Corrections sur les clés de label manquantes
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@@ -1,7 +1,7 @@
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<section class="dnc-chat-card dnc-chat-card-spell">
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<header class="chat-card-header">
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<div class="chat-card-heading">
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<p class="chat-card-kicker">Magie</p>
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<p class="chat-card-kicker">{{localize "DNC.Chat.Kicker.Magic"}}</p>
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<h2>{{title}}</h2>
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{{#if subtitle}}<p class="chat-card-subtitle">{{subtitle}}</p>{{/if}}
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</div>
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@@ -10,57 +10,57 @@
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</div>
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</header>
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<div class="chat-pill-row">
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<span class="chat-pill {{#if success}}success{{else}}failure{{/if}}">{{#if success}}Reussite{{else}}Echec{{/if}}</span>
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<span class="chat-pill {{#if success}}success{{else}}failure{{/if}}">{{#if success}}{{localize "DNC.Chat.Success"}}{{else}}{{localize "DNC.Chat.Failure"}}{{/if}}</span>
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{{#if modeLabel}}<span class="chat-pill">{{modeLabel}}</span>{{/if}}
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{{#if favorLabel}}<span class="chat-pill">Faveur {{favorLabel}}</span>{{/if}}
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{{#if favorLabel}}<span class="chat-pill">{{localize "DNC.Chat.Favor"}} {{favorLabel}}</span>{{/if}}
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<span class="chat-pill">{{targetPillLabel}} {{targetPillValue}}</span>
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<span class="chat-pill">Jet {{keptPillValue}}</span>
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<span class="chat-pill">{{localize "DNC.Chat.RollValue"}} {{keptPillValue}}</span>
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</div>
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<div class="chat-keyline">
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<span class="chat-keyline-label">Lancers</span>
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<span class="chat-keyline-label">{{localize "DNC.Chat.Rolls"}}</span>
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<p class="roll-values">{{#each values}}<span>{{this}}</span>{{/each}}</p>
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</div>
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{{#if autoDisadvantage}}
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<p class="chat-note">
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<strong>Desavantage automatique</strong> :
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<strong>{{localize "DNC.Chat.AutoDisadvantage"}}</strong> :
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{{#if autoDisadvantageCanceled}}
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le cout du sort depasse le rang du lanceur, mais une faveur l'a annule.
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{{localize "DNC.Chat.AutoDisadvantageCanceled"}}
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{{else}}
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le cout du sort depasse le rang du lanceur.
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{{localize "DNC.Chat.AutoDisadvantageApplies"}}
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{{/if}}
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</p>
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{{/if}}
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{{#if favorNote}}
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<p class="chat-note"><strong>Faveur</strong> : {{favorNote}}</p>
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<p class="chat-note"><strong>{{localize "DNC.Chat.Favor"}}</strong> : {{favorNote}}</p>
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{{/if}}
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{{#if focusValue}}
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<p class="chat-note">
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<strong>Focus</strong> : {{focusValue}} depuis {{focusBeforeLabel}}
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{{#if focusSpent}} · {{focusSpent}} utilise{{/if}}
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· {{focusRemaining}} restant
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{{#if focusDegraded}} · le focus descend a {{focusAfterLabel}}{{/if}}
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{{#if focusRolled}} · premier sort de la scene{{/if}}
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<strong>{{localize "DNC.UI.Focus"}}</strong> : {{focusValue}} {{localize "DNC.Chat.FocusFrom"}} {{focusBeforeLabel}}
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{{#if focusSpent}} · {{focusSpent}} {{localize "DNC.Chat.FocusUsed"}}{{/if}}
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· {{focusRemaining}} {{localize "DNC.Chat.FocusLeft"}}
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{{#if focusDegraded}} · {{localize "DNC.Chat.FocusDropsTo"}} {{focusAfterLabel}}{{/if}}
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{{#if focusRolled}} · {{localize "DNC.Chat.FirstSpellScene"}}{{/if}}
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</p>
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{{else}}
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{{#if focusRolled}}
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<p class="chat-note"><strong>Focus</strong> : aucun apport pour cette scene.</p>
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<p class="chat-note"><strong>{{localize "DNC.UI.Focus"}}</strong> : {{localize "DNC.Chat.FocusNoBenefit"}}</p>
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{{/if}}
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{{/if}}
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<p class="chat-note"><strong>PV depenses</strong> : {{spentPv}} · <strong>PV restants</strong> : {{remainingPv}}</p>
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<p class="chat-note"><strong>{{localize "DNC.Chat.HpSpent"}}</strong> : {{spentPv}} · <strong>{{localize "DNC.Chat.HpRemaining"}}</strong> : {{remainingPv}}</p>
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{{#if specialNote}}
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<p class="chat-note warning">{{specialNote}}</p>
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{{/if}}
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{{#if showDamageButton}}
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<div class="chat-actions">
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<button type="button" class="chat-action-button" data-action="rollChatDamage" data-item-uuid="{{itemUuid}}">
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<i class="fa-solid fa-burst"></i> Lancer les degats
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<i class="fa-solid fa-burst"></i> {{localize "DNC.Chat.RollDamage"}}
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</button>
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</div>
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{{/if}}
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{{#if showChaosButton}}
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<div class="chat-actions">
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<button type="button" class="chat-action-button" data-action="rollSpellChaos" data-actor-uuid="{{actorUuid}}" data-item-uuid="{{itemUuid}}">
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<i class="fa-solid fa-dice-d20"></i> Risquer le Chaos
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<i class="fa-solid fa-dice-d20"></i> {{localize "DNC.Chat.RiskChaos"}}
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</button>
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</div>
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{{/if}}
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