Gestion du dé d'usure des degats des armes, gestion des munitions, gestion de la limute dégats vs DV
Release Creation / build (release) Successful in 1m11s
Release Creation / build (release) Successful in 1m11s
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@@ -46,7 +46,7 @@ function injectActorDirectoryMissionPackButton(app, element) {
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}
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function onChatActionClick(event) {
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const button = event.target.closest("[data-action='rollChatDamage'], [data-action='rollSpellChaos'], [data-action='applyDamage']");
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const button = event.target.closest("[data-action='rollChatDamage'], [data-action='rollSpellChaos'], [data-action='applyDamage'], [data-action='rollAmmoUsage'], [data-action='rollDamageUsage']");
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if (!(button instanceof HTMLElement)) return;
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event.preventDefault();
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@@ -85,6 +85,12 @@ function onChatActionClick(event) {
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const itemUuid = button.dataset.itemUuid;
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if (!itemUuid) return;
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const item = await fromUuid(itemUuid);
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if (button.dataset.action === "rollAmmoUsage") {
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return item?.rollAmmoUsage?.();
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}
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if (button.dataset.action === "rollDamageUsage") {
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return item?.rollDamageUsage?.();
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}
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return item?.rollDamage?.();
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})();
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}
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