controls hp-field" style="grid-column: span 2;">
<span>PV</span>
<div class="counter-field">
<button type="button" data-action="adjustCounter" data-path="system.sante.pv.value" data-delta="-1">-</button>
@@ -122,7 +122,8 @@
{{#if this.usageLabel}}<span class="item-meta">{{this.usageLabel}}</span>{{/if}}
</div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}}
{{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div>
<div class="item-actions">
{{#if this.canRoll}}
+10 -3
View File
@@ -13,7 +13,7 @@
<div class="chat-pill-row">
{{#if modeLabel}}<span class="chat-pill">{{modeLabel}}</span>{{/if}}
<span class="chat-pill success">Dé {{keptDieLabel}}</span>
{{#if bonus}}<span class="chat-pill">Bonus +{{bonus}}</span>{{/if}}
{{#if damageCapped}}<span class="chat-pill">{{localize "DNC.Chat.DamageCapped" damage=effectiveDamage dv=martialDvLabel}}</span>{{/if}}
</div>
<p class="chat-formula">{{formula}}</p>
{{#if rollDieLabels.[1]}}
@@ -22,14 +22,14 @@
<p class="roll-values">{{#each rollDieLabels}}<span>{{this}}</span>{{/each}}</p>
</div>
{{/if}}
<p class="chat-note"><strong>Base</strong> : {{baseDamage}}{{#if bonus}} · <strong>Bonus</strong> : +{{bonus}}{{/if}}</p>
<p class="chat-note"><strong>Base</strong> : {{baseDamage}}{{#if damageCapped}} · <strong>{{localize "DNC.Chat.MartialDv"}}</strong> : {{martialDvLabel}} · <strong>{{localize "DNC.Chat.EffectiveDamage"}}</strong> : {{effectiveDamage}}{{/if}}</p>
<div class="chat-targeting">
<label class="chat-control">
<span class="chat-keyline-label">Cible</span>
<select class="chat-select" data-role="damage-target" {{#unless hasTargets}}disabled{{/unless}}>
{{#if hasTargets}}
{{#each targets}}
<option value="{{this.tokenUuid}}">{{this.label}}</option>
<option value="{{this.tokenUuid}}"{{#if this.isSelected}} selected{{/if}}>{{this.label}}</option>
{{/each}}
{{else}}
<option value="">Aucune cible sur la scène</option>
@@ -45,4 +45,11 @@
</button>
</div>
</div>
{{#if showDamageUsageButton}}
<div class="chat-actions">
<button type="button" class="chat-action-button" data-action="rollDamageUsage" data-item-uuid="{{itemUuid}}">
<i class="fa-solid fa-hourglass-half"></i> {{localize "DNC.Chat.RollDamageUsage"}}
</button>
</div>
{{/if}}
</section>
+28
View File
@@ -11,6 +11,9 @@
</header>
<div class="chat-pill-row">
<span class="chat-pill">{{localize "DNC.Macro.MissionPack.ActiveMode"}} {{generationModeLabel}}</span>
{{#if isCampaign}}<span class="chat-pill">{{localize "DNC.Macro.MissionPack.CampaignController"}} {{controllerName}}</span>{{/if}}
{{#if isCampaign}}<span class="chat-pill">{{localize "DNC.Macro.MissionPack.CampaignRelation"}} {{stewardRelationLabel}}</span>{{/if}}
<span class="chat-pill success">{{localize "DNC.Macro.MissionPack.ItemsAdded"}} {{createdCount}}</span>
{{#if missingCount}}<span class="chat-pill failure">{{localize "DNC.Macro.MissionPack.ItemsMissing"}} {{missingCount}}</span>{{/if}}
</div>
@@ -27,8 +30,33 @@
{{#each draws}}
<li>
<strong>{{this.label}}</strong> : {{this.display}}
{{#if this.dieLabel}}
<br>{{localize "DNC.Macro.MissionPack.RollDetail" die=this.dieLabel mode=this.modeLabel values=this.rollValuesLabel kept=this.kept rank=this.rankBonus total=this.total}}
{{#if this.clamped}}<br>{{localize "DNC.Macro.MissionPack.TotalClamped" total=this.total clamped=this.resolvedTotal}}{{/if}}
{{/if}}
{{#if this.missingSummary}}<br>{{localize "DNC.Macro.MissionPack.Missing"}} : {{this.missingSummary}}{{/if}}
</li>
{{/each}}
</ul>
<div class="chat-pill-row">
<span class="chat-pill">{{localize "DNC.Macro.MissionPack.UniqueReference"}} {{uniqueEntry.referenceRoll}}</span>
<span class="chat-pill">{{localize "DNC.Macro.MissionPack.UniqueActorRoll"}} {{uniqueEntry.actorRoll}}</span>
<span class="chat-pill {{#if uniqueEntry.matched}}success{{else}}failure{{/if}}">
{{#if uniqueEntry.matched}}
{{localize "DNC.Macro.MissionPack.UniqueMatch"}}
{{else}}
{{localize "DNC.Macro.MissionPack.UniqueMiss"}}
{{/if}}
</span>
</div>
{{#if uniqueEntry.matched}}
<p class="chat-note">
<strong>{{localize "DNC.Macro.MissionPack.UniqueGranted"}}</strong> {{uniqueEntry.itemName}}
{{#if uniqueEntry.uniqueRoll}}({{localize "DNC.Macro.MissionPack.UniqueTableRoll"}} {{uniqueEntry.uniqueRoll}}){{/if}}
</p>
{{else}}
<p class="chat-note">{{localize "DNC.Macro.MissionPack.UniqueRuleReminder"}}</p>
{{/if}}
</section>
+13
View File
@@ -28,7 +28,20 @@
<button type="button" class="chat-action-button" data-action="rollChatDamage" data-item-uuid="{{itemUuid}}">
<i class="fa-solid fa-burst"></i> {{localize "DNC.Chat.RollDamage"}}
</button>
{{#if showAmmoButton}}
<button type="button" class="chat-action-button" data-action="rollAmmoUsage" data-item-uuid="{{itemUuid}}">
<i class="fa-solid fa-bullseye"></i> {{localize "DNC.Chat.RollAmmunition"}}
</button>
{{/if}}
</div>
{{else}}
{{#if showAmmoButton}}
<div class="chat-actions">
<button type="button" class="chat-action-button" data-action="rollAmmoUsage" data-item-uuid="{{itemUuid}}">
<i class="fa-solid fa-bullseye"></i> {{localize "DNC.Chat.RollAmmunition"}}
</button>
</div>
{{/if}}
{{/if}}
<ul class="chat-details chat-details-ornate">
{{#each details}}
+8
View File
@@ -21,6 +21,14 @@
</div>
{{/if}}
{{#if protectionStored}}<p class="chat-note">{{localize "DNC.Chat.StoredProtection"}} : <strong>{{protectionStored}}</strong>.</p>{{/if}}
{{#if isAmmunition}}
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.AmmunitionWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.AmmunitionStable"}}</p>{{/if}}
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.AmmunitionExhausted"}}</p>{{/if}}
{{else if isDamageUsage}}
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.DamageUsageWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.DamageUsageStable"}}</p>{{/if}}
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.DamageUsageExhausted"}}</p>{{/if}}
{{else}}
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.ResourceWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.ResourceStable"}}</p>{{/if}}
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.ResourceExhausted"}}</p>{{/if}}
{{/if}}
</section>
+7 -5
View File
@@ -1,12 +1,14 @@
<div class="dnc-dialog-form">
<p><strong>{{item.name}}</strong> inflige <strong>{{item.system.degats}}</strong>.</p>
<p>{{localize "DNC.Dialog.ActorDamageBonus"}} : <strong>{{actorBonus}}</strong></p>
<p><strong>{{item.name}}</strong> inflige <strong>{{damageFormula}}</strong>.</p>
{{#if damageCapped}}
<p>{{localize "DNC.Dialog.DamageCappedByDv" dv=martialDvLabel damage=damageFormula base=damageBase}}</p>
{{/if}}
<label>
<span>{{localize "DNC.UI.Mode"}}</span>
<select name="mode">
<option value="normal">{{localize "DNC.UI.ModeNormal"}}</option>
<option value="avantage">{{localize "DNC.UI.ModeAdvantage"}}</option>
<option value="desavantage">{{localize "DNC.UI.ModeDisadvantage"}}</option>
<option value="normal" {{#if (eq defaultMode "normal")}}selected{{/if}}>{{localize "DNC.UI.ModeNormal"}}</option>
<option value="avantage" {{#if (eq defaultMode "avantage")}}selected{{/if}}>{{localize "DNC.UI.ModeAdvantage"}}</option>
<option value="desavantage" {{#if (eq defaultMode "desavantage")}}selected{{/if}}>{{localize "DNC.UI.ModeDisadvantage"}}</option>
</select>
</label>
</div>
+366
View File
@@ -0,0 +1,366 @@
<div class="dnc-employes-dialog" role="region" aria-labelledby="employes-title">
<header class="sheet-header">
<h1 id="employes-title">{{localize "DNC.Dialog.EmployeesTitle"}}</h1>
</header>
<!-- ===== ONGLETS RACINE ===== -->
<nav class="dnc-root-tabs" role="tablist" aria-label="{{localize 'DNC.Dialog.EmployeesTitle'}}">
<button type="button"
class="dnc-root-tab active"
data-root-tab="employes"
role="tab"
aria-selected="true"
aria-controls="root-panel-employes"
id="root-tab-employes"
>
<i class="fa-solid fa-hard-hat" aria-hidden="true"></i> {{localize "DNC.Dialog.EmployeesTabEmployes"}}
</button>
<button type="button"
class="dnc-root-tab"
data-root-tab="clients"
role="tab"
aria-selected="false"
aria-controls="root-panel-clients"
id="root-tab-clients"
>
<i class="fa-solid fa-users" aria-hidden="true"></i> {{localize "DNC.Dialog.EmployeesTabClients"}}
</button>
</nav>
<div class="dnc-root-panels">
<!-- ===== ROOT PANEL : EMPLOYÉS ===== -->
<div class="dnc-root-panel active"
data-root-panel="employes"
role="tabpanel"
aria-labelledby="root-tab-employes"
id="root-panel-employes"
>
{{#if pcs.length}}
<!-- Sous-onglets par employé -->
<nav class="dnc-pc-tabs" role="tablist" aria-label="{{localize 'DNC.Dialog.EmployeesTabEmployes'}}">
{{#each pcs}}
<button type="button"
class="dnc-pc-tab{{#if @first}} active{{/if}}"
data-pc-tab="{{this.actorId}}"
role="tab"
aria-selected="{{#if @first}}true{{else}}false{{/if}}"
aria-controls="pc-panel-{{this.actorId}}"
id="pc-tab-{{this.actorId}}"
>
{{this.name}}
</button>
{{/each}}
</nav>
<!-- Sous-panneaux par employé -->
<div class="dnc-pc-panels">
{{#each pcs}}
<div class="dnc-pc-panel{{#if @first}} active{{/if}}"
data-pc-panel="{{this.actorId}}"
role="tabpanel"
aria-labelledby="pc-tab-{{this.actorId}}"
id="pc-panel-{{this.actorId}}"
>
<!-- SECTION : CARACTÉRISTIQUES -->
<section class="dnc-compact-section dnc-compact-carac">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-chart-line" aria-hidden="true"></i>
{{localize "DNC.Dialog.EmployeesTabCharacteristics"}}
<button type="button" class="dnc-open-sheet-btn" data-open-sheet="pc" data-actor-id="{{this.actorId}}" title="Ouvrir la fiche">
<i class="fa-solid fa-external-link-alt"></i>
</button>
</h3>
<div class="dnc-compact-carac-grid">
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Pv"}}</span>
<span class="dnc-carac-value{{#if (lt this.pvValue 3)}} warning{{/if}}">{{this.pvValue}}/{{this.pvMax}}</span>
</div>
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Dv"}}</span>
<span class="dnc-carac-value">{{this.dv}}</span>
</div>
{{#each ../characteristicKeys}}
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{this.short}}</span>
<span class="dnc-carac-value">{{lookup .. this.key}}</span>
</div>
{{/each}}
</div>
{{#if this.concept}}
<p class="dnc-compact-concept">{{this.concept}}</p>
{{/if}}
</section>
<!-- SECTION : COMBAT -->
<section class="dnc-compact-section dnc-compact-combat">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-sword" aria-hidden="true"></i>
{{localize "DNC.Dialog.EmployeesTabCombat"}}
</h3>
<div class="dnc-compact-combat-stats">
<span class="dnc-combat-badge">⚔️ ×{{this.meleeAttacks}} {{localize "DNC.UI.MeleeAttacks"}}</span>
<span class="dnc-combat-badge">🏹 ×{{this.rangedAttacks}} {{localize "DNC.UI.RangedAttacks"}}</span>
</div>
{{#if this.weapons.length}}
<div class="dnc-compact-item-list">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-sword"></i> {{localize "DNC.UI.Weapons"}}</h4>
{{#each this.weapons}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
<span class="item-meta">{{this.categoryLabel}}</span>
<span class="item-meta">{{this.handsLabel}}</span>
<span class="dnc-compact-item-detail">{{localize "DNC.UI.Damage"}} {{this.damage}}</span>
{{#if this.ammunition}}<span class="dnc-compact-item-detail">{{localize "DNC.UI.Ammunition"}} {{this.ammunition}}</span>{{/if}}
</div>
{{/each}}
</div>
{{/if}}
{{#if this.armors.length}}
<div class="dnc-compact-item-list">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-shield-halved"></i> {{localize "DNC.UI.Armors"}}</h4>
{{#each this.armors}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
<span class="dnc-compact-item-detail">{{this.protectionDie}}</span>
{{#if this.remainingProtection}}<span class="dnc-compact-item-detail">ARM {{this.remainingProtection}}</span>{{/if}}
</div>
{{/each}}
</div>
{{/if}}
</section>
<!-- SECTION : MAGIE -->
<section class="dnc-compact-section dnc-compact-magie">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-book-sparkles" aria-hidden="true"></i>
{{localize "DNC.Dialog.EmployeesTabMagie"}}
</h3>
<div class="dnc-compact-magic-stats">
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Rank"}}</span>
<span class="dnc-carac-value">{{this.magicRank}}</span>
</div>
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Focus"}}</span>
<span class="dnc-carac-value">{{this.focusDisplay}}</span>
</div>
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Chaos"}}</span>
<span class="dnc-carac-value">{{this.chaosDisplay}}</span>
</div>
</div>
{{#if this.spells.length}}
<div class="dnc-compact-item-list">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-book-sparkles"></i> Sortilèges</h4>
{{#each this.spells}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
{{#if this.usageLabel}}<span class="item-meta">{{this.usageLabel}}</span>{{/if}}
</div>
{{/each}}
</div>
{{/if}}
{{#if this.capacities.length}}
<div class="dnc-compact-item-list">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-brain"></i> Capacités</h4>
{{#each this.capacities}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
{{#if this.usageLabel}}<span class="item-meta">{{this.usageLabel}}</span>{{/if}}
</div>
{{/each}}
</div>
{{/if}}
</section>
</div>
{{/each}}
</div>
{{else}}
<p class="empty-state">{{localize "DNC.Empty.NoEmployees"}}</p>
{{/if}}
</div>
<!-- ===== ROOT PANEL : CLIENTS ===== -->
<div class="dnc-root-panel"
data-root-panel="clients"
role="tabpanel"
aria-labelledby="root-tab-clients"
id="root-panel-clients"
>
{{#if clients.length}}
<!-- Sous-onglets par client -->
<nav class="dnc-pc-tabs dnc-client-tabs" role="tablist" aria-label="{{localize 'DNC.Dialog.EmployeesTabClients'}}">
{{#each clients}}
<button type="button"
class="dnc-pc-tab{{#if @first}} active{{/if}}"
data-client-tab="{{this.id}}"
role="tab"
aria-selected="{{#if @first}}true{{else}}false{{/if}}"
aria-controls="client-panel-{{this.id}}"
id="client-tab-{{this.id}}"
>
{{this.name}}
</button>
{{/each}}
</nav>
<!-- Sous-panneaux par client -->
<div class="dnc-pc-panels">
{{#each clients}}
<div class="dnc-client-panel{{#if @first}} active{{/if}}"
data-client-panel="{{this.id}}"
role="tabpanel"
aria-labelledby="client-tab-{{this.id}}"
id="client-panel-{{this.id}}"
>
<!-- SECTION : IDENTITÉ + SANTÉ -->
<section class="dnc-compact-section">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-id-card" aria-hidden="true"></i>
{{this.name}}
<button type="button" class="dnc-open-sheet-btn" data-open-sheet="client" data-token-uuid="{{this.tokenUuid}}" data-actor-id="{{this.id}}" title="Ouvrir la fiche">
<i class="fa-solid fa-external-link-alt"></i>
</button>
</h3>
<div class="dnc-compact-carac-grid">
{{#if this.species}}<div class="dnc-carac-stat"><span class="dnc-carac-label">Espèce</span><span class="dnc-carac-value">{{this.species}}</span></div>{{/if}}
{{#if this.category}}<div class="dnc-carac-stat"><span class="dnc-carac-label">Catégorie</span><span class="dnc-carac-value">{{this.category}}</span></div>{{/if}}
{{#if this.role}}<div class="dnc-carac-stat"><span class="dnc-carac-label">Rôle</span><span class="dnc-carac-value">{{this.role}}</span></div>{{/if}}
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Pv"}}</span>
<span class="dnc-carac-value{{#if (lt this.pvValue 3)}} warning{{/if}}">{{this.pvValue}}/{{this.pvMax}}</span>
</div>
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Dv"}}</span>
<span class="dnc-carac-value">{{this.dv}}</span>
</div>
{{#if this.armureDelta}}
<div class="dnc-carac-stat dnc-carac-rollable"
data-pnj-action="rollArmure"
data-token-uuid="{{this.tokenUuid}}"
data-actor-id="{{this.id}}"
title="Lancer armure Δ{{this.armureDelta}}"
>
<span class="dnc-carac-label">Armure <i class="fa-solid fa-dice" style="font-size:0.6rem"></i></span>
<span class="dnc-carac-value">Δ{{this.armureDelta}}</span>
</div>
{{/if}}
{{#if this.courageDelta}}
<div class="dnc-carac-stat dnc-carac-rollable"
data-pnj-action="rollCourage"
data-token-uuid="{{this.tokenUuid}}"
data-actor-id="{{this.id}}"
title="Lancer courage Δ{{this.courageDelta}}"
>
<span class="dnc-carac-label">Courage <i class="fa-solid fa-dice" style="font-size:0.6rem"></i></span>
<span class="dnc-carac-value">Δ{{this.courageDelta}}</span>
</div>
{{/if}}
</div>
{{#if this.summary}}<p class="client-summary">{{this.summary}}</p>{{/if}}
</section>
<!-- SECTION : ATTAQUES -->
{{#if this.attaques.length}}
<section class="dnc-compact-section dnc-compact-combat">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-sword" aria-hidden="true"></i>
{{localize "DNC.Dialog.EmployeesTabCombat"}}
</h3>
<div class="dnc-compact-item-list">
{{#each this.attaques}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.nom}}</span>
<button type="button"
class="dnc-roll-btn"
data-pnj-action="rollAttaque"
data-attack-index="{{@index}}"
data-token-uuid="{{../tokenUuid}}"
data-actor-id="{{../id}}"
><i class="fa-solid fa-dice"></i> {{this.degats}}</button>
{{#if this.notes}}<span class="dnc-compact-item-detail">{{this.notes}}</span>{{/if}}
</div>
{{/each}}
</div>
{{#if this.weapons.length}}
<div class="dnc-compact-item-list" style="margin-top:0.5rem">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-sword"></i> {{localize "DNC.UI.Weapons"}}</h4>
{{#each this.weapons}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
<span class="item-meta">{{this.categoryLabel}}</span>
<span class="dnc-compact-item-detail">{{this.damage}}</span>
</div>
{{/each}}
</div>
{{/if}}
</section>
{{else if this.weapons.length}}
<section class="dnc-compact-section dnc-compact-combat">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-sword" aria-hidden="true"></i>
{{localize "DNC.Dialog.EmployeesTabCombat"}}
</h3>
<div class="dnc-compact-item-list">
{{#each this.weapons}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
<span class="item-meta">{{this.categoryLabel}}</span>
<span class="dnc-compact-item-detail">{{this.damage}}</span>
</div>
{{/each}}
</div>
</section>
{{/if}}
<!-- SECTION : MAGIE / CAPACITÉS -->
{{#if this.hasMagie}}
<section class="dnc-compact-section dnc-compact-magie">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-book-sparkles" aria-hidden="true"></i>
{{localize "DNC.Dialog.EmployeesTabMagie"}}
</h3>
{{#if this.spells.length}}
<div class="dnc-compact-item-list">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-book-sparkles"></i> Sortilèges</h4>
{{#each this.spells}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
{{#if this.usageLabel}}<span class="item-meta">{{this.usageLabel}}</span>{{/if}}
</div>
{{/each}}
</div>
{{/if}}
{{#if this.capacities.length}}
<div class="dnc-compact-item-list">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-brain"></i> Capacités</h4>
{{#each this.capacities}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
{{#if this.usageLabel}}<span class="item-meta">{{this.usageLabel}}</span>{{/if}}
</div>
{{/each}}
</div>
{{/if}}
{{#if this.pouvoirsSpeciaux}}
<div class="client-description">{{{this.pouvoirsSpeciaux}}}</div>
{{/if}}
</section>
{{/if}}
</div>
{{/each}}
</div>
{{else}}
<p class="empty-state">{{localize "DNC.Empty.NoClients"}}</p>
{{/if}}
</div>
</div>
</div>
@@ -0,0 +1,54 @@
<div class="dnc-dialog-form dnc-mission-pack-campaign">
<header class="dnc-mission-pack-hero">
<p class="dnc-mission-pack-kicker">{{localize "DNC.Chat.Kicker.Logistics"}}</p>
<h2>{{localize "DNC.Macro.MissionPack.CampaignDialogTitle"}}</h2>
<p class="dnc-mission-pack-subtitle">{{localize "DNC.Macro.MissionPack.CampaignDialogSubtitle"}}</p>
<p class="dnc-mission-pack-intro">{{localize "DNC.Macro.MissionPack.CampaignDialogIntro" actor=actorName}}</p>
</header>
<section class="dnc-mission-pack-meta-grid">
<article class="dnc-mission-pack-meta-card">
<span>{{localize "DNC.Macro.MissionPack.DialogActor"}}</span>
<strong>{{actorName}}</strong>
</article>
<article class="dnc-mission-pack-meta-card">
<span>{{localize "DNC.Macro.MissionPack.CampaignDialogPlayer"}}</span>
<strong>{{playerName}}</strong>
</article>
{{#if requesterName}}
<article class="dnc-mission-pack-meta-card">
<span>{{localize "DNC.Macro.MissionPack.CampaignDialogRequester"}}</span>
<strong>{{requesterName}}</strong>
</article>
{{/if}}
<article class="dnc-mission-pack-meta-card">
<span>{{localize "DNC.Macro.MissionPack.CampaignDialogRank"}}</span>
<strong>+{{rank}}</strong>
</article>
</section>
<section class="dnc-mission-pack-section">
<label class="dnc-mission-pack-select">
<span>{{localize "DNC.Macro.MissionPack.CampaignDialogRelation"}}</span>
<select name="stewardRelation">
{{selectOptions relationOptions selected=selectedRelation labelAttr="label" valueAttr="value" localize=false}}
</select>
</label>
</section>
<section class="dnc-mission-pack-section">
<p class="dnc-mission-pack-note">{{localize "DNC.Macro.MissionPack.CampaignDialogAssignHelp"}}</p>
<div class="dnc-mission-pack-assignments">
{{#each assignments}}
<label class="dnc-mission-pack-assignment">
<span>{{this.label}}</span>
<select name="{{this.fieldName}}">
{{selectOptions ../diceOptions selected=this.selectedDie labelAttr="label" valueAttr="value" localize=false}}
</select>
</label>
{{/each}}
</div>
</section>
<p class="dnc-mission-pack-note dnc-mission-pack-note-foot">{{localize "DNC.Macro.MissionPack.CampaignDialogHelp"}}</p>
</div>
@@ -1,9 +1,14 @@
<div class="dnc-dialog-form">
<p>{{localize "DNC.Macro.MissionPack.DialogIntro"}}</p>
<p class="dnc-mission-pack-mode"><strong>{{localize "DNC.Macro.MissionPack.ActiveMode"}}</strong> {{modeLabel}}</p>
<p>{{modeDescription}}</p>
<label>
<span>{{localize "DNC.Macro.MissionPack.DialogActor"}}</span>
<select name="actorId">
{{selectOptions actorOptions selected=selectedActorId labelAttr="label" valueAttr="value" localize=false}}
</select>
</label>
{{#if isCampaign}}
<p class="dnc-mission-pack-note">{{localize "DNC.Macro.MissionPack.CampaignDialogLead"}}</p>
{{/if}}
</div>
+15
View File
@@ -18,10 +18,25 @@
<span>Caracteristique</span>
<p>{{weaponCharacteristicLabel}}</p>
</div>
<label>
<span>Degats usage die (Δ)</span>
<input type="checkbox" name="system.degatsEstUsageDe" {{checked system.degatsEstUsageDe}}>
</label>
{{#if system.degatsEstUsageDe}}
<label>
<span>Δ Degats courant</span>
<select name="system.degatsDelta">{{selectOptions config.usageDieOptions selected=system.degatsDelta localize=false blank="Epuise"}}</select>
</label>
{{else}}
<label>
<span>Degats</span>
<input type="text" name="system.degats" value="{{system.degats}}">
</label>
{{/if}}
<label>
<span>Munitions</span>
<select name="system.munitionsDelta">{{selectOptions config.usageDieOptions selected=system.munitionsDelta localize=false blank="Aucune"}}</select>
</label>
<label>
<span>Portee</span>
<input type="text" name="system.portee" value="{{system.portee}}">