Gestion du dé d'usure des degats des armes, gestion des munitions, gestion de la limute dégats vs DV
Release Creation / build (release) Successful in 1m11s
Release Creation / build (release) Successful in 1m11s
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@@ -20,6 +20,9 @@ export default class ArmeDataModel extends BaseItemDataModel {
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categorie: new fields.StringField({ initial: "melee" }),
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caracteristique: new fields.StringField({ initial: "force" }),
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degats: new fields.StringField({ initial: "1d6" }),
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degatsEstUsageDe: new fields.BooleanField({ initial: false }),
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degatsDelta: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
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munitionsDelta: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
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portee: new fields.StringField({ initial: "" }),
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mains: new fields.NumberField({ initial: 1, integer: true }),
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equipee: new fields.BooleanField({ initial: false })
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