Gestion du dé d'usure des degats des armes, gestion des munitions, gestion de la limute dégats vs DV
Release Creation / build (release) Successful in 1m11s

This commit is contained in:
2026-05-22 09:50:48 +02:00
parent 09f2349bab
commit 6742830f40
31 changed files with 372 additions and 58 deletions
@@ -201,12 +201,17 @@ export class DonjonEtCieRollDialog {
}
static async createDamage(actor, item) {
const damageContext = DonjonEtCieUtility.getMartialDamageContext(actor, item);
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/dialogs/damage-roll.hbs",
{
actorName: actor?.name ?? item.actor?.name ?? "",
item,
actorBonus: actor?.system?.combat?.degatsBonus ?? 0
actorBonus: actor?.system?.combat?.degatsBonus ?? 0,
damageFormula: damageContext.effectiveFormula || item.system.degats,
damageBase: damageContext.baseFormula || item.system.degats,
damageCapped: damageContext.capped,
martialDvLabel: damageContext.martialDvSides ? `d${damageContext.martialDvSides}` : damageContext.martialDvFormula
}
);
@@ -57,6 +57,9 @@ export default class DonjonEtCieItemSheet extends HandlebarsApplicationMixin(fou
isCapacity: item.type === "capacite",
isLanguage: item.type === "langue",
isTrait: item.type === "trait",
ammunitionUsageLabel: item.type === "arme" && Number(item.system.munitionsDelta ?? 0) > 0
? DonjonEtCieUtility.formatUsageDie(item.system.munitionsDelta)
: "—",
canResetUsage: item.type === "entrainement" && Number(item.system.deltaMax ?? 0) > 0 && Number(item.system.delta ?? 0) !== Number(item.system.deltaMax ?? 0),
armorProtectionDisplay: Number(item.system.resultatProtection ?? 0) > 0 ? item.system.resultatProtection : "—",
weaponCharacteristicLabel: item.type === "arme" ? DonjonEtCieUtility.getWeaponCharacteristicLabel(item.system.categorie) : null,
+26 -1
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@@ -31,6 +31,14 @@ export class DonjonEtCieItem extends Item {
return Number(this.system.deltaMax ?? this.system.delta ?? 0);
}
get ammunitionUsageDie() {
return Number(this.system.munitionsDelta ?? 0);
}
get damageUsageDie() {
return Number(this.system.degatsDelta ?? 0);
}
async roll() {
if (this.type === "arme") return DonjonEtCieRollDialog.createWeapon(this.actor, this);
if (this.type === "sortilege") return DonjonEtCieRollDialog.createSpell(this.actor, this);
@@ -43,10 +51,27 @@ export class DonjonEtCieItem extends Item {
}
async rollDamage() {
if (!this.system.degats) return null;
if (this.system.degatsEstUsageDe) {
if (!Number(this.system.degatsDelta ?? 0)) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
return null;
}
} else if (!this.system.degats) {
return null;
}
return DonjonEtCieRollDialog.createDamage(this.actor, this);
}
async rollAmmoUsage() {
if (this.type !== "arme") return null;
return game.system.donjonEtCie.rolls.rollWeaponAmmoUsage(this);
}
async rollDamageUsage() {
if (this.type !== "arme") return null;
return game.system.donjonEtCie.rolls.rollWeaponDamageUsage(this);
}
async postToChat() {
const content = await foundry.applications.handlebars.renderTemplate(
"systems/fvtt-donjon-et-cie/templates/chat/item-card.hbs",
+7 -1
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@@ -46,7 +46,7 @@ function injectActorDirectoryMissionPackButton(app, element) {
}
function onChatActionClick(event) {
const button = event.target.closest("[data-action='rollChatDamage'], [data-action='rollSpellChaos'], [data-action='applyDamage']");
const button = event.target.closest("[data-action='rollChatDamage'], [data-action='rollSpellChaos'], [data-action='applyDamage'], [data-action='rollAmmoUsage'], [data-action='rollDamageUsage']");
if (!(button instanceof HTMLElement)) return;
event.preventDefault();
@@ -85,6 +85,12 @@ function onChatActionClick(event) {
const itemUuid = button.dataset.itemUuid;
if (!itemUuid) return;
const item = await fromUuid(itemUuid);
if (button.dataset.action === "rollAmmoUsage") {
return item?.rollAmmoUsage?.();
}
if (button.dataset.action === "rollDamageUsage") {
return item?.rollDamageUsage?.();
}
return item?.rollDamage?.();
})();
}
+98 -5
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@@ -308,12 +308,14 @@ export class DonjonEtCieRolls {
favorLabel: favor?.label ?? null,
favorNote: favor?.note ?? null,
showDamageButton: result.success && Boolean(item.system.degats),
showAmmoButton: Number(item.system.munitionsDelta ?? 0) > 0,
itemUuid: item.uuid,
details: [
{ label: game.i18n.localize("DNC.UI.Weapon"), value: item.name },
{ label: game.i18n.localize("DNC.UI.Characteristic"), value: characteristicLabel },
{ label: `Valeur de ${characteristicLabel}`, value: result.target },
{ label: game.i18n.localize("DNC.UI.Damage"), value: item.system.degats || "—" },
{ label: game.i18n.localize("DNC.UI.Ammunition"), value: Number(item.system.munitionsDelta ?? 0) > 0 ? DonjonEtCieUtility.formatUsageDie(item.system.munitionsDelta) : "—" },
{ label: game.i18n.localize("DNC.UI.Range"), value: item.system.portee || "—" },
...(favor ? [
{ label: game.i18n.localize("DNC.Chat.Favor"), value: favor.label },
@@ -327,11 +329,54 @@ export class DonjonEtCieRolls {
return { ...result, favor, mode: effectiveMode };
}
static async rollWeaponAmmoUsage(item, { mode = "normal" } = {}) {
const before = Number(item?.system?.munitionsDelta ?? 0);
if (!before) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.NoAmmunitionAvailable"));
return null;
}
const resolved = await this.#resolveFormulaRoll(`1d${before}`, {}, { mode, favorable: "high" });
const result = resolved.kept;
const degraded = result <= 3;
const after = degraded ? DonjonEtCieUtility.degradeUsageDie(before) : before;
if (after !== before) {
await item.update({ "system.munitionsDelta": after });
}
await this.#createChatCard(item.actor, "systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs", {
title: `${game.i18n.localize("DNC.Roll.Ammunition")} : ${item.name}`,
value: result,
values: resolved.values,
mode: resolved.mode,
modeLabel: this.#getModeLabel(resolved.mode),
before: DonjonEtCieUtility.formatUsageDie(before),
after: DonjonEtCieUtility.formatUsageDie(after),
protectionStored: null,
degraded,
exhausted: after === 0,
isAmmunition: true
}, { rolls: resolved.rolls });
return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
}
static async rollDamage(actor, item, { mode = "normal" } = {}) {
if (!item.system.degats) return null;
const isUsageDie = Boolean(item.system.degatsEstUsageDe);
const degatsDelta = Number(item.system.degatsDelta ?? 0);
if (isUsageDie && !degatsDelta) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
return null;
}
if (!isUsageDie && !item.system.degats) return null;
const damageContext = DonjonEtCieUtility.getMartialDamageContext(actor, item);
const actorBonus = Number(actor?.system?.combat?.degatsBonus ?? 0);
const totalBonus = actorBonus;
const formula = totalBonus ? `${item.system.degats} + ${totalBonus}` : item.system.degats;
const effectiveDamage = damageContext.effectiveFormula || (isUsageDie ? `1d${degatsDelta}` : item.system.degats);
const formula = totalBonus ? `${effectiveDamage} + ${totalBonus}` : effectiveDamage;
const result = await this.#resolveFormulaRoll(formula, {}, { mode, favorable: "high" });
const targets = DonjonEtCieUtility.getSceneDamageTargets();
const rollDieLabels = result.rolls.map((roll) => {
@@ -339,6 +384,7 @@ export class DonjonEtCieRolls {
return dieValues.length ? dieValues.join(" + ") : String(roll.total ?? "—");
});
const keptDieLabel = rollDieLabels[result.keptIndex] ?? rollDieLabels[0] ?? String(result.kept);
const baseDamageDisplay = isUsageDie ? DonjonEtCieUtility.formatUsageDie(degatsDelta) : item.system.degats;
await this.#createChatCard(actor ?? item.actor, "systems/fvtt-donjon-et-cie/templates/chat/damage-card.hbs", {
title: `${game.i18n.localize("DNC.Roll.Damage")} : ${item.name}`,
@@ -351,13 +397,60 @@ export class DonjonEtCieRolls {
values: result.values,
total: result.kept,
bonus: totalBonus,
baseDamage: item.system.degats,
baseDamage: baseDamageDisplay,
effectiveDamage,
damageCapped: damageContext.capped,
martialDvLabel: damageContext.martialDvSides ? `d${damageContext.martialDvSides}` : damageContext.martialDvFormula,
sourceLabel: item.name,
targets,
hasTargets: targets.length > 0
hasTargets: targets.length > 0,
showDamageUsageButton: isUsageDie && degatsDelta > 0,
itemUuid: item.uuid
}, { rolls: result.rolls });
return { total: result.kept, formula: result.formula, bonus: totalBonus, values: result.values, mode: result.mode };
return {
total: result.kept,
formula: result.formula,
baseDamage: baseDamageDisplay,
effectiveDamage,
damageCapped: damageContext.capped,
bonus: totalBonus,
values: result.values,
mode: result.mode
};
}
static async rollWeaponDamageUsage(item, { mode = "normal" } = {}) {
const before = Number(item?.system?.degatsDelta ?? 0);
if (!before) {
ui.notifications.warn(game.i18n.localize("DNC.Warn.DamageExhausted"));
return null;
}
const resolved = await this.#resolveFormulaRoll(`1d${before}`, {}, { mode, favorable: "high" });
const result = resolved.kept;
const degraded = result <= 3;
const after = degraded ? DonjonEtCieUtility.degradeUsageDie(before) : before;
if (after !== before) {
await item.update({ "system.degatsDelta": after });
}
await this.#createChatCard(item.actor, "systems/fvtt-donjon-et-cie/templates/chat/usage-card.hbs", {
title: `${game.i18n.localize("DNC.Roll.DamageUsage")} : ${item.name}`,
value: result,
values: resolved.values,
mode: resolved.mode,
modeLabel: this.#getModeLabel(resolved.mode),
before: DonjonEtCieUtility.formatUsageDie(before),
after: DonjonEtCieUtility.formatUsageDie(after),
protectionStored: null,
degraded,
exhausted: after === 0,
isDamageUsage: true
}, { rolls: resolved.rolls });
return { result, values: resolved.values, mode: resolved.mode, before, after, degraded };
}
static async applyDamage(target, { damage = 0, useArmor = false, sourceLabel = "" } = {}) {
+94 -1
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@@ -119,6 +119,87 @@ export class DonjonEtCieUtility {
};
}
static parseDieFormula(formula) {
const normalized = String(formula ?? "").trim();
if (!normalized) return null;
const dieMatch = normalized.match(/(?<count>\d*)d(?<sides>\d+)/i);
if (dieMatch?.groups?.sides) {
return {
formula: normalized,
count: Number(dieMatch.groups.count || 1),
countRaw: dieMatch.groups.count ?? "",
sides: Number(dieMatch.groups.sides),
match: dieMatch[0],
index: dieMatch.index ?? 0
};
}
if (/^\d+$/.test(normalized)) {
const sides = Number(normalized);
if ([4, 6, 8, 10, 12, 20].includes(sides)) {
return {
formula: normalized,
count: 1,
countRaw: "",
sides,
match: normalized,
index: 0
};
}
}
return null;
}
static getMartialDamageContext(actor, item) {
const isUsageDie = Boolean(item?.system?.degatsEstUsageDe);
const degatsDelta = Number(item?.system?.degatsDelta ?? 0);
const baseFormula = isUsageDie
? (degatsDelta > 0 ? `1d${degatsDelta}` : "")
: String(item?.system?.degats ?? "").trim();
const baseContext = {
baseFormula,
effectiveFormula: baseFormula,
capped: false,
martialDvFormula: String(actor?.system?.sante?.dv ?? "").trim(),
martialDvSides: 0,
weaponSides: 0,
isUsageDie
};
if (actor?.type !== "employe" || item?.type !== "arme" || !baseFormula) {
return baseContext;
}
const damageDie = this.parseDieFormula(baseFormula);
const martialDie = this.parseDieFormula(actor.system.sante?.dv);
if (!damageDie || !martialDie?.sides) return baseContext;
const cappedSides = Math.min(damageDie.sides, martialDie.sides);
if (cappedSides >= damageDie.sides) {
return {
...baseContext,
martialDvSides: martialDie.sides,
weaponSides: damageDie.sides
};
}
const replacement = `${damageDie.countRaw || ""}d${cappedSides}`;
const effectiveFormula = damageDie.match === damageDie.formula
? replacement
: `${damageDie.formula.slice(0, damageDie.index)}${replacement}${damageDie.formula.slice(damageDie.index + damageDie.match.length)}`;
return {
...baseContext,
effectiveFormula,
capped: true,
martialDvSides: martialDie.sides,
weaponSides: damageDie.sides
};
}
static getFavorLabel(key) {
return DONJON_ET_CIE.favorDepartments[key] ?? key;
}
@@ -173,12 +254,20 @@ export class DonjonEtCieUtility {
const system = item.system;
const delta = Number(system.delta ?? 0);
const deltaMax = Number(system.deltaMax ?? delta ?? 0);
const ammunitionDelta = Number(system.munitionsDelta ?? 0);
const isUsageDie = Boolean(system.degatsEstUsageDe);
const degatsDelta = Number(system.degatsDelta ?? 0);
const usageLabel = item.type === "entrainement" && deltaMax > 0
? `${this.formatUsageDie(delta)} / ${this.formatUsageDie(deltaMax)}`
: delta > 0
? this.formatUsageDie(delta)
: null;
const damageUsageLabel = isUsageDie
? (degatsDelta > 0 ? this.formatUsageDie(degatsDelta) : game.i18n.localize("DNC.UI.DamageExhausted"))
: null;
const damageLabel = isUsageDie ? damageUsageLabel : (system.degats || null);
return {
id: item.id,
name: item.name,
@@ -187,11 +276,15 @@ export class DonjonEtCieUtility {
system,
uuid: item.uuid,
usageLabel,
ammunitionUsageLabel: item.type === "arme" && ammunitionDelta > 0 ? this.formatUsageDie(ammunitionDelta) : null,
protectionLabel: item.type === "armure" && Number(system.resultatProtection ?? 0) > 0 ? `Protection ${system.resultatProtection}` : null,
weaponCharacteristicLabel: item.type === "arme" ? this.getWeaponCharacteristicLabel(system.categorie) : null,
canRoll: ["arme", "sortilege"].includes(item.type),
canUse: delta > 0,
canRollDamage: Boolean(system.degats),
hasTrackedAmmunition: item.type === "arme" && ammunitionDelta > 0,
damageUsageLabel,
damageLabel,
canRollDamage: item.type === "arme" && (isUsageDie ? degatsDelta > 0 : Boolean(system.degats)),
rollAction: item.type === "sortilege" ? "rollSpell" : "rollWeapon",
damageAction: "rollDamage",
isEquipped: Boolean(system.equipee),
+3
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@@ -20,6 +20,9 @@ export default class ArmeDataModel extends BaseItemDataModel {
categorie: new fields.StringField({ initial: "melee" }),
caracteristique: new fields.StringField({ initial: "force" }),
degats: new fields.StringField({ initial: "1d6" }),
degatsEstUsageDe: new fields.BooleanField({ initial: false }),
degatsDelta: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
munitionsDelta: new fields.NumberField({ initial: 0, integer: true, min: 0 }),
portee: new fields.StringField({ initial: "" }),
mains: new fields.NumberField({ initial: 1, integer: true }),
equipee: new fields.BooleanField({ initial: false })