Gestion du dé d'usure des degats des armes, gestion des munitions, gestion de la limute dégats vs DV
Release Creation / build (release) Successful in 1m11s
Release Creation / build (release) Successful in 1m11s
This commit is contained in:
@@ -308,12 +308,14 @@ export class DonjonEtCieRolls {
|
||||
favorLabel: favor?.label ?? null,
|
||||
favorNote: favor?.note ?? null,
|
||||
showDamageButton: result.success && Boolean(item.system.degats),
|
||||
showAmmoButton: Number(item.system.munitionsDelta ?? 0) > 0,
|
||||
itemUuid: item.uuid,
|
||||
details: [
|
||||
{ label: game.i18n.localize("DNC.UI.Weapon"), value: item.name },
|
||||
{ label: game.i18n.localize("DNC.UI.Characteristic"), value: characteristicLabel },
|
||||
{ label: `Valeur de ${characteristicLabel}`, value: result.target },
|
||||
{ label: game.i18n.localize("DNC.UI.Damage"), value: item.system.degats || "—" },
|
||||
{ label: game.i18n.localize("DNC.UI.Ammunition"), value: Number(item.system.munitionsDelta ?? 0) > 0 ? DonjonEtCieUtility.formatUsageDie(item.system.munitionsDelta) : "—" },
|
||||
{ label: game.i18n.localize("DNC.UI.Range"), value: item.system.portee || "—" },
|
||||
...(favor ? [
|
||||
{ label: game.i18n.localize("DNC.Chat.Favor"), value: favor.label },
|
||||
@@ -327,11 +329,54 @@ export class DonjonEtCieRolls {
|
||||
return { ...result, favor, mode: effectiveMode };
|
||||
}
|
||||
|
||||
static async rollWeaponAmmoUsage(item, { mode = "normal" } = {}) {
|
||||
const before = Number(item?.system?.munitionsDelta ?? 0);
|
||||
if (!before) {
|
||||
ui.notifications.warn(game.i18n.localize("DNC.Warn.NoAmmunitionAvailable"));
|
||||
return null;
|
||||
}
|
||||
|
||||
const resolved = await this.#resolveFormulaRoll(`1d${before}`, {}, { mode, favorable: "high" });
|
||||
const result = resolved.kept;
|
||||
const degraded = result <= 3;
|
||||
const after = degraded ? DonjonEtCieUtility.degradeUsageDie(before) : before;
|
||||
|
||||
if (after !== before) {
|
||||
await item.update({ "system.munitionsDelta": after });
|
||||
}
|
||||
|
||||
await this.#createChatCard(item.actor, "systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs", {
|
||||
title: `${game.i18n.localize("DNC.Roll.Ammunition")} : ${item.name}`,
|
||||
value: result,
|
||||
values: resolved.values,
|
||||
mode: resolved.mode,
|
||||
modeLabel: this.#getModeLabel(resolved.mode),
|
||||
before: DonjonEtCieUtility.formatUsageDie(before),
|
||||
after: DonjonEtCieUtility.formatUsageDie(after),
|
||||
protectionStored: null,
|
||||
degraded,
|
||||
exhausted: after === 0,
|
||||
isAmmunition: true
|
||||
}, { rolls: resolved.rolls });
|
||||
|
||||
return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
|
||||
}
|
||||
|
||||
static async rollDamage(actor, item, { mode = "normal" } = {}) {
|
||||
if (!item.system.degats) return null;
|
||||
const isUsageDie = Boolean(item.system.degatsEstUsageDe);
|
||||
const degatsDelta = Number(item.system.degatsDelta ?? 0);
|
||||
|
||||
if (isUsageDie && !degatsDelta) {
|
||||
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
|
||||
return null;
|
||||
}
|
||||
if (!isUsageDie && !item.system.degats) return null;
|
||||
|
||||
const damageContext = DonjonEtCieUtility.getMartialDamageContext(actor, item);
|
||||
const actorBonus = Number(actor?.system?.combat?.degatsBonus ?? 0);
|
||||
const totalBonus = actorBonus;
|
||||
const formula = totalBonus ? `${item.system.degats} + ${totalBonus}` : item.system.degats;
|
||||
const effectiveDamage = damageContext.effectiveFormula || (isUsageDie ? `1d${degatsDelta}` : item.system.degats);
|
||||
const formula = totalBonus ? `${effectiveDamage} + ${totalBonus}` : effectiveDamage;
|
||||
const result = await this.#resolveFormulaRoll(formula, {}, { mode, favorable: "high" });
|
||||
const targets = DonjonEtCieUtility.getSceneDamageTargets();
|
||||
const rollDieLabels = result.rolls.map((roll) => {
|
||||
@@ -339,6 +384,7 @@ export class DonjonEtCieRolls {
|
||||
return dieValues.length ? dieValues.join(" + ") : String(roll.total ?? "—");
|
||||
});
|
||||
const keptDieLabel = rollDieLabels[result.keptIndex] ?? rollDieLabels[0] ?? String(result.kept);
|
||||
const baseDamageDisplay = isUsageDie ? DonjonEtCieUtility.formatUsageDie(degatsDelta) : item.system.degats;
|
||||
|
||||
await this.#createChatCard(actor ?? item.actor, "systems/fvtt-donjon-et-cie/templates/chat/damage-card.hbs", {
|
||||
title: `${game.i18n.localize("DNC.Roll.Damage")} : ${item.name}`,
|
||||
@@ -351,13 +397,60 @@ export class DonjonEtCieRolls {
|
||||
values: result.values,
|
||||
total: result.kept,
|
||||
bonus: totalBonus,
|
||||
baseDamage: item.system.degats,
|
||||
baseDamage: baseDamageDisplay,
|
||||
effectiveDamage,
|
||||
damageCapped: damageContext.capped,
|
||||
martialDvLabel: damageContext.martialDvSides ? `d${damageContext.martialDvSides}` : damageContext.martialDvFormula,
|
||||
sourceLabel: item.name,
|
||||
targets,
|
||||
hasTargets: targets.length > 0
|
||||
hasTargets: targets.length > 0,
|
||||
showDamageUsageButton: isUsageDie && degatsDelta > 0,
|
||||
itemUuid: item.uuid
|
||||
}, { rolls: result.rolls });
|
||||
|
||||
return { total: result.kept, formula: result.formula, bonus: totalBonus, values: result.values, mode: result.mode };
|
||||
return {
|
||||
total: result.kept,
|
||||
formula: result.formula,
|
||||
baseDamage: baseDamageDisplay,
|
||||
effectiveDamage,
|
||||
damageCapped: damageContext.capped,
|
||||
bonus: totalBonus,
|
||||
values: result.values,
|
||||
mode: result.mode
|
||||
};
|
||||
}
|
||||
|
||||
static async rollWeaponDamageUsage(item, { mode = "normal" } = {}) {
|
||||
const before = Number(item?.system?.degatsDelta ?? 0);
|
||||
if (!before) {
|
||||
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
|
||||
return null;
|
||||
}
|
||||
|
||||
const resolved = await this.#resolveFormulaRoll(`1d${before}`, {}, { mode, favorable: "high" });
|
||||
const result = resolved.kept;
|
||||
const degraded = result <= 3;
|
||||
const after = degraded ? DonjonEtCieUtility.degradeUsageDie(before) : before;
|
||||
|
||||
if (after !== before) {
|
||||
await item.update({ "system.degatsDelta": after });
|
||||
}
|
||||
|
||||
await this.#createChatCard(item.actor, "systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs", {
|
||||
title: `${game.i18n.localize("DNC.Roll.DamageUsage")} : ${item.name}`,
|
||||
value: result,
|
||||
values: resolved.values,
|
||||
mode: resolved.mode,
|
||||
modeLabel: this.#getModeLabel(resolved.mode),
|
||||
before: DonjonEtCieUtility.formatUsageDie(before),
|
||||
after: DonjonEtCieUtility.formatUsageDie(after),
|
||||
protectionStored: null,
|
||||
degraded,
|
||||
exhausted: after === 0,
|
||||
isDamageUsage: true
|
||||
}, { rolls: resolved.rolls });
|
||||
|
||||
return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
|
||||
}
|
||||
|
||||
static async applyDamage(target, { damage = 0, useArmor = false, sourceLabel = "" } = {}) {
|
||||
|
||||
Reference in New Issue
Block a user