15 Commits

Author SHA1 Message Date
uberwald a152ad11ba App employés/clients
Release Creation / build (release) Successful in 57s
2026-06-03 20:14:26 +02:00
uberwald befb8e97c2 App employés/clients 2026-06-03 20:13:56 +02:00
uberwald 6f3996d216 Ajout dialog employé 2026-06-03 19:20:09 +02:00
uberwald 48660c9430 Fix target selection
Release Creation / build (release) Successful in 1m45s
2026-06-01 13:54:55 +02:00
uberwald 0b88e53d77 Gestion degats à deux mains, suppression bonus degats inutiles
Release Creation / build (release) Successful in 1m58s
2026-06-01 08:26:01 +02:00
uberwald 2c73108f63 SUpression bonus degats, gestion armes à 2mains 2026-05-31 23:23:55 +02:00
uberwald 8718cfff05 AUto-select current target if any
Release Creation / build (release) Successful in 55s
2026-05-29 23:27:33 +02:00
uberwald 6742830f40 Gestion du dé d'usure des degats des armes, gestion des munitions, gestion de la limute dégats vs DV
Release Creation / build (release) Successful in 1m11s
2026-05-22 09:50:48 +02:00
uberwald 09f2349bab Fix PV boxes
Release Creation / build (release) Successful in 56s
2026-05-09 23:32:43 +02:00
uberwald d8eb23289e Fix PV boxes 2026-05-09 23:32:29 +02:00
uberwald 820a7d61cf Corrections sur focus
Release Creation / build (release) Successful in 1m4s
2026-05-07 00:14:20 +02:00
uberwald 755c349078 DsN OK, objets uniques, règles de campagne
Release Creation / build (release) Successful in 1m26s
2026-05-03 21:51:35 +02:00
uberwald 8fb27c2e82 UPdate sys helper
Release Creation / build (release) Successful in 2m29s
2026-05-01 09:33:41 +02:00
uberwald 98cf0bf8fd Add missing pack
Release Creation / build (release) Successful in 3m1s
2026-05-01 09:13:21 +02:00
uberwald 7d218f4a0a Gestion de paquetage, aide intégrée et message de bienvenue
Release Creation / build (release) Successful in 59s
2026-05-01 00:37:01 +02:00
70 changed files with 4689 additions and 127 deletions
+11
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@@ -27,6 +27,17 @@ jobs:
manifest: https://www.uberwald.me/gitea/uberwald/fvtt-donjon-et-cie/releases/download/latest/system.json manifest: https://www.uberwald.me/gitea/uberwald/fvtt-donjon-et-cie/releases/download/latest/system.json
download: https://www.uberwald.me/gitea/${{ gitea.repository }}/releases/download/${{ github.event.release.tag_name }}/fvtt-donjon-et-cie.zip download: https://www.uberwald.me/gitea/${{ gitea.repository }}/releases/download/${{ github.event.release.tag_name }}/fvtt-donjon-et-cie.zip
- name: Setup Node
uses: https://github.com/actions/setup-node@v4
with:
node-version: 24
- name: Install dependencies
run: npm ci
- name: Build system and pack compendiums
run: npm run build
- run: | - run: |
apt update -y apt update -y
apt install -y zip apt install -y zip
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+162 -12
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@@ -12,6 +12,7 @@
"TYPES.Item.entrainement": "Entrainement", "TYPES.Item.entrainement": "Entrainement",
"DNC.Roll.Characteristic": "Jet de caracteristique", "DNC.Roll.Characteristic": "Jet de caracteristique",
"DNC.Roll.Attack": "Jet d'attaque", "DNC.Roll.Attack": "Jet d'attaque",
"DNC.Roll.Ammunition": "Munitions",
"DNC.Roll.Damage": "Jet de degats", "DNC.Roll.Damage": "Jet de degats",
"DNC.Roll.Favor": "Faveur", "DNC.Roll.Favor": "Faveur",
"DNC.Roll.HitDice": "Jet de de de vie", "DNC.Roll.HitDice": "Jet de de de vie",
@@ -24,11 +25,12 @@
"DNC.Chat.SelectTarget": "Choisissez une cible presente sur la scene.", "DNC.Chat.SelectTarget": "Choisissez une cible presente sur la scene.",
"DNC.Chat.TargetUnavailable": "La cible selectionnee n'est plus disponible.", "DNC.Chat.TargetUnavailable": "La cible selectionnee n'est plus disponible.",
"DNC.Chat.InvalidDamageTarget": "Impossible d'appliquer les degats a cette cible.", "DNC.Chat.InvalidDamageTarget": "Impossible d'appliquer les degats a cette cible.",
"DNC.Chat.Kicker.Resolution": "Resolution", "DNC.Chat.Kicker.Resolution": "Resolution",
"DNC.Chat.Kicker.Magic": "Magie", "DNC.Chat.Kicker.Magic": "Magie",
"DNC.Chat.Kicker.Wear": "Usure", "DNC.Chat.Kicker.Wear": "Usure",
"DNC.Chat.Kicker.Network": "Reseau", "DNC.Chat.Kicker.Network": "Reseau",
"DNC.Chat.Kicker.Initiative": "Ordre de marche", "DNC.Chat.Kicker.Logistics": "Logistique",
"DNC.Chat.Kicker.Initiative": "Ordre de marche",
"DNC.Chat.Success": "Reussite", "DNC.Chat.Success": "Reussite",
"DNC.Chat.Failure": "Echec", "DNC.Chat.Failure": "Echec",
"DNC.Chat.Favor": "Faveur", "DNC.Chat.Favor": "Faveur",
@@ -36,6 +38,8 @@
"DNC.Chat.Kept": "Garde", "DNC.Chat.Kept": "Garde",
"DNC.Chat.Rolls": "Lancers", "DNC.Chat.Rolls": "Lancers",
"DNC.Chat.RollDamage": "Lancer les degats", "DNC.Chat.RollDamage": "Lancer les degats",
"DNC.Chat.RollAmmunition": "Munitions",
"DNC.Chat.DamageCapped": "Degats plafonnes a {damage} par {dv}",
"DNC.Chat.RollValue": "Jet", "DNC.Chat.RollValue": "Jet",
"DNC.Chat.AutoDisadvantage": "Desavantage automatique", "DNC.Chat.AutoDisadvantage": "Desavantage automatique",
"DNC.Chat.RiskChaos": "Risquer le Chaos", "DNC.Chat.RiskChaos": "Risquer le Chaos",
@@ -55,11 +59,16 @@
"DNC.Chat.HpRemaining": "PV restants", "DNC.Chat.HpRemaining": "PV restants",
"DNC.Chat.CasterRank": "Rang du lanceur", "DNC.Chat.CasterRank": "Rang du lanceur",
"DNC.Chat.Difficulty": "Difficulte", "DNC.Chat.Difficulty": "Difficulte",
"DNC.Chat.MartialDv": "DV martial",
"DNC.Chat.EffectiveDamage": "Degats retenus",
"DNC.Chat.Effect": "Effet", "DNC.Chat.Effect": "Effet",
"DNC.Chat.StoredProtection": "Protection stockee pour ce combat", "DNC.Chat.StoredProtection": "Protection stockee pour ce combat",
"DNC.Chat.ResourceWearsDown": "La ressource s'amenuise.", "DNC.Chat.ResourceWearsDown": "La ressource s'amenuise.",
"DNC.Chat.ResourceStable": "La ressource tient bon.", "DNC.Chat.ResourceStable": "La ressource tient bon.",
"DNC.Chat.ResourceExhausted": "La ressource est epuisee.", "DNC.Chat.ResourceExhausted": "La ressource est epuisee.",
"DNC.Chat.AmmunitionWearsDown": "Les munitions diminuent d'un cran.",
"DNC.Chat.AmmunitionStable": "Le stock de munitions tient bon.",
"DNC.Chat.AmmunitionExhausted": "Il n'y a plus de munitions disponibles pour cette arme.",
"DNC.Chat.AutoDisadvantageCanceled": "le cout du sort depasse le rang du lanceur, mais une faveur l'a annule.", "DNC.Chat.AutoDisadvantageCanceled": "le cout du sort depasse le rang du lanceur, mais une faveur l'a annule.",
"DNC.Chat.AutoDisadvantageApplies": "le cout du sort depasse le rang du lanceur.", "DNC.Chat.AutoDisadvantageApplies": "le cout du sort depasse le rang du lanceur.",
"DNC.Chat.FocusFrom": "depuis", "DNC.Chat.FocusFrom": "depuis",
@@ -88,22 +97,163 @@
"DNC.UI.Focus": "Focus", "DNC.UI.Focus": "Focus",
"DNC.UI.Chaos": "Chaos", "DNC.UI.Chaos": "Chaos",
"DNC.UI.Weapon": "Arme", "DNC.UI.Weapon": "Arme",
"DNC.UI.Ammunition": "Munitions",
"DNC.UI.Damage": "Degats", "DNC.UI.Damage": "Degats",
"DNC.UI.Range": "Portee", "DNC.UI.Range": "Portee",
"DNC.UI.Spell": "Sortilege", "DNC.UI.Spell": "Sortilege",
"DNC.Dialog.InitiativeIntro": "<strong>{actorName}</strong> lance l'initiative.", "DNC.Dialog.InitiativeIntro": "<strong>{actorName}</strong> lance l'initiative.",
"DNC.Dialog.InitiativeCurrent": "DEX actuelle : <strong>{dex}</strong>, bonus de fiche : <strong>{initiativeBonus}</strong>", "DNC.Dialog.InitiativeCurrent": "DEX actuelle : <strong>{dex}</strong>, bonus de fiche : <strong>{initiativeBonus}</strong>",
"DNC.Dialog.CharacteristicUsed": "Caracteristique utilisee", "DNC.Dialog.CharacteristicUsed": "Caracteristique utilisee",
"DNC.Dialog.ActorDamageBonus": "Bonus de degats de l'acteur", "DNC.Dialog.DamageCappedByDv": "Le DV martial actuel ({dv}) plafonne cette arme : {base} devient {damage}.",
"DNC.Dialog.SpellAutoDisadvantage": "Le cout depasse le rang du lanceur : le jet se fera automatiquement avec desavantage.", "DNC.Dialog.SpellAutoDisadvantage": "Le cout depasse le rang du lanceur : le jet se fera automatiquement avec desavantage.",
"DNC.Dialog.UseUsageDie": "Utiliser <strong>{itemName}</strong> et lancer son de d'usage actuel.", "DNC.Dialog.UseUsageDie": "Utiliser <strong>{itemName}</strong> et lancer son de d'usage actuel.",
"DNC.Dialog.CurrentValue": "Valeur actuelle", "DNC.Dialog.CurrentValue": "Valeur actuelle",
"DNC.Warn.NoFavorAvailable": "Aucune faveur disponible pour {label}.", "DNC.Warn.NoFavorAvailable": "Aucune faveur disponible pour {label}.",
"DNC.Warn.NoAmmunitionAvailable": "Il n'y a plus de munitions disponibles pour cette arme.",
"DNC.Warn.SpellInsufficientResources": "Le lanceur ne dispose pas d'assez de PV et de focus pour payer ce sort.", "DNC.Warn.SpellInsufficientResources": "Le lanceur ne dispose pas d'assez de PV et de focus pour payer ce sort.",
"DNC.Warn.ChaosUnavailable": "Le Chaos n'est pas disponible pour ce sort.", "DNC.Warn.ChaosUnavailable": "Le Chaos n'est pas disponible pour ce sort.",
"DNC.Warn.TrainingExhausted": "Cet entrainement est epuise pour aujourd'hui. Reinitialisez son delta quotidien pour le lendemain.", "DNC.Warn.TrainingExhausted": "Cet entrainement est epuise pour aujourd'hui. Reinitialisez son delta quotidien pour le lendemain.",
"DNC.Sheet.Create": "Creer", "DNC.Settings.MissionPackMode.Name": "Mode de paquetage de mission",
"DNC.Sheet.Delete": "Supprimer", "DNC.Settings.MissionPackMode.Hint": "Choisit entre le tirage classique rapide et la regle optionnelle de campagne avec allocation des des par les joueurs.",
"DNC.Sheet.Edit": "Editer", "DNC.Settings.MissionPackMode.Classic": "Classique",
"DNC.Sheet.Post": "Poster dans le chat" "DNC.Settings.MissionPackMode.Campaign": "Campagne",
} "DNC.Macro.MissionPack.Title": "Paquetage de debut de mission",
"DNC.Macro.MissionPack.ItemsAdded": "Objets ajoutes",
"DNC.Macro.MissionPack.ItemsMissing": "Objets manquants",
"DNC.Macro.MissionPack.Missing": "Introuvables",
"DNC.Macro.MissionPack.CompleteChatSummary": "L'integralite du paquetage a ete ajoutee a la fiche.",
"DNC.Macro.MissionPack.PartialChatSummary": "Les elements trouves du paquetage ont ete ajoutes a la fiche.",
"DNC.Macro.MissionPack.NoResult": "Aucun resultat exploitable",
"DNC.Macro.MissionPack.TableMissing": "Table introuvable : {table}",
"DNC.Macro.MissionPack.WarnNoActor": "Impossible de determiner l'employe cible. Selectionnez un token ou attribuez un personnage a l'utilisateur.",
"DNC.Macro.MissionPack.WarnMultipleTokens": "Selectionnez un seul token pour attribuer le paquetage.",
"DNC.Macro.MissionPack.WarnInvalidActor": "Le paquetage de mission ne peut etre attribue qu'a un employe.",
"DNC.Macro.MissionPack.WarnNoEmployees": "Aucun employe n'est disponible pour recevoir un paquetage.",
"DNC.Macro.MissionPack.WarnGMOnly": "Cette interface de paquetage est reservee au MJ.",
"DNC.Macro.MissionPack.WarnNothingAdded": "Aucun objet du paquetage n'a pu etre ajoute a la fiche.",
"DNC.Macro.MissionPack.Success": "{actor} recoit {count} objet(s) de paquetage.",
"DNC.Macro.MissionPack.Partial": "{actor} recoit {count} objet(s), mais {missing} entree(s) du paquetage sont introuvables.",
"DNC.Macro.MissionPack.DialogTitle": "Paquetage de mission",
"DNC.Macro.MissionPack.DialogIntro": "Selectionnez l'employe qui recevra le paquetage de debut de mission, puis lancez le tirage.",
"DNC.Macro.MissionPack.ActiveMode": "Mode :",
"DNC.Macro.MissionPack.ModeClassic": "Classique",
"DNC.Macro.MissionPack.ModeClassicHint": "Le systeme tire directement les 4 tables d equipement, comme dans les one-shots.",
"DNC.Macro.MissionPack.ModeCampaign": "Campagne",
"DNC.Macro.MissionPack.ModeCampaignHint": "Le joueur alloue 1d20, 1d12, 1d10 et 1d8 aux 4 categories, puis l anciennete est ajoutee a chaque resultat.",
"DNC.Macro.MissionPack.DialogActor": "Employe",
"DNC.Macro.MissionPack.DialogAction": "Generer le paquetage",
"DNC.Macro.MissionPack.SidebarButton": "Paquetage",
"DNC.Macro.MissionPack.CampaignDialogLead": "En mode campagne, le joueur proprietaire choisira l affectation de ses des dans un dialogue dedie.",
"DNC.Macro.MissionPack.CampaignDialogTitle": "Paquetage de campagne",
"DNC.Macro.MissionPack.CampaignDialogSubtitle": "Repartition logistique",
"DNC.Macro.MissionPack.CampaignDialogIntro": "{actor} prepare son paquetage de campagne. Repartissez les des entre les categories, puis indiquez la relation a l econome.",
"DNC.Macro.MissionPack.CampaignDialogAction": "Valider l allocation",
"DNC.Macro.MissionPack.CampaignDialogPlayer": "Joueur",
"DNC.Macro.MissionPack.CampaignDialogRequester": "Demande de",
"DNC.Macro.MissionPack.CampaignDialogRank": "Anciennete",
"DNC.Macro.MissionPack.CampaignDialogRelation": "Relation a l econome",
"DNC.Macro.MissionPack.CampaignDialogAssignHelp": "Attribuez un de different a chaque categorie de paquetage.",
"DNC.Macro.MissionPack.CampaignDialogHelp": "Le d20 alloue servira aussi pour verifier l equipement unique. L anciennete est ajoutee a chaque jet apres avantage ou desavantage.",
"DNC.Macro.MissionPack.CampaignController": "Choix joueur :",
"DNC.Macro.MissionPack.CampaignRelation": "Relation :",
"DNC.Macro.MissionPack.CampaignRequestCanceled": "Le paquetage de campagne pour {actor} n a pas ete valide par {player}.",
"DNC.Macro.MissionPack.WarnDiceRequired": "Attribuez un de a chacune des 4 categories du paquetage.",
"DNC.Macro.MissionPack.WarnDiceUnique": "Chaque de ne peut etre utilise qu une seule fois.",
"DNC.Macro.MissionPack.Relation.positive": "Positive",
"DNC.Macro.MissionPack.Relation.neutral": "Neutre",
"DNC.Macro.MissionPack.Relation.negative": "Negative",
"DNC.Macro.MissionPack.RollDetail": "{die} · {mode} · lancers {values} · garde {kept} · + anciennete {rank} = {total}",
"DNC.Macro.MissionPack.TotalClamped": "Total retenu sur la table : {clamped} (au lieu de {total}).",
"DNC.Macro.MissionPack.melee": "Arme de corps a corps",
"DNC.Macro.MissionPack.ranged": "Arme a distance",
"DNC.Macro.MissionPack.armor": "Armure",
"DNC.Macro.MissionPack.misc": "Encas et equipement divers",
"DNC.Macro.MissionPack.UniqueReference": "d20 de reference",
"DNC.Macro.MissionPack.UniqueActorRoll": "d20 du joueur",
"DNC.Macro.MissionPack.UniqueMatch": "Objet unique",
"DNC.Macro.MissionPack.UniqueMiss": "Pas d objet unique",
"DNC.Macro.MissionPack.UniqueGranted": "Objet unique ajoute :",
"DNC.Macro.MissionPack.UniqueTableRoll": "tirage d objet unique",
"DNC.Macro.MissionPack.UniqueRuleReminder": "Aucun objet unique supplementaire cette fois ci.",
"DNC.Welcome.Kicker": "Accueil",
"DNC.Welcome.Title": "Bienvenue dans Donjon & Cie",
"DNC.Welcome.Subtitle": "Systeme FoundryVTT · version {version}",
"DNC.Welcome.Seal": "GUIDE",
"DNC.Welcome.PillSheets": "Fiches Application V2",
"DNC.Welcome.PillChat": "Jets et cartes de chat",
"DNC.Welcome.PillHelp": "Aide integree",
"DNC.Welcome.Intro": "Le systeme est pret : vous pouvez creer des employes, gerer les PNJ, lancer les jets et utiliser les outils MJ directement depuis l'interface.",
"DNC.Welcome.BulletActors": "Les fiches Employe et PNJ couvrent les caracteristiques, ressources, objets et actions de jeu courantes.",
"DNC.Welcome.BulletItems": "Les objets peuvent etre lances, postes dans le chat et utilises avec leur de d'usure quand c'est pertinent.",
"DNC.Welcome.BulletMissionPack": "Le bouton Paquetage du repertoire des acteurs permet au MJ de generer rapidement l'equipement de debut de mission.",
"DNC.Welcome.HelpLabel": "Aide du systeme :",
"DNC.Welcome.HelpLinkLabel": "ouvrir le journal d'aide",
"DNC.Welcome.HelpFallback": "le compendium d'aide systeme est disponible dans les Compendiums.",
"DNC.Welcome.CreditsLabel": "Credits :",
"DNC.Welcome.CreditsText": "systeme FoundryVTT par LeRatierBretonnien. Donjon & Cie est un jeu de role edite par John Doe.",
"DNC.Welcome.OfficialLabel": "Page officielle :",
"DNC.Welcome.OfficialLinkText": "johndoe-rpg.com/catalogue/donjon-cie/",
"DNC.Welcome.Footer": "Commencez par ouvrir le journal d'aide si vous voulez un tour rapide des ecrans et des workflows du systeme.",
"DNC.Sheet.Create": "Creer",
"DNC.Sheet.Delete": "Supprimer",
"DNC.Sheet.Edit": "Editer",
"DNC.Sheet.Post": "Poster dans le chat",
"DNC.Roll.DamageUsage": "Usage des degats",
"DNC.Chat.RollDamageUsage": "Usage degats",
"DNC.Chat.DamageUsageWearsDown": "Les degats de l'arme diminuent d'un cran.",
"DNC.Chat.DamageUsageStable": "L'arme tient bon, ses degats restent inchanges.",
"DNC.Chat.DamageUsageExhausted": "L'arme est epuisee, elle ne peut plus causer de degats.",
"DNC.UI.DamageExhausted": "Epuise",
"DNC.Warn.DamageExhausted": "Cette arme est epuisee et ne peut plus causer de degats.",
"DNC.Dialog.EmployeesTitle": "Employés",
"DNC.Dialog.EmployeesTabEmployes": "Employés",
"DNC.Dialog.EmployeesTabCombat": "Combat",
"DNC.Dialog.EmployeesTabCharacteristics": "Caractéristiques",
"DNC.Dialog.EmployeesTabMagie": "Magie",
"DNC.Dialog.EmployeesTabClients": "Clients",
"DNC.Empty.NoEmployees": "Aucun employé trouvé.",
"DNC.UI.Weapons": "Armes",
"DNC.UI.Armors": "Armures",
"DNC.UI.Spells": "Sortilèges",
"DNC.UI.Capacities": "Capacités",
"DNC.UI.Employee": "Employé",
"DNC.UI.Dv": "DV",
"DNC.UI.MeleeAttacks": "Attaques CàC",
"DNC.UI.RangedAttacks": "Attaques Dist.",
"DNC.UI.Damage": "Dégâts",
"DNC.UI.Range": "Portée",
"DNC.UI.Ammunition": "Munitions",
"DNC.UI.ProtectionDie": "Protection Δ",
"DNC.UI.Encumbrance": "Encombrement",
"DNC.UI.RemainingProtection": "Protection restante",
"DNC.UI.Notes": "Notes",
"DNC.UI.Description": "Description",
"DNC.UI.Rank": "Rang",
"DNC.UI.Focus": "Focus",
"DNC.UI.Chaos": "Chaos",
"DNC.WeaponCategory.Melee": "Corps à corps",
"DNC.WeaponCategory.Ranged": "Distance",
"DNC.WeaponHands.Label": "Mains",
"DNC.WeaponHands.One": "1 main",
"DNC.WeaponHands.Two": "2 mains",
"DNC.WeaponRange.Contact": "Contact",
"DNC.Ammunition.Exhausted": "Épuisées",
"DNC.Empty.NoWeapons": "Aucune arme répertoriée.",
"DNC.Empty.NoArmors": "Aucune armure répertoriée.",
"DNC.Empty.NoSpells": "Aucun sortilège répertorié.",
"DNC.Empty.NoCapacities": "Aucune capacité répertoriée.",
"DNC.Empty.NoClients": "Aucun client répertorié.",
"DNC.Client.Species": "Espèce",
"DNC.Client.Category": "Catégorie",
"DNC.Client.Role": "Rôle"
}
+10
View File
@@ -21,6 +21,16 @@
gap: @spacing-md; gap: @spacing-md;
} }
// Réduction de la taille des champs PV
.dnc-actor-sheet .hp-field .counter-field input[type="number"] {
max-width: 60px;
text-align: center;
}
.dnc-actor-sheet .hp-field .counter-field {
gap: @spacing-xs;
}
.dnc-actor-sheet .profile-card-wide { .dnc-actor-sheet .profile-card-wide {
width: 100%; width: 100%;
} }
+16 -5
View File
@@ -135,12 +135,18 @@
gap: 0.25rem; gap: 0.25rem;
} }
.dnc-employe-sheet .sheet-header.compact .hp-field {
grid-column: span 2;
}
.dnc-employe-sheet .sheet-header.compact input[type="number"] { .dnc-employe-sheet .sheet-header.compact input[type="number"] {
max-width: 4.75rem; max-width: 4.75rem;
} }
.dnc-employe-sheet .sheet-header.compact .counter-field input[type="number"] { .dnc-employe-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.value"],
max-width: 4rem; .dnc-employe-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.max"] {
width: 5.25rem;
max-width: 5.25rem;
} }
.dnc-pnj-sheet .sheet-header.compact .identity-grid { .dnc-pnj-sheet .sheet-header.compact .identity-grid {
@@ -152,14 +158,19 @@
gap: 0.25rem; gap: 0.25rem;
} }
.dnc-pnj-sheet .sheet-header.compact .hp-field {
grid-column: span 2;
}
.dnc-pnj-sheet .sheet-header.compact input[type="number"] { .dnc-pnj-sheet .sheet-header.compact input[type="number"] {
width: 4.5rem; width: 4.5rem;
max-width: 4.5rem; max-width: 4.5rem;
} }
.dnc-pnj-sheet .sheet-header.compact .counter-field input[type="number"] { .dnc-pnj-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.value"],
width: 3.75rem; .dnc-pnj-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.max"] {
max-width: 3.75rem; width: 5.25rem;
max-width: 5.25rem;
} }
.dnc-sheet label { .dnc-sheet label {
+56 -5
View File
@@ -44,7 +44,7 @@
} }
.chat-card-kicker { .chat-card-kicker {
margin: 0 0 0.25rem; margin: 0 0 @spacing-xs;
font-size: 0.7rem; font-size: 0.7rem;
font-weight: 700; font-weight: 700;
letter-spacing: 0.16em; letter-spacing: 0.16em;
@@ -189,7 +189,7 @@
} }
.chat-details li + li { .chat-details li + li {
margin-top: 0.25rem; margin-top: @spacing-xs;
} }
.chat-actions { .chat-actions {
@@ -225,9 +225,36 @@
.chat-targeting { .chat-targeting {
position: relative; position: relative;
z-index: 1; z-index: 1;
display: grid; display: flex;
gap: @spacing-sm; gap: @spacing-sm;
margin-top: @spacing-sm; margin-top: @spacing-sm;
flex-wrap: wrap;
align-items: end;
.chat-action-button {
padding: 0.35rem 0.65rem;
min-height: 1.75rem;
font-size: 0.82rem;
flex: 0 0 auto;
}
}
// Boutons Appliquer et Avec Armure sur une seule ligne
.dnc-chat-card-damage .chat-actions-inline {
flex-wrap: nowrap;
gap: @spacing-xs;
}
.dnc-chat-card-damage .chat-actions-inline .chat-action-button {
padding: 0.3rem 0.55rem;
min-height: 1.65rem;
font-size: 0.78rem;
flex: 0 0 auto;
}
.dnc-chat-card-damage .chat-actions-inline .chat-action-button i {
font-size: 0.85rem;
margin-right: 0.2rem;
} }
.chat-control { .chat-control {
@@ -255,7 +282,7 @@
display: inline-flex; display: inline-flex;
align-items: center; align-items: center;
min-height: 2rem; min-height: 2rem;
padding: 0.25rem 0.7rem; padding: @spacing-xs 0.7rem;
border-radius: 999px; border-radius: 999px;
border: 1px solid fade(@color-border, 38%); border: 1px solid fade(@color-border, 38%);
background: rgba(255, 255, 255, 0.5); background: rgba(255, 255, 255, 0.5);
@@ -378,6 +405,30 @@
linear-gradient(135deg, #f7fbff 0%, #9fb8d7 100%); linear-gradient(135deg, #f7fbff 0%, #9fb8d7 100%);
} }
.dnc-chat-card-welcome {
border-color: fade(@color-accent, 34%);
background:
linear-gradient(180deg, rgba(255, 250, 240, 0.84) 0%, rgba(239, 219, 179, 0.94) 100%),
linear-gradient(135deg, #fffaf0 0%, #dcb772 100%);
}
.chat-welcome-intro {
font-size: 0.82rem;
line-height: 1.45;
}
.chat-welcome-link {
margin-top: @spacing-md;
padding: 0.6rem 0.8rem;
border: 1px solid fade(@color-accent, 24%);
border-radius: 12px;
background: fade(@color-accent, 8%);
}
.chat-welcome-link a.content-link {
font-weight: 700;
}
.dnc-chat-card-spell .chat-actions + .chat-actions { .dnc-chat-card-spell .chat-actions + .chat-actions {
margin-top: @spacing-sm; margin-top: @spacing-sm;
} }
@@ -393,7 +444,7 @@
} }
.chat-chaos-result-title { .chat-chaos-result-title {
margin: 0 0 0.25rem; margin: 0 0 @spacing-xs;
font-weight: 800; font-weight: 800;
} }
+146
View File
@@ -34,3 +34,149 @@
.dnc-roll-dialog .window-content { .dnc-roll-dialog .window-content {
background: linear-gradient(180deg, #f7efe0 0%, #e3d0b1 100%); background: linear-gradient(180deg, #f7efe0 0%, #e3d0b1 100%);
} }
.dnc-mission-pack-mode,
.dnc-mission-pack-note {
font-size: 0.9rem;
}
.dnc-mission-pack-campaign {
gap: @spacing-lg;
}
.dnc-mission-pack-hero {
padding: @spacing-lg;
border: 1px solid fade(@color-border, 35%);
border-radius: @radius-md;
background:
linear-gradient(180deg, fade(#ffffff, 65%) 0%, fade(@color-panel, 68%) 100%),
linear-gradient(135deg, fade(@color-accent, 8%) 0%, fade(@color-accent, 0%) 100%);
box-shadow: 0 8px 18px fade(@color-shadow, 10%);
}
.dnc-mission-pack-kicker {
margin: 0 0 0.25rem;
font-size: 0.72rem;
font-weight: 700;
letter-spacing: 0.14em;
text-transform: uppercase;
color: fade(@color-accent, 82%);
}
.dnc-mission-pack-hero h2 {
margin: 0;
font-family: @font-display;
font-size: 1.4rem;
line-height: 1.1;
color: @color-accent;
}
.dnc-mission-pack-subtitle {
margin-top: 0.2rem;
font-size: 0.78rem;
font-weight: 700;
letter-spacing: 0.16em;
text-transform: uppercase;
color: fade(@color-border, 78%);
}
.dnc-mission-pack-intro {
margin-top: @spacing-sm;
color: @color-muted;
}
.dnc-mission-pack-meta-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: @spacing-md;
}
.dnc-mission-pack-meta-card {
display: grid;
gap: 0.2rem;
padding: @spacing-md;
border: 1px solid fade(@color-border, 30%);
border-radius: @radius-md;
background: fade(#ffffff, 42%);
}
.dnc-mission-pack-meta-card span {
font-size: 0.72rem;
font-weight: 700;
letter-spacing: 0.08em;
text-transform: uppercase;
color: @color-muted;
}
.dnc-mission-pack-meta-card strong {
font-size: 1rem;
}
.dnc-mission-pack-section {
display: grid;
gap: @spacing-md;
}
.dnc-mission-pack-select {
padding: @spacing-md;
border: 1px solid fade(@color-border, 32%);
border-radius: @radius-md;
background: fade(#ffffff, 36%);
}
.dnc-mission-pack-assignments {
display: grid;
gap: @spacing-md;
grid-template-columns: repeat(2, minmax(0, 1fr));
}
.dnc-mission-pack-assignment {
display: grid;
gap: @spacing-sm;
padding: @spacing-md;
border: 1px solid fade(@color-border, 35%);
border-radius: @radius-md;
background: fade(#ffffff, 38%);
box-shadow: inset 0 1px 0 fade(#ffffff, 55%);
}
.dnc-mission-pack-assignment span {
font-size: 0.82rem;
font-weight: 700;
letter-spacing: 0.04em;
text-transform: uppercase;
}
.dnc-mission-pack-note {
color: @color-muted;
}
.dnc-mission-pack-note-foot {
padding: @spacing-md;
border-top: 1px solid fade(@color-border, 24%);
}
.dnc-mission-pack-dialog .window-header {
background:
linear-gradient(180deg, fade(#fdf6e7, 96%) 0%, fade(#ead4aa, 96%) 100%),
linear-gradient(90deg, fade(@color-accent, 12%) 0%, fade(@color-accent, 0%) 100%);
border-bottom: 1px solid fade(@color-border, 35%);
}
.dnc-mission-pack-dialog .window-title {
color: @color-accent;
font-family: @font-display;
letter-spacing: 0.03em;
text-shadow: none;
}
.dnc-mission-pack-dialog .window-header button {
color: @color-ink;
}
@media (max-width: 640px) {
.dnc-mission-pack-meta-grid,
.dnc-mission-pack-assignments {
grid-template-columns: 1fr;
}
}
+1
View File
@@ -5,3 +5,4 @@
@import "item-sheet"; @import "item-sheet";
@import "dialogs"; @import "dialogs";
@import "chat"; @import "chat";
@import "employes-dialog";
+394
View File
@@ -0,0 +1,394 @@
// ============================================
// Dialog Employés - Styles
// Structure 2 niveaux : Employés/Clients → sous-onglets par PC/client
// ============================================
// Conteneur principal
.dnc-employes-dialog {
display: flex;
flex-direction: column;
gap: @spacing-md;
padding: @spacing-lg;
min-width: 640px;
max-width: 90vw;
max-height: 90vh;
overflow-y: auto;
.sheet-header {
display: block;
grid-template-columns: none;
gap: normal;
h1 {
font-family: @font-display;
font-size: 1.4rem;
color: @color-accent;
text-transform: uppercase;
letter-spacing: 0.04em;
margin: 0;
text-align: center;
}
}
}
// Wrapper pour DialogV2
.dnc-employes-dialog-wrapper {
.dialog-content,
.window-content {
padding: 0;
}
// Cacher le footer (bouton requis par l'API mais inutile visuellement)
.dialog-footer {
display: none;
}
}
// ============================================
// Onglets racine (niveau 1)
// ============================================
.dnc-root-tabs {
display: flex;
justify-content: center;
gap: @spacing-md;
border-bottom: 2px solid @color-border;
padding-bottom: @spacing-sm;
}
.dnc-root-tab {
border: 1px solid fade(@color-border, 55%);
border-radius: @radius-md @radius-md 0 0;
background: @color-panel-strong;
color: @color-ink;
font-size: 0.9rem;
font-weight: 700;
padding: @spacing-sm @spacing-lg;
display: flex;
align-items: center;
gap: @spacing-xs;
cursor: pointer;
transition: all 0.2s ease;
i { font-size: 0.9rem; }
&.active {
background: @color-accent;
border-color: darken(@color-accent, 12%);
color: #fff;
box-shadow: 0 -3px 8px fade(@color-shadow, 20%);
position: relative;
bottom: -2px;
}
&:hover:not(.active) {
background: fade(@color-panel-strong, 120%);
border-color: fade(@color-border, 75%);
}
}
// Panneaux racine
.dnc-root-panels {
position: relative;
}
.dnc-root-panel {
display: none;
&.active {
display: block;
}
}
// ============================================
// Sous-onglets (niveau 2 — par PC ou client)
// ============================================
.dnc-pc-tabs {
display: flex;
gap: @spacing-xs;
flex-wrap: wrap;
padding: @spacing-sm 0;
border-bottom: 1px solid fade(@color-border, 40%);
margin-bottom: @spacing-md;
}
.dnc-pc-tab {
border: 1px solid fade(@color-border, 45%);
border-radius: @radius-sm;
background: rgba(255, 255, 255, 0.5);
color: @color-muted;
font-size: 0.82rem;
font-weight: 600;
padding: @spacing-xs @spacing-md;
cursor: pointer;
transition: all 0.15s ease;
white-space: nowrap;
&.active {
background: @color-accent;
border-color: darken(@color-accent, 10%);
color: #fff;
font-weight: 700;
}
&:hover:not(.active) {
background: fade(@color-panel-strong, 110%);
color: @color-ink;
}
}
// Panneaux par PC / client
.dnc-pc-panels {
position: relative;
}
.dnc-pc-panel,
.dnc-client-panel {
display: none;
&.active {
display: block;
}
}
// ============================================
// Fiche compacte par employé (3 sections)
// ============================================
.dnc-compact-section {
padding: @spacing-md;
margin-bottom: @spacing-sm;
border: 1px solid fade(@color-border, 40%);
border-radius: @radius-md;
background: @color-panel;
& + .dnc-compact-section {
margin-top: @spacing-sm;
}
}
.dnc-compact-section-title {
font-family: @font-display;
font-size: 0.9rem;
font-weight: 700;
color: @color-accent;
text-transform: uppercase;
letter-spacing: 0.05em;
margin: 0 0 @spacing-sm;
display: flex;
align-items: center;
gap: @spacing-xs;
border-bottom: 1px solid fade(@color-border, 35%);
padding-bottom: @spacing-xs;
i { font-size: 0.85rem; }
}
.dnc-compact-concept {
font-size: 0.8rem;
color: @color-muted;
font-style: italic;
margin: @spacing-xs 0 0;
}
// Grille de caractéristiques compacte
.dnc-compact-carac-grid {
display: flex;
flex-wrap: wrap;
gap: @spacing-sm;
}
.dnc-carac-stat {
display: flex;
flex-direction: column;
align-items: center;
min-width: 48px;
background: rgba(255, 255, 255, 0.6);
border: 1px solid fade(@color-border, 40%);
border-radius: @radius-sm;
padding: @spacing-xs @spacing-sm;
}
.dnc-carac-label {
font-size: 0.68rem;
text-transform: uppercase;
letter-spacing: 0.04em;
color: @color-muted;
font-weight: 700;
}
.dnc-carac-value {
font-size: 1rem;
font-weight: 700;
color: @color-ink;
&.warning {
color: @color-failure;
}
}
// Combat stats badges
.dnc-compact-combat-stats {
display: flex;
gap: @spacing-sm;
flex-wrap: wrap;
margin-bottom: @spacing-sm;
}
.dnc-combat-badge {
font-size: 0.82rem;
padding: @spacing-xs @spacing-sm;
background: @color-panel-strong;
border: 1px solid fade(@color-border, 40%);
border-radius: @radius-sm;
color: @color-ink;
}
// Listes d'items compactes
.dnc-compact-item-list {
margin-top: @spacing-sm;
}
.dnc-compact-subhead {
font-size: 0.78rem;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.04em;
color: @color-muted;
margin: 0 0 @spacing-xs;
display: flex;
align-items: center;
gap: @spacing-xs;
i { color: @color-accent; }
}
.dnc-compact-item {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: @spacing-xs;
padding: @spacing-xs 0;
border-top: 1px dashed fade(@color-border, 35%);
font-size: 0.85rem;
&:first-of-type {
border-top: 0;
}
}
.dnc-compact-item-name {
font-weight: 600;
color: @color-ink;
}
.dnc-compact-item-detail {
font-size: 0.78rem;
color: @color-muted;
background: rgba(255, 255, 255, 0.5);
border-radius: @radius-sm;
padding: 0.05rem 0.3rem;
}
// Stats magie compactes
.dnc-compact-magic-stats {
display: flex;
flex-wrap: wrap;
gap: @spacing-sm;
margin-bottom: @spacing-sm;
}
// Réutilisation de .item-meta pour les badges de sortilège/capacité
.item-meta {
border-radius: 999px;
background: @color-panel-strong;
color: @color-ink;
font-size: 0.75rem;
padding: 0.1rem 0.5rem;
}
// ============================================
// Fiche client dans sous-panneau
// ============================================
.client-summary {
margin: @spacing-sm 0 0;
color: @color-ink;
font-size: 0.9rem;
line-height: 1.45;
}
.client-description {
margin-top: @spacing-md;
padding-top: @spacing-md;
border-top: 1px solid fade(@color-border, 45%);
p {
margin: 0;
color: @color-muted;
font-size: 0.85rem;
line-height: 1.5;
}
}
// ============================================
// Roll buttons dans vue clients
// ============================================
.dnc-roll-btn {
display: inline-flex;
align-items: center;
gap: 0.25rem;
padding: 0.1rem 0.5rem;
font-size: 0.78rem;
font-family: @font-body;
color: @color-ink;
background: @color-panel-strong;
border: 1px solid fade(@color-border, 60%);
border-radius: @radius-sm;
cursor: pointer;
transition: background 0.15s;
i { font-size: 0.7rem; color: @color-accent; }
&:hover {
background: @color-accent;
color: #fff;
border-color: @color-accent;
i { color: #fff; }
}
}
.dnc-carac-rollable {
cursor: pointer;
transition: background 0.15s;
border-radius: @radius-sm;
position: relative;
&:hover {
background: fade(@color-accent, 18%);
.dnc-carac-label { color: @color-accent; }
}
}
// Bouton ouvrir fiche dans les titres de section
.dnc-compact-section-title {
display: flex;
align-items: center;
gap: 0.4rem;
.dnc-open-sheet-btn {
margin-left: auto;
background: none;
border: 1px solid fade(@color-border, 50%);
border-radius: @radius-sm;
color: @color-muted;
cursor: pointer;
font-size: 0.7rem;
padding: 0.1rem 0.35rem;
line-height: 1;
transition: color 0.15s, border-color 0.15s;
&:hover {
color: @color-accent;
border-color: @color-accent;
}
}
}
+1
View File
@@ -20,6 +20,7 @@
@color-failure: #842c2c; @color-failure: #842c2c;
@color-shadow: rgba(0, 0, 0, 0.22); @color-shadow: rgba(0, 0, 0, 0.22);
@spacing-xs: 0.25rem;
@spacing-sm: 0.4rem; @spacing-sm: 0.4rem;
@spacing-md: 0.75rem; @spacing-md: 0.75rem;
@spacing-lg: 1rem; @spacing-lg: 1rem;
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@@ -0,0 +1,363 @@
/**
* Donjon & Cie - Systeme FoundryVTT
*
* Fenêtre de dialogue pour afficher les employés (PJ)
* Structure : 2 onglets racine (Employés / Clients),
* avec sous-onglets par PC ou par client.
*
* @author LeRatierBretonnien
* @copyright 20252026 LeRatierBretonnien
* @license CC BY-NC-SA 4.0
*/
import { DonjonEtCieUtility } from "../donjon-et-cie-utility.mjs";
import { DONJON_ET_CIE } from "../donjon-et-cie-config.mjs";
export class DonjonEtCieEmployesDialog {
/**
* Ouvre la fenêtre des employés
*/
static async open() {
const pcs = this.#getPlayerCharacters();
const clientTokens = this.#getClients();
const characteristicKeys = this.#getCharacteristicKeys();
const pcsData = await Promise.all(
pcs.map(async (pc) => this.#preparePcData(pc, characteristicKeys))
);
const templateContext = {
pcs: pcsData,
clients: clientTokens.map(t => this.#prepareClientData(t)),
characteristicKeys
};
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/dialogs/employes-dialog.hbs",
templateContext
);
return foundry.applications.api.DialogV2.wait({
window: {
title: "Employés",
icon: "fa-solid fa-hard-hat"
},
classes: ["fvtt-donjon-et-cie", "dnc-employes-dialog-wrapper"],
content,
modal: false,
buttons: [
{
action: "close",
label: "Fermer",
icon: "fa-solid fa-xmark",
callback: () => true
}
],
rejectClose: false,
render: (event, dialog) => this.#setupTabs(dialog)
});
}
/**
* Récupère les personnages joueurs (employés)
*/
static #getPlayerCharacters() {
return game.actors.filter(a => a.type === "character" || a.hasPlayerOwner);
}
/**
* Récupère les PNJ clients de la scène courante (retourne les TokenDocuments)
*/
static #getClients() {
const scene = canvas?.scene ?? game.scenes?.current;
if (!scene) return [];
return scene.tokens.filter(token => {
const actor = token.actor;
return actor &&
!actor.hasPlayerOwner &&
actor.type === "pnj" &&
actor.system.categorie === "Client";
});
}
/**
* Récupère les clés des caractéristiques
*/
static #getCharacteristicKeys() {
return Object.entries(DONJON_ET_CIE.characteristics).map(([key, metadata]) => ({
key,
label: metadata.label,
short: metadata.short
}));
}
/**
* Prépare les données d'un PJ pour l'affichage
*/
static async #preparePcData(pc, characteristicKeys) {
const sys = pc.system || {};
const items = pc.items?.contents || [];
const pvValue = sys.sante?.pv?.value ?? 0;
const pvMax = sys.sante?.pv?.max ?? 0;
const dv = sys.sante?.dv ?? "1d6";
const meleeAttacks = sys.combat?.attaquesCorpsACorps ?? 1;
const rangedAttacks = sys.combat?.attaquesDistance ?? 1;
const magicResources = DonjonEtCieUtility.getMagicResourceContext(pc);
const weapons = [];
const armors = [];
const spells = [];
const capacities = [];
for (const item of items) {
const itemSys = item.system || {};
if (item.type === "arme") {
const categoryLabel = itemSys.categorie === "distance" ? "Distance" : "Corps à corps";
const handsLabel = (itemSys.mains ?? 1) > 1 ? "2 mains" : "1 main";
weapons.push({
name: item.name,
categoryLabel,
handsLabel,
damage: itemSys.degatsEstUsageDe
? `${itemSys.degats}(Δ)`
: (itemSys.degats || "—"),
range: itemSys.portee || "Contact",
ammunition: itemSys.munitionsDelta != null
? (itemSys.munitionsDelta === 0 ? "Épuisées" : `Δ${itemSys.munitionsDelta}`)
: ""
});
}
if (item.type === "armure") {
armors.push({
name: item.name,
protectionDie: `Δ${itemSys.delta || 0}`,
encumbrance: itemSys.encombrement || "—",
remainingProtection: itemSys.resultatProtection || "—"
});
}
if (item.type === "sortilege") {
spells.push({
name: item.name,
usageLabel: itemSys.delta > 0 ? DonjonEtCieUtility.formatUsageDie(itemSys.delta) : null
});
}
if (item.type === "capacite") {
capacities.push({
name: item.name,
usageLabel: itemSys.delta > 0 ? DonjonEtCieUtility.formatUsageDie(itemSys.delta) : null
});
}
}
// Spread des valeurs de caractéristiques directement sur l'objet pc
const characteristics = {};
characteristicKeys.forEach(({ key }) => {
characteristics[key] = sys.caracteristiques?.[key]?.value ?? 0;
});
return {
actorId: pc.id,
name: pc.name,
concept: pc.system.concept || "",
pvValue,
pvMax,
dv,
meleeAttacks,
rangedAttacks,
weapons,
armors,
spells,
capacities,
magicRank: magicResources.rank,
focusDisplay: magicResources.focusDisplay,
chaosDisplay: magicResources.chaosLabel,
...characteristics
};
}
/**
* Prépare les données d'un client (PNJ) depuis son TokenDocument
*/
static #prepareClientData(token) {
const client = token.actor;
const sys = client.system || {};
const items = client.items?.contents || [];
// Attaques système du modèle PNJ
const attaques = (sys.attaques || []).filter(a => a.nom || a.degats);
// Items du PNJ
const weapons = [];
const spells = [];
const capacities = [];
for (const item of items) {
const itemSys = item.system || {};
if (item.type === "arme") {
weapons.push({
name: item.name,
damage: itemSys.degatsEstUsageDe
? `${itemSys.degats}(Δ)`
: (itemSys.degats || "—"),
categoryLabel: itemSys.categorie === "distance" ? "Distance" : "Corps à corps"
});
}
if (item.type === "sortilege") {
spells.push({
name: item.name,
usageLabel: itemSys.delta > 0 ? DonjonEtCieUtility.formatUsageDie(itemSys.delta) : null
});
}
if (item.type === "capacite") {
capacities.push({
name: item.name,
usageLabel: itemSys.delta > 0 ? DonjonEtCieUtility.formatUsageDie(itemSys.delta) : null
});
}
}
return {
id: client.id,
tokenUuid: token.uuid,
name: client.name,
species: sys.espece || "",
category: sys.categorie || "",
role: sys.role || "",
summary: sys.resume || "",
pvValue: sys.sante?.pv?.value ?? 0,
pvMax: sys.sante?.pv?.max ?? 0,
dv: sys.sante?.dv || "1d8",
armureDelta: sys.defense?.armure?.delta ?? 0,
armureProtection: sys.defense?.armure?.resultatProtection ?? 0,
courageDelta: sys.defense?.courage?.delta ?? 0,
attaques,
weapons,
spells,
capacities,
pouvoirsSpeciaux: sys.pouvoirsSpeciaux || "",
hasMagie: spells.length > 0 || capacities.length > 0 || !!(sys.pouvoirsSpeciaux || "").trim()
};
}
/**
* Configuration des onglets à 2 niveaux
* Niveau 1 : Employés / Clients (root tabs)
* Niveau 2 : un onglet par PC ou par client (sub-tabs)
*/
static #setupTabs(dialog) {
const root = dialog.element;
// ---- Onglets racine ----
const rootTabs = root.querySelectorAll('.dnc-root-tab');
const rootPanels = root.querySelectorAll('.dnc-root-panel');
const activateRoot = (tabName) => {
rootTabs.forEach(btn => btn.classList.toggle('active', btn.dataset.rootTab === tabName));
rootPanels.forEach(panel => panel.classList.toggle('active', panel.dataset.rootPanel === tabName));
};
rootTabs.forEach(btn => {
btn.addEventListener('click', (e) => {
e.preventDefault();
e.stopPropagation();
activateRoot(btn.dataset.rootTab);
});
});
// Activer premier onglet racine par défaut
if (rootTabs.length > 0) activateRoot(rootTabs[0].dataset.rootTab);
// ---- Sous-onglets PC ----
const pcTabs = root.querySelectorAll('.dnc-pc-tab[data-pc-tab]');
const pcPanels = root.querySelectorAll('.dnc-pc-panel[data-pc-panel]');
const activatePc = (actorId) => {
pcTabs.forEach(btn => btn.classList.toggle('active', btn.dataset.pcTab === actorId));
pcPanels.forEach(panel => panel.classList.toggle('active', panel.dataset.pcPanel === actorId));
};
pcTabs.forEach(btn => {
btn.addEventListener('click', (e) => {
e.preventDefault();
e.stopPropagation();
activatePc(btn.dataset.pcTab);
});
});
if (pcTabs.length > 0) activatePc(pcTabs[0].dataset.pcTab);
// ---- Sous-onglets Clients ----
const clientTabs = root.querySelectorAll('.dnc-pc-tab[data-client-tab]');
const clientPanels = root.querySelectorAll('.dnc-client-panel[data-client-panel]');
const activateClient = (clientId) => {
clientTabs.forEach(btn => btn.classList.toggle('active', btn.dataset.clientTab === clientId));
clientPanels.forEach(panel => panel.classList.toggle('active', panel.dataset.clientPanel === clientId));
};
clientTabs.forEach(btn => {
btn.addEventListener('click', (e) => {
e.preventDefault();
e.stopPropagation();
activateClient(btn.dataset.clientTab);
});
});
if (clientTabs.length > 0) activateClient(clientTabs[0].dataset.clientTab);
// ---- Ouverture des fiches ----
root.addEventListener('click', (e) => {
const btn = e.target.closest('.dnc-open-sheet-btn');
if (!btn) return;
e.preventDefault();
e.stopPropagation();
const type = btn.dataset.openSheet;
if (type === "pc") {
const actor = game.actors.get(btn.dataset.actorId);
actor?.sheet.render(true);
} else if (type === "client") {
const tokenDoc = fromUuidSync(btn.dataset.tokenUuid);
const actor = tokenDoc?.actor ?? game.actors.get(btn.dataset.actorId);
actor?.sheet.render(true);
}
});
// ---- Jets de dés depuis la vue clients (même dialogs que la fiche PNJ) ----
root.addEventListener('click', async (e) => {
const btn = e.target.closest('.dnc-roll-btn, .dnc-carac-rollable');
if (!btn) return;
e.preventDefault();
e.stopPropagation();
// Résolution de l'actor : token UUID pour gérer les tokens non-liés
const tokenUuid = btn.dataset.tokenUuid;
const actorId = btn.dataset.actorId;
let actor = null;
if (tokenUuid) {
const tokenDoc = fromUuidSync(tokenUuid);
actor = tokenDoc?.actor ?? null;
}
if (!actor && actorId) {
actor = game.actors.get(actorId);
}
if (!actor) return;
const action = btn.dataset.pnjAction;
switch (action) {
case "rollArmure": return actor.rollPnjArmor();
case "rollCourage": return actor.rollPnjCourage();
case "rollAttaque": return actor.rollPnjAttackDamage(btn.dataset.attackIndex ?? 0);
}
});
}
}
@@ -201,12 +201,19 @@ export class DonjonEtCieRollDialog {
} }
static async createDamage(actor, item) { static async createDamage(actor, item) {
const damageContext = DonjonEtCieUtility.getMartialDamageContext(actor, item);
const isMeleeTwoHanded = item.type === "arme" && item.system?.categorie === "melee" && Number(item.system?.mains ?? 1) > 1;
const defaultMode = isMeleeTwoHanded ? "avantage" : "normal";
const content = await foundry.applications.handlebars.renderTemplate( const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/dialogs/damage-roll.hbs", "systems/fvtt-donjon-et-cie/templates/dialogs/damage-roll.hbs",
{ {
actorName: actor?.name ?? item.actor?.name ?? "", actorName: actor?.name ?? item.actor?.name ?? "",
item, item,
actorBonus: actor?.system?.combat?.degatsBonus ?? 0 damageFormula: damageContext.effectiveFormula || item.system.degats,
damageBase: damageContext.baseFormula || item.system.degats,
damageCapped: damageContext.capped,
martialDvLabel: damageContext.martialDvSides ? `d${damageContext.martialDvSides}` : damageContext.martialDvFormula,
defaultMode
} }
); );
@@ -57,6 +57,9 @@ export default class DonjonEtCieItemSheet extends HandlebarsApplicationMixin(fou
isCapacity: item.type === "capacite", isCapacity: item.type === "capacite",
isLanguage: item.type === "langue", isLanguage: item.type === "langue",
isTrait: item.type === "trait", isTrait: item.type === "trait",
ammunitionUsageLabel: item.type === "arme" && Number(item.system.munitionsDelta ?? 0) > 0
? DonjonEtCieUtility.formatUsageDie(item.system.munitionsDelta)
: "—",
canResetUsage: item.type === "entrainement" && Number(item.system.deltaMax ?? 0) > 0 && Number(item.system.delta ?? 0) !== Number(item.system.deltaMax ?? 0), canResetUsage: item.type === "entrainement" && Number(item.system.deltaMax ?? 0) > 0 && Number(item.system.delta ?? 0) !== Number(item.system.deltaMax ?? 0),
armorProtectionDisplay: Number(item.system.resultatProtection ?? 0) > 0 ? item.system.resultatProtection : "—", armorProtectionDisplay: Number(item.system.resultatProtection ?? 0) > 0 ? item.system.resultatProtection : "—",
weaponCharacteristicLabel: item.type === "arme" ? DonjonEtCieUtility.getWeaponCharacteristicLabel(item.system.categorie) : null, weaponCharacteristicLabel: item.type === "arme" ? DonjonEtCieUtility.getWeaponCharacteristicLabel(item.system.categorie) : null,
+13
View File
@@ -29,6 +29,19 @@ export class DonjonEtCieActor extends Actor {
} }
} }
async _preUpdate(changed, options, user) {
if (
foundry.utils.hasProperty(changed, "system.magie.focus.delta")
&& !foundry.utils.hasProperty(changed, "system.magie.focus.resultat")
&& !foundry.utils.hasProperty(changed, "system.magie.focus.sceneId")
) {
foundry.utils.setProperty(changed, "system.magie.focus.resultat", 0);
foundry.utils.setProperty(changed, "system.magie.focus.sceneId", "");
}
return super._preUpdate(changed, options, user);
}
getCharacteristicEntries() { getCharacteristicEntries() {
return DonjonEtCieUtility.getCharacteristicEntries(this.system); return DonjonEtCieUtility.getCharacteristicEntries(this.system);
} }
+26 -1
View File
@@ -31,6 +31,14 @@ export class DonjonEtCieItem extends Item {
return Number(this.system.deltaMax ?? this.system.delta ?? 0); return Number(this.system.deltaMax ?? this.system.delta ?? 0);
} }
get ammunitionUsageDie() {
return Number(this.system.munitionsDelta ?? 0);
}
get damageUsageDie() {
return Number(this.system.degatsDelta ?? 0);
}
async roll() { async roll() {
if (this.type === "arme") return DonjonEtCieRollDialog.createWeapon(this.actor, this); if (this.type === "arme") return DonjonEtCieRollDialog.createWeapon(this.actor, this);
if (this.type === "sortilege") return DonjonEtCieRollDialog.createSpell(this.actor, this); if (this.type === "sortilege") return DonjonEtCieRollDialog.createSpell(this.actor, this);
@@ -43,10 +51,27 @@ export class DonjonEtCieItem extends Item {
} }
async rollDamage() { async rollDamage() {
if (!this.system.degats) return null; if (this.system.degatsEstUsageDe) {
if (!Number(this.system.degatsDelta ?? 0)) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
return null;
}
} else if (!this.system.degats) {
return null;
}
return DonjonEtCieRollDialog.createDamage(this.actor, this); return DonjonEtCieRollDialog.createDamage(this.actor, this);
} }
async rollAmmoUsage() {
if (this.type !== "arme") return null;
return game.system.donjonEtCie.rolls.rollWeaponAmmoUsage(this);
}
async rollDamageUsage() {
if (this.type !== "arme") return null;
return game.system.donjonEtCie.rolls.rollWeaponDamageUsage(this);
}
async postToChat() { async postToChat() {
const content = await foundry.applications.handlebars.renderTemplate( const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/chat/item-card.hbs", "systems/fvtt-donjon-et-cie/templates/chat/item-card.hbs",
+925
View File
@@ -0,0 +1,925 @@
/**
* Donjon & Cie - Systeme FoundryVTT
*
* Donjon & Cie est un jeu de role edite par John Doe.
* Ce systeme FoundryVTT est une implementation independante et n'est pas
* affilie a John Doe.
*
* @author LeRatierBretonnien
* @copyright 20252026 LeRatierBretonnien
* @license CC BY-NC-SA 4.0 https://creativecommons.org/licenses/by-nc-sa/4.0/
*/
import { DonjonEtCieUtility } from "./donjon-et-cie-utility.mjs";
export class DonjonEtCieMacros {
static MISSION_PACK_MODE_SETTING = "missionPackMode";
static MISSION_PACK_SOCKET_SCOPE = "missionPackCampaign";
static MISSION_PACK_REQUEST_TIMEOUT = 300000;
static MISSION_PACK_CAMPAIGN_DICE = [20, 12, 10, 8];
static MISSION_PACK_STEWARD_MODES = {
positive: "avantage",
neutral: "normal",
negative: "desavantage"
};
static #campaignRequests = new Map();
static #socketRegistered = false;
static MISSION_PACK_TABLES = [
{ key: "melee", name: "Armes de corps a corps", multiple: false },
{ key: "ranged", name: "Armes a distance", multiple: false },
{ key: "armor", name: "Armures", multiple: false },
{ key: "misc", name: "Encas et equipement divers", multiple: true }
];
static MISSION_PACK_UNIQUE_ITEMS = [
{
name: "L epee de Monsieur Noir",
type: "arme",
system: {
categorie: "melee",
caracteristique: "force",
degats: "1d6",
portee: "",
mains: 1,
equipee: false,
description: "<p>Elle n a rien de particulier mais confere un prestige important.</p><p>Avantage a tous les jets d interaction avec les employes de Donjon &amp; Cie.</p>",
notes: ""
}
},
{
name: "Fil a plomb d Arnezon",
type: "equipement",
system: {
quantite: 1,
equipee: false,
emplacement: "",
description: "<p>Il oscille de maniere clairement etrange en presence d un passage secret.</p>",
notes: ""
}
},
{
name: "Boussole de Drize Durban",
type: "equipement",
system: {
quantite: 1,
equipee: false,
emplacement: "",
description: "<p>Trois reglages : pointe vers le client, le resident ou l employe le plus proche.</p>",
notes: ""
}
},
{
name: "Boule de cristal de la supervision",
type: "equipement",
system: {
quantite: 1,
equipee: false,
emplacement: "",
description: "<p>Permet de voir toute personne ou lieu qu on connait deja.</p><p>Jet de SAG pour la controler. La plupart des huiles sentent quand on les observe.</p>",
notes: ""
}
},
{
name: "Dent du dragon Leogradonardicus III",
type: "equipement",
system: {
quantite: 1,
equipee: false,
emplacement: "",
description: "<p>Un jet de CHA reussi permet de controler les reptiles inintelligents et de charmer les humanoides reptiliens.</p>",
notes: ""
}
},
{
name: "Doigt d Aarcarcerax",
type: "consommable",
system: {
quantite: 1,
delta: 4,
effet: "Tue la creature vers qui on pointe le doigt.",
description: "<p>Tue la creature vers qui on pointe le doigt.</p><p>La liche sait instantanement qu on a retrouve son doigt.</p>",
notes: ""
}
},
{
name: "Cape de Vlad von Drakovitch",
type: "consommable",
system: {
quantite: 1,
delta: 6,
effet: "Permet de se transformer en 1-3 rats, 4-5 chauve-souris, 6 forme gazeuse.",
description: "<p>Delta 6 charges.</p><p>Permet de se transformer en 1-3 rats, 4-5 chauve-souris, 6 forme gazeuse.</p>",
notes: ""
}
},
{
name: "Vieux carnet de notes d Affalella",
type: "consommable",
system: {
quantite: 1,
delta: 6,
effet: "Fonctionne comme des faveurs de la Mercatique utilisables uniquement dans les aires client.",
description: "<p>Vieux carnet de notes d Affalella, directrice de la Mercatique.</p><p>Fonctionne comme Delta 6 faveurs de la Mercatique utilisables uniquement dans les aires client.</p>",
notes: ""
}
},
{
name: "Ancienne cle universelle de Paiji",
type: "consommable",
system: {
quantite: 1,
delta: 8,
effet: "Ouvre tous les coffres, portes, armoires et autres serrures du Donjon.",
description: "<p>Ancienne cle universelle de Paiji, directeur de la Maintenance.</p><p>Delta 8 usages. Ouvre tous les coffres, portes, armoires et autres serrures du Donjon.</p>",
notes: ""
}
},
{
name: "Baguette d urgence",
type: "equipement",
system: {
quantite: 1,
equipee: false,
emplacement: "",
description: "<p>Teleporte l utilisateur au palier des huiles lorsque la baguette est brisee.</p>",
notes: ""
}
}
];
static registerSocketListeners() {
if (this.#socketRegistered || !game.socket) return;
game.socket.on(`system.${game.system.id}`, (payload) => {
void this.#handleSocketMessage(payload);
});
this.#socketRegistered = true;
}
static #normalizeName(value) {
return String(value ?? "")
.normalize("NFD")
.replace(/\p{Diacritic}/gu, "")
.replace(/[']/g, " ")
.replace(/\s+/g, " ")
.trim()
.toLowerCase();
}
static #getMissionPackLabel(key) {
return game.i18n.localize(`DNC.Macro.MissionPack.${key}`);
}
static #getModeLabel(mode) {
if (mode === "avantage") return game.i18n.localize("DNC.UI.ModeAdvantage");
if (mode === "desavantage") return game.i18n.localize("DNC.UI.ModeDisadvantage");
return game.i18n.localize("DNC.UI.ModeNormal");
}
static #getMissionPackMode() {
return String(game.settings.get("fvtt-donjon-et-cie", this.MISSION_PACK_MODE_SETTING) ?? "classic");
}
static #getMissionPackModeLabel(mode) {
return game.i18n.localize(mode === "campaign"
? "DNC.Macro.MissionPack.ModeCampaign"
: "DNC.Macro.MissionPack.ModeClassic");
}
static #getMissionPackModeDescription(mode) {
return game.i18n.localize(mode === "campaign"
? "DNC.Macro.MissionPack.ModeCampaignHint"
: "DNC.Macro.MissionPack.ModeClassicHint");
}
static #getStewardRelationLabel(relation) {
return game.i18n.localize(`DNC.Macro.MissionPack.Relation.${relation ?? "neutral"}`);
}
static #getStewardRelationOptions() {
return ["positive", "neutral", "negative"].map((relation) => ({
value: relation,
label: this.#getStewardRelationLabel(relation)
}));
}
static #getCampaignDiceOptions() {
return this.MISSION_PACK_CAMPAIGN_DICE.map((sides) => ({
value: String(sides),
label: `1d${sides}`
}));
}
static #getDefaultCampaignAssignments() {
return Object.fromEntries(this.MISSION_PACK_TABLES.map((spec, index) => [spec.key, String(this.MISSION_PACK_CAMPAIGN_DICE[index])]));
}
static #getDefaultMissionPackActorId(actors) {
const controlledActor = canvas?.tokens?.controlled?.[0]?.actor ?? null;
if (controlledActor?.type === "employe") return controlledActor.id;
return actors[0]?.id ?? "";
}
static #getMissionPackActorOptions() {
return game.actors
.filter((actor) => actor.type === "employe")
.sort((a, b) => a.name.localeCompare(b.name, "fr", { sensitivity: "base" }))
.map((actor) => ({
value: actor.id,
label: actor.name
}));
}
static #getMissionPackOwnerUsers(actor) {
return game.users
.filter((user) => !user.isGM && actor.testUserPermission(user, CONST.DOCUMENT_OWNERSHIP_LEVELS.OWNER))
.sort((a, b) => Number(b.active) - Number(a.active) || a.name.localeCompare(b.name, "fr", { sensitivity: "base" }));
}
static #getCampaignTargetUser(actor) {
return this.#getMissionPackOwnerUsers(actor).find((user) => user.active) ?? null;
}
static async #resolveMissionPackActor(target = null) {
if (target?.documentName === "Actor") return target;
if (target?.actor?.documentName === "Actor") return target.actor;
if (typeof target === "string" && target) {
const document = await fromUuid(target);
if (document?.documentName === "Actor") return document;
if (document?.actor?.documentName === "Actor") return document.actor;
}
const controlledTokens = canvas?.tokens?.controlled ?? [];
if (controlledTokens.length === 1 && controlledTokens[0]?.actor) return controlledTokens[0].actor;
if (controlledTokens.length > 1) {
ui.notifications.warn(game.i18n.localize("DNC.Macro.MissionPack.WarnMultipleTokens"));
return null;
}
return game.user.character ?? null;
}
static async #getRandomTableDocuments() {
const worldTables = game.tables?.contents ?? [];
if (worldTables.length) return worldTables;
const pack = game.packs.get("fvtt-donjon-et-cie.random-tables");
return pack ? pack.getDocuments() : [];
}
static async #findRollTableByName(name) {
const normalizedName = this.#normalizeName(name);
const worldTable = game.tables.find((table) => this.#normalizeName(table.name) === normalizedName);
if (worldTable) return worldTable;
const packTables = await this.#getRandomTableDocuments();
return packTables.find((table) => this.#normalizeName(table.name) === normalizedName) ?? null;
}
static async #getEquipmentDocuments() {
const pack = game.packs.get("fvtt-donjon-et-cie.equipment");
const packDocuments = pack ? await pack.getDocuments() : [];
return [...(game.items?.contents ?? []), ...packDocuments];
}
static async #findItemByName(name) {
const normalizedName = this.#normalizeName(name);
const documents = await this.#getEquipmentDocuments();
return documents.find((item) => this.#normalizeName(item.name) === normalizedName) ?? null;
}
static #extractUuidTargets(text) {
const matches = [...String(text ?? "").matchAll(/@UUID\[([^\]]+)\](?:\{([^}]+)\})?/g)];
return matches.map((match) => ({
uuid: match[1],
label: match[2] ?? ""
}));
}
static #extractPlainTextEntries(text) {
const rawText = String(text ?? "")
.replace(/<[^>]+>/g, " ")
.replace(/\s+/g, " ")
.trim();
if (!rawText) return [];
return rawText
.split(",")
.map((entry) => entry.trim())
.filter(Boolean)
.filter((entry) => !/^dotation\s+\d+$/i.test(entry));
}
static async #evaluateRoll(formula) {
const roll = await (new Roll(formula)).evaluate();
const values = roll.dice
.flatMap((die) => die.results.map((result) => Number(result.result ?? result.count ?? 0)))
.filter((value) => Number.isFinite(value));
return {
roll,
total: Number(roll.total ?? 0),
values
};
}
static #formatRollValues(values, kept) {
if (!values.length) return String(kept ?? 0);
if (values.length === 1) return String(values[0]);
return `${values.join(" / ")} -> ${kept}`;
}
static async #rollPackDie(sides, { mode = "normal" } = {}) {
const formula = mode === "avantage"
? `2d${sides}kh`
: mode === "desavantage"
? `2d${sides}kl`
: `1d${sides}`;
const evaluated = await this.#evaluateRoll(formula);
return {
sides: Number(sides),
dieLabel: `1d${sides}`,
roll: evaluated.roll,
values: evaluated.values,
valuesLabel: this.#formatRollValues(evaluated.values, evaluated.total),
kept: evaluated.total,
mode,
modeLabel: this.#getModeLabel(mode)
};
}
static #createInlineItemData(spec) {
return {
name: spec.name,
type: spec.type,
img: DonjonEtCieUtility.getDefaultItemIcon(spec.type),
system: foundry.utils.deepClone(spec.system)
};
}
static #getTableResults(table) {
return table?.results?.contents ?? [];
}
static #getTableRange(result) {
const rawRange = Array.isArray(result?.range)
? result.range
: result?._source?.range ?? [];
return [Number(rawRange[0] ?? 0), Number(rawRange[1] ?? 0)];
}
static #findTableResultByTotal(table, total) {
const entries = this.#getTableResults(table)
.map((result) => ({
result,
range: this.#getTableRange(result)
}))
.filter(({ range }) => Number.isFinite(range[0]) && Number.isFinite(range[1]) && range[1] >= range[0])
.sort((a, b) => a.range[0] - b.range[0]);
if (!entries.length) {
return {
result: null,
clampedTotal: total,
range: null
};
}
const minimum = entries[0].range[0];
const maximum = entries.at(-1).range[1];
const clampedTotal = Math.max(minimum, Math.min(maximum, total));
const match = entries.find(({ range }) => clampedTotal >= range[0] && clampedTotal <= range[1]) ?? entries.at(-1);
return {
result: match.result,
clampedTotal,
range: match.range
};
}
static async #resolveUniqueMissionPackEntry({ comparisonRoll = null } = {}) {
const reference = await this.#rollPackDie(20);
const actorEvaluation = comparisonRoll == null ? await this.#rollPackDie(20) : null;
const actorRoll = Number(comparisonRoll ?? actorEvaluation?.kept ?? 0);
if (reference.kept !== actorRoll) {
return {
matched: false,
referenceRoll: reference.kept,
actorRoll,
uniqueRoll: null,
itemName: "",
itemData: null,
rolls: [reference.roll, ...(actorEvaluation ? [actorEvaluation.roll] : [])]
};
}
const uniqueRoll = await this.#rollPackDie(this.MISSION_PACK_UNIQUE_ITEMS.length);
const spec = this.MISSION_PACK_UNIQUE_ITEMS[Math.max(0, uniqueRoll.kept - 1)] ?? this.MISSION_PACK_UNIQUE_ITEMS[0];
const document = await this.#findItemByName(spec.name);
const itemData = document ? this.#toEmbeddedItemData(document) : this.#createInlineItemData(spec);
return {
matched: true,
referenceRoll: reference.kept,
actorRoll,
uniqueRoll: uniqueRoll.kept,
itemName: document?.name ?? spec.name,
itemData,
rolls: [reference.roll, ...(actorEvaluation ? [actorEvaluation.roll] : []), uniqueRoll.roll]
};
}
static async #resolveTableResultEntries(result, { multiple = false } = {}) {
if (!result) {
return {
display: game.i18n.localize("DNC.Macro.MissionPack.NoResult"),
entries: []
};
}
const source = result._source ?? {};
const resultName = String(result.name ?? source.name ?? "").trim();
const resultDescription = String(result.description ?? source.description ?? "").trim();
const resultText = String(source.text ?? "").trim();
const resultLabel = resultName || resultDescription || resultText;
const documentUuid = result.type === "document"
? result.documentUuid ?? source.documentUuid ?? null
: null;
if (documentUuid) {
const document = await fromUuid(documentUuid);
const label = document?.name ?? resultLabel;
return {
display: label,
entries: label ? [{ name: label, document }] : []
};
}
const sourceText = resultDescription || resultText || resultLabel;
const uuidTargets = this.#extractUuidTargets(sourceText);
if (uuidTargets.length) {
const entries = [];
for (const target of uuidTargets) {
const document = await fromUuid(target.uuid);
const name = document?.name ?? target.label;
if (!name) continue;
entries.push({ name, document });
}
return {
display: entries.map((entry) => entry.name).join(", "),
entries
};
}
const names = multiple
? this.#extractPlainTextEntries(sourceText || resultLabel)
: [resultLabel].filter(Boolean);
return {
display: names.join(", "),
entries: names.map((name) => ({ name, document: null }))
};
}
static #toEmbeddedItemData(item) {
const data = foundry.utils.deepClone(item.toObject());
delete data._id;
delete data.folder;
delete data.sort;
return data;
}
static async #materializeMissionPackEntries(entries) {
const embeddedItems = [];
const addedNames = [];
const missingNames = [];
for (const entry of entries) {
const item = entry.document ?? await this.#findItemByName(entry.name);
if (!item) {
missingNames.push(entry.name);
continue;
}
embeddedItems.push(this.#toEmbeddedItemData(item));
addedNames.push(item.name);
}
return {
embeddedItems,
addedNames,
missingNames
};
}
static async #openCampaignAllocationDialog(actor, { playerName = "", requesterName = "" } = {}) {
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/dialogs/mission-pack-campaign-dialog.hbs",
{
actorName: actor.name,
playerName,
requesterName,
rank: Number(actor.system.anciennete?.rang ?? actor.system.sante?.dv ?? 0),
assignments: this.MISSION_PACK_TABLES.map((spec) => ({
key: spec.key,
label: this.#getMissionPackLabel(spec.key),
fieldName: `${spec.key}Die`,
selectedDie: this.#getDefaultCampaignAssignments()[spec.key]
})),
diceOptions: this.#getCampaignDiceOptions(),
relationOptions: this.#getStewardRelationOptions(),
selectedRelation: "neutral"
}
);
return foundry.applications.api.DialogV2.wait({
window: {
title: game.i18n.localize("DNC.Macro.MissionPack.CampaignDialogTitle"),
icon: "fa-solid fa-dice"
},
classes: ["dnc-roll-dialog", "dnc-mission-pack-dialog"],
content,
modal: true,
buttons: [
{
action: "confirm",
label: game.i18n.localize("DNC.Macro.MissionPack.CampaignDialogAction"),
icon: "fa-solid fa-check",
default: true,
callback: async (event, button) => {
const assignments = Object.fromEntries(this.MISSION_PACK_TABLES.map((spec) => [
spec.key,
Number(button.form.elements[`${spec.key}Die`]?.value ?? 0)
]));
const selectedDice = Object.values(assignments).filter((value) => value > 0);
if (selectedDice.length !== this.MISSION_PACK_TABLES.length) {
ui.notifications.warn(game.i18n.localize("DNC.Macro.MissionPack.WarnDiceRequired"));
return null;
}
if (new Set(selectedDice).size !== selectedDice.length) {
ui.notifications.warn(game.i18n.localize("DNC.Macro.MissionPack.WarnDiceUnique"));
return null;
}
return {
assignments,
stewardRelation: button.form.elements.stewardRelation?.value ?? "neutral"
};
}
}
],
rejectClose: false
});
}
static async #handleSocketMessage(payload) {
if (payload?.scope !== this.MISSION_PACK_SOCKET_SCOPE) return;
if (payload.type === "campaign-response") {
const pending = this.#campaignRequests.get(payload.requestId);
if (!pending) return;
clearTimeout(pending.timeoutId);
this.#campaignRequests.delete(payload.requestId);
pending.resolve(payload.result ?? null);
return;
}
if (payload.type !== "campaign-request" || payload.targetUserId !== game.user.id) return;
const actor = await fromUuid(payload.actorUuid);
const allocation = actor
? await this.#openCampaignAllocationDialog(actor, {
playerName: game.user.name,
requesterName: payload.requesterName ?? ""
})
: null;
game.socket.emit(`system.${game.system.id}`, {
scope: this.MISSION_PACK_SOCKET_SCOPE,
type: "campaign-response",
requestId: payload.requestId,
result: allocation
? {
allocation,
responderUserId: game.user.id,
responderName: game.user.name
}
: {
allocation: null,
responderUserId: game.user.id,
responderName: game.user.name
}
});
}
static async #requestCampaignAllocation(actor, targetUser) {
if (!targetUser || targetUser.id === game.user.id) {
const allocation = await this.#openCampaignAllocationDialog(actor, {
playerName: game.user.name,
requesterName: game.user.name
});
return allocation ? { allocation, responderName: game.user.name } : null;
}
const requestId = foundry.utils.randomID();
const responsePromise = new Promise((resolve) => {
const timeoutId = globalThis.setTimeout(() => {
this.#campaignRequests.delete(requestId);
resolve(null);
}, this.MISSION_PACK_REQUEST_TIMEOUT);
this.#campaignRequests.set(requestId, { resolve, timeoutId });
});
game.socket.emit(`system.${game.system.id}`, {
scope: this.MISSION_PACK_SOCKET_SCOPE,
type: "campaign-request",
requestId,
targetUserId: targetUser.id,
actorUuid: actor.uuid,
requesterName: game.user.name
});
const response = await responsePromise;
if (!response?.allocation) {
ui.notifications.warn(game.i18n.format("DNC.Macro.MissionPack.CampaignRequestCanceled", {
actor: actor.name,
player: targetUser.name
}));
return null;
}
return {
allocation: response.allocation,
responderName: response.responderName ?? targetUser.name
};
}
static async #finalizeMissionPack(actor, drawPlans, {
generationMode = "classic",
controllerName = "",
stewardRelation = "neutral",
uniqueComparisonRoll = null
} = {}) {
const draws = [];
const embeddedItems = [];
const rolls = [];
let missingCount = 0;
for (const plan of drawPlans) {
rolls.push(...(plan.rolls ?? []).filter((roll) => roll instanceof Roll));
if (plan.failed || !plan.resolved) {
draws.push({
label: this.#getMissionPackLabel(plan.spec.key),
display: game.i18n.format("DNC.Macro.MissionPack.TableMissing", { table: plan.spec.name }),
addedNames: [],
addedSummary: "",
missingNames: [],
missingSummary: "",
failed: true
});
continue;
}
const materialized = await this.#materializeMissionPackEntries(plan.resolved.entries);
embeddedItems.push(...materialized.embeddedItems);
missingCount += materialized.missingNames.length;
draws.push({
label: this.#getMissionPackLabel(plan.spec.key),
display: plan.resolved.display || game.i18n.localize("DNC.Macro.MissionPack.NoResult"),
addedNames: materialized.addedNames,
addedSummary: materialized.addedNames.join(", "),
missingNames: materialized.missingNames,
missingSummary: materialized.missingNames.join(", "),
failed: false,
...plan.detail
});
}
const uniqueEntry = await this.#resolveUniqueMissionPackEntry({ comparisonRoll: uniqueComparisonRoll });
rolls.push(...(uniqueEntry.rolls ?? []).filter((roll) => roll instanceof Roll));
if (uniqueEntry.itemData) {
embeddedItems.push(uniqueEntry.itemData);
}
const createdItems = embeddedItems.length
? await actor.createEmbeddedDocuments("Item", embeddedItems, { renderSheet: false })
: [];
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/chat/mission-pack-card.hbs",
{
title: game.i18n.localize("DNC.Macro.MissionPack.Title"),
actorName: actor.name,
createdCount: createdItems.length,
missingCount,
draws,
uniqueEntry,
isCampaign: generationMode === "campaign",
generationModeLabel: this.#getMissionPackModeLabel(generationMode),
controllerName,
stewardRelationLabel: generationMode === "campaign" ? this.#getStewardRelationLabel(stewardRelation) : ""
}
);
await ChatMessage.create({
speaker: ChatMessage.getSpeaker({ actor }),
user: game.user.id,
content,
rolls
});
if (createdItems.length && !missingCount) {
ui.notifications.info(game.i18n.format("DNC.Macro.MissionPack.Success", {
actor: actor.name,
count: createdItems.length
}));
} else if (createdItems.length) {
ui.notifications.warn(game.i18n.format("DNC.Macro.MissionPack.Partial", {
actor: actor.name,
count: createdItems.length,
missing: missingCount
}));
} else {
ui.notifications.warn(game.i18n.localize("DNC.Macro.MissionPack.WarnNothingAdded"));
}
return {
actor,
createdItems,
missingCount,
draws,
uniqueEntry,
generationMode,
controllerName,
stewardRelation
};
}
static async #grantClassicMissionPack(actor) {
const drawPlans = [];
for (const spec of this.MISSION_PACK_TABLES) {
const table = await this.#findRollTableByName(spec.name);
if (!table) {
drawPlans.push({ spec, failed: true, resolved: null, rolls: [] });
continue;
}
const draw = await table.draw({ displayChat: false });
const result = draw.results?.[0] ?? null;
drawPlans.push({
spec,
failed: false,
resolved: await this.#resolveTableResultEntries(result, { multiple: spec.multiple }),
detail: null,
rolls: draw.roll instanceof Roll ? [draw.roll] : []
});
}
return this.#finalizeMissionPack(actor, drawPlans, {
generationMode: "classic"
});
}
static async #grantCampaignMissionPack(actor) {
const targetUser = this.#getCampaignTargetUser(actor);
const allocationResult = await this.#requestCampaignAllocation(actor, targetUser);
if (!allocationResult?.allocation) return null;
const rankBonus = Number(actor.system.anciennete?.rang ?? actor.system.sante?.dv ?? 0);
const stewardRelation = allocationResult.allocation.stewardRelation ?? "neutral";
const mode = this.MISSION_PACK_STEWARD_MODES[stewardRelation] ?? "normal";
const drawPlans = [];
let uniqueComparisonRoll = null;
for (const spec of this.MISSION_PACK_TABLES) {
const table = await this.#findRollTableByName(spec.name);
if (!table) {
drawPlans.push({ spec, failed: true, resolved: null, rolls: [] });
continue;
}
const sides = Number(allocationResult.allocation.assignments?.[spec.key] ?? 0);
const rollData = await this.#rollPackDie(sides, { mode });
if (sides === 20) uniqueComparisonRoll = rollData.kept;
const total = rollData.kept + rankBonus;
const tableResult = this.#findTableResultByTotal(table, total);
drawPlans.push({
spec,
failed: false,
resolved: await this.#resolveTableResultEntries(tableResult.result, { multiple: spec.multiple }),
detail: {
dieLabel: rollData.dieLabel,
modeLabel: rollData.modeLabel,
rollValuesLabel: rollData.valuesLabel,
kept: rollData.kept,
rankBonus,
total,
resolvedTotal: tableResult.clampedTotal,
clamped: tableResult.clampedTotal !== total
},
rolls: [rollData.roll]
});
}
return this.#finalizeMissionPack(actor, drawPlans, {
generationMode: "campaign",
controllerName: allocationResult.responderName ?? targetUser?.name ?? game.user.name,
stewardRelation,
uniqueComparisonRoll
});
}
/**
* Open the GM-only mission pack dialog.
* @returns {Promise<object|null>}
*/
static async openMissionPackDialog() {
if (!game.user.isGM) {
ui.notifications.warn(game.i18n.localize("DNC.Macro.MissionPack.WarnGMOnly"));
return null;
}
const actorOptions = this.#getMissionPackActorOptions();
if (!actorOptions.length) {
ui.notifications.warn(game.i18n.localize("DNC.Macro.MissionPack.WarnNoEmployees"));
return null;
}
const mode = this.#getMissionPackMode();
const selectedActorId = this.#getDefaultMissionPackActorId(actorOptions.map((option) => game.actors.get(option.value)).filter(Boolean));
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/dialogs/mission-pack-dialog.hbs",
{
actorOptions,
selectedActorId,
modeLabel: this.#getMissionPackModeLabel(mode),
modeDescription: this.#getMissionPackModeDescription(mode),
isCampaign: mode === "campaign"
}
);
return foundry.applications.api.DialogV2.wait({
window: {
title: game.i18n.localize("DNC.Macro.MissionPack.DialogTitle"),
icon: "fa-solid fa-box-open"
},
classes: ["dnc-roll-dialog"],
content,
modal: false,
buttons: [
{
action: "grant",
label: game.i18n.localize("DNC.Macro.MissionPack.DialogAction"),
icon: "fa-solid fa-box-open",
default: true,
callback: async (event, button) => {
const actorId = button.form.elements.actorId?.value ?? "";
const actor = actorId ? game.actors.get(actorId) : null;
if (!actor) {
ui.notifications.warn(game.i18n.localize("DNC.Macro.MissionPack.WarnNoActor"));
return null;
}
return this.grantMissionPack(actor);
}
}
],
rejectClose: false
});
}
/**
* Draw the initial mission pack for the resolved actor and add the resulting items.
* @param {Actor|string|null} target Resolved actor, token, or UUID. Defaults to selected token or user character.
* @returns {Promise<object|null>}
*/
static async grantMissionPack(target = null) {
const actor = await this.#resolveMissionPackActor(target);
if (!actor) {
ui.notifications.warn(game.i18n.localize("DNC.Macro.MissionPack.WarnNoActor"));
return null;
}
if (actor.type !== "employe") {
ui.notifications.warn(game.i18n.localize("DNC.Macro.MissionPack.WarnInvalidActor"));
return null;
}
return this.#getMissionPackMode() === "campaign"
? this.#grantCampaignMissionPack(actor)
: this.#grantClassicMissionPack(actor);
}
}
+188 -4
View File
@@ -18,10 +18,48 @@ import { DonjonEtCieItem } from "./donjon-et-cie-item.mjs";
import * as models from "./models/index.mjs"; import * as models from "./models/index.mjs";
import * as sheets from "./applications/sheets/_module.mjs"; import * as sheets from "./applications/sheets/_module.mjs";
import { DonjonEtCieRollDialog } from "./applications/donjon-et-cie-roll-dialog.mjs"; import { DonjonEtCieRollDialog } from "./applications/donjon-et-cie-roll-dialog.mjs";
import { DonjonEtCieEmployesDialog } from "./applications/donjon-et-cie-employes-dialog.mjs";
import { DonjonEtCieRolls } from "./donjon-et-cie-rolls.mjs"; import { DonjonEtCieRolls } from "./donjon-et-cie-rolls.mjs";
import { DonjonEtCieMacros } from "./donjon-et-cie-macros.mjs";
const WELCOME_MESSAGE_SETTING = "welcomeMessageVersion";
function injectActorDirectoryMissionPackButton(app, element) {
if (!game.user.isGM) return;
const root = app?.element ?? element?.[0] ?? element;
if (!(root instanceof HTMLElement)) return;
const headerActions = root.querySelector(".directory-header .header-actions");
if (!(headerActions instanceof HTMLElement)) return;
if (headerActions.querySelector(".dnc-mission-pack-button")) return;
const button = document.createElement("button");
button.type = "button";
button.className = "dnc-mission-pack-button";
button.title = game.i18n.localize("DNC.Macro.MissionPack.SidebarButton");
button.setAttribute("aria-label", game.i18n.localize("DNC.Macro.MissionPack.SidebarButton"));
button.innerHTML = `<i class="fa-solid fa-box-open" inert></i><span>${game.i18n.localize("DNC.Macro.MissionPack.SidebarButton")}</span>`;
button.addEventListener("click", () => {
void game.system.donjonEtCie.macros.openMissionPackDialog();
});
headerActions.append(button);
// Bouton "Employés / Clients"
const empButton = document.createElement("button");
empButton.type = "button";
empButton.className = "dnc-employes-button";
empButton.title = game.i18n.localize("DNC.Dialog.EmployeesTitle");
empButton.setAttribute("aria-label", game.i18n.localize("DNC.Dialog.EmployeesTitle"));
empButton.innerHTML = `<i class="fa-solid fa-hard-hat" inert></i><span>${game.i18n.localize("DNC.Dialog.EmployeesTitle")}</span>`;
empButton.addEventListener("click", () => {
void DonjonEtCieEmployesDialog.open();
});
headerActions.append(empButton);
}
function onChatActionClick(event) { function onChatActionClick(event) {
const button = event.target.closest("[data-action='rollChatDamage'], [data-action='rollSpellChaos'], [data-action='applyDamage']"); const button = event.target.closest("[data-action='rollChatDamage'], [data-action='rollSpellChaos'], [data-action='applyDamage'], [data-action='rollAmmoUsage'], [data-action='rollDamageUsage']");
if (!(button instanceof HTMLElement)) return; if (!(button instanceof HTMLElement)) return;
event.preventDefault(); event.preventDefault();
@@ -60,10 +98,96 @@ function onChatActionClick(event) {
const itemUuid = button.dataset.itemUuid; const itemUuid = button.dataset.itemUuid;
if (!itemUuid) return; if (!itemUuid) return;
const item = await fromUuid(itemUuid); const item = await fromUuid(itemUuid);
if (button.dataset.action === "rollAmmoUsage") {
return item?.rollAmmoUsage?.();
}
if (button.dataset.action === "rollDamageUsage") {
return item?.rollDamageUsage?.();
}
return item?.rollDamage?.(); return item?.rollDamage?.();
})(); })();
} }
function registerSystemSettings() {
game.settings.register("fvtt-donjon-et-cie", WELCOME_MESSAGE_SETTING, {
name: "Version du message de bienvenue",
hint: "Usage interne pour eviter de republier le message de bienvenue a chaque chargement.",
scope: "world",
config: false,
type: String,
default: ""
});
game.settings.register("fvtt-donjon-et-cie", DonjonEtCieMacros.MISSION_PACK_MODE_SETTING, {
name: "Mode de paquetage de mission",
hint: "Choisit entre le tirage classique rapide et la regle optionnelle de campagne avec allocation des des par les joueurs.",
scope: "world",
config: true,
type: String,
default: "classic",
choices: {
classic: "Classique",
campaign: "Campagne"
}
});
}
async function getHelpJournalLink() {
const pack = [...game.packs.values()].find((candidate) => candidate.metadata.name === "system-help");
if (!pack) return null;
const index = await pack.getIndex();
const entry = index.find((document) => document.name === "Aide du systeme");
if (!entry?._id) return null;
const journal = await pack.getDocument(entry._id);
if (!journal?.uuid) return null;
return `@UUID[${journal.uuid}]{${game.i18n.localize("DNC.Welcome.HelpLinkLabel")}}`;
}
async function maybeCreateWelcomeMessage() {
if (!game.user.isGM) return;
const currentVersion = String(game.system.version ?? "");
const shownVersion = String(game.settings.get("fvtt-donjon-et-cie", WELCOME_MESSAGE_SETTING) ?? "");
if (shownVersion === currentVersion) return;
const helpJournalLink = await getHelpJournalLink();
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/chat/welcome-card.hbs",
{
title: game.i18n.localize("DNC.Welcome.Title"),
subtitle: game.i18n.format("DNC.Welcome.Subtitle", { version: currentVersion }),
intro: game.i18n.localize("DNC.Welcome.Intro"),
bullets: [
game.i18n.localize("DNC.Welcome.BulletActors"),
game.i18n.localize("DNC.Welcome.BulletItems"),
game.i18n.localize("DNC.Welcome.BulletMissionPack")
],
helpLabel: game.i18n.localize("DNC.Welcome.HelpLabel"),
helpLink: helpJournalLink,
helpFallback: game.i18n.localize("DNC.Welcome.HelpFallback"),
footer: game.i18n.localize("DNC.Welcome.Footer"),
creditsLabel: game.i18n.localize("DNC.Welcome.CreditsLabel"),
creditsText: game.i18n.localize("DNC.Welcome.CreditsText"),
officialLabel: game.i18n.localize("DNC.Welcome.OfficialLabel"),
officialUrl: "https://johndoe-rpg.com/catalogue/donjon-cie/",
officialLinkText: game.i18n.localize("DNC.Welcome.OfficialLinkText")
}
);
await ChatMessage.create({
speaker: {
alias: game.system.title
},
user: game.user.id,
content: await TextEditor.enrichHTML(content, { async: true })
});
await game.settings.set("fvtt-donjon-et-cie", WELCOME_MESSAGE_SETTING, currentVersion);
}
Hooks.once("init", async () => { Hooks.once("init", async () => {
const startupBanner = const startupBanner =
`▗▄▄▄ ▗▄▖ ▗▖ ▗▖ ▗▖ ▗▄▖ ▗▖ ▗▖ ▗▄▄▄▖▗▄▄▄▖ ▗▄▄▖▗▄▄▄▖▗▞▀▚▖ `▗▄▄▄ ▗▄▖ ▗▖ ▗▖ ▗▖ ▗▄▖ ▗▖ ▗▖ ▗▄▄▄▖▗▄▄▄▖ ▗▄▄▖▗▄▄▄▖▗▞▀▚▖
@@ -75,6 +199,7 @@ Hooks.once("init", async () => {
console.log(`%c${startupBanner}`, "font-family: monospace; white-space: pre; line-height: 1.1;"); console.log(`%c${startupBanner}`, "font-family: monospace; white-space: pre; line-height: 1.1;");
console.log("Initialisation du systeme Donjon & Cie"); console.log("Initialisation du systeme Donjon & Cie");
registerSystemSettings();
await DonjonEtCieUtility.preloadHandlebarsTemplates(); await DonjonEtCieUtility.preloadHandlebarsTemplates();
CONFIG.Combat.initiative = { CONFIG.Combat.initiative = {
@@ -107,7 +232,8 @@ Hooks.once("init", async () => {
sheets, sheets,
rolls: DonjonEtCieRolls, rolls: DonjonEtCieRolls,
dialogs: DonjonEtCieRollDialog, dialogs: DonjonEtCieRollDialog,
utility: DonjonEtCieUtility utility: DonjonEtCieUtility,
macros: DonjonEtCieMacros
}; };
foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet); foundry.documents.collections.Actors.unregisterSheet("core", foundry.appv1.sheets.ActorSheet);
@@ -120,6 +246,64 @@ Hooks.once("init", async () => {
} }
}); });
Hooks.once("ready", () => { // Gestion de la commande /employes
document.addEventListener("click", onChatActionClick); // Enregistrement officiel via ChatLogV2.CHAT_COMMANDS (comme mgt2-compendium-amiral-denisov)
function registerEmployesCommand() {
const ChatLogV2 = foundry.applications.sidebar.tabs.ChatLog;
if (ChatLogV2?.CHAT_COMMANDS) {
ChatLogV2.CHAT_COMMANDS.employes = {
rgx: /^\/employes(?:\s+(.*))?$/i,
fn: () => {
DonjonEtCieEmployesDialog.open();
return false;
},
};
console.log("DNC | Commande /employes enregistrée via ChatLog.CHAT_COMMANDS");
} else {
console.warn("DNC | ChatLog.CHAT_COMMANDS indisponible, utilisation des hooks de fallback");
}
}
Hooks.once("init", () => {
registerEmployesCommand();
});
Hooks.once("ready", () => {
DonjonEtCieMacros.registerSocketListeners();
document.addEventListener("click", onChatActionClick);
void maybeCreateWelcomeMessage();
// Hooks de fallback pour compatibilité
Hooks.on("preCreateChatMessage", (message, data, options, userId) => {
const content = data.content?.trim()?.toLowerCase();
if (content === "/employes" || content?.startsWith("/employes ")) {
DonjonEtCieEmployesDialog.open();
return false;
}
return true;
});
Hooks.on("chatMessage", (...args) => {
// Gestion compatibilité v13/v14
let message;
if (args[0]?.content !== undefined) {
message = args[0].content; // v14
} else if (typeof args[1] === "string") {
message = args[1]; // v13
} else {
return true;
}
const trimmed = message?.trim()?.toLowerCase();
if (trimmed === "/employes" || trimmed?.startsWith("/employes ")) {
DonjonEtCieEmployesDialog.open();
return false;
}
return true;
});
});
Hooks.on("renderActorDirectory", (app, element) => {
injectActorDirectoryMissionPackButton(app, element);
}); });
+135 -24
View File
@@ -14,12 +14,14 @@ import { DonjonEtCieUtility } from "./donjon-et-cie-utility.mjs";
import { DONJON_ET_CIE } from "./donjon-et-cie-config.mjs"; import { DONJON_ET_CIE } from "./donjon-et-cie-config.mjs";
export class DonjonEtCieRolls { export class DonjonEtCieRolls {
static async #createChatCard(actor, template, context) { static async #createChatCard(actor, template, context, { rolls = [] } = {}) {
const content = await foundry.applications.handlebars.renderTemplate(template, context); const content = await foundry.applications.handlebars.renderTemplate(template, context);
const validRolls = rolls.filter((roll) => roll instanceof Roll);
await ChatMessage.create({ await ChatMessage.create({
speaker: ChatMessage.getSpeaker({ actor }), speaker: ChatMessage.getSpeaker({ actor }),
user: game.user.id, user: game.user.id,
content content,
rolls: validRolls
}); });
} }
@@ -68,7 +70,7 @@ export class DonjonEtCieRolls {
const kept = this.#selectKeptValue(values, mode, "low"); const kept = this.#selectKeptValue(values, mode, "low");
const success = kept <= target; const success = kept <= target;
return { characteristic, characteristicKey, target, values, kept, success, mode, isNaturalOne: kept === 1, isNaturalTwenty: kept === 20 }; return { characteristic, characteristicKey, target, values, kept, success, mode, roll, isNaturalOne: kept === 1, isNaturalTwenty: kept === 20 };
} }
static async #resolveFavorBoost(actor, favorKey, mode = "normal") { static async #resolveFavorBoost(actor, favorKey, mode = "normal") {
@@ -101,6 +103,7 @@ export class DonjonEtCieRolls {
effectiveMode: this.#applyFavorMode(mode), effectiveMode: this.#applyFavorMode(mode),
modeBefore: mode, modeBefore: mode,
modeAfter: this.#applyFavorMode(mode), modeAfter: this.#applyFavorMode(mode),
rolls: resolved.rolls,
note: degraded note: degraded
? "Le coup de pouce reste anonyme : un collegue du departement a donne l'info utile." ? "Le coup de pouce reste anonyme : un collegue du departement a donne l'info utile."
: "Le coup de pouce tient bon : nommez le collegue, ses trois traits et la relation pour le trombinoscope." : "Le coup de pouce tient bon : nommez le collegue, ses trois traits et la relation pour le trombinoscope."
@@ -129,7 +132,7 @@ export class DonjonEtCieRolls {
after: DonjonEtCieUtility.formatUsageDie(after), after: DonjonEtCieUtility.formatUsageDie(after),
autoSpent: true, autoSpent: true,
note: "La faveur est brulee pour obtenir directement l'aide souhaitee, a la discretion du MJ." note: "La faveur est brulee pour obtenir directement l'aide souhaitee, a la discretion du MJ."
}); }, { rolls: [] });
return { key: favorKey, label, before, after }; return { key: favorKey, label, before, after };
} }
@@ -172,6 +175,7 @@ export class DonjonEtCieRolls {
before: focusDelta, before: focusDelta,
after, after,
degraded, degraded,
rolls: resolved.rolls,
values: resolved.values values: resolved.values
}; };
} }
@@ -208,7 +212,7 @@ export class DonjonEtCieRolls {
{ label: game.i18n.localize("DNC.Chat.After"), value: DonjonEtCieUtility.formatUsageDie(favor.after) } { label: game.i18n.localize("DNC.Chat.After"), value: DonjonEtCieUtility.formatUsageDie(favor.after) }
] : []) ] : [])
] ]
}); }, { rolls: [...(favor?.rolls ?? []), result.roll] });
return { ...result, favor, mode: effectiveMode }; return { ...result, favor, mode: effectiveMode };
} }
@@ -246,7 +250,7 @@ export class DonjonEtCieRolls {
mode: result.mode, mode: result.mode,
modeLabel: this.#getModeLabel(result.mode), modeLabel: this.#getModeLabel(result.mode),
syncedCombat syncedCombat
}); }, { rolls: result.rolls });
return { total: result.kept, die, dieValues, dex, bonus: sheetBonus, mode: result.mode, syncedCombat }; return { total: result.kept, die, dieValues, dex, bonus: sheetBonus, mode: result.mode, syncedCombat };
} }
@@ -271,7 +275,7 @@ export class DonjonEtCieRolls {
formula: roll.formula, formula: roll.formula,
total: roll.total, total: roll.total,
dieValues dieValues
}); }, { rolls: [roll] });
return { formula: roll.formula, total: roll.total, dieValues }; return { formula: roll.formula, total: roll.total, dieValues };
} }
@@ -304,12 +308,14 @@ export class DonjonEtCieRolls {
favorLabel: favor?.label ?? null, favorLabel: favor?.label ?? null,
favorNote: favor?.note ?? null, favorNote: favor?.note ?? null,
showDamageButton: result.success && Boolean(item.system.degats), showDamageButton: result.success && Boolean(item.system.degats),
showAmmoButton: Number(item.system.munitionsDelta ?? 0) > 0,
itemUuid: item.uuid, itemUuid: item.uuid,
details: [ details: [
{ label: game.i18n.localize("DNC.UI.Weapon"), value: item.name }, { label: game.i18n.localize("DNC.UI.Weapon"), value: item.name },
{ label: game.i18n.localize("DNC.UI.Characteristic"), value: characteristicLabel }, { label: game.i18n.localize("DNC.UI.Characteristic"), value: characteristicLabel },
{ label: `Valeur de ${characteristicLabel}`, value: result.target }, { label: `Valeur de ${characteristicLabel}`, value: result.target },
{ label: game.i18n.localize("DNC.UI.Damage"), value: item.system.degats || "—" }, { label: game.i18n.localize("DNC.UI.Damage"), value: item.system.degats || "—" },
{ label: game.i18n.localize("DNC.UI.Ammunition"), value: Number(item.system.munitionsDelta ?? 0) > 0 ? DonjonEtCieUtility.formatUsageDie(item.system.munitionsDelta) : "—" },
{ label: game.i18n.localize("DNC.UI.Range"), value: item.system.portee || "—" }, { label: game.i18n.localize("DNC.UI.Range"), value: item.system.portee || "—" },
...(favor ? [ ...(favor ? [
{ label: game.i18n.localize("DNC.Chat.Favor"), value: favor.label }, { label: game.i18n.localize("DNC.Chat.Favor"), value: favor.label },
@@ -318,16 +324,63 @@ export class DonjonEtCieRolls {
{ label: game.i18n.localize("DNC.Chat.After"), value: DonjonEtCieUtility.formatUsageDie(favor.after) } { label: game.i18n.localize("DNC.Chat.After"), value: DonjonEtCieUtility.formatUsageDie(favor.after) }
] : []) ] : [])
] ]
}); }, { rolls: [...(favor?.rolls ?? []), result.roll] });
return { ...result, favor, mode: effectiveMode }; return { ...result, favor, mode: effectiveMode };
} }
static async rollWeaponAmmoUsage(item, { mode = "normal" } = {}) {
const before = Number(item?.system?.munitionsDelta ?? 0);
if (!before) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.NoAmmunitionAvailable"));
return null;
}
const resolved = await this.#resolveFormulaRoll(`1d${before}`, {}, { mode, favorable: "high" });
const result = resolved.kept;
const degraded = result <= 3;
const after = degraded ? DonjonEtCieUtility.degradeUsageDie(before) : before;
if (after !== before) {
await item.update({ "system.munitionsDelta": after });
}
await this.#createChatCard(item.actor, "systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs", {
title: `${game.i18n.localize("DNC.Roll.Ammunition")} : ${item.name}`,
value: result,
values: resolved.values,
mode: resolved.mode,
modeLabel: this.#getModeLabel(resolved.mode),
before: DonjonEtCieUtility.formatUsageDie(before),
after: DonjonEtCieUtility.formatUsageDie(after),
protectionStored: null,
degraded,
exhausted: after === 0,
isAmmunition: true
}, { rolls: resolved.rolls });
return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
}
static async rollDamage(actor, item, { mode = "normal" } = {}) { static async rollDamage(actor, item, { mode = "normal" } = {}) {
if (!item.system.degats) return null; const isUsageDie = Boolean(item.system.degatsEstUsageDe);
const actorBonus = Number(actor?.system?.combat?.degatsBonus ?? 0); const degatsDelta = Number(item.system.degatsDelta ?? 0);
const totalBonus = actorBonus;
const formula = totalBonus ? `${item.system.degats} + ${totalBonus}` : item.system.degats; if (isUsageDie && !degatsDelta) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
return null;
}
if (!isUsageDie && !item.system.degats) return null;
// Arme à 2 mains de corps à corps : avantage automatique
const isMeleeTwoHanded = item.type === "arme" && item.system?.categorie === "melee" && Number(item.system?.mains ?? 1) > 1;
if (isMeleeTwoHanded && mode === "normal") {
mode = "avantage";
}
const damageContext = DonjonEtCieUtility.getMartialDamageContext(actor, item);
const effectiveDamage = damageContext.effectiveFormula || (isUsageDie ? `1d${degatsDelta}` : item.system.degats);
const formula = effectiveDamage;
const result = await this.#resolveFormulaRoll(formula, {}, { mode, favorable: "high" }); const result = await this.#resolveFormulaRoll(formula, {}, { mode, favorable: "high" });
const targets = DonjonEtCieUtility.getSceneDamageTargets(); const targets = DonjonEtCieUtility.getSceneDamageTargets();
const rollDieLabels = result.rolls.map((roll) => { const rollDieLabels = result.rolls.map((roll) => {
@@ -335,6 +388,7 @@ export class DonjonEtCieRolls {
return dieValues.length ? dieValues.join(" + ") : String(roll.total ?? "—"); return dieValues.length ? dieValues.join(" + ") : String(roll.total ?? "—");
}); });
const keptDieLabel = rollDieLabels[result.keptIndex] ?? rollDieLabels[0] ?? String(result.kept); const keptDieLabel = rollDieLabels[result.keptIndex] ?? rollDieLabels[0] ?? String(result.kept);
const baseDamageDisplay = isUsageDie ? DonjonEtCieUtility.formatUsageDie(degatsDelta) : item.system.degats;
await this.#createChatCard(actor ?? item.actor, "systems/fvtt-donjon-et-cie/templates/chat/damage-card.hbs", { await this.#createChatCard(actor ?? item.actor, "systems/fvtt-donjon-et-cie/templates/chat/damage-card.hbs", {
title: `${game.i18n.localize("DNC.Roll.Damage")} : ${item.name}`, title: `${game.i18n.localize("DNC.Roll.Damage")} : ${item.name}`,
@@ -346,14 +400,65 @@ export class DonjonEtCieRolls {
keptDieLabel, keptDieLabel,
values: result.values, values: result.values,
total: result.kept, total: result.kept,
bonus: totalBonus, baseDamage: baseDamageDisplay,
baseDamage: item.system.degats, effectiveDamage,
damageCapped: damageContext.capped,
martialDvLabel: damageContext.martialDvSides ? `d${damageContext.martialDvSides}` : damageContext.martialDvFormula,
sourceLabel: item.name, sourceLabel: item.name,
targets, targets,
hasTargets: targets.length > 0 hasTargets: targets.length > 0,
}); showDamageUsageButton: isUsageDie && degatsDelta > 0,
itemUuid: item.uuid
}, { rolls: result.rolls });
return { total: result.kept, formula: result.formula, bonus: totalBonus, values: result.values, mode: result.mode }; return {
total: result.kept,
formula: result.formula,
baseDamage: baseDamageDisplay,
effectiveDamage,
damageCapped: damageContext.capped,
values: result.values,
mode: result.mode
};
}
static async rollWeaponDamageUsage(item, { mode = "normal" } = {}) {
const before = Number(item?.system?.degatsDelta ?? 0);
if (!before) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
return null;
}
// Arme à 2 mains de corps à corps : avantage automatique
const isMeleeTwoHanded = item.type === "arme" && item.system?.categorie === "melee" && Number(item.system?.mains ?? 1) > 1;
if (isMeleeTwoHanded && mode === "normal") {
mode = "avantage";
}
const resolved = await this.#resolveFormulaRoll(`1d${before}`, {}, { mode, favorable: "high" });
const result = resolved.kept;
const degraded = result <= 3;
const after = degraded ? DonjonEtCieUtility.degradeUsageDie(before) : before;
if (after !== before) {
await item.update({ "system.degatsDelta": after });
}
await this.#createChatCard(item.actor, "systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs", {
title: `${game.i18n.localize("DNC.Roll.DamageUsage")} : ${item.name}`,
value: result,
values: resolved.values,
mode: resolved.mode,
modeLabel: this.#getModeLabel(resolved.mode),
before: DonjonEtCieUtility.formatUsageDie(before),
after: DonjonEtCieUtility.formatUsageDie(after),
protectionStored: null,
degraded,
exhausted: after === 0,
isDamageUsage: true
}, { rolls: resolved.rolls });
return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
} }
static async applyDamage(target, { damage = 0, useArmor = false, sourceLabel = "" } = {}) { static async applyDamage(target, { damage = 0, useArmor = false, sourceLabel = "" } = {}) {
@@ -389,6 +494,7 @@ export class DonjonEtCieRolls {
static async rollSpell(actor, item, { mode = "normal", favorKey = "" } = {}) { static async rollSpell(actor, item, { mode = "normal", favorKey = "" } = {}) {
const characteristicKey = item.system.caracteristique || "intelligence"; const characteristicKey = item.system.caracteristique || "intelligence";
const focus = await this.#ensureFocus(actor); const focus = await this.#ensureFocus(actor);
const currentSceneId = DonjonEtCieUtility.getCurrentSceneId();
const rank = Number(actor.system.anciennete?.rang ?? actor.system.sante?.dv ?? 0); const rank = Number(actor.system.anciennete?.rang ?? actor.system.sante?.dv ?? 0);
const cost = Number(item.system.coutPv ?? 0); const cost = Number(item.system.coutPv ?? 0);
const autoDisadvantage = cost > rank; const autoDisadvantage = cost > rank;
@@ -399,8 +505,13 @@ export class DonjonEtCieRolls {
if (!result) return null; if (!result) return null;
const currentPv = Number(actor.system.sante?.pv?.value ?? 0); const liveActor = game.actors.get(actor.id) ?? actor;
const availableMagicHp = currentPv + focus.activeValue; const currentPv = Number(liveActor.system.sante?.pv?.value ?? 0);
const currentFocusSceneId = liveActor.system.magie?.focus?.sceneId ?? "";
const currentFocusValue = currentFocusSceneId === currentSceneId
? Number(liveActor.system.magie?.focus?.resultat ?? 0)
: 0;
const availableMagicHp = currentPv + currentFocusValue;
if (cost > availableMagicHp) { if (cost > availableMagicHp) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.SpellInsufficientResources")); ui.notifications.warn(game.i18n.localize("DNC.Warn.SpellInsufficientResources"));
@@ -409,8 +520,8 @@ export class DonjonEtCieRolls {
const characteristicShort = DONJON_ET_CIE.characteristics[characteristicKey]?.short ?? characteristicKey; const characteristicShort = DONJON_ET_CIE.characteristics[characteristicKey]?.short ?? characteristicKey;
const success = result.isNaturalTwenty ? false : result.success; const success = result.isNaturalTwenty ? false : result.success;
const focusSpent = result.isNaturalOne ? 0 : Math.min(cost, focus.activeValue); const focusSpent = result.isNaturalOne ? 0 : Math.min(cost, currentFocusValue);
const focusRemaining = Math.max(focus.activeValue - focusSpent, 0); const focusRemaining = Math.max(currentFocusValue - focusSpent, 0);
const spentPv = result.isNaturalOne ? 0 : Math.max(cost - focusSpent, 0); const spentPv = result.isNaturalOne ? 0 : Math.max(cost - focusSpent, 0);
const remainingPv = Math.max(currentPv - spentPv, 0); const remainingPv = Math.max(currentPv - spentPv, 0);
const updateData = {}; const updateData = {};
@@ -483,7 +594,7 @@ export class DonjonEtCieRolls {
focusDegraded: focus.degraded, focusDegraded: focus.degraded,
spentPv, spentPv,
remainingPv remainingPv
}); }, { rolls: [...(favor?.rolls ?? []), ...(focus.rolls ?? []), result.roll] });
return { ...result, success, spentPv, remainingPv, cost, focus, focusSpent, focusRemaining, favor, mode: effectiveMode }; return { ...result, success, spentPv, remainingPv, cost, focus, focusSpent, focusRemaining, favor, mode: effectiveMode };
} }
@@ -514,7 +625,7 @@ export class DonjonEtCieRolls {
degraded, degraded,
exhausted: after < 4, exhausted: after < 4,
itemName: item.name itemName: item.name
}); }, { rolls: resolved.rolls });
return { result, before, after, degraded, chaosEntry }; return { result, before, after, degraded, chaosEntry };
} }
@@ -552,7 +663,7 @@ export class DonjonEtCieRolls {
protectionStored: item.type === "armure" ? result : null, protectionStored: item.type === "armure" ? result : null,
degraded, degraded,
exhausted: after === 0 exhausted: after === 0
}); }, { rolls: resolved.rolls });
return { result, values: resolved.values, mode: resolved.mode, before, after, degraded }; return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
} }
+105 -3
View File
@@ -34,6 +34,9 @@ export class DonjonEtCieUtility {
"systems/fvtt-donjon-et-cie/templates/dialogs/damage-roll.hbs", "systems/fvtt-donjon-et-cie/templates/dialogs/damage-roll.hbs",
"systems/fvtt-donjon-et-cie/templates/dialogs/spell-roll.hbs", "systems/fvtt-donjon-et-cie/templates/dialogs/spell-roll.hbs",
"systems/fvtt-donjon-et-cie/templates/dialogs/usage-roll.hbs", "systems/fvtt-donjon-et-cie/templates/dialogs/usage-roll.hbs",
"systems/fvtt-donjon-et-cie/templates/dialogs/mission-pack-dialog.hbs",
"systems/fvtt-donjon-et-cie/templates/dialogs/mission-pack-campaign-dialog.hbs",
"systems/fvtt-donjon-et-cie/templates/dialogs/employes-dialog.hbs",
"systems/fvtt-donjon-et-cie/templates/chat/roll-card.hbs", "systems/fvtt-donjon-et-cie/templates/chat/roll-card.hbs",
"systems/fvtt-donjon-et-cie/templates/chat/spell-card.hbs", "systems/fvtt-donjon-et-cie/templates/chat/spell-card.hbs",
"systems/fvtt-donjon-et-cie/templates/chat/chaos-card.hbs", "systems/fvtt-donjon-et-cie/templates/chat/chaos-card.hbs",
@@ -43,7 +46,9 @@ export class DonjonEtCieUtility {
"systems/fvtt-donjon-et-cie/templates/chat/favor-card.hbs", "systems/fvtt-donjon-et-cie/templates/chat/favor-card.hbs",
"systems/fvtt-donjon-et-cie/templates/chat/initiative-card.hbs", "systems/fvtt-donjon-et-cie/templates/chat/initiative-card.hbs",
"systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs", "systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs",
"systems/fvtt-donjon-et-cie/templates/chat/item-card.hbs" "systems/fvtt-donjon-et-cie/templates/chat/item-card.hbs",
"systems/fvtt-donjon-et-cie/templates/chat/mission-pack-card.hbs",
"systems/fvtt-donjon-et-cie/templates/chat/welcome-card.hbs"
]); ]);
} }
@@ -71,6 +76,9 @@ export class DonjonEtCieUtility {
static getSceneDamageTargets() { static getSceneDamageTargets() {
const scene = canvas?.scene ?? game.scenes?.current; const scene = canvas?.scene ?? game.scenes?.current;
const tokens = scene?.tokens?.contents ?? []; const tokens = scene?.tokens?.contents ?? [];
const targetedTokens = game.user?.targets ?? new Set();
const targetedTokenUuid = targetedTokens?.first()?.document.uuid ?? null;
return tokens return tokens
.map((token) => { .map((token) => {
@@ -85,7 +93,8 @@ export class DonjonEtCieUtility {
tokenId: token.id, tokenId: token.id,
tokenUuid: token.uuid, tokenUuid: token.uuid,
actorUuid: actor.uuid, actorUuid: actor.uuid,
label label,
isSelected: token.uuid === targetedTokenUuid
}; };
}) })
.filter(Boolean) .filter(Boolean)
@@ -115,6 +124,87 @@ export class DonjonEtCieUtility {
}; };
} }
static parseDieFormula(formula) {
const normalized = String(formula ?? "").trim();
if (!normalized) return null;
const dieMatch = normalized.match(/(?<count>\d*)d(?<sides>\d+)/i);
if (dieMatch?.groups?.sides) {
return {
formula: normalized,
count: Number(dieMatch.groups.count || 1),
countRaw: dieMatch.groups.count ?? "",
sides: Number(dieMatch.groups.sides),
match: dieMatch[0],
index: dieMatch.index ?? 0
};
}
if (/^\d+$/.test(normalized)) {
const sides = Number(normalized);
if ([4, 6, 8, 10, 12, 20].includes(sides)) {
return {
formula: normalized,
count: 1,
countRaw: "",
sides,
match: normalized,
index: 0
};
}
}
return null;
}
static getMartialDamageContext(actor, item) {
const isUsageDie = Boolean(item?.system?.degatsEstUsageDe);
const degatsDelta = Number(item?.system?.degatsDelta ?? 0);
const baseFormula = isUsageDie
? (degatsDelta > 0 ? `1d${degatsDelta}` : "")
: String(item?.system?.degats ?? "").trim();
const baseContext = {
baseFormula,
effectiveFormula: baseFormula,
capped: false,
martialDvFormula: String(actor?.system?.sante?.dv ?? "").trim(),
martialDvSides: 0,
weaponSides: 0,
isUsageDie
};
if (actor?.type !== "employe" || item?.type !== "arme" || !baseFormula) {
return baseContext;
}
const damageDie = this.parseDieFormula(baseFormula);
const martialDie = this.parseDieFormula(actor.system.sante?.dv);
if (!damageDie || !martialDie?.sides) return baseContext;
const cappedSides = Math.min(damageDie.sides, martialDie.sides);
if (cappedSides >= damageDie.sides) {
return {
...baseContext,
martialDvSides: martialDie.sides,
weaponSides: damageDie.sides
};
}
const replacement = `${damageDie.countRaw || ""}d${cappedSides}`;
const effectiveFormula = damageDie.match === damageDie.formula
? replacement
: `${damageDie.formula.slice(0, damageDie.index)}${replacement}${damageDie.formula.slice(damageDie.index + damageDie.match.length)}`;
return {
...baseContext,
effectiveFormula,
capped: true,
martialDvSides: martialDie.sides,
weaponSides: damageDie.sides
};
}
static getFavorLabel(key) { static getFavorLabel(key) {
return DONJON_ET_CIE.favorDepartments[key] ?? key; return DONJON_ET_CIE.favorDepartments[key] ?? key;
} }
@@ -169,12 +259,20 @@ export class DonjonEtCieUtility {
const system = item.system; const system = item.system;
const delta = Number(system.delta ?? 0); const delta = Number(system.delta ?? 0);
const deltaMax = Number(system.deltaMax ?? delta ?? 0); const deltaMax = Number(system.deltaMax ?? delta ?? 0);
const ammunitionDelta = Number(system.munitionsDelta ?? 0);
const isUsageDie = Boolean(system.degatsEstUsageDe);
const degatsDelta = Number(system.degatsDelta ?? 0);
const usageLabel = item.type === "entrainement" && deltaMax > 0 const usageLabel = item.type === "entrainement" && deltaMax > 0
? `${this.formatUsageDie(delta)} / ${this.formatUsageDie(deltaMax)}` ? `${this.formatUsageDie(delta)} / ${this.formatUsageDie(deltaMax)}`
: delta > 0 : delta > 0
? this.formatUsageDie(delta) ? this.formatUsageDie(delta)
: null; : null;
const damageUsageLabel = isUsageDie
? (degatsDelta > 0 ? this.formatUsageDie(degatsDelta) : game.i18n.localize("DNC.UI.DamageExhausted"))
: null;
const damageLabel = isUsageDie ? damageUsageLabel : (system.degats || null);
return { return {
id: item.id, id: item.id,
name: item.name, name: item.name,
@@ -183,11 +281,15 @@ export class DonjonEtCieUtility {
system, system,
uuid: item.uuid, uuid: item.uuid,
usageLabel, usageLabel,
ammunitionUsageLabel: item.type === "arme" && ammunitionDelta > 0 ? this.formatUsageDie(ammunitionDelta) : null,
protectionLabel: item.type === "armure" && Number(system.resultatProtection ?? 0) > 0 ? `Protection ${system.resultatProtection}` : null, protectionLabel: item.type === "armure" && Number(system.resultatProtection ?? 0) > 0 ? `Protection ${system.resultatProtection}` : null,
weaponCharacteristicLabel: item.type === "arme" ? this.getWeaponCharacteristicLabel(system.categorie) : null, weaponCharacteristicLabel: item.type === "arme" ? this.getWeaponCharacteristicLabel(system.categorie) : null,
canRoll: ["arme", "sortilege"].includes(item.type), canRoll: ["arme", "sortilege"].includes(item.type),
canUse: delta > 0, canUse: delta > 0,
canRollDamage: Boolean(system.degats), hasTrackedAmmunition: item.type === "arme" && ammunitionDelta > 0,
damageUsageLabel,
damageLabel,
canRollDamage: item.type === "arme" && (isUsageDie ? degatsDelta > 0 : Boolean(system.degats)),
rollAction: item.type === "sortilege" ? "rollSpell" : "rollWeapon", rollAction: item.type === "sortilege" ? "rollSpell" : "rollWeapon",
damageAction: "rollDamage", damageAction: "rollDamage",
isEquipped: Boolean(system.equipee), isEquipped: Boolean(system.equipee),
+3
View File
@@ -20,6 +20,9 @@ export default class ArmeDataModel extends BaseItemDataModel {
categorie: new fields.StringField({ initial: "melee" }), categorie: new fields.StringField({ initial: "melee" }),
caracteristique: new fields.StringField({ initial: "force" }), caracteristique: new fields.StringField({ initial: "force" }),
degats: new fields.StringField({ initial: "1d6" }), degats: new fields.StringField({ initial: "1d6" }),
degatsEstUsageDe: new fields.BooleanField({ initial: false }),
degatsDelta: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
munitionsDelta: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
portee: new fields.StringField({ initial: "" }), portee: new fields.StringField({ initial: "" }),
mains: new fields.NumberField({ initial: 1, integer: true }), mains: new fields.NumberField({ initial: 1, integer: true }),
equipee: new fields.BooleanField({ initial: false }) equipee: new fields.BooleanField({ initial: false })
-1
View File
@@ -50,7 +50,6 @@ export default class EmployeDataModel extends foundry.abstract.TypeDataModel {
}), }),
combat: new fields.SchemaField({ combat: new fields.SchemaField({
initiativeBonus: new fields.NumberField({ initial: 0, integer: true }), initiativeBonus: new fields.NumberField({ initial: 0, integer: true }),
degatsBonus: new fields.NumberField({ initial: 0, integer: true }),
attaquesCorpsACorps: new fields.NumberField({ initial: 1, integer: true }), attaquesCorpsACorps: new fields.NumberField({ initial: 1, integer: true }),
attaquesDistance: new fields.NumberField({ initial: 1, integer: true }) attaquesDistance: new fields.NumberField({ initial: 1, integer: true })
}), }),
+739
View File
@@ -9,12 +9,165 @@
"version": "0.1.0", "version": "0.1.0",
"license": "UNLICENSED", "license": "UNLICENSED",
"devDependencies": { "devDependencies": {
"@foundryvtt/foundryvtt-cli": "^1.1.0",
"gulp": "^4.0.2", "gulp": "^4.0.2",
"gulp-less": "^5.0.0", "gulp-less": "^5.0.0",
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"node": ">= 0.4"
},
"funding": {
"url": "https://github.com/sponsors/ljharb"
}
},
"node_modules/wrap-ansi": { "node_modules/wrap-ansi": {
"version": "2.1.0", "version": "2.1.0",
"resolved": "https://registry.npmjs.org/wrap-ansi/-/wrap-ansi-2.1.0.tgz", "resolved": "https://registry.npmjs.org/wrap-ansi/-/wrap-ansi-2.1.0.tgz",
+5 -2
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@@ -4,11 +4,14 @@
"description": "Systeme FoundryVTT pour Donjon & Cie", "description": "Systeme FoundryVTT pour Donjon & Cie",
"type": "module", "type": "module",
"scripts": { "scripts": {
"build": "gulp build", "build": "gulp build && npm run pack:compendiums",
"watch": "gulp watch" "watch": "gulp watch",
"pack:compendiums": "node ./tools/packCompendiums.mjs",
"unpack:compendiums": "node ./tools/unpackCompendiums.mjs"
}, },
"license": "UNLICENSED", "license": "UNLICENSED",
"devDependencies": { "devDependencies": {
"@foundryvtt/foundryvtt-cli": "^1.1.0",
"gulp": "^4.0.2", "gulp": "^4.0.2",
"gulp-less": "^5.0.0", "gulp-less": "^5.0.0",
"gulp-rename": "^2.0.0", "gulp-rename": "^2.0.0",
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2026/04/26-15:24:50.959107 7f57a5fef6c0 Recovering log #37 2026/06/03-20:02:36.286349 7f589d3fe6c0 Recovering log #187
2026/04/26-15:24:50.969309 7f57a5fef6c0 Delete type=3 #35 2026/06/03-20:02:36.295607 7f589d3fe6c0 Delete type=3 #185
2026/04/26-15:24:50.969397 7f57a5fef6c0 Delete type=0 #37 2026/06/03-20:02:36.295653 7f589d3fe6c0 Delete type=0 #187
2026/04/26-15:45:09.958844 7f57977fe6c0 Level-0 table #43: started 2026/06/03-20:14:21.989739 7f584f7fe6c0 Level-0 table #192: started
2026/04/26-15:45:09.959077 7f57977fe6c0 Level-0 table #43: 0 bytes OK 2026/06/03-20:14:21.989753 7f584f7fe6c0 Level-0 table #192: 0 bytes OK
2026/04/26-15:45:09.966304 7f57977fe6c0 Delete type=0 #41 2026/06/03-20:14:21.995792 7f584f7fe6c0 Delete type=0 #190
2026/04/26-15:45:09.985022 7f57977fe6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end) 2026/06/03-20:14:22.012809 7f584f7fe6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
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2026/04/19-18:55:51.456726 7ff1abfff6c0 Delete type=3 #1 2026/06/03-17:24:13.769178 7f589dbff6c0 Recovering log #183
2026/04/19-19:06:36.056435 7ff1a9ffb6c0 Level-0 table #38: started 2026/06/03-17:24:13.812146 7f589dbff6c0 Delete type=3 #181
2026/04/19-19:06:36.056473 7ff1a9ffb6c0 Level-0 table #38: 0 bytes OK 2026/06/03-17:24:13.812199 7f589dbff6c0 Delete type=0 #183
2026/04/19-19:06:36.063121 7ff1a9ffb6c0 Delete type=0 #36 2026/06/03-19:19:52.344655 7f584f7fe6c0 Level-0 table #188: started
2026/04/19-19:06:36.069412 7ff1a9ffb6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at '!items!zyqLzmpbHxK3jt5q' @ 188 : 1 2026/06/03-19:19:52.344671 7f584f7fe6c0 Level-0 table #188: 0 bytes OK
2026/04/19-19:06:36.069420 7ff1a9ffb6c0 Compacting 1@0 + 0@1 files 2026/06/03-19:19:52.350896 7f584f7fe6c0 Delete type=0 #186
2026/04/19-19:06:36.073487 7ff1a9ffb6c0 Generated table #39@0: 189 keys, 41244 bytes 2026/06/03-19:19:52.367561 7f584f7fe6c0 Manual compaction at level-0 from '!folders!K9aiFu0dE6UYiXBd' @ 72057594037927935 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
2026/04/19-19:06:36.073509 7ff1a9ffb6c0 Compacted 1@0 + 0@1 files => 41244 bytes
2026/04/19-19:06:36.079534 7ff1a9ffb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2026/04/19-19:06:36.079617 7ff1a9ffb6c0 Delete type=2 #14
2026/04/19-19:06:36.106853 7ff1a9ffb6c0 Manual compaction at level-0 from '!items!zyqLzmpbHxK3jt5q' @ 188 : 1 .. '!items!zyqLzmpbHxK3jt5q' @ 0 : 0; will stop at (end)
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MANIFEST-000027 MANIFEST-000176
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2026/04/26-15:24:50.974308 7f57a57ee6c0 Recovering log #24 2026/06/03-20:02:36.298130 7f584ffff6c0 Recovering log #174
2026/04/26-15:24:50.984638 7f57a57ee6c0 Delete type=3 #22 2026/06/03-20:02:36.307600 7f584ffff6c0 Delete type=3 #172
2026/04/26-15:24:50.984738 7f57a57ee6c0 Delete type=0 #24 2026/06/03-20:02:36.307643 7f584ffff6c0 Delete type=0 #174
2026/04/26-15:45:09.972734 7f57977fe6c0 Level-0 table #30: started 2026/06/03-20:14:22.006386 7f584f7fe6c0 Level-0 table #179: started
2026/04/26-15:45:09.972793 7f57977fe6c0 Level-0 table #30: 0 bytes OK 2026/06/03-20:14:22.006405 7f584f7fe6c0 Level-0 table #179: 0 bytes OK
2026/04/26-15:45:09.978845 7f57977fe6c0 Delete type=0 #28 2026/06/03-20:14:22.012715 7f584f7fe6c0 Delete type=0 #177
2026/04/26-15:45:09.985047 7f57977fe6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end) 2026/06/03-20:14:22.012822 7f584f7fe6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
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2026/04/19-18:55:51.477710 7ff1abfff6c0 Delete type=3 #1 2026/06/03-17:24:13.815984 7f589cbfd6c0 Recovering log #170
2026/04/19-19:06:36.063191 7ff1a9ffb6c0 Level-0 table #25: started 2026/06/03-17:24:13.870566 7f589cbfd6c0 Delete type=3 #168
2026/04/19-19:06:36.063213 7ff1a9ffb6c0 Level-0 table #25: 0 bytes OK 2026/06/03-17:24:13.870643 7f589cbfd6c0 Delete type=0 #170
2026/04/19-19:06:36.069246 7ff1a9ffb6c0 Delete type=0 #23 2026/06/03-19:19:52.350980 7f584f7fe6c0 Level-0 table #175: started
2026/04/19-19:06:36.079744 7ff1a9ffb6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 208 : 1 2026/06/03-19:19:52.351000 7f584f7fe6c0 Level-0 table #175: 0 bytes OK
2026/04/19-19:06:36.079754 7ff1a9ffb6c0 Compacting 1@0 + 0@1 files 2026/06/03-19:19:52.357007 7f584f7fe6c0 Delete type=0 #173
2026/04/19-19:06:36.084239 7ff1a9ffb6c0 Generated table #26@0: 120 keys, 28120 bytes 2026/06/03-19:19:52.367567 7f584f7fe6c0 Manual compaction at level-0 from '!tables!PPsxQgHwLCQ2gjSW' @ 72057594037927935 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
2026/04/19-19:06:36.084267 7ff1a9ffb6c0 Compacted 1@0 + 0@1 files => 28120 bytes
2026/04/19-19:06:36.090555 7ff1a9ffb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
2026/04/19-19:06:36.090673 7ff1a9ffb6c0 Delete type=2 #5
2026/04/19-19:06:36.106868 7ff1a9ffb6c0 Manual compaction at level-0 from '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 208 : 1 .. '!tables.results!wJZXUo4q5b5vE3Dy.zFTPLMc9zOl5hISV' @ 0 : 0; will stop at (end)
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2026/06/03-20:12:45.450958 7f07bbfff6c0 Delete type=3 #1
2026/06/03-20:12:45.455909 7f07baffd6c0 Level-0 table #5: started
2026/06/03-20:12:45.474772 7f07baffd6c0 Level-0 table #5: 3056 bytes OK
2026/06/03-20:12:45.523202 7f07baffd6c0 Delete type=0 #3
2026/06/03-20:12:45.523559 7f07baffd6c0 Manual compaction at level-0 from '!journal!69Da9YvF9BfOV7oK' @ 72057594037927935 : 1 .. '!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65' @ 0 : 0; will stop at (end)
@@ -0,0 +1,41 @@
{
"_id": "69Da9YvF9BfOV7oK",
"name": "Aide du systeme",
"folder": null,
"categories": [],
"sort": 0,
"_key": "!journal!69Da9YvF9BfOV7oK",
"ownership": {
"default": 0
},
"flags": {},
"pages": [
{
"_id": "XM0eLkgKXPyskV65",
"name": "Guide",
"type": "text",
"title": {
"show": true,
"level": 1
},
"text": {
"format": 1,
"content": "<section>\n <h1>Donjon &amp; Cie — Aide du systeme</h1>\n <p>Ce journal presente les principaux ecrans et usages du systeme FoundryVTT pour <strong>Donjon &amp; Cie</strong>. Il suit l'organisation du jeu : employes, PNJ, objets, ressources magiques, jets et outils MJ.</p>\n</section>\n<section>\n <h2>1. Fiche Employe</h2>\n <p>La fiche <strong>Employe</strong> regroupe les informations essentielles du personnage : concept, anciennete, DV, PV, attaques, caracteristiques et inventaire. Les trois onglets organisent le jeu en <em>Combat &amp; materiel</em>, <em>Magie &amp; capacites</em> et <em>Profil &amp; langues</em>.</p>\n <ul>\n <li><strong>DV</strong> et <strong>PV</strong> sont accessibles en haut de fiche.</li>\n <li>Les sections d'objets acceptent le glisser-deposer depuis le repertoire des items ou les compendiums.</li>\n <li>Les boutons d'action permettent de lancer un jet, les degats, ou publier un objet dans le chat.</li>\n </ul>\n <figure>\n <img src=\"systems/fvtt-donjon-et-cie/assets/help/employe-sheet.png\" alt=\"Fiche employe\" />\n <figcaption>La fiche Employe centralise combat, equipement et ressources.</figcaption>\n </figure>\n</section>\n<section>\n <h2>2. Magie, focus, chaos et capacites</h2>\n <p>L'onglet <strong>Magie &amp; capacites</strong> rassemble les ressources du lanceur de sorts :</p>\n <ul>\n <li>le <strong>Rang</strong>, le <strong>Focus</strong> et le <strong>Chaos</strong> ;</li>\n <li>la <strong>Table du Chaos</strong> pour resoudre rapidement les incidents magiques ;</li>\n <li>la liste des <strong>Sortileges</strong>, avec les <strong>Capacites</strong> affichees juste en dessous.</li>\n </ul>\n <p>Les boutons de ligne permettent de lancer le sort, ses degats, ou de poster sa fiche dans le chat.</p>\n <figure>\n <img src=\"systems/fvtt-donjon-et-cie/assets/help/magie-capacites.png\" alt=\"Onglet magie et capacites\" />\n <figcaption>Les Capacites sont placees sous les Sortileges pour rester coherentes avec les regles et la lecture de fiche.</figcaption>\n </figure>\n</section>\n<section>\n <h2>3. Fiche PNJ</h2>\n <p>La fiche <strong>PNJ</strong> est optimisee pour le jeu rapide :</p>\n <ul>\n <li>valeurs de <strong>DV</strong>, <strong>PV</strong>, <strong>ARM</strong> et <strong>COU</strong> en acces direct ;</li>\n <li>liste d'<strong>attaques multiples</strong> editable ligne par ligne ;</li>\n <li>bouton de jet de degats sur chaque attaque.</li>\n </ul>\n <p>Le layout favorise le nom de l'attaque, avec des tooltips sur les champs pour garder une interface compacte.</p>\n <figure>\n <img src=\"systems/fvtt-donjon-et-cie/assets/help/pnj-sheet.png\" alt=\"Fiche PNJ\" />\n <figcaption>Un PNJ peut maintenant posseder plusieurs attaques distinctes.</figcaption>\n </figure>\n</section>\n<section>\n <h2>4. Paquetage de mission</h2>\n <p>Le MJ dispose d'un outil de <strong>Paquetage</strong> accessible depuis le haut du repertoire des acteurs. Il ouvre un dialogue permettant de choisir l'employe cible puis de lancer la dotation de debut de mission.</p>\n <ul>\n <li>Le systeme tire silencieusement sur les tables d'armes, armures et equipement divers.</li>\n <li>Les objets trouves sont ajoutes automatiquement a la fiche du personnage.</li>\n <li>Un message de synthese est publie dans le chat.</li>\n </ul>\n <figure>\n <img src=\"systems/fvtt-donjon-et-cie/assets/help/mission-pack-dialog.png\" alt=\"Dialogue de paquetage de mission\" />\n <figcaption>Le bouton Paquetage ouvre un dialogue MJ pour attribuer rapidement la dotation d'entree en mission.</figcaption>\n </figure>\n</section>\n<section>\n <h2>5. Jets et messages de chat</h2>\n <p>Les cartes de chat servent d'interface de resolution. On y retrouve selon les cas :</p>\n <ul>\n <li>les resultats de jets de caracteristique, d'attaque, de degats et de magie ;</li>\n <li>les usages de ressources a de d'usure ;</li>\n <li>les syntheses de paquetage et d'autres actions systeme.</li>\n </ul>\n <p>Quand un objet ou une action propose un bouton <em>Poster dans le chat</em>, cela permet de partager proprement l'information avec la table sans ouvrir la fiche du document.</p>\n</section>\n<section>\n <h2>6. Conseils d'utilisation</h2>\n <ul>\n <li>Utilisez le glisser-deposer pour equiper rapidement un employe.</li>\n <li>Gardez les PNJ ouverts pendant les scenes pour acceder vite a leurs attaques et defenses.</li>\n <li>Le sidebar <strong>Acteurs</strong> concentre les outils MJ utiles, notamment le paquetage de mission.</li>\n <li>Les compendiums du systeme contiennent l'equipement et les tables aleatoires servant de base au jeu.</li>\n </ul>\n</section>"
},
"system": {},
"image": {},
"video": {
"controls": true,
"volume": 0.5
},
"src": null,
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"sort": 0,
"ownership": {
"default": -1
},
"flags": {},
"_key": "!journal.pages!69Da9YvF9BfOV7oK.XM0eLkgKXPyskV65"
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]
}
+505 -6
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@@ -121,11 +121,16 @@
.dnc-employe-sheet .sheet-header.compact label { .dnc-employe-sheet .sheet-header.compact label {
gap: 0.25rem; gap: 0.25rem;
} }
.dnc-employe-sheet .sheet-header.compact .hp-field {
grid-column: span 2;
}
.dnc-employe-sheet .sheet-header.compact input[type="number"] { .dnc-employe-sheet .sheet-header.compact input[type="number"] {
max-width: 4.75rem; max-width: 4.75rem;
} }
.dnc-employe-sheet .sheet-header.compact .counter-field input[type="number"] { .dnc-employe-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.value"],
max-width: 4rem; .dnc-employe-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.max"] {
width: 5.25rem;
max-width: 5.25rem;
} }
.dnc-pnj-sheet .sheet-header.compact .identity-grid { .dnc-pnj-sheet .sheet-header.compact .identity-grid {
grid-template-columns: repeat(4, minmax(0, 1fr)); grid-template-columns: repeat(4, minmax(0, 1fr));
@@ -134,13 +139,17 @@
.dnc-pnj-sheet .sheet-header.compact label { .dnc-pnj-sheet .sheet-header.compact label {
gap: 0.25rem; gap: 0.25rem;
} }
.dnc-pnj-sheet .sheet-header.compact .hp-field {
grid-column: span 2;
}
.dnc-pnj-sheet .sheet-header.compact input[type="number"] { .dnc-pnj-sheet .sheet-header.compact input[type="number"] {
width: 4.5rem; width: 4.5rem;
max-width: 4.5rem; max-width: 4.5rem;
} }
.dnc-pnj-sheet .sheet-header.compact .counter-field input[type="number"] { .dnc-pnj-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.value"],
width: 3.75rem; .dnc-pnj-sheet .sheet-header.compact .counter-field input[name="system.sante.pv.max"] {
max-width: 3.75rem; width: 5.25rem;
max-width: 5.25rem;
} }
.dnc-sheet label { .dnc-sheet label {
display: flex; display: flex;
@@ -262,6 +271,13 @@
grid-template-columns: 1fr; grid-template-columns: 1fr;
gap: 0.75rem; gap: 0.75rem;
} }
.dnc-actor-sheet .hp-field .counter-field input[type="number"] {
max-width: 60px;
text-align: center;
}
.dnc-actor-sheet .hp-field .counter-field {
gap: 0.25rem;
}
.dnc-actor-sheet .profile-card-wide { .dnc-actor-sheet .profile-card-wide {
width: 100%; width: 100%;
} }
@@ -556,6 +572,126 @@
.dnc-roll-dialog .window-content { .dnc-roll-dialog .window-content {
background: linear-gradient(180deg, #f7efe0 0%, #e3d0b1 100%); background: linear-gradient(180deg, #f7efe0 0%, #e3d0b1 100%);
} }
.dnc-mission-pack-mode,
.dnc-mission-pack-note {
font-size: 0.9rem;
}
.dnc-mission-pack-campaign {
gap: 1rem;
}
.dnc-mission-pack-hero {
padding: 1rem;
border: 1px solid rgba(91, 70, 52, 0.35);
border-radius: 10px;
background: linear-gradient(180deg, rgba(255, 255, 255, 0.65) 0%, rgba(241, 229, 208, 0.68) 100%), linear-gradient(135deg, rgba(139, 46, 23, 0.08) 0%, rgba(139, 46, 23, 0) 100%);
box-shadow: 0 8px 18px rgba(0, 0, 0, 0.1);
}
.dnc-mission-pack-kicker {
margin: 0 0 0.25rem;
font-size: 0.72rem;
font-weight: 700;
letter-spacing: 0.14em;
text-transform: uppercase;
color: rgba(139, 46, 23, 0.82);
}
.dnc-mission-pack-hero h2 {
margin: 0;
font-family: "IM Fell English SC", "Palatino Linotype", "Book Antiqua", Palatino, serif;
font-size: 1.4rem;
line-height: 1.1;
color: #8b2e17;
}
.dnc-mission-pack-subtitle {
margin-top: 0.2rem;
font-size: 0.78rem;
font-weight: 700;
letter-spacing: 0.16em;
text-transform: uppercase;
color: rgba(91, 70, 52, 0.78);
}
.dnc-mission-pack-intro {
margin-top: 0.4rem;
color: #6d5a4f;
}
.dnc-mission-pack-meta-grid {
display: grid;
grid-template-columns: repeat(2, minmax(0, 1fr));
gap: 0.75rem;
}
.dnc-mission-pack-meta-card {
display: grid;
gap: 0.2rem;
padding: 0.75rem;
border: 1px solid rgba(91, 70, 52, 0.3);
border-radius: 10px;
background: rgba(255, 255, 255, 0.42);
}
.dnc-mission-pack-meta-card span {
font-size: 0.72rem;
font-weight: 700;
letter-spacing: 0.08em;
text-transform: uppercase;
color: #6d5a4f;
}
.dnc-mission-pack-meta-card strong {
font-size: 1rem;
}
.dnc-mission-pack-section {
display: grid;
gap: 0.75rem;
}
.dnc-mission-pack-select {
padding: 0.75rem;
border: 1px solid rgba(91, 70, 52, 0.32);
border-radius: 10px;
background: rgba(255, 255, 255, 0.36);
}
.dnc-mission-pack-assignments {
display: grid;
gap: 0.75rem;
grid-template-columns: repeat(2, minmax(0, 1fr));
}
.dnc-mission-pack-assignment {
display: grid;
gap: 0.4rem;
padding: 0.75rem;
border: 1px solid rgba(91, 70, 52, 0.35);
border-radius: 10px;
background: rgba(255, 255, 255, 0.38);
box-shadow: inset 0 1px 0 rgba(255, 255, 255, 0.55);
}
.dnc-mission-pack-assignment span {
font-size: 0.82rem;
font-weight: 700;
letter-spacing: 0.04em;
text-transform: uppercase;
}
.dnc-mission-pack-note {
color: #6d5a4f;
}
.dnc-mission-pack-note-foot {
padding: 0.75rem;
border-top: 1px solid rgba(91, 70, 52, 0.24);
}
.dnc-mission-pack-dialog .window-header {
background: linear-gradient(180deg, rgba(253, 246, 231, 0.96) 0%, rgba(234, 212, 170, 0.96) 100%), linear-gradient(90deg, rgba(139, 46, 23, 0.12) 0%, rgba(139, 46, 23, 0) 100%);
border-bottom: 1px solid rgba(91, 70, 52, 0.35);
}
.dnc-mission-pack-dialog .window-title {
color: #8b2e17;
font-family: "IM Fell English SC", "Palatino Linotype", "Book Antiqua", Palatino, serif;
letter-spacing: 0.03em;
text-shadow: none;
}
.dnc-mission-pack-dialog .window-header button {
color: #221b18;
}
@media (max-width: 640px) {
.dnc-mission-pack-meta-grid,
.dnc-mission-pack-assignments {
grid-template-columns: 1fr;
}
}
.dnc-chat-card { .dnc-chat-card {
position: relative; position: relative;
border: 2px solid #5b4634; border: 2px solid #5b4634;
@@ -750,9 +886,31 @@
.chat-targeting { .chat-targeting {
position: relative; position: relative;
z-index: 1; z-index: 1;
display: grid; display: flex;
gap: 0.4rem; gap: 0.4rem;
margin-top: 0.4rem; margin-top: 0.4rem;
flex-wrap: wrap;
align-items: end;
}
.chat-targeting .chat-action-button {
padding: 0.35rem 0.65rem;
min-height: 1.75rem;
font-size: 0.82rem;
flex: 0 0 auto;
}
.dnc-chat-card-damage .chat-actions-inline {
flex-wrap: nowrap;
gap: 0.25rem;
}
.dnc-chat-card-damage .chat-actions-inline .chat-action-button {
padding: 0.3rem 0.55rem;
min-height: 1.65rem;
font-size: 0.78rem;
flex: 0 0 auto;
}
.dnc-chat-card-damage .chat-actions-inline .chat-action-button i {
font-size: 0.85rem;
margin-right: 0.2rem;
} }
.chat-control { .chat-control {
display: grid; display: grid;
@@ -863,6 +1021,24 @@
.dnc-chat-card-favor { .dnc-chat-card-favor {
background: linear-gradient(180deg, rgba(248, 251, 255, 0.8) 0%, rgba(205, 220, 238, 0.94) 100%), linear-gradient(135deg, #f7fbff 0%, #9fb8d7 100%); background: linear-gradient(180deg, rgba(248, 251, 255, 0.8) 0%, rgba(205, 220, 238, 0.94) 100%), linear-gradient(135deg, #f7fbff 0%, #9fb8d7 100%);
} }
.dnc-chat-card-welcome {
border-color: rgba(139, 46, 23, 0.34);
background: linear-gradient(180deg, rgba(255, 250, 240, 0.84) 0%, rgba(239, 219, 179, 0.94) 100%), linear-gradient(135deg, #fffaf0 0%, #dcb772 100%);
}
.chat-welcome-intro {
font-size: 0.82rem;
line-height: 1.45;
}
.chat-welcome-link {
margin-top: 0.75rem;
padding: 0.6rem 0.8rem;
border: 1px solid rgba(139, 46, 23, 0.24);
border-radius: 12px;
background: rgba(139, 46, 23, 0.08);
}
.chat-welcome-link a.content-link {
font-weight: 700;
}
.dnc-chat-card-spell .chat-actions + .chat-actions { .dnc-chat-card-spell .chat-actions + .chat-actions {
margin-top: 0.4rem; margin-top: 0.4rem;
} }
@@ -936,5 +1112,328 @@
.initiative-sync p { .initiative-sync p {
margin: 0.4rem 0 0; margin: 0.4rem 0 0;
} }
.dnc-employes-dialog {
display: flex;
flex-direction: column;
gap: 0.75rem;
padding: 1rem;
min-width: 640px;
max-width: 90vw;
max-height: 90vh;
overflow-y: auto;
}
.dnc-employes-dialog .sheet-header {
display: block;
grid-template-columns: none;
gap: normal;
}
.dnc-employes-dialog .sheet-header h1 {
font-family: "IM Fell English SC", "Palatino Linotype", "Book Antiqua", Palatino, serif;
font-size: 1.4rem;
color: #8b2e17;
text-transform: uppercase;
letter-spacing: 0.04em;
margin: 0;
text-align: center;
}
.dnc-employes-dialog-wrapper .dialog-content,
.dnc-employes-dialog-wrapper .window-content {
padding: 0;
}
.dnc-employes-dialog-wrapper .dialog-footer {
display: none;
}
.dnc-root-tabs {
display: flex;
justify-content: center;
gap: 0.75rem;
border-bottom: 2px solid #5b4634;
padding-bottom: 0.4rem;
}
.dnc-root-tab {
border: 1px solid rgba(91, 70, 52, 0.55);
border-radius: 10px 10px 0 0;
background: #e2d0b1;
color: #221b18;
font-size: 0.9rem;
font-weight: 700;
padding: 0.4rem 1rem;
display: flex;
align-items: center;
gap: 0.25rem;
cursor: pointer;
transition: all 0.2s ease;
}
.dnc-root-tab i {
font-size: 0.9rem;
}
.dnc-root-tab.active {
background: #8b2e17;
border-color: #561d0e;
color: #fff;
box-shadow: 0 -3px 8px rgba(0, 0, 0, 0.2);
position: relative;
bottom: -2px;
}
.dnc-root-tab:hover:not(.active) {
background: #e2d0b1;
border-color: rgba(91, 70, 52, 0.75);
}
.dnc-root-panels {
position: relative;
}
.dnc-root-panel {
display: none;
}
.dnc-root-panel.active {
display: block;
}
.dnc-pc-tabs {
display: flex;
gap: 0.25rem;
flex-wrap: wrap;
padding: 0.4rem 0;
border-bottom: 1px solid rgba(91, 70, 52, 0.4);
margin-bottom: 0.75rem;
}
.dnc-pc-tab {
border: 1px solid rgba(91, 70, 52, 0.45);
border-radius: 6px;
background: rgba(255, 255, 255, 0.5);
color: #6d5a4f;
font-size: 0.82rem;
font-weight: 600;
padding: 0.25rem 0.75rem;
cursor: pointer;
transition: all 0.15s ease;
white-space: nowrap;
}
.dnc-pc-tab.active {
background: #8b2e17;
border-color: #5f2010;
color: #fff;
font-weight: 700;
}
.dnc-pc-tab:hover:not(.active) {
background: #e2d0b1;
color: #221b18;
}
.dnc-pc-panels {
position: relative;
}
.dnc-pc-panel,
.dnc-client-panel {
display: none;
}
.dnc-pc-panel.active,
.dnc-client-panel.active {
display: block;
}
.dnc-compact-section {
padding: 0.75rem;
margin-bottom: 0.4rem;
border: 1px solid rgba(91, 70, 52, 0.4);
border-radius: 10px;
background: #f1e5d0;
}
.dnc-compact-section + .dnc-compact-section {
margin-top: 0.4rem;
}
.dnc-compact-section-title {
font-family: "IM Fell English SC", "Palatino Linotype", "Book Antiqua", Palatino, serif;
font-size: 0.9rem;
font-weight: 700;
color: #8b2e17;
text-transform: uppercase;
letter-spacing: 0.05em;
margin: 0 0 0.4rem;
display: flex;
align-items: center;
gap: 0.25rem;
border-bottom: 1px solid rgba(91, 70, 52, 0.35);
padding-bottom: 0.25rem;
}
.dnc-compact-section-title i {
font-size: 0.85rem;
}
.dnc-compact-concept {
font-size: 0.8rem;
color: #6d5a4f;
font-style: italic;
margin: 0.25rem 0 0;
}
.dnc-compact-carac-grid {
display: flex;
flex-wrap: wrap;
gap: 0.4rem;
}
.dnc-carac-stat {
display: flex;
flex-direction: column;
align-items: center;
min-width: 48px;
background: rgba(255, 255, 255, 0.6);
border: 1px solid rgba(91, 70, 52, 0.4);
border-radius: 6px;
padding: 0.25rem 0.4rem;
}
.dnc-carac-label {
font-size: 0.68rem;
text-transform: uppercase;
letter-spacing: 0.04em;
color: #6d5a4f;
font-weight: 700;
}
.dnc-carac-value {
font-size: 1rem;
font-weight: 700;
color: #221b18;
}
.dnc-carac-value.warning {
color: #842c2c;
}
.dnc-compact-combat-stats {
display: flex;
gap: 0.4rem;
flex-wrap: wrap;
margin-bottom: 0.4rem;
}
.dnc-combat-badge {
font-size: 0.82rem;
padding: 0.25rem 0.4rem;
background: #e2d0b1;
border: 1px solid rgba(91, 70, 52, 0.4);
border-radius: 6px;
color: #221b18;
}
.dnc-compact-item-list {
margin-top: 0.4rem;
}
.dnc-compact-subhead {
font-size: 0.78rem;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.04em;
color: #6d5a4f;
margin: 0 0 0.25rem;
display: flex;
align-items: center;
gap: 0.25rem;
}
.dnc-compact-subhead i {
color: #8b2e17;
}
.dnc-compact-item {
display: flex;
flex-wrap: wrap;
align-items: center;
gap: 0.25rem;
padding: 0.25rem 0;
border-top: 1px dashed rgba(91, 70, 52, 0.35);
font-size: 0.85rem;
}
.dnc-compact-item:first-of-type {
border-top: 0;
}
.dnc-compact-item-name {
font-weight: 600;
color: #221b18;
}
.dnc-compact-item-detail {
font-size: 0.78rem;
color: #6d5a4f;
background: rgba(255, 255, 255, 0.5);
border-radius: 6px;
padding: 0.05rem 0.3rem;
}
.dnc-compact-magic-stats {
display: flex;
flex-wrap: wrap;
gap: 0.4rem;
margin-bottom: 0.4rem;
}
.item-meta {
border-radius: 999px;
background: #e2d0b1;
color: #221b18;
font-size: 0.75rem;
padding: 0.1rem 0.5rem;
}
.client-summary {
margin: 0.4rem 0 0;
color: #221b18;
font-size: 0.9rem;
line-height: 1.45;
}
.client-description {
margin-top: 0.75rem;
padding-top: 0.75rem;
border-top: 1px solid rgba(91, 70, 52, 0.45);
}
.client-description p {
margin: 0;
color: #6d5a4f;
font-size: 0.85rem;
line-height: 1.5;
}
.dnc-roll-btn {
display: inline-flex;
align-items: center;
gap: 0.25rem;
padding: 0.1rem 0.5rem;
font-size: 0.78rem;
font-family: "Signika", sans-serif;
color: #221b18;
background: #e2d0b1;
border: 1px solid rgba(91, 70, 52, 0.6);
border-radius: 6px;
cursor: pointer;
transition: background 0.15s;
}
.dnc-roll-btn i {
font-size: 0.7rem;
color: #8b2e17;
}
.dnc-roll-btn:hover {
background: #8b2e17;
color: #fff;
border-color: #8b2e17;
}
.dnc-roll-btn:hover i {
color: #fff;
}
.dnc-carac-rollable {
cursor: pointer;
transition: background 0.15s;
border-radius: 6px;
position: relative;
}
.dnc-carac-rollable:hover {
background: rgba(139, 46, 23, 0.18);
}
.dnc-carac-rollable:hover .dnc-carac-label {
color: #8b2e17;
}
.dnc-compact-section-title {
display: flex;
align-items: center;
gap: 0.4rem;
}
.dnc-compact-section-title .dnc-open-sheet-btn {
margin-left: auto;
background: none;
border: 1px solid rgba(91, 70, 52, 0.5);
border-radius: 6px;
color: #6d5a4f;
cursor: pointer;
font-size: 0.7rem;
padding: 0.1rem 0.35rem;
line-height: 1;
transition: color 0.15s, border-color 0.15s;
}
.dnc-compact-section-title .dnc-open-sheet-btn:hover {
color: #8b2e17;
border-color: #8b2e17;
}
/*# sourceMappingURL=donjon-et-cie.css.map */ /*# sourceMappingURL=donjon-et-cie.css.map */
/*# sourceMappingURL=donjon-et-cie.css.map */ /*# sourceMappingURL=donjon-et-cie.css.map */
File diff suppressed because one or more lines are too long
+12
View File
@@ -52,6 +52,18 @@
"PLAYER": "OBSERVER", "PLAYER": "OBSERVER",
"ASSISTANT": "OWNER" "ASSISTANT": "OWNER"
} }
},
{
"type": "JournalEntry",
"label": "Aide du système",
"name": "system-help",
"path": "packs/system-help",
"system": "fvtt-donjon-et-cie",
"flags": {},
"ownership": {
"PLAYER": "OBSERVER",
"ASSISTANT": "OWNER"
}
} }
], ],
"documentTypes": { "documentTypes": {
+11 -10
View File
@@ -28,7 +28,7 @@
<button type="button" data-action="rollHitDice" aria-label="Lancer le de de vie" title="Lancer le de de vie"><i class="fa-solid fa-dice-d20"></i></button> <button type="button" data-action="rollHitDice" aria-label="Lancer le de de vie" title="Lancer le de de vie"><i class="fa-solid fa-dice-d20"></i></button>
</div> </div>
</label> </label>
<label class="with-controls"> <label class="with-controls hp-field" style="grid-column: span 2;">
<span>PV</span> <span>PV</span>
<div class="counter-field"> <div class="counter-field">
<button type="button" data-action="adjustCounter" data-path="system.sante.pv.value" data-delta="-1">-</button> <button type="button" data-action="adjustCounter" data-path="system.sante.pv.value" data-delta="-1">-</button>
@@ -46,10 +46,6 @@
<span>Attaques distance</span> <span>Attaques distance</span>
<input type="number" name="system.combat.attaquesDistance" value="{{system.combat.attaquesDistance}}"> <input type="number" name="system.combat.attaquesDistance" value="{{system.combat.attaquesDistance}}">
</label> </label>
<label>
<span>Bonus degats</span>
<input type="number" name="system.combat.degatsBonus" value="{{system.combat.degatsBonus}}">
</label>
</div> </div>
</header> </header>
@@ -93,7 +89,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}} {{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div> </div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}} {{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}} {{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div> </div>
<div class="item-actions"> <div class="item-actions">
{{#if this.canRoll}} {{#if this.canRoll}}
@@ -138,7 +135,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}} {{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div> </div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}} {{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}} {{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div> </div>
<div class="item-actions"> <div class="item-actions">
{{#if this.canRoll}} {{#if this.canRoll}}
@@ -234,7 +232,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}} {{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div> </div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}} {{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}} {{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div> </div>
<div class="item-actions"> <div class="item-actions">
{{#if this.canRoll}} {{#if this.canRoll}}
@@ -278,7 +277,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}} {{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div> </div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}} {{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}} {{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div> </div>
<div class="item-actions"> <div class="item-actions">
{{#if this.canRoll}} {{#if this.canRoll}}
@@ -395,7 +395,8 @@
{{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}} {{#if this.protectionLabel}}<span class="item-meta">{{this.protectionLabel}}</span>{{/if}}
</div> </div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}} {{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}} {{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div> </div>
<div class="item-actions"> <div class="item-actions">
{{#if this.canRoll}} {{#if this.canRoll}}
+3 -2
View File
@@ -32,7 +32,7 @@
<button type="button" data-action="rollHitDice" aria-label="Lancer le de de vie" title="Lancer le de de vie"><i class="fa-solid fa-dice-d20"></i></button> <button type="button" data-action="rollHitDice" aria-label="Lancer le de de vie" title="Lancer le de de vie"><i class="fa-solid fa-dice-d20"></i></button>
</div> </div>
</label> </label>
<label class="with-controls"> <label class="with-controls hp-field" style="grid-column: span 2;">
<span>PV</span> <span>PV</span>
<div class="counter-field"> <div class="counter-field">
<button type="button" data-action="adjustCounter" data-path="system.sante.pv.value" data-delta="-1">-</button> <button type="button" data-action="adjustCounter" data-path="system.sante.pv.value" data-delta="-1">-</button>
@@ -122,7 +122,8 @@
{{#if this.usageLabel}}<span class="item-meta">{{this.usageLabel}}</span>{{/if}} {{#if this.usageLabel}}<span class="item-meta">{{this.usageLabel}}</span>{{/if}}
</div> </div>
{{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}} {{#if this.system.effet}}<p>{{this.system.effet}}</p>{{/if}}
{{#if this.system.degats}}<p>Degats : {{this.system.degats}}</p>{{/if}} {{#if this.damageLabel}}<p>Degats : {{this.damageLabel}}</p>{{/if}}
{{#if this.ammunitionUsageLabel}}<p>Munitions : {{this.ammunitionUsageLabel}}</p>{{/if}}
</div> </div>
<div class="item-actions"> <div class="item-actions">
{{#if this.canRoll}} {{#if this.canRoll}}
+10 -3
View File
@@ -13,7 +13,7 @@
<div class="chat-pill-row"> <div class="chat-pill-row">
{{#if modeLabel}}<span class="chat-pill">{{modeLabel}}</span>{{/if}} {{#if modeLabel}}<span class="chat-pill">{{modeLabel}}</span>{{/if}}
<span class="chat-pill success">Dé {{keptDieLabel}}</span> <span class="chat-pill success">Dé {{keptDieLabel}}</span>
{{#if bonus}}<span class="chat-pill">Bonus +{{bonus}}</span>{{/if}} {{#if damageCapped}}<span class="chat-pill">{{localize "DNC.Chat.DamageCapped" damage=effectiveDamage dv=martialDvLabel}}</span>{{/if}}
</div> </div>
<p class="chat-formula">{{formula}}</p> <p class="chat-formula">{{formula}}</p>
{{#if rollDieLabels.[1]}} {{#if rollDieLabels.[1]}}
@@ -22,14 +22,14 @@
<p class="roll-values">{{#each rollDieLabels}}<span>{{this}}</span>{{/each}}</p> <p class="roll-values">{{#each rollDieLabels}}<span>{{this}}</span>{{/each}}</p>
</div> </div>
{{/if}} {{/if}}
<p class="chat-note"><strong>Base</strong> : {{baseDamage}}{{#if bonus}} · <strong>Bonus</strong> : +{{bonus}}{{/if}}</p> <p class="chat-note"><strong>Base</strong> : {{baseDamage}}{{#if damageCapped}} · <strong>{{localize "DNC.Chat.MartialDv"}}</strong> : {{martialDvLabel}} · <strong>{{localize "DNC.Chat.EffectiveDamage"}}</strong> : {{effectiveDamage}}{{/if}}</p>
<div class="chat-targeting"> <div class="chat-targeting">
<label class="chat-control"> <label class="chat-control">
<span class="chat-keyline-label">Cible</span> <span class="chat-keyline-label">Cible</span>
<select class="chat-select" data-role="damage-target" {{#unless hasTargets}}disabled{{/unless}}> <select class="chat-select" data-role="damage-target" {{#unless hasTargets}}disabled{{/unless}}>
{{#if hasTargets}} {{#if hasTargets}}
{{#each targets}} {{#each targets}}
<option value="{{this.tokenUuid}}">{{this.label}}</option> <option value="{{this.tokenUuid}}"{{#if this.isSelected}} selected{{/if}}>{{this.label}}</option>
{{/each}} {{/each}}
{{else}} {{else}}
<option value="">Aucune cible sur la scène</option> <option value="">Aucune cible sur la scène</option>
@@ -45,4 +45,11 @@
</button> </button>
</div> </div>
</div> </div>
{{#if showDamageUsageButton}}
<div class="chat-actions">
<button type="button" class="chat-action-button" data-action="rollDamageUsage" data-item-uuid="{{itemUuid}}">
<i class="fa-solid fa-hourglass-half"></i> {{localize "DNC.Chat.RollDamageUsage"}}
</button>
</div>
{{/if}}
</section> </section>
+62
View File
@@ -0,0 +1,62 @@
<section class="dnc-chat-card dnc-chat-card-item dnc-chat-card-mission-pack">
<header class="chat-card-header">
<div class="chat-card-heading">
<p class="chat-card-kicker">{{localize "DNC.Chat.Kicker.Logistics"}}</p>
<h2>{{title}}</h2>
<p class="chat-card-subtitle">{{actorName}}</p>
</div>
<div class="chat-card-seal {{#if missingCount}}failure{{else}}success{{/if}}">
{{createdCount}}
</div>
</header>
<div class="chat-pill-row">
<span class="chat-pill">{{localize "DNC.Macro.MissionPack.ActiveMode"}} {{generationModeLabel}}</span>
{{#if isCampaign}}<span class="chat-pill">{{localize "DNC.Macro.MissionPack.CampaignController"}} {{controllerName}}</span>{{/if}}
{{#if isCampaign}}<span class="chat-pill">{{localize "DNC.Macro.MissionPack.CampaignRelation"}} {{stewardRelationLabel}}</span>{{/if}}
<span class="chat-pill success">{{localize "DNC.Macro.MissionPack.ItemsAdded"}} {{createdCount}}</span>
{{#if missingCount}}<span class="chat-pill failure">{{localize "DNC.Macro.MissionPack.ItemsMissing"}} {{missingCount}}</span>{{/if}}
</div>
<p class="chat-note">
{{#if missingCount}}
{{localize "DNC.Macro.MissionPack.PartialChatSummary"}}
{{else}}
{{localize "DNC.Macro.MissionPack.CompleteChatSummary"}}
{{/if}}
</p>
<ul class="chat-details">
{{#each draws}}
<li>
<strong>{{this.label}}</strong> : {{this.display}}
{{#if this.dieLabel}}
<br>{{localize "DNC.Macro.MissionPack.RollDetail" die=this.dieLabel mode=this.modeLabel values=this.rollValuesLabel kept=this.kept rank=this.rankBonus total=this.total}}
{{#if this.clamped}}<br>{{localize "DNC.Macro.MissionPack.TotalClamped" total=this.total clamped=this.resolvedTotal}}{{/if}}
{{/if}}
{{#if this.missingSummary}}<br>{{localize "DNC.Macro.MissionPack.Missing"}} : {{this.missingSummary}}{{/if}}
</li>
{{/each}}
</ul>
<div class="chat-pill-row">
<span class="chat-pill">{{localize "DNC.Macro.MissionPack.UniqueReference"}} {{uniqueEntry.referenceRoll}}</span>
<span class="chat-pill">{{localize "DNC.Macro.MissionPack.UniqueActorRoll"}} {{uniqueEntry.actorRoll}}</span>
<span class="chat-pill {{#if uniqueEntry.matched}}success{{else}}failure{{/if}}">
{{#if uniqueEntry.matched}}
{{localize "DNC.Macro.MissionPack.UniqueMatch"}}
{{else}}
{{localize "DNC.Macro.MissionPack.UniqueMiss"}}
{{/if}}
</span>
</div>
{{#if uniqueEntry.matched}}
<p class="chat-note">
<strong>{{localize "DNC.Macro.MissionPack.UniqueGranted"}}</strong> {{uniqueEntry.itemName}}
{{#if uniqueEntry.uniqueRoll}}({{localize "DNC.Macro.MissionPack.UniqueTableRoll"}} {{uniqueEntry.uniqueRoll}}){{/if}}
</p>
{{else}}
<p class="chat-note">{{localize "DNC.Macro.MissionPack.UniqueRuleReminder"}}</p>
{{/if}}
</section>
+13
View File
@@ -28,7 +28,20 @@
<button type="button" class="chat-action-button" data-action="rollChatDamage" data-item-uuid="{{itemUuid}}"> <button type="button" class="chat-action-button" data-action="rollChatDamage" data-item-uuid="{{itemUuid}}">
<i class="fa-solid fa-burst"></i> {{localize "DNC.Chat.RollDamage"}} <i class="fa-solid fa-burst"></i> {{localize "DNC.Chat.RollDamage"}}
</button> </button>
{{#if showAmmoButton}}
<button type="button" class="chat-action-button" data-action="rollAmmoUsage" data-item-uuid="{{itemUuid}}">
<i class="fa-solid fa-bullseye"></i> {{localize "DNC.Chat.RollAmmunition"}}
</button>
{{/if}}
</div> </div>
{{else}}
{{#if showAmmoButton}}
<div class="chat-actions">
<button type="button" class="chat-action-button" data-action="rollAmmoUsage" data-item-uuid="{{itemUuid}}">
<i class="fa-solid fa-bullseye"></i> {{localize "DNC.Chat.RollAmmunition"}}
</button>
</div>
{{/if}}
{{/if}} {{/if}}
<ul class="chat-details chat-details-ornate"> <ul class="chat-details chat-details-ornate">
{{#each details}} {{#each details}}
+10 -2
View File
@@ -21,6 +21,14 @@
</div> </div>
{{/if}} {{/if}}
{{#if protectionStored}}<p class="chat-note">{{localize "DNC.Chat.StoredProtection"}} : <strong>{{protectionStored}}</strong>.</p>{{/if}} {{#if protectionStored}}<p class="chat-note">{{localize "DNC.Chat.StoredProtection"}} : <strong>{{protectionStored}}</strong>.</p>{{/if}}
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.ResourceWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.ResourceStable"}}</p>{{/if}} {{#if isAmmunition}}
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.ResourceExhausted"}}</p>{{/if}} {{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.AmmunitionWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.AmmunitionStable"}}</p>{{/if}}
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.AmmunitionExhausted"}}</p>{{/if}}
{{else if isDamageUsage}}
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.DamageUsageWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.DamageUsageStable"}}</p>{{/if}}
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.DamageUsageExhausted"}}</p>{{/if}}
{{else}}
{{#if degraded}}<p class="chat-note">{{localize "DNC.Chat.ResourceWearsDown"}}</p>{{else}}<p class="chat-note">{{localize "DNC.Chat.ResourceStable"}}</p>{{/if}}
{{#if exhausted}}<p class="warning">{{localize "DNC.Chat.ResourceExhausted"}}</p>{{/if}}
{{/if}}
</section> </section>
+40
View File
@@ -0,0 +1,40 @@
<section class="dnc-chat-card dnc-chat-card-welcome">
<header class="chat-card-header">
<div class="chat-card-heading">
<p class="chat-card-kicker">{{localize "DNC.Welcome.Kicker"}}</p>
<h2>{{title}}</h2>
<p class="chat-card-subtitle">{{subtitle}}</p>
</div>
<div class="chat-card-seal success">
{{localize "DNC.Welcome.Seal"}}
</div>
</header>
<p class="chat-note chat-welcome-intro">{{intro}}</p>
<ul class="chat-details chat-details-ornate">
{{#each bullets}}
<li>{{this}}</li>
{{/each}}
</ul>
<p class="chat-note chat-welcome-link">
<strong>{{helpLabel}}</strong>
{{#if helpLink}}
{{{helpLink}}}
{{else}}
{{helpFallback}}
{{/if}}
</p>
<p class="chat-note">
<strong>{{creditsLabel}}</strong> {{creditsText}}
</p>
<p class="chat-note">
<strong>{{officialLabel}}</strong>
<a href="{{officialUrl}}" target="_blank" rel="noopener">{{officialLinkText}}</a>
</p>
<p class="chat-note">{{footer}}</p>
</section>
+7 -5
View File
@@ -1,12 +1,14 @@
<div class="dnc-dialog-form"> <div class="dnc-dialog-form">
<p><strong>{{item.name}}</strong> inflige <strong>{{item.system.degats}}</strong>.</p> <p><strong>{{item.name}}</strong> inflige <strong>{{damageFormula}}</strong>.</p>
<p>{{localize "DNC.Dialog.ActorDamageBonus"}} : <strong>{{actorBonus}}</strong></p> {{#if damageCapped}}
<p>{{localize "DNC.Dialog.DamageCappedByDv" dv=martialDvLabel damage=damageFormula base=damageBase}}</p>
{{/if}}
<label> <label>
<span>{{localize "DNC.UI.Mode"}}</span> <span>{{localize "DNC.UI.Mode"}}</span>
<select name="mode"> <select name="mode">
<option value="normal">{{localize "DNC.UI.ModeNormal"}}</option> <option value="normal" {{#if (eq defaultMode "normal")}}selected{{/if}}>{{localize "DNC.UI.ModeNormal"}}</option>
<option value="avantage">{{localize "DNC.UI.ModeAdvantage"}}</option> <option value="avantage" {{#if (eq defaultMode "avantage")}}selected{{/if}}>{{localize "DNC.UI.ModeAdvantage"}}</option>
<option value="desavantage">{{localize "DNC.UI.ModeDisadvantage"}}</option> <option value="desavantage" {{#if (eq defaultMode "desavantage")}}selected{{/if}}>{{localize "DNC.UI.ModeDisadvantage"}}</option>
</select> </select>
</label> </label>
</div> </div>
+366
View File
@@ -0,0 +1,366 @@
<div class="dnc-employes-dialog" role="region" aria-labelledby="employes-title">
<header class="sheet-header">
<h1 id="employes-title">{{localize "DNC.Dialog.EmployeesTitle"}}</h1>
</header>
<!-- ===== ONGLETS RACINE ===== -->
<nav class="dnc-root-tabs" role="tablist" aria-label="{{localize 'DNC.Dialog.EmployeesTitle'}}">
<button type="button"
class="dnc-root-tab active"
data-root-tab="employes"
role="tab"
aria-selected="true"
aria-controls="root-panel-employes"
id="root-tab-employes"
>
<i class="fa-solid fa-hard-hat" aria-hidden="true"></i> {{localize "DNC.Dialog.EmployeesTabEmployes"}}
</button>
<button type="button"
class="dnc-root-tab"
data-root-tab="clients"
role="tab"
aria-selected="false"
aria-controls="root-panel-clients"
id="root-tab-clients"
>
<i class="fa-solid fa-users" aria-hidden="true"></i> {{localize "DNC.Dialog.EmployeesTabClients"}}
</button>
</nav>
<div class="dnc-root-panels">
<!-- ===== ROOT PANEL : EMPLOYÉS ===== -->
<div class="dnc-root-panel active"
data-root-panel="employes"
role="tabpanel"
aria-labelledby="root-tab-employes"
id="root-panel-employes"
>
{{#if pcs.length}}
<!-- Sous-onglets par employé -->
<nav class="dnc-pc-tabs" role="tablist" aria-label="{{localize 'DNC.Dialog.EmployeesTabEmployes'}}">
{{#each pcs}}
<button type="button"
class="dnc-pc-tab{{#if @first}} active{{/if}}"
data-pc-tab="{{this.actorId}}"
role="tab"
aria-selected="{{#if @first}}true{{else}}false{{/if}}"
aria-controls="pc-panel-{{this.actorId}}"
id="pc-tab-{{this.actorId}}"
>
{{this.name}}
</button>
{{/each}}
</nav>
<!-- Sous-panneaux par employé -->
<div class="dnc-pc-panels">
{{#each pcs}}
<div class="dnc-pc-panel{{#if @first}} active{{/if}}"
data-pc-panel="{{this.actorId}}"
role="tabpanel"
aria-labelledby="pc-tab-{{this.actorId}}"
id="pc-panel-{{this.actorId}}"
>
<!-- SECTION : CARACTÉRISTIQUES -->
<section class="dnc-compact-section dnc-compact-carac">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-chart-line" aria-hidden="true"></i>
{{localize "DNC.Dialog.EmployeesTabCharacteristics"}}
<button type="button" class="dnc-open-sheet-btn" data-open-sheet="pc" data-actor-id="{{this.actorId}}" title="Ouvrir la fiche">
<i class="fa-solid fa-external-link-alt"></i>
</button>
</h3>
<div class="dnc-compact-carac-grid">
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Pv"}}</span>
<span class="dnc-carac-value{{#if (lt this.pvValue 3)}} warning{{/if}}">{{this.pvValue}}/{{this.pvMax}}</span>
</div>
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Dv"}}</span>
<span class="dnc-carac-value">{{this.dv}}</span>
</div>
{{#each ../characteristicKeys}}
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{this.short}}</span>
<span class="dnc-carac-value">{{lookup .. this.key}}</span>
</div>
{{/each}}
</div>
{{#if this.concept}}
<p class="dnc-compact-concept">{{this.concept}}</p>
{{/if}}
</section>
<!-- SECTION : COMBAT -->
<section class="dnc-compact-section dnc-compact-combat">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-sword" aria-hidden="true"></i>
{{localize "DNC.Dialog.EmployeesTabCombat"}}
</h3>
<div class="dnc-compact-combat-stats">
<span class="dnc-combat-badge">⚔️ ×{{this.meleeAttacks}} {{localize "DNC.UI.MeleeAttacks"}}</span>
<span class="dnc-combat-badge">🏹 ×{{this.rangedAttacks}} {{localize "DNC.UI.RangedAttacks"}}</span>
</div>
{{#if this.weapons.length}}
<div class="dnc-compact-item-list">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-sword"></i> {{localize "DNC.UI.Weapons"}}</h4>
{{#each this.weapons}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
<span class="item-meta">{{this.categoryLabel}}</span>
<span class="item-meta">{{this.handsLabel}}</span>
<span class="dnc-compact-item-detail">{{localize "DNC.UI.Damage"}} {{this.damage}}</span>
{{#if this.ammunition}}<span class="dnc-compact-item-detail">{{localize "DNC.UI.Ammunition"}} {{this.ammunition}}</span>{{/if}}
</div>
{{/each}}
</div>
{{/if}}
{{#if this.armors.length}}
<div class="dnc-compact-item-list">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-shield-halved"></i> {{localize "DNC.UI.Armors"}}</h4>
{{#each this.armors}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
<span class="dnc-compact-item-detail">{{this.protectionDie}}</span>
{{#if this.remainingProtection}}<span class="dnc-compact-item-detail">ARM {{this.remainingProtection}}</span>{{/if}}
</div>
{{/each}}
</div>
{{/if}}
</section>
<!-- SECTION : MAGIE -->
<section class="dnc-compact-section dnc-compact-magie">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-book-sparkles" aria-hidden="true"></i>
{{localize "DNC.Dialog.EmployeesTabMagie"}}
</h3>
<div class="dnc-compact-magic-stats">
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Rank"}}</span>
<span class="dnc-carac-value">{{this.magicRank}}</span>
</div>
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Focus"}}</span>
<span class="dnc-carac-value">{{this.focusDisplay}}</span>
</div>
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Chaos"}}</span>
<span class="dnc-carac-value">{{this.chaosDisplay}}</span>
</div>
</div>
{{#if this.spells.length}}
<div class="dnc-compact-item-list">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-book-sparkles"></i> Sortilèges</h4>
{{#each this.spells}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
{{#if this.usageLabel}}<span class="item-meta">{{this.usageLabel}}</span>{{/if}}
</div>
{{/each}}
</div>
{{/if}}
{{#if this.capacities.length}}
<div class="dnc-compact-item-list">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-brain"></i> Capacités</h4>
{{#each this.capacities}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
{{#if this.usageLabel}}<span class="item-meta">{{this.usageLabel}}</span>{{/if}}
</div>
{{/each}}
</div>
{{/if}}
</section>
</div>
{{/each}}
</div>
{{else}}
<p class="empty-state">{{localize "DNC.Empty.NoEmployees"}}</p>
{{/if}}
</div>
<!-- ===== ROOT PANEL : CLIENTS ===== -->
<div class="dnc-root-panel"
data-root-panel="clients"
role="tabpanel"
aria-labelledby="root-tab-clients"
id="root-panel-clients"
>
{{#if clients.length}}
<!-- Sous-onglets par client -->
<nav class="dnc-pc-tabs dnc-client-tabs" role="tablist" aria-label="{{localize 'DNC.Dialog.EmployeesTabClients'}}">
{{#each clients}}
<button type="button"
class="dnc-pc-tab{{#if @first}} active{{/if}}"
data-client-tab="{{this.id}}"
role="tab"
aria-selected="{{#if @first}}true{{else}}false{{/if}}"
aria-controls="client-panel-{{this.id}}"
id="client-tab-{{this.id}}"
>
{{this.name}}
</button>
{{/each}}
</nav>
<!-- Sous-panneaux par client -->
<div class="dnc-pc-panels">
{{#each clients}}
<div class="dnc-client-panel{{#if @first}} active{{/if}}"
data-client-panel="{{this.id}}"
role="tabpanel"
aria-labelledby="client-tab-{{this.id}}"
id="client-panel-{{this.id}}"
>
<!-- SECTION : IDENTITÉ + SANTÉ -->
<section class="dnc-compact-section">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-id-card" aria-hidden="true"></i>
{{this.name}}
<button type="button" class="dnc-open-sheet-btn" data-open-sheet="client" data-token-uuid="{{this.tokenUuid}}" data-actor-id="{{this.id}}" title="Ouvrir la fiche">
<i class="fa-solid fa-external-link-alt"></i>
</button>
</h3>
<div class="dnc-compact-carac-grid">
{{#if this.species}}<div class="dnc-carac-stat"><span class="dnc-carac-label">Espèce</span><span class="dnc-carac-value">{{this.species}}</span></div>{{/if}}
{{#if this.category}}<div class="dnc-carac-stat"><span class="dnc-carac-label">Catégorie</span><span class="dnc-carac-value">{{this.category}}</span></div>{{/if}}
{{#if this.role}}<div class="dnc-carac-stat"><span class="dnc-carac-label">Rôle</span><span class="dnc-carac-value">{{this.role}}</span></div>{{/if}}
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Pv"}}</span>
<span class="dnc-carac-value{{#if (lt this.pvValue 3)}} warning{{/if}}">{{this.pvValue}}/{{this.pvMax}}</span>
</div>
<div class="dnc-carac-stat">
<span class="dnc-carac-label">{{localize "DNC.UI.Dv"}}</span>
<span class="dnc-carac-value">{{this.dv}}</span>
</div>
{{#if this.armureDelta}}
<div class="dnc-carac-stat dnc-carac-rollable"
data-pnj-action="rollArmure"
data-token-uuid="{{this.tokenUuid}}"
data-actor-id="{{this.id}}"
title="Lancer armure Δ{{this.armureDelta}}"
>
<span class="dnc-carac-label">Armure <i class="fa-solid fa-dice" style="font-size:0.6rem"></i></span>
<span class="dnc-carac-value">Δ{{this.armureDelta}}</span>
</div>
{{/if}}
{{#if this.courageDelta}}
<div class="dnc-carac-stat dnc-carac-rollable"
data-pnj-action="rollCourage"
data-token-uuid="{{this.tokenUuid}}"
data-actor-id="{{this.id}}"
title="Lancer courage Δ{{this.courageDelta}}"
>
<span class="dnc-carac-label">Courage <i class="fa-solid fa-dice" style="font-size:0.6rem"></i></span>
<span class="dnc-carac-value">Δ{{this.courageDelta}}</span>
</div>
{{/if}}
</div>
{{#if this.summary}}<p class="client-summary">{{this.summary}}</p>{{/if}}
</section>
<!-- SECTION : ATTAQUES -->
{{#if this.attaques.length}}
<section class="dnc-compact-section dnc-compact-combat">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-sword" aria-hidden="true"></i>
{{localize "DNC.Dialog.EmployeesTabCombat"}}
</h3>
<div class="dnc-compact-item-list">
{{#each this.attaques}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.nom}}</span>
<button type="button"
class="dnc-roll-btn"
data-pnj-action="rollAttaque"
data-attack-index="{{@index}}"
data-token-uuid="{{../tokenUuid}}"
data-actor-id="{{../id}}"
><i class="fa-solid fa-dice"></i> {{this.degats}}</button>
{{#if this.notes}}<span class="dnc-compact-item-detail">{{this.notes}}</span>{{/if}}
</div>
{{/each}}
</div>
{{#if this.weapons.length}}
<div class="dnc-compact-item-list" style="margin-top:0.5rem">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-sword"></i> {{localize "DNC.UI.Weapons"}}</h4>
{{#each this.weapons}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
<span class="item-meta">{{this.categoryLabel}}</span>
<span class="dnc-compact-item-detail">{{this.damage}}</span>
</div>
{{/each}}
</div>
{{/if}}
</section>
{{else if this.weapons.length}}
<section class="dnc-compact-section dnc-compact-combat">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-sword" aria-hidden="true"></i>
{{localize "DNC.Dialog.EmployeesTabCombat"}}
</h3>
<div class="dnc-compact-item-list">
{{#each this.weapons}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
<span class="item-meta">{{this.categoryLabel}}</span>
<span class="dnc-compact-item-detail">{{this.damage}}</span>
</div>
{{/each}}
</div>
</section>
{{/if}}
<!-- SECTION : MAGIE / CAPACITÉS -->
{{#if this.hasMagie}}
<section class="dnc-compact-section dnc-compact-magie">
<h3 class="dnc-compact-section-title">
<i class="fa-solid fa-book-sparkles" aria-hidden="true"></i>
{{localize "DNC.Dialog.EmployeesTabMagie"}}
</h3>
{{#if this.spells.length}}
<div class="dnc-compact-item-list">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-book-sparkles"></i> Sortilèges</h4>
{{#each this.spells}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
{{#if this.usageLabel}}<span class="item-meta">{{this.usageLabel}}</span>{{/if}}
</div>
{{/each}}
</div>
{{/if}}
{{#if this.capacities.length}}
<div class="dnc-compact-item-list">
<h4 class="dnc-compact-subhead"><i class="fa-solid fa-brain"></i> Capacités</h4>
{{#each this.capacities}}
<div class="dnc-compact-item">
<span class="dnc-compact-item-name">{{this.name}}</span>
{{#if this.usageLabel}}<span class="item-meta">{{this.usageLabel}}</span>{{/if}}
</div>
{{/each}}
</div>
{{/if}}
{{#if this.pouvoirsSpeciaux}}
<div class="client-description">{{{this.pouvoirsSpeciaux}}}</div>
{{/if}}
</section>
{{/if}}
</div>
{{/each}}
</div>
{{else}}
<p class="empty-state">{{localize "DNC.Empty.NoClients"}}</p>
{{/if}}
</div>
</div>
</div>
@@ -0,0 +1,54 @@
<div class="dnc-dialog-form dnc-mission-pack-campaign">
<header class="dnc-mission-pack-hero">
<p class="dnc-mission-pack-kicker">{{localize "DNC.Chat.Kicker.Logistics"}}</p>
<h2>{{localize "DNC.Macro.MissionPack.CampaignDialogTitle"}}</h2>
<p class="dnc-mission-pack-subtitle">{{localize "DNC.Macro.MissionPack.CampaignDialogSubtitle"}}</p>
<p class="dnc-mission-pack-intro">{{localize "DNC.Macro.MissionPack.CampaignDialogIntro" actor=actorName}}</p>
</header>
<section class="dnc-mission-pack-meta-grid">
<article class="dnc-mission-pack-meta-card">
<span>{{localize "DNC.Macro.MissionPack.DialogActor"}}</span>
<strong>{{actorName}}</strong>
</article>
<article class="dnc-mission-pack-meta-card">
<span>{{localize "DNC.Macro.MissionPack.CampaignDialogPlayer"}}</span>
<strong>{{playerName}}</strong>
</article>
{{#if requesterName}}
<article class="dnc-mission-pack-meta-card">
<span>{{localize "DNC.Macro.MissionPack.CampaignDialogRequester"}}</span>
<strong>{{requesterName}}</strong>
</article>
{{/if}}
<article class="dnc-mission-pack-meta-card">
<span>{{localize "DNC.Macro.MissionPack.CampaignDialogRank"}}</span>
<strong>+{{rank}}</strong>
</article>
</section>
<section class="dnc-mission-pack-section">
<label class="dnc-mission-pack-select">
<span>{{localize "DNC.Macro.MissionPack.CampaignDialogRelation"}}</span>
<select name="stewardRelation">
{{selectOptions relationOptions selected=selectedRelation labelAttr="label" valueAttr="value" localize=false}}
</select>
</label>
</section>
<section class="dnc-mission-pack-section">
<p class="dnc-mission-pack-note">{{localize "DNC.Macro.MissionPack.CampaignDialogAssignHelp"}}</p>
<div class="dnc-mission-pack-assignments">
{{#each assignments}}
<label class="dnc-mission-pack-assignment">
<span>{{this.label}}</span>
<select name="{{this.fieldName}}">
{{selectOptions ../diceOptions selected=this.selectedDie labelAttr="label" valueAttr="value" localize=false}}
</select>
</label>
{{/each}}
</div>
</section>
<p class="dnc-mission-pack-note dnc-mission-pack-note-foot">{{localize "DNC.Macro.MissionPack.CampaignDialogHelp"}}</p>
</div>
+14
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<div class="dnc-dialog-form">
<p>{{localize "DNC.Macro.MissionPack.DialogIntro"}}</p>
<p class="dnc-mission-pack-mode"><strong>{{localize "DNC.Macro.MissionPack.ActiveMode"}}</strong> {{modeLabel}}</p>
<p>{{modeDescription}}</p>
<label>
<span>{{localize "DNC.Macro.MissionPack.DialogActor"}}</span>
<select name="actorId">
{{selectOptions actorOptions selected=selectedActorId labelAttr="label" valueAttr="value" localize=false}}
</select>
</label>
{{#if isCampaign}}
<p class="dnc-mission-pack-note">{{localize "DNC.Macro.MissionPack.CampaignDialogLead"}}</p>
{{/if}}
</div>
+17 -2
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@@ -19,8 +19,23 @@
<p>{{weaponCharacteristicLabel}}</p> <p>{{weaponCharacteristicLabel}}</p>
</div> </div>
<label> <label>
<span>Degats</span> <span>Degats usage die (Δ)</span>
<input type="text" name="system.degats" value="{{system.degats}}"> <input type="checkbox" name="system.degatsEstUsageDe" {{checked system.degatsEstUsageDe}}>
</label>
{{#if system.degatsEstUsageDe}}
<label>
<span>Δ Degats courant</span>
<select name="system.degatsDelta">{{selectOptions config.usageDieOptions selected=system.degatsDelta localize=false blank="Epuise"}}</select>
</label>
{{else}}
<label>
<span>Degats</span>
<input type="text" name="system.degats" value="{{system.degats}}">
</label>
{{/if}}
<label>
<span>Munitions</span>
<select name="system.munitionsDelta">{{selectOptions config.usageDieOptions selected=system.munitionsDelta localize=false blank="Aucune"}}</select>
</label> </label>
<label> <label>
<span>Portee</span> <span>Portee</span>
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import { compilePack, extractPack } from "@foundryvtt/foundryvtt-cli";
import { promises as fs } from "node:fs";
import path from "node:path";
const ROOT_DIR = process.cwd();
export class CompendiumsManager {
static async packToDistDir(srcDir = "packs_src", distDir = "packs", mode = "json") {
const yaml = mode === "yaml";
const packs = await fs.readdir(path.join(ROOT_DIR, srcDir));
for (const pack of packs) {
if (pack.startsWith(".")) continue;
const sourcePath = path.join(ROOT_DIR, srcDir, pack);
const targetPath = path.join(ROOT_DIR, distDir, pack);
await fs.rm(targetPath, { recursive: true, force: true });
console.log(`Packing ${pack}`);
await compilePack(sourcePath, targetPath, { yaml });
}
}
static async unpackToSrcDir(srcDir = "packs_src", distDir = "packs", mode = "json") {
const yaml = mode === "yaml";
const packs = await fs.readdir(path.join(ROOT_DIR, distDir));
for (const pack of packs) {
if (pack.startsWith(".")) continue;
const sourcePath = path.join(ROOT_DIR, distDir, pack);
const targetPath = path.join(ROOT_DIR, srcDir, pack);
await fs.mkdir(targetPath, { recursive: true });
const existingFiles = await fs.readdir(targetPath);
for (const file of existingFiles) {
await fs.unlink(path.join(targetPath, file));
}
console.log(`Unpacking ${pack}`);
await extractPack(sourcePath, targetPath, {
yaml,
transformName: (doc) => CompendiumsManager.transformName(doc, yaml)
});
}
}
static transformName(doc, yaml) {
const safeName = (doc.name ?? doc._id ?? "document").replace(/[^a-zA-Z0-9_-]+/g, "_");
const type = doc._key?.split("!")[1] ?? doc.type ?? "document";
const extension = yaml ? "yml" : "json";
return `${type}_${safeName}_${doc._id}.${extension}`;
}
}
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import { CompendiumsManager } from "./CompendiumsManager.mjs";
await CompendiumsManager.packToDistDir();
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import { CompendiumsManager } from "./CompendiumsManager.mjs";
await CompendiumsManager.unpackToSrcDir();