Compare commits
8 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 98c319767e | |||
| 50038a13f9 | |||
| 4cb8e26333 | |||
| faf8c4ca92 | |||
| 20b41f2cd4 | |||
| 34b7e32d08 | |||
| 75f79c1c08 | |||
| 188717c925 |
@@ -2179,6 +2179,25 @@ section.npc .cde-neon-tabs .item.active {
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|||||||
.cde-magic-toggle:hover i {
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.cde-magic-toggle:hover i {
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color: #e2e8f4;
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color: #e2e8f4;
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}
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}
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.cde-magic-order-btn {
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width: 20px;
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height: 20px;
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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||||||
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color: #7d94b8;
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border-radius: 3px;
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flex-shrink: 0;
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transition: color 0.12s, background 0.12s;
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}
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.cde-magic-order-btn i {
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font-size: 9px;
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}
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.cde-magic-order-btn:hover {
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color: #e2e8f4;
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background: rgba(38, 56, 83, 0.25);
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}
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.cde-magic-specialities {
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.cde-magic-specialities {
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border-top: 1px solid #1a2436;
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border-top: 1px solid #1a2436;
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padding: 4px 0;
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padding: 4px 0;
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@@ -3190,7 +3209,9 @@ ol.item-list li.item h4.item-name {
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flex: 1 1 0;
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flex: 1 1 0;
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margin: 0;
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margin: 0;
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font-size: 13px;
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font-size: 13px;
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font-weight: 600;
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color: #e2e8f4;
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color: #e2e8f4;
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font-family: "Signika", sans-serif;
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}
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}
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ol.item-list li.item .cde-item-stat {
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ol.item-list li.item .cde-item-stat {
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font-family: monospace;
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font-family: monospace;
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@@ -3523,6 +3544,12 @@ ol.item-list li.item .item-controls a.item-control:hover {
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color: var(--rr-accent, #e2e8f4);
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color: var(--rr-accent, #e2e8f4);
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text-shadow: 0 0 12px var(--rr-accent, transparent);
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text-shadow: 0 0 12px var(--rr-accent, transparent);
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}
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}
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.cde-roll-result .cde-rr-hero .cde-rr-spell-power .cde-rr-spell-power-formula {
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font-size: 10px;
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color: #7d94b8;
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margin: 2px 0;
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white-space: nowrap;
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}
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.cde-roll-result .cde-rr-hero .cde-rr-spell-power .cde-rr-spell-power-label {
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.cde-roll-result .cde-rr-hero .cde-rr-spell-power .cde-rr-spell-power-label {
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font-size: 9px;
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font-size: 9px;
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font-weight: 700;
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font-weight: 700;
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@@ -4418,6 +4445,105 @@ ol.item-list li.item .item-controls a.item-control:hover {
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color: #7d94b8;
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color: #7d94b8;
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text-align: center;
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text-align: center;
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}
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}
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/* Duplicate row highlight */
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.cde-migration-row-duplicate {
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background: rgba(212, 175, 55, 0.15);
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}
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.cde-migration-duplicate-icon {
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color: #d4af37;
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margin-right: 4px;
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font-size: 11px;
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}
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/* Confirmation bar */
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.cde-migration-confirm-bar {
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display: flex;
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flex-direction: column;
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gap: 8px;
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padding: 12px;
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border: 1px solid rgba(212, 175, 55, 0.7);
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border-radius: 6px;
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background: rgba(212, 175, 55, 0.1);
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}
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.cde-migration-confirm-msg {
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margin: 0;
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font-size: 12px;
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color: #e2e8f4;
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display: flex;
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align-items: center;
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gap: 6px;
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}
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.cde-migration-confirm-msg i {
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color: #d4af37;
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}
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.cde-migration-confirm-duplicates {
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margin: 0;
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font-size: 11px;
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color: #e07070;
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display: flex;
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align-items: center;
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gap: 6px;
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}
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.cde-migration-confirm-duplicates i {
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color: #e07070;
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}
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.cde-migration-confirm-actions {
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display: flex;
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gap: 8px;
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justify-content: center;
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margin-top: 4px;
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}
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.cde-migration-confirm-btn {
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display: inline-flex;
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align-items: center;
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gap: 8px;
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padding: 9px 24px;
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border: none;
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border-radius: 6px;
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background: #4a9eff;
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color: #fff;
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font-size: 13px;
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font-weight: 700;
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cursor: pointer;
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transition: filter 0.15s;
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}
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.cde-migration-confirm-btn:hover {
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filter: brightness(1.15);
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}
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.cde-migration-cancel-btn {
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display: inline-flex;
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align-items: center;
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gap: 8px;
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padding: 9px 24px;
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border: 1px solid #1a2436;
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border-radius: 6px;
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background: none;
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color: #7d94b8;
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font-size: 13px;
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cursor: pointer;
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transition: color 0.15s, border-color 0.15s;
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}
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.cde-migration-cancel-btn:hover {
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color: #e04444;
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border-color: #e04444;
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}
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/* Progress section */
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.cde-migration-progress {
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display: flex;
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align-items: center;
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justify-content: center;
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gap: 8px;
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padding: 16px;
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font-size: 13px;
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color: #e2e8f4;
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}
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.cde-migration-progress i {
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color: #4a9eff;
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}
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.cde-migration-progress-count {
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font-weight: 700;
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color: #4a9eff;
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font-variant-numeric: tabular-nums;
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}
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.cde-welcome-message {
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.cde-welcome-message {
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display: flex;
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display: flex;
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flex-direction: column;
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flex-direction: column;
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+131
-1
@@ -2253,6 +2253,23 @@ section.npc .cde-neon-tabs .item.active { color: @cde-supernatural; borde
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&:hover i { color: @cde-text; }
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&:hover i { color: @cde-text; }
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}
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}
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.cde-magic-order-btn {
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width: 20px;
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height: 20px;
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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color: @cde-muted;
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border-radius: 3px;
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flex-shrink: 0;
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transition: color 0.12s, background 0.12s;
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i { font-size: 9px; }
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&:hover { color: @cde-text; background: fade(@cde-border-hi, 25%); }
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}
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// Specialities list
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// Specialities list
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.cde-magic-specialities {
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.cde-magic-specialities {
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border-top: 1px solid @cde-border;
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border-top: 1px solid @cde-border;
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@@ -3247,7 +3264,7 @@ ol.item-list {
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|
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img { border: none; border-radius: 3px; flex-shrink: 0; }
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img { border: none; border-radius: 3px; flex-shrink: 0; }
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h4.item-name { flex: 1 1 0; margin: 0; font-size: 13px; color: @cde-text; }
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h4.item-name { flex: 1 1 0; margin: 0; font-size: 13px; font-weight: 600; color: @cde-text; font-family: "Signika", sans-serif; }
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|
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.cde-item-stat {
|
.cde-item-stat {
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font-family: monospace;
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font-family: monospace;
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@@ -3582,6 +3599,13 @@ ol.item-list {
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text-shadow: 0 0 12px var(--rr-accent, transparent);
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text-shadow: 0 0 12px var(--rr-accent, transparent);
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}
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}
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|
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||||||
|
.cde-rr-spell-power-formula {
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|
font-size: 10px;
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|
color: @cde-muted;
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|
margin: 2px 0;
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white-space: nowrap;
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||||||
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}
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|
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.cde-rr-spell-power-label {
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.cde-rr-spell-power-label {
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||||||
font-size: 9px;
|
font-size: 9px;
|
||||||
font-weight: 700;
|
font-weight: 700;
|
||||||
@@ -4607,6 +4631,112 @@ ol.item-list {
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|||||||
text-align: center;
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text-align: center;
|
||||||
}
|
}
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||||||
|
|
||||||
|
/* Duplicate row highlight */
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||||||
|
.cde-migration-row-duplicate {
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||||||
|
background: fadeout(#d4af37, 85%);
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||||||
|
}
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||||||
|
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||||||
|
.cde-migration-duplicate-icon {
|
||||||
|
color: #d4af37;
|
||||||
|
margin-right: 4px;
|
||||||
|
font-size: 11px;
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Confirmation bar */
|
||||||
|
.cde-migration-confirm-bar {
|
||||||
|
display: flex;
|
||||||
|
flex-direction: column;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 12px;
|
||||||
|
border: 1px solid fadeout(#d4af37, 30%);
|
||||||
|
border-radius: 6px;
|
||||||
|
background: fadeout(#d4af37, 90%);
|
||||||
|
}
|
||||||
|
|
||||||
|
.cde-migration-confirm-msg {
|
||||||
|
margin: 0;
|
||||||
|
font-size: 12px;
|
||||||
|
color: @cde-text;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
|
||||||
|
i { color: #d4af37; }
|
||||||
|
}
|
||||||
|
|
||||||
|
.cde-migration-confirm-duplicates {
|
||||||
|
margin: 0;
|
||||||
|
font-size: 11px;
|
||||||
|
color: #e07070;
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 6px;
|
||||||
|
|
||||||
|
i { color: #e07070; }
|
||||||
|
}
|
||||||
|
|
||||||
|
.cde-migration-confirm-actions {
|
||||||
|
display: flex;
|
||||||
|
gap: 8px;
|
||||||
|
justify-content: center;
|
||||||
|
margin-top: 4px;
|
||||||
|
}
|
||||||
|
|
||||||
|
.cde-migration-confirm-btn {
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 9px 24px;
|
||||||
|
border: none;
|
||||||
|
border-radius: 6px;
|
||||||
|
background: @cde-spell;
|
||||||
|
color: #fff;
|
||||||
|
font-size: 13px;
|
||||||
|
font-weight: 700;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: filter 0.15s;
|
||||||
|
|
||||||
|
&:hover { filter: brightness(1.15); }
|
||||||
|
}
|
||||||
|
|
||||||
|
.cde-migration-cancel-btn {
|
||||||
|
display: inline-flex;
|
||||||
|
align-items: center;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 9px 24px;
|
||||||
|
border: 1px solid @cde-border;
|
||||||
|
border-radius: 6px;
|
||||||
|
background: none;
|
||||||
|
color: @cde-muted;
|
||||||
|
font-size: 13px;
|
||||||
|
cursor: pointer;
|
||||||
|
transition: color 0.15s, border-color 0.15s;
|
||||||
|
|
||||||
|
&:hover {
|
||||||
|
color: #e04444;
|
||||||
|
border-color: #e04444;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
/* Progress section */
|
||||||
|
.cde-migration-progress {
|
||||||
|
display: flex;
|
||||||
|
align-items: center;
|
||||||
|
justify-content: center;
|
||||||
|
gap: 8px;
|
||||||
|
padding: 16px;
|
||||||
|
font-size: 13px;
|
||||||
|
color: @cde-text;
|
||||||
|
|
||||||
|
i { color: @cde-spell; }
|
||||||
|
}
|
||||||
|
|
||||||
|
.cde-migration-progress-count {
|
||||||
|
font-weight: 700;
|
||||||
|
color: @cde-spell;
|
||||||
|
font-variant-numeric: tabular-nums;
|
||||||
|
}
|
||||||
|
|
||||||
// ============================================================
|
// ============================================================
|
||||||
// Welcome message
|
// Welcome message
|
||||||
// ============================================================
|
// ============================================================
|
||||||
|
|||||||
Vendored
+366
-78
@@ -311,6 +311,89 @@ function migrateSupernaturalItem(oldItem) {
|
|||||||
}
|
}
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
function migrateWeaponItem(oldItem) {
|
||||||
|
const s = oldItem.system ?? {};
|
||||||
|
return {
|
||||||
|
name: oldItem.name,
|
||||||
|
type: "weapon",
|
||||||
|
img: oldItem.img || DEFAULT_ITEM_IMG,
|
||||||
|
system: {
|
||||||
|
reference: s.reference ?? "",
|
||||||
|
description: s.description ?? "",
|
||||||
|
hasSpeciality: Boolean(s.hasSpeciality),
|
||||||
|
weaponType: s.weaponType || "melee",
|
||||||
|
material: s.material ?? "",
|
||||||
|
damageAspect: elementKey(s.damageAspect ?? ""),
|
||||||
|
damageBase: Number(s.damageBase ?? 0),
|
||||||
|
range: s.range || "contact",
|
||||||
|
obtainLevel: Number(s.obtainLevel ?? 0),
|
||||||
|
obtainDifficulty: Number(s.obtainDifficulty ?? 0),
|
||||||
|
quantity: Number(s.quantity ?? 1),
|
||||||
|
notes: s.notes ?? ""
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
function migrateArmorItem(oldItem) {
|
||||||
|
const s = oldItem.system ?? {};
|
||||||
|
return {
|
||||||
|
name: oldItem.name,
|
||||||
|
type: "armor",
|
||||||
|
img: oldItem.img || DEFAULT_ITEM_IMG,
|
||||||
|
system: {
|
||||||
|
reference: s.reference ?? "",
|
||||||
|
description: s.description ?? "",
|
||||||
|
protectionValue: Number(s.protectionValue ?? 0),
|
||||||
|
domain: s.domain ?? "",
|
||||||
|
obtainLevel: Number(s.obtainLevel ?? 0),
|
||||||
|
obtainDifficulty: Number(s.obtainDifficulty ?? 0),
|
||||||
|
quantity: Number(s.quantity ?? 1),
|
||||||
|
notes: s.notes ?? ""
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
function migrateSanheiItem(oldItem) {
|
||||||
|
const s = oldItem.system ?? {};
|
||||||
|
const props = s.properties ?? {};
|
||||||
|
const propSchema = (p) => ({
|
||||||
|
name: p?.name ?? "",
|
||||||
|
heiCost: Number(p?.heiCost ?? 0),
|
||||||
|
heiType: heiKey(p?.heiType ?? ""),
|
||||||
|
description: p?.description ?? ""
|
||||||
|
});
|
||||||
|
return {
|
||||||
|
name: oldItem.name,
|
||||||
|
type: "sanhei",
|
||||||
|
img: oldItem.img || DEFAULT_ITEM_IMG,
|
||||||
|
system: {
|
||||||
|
reference: s.reference ?? "",
|
||||||
|
description: s.description ?? "",
|
||||||
|
heiType: heiKey(s.heiType ?? ""),
|
||||||
|
properties: {
|
||||||
|
prop1: propSchema(props.prop1),
|
||||||
|
prop2: propSchema(props.prop2),
|
||||||
|
prop3: propSchema(props.prop3)
|
||||||
|
},
|
||||||
|
notes: s.notes ?? ""
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
|
function migrateIngredientItem(oldItem) {
|
||||||
|
const s = oldItem.system ?? {};
|
||||||
|
return {
|
||||||
|
name: oldItem.name,
|
||||||
|
type: "ingredient",
|
||||||
|
img: oldItem.img || DEFAULT_ITEM_IMG,
|
||||||
|
system: {
|
||||||
|
reference: s.reference ?? "",
|
||||||
|
description: s.description ?? "",
|
||||||
|
school: s.school ?? "all",
|
||||||
|
obtainLevel: Number(s.obtainLevel ?? 0),
|
||||||
|
obtainDifficulty: Number(s.obtainDifficulty ?? 0),
|
||||||
|
quantity: Number(s.quantity ?? 1),
|
||||||
|
notes: s.notes ?? ""
|
||||||
|
}
|
||||||
|
};
|
||||||
|
}
|
||||||
function migrateItem(oldItem) {
|
function migrateItem(oldItem) {
|
||||||
switch (oldItem.type) {
|
switch (oldItem.type) {
|
||||||
case "item":
|
case "item":
|
||||||
@@ -321,6 +404,14 @@ function migrateItem(oldItem) {
|
|||||||
return migrateSpellItem(oldItem);
|
return migrateSpellItem(oldItem);
|
||||||
case "supernatural":
|
case "supernatural":
|
||||||
return migrateSupernaturalItem(oldItem);
|
return migrateSupernaturalItem(oldItem);
|
||||||
|
case "weapon":
|
||||||
|
return migrateWeaponItem(oldItem);
|
||||||
|
case "armor":
|
||||||
|
return migrateArmorItem(oldItem);
|
||||||
|
case "sanhei":
|
||||||
|
return migrateSanheiItem(oldItem);
|
||||||
|
case "ingredient":
|
||||||
|
return migrateIngredientItem(oldItem);
|
||||||
default:
|
default:
|
||||||
return migrateEquipmentItem({ ...oldItem, type: "item" });
|
return migrateEquipmentItem({ ...oldItem, type: "item" });
|
||||||
}
|
}
|
||||||
@@ -394,6 +485,7 @@ function migrateCharacter(old) {
|
|||||||
resources,
|
resources,
|
||||||
component,
|
component,
|
||||||
magics,
|
magics,
|
||||||
|
magicOrder: [],
|
||||||
threetreasures,
|
threetreasures,
|
||||||
experience: {
|
experience: {
|
||||||
value: Number(s.experience?.value ?? 0),
|
value: Number(s.experience?.value ?? 0),
|
||||||
@@ -471,10 +563,12 @@ var CDEMigrationApp = class _CDEMigrationApp extends foundry.applications.api.Ha
|
|||||||
icon: "fas fa-file-import",
|
icon: "fas fa-file-import",
|
||||||
resizable: false
|
resizable: false
|
||||||
},
|
},
|
||||||
position: { width: 560, height: "auto" },
|
position: { width: 600, height: "auto" },
|
||||||
actions: {
|
actions: {
|
||||||
clearFiles: _CDEMigrationApp.#clearFiles,
|
clearFiles: _CDEMigrationApp.#clearFiles,
|
||||||
doImport: _CDEMigrationApp.#doImport
|
doImport: _CDEMigrationApp.#doImport,
|
||||||
|
confirmImport: _CDEMigrationApp.#confirmImport,
|
||||||
|
cancelImport: _CDEMigrationApp.#cancelImport
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
static PARTS = {
|
static PARTS = {
|
||||||
@@ -484,13 +578,28 @@ var CDEMigrationApp = class _CDEMigrationApp extends foundry.applications.api.Ha
|
|||||||
#pending = [];
|
#pending = [];
|
||||||
/** @type {string[]} - error messages per file */
|
/** @type {string[]} - error messages per file */
|
||||||
#errors = [];
|
#errors = [];
|
||||||
|
/** @type {"idle"|"confirm"|"importing"} */
|
||||||
|
#importState = "idle";
|
||||||
|
/** @type {number} - actors created so far (during importing) */
|
||||||
|
#progress = 0;
|
||||||
async _prepareContext(options) {
|
async _prepareContext(options) {
|
||||||
|
const enrichDuplicate = (a) => ({
|
||||||
|
...a,
|
||||||
|
_duplicate: game.actors?.getName(a.name) !== null
|
||||||
|
});
|
||||||
|
const pending = this.#pending.map(enrichDuplicate);
|
||||||
|
const duplicateCount = pending.filter((a) => a._duplicate).length;
|
||||||
return {
|
return {
|
||||||
pending: this.#pending,
|
pending,
|
||||||
errors: this.#errors,
|
errors: this.#errors,
|
||||||
hasPending: this.#pending.length > 0,
|
hasPending: this.#pending.length > 0,
|
||||||
hasErrors: this.#errors.length > 0,
|
hasErrors: this.#errors.length > 0,
|
||||||
count: this.#pending.length
|
hasDuplicates: duplicateCount > 0,
|
||||||
|
duplicateCount,
|
||||||
|
count: this.#pending.length,
|
||||||
|
importState: this.#importState,
|
||||||
|
progress: this.#progress,
|
||||||
|
total: this.#pending.length
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
/** After render, wire up the file input. */
|
/** After render, wire up the file input. */
|
||||||
@@ -528,37 +637,59 @@ var CDEMigrationApp = class _CDEMigrationApp extends foundry.applications.api.Ha
|
|||||||
const actors = parseLegacyJson(text);
|
const actors = parseLegacyJson(text);
|
||||||
for (const actor of actors) {
|
for (const actor of actors) {
|
||||||
actor._srcFile = file.name;
|
actor._srcFile = file.name;
|
||||||
if (!this.#pending.some((p) => p.name === actor.name)) {
|
if (this.#pending.some((p) => p.name === actor.name)) {
|
||||||
this.#pending.push(actor);
|
this.#errors.push(`\xAB ${actor.name} \xBB ignor\xE9 (nom d\xE9j\xE0 dans la liste d'attente, fichier \xAB ${file.name} \xBB)`);
|
||||||
|
continue;
|
||||||
}
|
}
|
||||||
|
this.#pending.push(actor);
|
||||||
}
|
}
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
this.#errors.push(game.i18n.format("CDE.MigrationErrorParse", { file: file.name, error: err.message }));
|
this.#errors.push(game.i18n.format("CDE.MigrationErrorParse", { file: file.name, error: err.message }));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
this.#importState = "idle";
|
||||||
this.render();
|
this.render();
|
||||||
}
|
}
|
||||||
static async #clearFiles() {
|
static async #clearFiles() {
|
||||||
this.#pending = [];
|
this.#pending = [];
|
||||||
this.#errors = [];
|
this.#errors = [];
|
||||||
|
this.#importState = "idle";
|
||||||
|
this.#progress = 0;
|
||||||
this.render();
|
this.render();
|
||||||
}
|
}
|
||||||
|
/** First click: switch to confirmation state instead of importing immediately. */
|
||||||
static async #doImport() {
|
static async #doImport() {
|
||||||
if (!this.#pending.length) return;
|
if (!this.#pending.length) return;
|
||||||
|
this.#importState = "confirm";
|
||||||
|
this.render();
|
||||||
|
}
|
||||||
|
/** Second click: actually perform the import. */
|
||||||
|
static async #confirmImport() {
|
||||||
|
if (!this.#pending.length) return;
|
||||||
|
this.#importState = "importing";
|
||||||
|
this.#progress = 0;
|
||||||
|
this.render();
|
||||||
|
const total = this.#pending.length;
|
||||||
const created = [];
|
const created = [];
|
||||||
const failed = [];
|
const failed = [];
|
||||||
for (const data of this.#pending) {
|
for (let i = 0; i < total; i++) {
|
||||||
|
const data = this.#pending[i];
|
||||||
try {
|
try {
|
||||||
const { _srcFile, ...actorData } = data;
|
const { _srcFile, ...actorData } = data;
|
||||||
const actor = await Actor.create(actorData);
|
const actor = await Actor.create(actorData);
|
||||||
created.push(actor.name);
|
created.push(actor.name);
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
failed.push(`${data.name}: ${err.message}`);
|
failed.push(`${data.name}: ${err.message}`);
|
||||||
console.error(`CHRONIQUESDELETRANGE | Migration failed for "${data.name}":`, err);
|
console.error(`CHRONIQUESDELETRANGE | Import failed for "${data.name}":`, err);
|
||||||
}
|
}
|
||||||
|
this.#progress = i + 1;
|
||||||
|
const progEl = this.element?.querySelector(".cde-migration-progress-count");
|
||||||
|
if (progEl) progEl.textContent = `${this.#progress}/${total}`;
|
||||||
}
|
}
|
||||||
this.#pending = [];
|
this.#pending = [];
|
||||||
this.#errors = failed;
|
this.#errors = failed;
|
||||||
|
this.#importState = "idle";
|
||||||
|
this.#progress = 0;
|
||||||
this.render();
|
this.render();
|
||||||
if (created.length) {
|
if (created.length) {
|
||||||
ui.notifications.info(
|
ui.notifications.info(
|
||||||
@@ -571,6 +702,10 @@ var CDEMigrationApp = class _CDEMigrationApp extends foundry.applications.api.Ha
|
|||||||
);
|
);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
static async #cancelImport() {
|
||||||
|
this.#importState = "idle";
|
||||||
|
this.render();
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
// src/config/settings.js
|
// src/config/settings.js
|
||||||
@@ -661,6 +796,7 @@ function preLocalizeConfig() {
|
|||||||
magic.aspectlabel = game.i18n.localize(magic.aspectlabel);
|
magic.aspectlabel = game.i18n.localize(magic.aspectlabel);
|
||||||
Object.values(magic.speciality).forEach((spec) => {
|
Object.values(magic.speciality).forEach((spec) => {
|
||||||
spec.label = game.i18n.localize(spec.label);
|
spec.label = game.i18n.localize(spec.label);
|
||||||
|
spec.labelelementkey = spec.labelelement;
|
||||||
spec.labelelement = game.i18n.localize(spec.labelelement);
|
spec.labelelement = game.i18n.localize(spec.labelelement);
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
@@ -774,9 +910,8 @@ var CharacterDataModel = class extends foundry.abstract.TypeDataModel {
|
|||||||
typeofthrow: numberField(0),
|
typeofthrow: numberField(0),
|
||||||
aspectskill: numberField(0),
|
aspectskill: numberField(0),
|
||||||
bonusmalusskill: numberField(0),
|
bonusmalusskill: numberField(0),
|
||||||
aspectspeciality: numberField(0),
|
|
||||||
rolldifficulty: numberField(0),
|
rolldifficulty: numberField(0),
|
||||||
bonusmalusspeciality: numberField(0)
|
freepowerlevels: numberField(0)
|
||||||
})
|
})
|
||||||
}),
|
}),
|
||||||
aspect: new fields.SchemaField({
|
aspect: new fields.SchemaField({
|
||||||
@@ -815,6 +950,10 @@ var CharacterDataModel = class extends foundry.abstract.TypeDataModel {
|
|||||||
nine: componentField(),
|
nine: componentField(),
|
||||||
zero: componentField()
|
zero: componentField()
|
||||||
}),
|
}),
|
||||||
|
magicOrder: new fields.ArrayField(
|
||||||
|
new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||||
|
{ required: true, initial: [] }
|
||||||
|
),
|
||||||
magics: new fields.SchemaField({
|
magics: new fields.SchemaField({
|
||||||
internalcinnabar: magicField(),
|
internalcinnabar: magicField(),
|
||||||
alchemy: magicField(),
|
alchemy: magicField(),
|
||||||
@@ -931,7 +1070,7 @@ var KungfuDataModel = class extends foundry.abstract.TypeDataModel {
|
|||||||
orientation: stringField("yin"),
|
orientation: stringField("yin"),
|
||||||
// yin | yang | yinyang
|
// yin | yang | yinyang
|
||||||
aspect: stringField("metal"),
|
aspect: stringField("metal"),
|
||||||
// metal | eau | terre | feu | bois
|
// metal | water | earth | fire | wood
|
||||||
skill: stringField("kungfu"),
|
skill: stringField("kungfu"),
|
||||||
// kungfu | rangedcombat
|
// kungfu | rangedcombat
|
||||||
speciality: stringField(""),
|
speciality: stringField(""),
|
||||||
@@ -957,7 +1096,7 @@ var SpellDataModel = class extends foundry.abstract.TypeDataModel {
|
|||||||
description: htmlField(""),
|
description: htmlField(""),
|
||||||
specialityname: stringField(""),
|
specialityname: stringField(""),
|
||||||
associatedelement: stringField("metal"),
|
associatedelement: stringField("metal"),
|
||||||
// metal | eau | terre | feu | bois
|
// metal | water | earth | fire | wood
|
||||||
hei: stringField(""),
|
hei: stringField(""),
|
||||||
realizationtimeritual: stringField(""),
|
realizationtimeritual: stringField(""),
|
||||||
realizationtimeaccelerated: stringField(""),
|
realizationtimeaccelerated: stringField(""),
|
||||||
@@ -999,9 +1138,11 @@ var WeaponDataModel = class extends foundry.abstract.TypeDataModel {
|
|||||||
const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial });
|
const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial });
|
||||||
const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true });
|
const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true });
|
||||||
const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts });
|
const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts });
|
||||||
|
const boolField = (initial = false) => new fields.BooleanField({ required: true, initial });
|
||||||
return {
|
return {
|
||||||
reference: stringField(""),
|
reference: stringField(""),
|
||||||
description: htmlField(""),
|
description: htmlField(""),
|
||||||
|
hasSpeciality: boolField(false),
|
||||||
weaponType: stringField("melee"),
|
weaponType: stringField("melee"),
|
||||||
material: stringField(""),
|
material: stringField(""),
|
||||||
damageAspect: stringField("metal"),
|
damageAspect: stringField("metal"),
|
||||||
@@ -1010,7 +1151,7 @@ var WeaponDataModel = class extends foundry.abstract.TypeDataModel {
|
|||||||
// contact | courte | mediane | longue | extreme
|
// contact | courte | mediane | longue | extreme
|
||||||
obtainLevel: intField(0, { min: 0, max: 5 }),
|
obtainLevel: intField(0, { min: 0, max: 5 }),
|
||||||
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
||||||
quantity: intField(1),
|
quantity: intField(1, { min: 0 }),
|
||||||
notes: htmlField("")
|
notes: htmlField("")
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -1030,7 +1171,7 @@ var ArmorDataModel = class extends foundry.abstract.TypeDataModel {
|
|||||||
domain: stringField(""),
|
domain: stringField(""),
|
||||||
obtainLevel: intField(0, { min: 0, max: 5 }),
|
obtainLevel: intField(0, { min: 0, max: 5 }),
|
||||||
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
||||||
quantity: intField(1),
|
quantity: intField(1, { min: 0 }),
|
||||||
notes: htmlField("")
|
notes: htmlField("")
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -1076,7 +1217,7 @@ var IngredientDataModel = class extends foundry.abstract.TypeDataModel {
|
|||||||
school: stringField("all"),
|
school: stringField("all"),
|
||||||
obtainLevel: intField(0, { min: 0, max: 5 }),
|
obtainLevel: intField(0, { min: 0, max: 5 }),
|
||||||
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
||||||
quantity: intField(1),
|
quantity: intField(1, { min: 0 }),
|
||||||
notes: htmlField("")
|
notes: htmlField("")
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
@@ -1420,6 +1561,7 @@ async function rollInitiativeNPC(actor) {
|
|||||||
}
|
}
|
||||||
|
|
||||||
// src/ui/apps/singletons.js
|
// src/ui/apps/singletons.js
|
||||||
|
var SOCKET_CHANNEL = `system.${SYSTEM_ID}`;
|
||||||
function getLoksyuData() {
|
function getLoksyuData() {
|
||||||
return game.settings.get(SYSTEM_ID, "loksyuData") ?? {
|
return game.settings.get(SYSTEM_ID, "loksyuData") ?? {
|
||||||
wood: { yin: 0, yang: 0 },
|
wood: { yin: 0, yang: 0 },
|
||||||
@@ -1429,16 +1571,75 @@ function getLoksyuData() {
|
|||||||
water: { yin: 0, yang: 0 }
|
water: { yin: 0, yang: 0 }
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
async function setLoksyuData(data) {
|
async function writeLoksyuData(data) {
|
||||||
await game.settings.set(SYSTEM_ID, "loksyuData", data);
|
await game.settings.set(SYSTEM_ID, "loksyuData", data);
|
||||||
Hooks.callAll("cde:loksyuUpdated", data);
|
Hooks.callAll("cde:loksyuUpdated", data);
|
||||||
}
|
}
|
||||||
|
async function writeTinjiValue(value) {
|
||||||
|
value = Math.max(0, value);
|
||||||
|
await game.settings.set(SYSTEM_ID, "tinjiData", value);
|
||||||
|
Hooks.callAll("cde:tinjiUpdated", value);
|
||||||
|
}
|
||||||
|
async function setLoksyuData(data) {
|
||||||
|
if (game.user.isGM) return writeLoksyuData(data);
|
||||||
|
game.socket.emit(SOCKET_CHANNEL, { action: "setLoksyuData", data });
|
||||||
|
}
|
||||||
function getTinjiValue() {
|
function getTinjiValue() {
|
||||||
return game.settings.get(SYSTEM_ID, "tinjiData") ?? 0;
|
return game.settings.get(SYSTEM_ID, "tinjiData") ?? 0;
|
||||||
}
|
}
|
||||||
async function setTinjiValue(value) {
|
async function setTinjiValue(value) {
|
||||||
await game.settings.set(SYSTEM_ID, "tinjiData", Math.max(0, value));
|
if (game.user.isGM) return writeTinjiValue(value);
|
||||||
Hooks.callAll("cde:tinjiUpdated", Math.max(0, value));
|
game.socket.emit(SOCKET_CHANNEL, { action: "setTinjiValue", value });
|
||||||
|
}
|
||||||
|
function requestLoksyuDraw(aspect, order) {
|
||||||
|
game.socket.emit(SOCKET_CHANNEL, { action: "loksyuDraw", aspect, order });
|
||||||
|
}
|
||||||
|
function requestTinjiSpend() {
|
||||||
|
game.socket.emit(SOCKET_CHANNEL, { action: "tinjiSpend" });
|
||||||
|
}
|
||||||
|
function registerSingletonSocket() {
|
||||||
|
game.socket.on(SOCKET_CHANNEL, async (payload) => {
|
||||||
|
if (!game.user.isGM) return;
|
||||||
|
switch (payload.action) {
|
||||||
|
case "setLoksyuData":
|
||||||
|
await writeLoksyuData(payload.data);
|
||||||
|
break;
|
||||||
|
case "setTinjiValue":
|
||||||
|
await writeTinjiValue(payload.value);
|
||||||
|
break;
|
||||||
|
case "updateLoksyuFromRoll":
|
||||||
|
await updateLoksyuFromRoll(payload.activeAspect, payload.faces);
|
||||||
|
break;
|
||||||
|
case "updateTinjiFromRoll":
|
||||||
|
await updateTinjiFromRoll(payload.delta);
|
||||||
|
break;
|
||||||
|
case "loksyuDraw": {
|
||||||
|
const data = getLoksyuData();
|
||||||
|
const entry = data[payload.aspect] ?? { yin: 0, yang: 0 };
|
||||||
|
const order = payload.order ?? "yang-first";
|
||||||
|
if (order === "yin-first") {
|
||||||
|
if (entry.yin > 0) entry.yin--;
|
||||||
|
else entry.yang--;
|
||||||
|
} else if (order === "balanced") {
|
||||||
|
if (entry.yin > entry.yang) entry.yin--;
|
||||||
|
else if (entry.yang > entry.yin) entry.yang--;
|
||||||
|
else if (entry.yang > 0) entry.yang--;
|
||||||
|
else entry.yin--;
|
||||||
|
} else {
|
||||||
|
if (entry.yang > 0) entry.yang--;
|
||||||
|
else entry.yin--;
|
||||||
|
}
|
||||||
|
data[payload.aspect] = entry;
|
||||||
|
await writeLoksyuData(data);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
case "tinjiSpend": {
|
||||||
|
const cur = getTinjiValue();
|
||||||
|
if (cur > 0) await writeTinjiValue(cur - 1);
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
});
|
||||||
}
|
}
|
||||||
async function updateLoksyuFromRoll(activeAspect, faces) {
|
async function updateLoksyuFromRoll(activeAspect, faces) {
|
||||||
const cycle = WU_XING_CYCLE[activeAspect];
|
const cycle = WU_XING_CYCLE[activeAspect];
|
||||||
@@ -1449,18 +1650,23 @@ async function updateLoksyuFromRoll(activeAspect, faces) {
|
|||||||
const yinCount = faces[yinFace] ?? 0;
|
const yinCount = faces[yinFace] ?? 0;
|
||||||
const yangCount = faces[yangFace] ?? 0;
|
const yangCount = faces[yangFace] ?? 0;
|
||||||
if (yinCount === 0 && yangCount === 0) return;
|
if (yinCount === 0 && yangCount === 0) return;
|
||||||
|
if (game.user.isGM) {
|
||||||
const data = getLoksyuData();
|
const data = getLoksyuData();
|
||||||
const current = data[lokAspect] ?? { yin: 0, yang: 0 };
|
const current = data[lokAspect] ?? { yin: 0, yang: 0 };
|
||||||
data[lokAspect] = {
|
data[lokAspect] = { yin: (current.yin ?? 0) + yinCount, yang: (current.yang ?? 0) + yangCount };
|
||||||
yin: (current.yin ?? 0) + yinCount,
|
await writeLoksyuData(data);
|
||||||
yang: (current.yang ?? 0) + yangCount
|
} else {
|
||||||
};
|
game.socket.emit(SOCKET_CHANNEL, { action: "updateLoksyuFromRoll", activeAspect, faces });
|
||||||
await setLoksyuData(data);
|
}
|
||||||
}
|
}
|
||||||
async function updateTinjiFromRoll(count) {
|
async function updateTinjiFromRoll(count) {
|
||||||
if (!count || count <= 0) return;
|
if (!count || count <= 0) return;
|
||||||
|
if (game.user.isGM) {
|
||||||
const current = getTinjiValue();
|
const current = getTinjiValue();
|
||||||
await setTinjiValue(current + count);
|
await writeTinjiValue(current + count);
|
||||||
|
} else {
|
||||||
|
game.socket.emit(SOCKET_CHANNEL, { action: "updateTinjiFromRoll", delta: count });
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// src/ui/rolling.js
|
// src/ui/rolling.js
|
||||||
@@ -1566,20 +1772,16 @@ async function showMagicPrompt(params) {
|
|||||||
aspectskill: Number(params.aspectskill ?? 0),
|
aspectskill: Number(params.aspectskill ?? 0),
|
||||||
bonusmalusskill: params.bonusmalusskill ?? 0,
|
bonusmalusskill: params.bonusmalusskill ?? 0,
|
||||||
bonusauspiciousdice: params.bonusauspiciousdice ?? 0,
|
bonusauspiciousdice: params.bonusauspiciousdice ?? 0,
|
||||||
aspectspeciality: Number(params.aspectspeciality ?? 0),
|
|
||||||
rolldifficulty: params.rolldifficulty ?? 1,
|
rolldifficulty: params.rolldifficulty ?? 1,
|
||||||
bonusmalusspeciality: params.bonusmalusspeciality ?? 0,
|
freepowerlevels: params.freepowerlevels ?? 0,
|
||||||
heispend: params.heispend ?? 0,
|
|
||||||
typeofthrow: Number(params.typeofthrow ?? 0)
|
typeofthrow: Number(params.typeofthrow ?? 0)
|
||||||
},
|
},
|
||||||
fields: [
|
fields: [
|
||||||
"aspectskill",
|
"aspectskill",
|
||||||
"bonusmalusskill",
|
"bonusmalusskill",
|
||||||
"bonusauspiciousdice",
|
"bonusauspiciousdice",
|
||||||
"aspectspeciality",
|
|
||||||
"rolldifficulty",
|
"rolldifficulty",
|
||||||
"bonusmalusspeciality",
|
"freepowerlevels",
|
||||||
"heispend",
|
|
||||||
"typeofthrow"
|
"typeofthrow"
|
||||||
]
|
]
|
||||||
});
|
});
|
||||||
@@ -1709,7 +1911,9 @@ async function rollForActor(actor, rollKey) {
|
|||||||
const kfSkill = kfItem.system.skill ?? "kungfu";
|
const kfSkill = kfItem.system.skill ?? "kungfu";
|
||||||
numberofdice = sys.skills?.[kfSkill]?.value ?? 0;
|
numberofdice = sys.skills?.[kfSkill]?.value ?? 0;
|
||||||
title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? "CDE.KungFu")}]`;
|
title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? "CDE.KungFu")}]`;
|
||||||
kfDefaultAspect = ASPECT_NAMES.indexOf(kfItem.system.aspect ?? "metal");
|
const kfAspect = kfItem.system.aspect?.toLowerCase() ?? "metal";
|
||||||
|
const ASPECT_NORMALIZE = { eau: "water", terre: "earth", feu: "fire", bois: "wood" };
|
||||||
|
kfDefaultAspect = ASPECT_NAMES.indexOf(ASPECT_NORMALIZE[kfAspect] ?? kfAspect);
|
||||||
if (kfDefaultAspect < 0) kfDefaultAspect = 0;
|
if (kfDefaultAspect < 0) kfDefaultAspect = 0;
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
@@ -1758,7 +1962,8 @@ async function rollForActor(actor, rollKey) {
|
|||||||
const wpBonusAusp = Number(wParams.bonusauspiciousdice ?? 0);
|
const wpBonusAusp = Number(wParams.bonusauspiciousdice ?? 0);
|
||||||
const wpThrowMode = Number(wParams.typeofthrow ?? 0);
|
const wpThrowMode = Number(wParams.typeofthrow ?? 0);
|
||||||
const wpDamageBase = wpItem.system.damageBase ?? 0;
|
const wpDamageBase = wpItem.system.damageBase ?? 0;
|
||||||
const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus;
|
const wpSpecialtyBonus = wpItem.system.hasSpeciality ? 1 : 0;
|
||||||
|
const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus + wpSpecialtyBonus;
|
||||||
if (wpTotalDice <= 0) {
|
if (wpTotalDice <= 0) {
|
||||||
ui.notifications.warn(game.i18n.localize("CDE.Error0"));
|
ui.notifications.warn(game.i18n.localize("CDE.Error0"));
|
||||||
return;
|
return;
|
||||||
@@ -1774,8 +1979,11 @@ async function rollForActor(actor, rollKey) {
|
|||||||
if (wpBonusMalus !== 0) wpModParts.push(`${wpBonusMalus > 0 ? "+" : ""}${wpBonusMalus} ${game.i18n.localize("CDE.BonusMalus")}`);
|
if (wpBonusMalus !== 0) wpModParts.push(`${wpBonusMalus > 0 ? "+" : ""}${wpBonusMalus} ${game.i18n.localize("CDE.BonusMalus")}`);
|
||||||
if (wpWoundMalus !== 0) wpModParts.push(`-${wpWoundMalus} ${game.i18n.localize("CDE.WoundMalus")}`);
|
if (wpWoundMalus !== 0) wpModParts.push(`-${wpWoundMalus} ${game.i18n.localize("CDE.WoundMalus")}`);
|
||||||
if (wpBonusAusp !== 0) wpModParts.push(`+${wpBonusAusp} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`);
|
if (wpBonusAusp !== 0) wpModParts.push(`+${wpBonusAusp} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`);
|
||||||
const wpDamageAspectValue = sys.aspect?.[ASPECT_NAMES[wpAspFinal]]?.value ?? 0;
|
const wpDamageAspectRaw = wpItem.system.damageAspect ?? "metal";
|
||||||
const wpDamageAspectLabel = game.i18n.localize(ASPECT_LABELS[ASPECT_NAMES[wpAspFinal]] ?? "");
|
const wpDamageAspectIdx = WEAPON_ASPECT_INDEX[wpDamageAspectRaw] ?? 0;
|
||||||
|
const wpDamageAspectName = ASPECT_NAMES[wpDamageAspectIdx];
|
||||||
|
const wpDamageAspectValue = sys.aspect?.[wpDamageAspectName]?.value ?? 0;
|
||||||
|
const wpDamageAspectLabel = game.i18n.localize(ASPECT_LABELS[wpDamageAspectName] ?? "");
|
||||||
const wpMsg = await sendResultMessage(actor, {
|
const wpMsg = await sendResultMessage(actor, {
|
||||||
rollLabel: `${wpItem.name}`,
|
rollLabel: `${wpItem.name}`,
|
||||||
aspectName: wpAspectName,
|
aspectName: wpAspectName,
|
||||||
@@ -1807,7 +2015,10 @@ async function rollForActor(actor, rollKey) {
|
|||||||
d0: wpFaces[0]
|
d0: wpFaces[0]
|
||||||
}, wpRoll, ROLL_MODES[wpThrowMode] ?? "roll");
|
}, wpRoll, ROLL_MODES[wpThrowMode] ?? "roll");
|
||||||
if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) {
|
if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) {
|
||||||
|
try {
|
||||||
await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id);
|
await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id);
|
||||||
|
} catch (_e) {
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces);
|
if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces);
|
||||||
if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice);
|
if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice);
|
||||||
@@ -1840,14 +2051,6 @@ async function rollForActor(actor, rollKey) {
|
|||||||
if (kfDefaultAspect >= 0) {
|
if (kfDefaultAspect >= 0) {
|
||||||
defaultAspect = kfDefaultAspect;
|
defaultAspect = kfDefaultAspect;
|
||||||
}
|
}
|
||||||
let defaultSpecialAspect = 0;
|
|
||||||
if (isMagicSpecial && specialLibel) {
|
|
||||||
const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel];
|
|
||||||
const aspectName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement];
|
|
||||||
if (aspectName) {
|
|
||||||
defaultSpecialAspect = ASPECT_NAMES.indexOf(aspectName);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
let params;
|
let params;
|
||||||
if (isMagic) {
|
if (isMagic) {
|
||||||
params = await showMagicPrompt({
|
params = await showMagicPrompt({
|
||||||
@@ -1856,10 +2059,8 @@ async function rollForActor(actor, rollKey) {
|
|||||||
aspectskill: defaultAspect,
|
aspectskill: defaultAspect,
|
||||||
bonusmalusskill: 0,
|
bonusmalusskill: 0,
|
||||||
bonusauspiciousdice: 0,
|
bonusauspiciousdice: 0,
|
||||||
aspectspeciality: defaultSpecialAspect,
|
|
||||||
rolldifficulty: 1,
|
rolldifficulty: 1,
|
||||||
bonusmalusspeciality: 0,
|
freepowerlevels: 0,
|
||||||
heispend: 0,
|
|
||||||
typeofthrow: typeOfThrow
|
typeofthrow: typeOfThrow
|
||||||
});
|
});
|
||||||
} else {
|
} else {
|
||||||
@@ -1876,20 +2077,16 @@ async function rollForActor(actor, rollKey) {
|
|||||||
}
|
}
|
||||||
if (!params) return;
|
if (!params) return;
|
||||||
let aspectIndex, bonusMalus, bonusAuspicious, throwMode;
|
let aspectIndex, bonusMalus, bonusAuspicious, throwMode;
|
||||||
let spellAspectIndex = null;
|
|
||||||
let rollDifficulty = 1;
|
let rollDifficulty = 1;
|
||||||
if (isMagic) {
|
if (isMagic) {
|
||||||
const skillAspectIndex = Number(params.aspectskill ?? 0);
|
const skillAspectIndex = Number(params.aspectskill ?? 0);
|
||||||
spellAspectIndex = Number(params.aspectspeciality ?? skillAspectIndex);
|
|
||||||
aspectIndex = skillAspectIndex;
|
aspectIndex = skillAspectIndex;
|
||||||
bonusMalus = Number(params.bonusmalusskill ?? 0);
|
bonusMalus = Number(params.bonusmalusskill ?? 0);
|
||||||
bonusAuspicious = Number(params.bonusauspiciousdice ?? 0);
|
bonusAuspicious = Number(params.bonusauspiciousdice ?? 0);
|
||||||
rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1));
|
rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1));
|
||||||
throwMode = Number(params.typeofthrow ?? 0);
|
throwMode = Number(params.typeofthrow ?? 0);
|
||||||
const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0;
|
const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0;
|
||||||
const bonusSpec = Number(params.bonusmalusspeciality ?? 0);
|
numberofdice = numberofdice + aspectDice + bonusMalus + 1;
|
||||||
const heiDice = Number(params.heispend ?? 0);
|
|
||||||
numberofdice = numberofdice + aspectDice + bonusMalus + 1 + bonusSpec + heiDice;
|
|
||||||
} else {
|
} else {
|
||||||
aspectIndex = Number(params.aspect ?? 0);
|
aspectIndex = Number(params.aspect ?? 0);
|
||||||
bonusMalus = Number(params.bonusmalus ?? 0);
|
bonusMalus = Number(params.bonusmalus ?? 0);
|
||||||
@@ -1907,22 +2104,33 @@ async function rollForActor(actor, rollKey) {
|
|||||||
const roll = new Roll(`${numberofdice}d10`);
|
const roll = new Roll(`${numberofdice}d10`);
|
||||||
await roll.evaluate();
|
await roll.evaluate();
|
||||||
const rollModeKey = ROLL_MODES[throwMode] ?? "roll";
|
const rollModeKey = ROLL_MODES[throwMode] ?? "roll";
|
||||||
const wuXingAspectName = spellAspectIndex !== null ? ASPECT_NAMES[spellAspectIndex] : ASPECT_NAMES[aspectIndex];
|
let spellPower = null;
|
||||||
|
let spellPowerAspectName = null;
|
||||||
|
let spellPowerAspectValue = null;
|
||||||
|
if (isMagic) {
|
||||||
|
if (isMagicSpecial && specialLibel) {
|
||||||
|
const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel];
|
||||||
|
const elemName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelementkey];
|
||||||
|
if (elemName) spellPowerAspectName = elemName;
|
||||||
|
}
|
||||||
|
if (!spellPowerAspectName) spellPowerAspectName = ASPECT_NAMES[aspectIndex];
|
||||||
|
spellPowerAspectValue = sys.aspect?.[spellPowerAspectName]?.value ?? 0;
|
||||||
|
const freePowerLevels = Number(params.freepowerlevels ?? 0);
|
||||||
|
spellPower = rollDifficulty * (spellPowerAspectValue + freePowerLevels);
|
||||||
|
}
|
||||||
|
const wuXingAspectName = ASPECT_NAMES[aspectIndex];
|
||||||
const allResults = roll.dice[0]?.results ?? [];
|
const allResults = roll.dice[0]?.results ?? [];
|
||||||
const faces = countFaces(allResults);
|
const faces = countFaces(allResults);
|
||||||
const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious);
|
const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious);
|
||||||
if (!results) return;
|
if (!results) return;
|
||||||
const spellPower = isMagic ? results.successesdice * rollDifficulty : null;
|
|
||||||
const modParts = [];
|
const modParts = [];
|
||||||
if (isMagic) {
|
if (isMagic) {
|
||||||
const bm = Number(params.bonusmalusskill ?? 0);
|
const bm = Number(params.bonusmalusskill ?? 0);
|
||||||
const bs = Number(params.bonusmalusspeciality ?? 0);
|
|
||||||
const hs = Number(params.heispend ?? 0);
|
|
||||||
const ba = Number(params.bonusauspiciousdice ?? 0);
|
const ba = Number(params.bonusauspiciousdice ?? 0);
|
||||||
|
const fp = Number(params.freepowerlevels ?? 0);
|
||||||
if (bm !== 0) modParts.push(`${bm > 0 ? "+" : ""}${bm} ${game.i18n.localize("CDE.BonusMalus")}`);
|
if (bm !== 0) modParts.push(`${bm > 0 ? "+" : ""}${bm} ${game.i18n.localize("CDE.BonusMalus")}`);
|
||||||
if (bs !== 0) modParts.push(`${bs > 0 ? "+" : ""}${bs} ${game.i18n.localize("CDE.SpellBonus")}`);
|
|
||||||
if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`);
|
if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`);
|
||||||
if (hs !== 0) modParts.push(`${hs} ${game.i18n.localize("CDE.HeiSpend")}`);
|
if (fp !== 0) modParts.push(`+${fp} ${game.i18n.localize("CDE.FreePowerLevels")}`);
|
||||||
if (rollDifficulty !== 1) modParts.push(`\xD7${rollDifficulty} ${game.i18n.localize("CDE.RollDifficulty")}`);
|
if (rollDifficulty !== 1) modParts.push(`\xD7${rollDifficulty} ${game.i18n.localize("CDE.RollDifficulty")}`);
|
||||||
} else {
|
} else {
|
||||||
const bm = Number(params.bonusmalus ?? 0);
|
const bm = Number(params.bonusmalus ?? 0);
|
||||||
@@ -1942,6 +2150,9 @@ async function rollForActor(actor, rollKey) {
|
|||||||
modifiersText: modParts.length ? modParts.join(" \xB7 ") : "",
|
modifiersText: modParts.length ? modParts.join(" \xB7 ") : "",
|
||||||
// Spell power (magic only)
|
// Spell power (magic only)
|
||||||
spellPower,
|
spellPower,
|
||||||
|
spellPowerAspectLabel: spellPowerAspectName ? game.i18n.localize(ASPECT_LABELS[spellPowerAspectName] ?? "") : "",
|
||||||
|
spellPowerAspectValue,
|
||||||
|
spellPowerFreeLevels: isMagic ? Number(params.freepowerlevels ?? 0) : 0,
|
||||||
rollDifficulty: isMagic ? rollDifficulty : null,
|
rollDifficulty: isMagic ? rollDifficulty : null,
|
||||||
// Actor info
|
// Actor info
|
||||||
actorName: actor.name ?? "",
|
actorName: actor.name ?? "",
|
||||||
@@ -1962,7 +2173,10 @@ async function rollForActor(actor, rollKey) {
|
|||||||
d0: faces[0]
|
d0: faces[0]
|
||||||
}, roll, rollModeKey);
|
}, roll, rollModeKey);
|
||||||
if (game.modules.get("dice-so-nice")?.active && msg?.id) {
|
if (game.modules.get("dice-so-nice")?.active && msg?.id) {
|
||||||
|
try {
|
||||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id);
|
await game.dice3d.waitFor3DAnimationByMessageID(msg.id);
|
||||||
|
} catch (_e) {
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces);
|
if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces);
|
||||||
if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice);
|
if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice);
|
||||||
@@ -2058,9 +2272,13 @@ var CDEBaseActorSheet = class _CDEBaseActorSheet extends HandlebarsApplicationMi
|
|||||||
};
|
};
|
||||||
|
|
||||||
// src/ui/sheets/actors/character.js
|
// src/ui/sheets/actors/character.js
|
||||||
var CDECharacterSheet = class extends CDEBaseActorSheet {
|
var CDECharacterSheet = class _CDECharacterSheet extends CDEBaseActorSheet {
|
||||||
static DEFAULT_OPTIONS = {
|
static DEFAULT_OPTIONS = {
|
||||||
classes: ["character"]
|
classes: ["character"],
|
||||||
|
actions: {
|
||||||
|
moveMagicUp: _CDECharacterSheet.#onMoveMagicUp,
|
||||||
|
moveMagicDown: _CDECharacterSheet.#onMoveMagicDown
|
||||||
|
}
|
||||||
};
|
};
|
||||||
static PARTS = {
|
static PARTS = {
|
||||||
main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-character-sheet.html" }
|
main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-character-sheet.html" }
|
||||||
@@ -2083,8 +2301,7 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
|
|||||||
spellsByDiscipline[disc].push(spell);
|
spellsByDiscipline[disc].push(spell);
|
||||||
}
|
}
|
||||||
const systemMagics = context.systemData.magics ?? {};
|
const systemMagics = context.systemData.magics ?? {};
|
||||||
context.magicsDisplay = Object.fromEntries(
|
const magicEntries = Object.entries(MAGICS).map(([magicKey, magicDef]) => {
|
||||||
Object.entries(MAGICS).map(([magicKey, magicDef]) => {
|
|
||||||
const magicData = systemMagics[magicKey] ?? {};
|
const magicData = systemMagics[magicKey] ?? {};
|
||||||
return [
|
return [
|
||||||
magicKey,
|
magicKey,
|
||||||
@@ -2100,8 +2317,19 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
|
|||||||
grimoire: spellsByDiscipline[magicKey] ?? []
|
grimoire: spellsByDiscipline[magicKey] ?? []
|
||||||
}
|
}
|
||||||
];
|
];
|
||||||
})
|
});
|
||||||
);
|
const order = context.systemData.magicOrder ?? [];
|
||||||
|
if (order.length > 0) {
|
||||||
|
magicEntries.sort((a, b) => {
|
||||||
|
const ia = order.indexOf(a[0]);
|
||||||
|
const ib = order.indexOf(b[0]);
|
||||||
|
if (ia === -1 && ib === -1) return 0;
|
||||||
|
if (ia === -1) return 1;
|
||||||
|
if (ib === -1) return -1;
|
||||||
|
return ia - ib;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
context.magicsDisplay = Object.fromEntries(magicEntries);
|
||||||
return context;
|
return context;
|
||||||
}
|
}
|
||||||
_onRender(context, options) {
|
_onRender(context, options) {
|
||||||
@@ -2185,7 +2413,7 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
|
|||||||
cell.addEventListener("click", (event) => {
|
cell.addEventListener("click", (event) => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const rollKey = cell.dataset.libelId;
|
const rollKey = cell.dataset.libelId;
|
||||||
if (rollKey) rollForActor(this.document, rollKey);
|
if (rollKey) rollForActor(this.document, rollKey)?.catch((err) => console.error("Roll failed:", err));
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -2199,6 +2427,26 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
|
|||||||
}).render(true);
|
}).render(true);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
static async #onMoveMagicUp(event, target) {
|
||||||
|
const key = target.dataset.magicKey;
|
||||||
|
let order = this.document.system.magicOrder ?? [];
|
||||||
|
if (!order.length) order = [...Object.keys(MAGICS)];
|
||||||
|
else order = [...order];
|
||||||
|
const idx = order.indexOf(key);
|
||||||
|
if (idx <= 0) return;
|
||||||
|
[order[idx - 1], order[idx]] = [order[idx], order[idx - 1]];
|
||||||
|
await this.document.update({ "system.magicOrder": order });
|
||||||
|
}
|
||||||
|
static async #onMoveMagicDown(event, target) {
|
||||||
|
const key = target.dataset.magicKey;
|
||||||
|
let order = this.document.system.magicOrder ?? [];
|
||||||
|
if (!order.length) order = [...Object.keys(MAGICS)];
|
||||||
|
else order = [...order];
|
||||||
|
const idx = order.indexOf(key);
|
||||||
|
if (idx === -1 || idx >= order.length - 1) return;
|
||||||
|
[order[idx], order[idx + 1]] = [order[idx + 1], order[idx]];
|
||||||
|
await this.document.update({ "system.magicOrder": order });
|
||||||
|
}
|
||||||
#bindComponentRandomize() {
|
#bindComponentRandomize() {
|
||||||
const btn = this.element?.querySelector("[data-action='randomize-component']");
|
const btn = this.element?.querySelector("[data-action='randomize-component']");
|
||||||
if (!btn) return;
|
if (!btn) return;
|
||||||
@@ -2268,7 +2516,7 @@ var CDENpcSheet = class extends CDEBaseActorSheet {
|
|||||||
cell.addEventListener("click", (event) => {
|
cell.addEventListener("click", (event) => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const rollKey = cell.dataset.libelId;
|
const rollKey = cell.dataset.libelId;
|
||||||
if (rollKey) rollForActor(this.document, rollKey);
|
if (rollKey) rollForActor(this.document, rollKey)?.catch((err) => console.error("Roll failed:", err));
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -2455,11 +2703,11 @@ var CDESanheiSheet = class extends CDEBaseItemSheet {
|
|||||||
async _prepareContext() {
|
async _prepareContext() {
|
||||||
const context = await super._prepareContext();
|
const context = await super._prepareContext();
|
||||||
const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true });
|
const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true });
|
||||||
const props = this.document.system.properties;
|
const props = this.document.system.properties ?? {};
|
||||||
context.prop1DescriptionHTML = await enrich(props.prop1.description);
|
context.prop1DescriptionHTML = await enrich(props.prop1?.description);
|
||||||
context.prop2DescriptionHTML = await enrich(props.prop2.description);
|
context.prop2DescriptionHTML = await enrich(props.prop2?.description);
|
||||||
context.prop3DescriptionHTML = await enrich(props.prop3.description);
|
context.prop3DescriptionHTML = await enrich(props.prop3?.description);
|
||||||
context.propFields = this.document.system.schema.fields.properties.fields;
|
context.propFields = this.document.system.schema.fields.properties?.fields;
|
||||||
return context;
|
return context;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -2502,6 +2750,8 @@ var CDELoksyuApp = class _CDELoksyuApp extends foundry.applications.api.Handleba
|
|||||||
};
|
};
|
||||||
/** @type {Function|null} bound hook handler */
|
/** @type {Function|null} bound hook handler */
|
||||||
_updateHook = null;
|
_updateHook = null;
|
||||||
|
/** @type {Function|null} updateSetting hook handler (for socket-propagated writes) */
|
||||||
|
_settingHook = null;
|
||||||
/** Singleton accessor — open or bring to front */
|
/** Singleton accessor — open or bring to front */
|
||||||
static open() {
|
static open() {
|
||||||
const existing = Array.from(foundry.applications.instances.values()).find(
|
const existing = Array.from(foundry.applications.instances.values()).find(
|
||||||
@@ -2536,13 +2786,24 @@ var CDELoksyuApp = class _CDELoksyuApp extends foundry.applications.api.Handleba
|
|||||||
_onRender(context, options) {
|
_onRender(context, options) {
|
||||||
super._onRender(context, options);
|
super._onRender(context, options);
|
||||||
this.#bindInputs();
|
this.#bindInputs();
|
||||||
|
if (!this._updateHook) {
|
||||||
this._updateHook = Hooks.on("cde:loksyuUpdated", () => this.render());
|
this._updateHook = Hooks.on("cde:loksyuUpdated", () => this.render());
|
||||||
}
|
}
|
||||||
|
if (!this._settingHook) {
|
||||||
|
this._settingHook = Hooks.on("updateSetting", (setting) => {
|
||||||
|
if (setting.key === `${SYSTEM_ID}.loksyuData`) this.render();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
_onClose(options) {
|
_onClose(options) {
|
||||||
if (this._updateHook !== null) {
|
if (this._updateHook !== null) {
|
||||||
Hooks.off("cde:loksyuUpdated", this._updateHook);
|
Hooks.off("cde:loksyuUpdated", this._updateHook);
|
||||||
this._updateHook = null;
|
this._updateHook = null;
|
||||||
}
|
}
|
||||||
|
if (this._settingHook !== null) {
|
||||||
|
Hooks.off("updateSetting", this._settingHook);
|
||||||
|
this._settingHook = null;
|
||||||
|
}
|
||||||
super._onClose(options);
|
super._onClose(options);
|
||||||
}
|
}
|
||||||
#bindInputs() {
|
#bindInputs() {
|
||||||
@@ -2611,6 +2872,8 @@ var CDETinjiApp = class _CDETinjiApp extends foundry.applications.api.Handlebars
|
|||||||
};
|
};
|
||||||
/** @type {Function|null} */
|
/** @type {Function|null} */
|
||||||
_updateHook = null;
|
_updateHook = null;
|
||||||
|
/** @type {Function|null} */
|
||||||
|
_settingHook = null;
|
||||||
static open() {
|
static open() {
|
||||||
const existing = Array.from(foundry.applications.instances.values()).find(
|
const existing = Array.from(foundry.applications.instances.values()).find(
|
||||||
(app2) => app2 instanceof _CDETinjiApp
|
(app2) => app2 instanceof _CDETinjiApp
|
||||||
@@ -2632,13 +2895,24 @@ var CDETinjiApp = class _CDETinjiApp extends foundry.applications.api.Handlebars
|
|||||||
_onRender(context, options) {
|
_onRender(context, options) {
|
||||||
super._onRender(context, options);
|
super._onRender(context, options);
|
||||||
this.#bindDirectInput();
|
this.#bindDirectInput();
|
||||||
|
if (!this._updateHook) {
|
||||||
this._updateHook = Hooks.on("cde:tinjiUpdated", () => this.render());
|
this._updateHook = Hooks.on("cde:tinjiUpdated", () => this.render());
|
||||||
}
|
}
|
||||||
|
if (!this._settingHook) {
|
||||||
|
this._settingHook = Hooks.on("updateSetting", (setting) => {
|
||||||
|
if (setting.key === `${SYSTEM_ID}.tinjiData`) this.render();
|
||||||
|
});
|
||||||
|
}
|
||||||
|
}
|
||||||
_onClose(options) {
|
_onClose(options) {
|
||||||
if (this._updateHook !== null) {
|
if (this._updateHook !== null) {
|
||||||
Hooks.off("cde:tinjiUpdated", this._updateHook);
|
Hooks.off("cde:tinjiUpdated", this._updateHook);
|
||||||
this._updateHook = null;
|
this._updateHook = null;
|
||||||
}
|
}
|
||||||
|
if (this._settingHook !== null) {
|
||||||
|
Hooks.off("updateSetting", this._settingHook);
|
||||||
|
this._settingHook = null;
|
||||||
|
}
|
||||||
super._onClose(options);
|
super._onClose(options);
|
||||||
}
|
}
|
||||||
#bindDirectInput() {
|
#bindDirectInput() {
|
||||||
@@ -2667,7 +2941,7 @@ var CDETinjiApp = class _CDETinjiApp extends foundry.applications.api.Handlebars
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
await setTinjiValue(current - 1);
|
await setTinjiValue(current - 1);
|
||||||
ChatMessage.create({
|
await ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div class="cde-tinji-spend-msg">
|
content: `<div class="cde-tinji-spend-msg">
|
||||||
<i class="fas fa-star"></i>
|
<i class="fas fa-star"></i>
|
||||||
@@ -2686,7 +2960,7 @@ var CDECombat = class extends Combat {
|
|||||||
* for each selected combatant, then sync the result to the Combatant document.
|
* for each selected combatant, then sync the result to the Combatant document.
|
||||||
*/
|
*/
|
||||||
async rollInitiative(ids, options = {}) {
|
async rollInitiative(ids, options = {}) {
|
||||||
const combatantIds = typeof ids === "string" ? [ids] : ids;
|
const combatantIds = ids ? typeof ids === "string" ? [ids] : ids : this.combatants.map((c) => c.id);
|
||||||
for (const id of combatantIds) {
|
for (const id of combatantIds) {
|
||||||
const combatant = this.combatants.get(id);
|
const combatant = this.combatants.get(id);
|
||||||
if (!combatant) continue;
|
if (!combatant) continue;
|
||||||
@@ -2895,8 +3169,7 @@ function refreshRollActions(rollCard, aspect, message) {
|
|||||||
const tinji = getTinjiValue();
|
const tinji = getTinjiValue();
|
||||||
const successAvail = (loksyu[aspect]?.yin ?? 0) + (loksyu[aspect]?.yang ?? 0);
|
const successAvail = (loksyu[aspect]?.yin ?? 0) + (loksyu[aspect]?.yang ?? 0);
|
||||||
const fasteAvail = (loksyu[fasteAspect]?.yin ?? 0) + (loksyu[fasteAspect]?.yang ?? 0);
|
const fasteAvail = (loksyu[fasteAspect]?.yin ?? 0) + (loksyu[fasteAspect]?.yang ?? 0);
|
||||||
const isGM = game.user.isGM;
|
const hasSomething = successAvail > 0 || fasteAvail > 0 || tinji > 0;
|
||||||
const hasSomething = successAvail > 0 || fasteAvail > 0 || isGM && tinji > 0;
|
|
||||||
if (!hasSomething) return;
|
if (!hasSomething) return;
|
||||||
const aspLabel = game.i18n.localize(ASPECT_LABELS[aspect]);
|
const aspLabel = game.i18n.localize(ASPECT_LABELS[aspect]);
|
||||||
const fasteLabel = game.i18n.localize(ASPECT_LABELS[fasteAspect]);
|
const fasteLabel = game.i18n.localize(ASPECT_LABELS[fasteAspect]);
|
||||||
@@ -2915,7 +3188,7 @@ function refreshRollActions(rollCard, aspect, message) {
|
|||||||
<span class="cde-roll-action-count">${fasteAvail}</span>
|
<span class="cde-roll-action-count">${fasteAvail}</span>
|
||||||
</button>`;
|
</button>`;
|
||||||
}
|
}
|
||||||
if (isGM && tinji > 0) {
|
if (tinji > 0) {
|
||||||
btns += `<button class="cde-roll-action-btn cde-roll-action--tinji" data-action="tinji">
|
btns += `<button class="cde-roll-action-btn cde-roll-action--tinji" data-action="tinji">
|
||||||
<span class="cde-roll-action-tinji-char">\u5929</span>
|
<span class="cde-roll-action-tinji-char">\u5929</span>
|
||||||
<span class="cde-roll-action-label">${game.i18n.localize("CDE.TinJi2")}</span>
|
<span class="cde-roll-action-label">${game.i18n.localize("CDE.TinJi2")}</span>
|
||||||
@@ -2968,7 +3241,11 @@ async function _drawFromLoksyu(message, aspect, type, aspectLabel) {
|
|||||||
else entry.yin--;
|
else entry.yin--;
|
||||||
}
|
}
|
||||||
data[aspect] = entry;
|
data[aspect] = entry;
|
||||||
|
if (game.user.isGM) {
|
||||||
await setLoksyuData(data);
|
await setLoksyuData(data);
|
||||||
|
} else {
|
||||||
|
requestLoksyuDraw(aspect, order);
|
||||||
|
}
|
||||||
const flags = message?.flags?.[SYSTEM_ID];
|
const flags = message?.flags?.[SYSTEM_ID];
|
||||||
if (flags?.rollResult && message.isOwner) {
|
if (flags?.rollResult && message.isOwner) {
|
||||||
const updated = foundry.utils.deepClone(flags.rollResult);
|
const updated = foundry.utils.deepClone(flags.rollResult);
|
||||||
@@ -2988,7 +3265,7 @@ async function _drawFromLoksyu(message, aspect, type, aspectLabel) {
|
|||||||
}
|
}
|
||||||
const remain = entry.yin + entry.yang;
|
const remain = entry.yin + entry.yang;
|
||||||
const typeLabel = type === "success" ? game.i18n.localize("CDE.Successes") : game.i18n.localize("CDE.AuspiciousDie");
|
const typeLabel = type === "success" ? game.i18n.localize("CDE.Successes") : game.i18n.localize("CDE.AuspiciousDie");
|
||||||
ChatMessage.create({
|
await ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div class="cde-loksyu-draw-msg">
|
content: `<div class="cde-loksyu-draw-msg">
|
||||||
<div class="cde-loksyu-draw-header">
|
<div class="cde-loksyu-draw-header">
|
||||||
@@ -3007,14 +3284,17 @@ async function _drawFromLoksyu(message, aspect, type, aspectLabel) {
|
|||||||
});
|
});
|
||||||
}
|
}
|
||||||
async function _spendTinjiPostRoll() {
|
async function _spendTinjiPostRoll() {
|
||||||
if (!game.user.isGM) return;
|
|
||||||
const current = getTinjiValue();
|
const current = getTinjiValue();
|
||||||
if (current <= 0) {
|
if (current <= 0) {
|
||||||
ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty"));
|
ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty"));
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
if (game.user.isGM) {
|
||||||
await setTinjiValue(current - 1);
|
await setTinjiValue(current - 1);
|
||||||
ChatMessage.create({
|
} else {
|
||||||
|
requestTinjiSpend();
|
||||||
|
}
|
||||||
|
await ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div class="cde-tinji-spend-msg">
|
content: `<div class="cde-tinji-spend-msg">
|
||||||
<span class="cde-tinji-icon">\u5929</span>
|
<span class="cde-tinji-icon">\u5929</span>
|
||||||
@@ -3080,7 +3360,14 @@ function injectWelcomeActions(_message, html) {
|
|||||||
// src/system.js
|
// src/system.js
|
||||||
Hooks.once("i18nInit", preLocalizeConfig);
|
Hooks.once("i18nInit", preLocalizeConfig);
|
||||||
Hooks.once("init", async () => {
|
Hooks.once("init", async () => {
|
||||||
console.info(`CHRONIQUESDELETRANGE | Initializing ${SYSTEM_ID}`);
|
console.log(
|
||||||
|
"%c\u2554\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2557\n%c\u2551 Chroniques de l'\xC9trange \u2014 FoundryVTT \u2551\n%c\u2551 Syst\xE8me de jeu par Antre-Monde \xC9ditions \u2551\n%c\u2551 Made by Uberwald - https://www.ubwerwald.me \u2551\n%c\u255A\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u2550\u255D",
|
||||||
|
"color: #d4af37; font-weight: bold;",
|
||||||
|
"color: #e2e8f4;",
|
||||||
|
"color: #7d94b8;",
|
||||||
|
"color: #5a7a9a;",
|
||||||
|
"color: #d4af37; font-weight: bold;"
|
||||||
|
);
|
||||||
registerSettings();
|
registerSettings();
|
||||||
game.system.CONST = { MAGICS, SUBTYPES };
|
game.system.CONST = { MAGICS, SUBTYPES };
|
||||||
game.cde = { CDELoksyuApp, CDETinjiApp, CDEWheelApp };
|
game.cde = { CDELoksyuApp, CDETinjiApp, CDEWheelApp };
|
||||||
@@ -3164,6 +3451,7 @@ Hooks.once("ready", async () => {
|
|||||||
await migrateIfNeeded();
|
await migrateIfNeeded();
|
||||||
await loadWelcomeSceneIfNeeded();
|
await loadWelcomeSceneIfNeeded();
|
||||||
CDEWheelApp.registerHooks();
|
CDEWheelApp.registerHooks();
|
||||||
|
registerSingletonSocket();
|
||||||
if (game.user.isGM) showWelcomeMessage();
|
if (game.user.isGM) showWelcomeMessage();
|
||||||
});
|
});
|
||||||
Hooks.on("renderChatLog", (_app, html) => {
|
Hooks.on("renderChatLog", (_app, html) => {
|
||||||
|
|||||||
Vendored
+2
-2
File diff suppressed because one or more lines are too long
@@ -34,6 +34,7 @@
|
|||||||
"CDE.HeiSpend": "Dépense HEI",
|
"CDE.HeiSpend": "Dépense HEI",
|
||||||
"CDE.SpellBonus": "Bonus Sort",
|
"CDE.SpellBonus": "Bonus Sort",
|
||||||
"CDE.SpellPower": "Puissance du Sort",
|
"CDE.SpellPower": "Puissance du Sort",
|
||||||
|
"CDE.BonusMalus": "Bonus/Malus",
|
||||||
"CDE.Boss": "Boss",
|
"CDE.Boss": "Boss",
|
||||||
"CDE.Cancel": "Annuler",
|
"CDE.Cancel": "Annuler",
|
||||||
"CDE.CancelChanges": "Annuler les modifications",
|
"CDE.CancelChanges": "Annuler les modifications",
|
||||||
@@ -81,6 +82,7 @@
|
|||||||
"CDE.EarthlyPrayer": "Prière Terrestre",
|
"CDE.EarthlyPrayer": "Prière Terrestre",
|
||||||
"CDE.Effects": "Effets",
|
"CDE.Effects": "Effets",
|
||||||
"CDE.Elixirs": "Élixirs",
|
"CDE.Elixirs": "Élixirs",
|
||||||
|
"CDE.EnablePrompt": "Toujours demander avant de lancer",
|
||||||
"CDE.Error0": "Impossible de poursuivre : le nombre total de vos dés à lancer est inférieur à 1.",
|
"CDE.Error0": "Impossible de poursuivre : le nombre total de vos dés à lancer est inférieur à 1.",
|
||||||
"CDE.Error1": "Impossible de poursuivre : vous ne possédez pas cette Compétence.",
|
"CDE.Error1": "Impossible de poursuivre : vous ne possédez pas cette Compétence.",
|
||||||
"CDE.Error10": "Impossible de poursuivre : vous avez 0 ou moins dans cet Aspect.",
|
"CDE.Error10": "Impossible de poursuivre : vous avez 0 ou moins dans cet Aspect.",
|
||||||
@@ -148,6 +150,11 @@
|
|||||||
"CDE.MigrationPartialError": "{count} personnage(s) n'ont pas pu être importés.",
|
"CDE.MigrationPartialError": "{count} personnage(s) n'ont pas pu être importés.",
|
||||||
"CDE.MigrationErrorNotJson": "Le fichier « {file} » n'est pas un fichier JSON.",
|
"CDE.MigrationErrorNotJson": "Le fichier « {file} » n'est pas un fichier JSON.",
|
||||||
"CDE.MigrationErrorParse": "Erreur lors de la lecture de « {file} » : {error}",
|
"CDE.MigrationErrorParse": "Erreur lors de la lecture de « {file} » : {error}",
|
||||||
|
"CDE.MigrationConfirmAction": "Confirmer l'importation",
|
||||||
|
"CDE.MigrationDuplicate": "Ce nom existe déjà dans le monde",
|
||||||
|
"CDE.MigrationDuplicateCount": "{count} personnage(s) existent déjà dans le monde",
|
||||||
|
"CDE.MigrationImportConfirm": "Vous allez importer {count} personnage(s). Confirmez-vous ?",
|
||||||
|
"CDE.MigrationImporting": "Importation en cours...",
|
||||||
"CDE.InitiativeWheel": "Roue d'Initiative",
|
"CDE.InitiativeWheel": "Roue d'Initiative",
|
||||||
"CDE.InitiativeWheelOpen": "Ouvrir la Roue d'Initiative",
|
"CDE.InitiativeWheelOpen": "Ouvrir la Roue d'Initiative",
|
||||||
"CDE.InitiativeWheelHint": "Roue d'initiative – Les Chroniques de l'Étrange",
|
"CDE.InitiativeWheelHint": "Roue d'initiative – Les Chroniques de l'Étrange",
|
||||||
@@ -199,6 +206,7 @@
|
|||||||
"CDE.MartialArts": "Arts Martiaux",
|
"CDE.MartialArts": "Arts Martiaux",
|
||||||
"CDE.Masterized": "Vous maîtrisez cette Technique",
|
"CDE.Masterized": "Vous maîtrisez cette Technique",
|
||||||
"CDE.MasteryOfTheWay": "Maîtrise de la Voie",
|
"CDE.MasteryOfTheWay": "Maîtrise de la Voie",
|
||||||
|
"CDE.Material": "Matériau",
|
||||||
"CDE.Max": "Max",
|
"CDE.Max": "Max",
|
||||||
"CDE.Max-Present-Malus-Present-Max": "Max ● Actuel ● Malus ● Actuel ● Max",
|
"CDE.Max-Present-Malus-Present-Max": "Max ● Actuel ● Malus ● Actuel ● Max",
|
||||||
"CDE.Max-Present-Present-Max": "Max ● Actuel ● Actuel ● Max",
|
"CDE.Max-Present-Present-Max": "Max ● Actuel ● Actuel ● Max",
|
||||||
@@ -217,8 +225,11 @@
|
|||||||
"CDE.MsgMagic2": "s'élève à ",
|
"CDE.MsgMagic2": "s'élève à ",
|
||||||
"CDE.MsgMagic3": ". La puissance à invoquer est de ",
|
"CDE.MsgMagic3": ". La puissance à invoquer est de ",
|
||||||
"CDE.MsgMagic4": ", si toutefois le sort est lancé avec succès.",
|
"CDE.MsgMagic4": ", si toutefois le sort est lancé avec succès.",
|
||||||
|
"CDE.MoveUp": "Monter",
|
||||||
|
"CDE.MoveDown": "Descendre",
|
||||||
"CDE.NPCName": "Nom du PNJ",
|
"CDE.NPCName": "Nom du PNJ",
|
||||||
"CDE.FatSi": "Fat Si",
|
"CDE.FatSi": "Fat Si",
|
||||||
|
"CDE.FreePowerLevels": "Niveaux de puissance gratuits",
|
||||||
"CDE.PNJ": "PNJ",
|
"CDE.PNJ": "PNJ",
|
||||||
"CDE.Name": "Nom",
|
"CDE.Name": "Nom",
|
||||||
"CDE.Necromancy": "Nécromancie",
|
"CDE.Necromancy": "Nécromancie",
|
||||||
@@ -280,6 +291,7 @@
|
|||||||
"CDE.ResourceValue": "Valeur",
|
"CDE.ResourceValue": "Valeur",
|
||||||
"CDE.Resources": "Ressources",
|
"CDE.Resources": "Ressources",
|
||||||
"CDE.Results": "Résultats :",
|
"CDE.Results": "Résultats :",
|
||||||
|
"CDE.Roll": "Jet",
|
||||||
"CDE.RollDifficulty": "Difficulté du Jet",
|
"CDE.RollDifficulty": "Difficulté du Jet",
|
||||||
"CDE.SAN-ZING": "SAN ● ZING",
|
"CDE.SAN-ZING": "SAN ● ZING",
|
||||||
"CDE.Sanhei": "Sanhei",
|
"CDE.Sanhei": "Sanhei",
|
||||||
@@ -321,6 +333,7 @@
|
|||||||
"CDE.Technique": "Technique",
|
"CDE.Technique": "Technique",
|
||||||
"CDE.Technologies": "Technologies",
|
"CDE.Technologies": "Technologies",
|
||||||
"CDE.Threat": "Niveau de Menace",
|
"CDE.Threat": "Niveau de Menace",
|
||||||
|
"CDE.ThrowType": "Type de jet",
|
||||||
"CDE.TinJi": "Tin Ji :",
|
"CDE.TinJi": "Tin Ji :",
|
||||||
"CDE.TinJi2": "Tin Ji",
|
"CDE.TinJi2": "Tin Ji",
|
||||||
"CDE.TinJiName": "Nom de la Tin Ji",
|
"CDE.TinJiName": "Nom de la Tin Ji",
|
||||||
|
|||||||
@@ -1 +1 @@
|
|||||||
MANIFEST-000028
|
MANIFEST-000052
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
2026/06/09-14:17:25.397390 7ff7d5fed6c0 Recovering log #25
|
2026/06/14-22:49:59.100287 7f29d5fed6c0 Recovering log #50
|
||||||
2026/06/09-14:17:25.407486 7ff7d5fed6c0 Delete type=3 #23
|
2026/06/14-22:49:59.110340 7f29d5fed6c0 Delete type=3 #48
|
||||||
2026/06/09-14:17:25.407509 7ff7d5fed6c0 Delete type=0 #25
|
2026/06/14-22:49:59.110396 7f29d5fed6c0 Delete type=0 #50
|
||||||
2026/06/09-14:18:14.027632 7ff7d4feb6c0 Level-0 table #31: started
|
2026/06/14-22:52:09.917197 7f29d4feb6c0 Level-0 table #55: started
|
||||||
2026/06/09-14:18:14.027648 7ff7d4feb6c0 Level-0 table #31: 0 bytes OK
|
2026/06/14-22:52:09.917225 7f29d4feb6c0 Level-0 table #55: 0 bytes OK
|
||||||
2026/06/09-14:18:14.034363 7ff7d4feb6c0 Delete type=0 #29
|
2026/06/14-22:52:09.923646 7f29d4feb6c0 Delete type=0 #53
|
||||||
2026/06/09-14:18:14.046545 7ff7d4feb6c0 Manual compaction at level-0 from '!items!3aig6MWvZCRoWXPW' @ 72057594037927935 : 1 .. '!items!cXaQG1TBE0jzrbNt' @ 0 : 0; will stop at (end)
|
2026/06/14-22:52:09.923831 7f29d4feb6c0 Manual compaction at level-0 from '!items!3aig6MWvZCRoWXPW' @ 72057594037927935 : 1 .. '!items!cXaQG1TBE0jzrbNt' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,11 +1,7 @@
|
|||||||
2026/06/01-22:35:11.880760 7f52c5bfd6c0 Delete type=3 #1
|
2026/06/14-22:22:39.661219 7f29d6fef6c0 Recovering log #46
|
||||||
2026/06/01-22:35:51.016255 7f52c4bfb6c0 Level-0 table #26: started
|
2026/06/14-22:22:39.671056 7f29d6fef6c0 Delete type=3 #44
|
||||||
2026/06/01-22:35:51.016270 7f52c4bfb6c0 Level-0 table #26: 0 bytes OK
|
2026/06/14-22:22:39.671114 7f29d6fef6c0 Delete type=0 #46
|
||||||
2026/06/01-22:35:51.023046 7f52c4bfb6c0 Delete type=0 #24
|
2026/06/14-22:32:37.952133 7f29d4feb6c0 Level-0 table #51: started
|
||||||
2026/06/01-22:35:51.047956 7f52c4bfb6c0 Manual compaction at level-0 from '!items!3aig6MWvZCRoWXPW' @ 72057594037927935 : 1 .. '!items!cXaQG1TBE0jzrbNt' @ 0 : 0; will stop at '!items!cXaQG1TBE0jzrbNt' @ 8 : 1
|
2026/06/14-22:32:37.952163 7f29d4feb6c0 Level-0 table #51: 0 bytes OK
|
||||||
2026/06/01-22:35:51.047965 7f52c4bfb6c0 Compacting 1@0 + 0@1 files
|
2026/06/14-22:32:37.958637 7f29d4feb6c0 Delete type=0 #49
|
||||||
2026/06/01-22:35:51.051139 7f52c4bfb6c0 Generated table #27@0: 4 keys, 1387 bytes
|
2026/06/14-22:32:37.965966 7f29d4feb6c0 Manual compaction at level-0 from '!items!3aig6MWvZCRoWXPW' @ 72057594037927935 : 1 .. '!items!cXaQG1TBE0jzrbNt' @ 0 : 0; will stop at (end)
|
||||||
2026/06/01-22:35:51.051154 7f52c4bfb6c0 Compacted 1@0 + 0@1 files => 1387 bytes
|
|
||||||
2026/06/01-22:35:51.057027 7f52c4bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
|
||||||
2026/06/01-22:35:51.057087 7f52c4bfb6c0 Delete type=2 #10
|
|
||||||
2026/06/01-22:35:51.067136 7f52c4bfb6c0 Manual compaction at level-0 from '!items!cXaQG1TBE0jzrbNt' @ 8 : 1 .. '!items!cXaQG1TBE0jzrbNt' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000028
|
MANIFEST-000052
|
||||||
|
|||||||
+7
-7
@@ -1,7 +1,7 @@
|
|||||||
2026/06/09-14:17:25.462325 7ff7d5fed6c0 Recovering log #25
|
2026/06/14-22:49:59.185177 7f29d5fed6c0 Recovering log #50
|
||||||
2026/06/09-14:17:25.472781 7ff7d5fed6c0 Delete type=3 #23
|
2026/06/14-22:49:59.194849 7f29d5fed6c0 Delete type=3 #48
|
||||||
2026/06/09-14:17:25.472805 7ff7d5fed6c0 Delete type=0 #25
|
2026/06/14-22:49:59.194912 7f29d5fed6c0 Delete type=0 #50
|
||||||
2026/06/09-14:18:14.058523 7ff7d4feb6c0 Level-0 table #31: started
|
2026/06/14-22:52:09.979071 7f29d4feb6c0 Level-0 table #55: started
|
||||||
2026/06/09-14:18:14.058534 7ff7d4feb6c0 Level-0 table #31: 0 bytes OK
|
2026/06/14-22:52:09.979102 7f29d4feb6c0 Level-0 table #55: 0 bytes OK
|
||||||
2026/06/09-14:18:14.065661 7ff7d4feb6c0 Delete type=0 #29
|
2026/06/14-22:52:09.985673 7f29d4feb6c0 Delete type=0 #53
|
||||||
2026/06/09-14:18:14.071686 7ff7d4feb6c0 Manual compaction at level-0 from '!journal!CDEGuideMain0001' @ 72057594037927935 : 1 .. '!journal.pages!CDEGuideMain0001.wgqIHHVlO9miegn1' @ 0 : 0; will stop at (end)
|
2026/06/14-22:52:10.010878 7f29d4feb6c0 Manual compaction at level-0 from '!journal!CDEGuideMain0001' @ 72057594037927935 : 1 .. '!journal.pages!CDEGuideMain0001.wgqIHHVlO9miegn1' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
+7
-11
@@ -1,11 +1,7 @@
|
|||||||
2026/06/01-22:35:11.987923 7f52c53fc6c0 Delete type=3 #1
|
2026/06/14-22:22:39.748395 7f29d6fef6c0 Recovering log #46
|
||||||
2026/06/01-22:35:51.085088 7f52c4bfb6c0 Level-0 table #26: started
|
2026/06/14-22:22:39.759263 7f29d6fef6c0 Delete type=3 #44
|
||||||
2026/06/01-22:35:51.085109 7f52c4bfb6c0 Level-0 table #26: 0 bytes OK
|
2026/06/14-22:22:39.759326 7f29d6fef6c0 Delete type=0 #46
|
||||||
2026/06/01-22:35:51.091460 7f52c4bfb6c0 Delete type=0 #24
|
2026/06/14-22:32:38.022572 7f29d4feb6c0 Level-0 table #51: started
|
||||||
2026/06/01-22:35:51.107759 7f52c4bfb6c0 Manual compaction at level-0 from '!journal!CDEGuideMain0001' @ 72057594037927935 : 1 .. '!journal.pages!CDEGuideMain0001.wgqIHHVlO9miegn1' @ 0 : 0; will stop at '!journal.pages!CDEGuideMain0001.wgqIHHVlO9miegn1' @ 17 : 1
|
2026/06/14-22:32:38.022623 7f29d4feb6c0 Level-0 table #51: 0 bytes OK
|
||||||
2026/06/01-22:35:51.107763 7f52c4bfb6c0 Compacting 1@0 + 0@1 files
|
2026/06/14-22:32:38.028952 7f29d4feb6c0 Delete type=0 #49
|
||||||
2026/06/01-22:35:51.111831 7f52c4bfb6c0 Generated table #27@0: 21 keys, 18033 bytes
|
2026/06/14-22:32:38.054477 7f29d4feb6c0 Manual compaction at level-0 from '!journal!CDEGuideMain0001' @ 72057594037927935 : 1 .. '!journal.pages!CDEGuideMain0001.wgqIHHVlO9miegn1' @ 0 : 0; will stop at (end)
|
||||||
2026/06/01-22:35:51.111846 7f52c4bfb6c0 Compacted 1@0 + 0@1 files => 18033 bytes
|
|
||||||
2026/06/01-22:35:51.117896 7f52c4bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
|
||||||
2026/06/01-22:35:51.117946 7f52c4bfb6c0 Delete type=2 #10
|
|
||||||
2026/06/01-22:35:51.124817 7f52c4bfb6c0 Manual compaction at level-0 from '!journal.pages!CDEGuideMain0001.wgqIHHVlO9miegn1' @ 17 : 1 .. '!journal.pages!CDEGuideMain0001.wgqIHHVlO9miegn1' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000028
|
MANIFEST-000052
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
2026/06/09-14:17:25.419369 7ff7d6fef6c0 Recovering log #25
|
2026/06/14-22:49:59.128336 7f29d5fed6c0 Recovering log #50
|
||||||
2026/06/09-14:17:25.428427 7ff7d6fef6c0 Delete type=3 #23
|
2026/06/14-22:49:59.138475 7f29d5fed6c0 Delete type=3 #48
|
||||||
2026/06/09-14:17:25.428447 7ff7d6fef6c0 Delete type=0 #25
|
2026/06/14-22:49:59.138521 7f29d5fed6c0 Delete type=0 #50
|
||||||
2026/06/09-14:18:14.040287 7ff7d4feb6c0 Level-0 table #31: started
|
2026/06/14-22:52:09.937223 7f29d4feb6c0 Level-0 table #55: started
|
||||||
2026/06/09-14:18:14.040298 7ff7d4feb6c0 Level-0 table #31: 0 bytes OK
|
2026/06/14-22:52:09.937263 7f29d4feb6c0 Level-0 table #55: 0 bytes OK
|
||||||
2026/06/09-14:18:14.046472 7ff7d4feb6c0 Delete type=0 #29
|
2026/06/14-22:52:09.944028 7f29d4feb6c0 Delete type=0 #53
|
||||||
2026/06/09-14:18:14.046553 7ff7d4feb6c0 Manual compaction at level-0 from '!items!0NDBw1YB54q3hLH0' @ 72057594037927935 : 1 .. '!items!ykekdZlirabRobEF' @ 0 : 0; will stop at (end)
|
2026/06/14-22:52:09.951911 7f29d4feb6c0 Manual compaction at level-0 from '!items!0NDBw1YB54q3hLH0' @ 72057594037927935 : 1 .. '!items!ykekdZlirabRobEF' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,11 +1,7 @@
|
|||||||
2026/06/01-22:35:11.914967 7f52c6bff6c0 Delete type=3 #1
|
2026/06/14-22:22:39.688631 7f29d6fef6c0 Recovering log #46
|
||||||
2026/06/01-22:35:51.023125 7f52c4bfb6c0 Level-0 table #26: started
|
2026/06/14-22:22:39.699291 7f29d6fef6c0 Delete type=3 #44
|
||||||
2026/06/01-22:35:51.023151 7f52c4bfb6c0 Level-0 table #26: 0 bytes OK
|
2026/06/14-22:22:39.699355 7f29d6fef6c0 Delete type=0 #46
|
||||||
2026/06/01-22:35:51.028968 7f52c4bfb6c0 Delete type=0 #24
|
2026/06/14-22:32:37.979476 7f29d4feb6c0 Level-0 table #51: started
|
||||||
2026/06/01-22:35:51.057155 7f52c4bfb6c0 Manual compaction at level-0 from '!items!0NDBw1YB54q3hLH0' @ 72057594037927935 : 1 .. '!items!ykekdZlirabRobEF' @ 0 : 0; will stop at '!items!ykekdZlirabRobEF' @ 108 : 1
|
2026/06/14-22:32:37.979507 7f29d4feb6c0 Level-0 table #51: 0 bytes OK
|
||||||
2026/06/01-22:35:51.057162 7f52c4bfb6c0 Compacting 1@0 + 0@1 files
|
2026/06/14-22:32:37.985981 7f29d4feb6c0 Delete type=0 #49
|
||||||
2026/06/01-22:35:51.060536 7f52c4bfb6c0 Generated table #27@0: 54 keys, 8881 bytes
|
2026/06/14-22:32:37.994186 7f29d4feb6c0 Manual compaction at level-0 from '!items!0NDBw1YB54q3hLH0' @ 72057594037927935 : 1 .. '!items!ykekdZlirabRobEF' @ 0 : 0; will stop at (end)
|
||||||
2026/06/01-22:35:51.060550 7f52c4bfb6c0 Compacted 1@0 + 0@1 files => 8881 bytes
|
|
||||||
2026/06/01-22:35:51.067003 7f52c4bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
|
||||||
2026/06/01-22:35:51.067054 7f52c4bfb6c0 Delete type=2 #10
|
|
||||||
2026/06/01-22:35:51.073072 7f52c4bfb6c0 Manual compaction at level-0 from '!items!ykekdZlirabRobEF' @ 108 : 1 .. '!items!ykekdZlirabRobEF' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000028
|
MANIFEST-000052
|
||||||
|
|||||||
+7
-7
@@ -1,7 +1,7 @@
|
|||||||
2026/06/09-14:17:25.429438 7ff7d67ee6c0 Recovering log #25
|
2026/06/14-22:49:59.141353 7f29d6fef6c0 Recovering log #50
|
||||||
2026/06/09-14:17:25.439353 7ff7d67ee6c0 Delete type=3 #23
|
2026/06/14-22:49:59.151373 7f29d6fef6c0 Delete type=3 #48
|
||||||
2026/06/09-14:17:25.439378 7ff7d67ee6c0 Delete type=0 #25
|
2026/06/14-22:49:59.151426 7f29d6fef6c0 Delete type=0 #50
|
||||||
2026/06/09-14:18:14.021756 7ff7d4feb6c0 Level-0 table #31: started
|
2026/06/14-22:52:09.944165 7f29d4feb6c0 Level-0 table #55: started
|
||||||
2026/06/09-14:18:14.021767 7ff7d4feb6c0 Level-0 table #31: 0 bytes OK
|
2026/06/14-22:52:09.944196 7f29d4feb6c0 Level-0 table #55: 0 bytes OK
|
||||||
2026/06/09-14:18:14.027556 7ff7d4feb6c0 Delete type=0 #29
|
2026/06/14-22:52:09.951751 7f29d4feb6c0 Delete type=0 #53
|
||||||
2026/06/09-14:18:14.046539 7ff7d4feb6c0 Manual compaction at level-0 from '!items!HKq5ANSGiBIdcnki' @ 72057594037927935 : 1 .. '!items!HKq5ANSGiBIdcnki' @ 0 : 0; will stop at (end)
|
2026/06/14-22:52:09.952015 7f29d4feb6c0 Manual compaction at level-0 from '!items!HKq5ANSGiBIdcnki' @ 72057594037927935 : 1 .. '!items!HKq5ANSGiBIdcnki' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
+7
-11
@@ -1,11 +1,7 @@
|
|||||||
2026/06/01-22:35:11.932171 7f52c63fe6c0 Delete type=3 #1
|
2026/06/14-22:22:39.702477 7f29d5fed6c0 Recovering log #46
|
||||||
2026/06/01-22:35:51.010289 7f52c4bfb6c0 Level-0 table #26: started
|
2026/06/14-22:22:39.712938 7f29d5fed6c0 Delete type=3 #44
|
||||||
2026/06/01-22:35:51.010313 7f52c4bfb6c0 Level-0 table #26: 0 bytes OK
|
2026/06/14-22:22:39.712993 7f29d5fed6c0 Delete type=0 #46
|
||||||
2026/06/01-22:35:51.016160 7f52c4bfb6c0 Delete type=0 #24
|
2026/06/14-22:32:37.986092 7f29d4feb6c0 Level-0 table #51: started
|
||||||
2026/06/01-22:35:51.037980 7f52c4bfb6c0 Manual compaction at level-0 from '!items!HKq5ANSGiBIdcnki' @ 72057594037927935 : 1 .. '!items!HKq5ANSGiBIdcnki' @ 0 : 0; will stop at '!items!HKq5ANSGiBIdcnki' @ 2 : 1
|
2026/06/14-22:32:37.986120 7f29d4feb6c0 Level-0 table #51: 0 bytes OK
|
||||||
2026/06/01-22:35:51.037986 7f52c4bfb6c0 Compacting 1@0 + 0@1 files
|
2026/06/14-22:32:37.994045 7f29d4feb6c0 Delete type=0 #49
|
||||||
2026/06/01-22:35:51.041162 7f52c4bfb6c0 Generated table #27@0: 1 keys, 596 bytes
|
2026/06/14-22:32:37.994361 7f29d4feb6c0 Manual compaction at level-0 from '!items!HKq5ANSGiBIdcnki' @ 72057594037927935 : 1 .. '!items!HKq5ANSGiBIdcnki' @ 0 : 0; will stop at (end)
|
||||||
2026/06/01-22:35:51.041178 7f52c4bfb6c0 Compacted 1@0 + 0@1 files => 596 bytes
|
|
||||||
2026/06/01-22:35:51.047786 7f52c4bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
|
||||||
2026/06/01-22:35:51.047867 7f52c4bfb6c0 Delete type=2 #10
|
|
||||||
2026/06/01-22:35:51.067128 7f52c4bfb6c0 Manual compaction at level-0 from '!items!HKq5ANSGiBIdcnki' @ 2 : 1 .. '!items!HKq5ANSGiBIdcnki' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000028
|
MANIFEST-000052
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
2026/06/09-14:17:25.355145 7ff7d5fed6c0 Recovering log #25
|
2026/06/14-22:49:59.045733 7f29d57ec6c0 Recovering log #50
|
||||||
2026/06/09-14:17:25.364080 7ff7d5fed6c0 Delete type=3 #23
|
2026/06/14-22:49:59.056842 7f29d57ec6c0 Delete type=3 #48
|
||||||
2026/06/09-14:17:25.364100 7ff7d5fed6c0 Delete type=0 #25
|
2026/06/14-22:49:59.056897 7f29d57ec6c0 Delete type=0 #50
|
||||||
2026/06/09-14:18:14.002973 7ff7d4feb6c0 Level-0 table #31: started
|
2026/06/14-22:52:09.896535 7f29d4feb6c0 Level-0 table #55: started
|
||||||
2026/06/09-14:18:14.002982 7ff7d4feb6c0 Level-0 table #31: 0 bytes OK
|
2026/06/14-22:52:09.896595 7f29d4feb6c0 Level-0 table #55: 0 bytes OK
|
||||||
2026/06/09-14:18:14.008712 7ff7d4feb6c0 Delete type=0 #29
|
2026/06/14-22:52:09.903914 7f29d4feb6c0 Delete type=0 #53
|
||||||
2026/06/09-14:18:14.021671 7ff7d4feb6c0 Manual compaction at level-0 from '!items!2nKXEHLG0fXtSOdy' @ 72057594037927935 : 1 .. '!items!tlIc1bmIAbQeUwj7' @ 0 : 0; will stop at (end)
|
2026/06/14-22:52:09.923752 7f29d4feb6c0 Manual compaction at level-0 from '!items!2nKXEHLG0fXtSOdy' @ 72057594037927935 : 1 .. '!items!tlIc1bmIAbQeUwj7' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,11 +1,7 @@
|
|||||||
2026/06/01-22:35:11.796994 7f52c63fe6c0 Delete type=3 #1
|
2026/06/14-22:22:39.603745 7f29d67ee6c0 Recovering log #46
|
||||||
2026/06/01-22:35:50.937098 7f52c4bfb6c0 Level-0 table #26: started
|
2026/06/14-22:22:39.614957 7f29d67ee6c0 Delete type=3 #44
|
||||||
2026/06/01-22:35:50.937158 7f52c4bfb6c0 Level-0 table #26: 0 bytes OK
|
2026/06/14-22:22:39.615010 7f29d67ee6c0 Delete type=0 #46
|
||||||
2026/06/01-22:35:50.943430 7f52c4bfb6c0 Delete type=0 #24
|
2026/06/14-22:32:37.939036 7f29d4feb6c0 Level-0 table #51: started
|
||||||
2026/06/01-22:35:50.962798 7f52c4bfb6c0 Manual compaction at level-0 from '!items!2nKXEHLG0fXtSOdy' @ 72057594037927935 : 1 .. '!items!tlIc1bmIAbQeUwj7' @ 0 : 0; will stop at '!items!tlIc1bmIAbQeUwj7' @ 40 : 1
|
2026/06/14-22:32:37.939102 7f29d4feb6c0 Level-0 table #51: 0 bytes OK
|
||||||
2026/06/01-22:35:50.962805 7f52c4bfb6c0 Compacting 1@0 + 0@1 files
|
2026/06/14-22:32:37.945655 7f29d4feb6c0 Delete type=0 #49
|
||||||
2026/06/01-22:35:50.966120 7f52c4bfb6c0 Generated table #27@0: 20 keys, 34454 bytes
|
2026/06/14-22:32:37.965934 7f29d4feb6c0 Manual compaction at level-0 from '!items!2nKXEHLG0fXtSOdy' @ 72057594037927935 : 1 .. '!items!tlIc1bmIAbQeUwj7' @ 0 : 0; will stop at (end)
|
||||||
2026/06/01-22:35:50.966138 7f52c4bfb6c0 Compacted 1@0 + 0@1 files => 34454 bytes
|
|
||||||
2026/06/01-22:35:50.972309 7f52c4bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
|
||||||
2026/06/01-22:35:50.972597 7f52c4bfb6c0 Delete type=2 #10
|
|
||||||
2026/06/01-22:35:51.004209 7f52c4bfb6c0 Manual compaction at level-0 from '!items!tlIc1bmIAbQeUwj7' @ 40 : 1 .. '!items!tlIc1bmIAbQeUwj7' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000028
|
MANIFEST-000052
|
||||||
|
|||||||
+7
-7
@@ -1,7 +1,7 @@
|
|||||||
2026/06/09-14:17:25.440402 7ff7d5fed6c0 Recovering log #25
|
2026/06/14-22:49:59.154286 7f29d5fed6c0 Recovering log #50
|
||||||
2026/06/09-14:17:25.450255 7ff7d5fed6c0 Delete type=3 #23
|
2026/06/14-22:49:59.165791 7f29d5fed6c0 Delete type=3 #48
|
||||||
2026/06/09-14:17:25.450286 7ff7d5fed6c0 Delete type=0 #25
|
2026/06/14-22:49:59.165837 7f29d5fed6c0 Delete type=0 #50
|
||||||
2026/06/09-14:18:14.046641 7ff7d4feb6c0 Level-0 table #31: started
|
2026/06/14-22:52:09.952102 7f29d4feb6c0 Level-0 table #55: started
|
||||||
2026/06/09-14:18:14.046651 7ff7d4feb6c0 Level-0 table #31: 0 bytes OK
|
2026/06/14-22:52:09.952142 7f29d4feb6c0 Level-0 table #55: 0 bytes OK
|
||||||
2026/06/09-14:18:14.052649 7ff7d4feb6c0 Delete type=0 #29
|
2026/06/14-22:52:09.958682 7f29d4feb6c0 Delete type=0 #53
|
||||||
2026/06/09-14:18:14.071674 7ff7d4feb6c0 Manual compaction at level-0 from '!actors!4ZjFZ1HoJV9mJStt' @ 72057594037927935 : 1 .. '!actors!zVpmacwoWEG8YTCQ' @ 0 : 0; will stop at (end)
|
2026/06/14-22:52:09.978831 7f29d4feb6c0 Manual compaction at level-0 from '!actors!4ZjFZ1HoJV9mJStt' @ 72057594037927935 : 1 .. '!actors!zVpmacwoWEG8YTCQ' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
+7
-11
@@ -1,11 +1,7 @@
|
|||||||
2026/06/01-22:35:11.950430 7f52c6bff6c0 Delete type=3 #1
|
2026/06/14-22:22:39.716564 7f29d6fef6c0 Recovering log #46
|
||||||
2026/06/01-22:35:51.067200 7f52c4bfb6c0 Level-0 table #26: started
|
2026/06/14-22:22:39.726981 7f29d6fef6c0 Delete type=3 #44
|
||||||
2026/06/01-22:35:51.067214 7f52c4bfb6c0 Level-0 table #26: 0 bytes OK
|
2026/06/14-22:22:39.727264 7f29d6fef6c0 Delete type=0 #46
|
||||||
2026/06/01-22:35:51.072998 7f52c4bfb6c0 Delete type=0 #24
|
2026/06/14-22:32:37.994382 7f29d4feb6c0 Level-0 table #51: started
|
||||||
2026/06/01-22:35:51.091558 7f52c4bfb6c0 Manual compaction at level-0 from '!actors!4ZjFZ1HoJV9mJStt' @ 72057594037927935 : 1 .. '!actors!zVpmacwoWEG8YTCQ' @ 0 : 0; will stop at '!actors!zVpmacwoWEG8YTCQ' @ 98 : 1
|
2026/06/14-22:32:37.994411 7f29d4feb6c0 Level-0 table #51: 0 bytes OK
|
||||||
2026/06/01-22:35:51.091566 7f52c4bfb6c0 Compacting 1@0 + 0@1 files
|
2026/06/14-22:32:38.000939 7f29d4feb6c0 Delete type=0 #49
|
||||||
2026/06/01-22:35:51.095457 7f52c4bfb6c0 Generated table #27@0: 49 keys, 50053 bytes
|
2026/06/14-22:32:38.022274 7f29d4feb6c0 Manual compaction at level-0 from '!actors!4ZjFZ1HoJV9mJStt' @ 72057594037927935 : 1 .. '!actors!zVpmacwoWEG8YTCQ' @ 0 : 0; will stop at (end)
|
||||||
2026/06/01-22:35:51.095470 7f52c4bfb6c0 Compacted 1@0 + 0@1 files => 50053 bytes
|
|
||||||
2026/06/01-22:35:51.101290 7f52c4bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
|
||||||
2026/06/01-22:35:51.101339 7f52c4bfb6c0 Delete type=2 #10
|
|
||||||
2026/06/01-22:35:51.118034 7f52c4bfb6c0 Manual compaction at level-0 from '!actors!zVpmacwoWEG8YTCQ' @ 98 : 1 .. '!actors!zVpmacwoWEG8YTCQ' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000006
|
MANIFEST-000030
|
||||||
|
|||||||
@@ -1,8 +1,8 @@
|
|||||||
2026/06/09-14:17:25.451270 7ff7d5fed6c0 Recovering log #4
|
2026/06/14-22:49:59.169462 7f29d5fed6c0 Recovering log #28
|
||||||
2026/06/09-14:17:25.460590 7ff7d5fed6c0 Delete type=3 #2
|
2026/06/14-22:49:59.179433 7f29d5fed6c0 Delete type=3 #26
|
||||||
2026/06/09-14:17:25.460605 7ff7d5fed6c0 Delete type=0 #4
|
2026/06/14-22:49:59.179471 7f29d5fed6c0 Delete type=0 #28
|
||||||
2026/06/09-14:18:14.052676 7ff7d4feb6c0 Level-0 table #9: started
|
2026/06/14-22:52:09.985789 7f29d4feb6c0 Level-0 table #33: started
|
||||||
2026/06/09-14:18:14.052683 7ff7d4feb6c0 Level-0 table #9: 0 bytes OK
|
2026/06/14-22:52:09.985816 7f29d4feb6c0 Level-0 table #33: 0 bytes OK
|
||||||
2026/06/09-14:18:14.058481 7ff7d4feb6c0 Delete type=0 #7
|
2026/06/14-22:52:09.992966 7f29d4feb6c0 Delete type=0 #31
|
||||||
2026/06/09-14:18:14.071681 7ff7d4feb6c0 Manual compaction at level-0 from '!actors!5OGW1fRUn12aNMMV' @ 72057594037927935 : 1 .. '!actors.items!zSWwOmFiFjN4YxC9.w8LXSYQ1eIygtlKV' @ 0 : 0; will stop at (end)
|
2026/06/14-22:52:10.010894 7f29d4feb6c0 Manual compaction at level-0 from '!actors!5OGW1fRUn12aNMMV' @ 72057594037927935 : 1 .. '!actors.items!zSWwOmFiFjN4YxC9.w8LXSYQ1eIygtlKV' @ 0 : 0; will stop at (end)
|
||||||
2026/06/09-14:18:14.071693 7ff7d4feb6c0 Manual compaction at level-1 from '!actors!5OGW1fRUn12aNMMV' @ 72057594037927935 : 1 .. '!actors.items!zSWwOmFiFjN4YxC9.w8LXSYQ1eIygtlKV' @ 0 : 0; will stop at (end)
|
2026/06/14-22:52:10.011012 7f29d4feb6c0 Manual compaction at level-1 from '!actors!5OGW1fRUn12aNMMV' @ 72057594037927935 : 1 .. '!actors.items!zSWwOmFiFjN4YxC9.w8LXSYQ1eIygtlKV' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,5 +1,8 @@
|
|||||||
2026/06/01-22:35:11.966943 7f52c5bfd6c0 Delete type=3 #1
|
2026/06/14-22:22:39.731841 7f29d6fef6c0 Recovering log #24
|
||||||
2026/06/01-22:35:51.073080 7f52c4bfb6c0 Level-0 table #5: started
|
2026/06/14-22:22:39.741957 7f29d6fef6c0 Delete type=3 #22
|
||||||
2026/06/01-22:35:51.079046 7f52c4bfb6c0 Level-0 table #5: 429877 bytes OK
|
2026/06/14-22:22:39.742028 7f29d6fef6c0 Delete type=0 #24
|
||||||
2026/06/01-22:35:51.084913 7f52c4bfb6c0 Delete type=0 #3
|
2026/06/14-22:32:38.007843 7f29d4feb6c0 Level-0 table #29: started
|
||||||
2026/06/01-22:35:51.107744 7f52c4bfb6c0 Manual compaction at level-0 from '!actors!5OGW1fRUn12aNMMV' @ 72057594037927935 : 1 .. '!actors.items!zSWwOmFiFjN4YxC9.w8LXSYQ1eIygtlKV' @ 0 : 0; will stop at (end)
|
2026/06/14-22:32:38.007886 7f29d4feb6c0 Level-0 table #29: 0 bytes OK
|
||||||
|
2026/06/14-22:32:38.014714 7f29d4feb6c0 Delete type=0 #27
|
||||||
|
2026/06/14-22:32:38.022308 7f29d4feb6c0 Manual compaction at level-0 from '!actors!5OGW1fRUn12aNMMV' @ 72057594037927935 : 1 .. '!actors.items!zSWwOmFiFjN4YxC9.w8LXSYQ1eIygtlKV' @ 0 : 0; will stop at (end)
|
||||||
|
2026/06/14-22:32:38.022452 7f29d4feb6c0 Manual compaction at level-1 from '!actors!5OGW1fRUn12aNMMV' @ 72057594037927935 : 1 .. '!actors.items!zSWwOmFiFjN4YxC9.w8LXSYQ1eIygtlKV' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000028
|
MANIFEST-000052
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
2026/06/09-14:17:25.408481 7ff7d57ec6c0 Recovering log #25
|
2026/06/14-22:49:59.113546 7f29d67ee6c0 Recovering log #50
|
||||||
2026/06/09-14:17:25.418586 7ff7d57ec6c0 Delete type=3 #23
|
2026/06/14-22:49:59.125289 7f29d67ee6c0 Delete type=3 #48
|
||||||
2026/06/09-14:17:25.418602 7ff7d57ec6c0 Delete type=0 #25
|
2026/06/14-22:49:59.125333 7f29d67ee6c0 Delete type=0 #50
|
||||||
2026/06/09-14:18:14.034422 7ff7d4feb6c0 Level-0 table #31: started
|
2026/06/14-22:52:09.930699 7f29d4feb6c0 Level-0 table #55: started
|
||||||
2026/06/09-14:18:14.034431 7ff7d4feb6c0 Level-0 table #31: 0 bytes OK
|
2026/06/14-22:52:09.930727 7f29d4feb6c0 Level-0 table #55: 0 bytes OK
|
||||||
2026/06/09-14:18:14.040246 7ff7d4feb6c0 Delete type=0 #29
|
2026/06/14-22:52:09.937112 7f29d4feb6c0 Delete type=0 #53
|
||||||
2026/06/09-14:18:14.046549 7ff7d4feb6c0 Manual compaction at level-0 from '!items!DC2kimCi9sWxqhXG' @ 72057594037927935 : 1 .. '!items!qzfAEhmvVxEMzm0k' @ 0 : 0; will stop at (end)
|
2026/06/14-22:52:09.951899 7f29d4feb6c0 Manual compaction at level-0 from '!items!DC2kimCi9sWxqhXG' @ 72057594037927935 : 1 .. '!items!qzfAEhmvVxEMzm0k' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,11 +1,7 @@
|
|||||||
2026/06/01-22:35:11.897294 7f52c63fe6c0 Delete type=3 #1
|
2026/06/14-22:22:39.674682 7f29d5fed6c0 Recovering log #46
|
||||||
2026/06/01-22:35:51.004437 7f52c4bfb6c0 Level-0 table #26: started
|
2026/06/14-22:22:39.685769 7f29d5fed6c0 Delete type=3 #44
|
||||||
2026/06/01-22:35:51.004459 7f52c4bfb6c0 Level-0 table #26: 0 bytes OK
|
2026/06/14-22:22:39.685821 7f29d5fed6c0 Delete type=0 #46
|
||||||
2026/06/01-22:35:51.010228 7f52c4bfb6c0 Delete type=0 #24
|
2026/06/14-22:32:37.972754 7f29d4feb6c0 Level-0 table #51: started
|
||||||
2026/06/01-22:35:51.029047 7f52c4bfb6c0 Manual compaction at level-0 from '!items!DC2kimCi9sWxqhXG' @ 72057594037927935 : 1 .. '!items!qzfAEhmvVxEMzm0k' @ 0 : 0; will stop at '!items!qzfAEhmvVxEMzm0k' @ 10 : 1
|
2026/06/14-22:32:37.972783 7f29d4feb6c0 Level-0 table #51: 0 bytes OK
|
||||||
2026/06/01-22:35:51.029057 7f52c4bfb6c0 Compacting 1@0 + 0@1 files
|
2026/06/14-22:32:37.979353 7f29d4feb6c0 Delete type=0 #49
|
||||||
2026/06/01-22:35:51.032066 7f52c4bfb6c0 Generated table #27@0: 5 keys, 4934 bytes
|
2026/06/14-22:32:37.994176 7f29d4feb6c0 Manual compaction at level-0 from '!items!DC2kimCi9sWxqhXG' @ 72057594037927935 : 1 .. '!items!qzfAEhmvVxEMzm0k' @ 0 : 0; will stop at (end)
|
||||||
2026/06/01-22:35:51.032071 7f52c4bfb6c0 Compacted 1@0 + 0@1 files => 4934 bytes
|
|
||||||
2026/06/01-22:35:51.037821 7f52c4bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
|
||||||
2026/06/01-22:35:51.037900 7f52c4bfb6c0 Delete type=2 #10
|
|
||||||
2026/06/01-22:35:51.067117 7f52c4bfb6c0 Manual compaction at level-0 from '!items!qzfAEhmvVxEMzm0k' @ 10 : 1 .. '!items!qzfAEhmvVxEMzm0k' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000047
|
MANIFEST-000072
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
2026/06/09-14:17:25.474281 7ff7d57ec6c0 Recovering log #44
|
2026/06/14-22:49:59.198719 7f29d57ec6c0 Recovering log #69
|
||||||
2026/06/09-14:17:25.483017 7ff7d57ec6c0 Delete type=3 #42
|
2026/06/14-22:49:59.210387 7f29d57ec6c0 Delete type=3 #67
|
||||||
2026/06/09-14:17:25.483037 7ff7d57ec6c0 Delete type=0 #44
|
2026/06/14-22:49:59.210425 7f29d57ec6c0 Delete type=0 #69
|
||||||
2026/06/09-14:18:14.065718 7ff7d4feb6c0 Level-0 table #50: started
|
2026/06/14-22:52:09.958777 7f29d4feb6c0 Level-0 table #75: started
|
||||||
2026/06/09-14:18:14.065734 7ff7d4feb6c0 Level-0 table #50: 0 bytes OK
|
2026/06/14-22:52:09.958803 7f29d4feb6c0 Level-0 table #75: 0 bytes OK
|
||||||
2026/06/09-14:18:14.071596 7ff7d4feb6c0 Delete type=0 #48
|
2026/06/14-22:52:09.965059 7f29d4feb6c0 Delete type=0 #73
|
||||||
2026/06/09-14:18:14.071689 7ff7d4feb6c0 Manual compaction at level-0 from '!scenes!2C6gyZpvPxWlsVZi' @ 72057594037927935 : 1 .. '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 0 : 0; will stop at (end)
|
2026/06/14-22:52:09.978852 7f29d4feb6c0 Manual compaction at level-0 from '!scenes!2C6gyZpvPxWlsVZi' @ 72057594037927935 : 1 .. '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
+14
-11
@@ -1,11 +1,14 @@
|
|||||||
2026/06/01-22:35:12.007471 7f52c63fe6c0 Delete type=3 #1
|
2026/06/14-22:22:39.763440 7f29d67ee6c0 Recovering log #65
|
||||||
2026/06/01-22:35:51.124825 7f52c4bfb6c0 Level-0 table #45: started
|
2026/06/14-22:22:39.773982 7f29d67ee6c0 Delete type=3 #63
|
||||||
2026/06/01-22:35:51.124844 7f52c4bfb6c0 Level-0 table #45: 0 bytes OK
|
2026/06/14-22:22:39.774029 7f29d67ee6c0 Delete type=0 #65
|
||||||
2026/06/01-22:35:51.131445 7f52c4bfb6c0 Delete type=0 #43
|
2026/06/14-22:32:38.029088 7f29d4feb6c0 Level-0 table #70: started
|
||||||
2026/06/01-22:35:51.145660 7f52c4bfb6c0 Manual compaction at level-0 from '!scenes!2C6gyZpvPxWlsVZi' @ 72057594037927935 : 1 .. '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 0 : 0; will stop at '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 1 : 1
|
2026/06/14-22:32:38.032823 7f29d4feb6c0 Level-0 table #70: 3169 bytes OK
|
||||||
2026/06/01-22:35:51.145675 7f52c4bfb6c0 Compacting 1@0 + 0@1 files
|
2026/06/14-22:32:38.039619 7f29d4feb6c0 Delete type=0 #68
|
||||||
2026/06/01-22:35:51.149105 7f52c4bfb6c0 Generated table #46@0: 8 keys, 3172 bytes
|
2026/06/14-22:32:38.054502 7f29d4feb6c0 Manual compaction at level-0 from '!scenes!2C6gyZpvPxWlsVZi' @ 72057594037927935 : 1 .. '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 0 : 0; will stop at '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 29 : 1
|
||||||
2026/06/01-22:35:51.149125 7f52c4bfb6c0 Compacted 1@0 + 0@1 files => 3172 bytes
|
2026/06/14-22:32:38.054509 7f29d4feb6c0 Compacting 1@0 + 1@1 files
|
||||||
2026/06/01-22:35:51.155673 7f52c4bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
2026/06/14-22:32:38.058254 7f29d4feb6c0 Generated table #71@0: 8 keys, 3169 bytes
|
||||||
2026/06/01-22:35:51.155780 7f52c4bfb6c0 Delete type=2 #5
|
2026/06/14-22:32:38.058277 7f29d4feb6c0 Compacted 1@0 + 1@1 files => 3169 bytes
|
||||||
2026/06/01-22:35:51.163444 7f52c4bfb6c0 Manual compaction at level-0 from '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 1 : 1 .. '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 0 : 0; will stop at (end)
|
2026/06/14-22:32:38.064919 7f29d4feb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
||||||
|
2026/06/14-22:32:38.065170 7f29d4feb6c0 Delete type=2 #46
|
||||||
|
2026/06/14-22:32:38.065328 7f29d4feb6c0 Delete type=2 #70
|
||||||
|
2026/06/14-22:32:38.072993 7f29d4feb6c0 Manual compaction at level-0 from '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 29 : 1 .. '!scenes.levels!olYe9bhuXwRWQ8j7.defaultLevel0000' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
Binary file not shown.
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000028
|
MANIFEST-000052
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
2026/06/09-14:17:25.365128 7ff7d67ee6c0 Recovering log #25
|
2026/06/14-22:49:59.060460 7f29d5fed6c0 Recovering log #50
|
||||||
2026/06/09-14:17:25.375651 7ff7d67ee6c0 Delete type=3 #23
|
2026/06/14-22:49:59.070829 7f29d5fed6c0 Delete type=3 #48
|
||||||
2026/06/09-14:17:25.375676 7ff7d67ee6c0 Delete type=0 #25
|
2026/06/14-22:49:59.070872 7f29d5fed6c0 Delete type=0 #50
|
||||||
2026/06/09-14:18:14.008762 7ff7d4feb6c0 Level-0 table #31: started
|
2026/06/14-22:52:09.904026 7f29d4feb6c0 Level-0 table #55: started
|
||||||
2026/06/09-14:18:14.008772 7ff7d4feb6c0 Level-0 table #31: 0 bytes OK
|
2026/06/14-22:52:09.904053 7f29d4feb6c0 Level-0 table #55: 0 bytes OK
|
||||||
2026/06/09-14:18:14.014913 7ff7d4feb6c0 Delete type=0 #29
|
2026/06/14-22:52:09.910627 7f29d4feb6c0 Delete type=0 #53
|
||||||
2026/06/09-14:18:14.021676 7ff7d4feb6c0 Manual compaction at level-0 from '!items!2f51pcvFkcZjaxDk' @ 72057594037927935 : 1 .. '!items!yVN7PZw35iIaBl0H' @ 0 : 0; will stop at (end)
|
2026/06/14-22:52:09.923769 7f29d4feb6c0 Manual compaction at level-0 from '!items!2f51pcvFkcZjaxDk' @ 72057594037927935 : 1 .. '!items!yVN7PZw35iIaBl0H' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,11 +1,7 @@
|
|||||||
2026/06/01-22:35:11.817600 7f52c53fc6c0 Delete type=3 #1
|
2026/06/14-22:22:39.618536 7f29d57ec6c0 Recovering log #46
|
||||||
2026/06/01-22:35:50.950071 7f52c4bfb6c0 Level-0 table #26: started
|
2026/06/14-22:22:39.628785 7f29d57ec6c0 Delete type=3 #44
|
||||||
2026/06/01-22:35:50.950101 7f52c4bfb6c0 Level-0 table #26: 0 bytes OK
|
2026/06/14-22:22:39.628834 7f29d57ec6c0 Delete type=0 #46
|
||||||
2026/06/01-22:35:50.956859 7f52c4bfb6c0 Delete type=0 #24
|
2026/06/14-22:32:37.966108 7f29d4feb6c0 Level-0 table #51: started
|
||||||
2026/06/01-22:35:50.982784 7f52c4bfb6c0 Manual compaction at level-0 from '!items!2f51pcvFkcZjaxDk' @ 72057594037927935 : 1 .. '!items!yVN7PZw35iIaBl0H' @ 0 : 0; will stop at '!items!yVN7PZw35iIaBl0H' @ 50 : 1
|
2026/06/14-22:32:37.966141 7f29d4feb6c0 Level-0 table #51: 0 bytes OK
|
||||||
2026/06/01-22:35:50.982795 7f52c4bfb6c0 Compacting 1@0 + 0@1 files
|
2026/06/14-22:32:37.972646 7f29d4feb6c0 Delete type=0 #49
|
||||||
2026/06/01-22:35:50.988505 7f52c4bfb6c0 Generated table #27@0: 25 keys, 124022 bytes
|
2026/06/14-22:32:37.994161 7f29d4feb6c0 Manual compaction at level-0 from '!items!2f51pcvFkcZjaxDk' @ 72057594037927935 : 1 .. '!items!yVN7PZw35iIaBl0H' @ 0 : 0; will stop at (end)
|
||||||
2026/06/01-22:35:50.988522 7f52c4bfb6c0 Compacted 1@0 + 0@1 files => 124022 bytes
|
|
||||||
2026/06/01-22:35:50.994813 7f52c4bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
|
||||||
2026/06/01-22:35:50.994888 7f52c4bfb6c0 Delete type=2 #10
|
|
||||||
2026/06/01-22:35:51.004229 7f52c4bfb6c0 Manual compaction at level-0 from '!items!yVN7PZw35iIaBl0H' @ 50 : 1 .. '!items!yVN7PZw35iIaBl0H' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000028
|
MANIFEST-000052
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
2026/06/09-14:17:25.377225 7ff7d6fef6c0 Recovering log #25
|
2026/06/14-22:49:59.074203 7f29d57ec6c0 Recovering log #50
|
||||||
2026/06/09-14:17:25.386451 7ff7d6fef6c0 Delete type=3 #23
|
2026/06/14-22:49:59.085196 7f29d57ec6c0 Delete type=3 #48
|
||||||
2026/06/09-14:17:25.386469 7ff7d6fef6c0 Delete type=0 #25
|
2026/06/14-22:49:59.085240 7f29d57ec6c0 Delete type=0 #50
|
||||||
2026/06/09-14:18:14.014965 7ff7d4feb6c0 Level-0 table #31: started
|
2026/06/14-22:52:09.923913 7f29d4feb6c0 Level-0 table #55: started
|
||||||
2026/06/09-14:18:14.014978 7ff7d4feb6c0 Level-0 table #31: 0 bytes OK
|
2026/06/14-22:52:09.923940 7f29d4feb6c0 Level-0 table #55: 0 bytes OK
|
||||||
2026/06/09-14:18:14.021573 7ff7d4feb6c0 Delete type=0 #29
|
2026/06/14-22:52:09.930579 7f29d4feb6c0 Delete type=0 #53
|
||||||
2026/06/09-14:18:14.021680 7ff7d4feb6c0 Manual compaction at level-0 from '!items!APN91pQL0NBfZsG7' @ 72057594037927935 : 1 .. '!items!xxZKGqDVxAfr140W' @ 0 : 0; will stop at (end)
|
2026/06/14-22:52:09.951882 7f29d4feb6c0 Manual compaction at level-0 from '!items!APN91pQL0NBfZsG7' @ 72057594037927935 : 1 .. '!items!xxZKGqDVxAfr140W' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,11 +1,7 @@
|
|||||||
2026/06/01-22:35:11.836158 7f52c63fe6c0 Delete type=3 #1
|
2026/06/14-22:22:39.633149 7f29d6fef6c0 Recovering log #46
|
||||||
2026/06/01-22:35:50.943540 7f52c4bfb6c0 Level-0 table #26: started
|
2026/06/14-22:22:39.644445 7f29d6fef6c0 Delete type=3 #44
|
||||||
2026/06/01-22:35:50.943578 7f52c4bfb6c0 Level-0 table #26: 0 bytes OK
|
2026/06/14-22:22:39.644504 7f29d6fef6c0 Delete type=0 #46
|
||||||
2026/06/01-22:35:50.949973 7f52c4bfb6c0 Delete type=0 #24
|
2026/06/14-22:32:37.945805 7f29d4feb6c0 Level-0 table #51: started
|
||||||
2026/06/01-22:35:50.972693 7f52c4bfb6c0 Manual compaction at level-0 from '!items!APN91pQL0NBfZsG7' @ 72057594037927935 : 1 .. '!items!xxZKGqDVxAfr140W' @ 0 : 0; will stop at '!items!xxZKGqDVxAfr140W' @ 32 : 1
|
2026/06/14-22:32:37.945837 7f29d4feb6c0 Level-0 table #51: 0 bytes OK
|
||||||
2026/06/01-22:35:50.972702 7f52c4bfb6c0 Compacting 1@0 + 0@1 files
|
2026/06/14-22:32:37.952016 7f29d4feb6c0 Delete type=0 #49
|
||||||
2026/06/01-22:35:50.976827 7f52c4bfb6c0 Generated table #27@0: 16 keys, 8790 bytes
|
2026/06/14-22:32:37.965952 7f29d4feb6c0 Manual compaction at level-0 from '!items!APN91pQL0NBfZsG7' @ 72057594037927935 : 1 .. '!items!xxZKGqDVxAfr140W' @ 0 : 0; will stop at (end)
|
||||||
2026/06/01-22:35:50.976844 7f52c4bfb6c0 Compacted 1@0 + 0@1 files => 8790 bytes
|
|
||||||
2026/06/01-22:35:50.982579 7f52c4bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
|
||||||
2026/06/01-22:35:50.982676 7f52c4bfb6c0 Delete type=2 #10
|
|
||||||
2026/06/01-22:35:51.004221 7f52c4bfb6c0 Manual compaction at level-0 from '!items!xxZKGqDVxAfr140W' @ 32 : 1 .. '!items!xxZKGqDVxAfr140W' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
Binary file not shown.
@@ -1 +1 @@
|
|||||||
MANIFEST-000028
|
MANIFEST-000052
|
||||||
|
|||||||
@@ -1,7 +1,7 @@
|
|||||||
2026/06/09-14:17:25.387408 7ff7d57ec6c0 Recovering log #25
|
2026/06/14-22:49:59.087477 7f29d67ee6c0 Recovering log #50
|
||||||
2026/06/09-14:17:25.396611 7ff7d57ec6c0 Delete type=3 #23
|
2026/06/14-22:49:59.097614 7f29d67ee6c0 Delete type=3 #48
|
||||||
2026/06/09-14:17:25.396630 7ff7d57ec6c0 Delete type=0 #25
|
2026/06/14-22:49:59.097669 7f29d67ee6c0 Delete type=0 #50
|
||||||
2026/06/09-14:18:13.995792 7ff7d4feb6c0 Level-0 table #31: started
|
2026/06/14-22:52:09.910724 7f29d4feb6c0 Level-0 table #55: started
|
||||||
2026/06/09-14:18:13.995843 7ff7d4feb6c0 Level-0 table #31: 0 bytes OK
|
2026/06/14-22:52:09.910751 7f29d4feb6c0 Level-0 table #55: 0 bytes OK
|
||||||
2026/06/09-14:18:14.002901 7ff7d4feb6c0 Delete type=0 #29
|
2026/06/14-22:52:09.917084 7f29d4feb6c0 Delete type=0 #53
|
||||||
2026/06/09-14:18:14.021665 7ff7d4feb6c0 Manual compaction at level-0 from '!items!2IYbyCPF9LJojzsj' @ 72057594037927935 : 1 .. '!items!uOpWyMGK3oiUJ1Sl' @ 0 : 0; will stop at (end)
|
2026/06/14-22:52:09.923779 7f29d4feb6c0 Manual compaction at level-0 from '!items!2IYbyCPF9LJojzsj' @ 72057594037927935 : 1 .. '!items!uOpWyMGK3oiUJ1Sl' @ 0 : 0; will stop at (end)
|
||||||
|
|||||||
@@ -1,11 +1,7 @@
|
|||||||
2026/06/01-22:35:11.855333 7f52c53fc6c0 Delete type=3 #1
|
2026/06/14-22:22:39.647097 7f29d67ee6c0 Recovering log #46
|
||||||
2026/06/01-22:35:50.956960 7f52c4bfb6c0 Level-0 table #26: started
|
2026/06/14-22:22:39.657645 7f29d67ee6c0 Delete type=3 #44
|
||||||
2026/06/01-22:35:50.956991 7f52c4bfb6c0 Level-0 table #26: 0 bytes OK
|
2026/06/14-22:22:39.657692 7f29d67ee6c0 Delete type=0 #46
|
||||||
2026/06/01-22:35:50.962751 7f52c4bfb6c0 Delete type=0 #24
|
2026/06/14-22:32:37.958747 7f29d4feb6c0 Level-0 table #51: started
|
||||||
2026/06/01-22:35:50.994960 7f52c4bfb6c0 Manual compaction at level-0 from '!items!2IYbyCPF9LJojzsj' @ 72057594037927935 : 1 .. '!items!uOpWyMGK3oiUJ1Sl' @ 0 : 0; will stop at '!items!uOpWyMGK3oiUJ1Sl' @ 30 : 1
|
2026/06/14-22:32:37.958775 7f29d4feb6c0 Level-0 table #51: 0 bytes OK
|
||||||
2026/06/01-22:35:50.994966 7f52c4bfb6c0 Compacting 1@0 + 0@1 files
|
2026/06/14-22:32:37.965805 7f29d4feb6c0 Delete type=0 #49
|
||||||
2026/06/01-22:35:50.998285 7f52c4bfb6c0 Generated table #27@0: 15 keys, 4529 bytes
|
2026/06/14-22:32:37.966067 7f29d4feb6c0 Manual compaction at level-0 from '!items!2IYbyCPF9LJojzsj' @ 72057594037927935 : 1 .. '!items!uOpWyMGK3oiUJ1Sl' @ 0 : 0; will stop at (end)
|
||||||
2026/06/01-22:35:50.998300 7f52c4bfb6c0 Compacted 1@0 + 0@1 files => 4529 bytes
|
|
||||||
2026/06/01-22:35:51.004081 7f52c4bfb6c0 compacted to: files[ 0 1 0 0 0 0 0 ]
|
|
||||||
2026/06/01-22:35:51.004146 7f52c4bfb6c0 Delete type=2 #10
|
|
||||||
2026/06/01-22:35:51.004357 7f52c4bfb6c0 Manual compaction at level-0 from '!items!uOpWyMGK3oiUJ1Sl' @ 30 : 1 .. '!items!uOpWyMGK3oiUJ1Sl' @ 0 : 0; will stop at (end)
|
|
||||||
|
|||||||
Binary file not shown.
@@ -28,6 +28,7 @@ export function preLocalizeConfig() {
|
|||||||
magic.aspectlabel = game.i18n.localize(magic.aspectlabel)
|
magic.aspectlabel = game.i18n.localize(magic.aspectlabel)
|
||||||
Object.values(magic.speciality).forEach((spec) => {
|
Object.values(magic.speciality).forEach((spec) => {
|
||||||
spec.label = game.i18n.localize(spec.label)
|
spec.label = game.i18n.localize(spec.label)
|
||||||
|
spec.labelelementkey = spec.labelelement
|
||||||
spec.labelelement = game.i18n.localize(spec.labelelement)
|
spec.labelelement = game.i18n.localize(spec.labelelement)
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
|
|||||||
@@ -122,9 +122,8 @@ export default class CharacterDataModel extends foundry.abstract.TypeDataModel {
|
|||||||
typeofthrow: numberField(0),
|
typeofthrow: numberField(0),
|
||||||
aspectskill: numberField(0),
|
aspectskill: numberField(0),
|
||||||
bonusmalusskill: numberField(0),
|
bonusmalusskill: numberField(0),
|
||||||
aspectspeciality: numberField(0),
|
|
||||||
rolldifficulty: numberField(0),
|
rolldifficulty: numberField(0),
|
||||||
bonusmalusspeciality: numberField(0),
|
freepowerlevels: numberField(0),
|
||||||
}),
|
}),
|
||||||
}),
|
}),
|
||||||
aspect: new fields.SchemaField({
|
aspect: new fields.SchemaField({
|
||||||
@@ -163,6 +162,10 @@ export default class CharacterDataModel extends foundry.abstract.TypeDataModel {
|
|||||||
nine: componentField(),
|
nine: componentField(),
|
||||||
zero: componentField(),
|
zero: componentField(),
|
||||||
}),
|
}),
|
||||||
|
magicOrder: new fields.ArrayField(
|
||||||
|
new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||||
|
{ required: true, initial: [] }
|
||||||
|
),
|
||||||
magics: new fields.SchemaField({
|
magics: new fields.SchemaField({
|
||||||
internalcinnabar: magicField(),
|
internalcinnabar: magicField(),
|
||||||
alchemy: magicField(),
|
alchemy: magicField(),
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ export default class ArmorDataModel extends foundry.abstract.TypeDataModel {
|
|||||||
domain: stringField(""),
|
domain: stringField(""),
|
||||||
obtainLevel: intField(0, { min: 0, max: 5 }),
|
obtainLevel: intField(0, { min: 0, max: 5 }),
|
||||||
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
||||||
quantity: intField(1),
|
quantity: intField(1, { min: 0 }),
|
||||||
notes: htmlField(""),
|
notes: htmlField(""),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ export default class IngredientDataModel extends foundry.abstract.TypeDataModel
|
|||||||
school: stringField("all"),
|
school: stringField("all"),
|
||||||
obtainLevel: intField(0, { min: 0, max: 5 }),
|
obtainLevel: intField(0, { min: 0, max: 5 }),
|
||||||
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
||||||
quantity: intField(1),
|
quantity: intField(1, { min: 0 }),
|
||||||
notes: htmlField(""),
|
notes: htmlField(""),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ export default class KungfuDataModel extends foundry.abstract.TypeDataModel {
|
|||||||
reference: stringField(""),
|
reference: stringField(""),
|
||||||
description: htmlField(""),
|
description: htmlField(""),
|
||||||
orientation: stringField("yin"), // yin | yang | yinyang
|
orientation: stringField("yin"), // yin | yang | yinyang
|
||||||
aspect: stringField("metal"), // metal | eau | terre | feu | bois
|
aspect: stringField("metal"), // metal | water | earth | fire | wood
|
||||||
skill: stringField("kungfu"), // kungfu | rangedcombat
|
skill: stringField("kungfu"), // kungfu | rangedcombat
|
||||||
speciality: stringField(""),
|
speciality: stringField(""),
|
||||||
style: stringField(""),
|
style: stringField(""),
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ export default class SpellDataModel extends foundry.abstract.TypeDataModel {
|
|||||||
reference: stringField(""),
|
reference: stringField(""),
|
||||||
description: htmlField(""),
|
description: htmlField(""),
|
||||||
specialityname: stringField(""),
|
specialityname: stringField(""),
|
||||||
associatedelement: stringField("metal"), // metal | eau | terre | feu | bois
|
associatedelement: stringField("metal"), // metal | water | earth | fire | wood
|
||||||
hei: stringField(""),
|
hei: stringField(""),
|
||||||
realizationtimeritual: stringField(""),
|
realizationtimeritual: stringField(""),
|
||||||
realizationtimeaccelerated: stringField(""),
|
realizationtimeaccelerated: stringField(""),
|
||||||
|
|||||||
@@ -17,10 +17,12 @@ export default class WeaponDataModel extends foundry.abstract.TypeDataModel {
|
|||||||
const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial })
|
const stringField = (initial = "") => new fields.StringField({ required: true, nullable: false, initial })
|
||||||
const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })
|
const htmlField = (initial = "") => new fields.HTMLField({ required: true, nullable: false, initial, textSearch: true })
|
||||||
const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })
|
const intField = (initial = 0, opts = {}) => new fields.NumberField({ required: true, nullable: false, integer: true, initial, ...opts })
|
||||||
|
const boolField = (initial = false) => new fields.BooleanField({ required: true, initial })
|
||||||
|
|
||||||
return {
|
return {
|
||||||
reference: stringField(""),
|
reference: stringField(""),
|
||||||
description: htmlField(""),
|
description: htmlField(""),
|
||||||
|
hasSpeciality: boolField(false),
|
||||||
weaponType: stringField("melee"),
|
weaponType: stringField("melee"),
|
||||||
material: stringField(""),
|
material: stringField(""),
|
||||||
damageAspect: stringField("metal"),
|
damageAspect: stringField("metal"),
|
||||||
@@ -28,7 +30,7 @@ export default class WeaponDataModel extends foundry.abstract.TypeDataModel {
|
|||||||
range: stringField("contact"), // contact | courte | mediane | longue | extreme
|
range: stringField("contact"), // contact | courte | mediane | longue | extreme
|
||||||
obtainLevel: intField(0, { min: 0, max: 5 }),
|
obtainLevel: intField(0, { min: 0, max: 5 }),
|
||||||
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
||||||
quantity: intField(1),
|
quantity: intField(1, { min: 0 }),
|
||||||
notes: htmlField(""),
|
notes: htmlField(""),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,7 +31,9 @@ export class CDECombat extends Combat {
|
|||||||
* for each selected combatant, then sync the result to the Combatant document.
|
* for each selected combatant, then sync the result to the Combatant document.
|
||||||
*/
|
*/
|
||||||
async rollInitiative(ids, options = {}) {
|
async rollInitiative(ids, options = {}) {
|
||||||
const combatantIds = typeof ids === "string" ? [ids] : ids
|
const combatantIds = ids
|
||||||
|
? (typeof ids === "string" ? [ids] : ids)
|
||||||
|
: this.combatants.map(c => c.id)
|
||||||
for (const id of combatantIds) {
|
for (const id of combatantIds) {
|
||||||
const combatant = this.combatants.get(id)
|
const combatant = this.combatants.get(id)
|
||||||
if (!combatant) continue
|
if (!combatant) continue
|
||||||
|
|||||||
@@ -231,12 +231,103 @@ function migrateSupernaturalItem(oldItem) {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
function migrateWeaponItem(oldItem) {
|
||||||
|
const s = oldItem.system ?? {}
|
||||||
|
return {
|
||||||
|
name: oldItem.name,
|
||||||
|
type: "weapon",
|
||||||
|
img: oldItem.img || DEFAULT_ITEM_IMG,
|
||||||
|
system: {
|
||||||
|
reference: s.reference ?? "",
|
||||||
|
description: s.description ?? "",
|
||||||
|
hasSpeciality: Boolean(s.hasSpeciality),
|
||||||
|
weaponType: s.weaponType || "melee",
|
||||||
|
material: s.material ?? "",
|
||||||
|
damageAspect: elementKey(s.damageAspect ?? ""),
|
||||||
|
damageBase: Number(s.damageBase ?? 0),
|
||||||
|
range: s.range || "contact",
|
||||||
|
obtainLevel: Number(s.obtainLevel ?? 0),
|
||||||
|
obtainDifficulty: Number(s.obtainDifficulty ?? 0),
|
||||||
|
quantity: Number(s.quantity ?? 1),
|
||||||
|
notes: s.notes ?? "",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function migrateArmorItem(oldItem) {
|
||||||
|
const s = oldItem.system ?? {}
|
||||||
|
return {
|
||||||
|
name: oldItem.name,
|
||||||
|
type: "armor",
|
||||||
|
img: oldItem.img || DEFAULT_ITEM_IMG,
|
||||||
|
system: {
|
||||||
|
reference: s.reference ?? "",
|
||||||
|
description: s.description ?? "",
|
||||||
|
protectionValue: Number(s.protectionValue ?? 0),
|
||||||
|
domain: s.domain ?? "",
|
||||||
|
obtainLevel: Number(s.obtainLevel ?? 0),
|
||||||
|
obtainDifficulty: Number(s.obtainDifficulty ?? 0),
|
||||||
|
quantity: Number(s.quantity ?? 1),
|
||||||
|
notes: s.notes ?? "",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function migrateSanheiItem(oldItem) {
|
||||||
|
const s = oldItem.system ?? {}
|
||||||
|
const props = s.properties ?? {}
|
||||||
|
const propSchema = (p) => ({
|
||||||
|
name: p?.name ?? "",
|
||||||
|
heiCost: Number(p?.heiCost ?? 0),
|
||||||
|
heiType: heiKey(p?.heiType ?? ""),
|
||||||
|
description: p?.description ?? "",
|
||||||
|
})
|
||||||
|
return {
|
||||||
|
name: oldItem.name,
|
||||||
|
type: "sanhei",
|
||||||
|
img: oldItem.img || DEFAULT_ITEM_IMG,
|
||||||
|
system: {
|
||||||
|
reference: s.reference ?? "",
|
||||||
|
description: s.description ?? "",
|
||||||
|
heiType: heiKey(s.heiType ?? ""),
|
||||||
|
properties: {
|
||||||
|
prop1: propSchema(props.prop1),
|
||||||
|
prop2: propSchema(props.prop2),
|
||||||
|
prop3: propSchema(props.prop3),
|
||||||
|
},
|
||||||
|
notes: s.notes ?? "",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
function migrateIngredientItem(oldItem) {
|
||||||
|
const s = oldItem.system ?? {}
|
||||||
|
return {
|
||||||
|
name: oldItem.name,
|
||||||
|
type: "ingredient",
|
||||||
|
img: oldItem.img || DEFAULT_ITEM_IMG,
|
||||||
|
system: {
|
||||||
|
reference: s.reference ?? "",
|
||||||
|
description: s.description ?? "",
|
||||||
|
school: s.school ?? "all",
|
||||||
|
obtainLevel: Number(s.obtainLevel ?? 0),
|
||||||
|
obtainDifficulty: Number(s.obtainDifficulty ?? 0),
|
||||||
|
quantity: Number(s.quantity ?? 1),
|
||||||
|
notes: s.notes ?? "",
|
||||||
|
},
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
function migrateItem(oldItem) {
|
function migrateItem(oldItem) {
|
||||||
switch (oldItem.type) {
|
switch (oldItem.type) {
|
||||||
case "item": return migrateEquipmentItem(oldItem)
|
case "item": return migrateEquipmentItem(oldItem)
|
||||||
case "kungfu": return migrateKungfuItem(oldItem)
|
case "kungfu": return migrateKungfuItem(oldItem)
|
||||||
case "spell": return migrateSpellItem(oldItem)
|
case "spell": return migrateSpellItem(oldItem)
|
||||||
case "supernatural": return migrateSupernaturalItem(oldItem)
|
case "supernatural": return migrateSupernaturalItem(oldItem)
|
||||||
|
case "weapon": return migrateWeaponItem(oldItem)
|
||||||
|
case "armor": return migrateArmorItem(oldItem)
|
||||||
|
case "sanhei": return migrateSanheiItem(oldItem)
|
||||||
|
case "ingredient": return migrateIngredientItem(oldItem)
|
||||||
default:
|
default:
|
||||||
// Unknown item type: keep as generic equipment
|
// Unknown item type: keep as generic equipment
|
||||||
return migrateEquipmentItem({ ...oldItem, type: "item" })
|
return migrateEquipmentItem({ ...oldItem, type: "item" })
|
||||||
@@ -329,6 +420,7 @@ function migrateCharacter(old) {
|
|||||||
resources,
|
resources,
|
||||||
component,
|
component,
|
||||||
magics,
|
magics,
|
||||||
|
magicOrder: [],
|
||||||
threetreasures,
|
threetreasures,
|
||||||
experience: {
|
experience: {
|
||||||
value: Number(s.experience?.value ?? 0),
|
value: Number(s.experience?.value ?? 0),
|
||||||
|
|||||||
+14
-1
@@ -28,6 +28,7 @@ import { CDEItemSheet, CDEKungfuSheet, CDESpellSheet, CDESupernaturalSheet, CDEW
|
|||||||
import { CDELoksyuApp } from "./ui/apps/loksyu-app.js"
|
import { CDELoksyuApp } from "./ui/apps/loksyu-app.js"
|
||||||
import { CDETinjiApp } from "./ui/apps/tinji-app.js"
|
import { CDETinjiApp } from "./ui/apps/tinji-app.js"
|
||||||
import { CDEWheelApp } from "./ui/apps/wheel-app.js"
|
import { CDEWheelApp } from "./ui/apps/wheel-app.js"
|
||||||
|
import { registerSingletonSocket } from "./ui/apps/singletons.js"
|
||||||
import { injectRollActions, refreshAllRollActions } from "./ui/roll-actions.js"
|
import { injectRollActions, refreshAllRollActions } from "./ui/roll-actions.js"
|
||||||
import { CDECombat } from "./documents/combat.js"
|
import { CDECombat } from "./documents/combat.js"
|
||||||
import { showWelcomeMessage, injectWelcomeActions } from "./ui/apps/welcome.js"
|
import { showWelcomeMessage, injectWelcomeActions } from "./ui/apps/welcome.js"
|
||||||
@@ -35,7 +36,18 @@ import { showWelcomeMessage, injectWelcomeActions } from "./ui/apps/welcome.js"
|
|||||||
Hooks.once("i18nInit", preLocalizeConfig)
|
Hooks.once("i18nInit", preLocalizeConfig)
|
||||||
|
|
||||||
Hooks.once("init", async () => {
|
Hooks.once("init", async () => {
|
||||||
console.info(`CHRONIQUESDELETRANGE | Initializing ${SYSTEM_ID}`)
|
console.log(
|
||||||
|
"%c╔══════════════════════════════════════════════════════════╗\n" +
|
||||||
|
"%c║ Chroniques de l'Étrange — FoundryVTT ║\n" +
|
||||||
|
"%c║ Système de jeu par Antre-Monde Éditions ║\n" +
|
||||||
|
"%c║ Made by Uberwald - https://www.ubwerwald.me ║\n" +
|
||||||
|
"%c╚══════════════════════════════════════════════════════════╝",
|
||||||
|
"color: #d4af37; font-weight: bold;",
|
||||||
|
"color: #e2e8f4;",
|
||||||
|
"color: #7d94b8;",
|
||||||
|
"color: #5a7a9a;",
|
||||||
|
"color: #d4af37; font-weight: bold;",
|
||||||
|
)
|
||||||
|
|
||||||
registerSettings()
|
registerSettings()
|
||||||
|
|
||||||
@@ -133,6 +145,7 @@ Hooks.once("ready", async () => {
|
|||||||
await migrateIfNeeded()
|
await migrateIfNeeded()
|
||||||
await loadWelcomeSceneIfNeeded()
|
await loadWelcomeSceneIfNeeded()
|
||||||
CDEWheelApp.registerHooks()
|
CDEWheelApp.registerHooks()
|
||||||
|
registerSingletonSocket()
|
||||||
if (game.user.isGM) showWelcomeMessage()
|
if (game.user.isGM) showWelcomeMessage()
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|||||||
@@ -43,6 +43,9 @@ export class CDELoksyuApp extends foundry.applications.api.HandlebarsApplication
|
|||||||
/** @type {Function|null} bound hook handler */
|
/** @type {Function|null} bound hook handler */
|
||||||
_updateHook = null
|
_updateHook = null
|
||||||
|
|
||||||
|
/** @type {Function|null} updateSetting hook handler (for socket-propagated writes) */
|
||||||
|
_settingHook = null
|
||||||
|
|
||||||
/** Singleton accessor — open or bring to front */
|
/** Singleton accessor — open or bring to front */
|
||||||
static open() {
|
static open() {
|
||||||
const existing = Array.from(foundry.applications.instances.values()).find(
|
const existing = Array.from(foundry.applications.instances.values()).find(
|
||||||
@@ -78,14 +81,25 @@ export class CDELoksyuApp extends foundry.applications.api.HandlebarsApplication
|
|||||||
super._onRender(context, options)
|
super._onRender(context, options)
|
||||||
this.#bindInputs()
|
this.#bindInputs()
|
||||||
|
|
||||||
|
if (!this._updateHook) {
|
||||||
this._updateHook = Hooks.on("cde:loksyuUpdated", () => this.render())
|
this._updateHook = Hooks.on("cde:loksyuUpdated", () => this.render())
|
||||||
}
|
}
|
||||||
|
if (!this._settingHook) {
|
||||||
|
this._settingHook = Hooks.on("updateSetting", (setting) => {
|
||||||
|
if (setting.key === `${SYSTEM_ID}.loksyuData`) this.render()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
_onClose(options) {
|
_onClose(options) {
|
||||||
if (this._updateHook !== null) {
|
if (this._updateHook !== null) {
|
||||||
Hooks.off("cde:loksyuUpdated", this._updateHook)
|
Hooks.off("cde:loksyuUpdated", this._updateHook)
|
||||||
this._updateHook = null
|
this._updateHook = null
|
||||||
}
|
}
|
||||||
|
if (this._settingHook !== null) {
|
||||||
|
Hooks.off("updateSetting", this._settingHook)
|
||||||
|
this._settingHook = null
|
||||||
|
}
|
||||||
super._onClose(options)
|
super._onClose(options)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
@@ -1,16 +1,3 @@
|
|||||||
/**
|
|
||||||
* Chroniques de l'Étrange — Système FoundryVTT
|
|
||||||
*
|
|
||||||
* Chroniques de l'Étrange est un jeu de rôle édité par Antre-Monde Éditions.
|
|
||||||
* Ce système FoundryVTT est une implémentation indépendante et n'est pas
|
|
||||||
* affilié à Antre-Monde Éditions,
|
|
||||||
* mais a été réalisé avec l'autorisation d'Antre-Monde Éditions.
|
|
||||||
*
|
|
||||||
* @author LeRatierBretonnien
|
|
||||||
* @copyright 2024–2026 LeRatierBretonnien
|
|
||||||
* @license CC BY-NC-SA 4.0 – https://creativecommons.org/licenses/by-nc-sa/4.0/
|
|
||||||
*/
|
|
||||||
|
|
||||||
import { parseLegacyJson } from "../../migration/migrator.js"
|
import { parseLegacyJson } from "../../migration/migrator.js"
|
||||||
|
|
||||||
const MIGRATION_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-migration-app.html"
|
const MIGRATION_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/apps/cde-migration-app.html"
|
||||||
@@ -33,10 +20,12 @@ export class CDEMigrationApp extends foundry.applications.api.HandlebarsApplicat
|
|||||||
icon: "fas fa-file-import",
|
icon: "fas fa-file-import",
|
||||||
resizable: false,
|
resizable: false,
|
||||||
},
|
},
|
||||||
position: { width: 560, height: "auto" },
|
position: { width: 600, height: "auto" },
|
||||||
actions: {
|
actions: {
|
||||||
clearFiles: CDEMigrationApp.#clearFiles,
|
clearFiles: CDEMigrationApp.#clearFiles,
|
||||||
doImport: CDEMigrationApp.#doImport,
|
doImport: CDEMigrationApp.#doImport,
|
||||||
|
confirmImport: CDEMigrationApp.#confirmImport,
|
||||||
|
cancelImport: CDEMigrationApp.#cancelImport,
|
||||||
},
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -50,13 +39,31 @@ export class CDEMigrationApp extends foundry.applications.api.HandlebarsApplicat
|
|||||||
/** @type {string[]} - error messages per file */
|
/** @type {string[]} - error messages per file */
|
||||||
#errors = []
|
#errors = []
|
||||||
|
|
||||||
|
/** @type {"idle"|"confirm"|"importing"} */
|
||||||
|
#importState = "idle"
|
||||||
|
|
||||||
|
/** @type {number} - actors created so far (during importing) */
|
||||||
|
#progress = 0
|
||||||
|
|
||||||
async _prepareContext(options) {
|
async _prepareContext(options) {
|
||||||
|
// Compute _duplicate live from the world each render, to avoid stale flags
|
||||||
|
const enrichDuplicate = (a) => ({
|
||||||
|
...a,
|
||||||
|
_duplicate: game.actors?.getName(a.name) !== null,
|
||||||
|
})
|
||||||
|
const pending = this.#pending.map(enrichDuplicate)
|
||||||
|
const duplicateCount = pending.filter(a => a._duplicate).length
|
||||||
return {
|
return {
|
||||||
pending: this.#pending,
|
pending,
|
||||||
errors: this.#errors,
|
errors: this.#errors,
|
||||||
hasPending: this.#pending.length > 0,
|
hasPending: this.#pending.length > 0,
|
||||||
hasErrors: this.#errors.length > 0,
|
hasErrors: this.#errors.length > 0,
|
||||||
|
hasDuplicates: duplicateCount > 0,
|
||||||
|
duplicateCount,
|
||||||
count: this.#pending.length,
|
count: this.#pending.length,
|
||||||
|
importState: this.#importState,
|
||||||
|
progress: this.#progress,
|
||||||
|
total: this.#pending.length,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -95,43 +102,68 @@ export class CDEMigrationApp extends foundry.applications.api.HandlebarsApplicat
|
|||||||
const actors = parseLegacyJson(text)
|
const actors = parseLegacyJson(text)
|
||||||
for (const actor of actors) {
|
for (const actor of actors) {
|
||||||
actor._srcFile = file.name
|
actor._srcFile = file.name
|
||||||
// Avoid duplicates by name
|
// Avoid duplicates-by-name in our pending list
|
||||||
if (!this.#pending.some(p => p.name === actor.name)) {
|
if (this.#pending.some(p => p.name === actor.name)) {
|
||||||
this.#pending.push(actor)
|
this.#errors.push(`« ${actor.name} » ignoré (nom déjà dans la liste d'attente, fichier « ${file.name} »)`)
|
||||||
|
continue
|
||||||
}
|
}
|
||||||
|
this.#pending.push(actor)
|
||||||
}
|
}
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
this.#errors.push(game.i18n.format("CDE.MigrationErrorParse", { file: file.name, error: err.message }))
|
this.#errors.push(game.i18n.format("CDE.MigrationErrorParse", { file: file.name, error: err.message }))
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
this.#importState = "idle"
|
||||||
this.render()
|
this.render()
|
||||||
}
|
}
|
||||||
|
|
||||||
static async #clearFiles() {
|
static async #clearFiles() {
|
||||||
this.#pending = []
|
this.#pending = []
|
||||||
this.#errors = []
|
this.#errors = []
|
||||||
|
this.#importState = "idle"
|
||||||
|
this.#progress = 0
|
||||||
this.render()
|
this.render()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** First click: switch to confirmation state instead of importing immediately. */
|
||||||
static async #doImport() {
|
static async #doImport() {
|
||||||
if (!this.#pending.length) return
|
if (!this.#pending.length) return
|
||||||
|
this.#importState = "confirm"
|
||||||
|
this.render()
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Second click: actually perform the import. */
|
||||||
|
static async #confirmImport() {
|
||||||
|
if (!this.#pending.length) return
|
||||||
|
|
||||||
|
this.#importState = "importing"
|
||||||
|
this.#progress = 0
|
||||||
|
this.render()
|
||||||
|
|
||||||
|
const total = this.#pending.length
|
||||||
const created = []
|
const created = []
|
||||||
const failed = []
|
const failed = []
|
||||||
|
|
||||||
for (const data of this.#pending) {
|
for (let i = 0; i < total; i++) {
|
||||||
|
const data = this.#pending[i]
|
||||||
try {
|
try {
|
||||||
const { _srcFile, ...actorData } = data
|
const { _srcFile, ...actorData } = data
|
||||||
const actor = await Actor.create(actorData)
|
const actor = await Actor.create(actorData)
|
||||||
created.push(actor.name)
|
created.push(actor.name)
|
||||||
} catch (err) {
|
} catch (err) {
|
||||||
failed.push(`${data.name}: ${err.message}`)
|
failed.push(`${data.name}: ${err.message}`)
|
||||||
console.error(`CHRONIQUESDELETRANGE | Migration failed for "${data.name}":`, err)
|
console.error(`CHRONIQUESDELETRANGE | Import failed for "${data.name}":`, err)
|
||||||
}
|
}
|
||||||
|
this.#progress = i + 1
|
||||||
|
// Live-update the progress element in the DOM without full re-render
|
||||||
|
const progEl = this.element?.querySelector(".cde-migration-progress-count")
|
||||||
|
if (progEl) progEl.textContent = `${this.#progress}/${total}`
|
||||||
}
|
}
|
||||||
|
|
||||||
this.#pending = []
|
this.#pending = []
|
||||||
this.#errors = failed
|
this.#errors = failed
|
||||||
|
this.#importState = "idle"
|
||||||
|
this.#progress = 0
|
||||||
this.render()
|
this.render()
|
||||||
|
|
||||||
if (created.length) {
|
if (created.length) {
|
||||||
@@ -145,4 +177,9 @@ export class CDEMigrationApp extends foundry.applications.api.HandlebarsApplicat
|
|||||||
)
|
)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async #cancelImport() {
|
||||||
|
this.#importState = "idle"
|
||||||
|
this.render()
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+107
-10
@@ -15,10 +15,14 @@
|
|||||||
* Loksyu / TinJi settings-based helpers.
|
* Loksyu / TinJi settings-based helpers.
|
||||||
*
|
*
|
||||||
* Data is stored as world settings instead of singleton Actor documents.
|
* Data is stored as world settings instead of singleton Actor documents.
|
||||||
|
* Socket-based replication allows non-GM players to update Loksyu and
|
||||||
|
* TinJi — the GM processes the actual writes.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
import { SYSTEM_ID, WU_XING_CYCLE, ASPECT_FACES } from "../../config/constants.js"
|
import { SYSTEM_ID, WU_XING_CYCLE, ASPECT_FACES } from "../../config/constants.js"
|
||||||
|
|
||||||
|
const SOCKET_CHANNEL = `system.${SYSTEM_ID}`
|
||||||
|
|
||||||
/** Read the current loksyu data object from world settings */
|
/** Read the current loksyu data object from world settings */
|
||||||
export function getLoksyuData() {
|
export function getLoksyuData() {
|
||||||
return game.settings.get(SYSTEM_ID, "loksyuData") ?? {
|
return game.settings.get(SYSTEM_ID, "loksyuData") ?? {
|
||||||
@@ -26,27 +30,112 @@ export function getLoksyuData() {
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Write the loksyu data object to world settings */
|
/** Write the loksyu data object to world settings (GM only). */
|
||||||
export async function setLoksyuData(data) {
|
async function writeLoksyuData(data) {
|
||||||
await game.settings.set(SYSTEM_ID, "loksyuData", data)
|
await game.settings.set(SYSTEM_ID, "loksyuData", data)
|
||||||
Hooks.callAll("cde:loksyuUpdated", data)
|
Hooks.callAll("cde:loksyuUpdated", data)
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/** Write TinJi value to world settings (GM only). */
|
||||||
|
async function writeTinjiValue(value) {
|
||||||
|
value = Math.max(0, value)
|
||||||
|
await game.settings.set(SYSTEM_ID, "tinjiData", value)
|
||||||
|
Hooks.callAll("cde:tinjiUpdated", value)
|
||||||
|
}
|
||||||
|
|
||||||
|
/** Write the loksyu data object — non-GM emits via socket. */
|
||||||
|
export async function setLoksyuData(data) {
|
||||||
|
if (game.user.isGM) return writeLoksyuData(data)
|
||||||
|
game.socket.emit(SOCKET_CHANNEL, { action: "setLoksyuData", data })
|
||||||
|
}
|
||||||
|
|
||||||
/** Read current TinJi value from world settings */
|
/** Read current TinJi value from world settings */
|
||||||
export function getTinjiValue() {
|
export function getTinjiValue() {
|
||||||
return game.settings.get(SYSTEM_ID, "tinjiData") ?? 0
|
return game.settings.get(SYSTEM_ID, "tinjiData") ?? 0
|
||||||
}
|
}
|
||||||
|
|
||||||
/** Write TinJi value to world settings */
|
/** Write TinJi value — non-GM emits via socket. */
|
||||||
export async function setTinjiValue(value) {
|
export async function setTinjiValue(value) {
|
||||||
await game.settings.set(SYSTEM_ID, "tinjiData", Math.max(0, value))
|
if (game.user.isGM) return writeTinjiValue(value)
|
||||||
Hooks.callAll("cde:tinjiUpdated", Math.max(0, value))
|
game.socket.emit(SOCKET_CHANNEL, { action: "setTinjiValue", value })
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Non-GM: request an atomic Loksyu die draw via socket. The GM reads
|
||||||
|
* current state, decrements, and writes — avoiding stale-read races.
|
||||||
|
*/
|
||||||
|
export function requestLoksyuDraw(aspect, order) {
|
||||||
|
game.socket.emit(SOCKET_CHANNEL, { action: "loksyuDraw", aspect, order })
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Non-GM: request an atomic TinJi spend via socket. The GM reads current
|
||||||
|
* value, decrements if > 0, and writes.
|
||||||
|
*/
|
||||||
|
export function requestTinjiSpend() {
|
||||||
|
game.socket.emit(SOCKET_CHANNEL, { action: "tinjiSpend" })
|
||||||
|
}
|
||||||
|
|
||||||
|
/**
|
||||||
|
* Register the socket listener that processes Loksyu/TinJi write requests
|
||||||
|
* from non-GM clients. Only the GM actually performs the writes; other
|
||||||
|
* clients ignore the message.
|
||||||
|
*
|
||||||
|
* Must be called after the `ready` hook (when game.socket is available).
|
||||||
|
*/
|
||||||
|
export function registerSingletonSocket() {
|
||||||
|
game.socket.on(SOCKET_CHANNEL, async (payload) => {
|
||||||
|
if (!game.user.isGM) return
|
||||||
|
switch (payload.action) {
|
||||||
|
case "setLoksyuData":
|
||||||
|
await writeLoksyuData(payload.data)
|
||||||
|
break
|
||||||
|
case "setTinjiValue":
|
||||||
|
await writeTinjiValue(payload.value)
|
||||||
|
break
|
||||||
|
case "updateLoksyuFromRoll":
|
||||||
|
await updateLoksyuFromRoll(payload.activeAspect, payload.faces)
|
||||||
|
break
|
||||||
|
case "updateTinjiFromRoll":
|
||||||
|
await updateTinjiFromRoll(payload.delta)
|
||||||
|
break
|
||||||
|
case "loksyuDraw": {
|
||||||
|
const data = getLoksyuData()
|
||||||
|
const entry = data[payload.aspect] ?? { yin: 0, yang: 0 }
|
||||||
|
const order = payload.order ?? "yang-first"
|
||||||
|
if (order === "yin-first") {
|
||||||
|
if (entry.yin > 0) entry.yin--
|
||||||
|
else entry.yang--
|
||||||
|
} else if (order === "balanced") {
|
||||||
|
if (entry.yin > entry.yang) entry.yin--
|
||||||
|
else if (entry.yang > entry.yin) entry.yang--
|
||||||
|
else if (entry.yang > 0) entry.yang--
|
||||||
|
else entry.yin--
|
||||||
|
} else {
|
||||||
|
if (entry.yang > 0) entry.yang--
|
||||||
|
else entry.yin--
|
||||||
|
}
|
||||||
|
data[payload.aspect] = entry
|
||||||
|
await writeLoksyuData(data)
|
||||||
|
break
|
||||||
|
}
|
||||||
|
case "tinjiSpend": {
|
||||||
|
const cur = getTinjiValue()
|
||||||
|
if (cur > 0) await writeTinjiValue(cur - 1)
|
||||||
|
break
|
||||||
|
}
|
||||||
|
}
|
||||||
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* After a WuXing roll, add the loksyu faces (yin + yang) of the relevant
|
* After a WuXing roll, add the loksyu faces (yin + yang) of the relevant
|
||||||
* aspect to the loksyu settings data.
|
* aspect to the loksyu settings data.
|
||||||
*
|
*
|
||||||
|
* Non-GM: emits raw activeAspect+faces via socket so the GM recomputes
|
||||||
|
* from current state — avoids stale-read races when two players roll
|
||||||
|
* simultaneously.
|
||||||
|
*
|
||||||
* @param {string} activeAspect - e.g. "fire"
|
* @param {string} activeAspect - e.g. "fire"
|
||||||
* @param {Object} faces - Die face counts { 0: n, 1: n, …, 9: n }
|
* @param {Object} faces - Die face counts { 0: n, 1: n, …, 9: n }
|
||||||
*/
|
*/
|
||||||
@@ -62,22 +151,30 @@ export async function updateLoksyuFromRoll(activeAspect, faces) {
|
|||||||
const yangCount = faces[yangFace] ?? 0
|
const yangCount = faces[yangFace] ?? 0
|
||||||
if (yinCount === 0 && yangCount === 0) return
|
if (yinCount === 0 && yangCount === 0) return
|
||||||
|
|
||||||
|
if (game.user.isGM) {
|
||||||
const data = getLoksyuData()
|
const data = getLoksyuData()
|
||||||
const current = data[lokAspect] ?? { yin: 0, yang: 0 }
|
const current = data[lokAspect] ?? { yin: 0, yang: 0 }
|
||||||
data[lokAspect] = {
|
data[lokAspect] = { yin: (current.yin ?? 0) + yinCount, yang: (current.yang ?? 0) + yangCount }
|
||||||
yin: (current.yin ?? 0) + yinCount,
|
await writeLoksyuData(data)
|
||||||
yang: (current.yang ?? 0) + yangCount,
|
} else {
|
||||||
|
game.socket.emit(SOCKET_CHANNEL, { action: "updateLoksyuFromRoll", activeAspect, faces })
|
||||||
}
|
}
|
||||||
await setLoksyuData(data)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/**
|
/**
|
||||||
* After a WuXing roll, add tinji faces to the TinJi settings.
|
* After a WuXing roll, add tinji faces to the TinJi settings.
|
||||||
*
|
*
|
||||||
|
* Non-GM: emits delta via socket so the GM adds to the current value
|
||||||
|
* atomically.
|
||||||
|
*
|
||||||
* @param {number} count - Number of tinji faces rolled
|
* @param {number} count - Number of tinji faces rolled
|
||||||
*/
|
*/
|
||||||
export async function updateTinjiFromRoll(count) {
|
export async function updateTinjiFromRoll(count) {
|
||||||
if (!count || count <= 0) return
|
if (!count || count <= 0) return
|
||||||
|
if (game.user.isGM) {
|
||||||
const current = getTinjiValue()
|
const current = getTinjiValue()
|
||||||
await setTinjiValue(current + count)
|
await writeTinjiValue(current + count)
|
||||||
|
} else {
|
||||||
|
game.socket.emit(SOCKET_CHANNEL, { action: "updateTinjiFromRoll", delta: count })
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -44,6 +44,9 @@ export class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationM
|
|||||||
/** @type {Function|null} */
|
/** @type {Function|null} */
|
||||||
_updateHook = null
|
_updateHook = null
|
||||||
|
|
||||||
|
/** @type {Function|null} */
|
||||||
|
_settingHook = null
|
||||||
|
|
||||||
static open() {
|
static open() {
|
||||||
const existing = Array.from(foundry.applications.instances.values()).find(
|
const existing = Array.from(foundry.applications.instances.values()).find(
|
||||||
(app) => app instanceof CDETinjiApp
|
(app) => app instanceof CDETinjiApp
|
||||||
@@ -64,14 +67,25 @@ export class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationM
|
|||||||
_onRender(context, options) {
|
_onRender(context, options) {
|
||||||
super._onRender(context, options)
|
super._onRender(context, options)
|
||||||
this.#bindDirectInput()
|
this.#bindDirectInput()
|
||||||
|
if (!this._updateHook) {
|
||||||
this._updateHook = Hooks.on("cde:tinjiUpdated", () => this.render())
|
this._updateHook = Hooks.on("cde:tinjiUpdated", () => this.render())
|
||||||
}
|
}
|
||||||
|
if (!this._settingHook) {
|
||||||
|
this._settingHook = Hooks.on("updateSetting", (setting) => {
|
||||||
|
if (setting.key === `${SYSTEM_ID}.tinjiData`) this.render()
|
||||||
|
})
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
_onClose(options) {
|
_onClose(options) {
|
||||||
if (this._updateHook !== null) {
|
if (this._updateHook !== null) {
|
||||||
Hooks.off("cde:tinjiUpdated", this._updateHook)
|
Hooks.off("cde:tinjiUpdated", this._updateHook)
|
||||||
this._updateHook = null
|
this._updateHook = null
|
||||||
}
|
}
|
||||||
|
if (this._settingHook !== null) {
|
||||||
|
Hooks.off("updateSetting", this._settingHook)
|
||||||
|
this._settingHook = null
|
||||||
|
}
|
||||||
super._onClose(options)
|
super._onClose(options)
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -105,7 +119,7 @@ export class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationM
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
await setTinjiValue(current - 1)
|
await setTinjiValue(current - 1)
|
||||||
ChatMessage.create({
|
await ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div class="cde-tinji-spend-msg">
|
content: `<div class="cde-tinji-spend-msg">
|
||||||
<i class="fas fa-star"></i>
|
<i class="fas fa-star"></i>
|
||||||
|
|||||||
+13
-7
@@ -20,7 +20,7 @@
|
|||||||
* with the new counts, without creating noise.
|
* with the new counts, without creating noise.
|
||||||
*/
|
*/
|
||||||
|
|
||||||
import { getLoksyuData, setLoksyuData, getTinjiValue, setTinjiValue } from "./apps/singletons.js"
|
import { getLoksyuData, setLoksyuData, getTinjiValue, setTinjiValue, requestLoksyuDraw, requestTinjiSpend } from "./apps/singletons.js"
|
||||||
import { SYSTEM_ID, WU_XING_CYCLE, ASPECT_LABELS, ASPECT_ICONS } from "../config/constants.js"
|
import { SYSTEM_ID, WU_XING_CYCLE, ASPECT_LABELS, ASPECT_ICONS } from "../config/constants.js"
|
||||||
|
|
||||||
const RESULT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html"
|
const RESULT_TEMPLATE = "systems/fvtt-chroniques-de-l-etrange/templates/form/cde-dice-result.html"
|
||||||
@@ -53,9 +53,8 @@ function refreshRollActions(rollCard, aspect, message) {
|
|||||||
|
|
||||||
const successAvail = (loksyu[aspect]?.yin ?? 0) + (loksyu[aspect]?.yang ?? 0)
|
const successAvail = (loksyu[aspect]?.yin ?? 0) + (loksyu[aspect]?.yang ?? 0)
|
||||||
const fasteAvail = (loksyu[fasteAspect]?.yin ?? 0) + (loksyu[fasteAspect]?.yang ?? 0)
|
const fasteAvail = (loksyu[fasteAspect]?.yin ?? 0) + (loksyu[fasteAspect]?.yang ?? 0)
|
||||||
const isGM = game.user.isGM
|
|
||||||
|
|
||||||
const hasSomething = successAvail > 0 || fasteAvail > 0 || (isGM && tinji > 0)
|
const hasSomething = successAvail > 0 || fasteAvail > 0 || tinji > 0
|
||||||
if (!hasSomething) return
|
if (!hasSomething) return
|
||||||
|
|
||||||
const aspLabel = game.i18n.localize(ASPECT_LABELS[aspect])
|
const aspLabel = game.i18n.localize(ASPECT_LABELS[aspect])
|
||||||
@@ -79,7 +78,7 @@ function refreshRollActions(rollCard, aspect, message) {
|
|||||||
</button>`
|
</button>`
|
||||||
}
|
}
|
||||||
|
|
||||||
if (isGM && tinji > 0) {
|
if (tinji > 0) {
|
||||||
btns += `<button class="cde-roll-action-btn cde-roll-action--tinji" data-action="tinji">
|
btns += `<button class="cde-roll-action-btn cde-roll-action--tinji" data-action="tinji">
|
||||||
<span class="cde-roll-action-tinji-char">天</span>
|
<span class="cde-roll-action-tinji-char">天</span>
|
||||||
<span class="cde-roll-action-label">${game.i18n.localize("CDE.TinJi2")}</span>
|
<span class="cde-roll-action-label">${game.i18n.localize("CDE.TinJi2")}</span>
|
||||||
@@ -149,7 +148,11 @@ async function _drawFromLoksyu(message, aspect, type, aspectLabel) {
|
|||||||
else entry.yin--
|
else entry.yin--
|
||||||
}
|
}
|
||||||
data[aspect] = entry
|
data[aspect] = entry
|
||||||
|
if (game.user.isGM) {
|
||||||
await setLoksyuData(data)
|
await setLoksyuData(data)
|
||||||
|
} else {
|
||||||
|
requestLoksyuDraw(aspect, order)
|
||||||
|
}
|
||||||
|
|
||||||
// Update the roll-result message in-place if it has stored flags
|
// Update the roll-result message in-place if it has stored flags
|
||||||
const flags = message?.flags?.[SYSTEM_ID]
|
const flags = message?.flags?.[SYSTEM_ID]
|
||||||
@@ -177,7 +180,7 @@ async function _drawFromLoksyu(message, aspect, type, aspectLabel) {
|
|||||||
? game.i18n.localize("CDE.Successes")
|
? game.i18n.localize("CDE.Successes")
|
||||||
: game.i18n.localize("CDE.AuspiciousDie")
|
: game.i18n.localize("CDE.AuspiciousDie")
|
||||||
|
|
||||||
ChatMessage.create({
|
await ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div class="cde-loksyu-draw-msg">
|
content: `<div class="cde-loksyu-draw-msg">
|
||||||
<div class="cde-loksyu-draw-header">
|
<div class="cde-loksyu-draw-header">
|
||||||
@@ -200,14 +203,17 @@ async function _drawFromLoksyu(message, aspect, type, aspectLabel) {
|
|||||||
* Spend 1 Tin Ji point (GM only) and post a notification.
|
* Spend 1 Tin Ji point (GM only) and post a notification.
|
||||||
*/
|
*/
|
||||||
async function _spendTinjiPostRoll() {
|
async function _spendTinjiPostRoll() {
|
||||||
if (!game.user.isGM) return
|
|
||||||
const current = getTinjiValue()
|
const current = getTinjiValue()
|
||||||
if (current <= 0) {
|
if (current <= 0) {
|
||||||
ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty"))
|
ui.notifications.warn(game.i18n.localize("CDE.TinjiEmpty"))
|
||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
if (game.user.isGM) {
|
||||||
await setTinjiValue(current - 1)
|
await setTinjiValue(current - 1)
|
||||||
ChatMessage.create({
|
} else {
|
||||||
|
requestTinjiSpend()
|
||||||
|
}
|
||||||
|
await ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div class="cde-tinji-spend-msg">
|
content: `<div class="cde-tinji-spend-msg">
|
||||||
<span class="cde-tinji-icon">天</span>
|
<span class="cde-tinji-icon">天</span>
|
||||||
|
|||||||
+47
-45
@@ -168,15 +168,12 @@ async function showMagicPrompt(params) {
|
|||||||
aspectskill: Number(params.aspectskill ?? 0),
|
aspectskill: Number(params.aspectskill ?? 0),
|
||||||
bonusmalusskill: params.bonusmalusskill ?? 0,
|
bonusmalusskill: params.bonusmalusskill ?? 0,
|
||||||
bonusauspiciousdice: params.bonusauspiciousdice ?? 0,
|
bonusauspiciousdice: params.bonusauspiciousdice ?? 0,
|
||||||
aspectspeciality: Number(params.aspectspeciality ?? 0),
|
|
||||||
rolldifficulty: params.rolldifficulty ?? 1,
|
rolldifficulty: params.rolldifficulty ?? 1,
|
||||||
bonusmalusspeciality: params.bonusmalusspeciality ?? 0,
|
freepowerlevels: params.freepowerlevels ?? 0,
|
||||||
heispend: params.heispend ?? 0,
|
|
||||||
typeofthrow: Number(params.typeofthrow ?? 0),
|
typeofthrow: Number(params.typeofthrow ?? 0),
|
||||||
},
|
},
|
||||||
fields: ["aspectskill", "bonusmalusskill", "bonusauspiciousdice",
|
fields: ["aspectskill", "bonusmalusskill", "bonusauspiciousdice",
|
||||||
"aspectspeciality", "rolldifficulty", "bonusmalusspeciality",
|
"rolldifficulty", "freepowerlevels", "typeofthrow"],
|
||||||
"heispend", "typeofthrow"],
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -318,7 +315,9 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
const kfSkill = kfItem.system.skill ?? "kungfu"
|
const kfSkill = kfItem.system.skill ?? "kungfu"
|
||||||
numberofdice = sys.skills?.[kfSkill]?.value ?? 0
|
numberofdice = sys.skills?.[kfSkill]?.value ?? 0
|
||||||
title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? "CDE.KungFu")}]`
|
title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? "CDE.KungFu")}]`
|
||||||
kfDefaultAspect = ASPECT_NAMES.indexOf(kfItem.system.aspect ?? "metal")
|
const kfAspect = kfItem.system.aspect?.toLowerCase() ?? "metal"
|
||||||
|
const ASPECT_NORMALIZE = { eau: "water", terre: "earth", feu: "fire", bois: "wood" }
|
||||||
|
kfDefaultAspect = ASPECT_NAMES.indexOf(ASPECT_NORMALIZE[kfAspect] ?? kfAspect)
|
||||||
if (kfDefaultAspect < 0) kfDefaultAspect = 0
|
if (kfDefaultAspect < 0) kfDefaultAspect = 0
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
@@ -374,7 +373,9 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
const wpThrowMode = Number(wParams.typeofthrow ?? 0)
|
const wpThrowMode = Number(wParams.typeofthrow ?? 0)
|
||||||
const wpDamageBase = wpItem.system.damageBase ?? 0
|
const wpDamageBase = wpItem.system.damageBase ?? 0
|
||||||
|
|
||||||
const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus
|
const wpSpecialtyBonus = wpItem.system.hasSpeciality ? 1 : 0
|
||||||
|
|
||||||
|
const wpTotalDice = wpSkillDice + wpAspectDice + wpRangeMalus + wpBonusMalus - wpWoundMalus + wpSpecialtyBonus
|
||||||
if (wpTotalDice <= 0) {
|
if (wpTotalDice <= 0) {
|
||||||
ui.notifications.warn(game.i18n.localize("CDE.Error0"))
|
ui.notifications.warn(game.i18n.localize("CDE.Error0"))
|
||||||
return
|
return
|
||||||
@@ -394,9 +395,12 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
if (wpWoundMalus !== 0) wpModParts.push(`-${wpWoundMalus} ${game.i18n.localize("CDE.WoundMalus")}`)
|
if (wpWoundMalus !== 0) wpModParts.push(`-${wpWoundMalus} ${game.i18n.localize("CDE.WoundMalus")}`)
|
||||||
if (wpBonusAusp !== 0) wpModParts.push(`+${wpBonusAusp} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`)
|
if (wpBonusAusp !== 0) wpModParts.push(`+${wpBonusAusp} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`)
|
||||||
|
|
||||||
// Damage = character's aspect value + weapon base damage (additive, not multiplied by successes)
|
// Damage = character's aspect value (from weapon's damageAspect) + weapon base damage
|
||||||
const wpDamageAspectValue = sys.aspect?.[ASPECT_NAMES[wpAspFinal]]?.value ?? 0
|
const wpDamageAspectRaw = wpItem.system.damageAspect ?? "metal"
|
||||||
const wpDamageAspectLabel = game.i18n.localize(ASPECT_LABELS[ASPECT_NAMES[wpAspFinal]] ?? "")
|
const wpDamageAspectIdx = WEAPON_ASPECT_INDEX[wpDamageAspectRaw] ?? 0
|
||||||
|
const wpDamageAspectName = ASPECT_NAMES[wpDamageAspectIdx]
|
||||||
|
const wpDamageAspectValue = sys.aspect?.[wpDamageAspectName]?.value ?? 0
|
||||||
|
const wpDamageAspectLabel = game.i18n.localize(ASPECT_LABELS[wpDamageAspectName] ?? "")
|
||||||
|
|
||||||
const wpMsg = await sendResultMessage(actor, {
|
const wpMsg = await sendResultMessage(actor, {
|
||||||
rollLabel: `${wpItem.name}`,
|
rollLabel: `${wpItem.name}`,
|
||||||
@@ -422,7 +426,7 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
}, wpRoll, ROLL_MODES[wpThrowMode] ?? "roll")
|
}, wpRoll, ROLL_MODES[wpThrowMode] ?? "roll")
|
||||||
|
|
||||||
if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) {
|
if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) {
|
||||||
await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id)
|
try { await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id) } catch (_e) { /* DSN not available */ }
|
||||||
}
|
}
|
||||||
// Auto-update Loksyu/TinJi singletons from weapon roll faces
|
// Auto-update Loksyu/TinJi singletons from weapon roll faces
|
||||||
if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces)
|
if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces)
|
||||||
@@ -434,8 +438,7 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// For magic rolls the prompt allows adding HEI dice, so don't block early.
|
// For magic rolls / itemkungfu, allow 0 base dice (user can add bonus dice in the prompt).
|
||||||
// For itemkungfu, allow 0 base dice (user can add bonus dice in the prompt).
|
|
||||||
if (numberofdice <= 0 && typeLibel !== "aspect" && typeLibel !== "itemkungfu" && !isMagic) {
|
if (numberofdice <= 0 && typeLibel !== "aspect" && typeLibel !== "itemkungfu" && !isMagic) {
|
||||||
ui.notifications.warn(game.i18n.localize("CDE.Error0"))
|
ui.notifications.warn(game.i18n.localize("CDE.Error0"))
|
||||||
return
|
return
|
||||||
@@ -460,16 +463,6 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
defaultAspect = kfDefaultAspect
|
defaultAspect = kfDefaultAspect
|
||||||
}
|
}
|
||||||
|
|
||||||
let defaultSpecialAspect = 0
|
|
||||||
if (isMagicSpecial && specialLibel) {
|
|
||||||
// Look up the speciality's element from the MAGICS config constant
|
|
||||||
const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel]
|
|
||||||
const aspectName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement]
|
|
||||||
if (aspectName) {
|
|
||||||
defaultSpecialAspect = ASPECT_NAMES.indexOf(aspectName)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---- Show roll prompt ----
|
// ---- Show roll prompt ----
|
||||||
let params
|
let params
|
||||||
|
|
||||||
@@ -480,10 +473,8 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
aspectskill: defaultAspect,
|
aspectskill: defaultAspect,
|
||||||
bonusmalusskill: 0,
|
bonusmalusskill: 0,
|
||||||
bonusauspiciousdice: 0,
|
bonusauspiciousdice: 0,
|
||||||
aspectspeciality: defaultSpecialAspect,
|
|
||||||
rolldifficulty: 1,
|
rolldifficulty: 1,
|
||||||
bonusmalusspeciality: 0,
|
freepowerlevels: 0,
|
||||||
heispend: 0,
|
|
||||||
typeofthrow: typeOfThrow,
|
typeofthrow: typeOfThrow,
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
@@ -503,22 +494,18 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
|
|
||||||
// ---- Compute total dice and roll ----
|
// ---- Compute total dice and roll ----
|
||||||
let aspectIndex, bonusMalus, bonusAuspicious, throwMode
|
let aspectIndex, bonusMalus, bonusAuspicious, throwMode
|
||||||
let spellAspectIndex = null // magic only: aspect of the speciality for Wu Xing
|
|
||||||
let rollDifficulty = 1 // magic only: multiplier applied to successes
|
let rollDifficulty = 1 // magic only: multiplier applied to successes
|
||||||
|
|
||||||
if (isMagic) {
|
if (isMagic) {
|
||||||
const skillAspectIndex = Number(params.aspectskill ?? 0)
|
const skillAspectIndex = Number(params.aspectskill ?? 0)
|
||||||
spellAspectIndex = Number(params.aspectspeciality ?? skillAspectIndex)
|
aspectIndex = skillAspectIndex // used for both dice pool and Wu Xing cycle
|
||||||
aspectIndex = skillAspectIndex // used only for skill dice pool
|
|
||||||
bonusMalus = Number(params.bonusmalusskill ?? 0)
|
bonusMalus = Number(params.bonusmalusskill ?? 0)
|
||||||
bonusAuspicious = Number(params.bonusauspiciousdice ?? 0)
|
bonusAuspicious = Number(params.bonusauspiciousdice ?? 0)
|
||||||
rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1))
|
rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1))
|
||||||
throwMode = Number(params.typeofthrow ?? 0)
|
throwMode = Number(params.typeofthrow ?? 0)
|
||||||
// magic: magic skill + aspect + bonuses + 1 (speciality base) + HEI spent
|
// magic: magic skill + aspect + bonuses + 1 (speciality base) + HEI spent
|
||||||
const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0
|
const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0
|
||||||
const bonusSpec = Number(params.bonusmalusspeciality ?? 0)
|
numberofdice = numberofdice + aspectDice + bonusMalus + 1
|
||||||
const heiDice = Number(params.heispend ?? 0)
|
|
||||||
numberofdice = numberofdice + aspectDice + bonusMalus + 1 + bonusSpec + heiDice
|
|
||||||
} else {
|
} else {
|
||||||
aspectIndex = Number(params.aspect ?? 0)
|
aspectIndex = Number(params.aspect ?? 0)
|
||||||
bonusMalus = Number(params.bonusmalus ?? 0)
|
bonusMalus = Number(params.bonusmalus ?? 0)
|
||||||
@@ -545,31 +532,43 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
|
|
||||||
const rollModeKey = ROLL_MODES[throwMode] ?? "roll"
|
const rollModeKey = ROLL_MODES[throwMode] ?? "roll"
|
||||||
|
|
||||||
|
// ---- Compute spell power (magic only) ----
|
||||||
|
// Power = rollDifficulty × character aspect value for the speciality's
|
||||||
|
// associated element (or the school's aspect for base magic rolls).
|
||||||
|
let spellPower = null
|
||||||
|
let spellPowerAspectName = null
|
||||||
|
let spellPowerAspectValue = null
|
||||||
|
if (isMagic) {
|
||||||
|
if (isMagicSpecial && specialLibel) {
|
||||||
|
const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel]
|
||||||
|
const elemName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelementkey]
|
||||||
|
if (elemName) spellPowerAspectName = elemName
|
||||||
|
}
|
||||||
|
if (!spellPowerAspectName) spellPowerAspectName = ASPECT_NAMES[aspectIndex]
|
||||||
|
spellPowerAspectValue = sys.aspect?.[spellPowerAspectName]?.value ?? 0
|
||||||
|
const freePowerLevels = Number(params.freepowerlevels ?? 0)
|
||||||
|
spellPower = rollDifficulty * (spellPowerAspectValue + freePowerLevels)
|
||||||
|
}
|
||||||
|
|
||||||
// ---- Compute Wu Xing results ----
|
// ---- Compute Wu Xing results ----
|
||||||
// For magic rolls, the spell's aspect (aspectspeciality) governs the Wu Xing
|
// The Wu Xing cycle always uses the roll's aspect (skill aspect for magic,
|
||||||
// cycle (which faces count as successes/auspicious/etc.), not the skill aspect.
|
// skill/resource aspect otherwise) to determine which faces count as
|
||||||
const wuXingAspectName = spellAspectIndex !== null
|
// successes/auspicious/etc.
|
||||||
? ASPECT_NAMES[spellAspectIndex]
|
const wuXingAspectName = ASPECT_NAMES[aspectIndex]
|
||||||
: ASPECT_NAMES[aspectIndex]
|
|
||||||
const allResults = roll.dice[0]?.results ?? []
|
const allResults = roll.dice[0]?.results ?? []
|
||||||
const faces = countFaces(allResults)
|
const faces = countFaces(allResults)
|
||||||
const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious)
|
const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious)
|
||||||
if (!results) return
|
if (!results) return
|
||||||
|
|
||||||
// For magic, successesdice × rollDifficulty = spell power
|
|
||||||
const spellPower = isMagic ? results.successesdice * rollDifficulty : null
|
|
||||||
|
|
||||||
// ---- Build modifier summary text ----
|
// ---- Build modifier summary text ----
|
||||||
const modParts = []
|
const modParts = []
|
||||||
if (isMagic) {
|
if (isMagic) {
|
||||||
const bm = Number(params.bonusmalusskill ?? 0)
|
const bm = Number(params.bonusmalusskill ?? 0)
|
||||||
const bs = Number(params.bonusmalusspeciality ?? 0)
|
|
||||||
const hs = Number(params.heispend ?? 0)
|
|
||||||
const ba = Number(params.bonusauspiciousdice ?? 0)
|
const ba = Number(params.bonusauspiciousdice ?? 0)
|
||||||
|
const fp = Number(params.freepowerlevels ?? 0)
|
||||||
if (bm !== 0) modParts.push(`${bm > 0 ? "+" : ""}${bm} ${game.i18n.localize("CDE.BonusMalus")}`)
|
if (bm !== 0) modParts.push(`${bm > 0 ? "+" : ""}${bm} ${game.i18n.localize("CDE.BonusMalus")}`)
|
||||||
if (bs !== 0) modParts.push(`${bs > 0 ? "+" : ""}${bs} ${game.i18n.localize("CDE.SpellBonus")}`)
|
|
||||||
if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`)
|
if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`)
|
||||||
if (hs !== 0) modParts.push(`${hs} ${game.i18n.localize("CDE.HeiSpend")}`)
|
if (fp !== 0) modParts.push(`+${fp} ${game.i18n.localize("CDE.FreePowerLevels")}`)
|
||||||
if (rollDifficulty !== 1) modParts.push(`×${rollDifficulty} ${game.i18n.localize("CDE.RollDifficulty")}`)
|
if (rollDifficulty !== 1) modParts.push(`×${rollDifficulty} ${game.i18n.localize("CDE.RollDifficulty")}`)
|
||||||
} else {
|
} else {
|
||||||
const bm = Number(params.bonusmalus ?? 0)
|
const bm = Number(params.bonusmalus ?? 0)
|
||||||
@@ -591,6 +590,9 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
modifiersText: modParts.length ? modParts.join(" · ") : "",
|
modifiersText: modParts.length ? modParts.join(" · ") : "",
|
||||||
// Spell power (magic only)
|
// Spell power (magic only)
|
||||||
spellPower,
|
spellPower,
|
||||||
|
spellPowerAspectLabel: spellPowerAspectName ? game.i18n.localize(ASPECT_LABELS[spellPowerAspectName] ?? "") : "",
|
||||||
|
spellPowerAspectValue,
|
||||||
|
spellPowerFreeLevels: isMagic ? Number(params.freepowerlevels ?? 0) : 0,
|
||||||
rollDifficulty: isMagic ? rollDifficulty : null,
|
rollDifficulty: isMagic ? rollDifficulty : null,
|
||||||
// Actor info
|
// Actor info
|
||||||
actorName: actor.name ?? "",
|
actorName: actor.name ?? "",
|
||||||
@@ -605,7 +607,7 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
|
|
||||||
// ---- Wait for Dice So Nice animation ----
|
// ---- Wait for Dice So Nice animation ----
|
||||||
if (game.modules.get("dice-so-nice")?.active && msg?.id) {
|
if (game.modules.get("dice-so-nice")?.active && msg?.id) {
|
||||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
try { await game.dice3d.waitFor3DAnimationByMessageID(msg.id) } catch (_e) { /* DSN not available */ }
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---- Auto-update Loksyu / TinJi singletons ----
|
// ---- Auto-update Loksyu / TinJi singletons ----
|
||||||
|
|||||||
@@ -19,6 +19,10 @@ import { CDEBaseActorSheet } from "./base.js"
|
|||||||
export class CDECharacterSheet extends CDEBaseActorSheet {
|
export class CDECharacterSheet extends CDEBaseActorSheet {
|
||||||
static DEFAULT_OPTIONS = {
|
static DEFAULT_OPTIONS = {
|
||||||
classes: ["character"],
|
classes: ["character"],
|
||||||
|
actions: {
|
||||||
|
moveMagicUp: CDECharacterSheet.#onMoveMagicUp,
|
||||||
|
moveMagicDown: CDECharacterSheet.#onMoveMagicDown,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
static PARTS = {
|
static PARTS = {
|
||||||
@@ -48,8 +52,7 @@ export class CDECharacterSheet extends CDEBaseActorSheet {
|
|||||||
|
|
||||||
// Build magicsDisplay: only include the 5 relevant specialities per magic type + grimoire
|
// Build magicsDisplay: only include the 5 relevant specialities per magic type + grimoire
|
||||||
const systemMagics = context.systemData.magics ?? {}
|
const systemMagics = context.systemData.magics ?? {}
|
||||||
context.magicsDisplay = Object.fromEntries(
|
const magicEntries = Object.entries(MAGICS).map(([magicKey, magicDef]) => {
|
||||||
Object.entries(MAGICS).map(([magicKey, magicDef]) => {
|
|
||||||
const magicData = systemMagics[magicKey] ?? {}
|
const magicData = systemMagics[magicKey] ?? {}
|
||||||
return [
|
return [
|
||||||
magicKey,
|
magicKey,
|
||||||
@@ -66,7 +69,18 @@ export class CDECharacterSheet extends CDEBaseActorSheet {
|
|||||||
},
|
},
|
||||||
]
|
]
|
||||||
})
|
})
|
||||||
)
|
const order = context.systemData.magicOrder ?? []
|
||||||
|
if (order.length > 0) {
|
||||||
|
magicEntries.sort((a, b) => {
|
||||||
|
const ia = order.indexOf(a[0])
|
||||||
|
const ib = order.indexOf(b[0])
|
||||||
|
if (ia === -1 && ib === -1) return 0
|
||||||
|
if (ia === -1) return 1
|
||||||
|
if (ib === -1) return -1
|
||||||
|
return ia - ib
|
||||||
|
})
|
||||||
|
}
|
||||||
|
context.magicsDisplay = Object.fromEntries(magicEntries)
|
||||||
|
|
||||||
return context
|
return context
|
||||||
}
|
}
|
||||||
@@ -155,7 +169,7 @@ export class CDECharacterSheet extends CDEBaseActorSheet {
|
|||||||
cell.addEventListener("click", (event) => {
|
cell.addEventListener("click", (event) => {
|
||||||
event.preventDefault()
|
event.preventDefault()
|
||||||
const rollKey = cell.dataset.libelId
|
const rollKey = cell.dataset.libelId
|
||||||
if (rollKey) rollForActor(this.document, rollKey)
|
if (rollKey) rollForActor(this.document, rollKey)?.catch(err => console.error("Roll failed:", err))
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@@ -171,6 +185,28 @@ export class CDECharacterSheet extends CDEBaseActorSheet {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async #onMoveMagicUp(event, target) {
|
||||||
|
const key = target.dataset.magicKey
|
||||||
|
let order = this.document.system.magicOrder ?? []
|
||||||
|
if (!order.length) order = [...Object.keys(MAGICS)]
|
||||||
|
else order = [...order]
|
||||||
|
const idx = order.indexOf(key)
|
||||||
|
if (idx <= 0) return
|
||||||
|
[order[idx - 1], order[idx]] = [order[idx], order[idx - 1]]
|
||||||
|
await this.document.update({ "system.magicOrder": order })
|
||||||
|
}
|
||||||
|
|
||||||
|
static async #onMoveMagicDown(event, target) {
|
||||||
|
const key = target.dataset.magicKey
|
||||||
|
let order = this.document.system.magicOrder ?? []
|
||||||
|
if (!order.length) order = [...Object.keys(MAGICS)]
|
||||||
|
else order = [...order]
|
||||||
|
const idx = order.indexOf(key)
|
||||||
|
if (idx === -1 || idx >= order.length - 1) return
|
||||||
|
[order[idx], order[idx + 1]] = [order[idx + 1], order[idx]]
|
||||||
|
await this.document.update({ "system.magicOrder": order })
|
||||||
|
}
|
||||||
|
|
||||||
#bindComponentRandomize() {
|
#bindComponentRandomize() {
|
||||||
const btn = this.element?.querySelector("[data-action='randomize-component']")
|
const btn = this.element?.querySelector("[data-action='randomize-component']")
|
||||||
if (!btn) return
|
if (!btn) return
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ export class CDENpcSheet extends CDEBaseActorSheet {
|
|||||||
cell.addEventListener("click", (event) => {
|
cell.addEventListener("click", (event) => {
|
||||||
event.preventDefault()
|
event.preventDefault()
|
||||||
const rollKey = cell.dataset.libelId
|
const rollKey = cell.dataset.libelId
|
||||||
if (rollKey) rollForActor(this.document, rollKey)
|
if (rollKey) rollForActor(this.document, rollKey)?.catch(err => console.error("Roll failed:", err))
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,11 +26,11 @@ export class CDESanheiSheet extends CDEBaseItemSheet {
|
|||||||
async _prepareContext() {
|
async _prepareContext() {
|
||||||
const context = await super._prepareContext()
|
const context = await super._prepareContext()
|
||||||
const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true })
|
const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true })
|
||||||
const props = this.document.system.properties
|
const props = this.document.system.properties ?? {}
|
||||||
context.prop1DescriptionHTML = await enrich(props.prop1.description)
|
context.prop1DescriptionHTML = await enrich(props.prop1?.description)
|
||||||
context.prop2DescriptionHTML = await enrich(props.prop2.description)
|
context.prop2DescriptionHTML = await enrich(props.prop2?.description)
|
||||||
context.prop3DescriptionHTML = await enrich(props.prop3.description)
|
context.prop3DescriptionHTML = await enrich(props.prop3?.description)
|
||||||
context.propFields = this.document.system.schema.fields.properties.fields
|
context.propFields = this.document.system.schema.fields.properties?.fields
|
||||||
return context
|
return context
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
+2
-1
@@ -1,6 +1,7 @@
|
|||||||
{
|
{
|
||||||
"id": "fvtt-chroniques-de-l-etrange",
|
"id": "fvtt-chroniques-de-l-etrange",
|
||||||
"version": "13.0.0",
|
"version": "13.0.0",
|
||||||
|
"socket": true,
|
||||||
"title": "Les Chroniques de l'Étrange",
|
"title": "Les Chroniques de l'Étrange",
|
||||||
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-chroniques-de-l-etrange",
|
"url": "https://www.uberwald.me/gitea/uberwald/fvtt-chroniques-de-l-etrange",
|
||||||
"description": "Game system for Les Chroniques de l'Étrange, from Antre-Monde éditions",
|
"description": "Game system for Les Chroniques de l'Étrange, from Antre-Monde éditions",
|
||||||
@@ -245,7 +246,7 @@
|
|||||||
}
|
}
|
||||||
},
|
},
|
||||||
"compatibility": {
|
"compatibility": {
|
||||||
"minimum": "13",
|
"minimum": "14",
|
||||||
"verified": "14"
|
"verified": "14"
|
||||||
},
|
},
|
||||||
"relationships": {},
|
"relationships": {},
|
||||||
|
|||||||
@@ -81,6 +81,14 @@
|
|||||||
title="{{ localize 'CDE.Roll' }} {{getMagicLabel key}}">
|
title="{{ localize 'CDE.Roll' }} {{getMagicLabel key}}">
|
||||||
<i class="fas fa-dice-d10"></i>
|
<i class="fas fa-dice-d10"></i>
|
||||||
</a>
|
</a>
|
||||||
|
<a class="cde-magic-order-btn" data-action="moveMagicUp" data-magic-key="{{key}}"
|
||||||
|
title="{{ localize 'CDE.MoveUp' }}">
|
||||||
|
<i class="fas fa-chevron-up"></i>
|
||||||
|
</a>
|
||||||
|
<a class="cde-magic-order-btn" data-action="moveMagicDown" data-magic-key="{{key}}"
|
||||||
|
title="{{ localize 'CDE.MoveDown' }}">
|
||||||
|
<i class="fas fa-chevron-down"></i>
|
||||||
|
</a>
|
||||||
<label class="cde-magic-toggle" title="{{ localize 'CDE.PracticeSpecialty' }}">
|
<label class="cde-magic-toggle" title="{{ localize 'CDE.PracticeSpecialty' }}">
|
||||||
<input type="checkbox" name="system.magics.{{key}}.visible" {{checked magic.visible}} />
|
<input type="checkbox" name="system.magics.{{key}}.visible" {{checked magic.visible}} />
|
||||||
<i class="fas {{#if magic.visible}}fa-chevron-up{{else}}fa-chevron-down{{/if}}"></i>
|
<i class="fas {{#if magic.visible}}fa-chevron-up{{else}}fa-chevron-down{{/if}}"></i>
|
||||||
|
|||||||
@@ -13,7 +13,7 @@
|
|||||||
</div>
|
</div>
|
||||||
|
|
||||||
{{! Preview table }}
|
{{! Preview table }}
|
||||||
{{#if hasPending}}
|
{{#if (and hasPending (ne importState "importing"))}}
|
||||||
<div class="cde-migration-preview">
|
<div class="cde-migration-preview">
|
||||||
<div class="cde-migration-preview-header">
|
<div class="cde-migration-preview-header">
|
||||||
<span>{{ localize "CDE.MigrationPreviewTitle" }}</span>
|
<span>{{ localize "CDE.MigrationPreviewTitle" }}</span>
|
||||||
@@ -34,9 +34,12 @@
|
|||||||
</thead>
|
</thead>
|
||||||
<tbody>
|
<tbody>
|
||||||
{{#each pending}}
|
{{#each pending}}
|
||||||
<tr>
|
<tr class="{{#if _duplicate}}cde-migration-row-duplicate{{/if}}">
|
||||||
<td><img src="{{img}}" class="cde-migration-thumb" alt=""></td>
|
<td><img src="{{img}}" class="cde-migration-thumb" alt=""></td>
|
||||||
<td class="cde-migration-name">{{name}}</td>
|
<td class="cde-migration-name">
|
||||||
|
{{#if _duplicate}}<i class="fa-solid fa-triangle-exclamation cde-migration-duplicate-icon" title="{{ localize 'CDE.MigrationDuplicate' }}"></i>{{/if}}
|
||||||
|
{{name}}
|
||||||
|
</td>
|
||||||
<td>
|
<td>
|
||||||
<span class="cde-migration-type-badge cde-migration-type-{{type}}">
|
<span class="cde-migration-type-badge cde-migration-type-{{type}}">
|
||||||
{{#if (eq type "character")}}
|
{{#if (eq type "character")}}
|
||||||
@@ -55,6 +58,41 @@
|
|||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|
||||||
|
{{! Duplicate warning banner (confirmation step) }}
|
||||||
|
{{#if (eq importState "confirm")}}
|
||||||
|
<div class="cde-migration-confirm-bar">
|
||||||
|
<p class="cde-migration-confirm-msg">
|
||||||
|
<i class="fa-solid fa-triangle-exclamation"></i>
|
||||||
|
{{ localize "CDE.MigrationImportConfirm" count=count }}
|
||||||
|
</p>
|
||||||
|
{{#if hasDuplicates}}
|
||||||
|
<p class="cde-migration-confirm-duplicates">
|
||||||
|
<i class="fa-solid fa-triangle-exclamation"></i>
|
||||||
|
{{ localize "CDE.MigrationDuplicateCount" count=duplicateCount }}
|
||||||
|
</p>
|
||||||
|
{{/if}}
|
||||||
|
<div class="cde-migration-confirm-actions">
|
||||||
|
<button type="button" class="cde-migration-confirm-btn" data-action="confirmImport">
|
||||||
|
<i class="fa-solid fa-download"></i>
|
||||||
|
{{ localize "CDE.MigrationConfirmAction" }} ({{count}})
|
||||||
|
</button>
|
||||||
|
<button type="button" class="cde-migration-cancel-btn" data-action="cancelImport">
|
||||||
|
<i class="fa-solid fa-xmark"></i>
|
||||||
|
{{ localize "CDE.Cancel" }}
|
||||||
|
</button>
|
||||||
|
</div>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
|
{{! Progress (importing state) }}
|
||||||
|
{{#if (eq importState "importing")}}
|
||||||
|
<div class="cde-migration-progress">
|
||||||
|
<i class="fa-solid fa-spinner fa-spin"></i>
|
||||||
|
<span>{{ localize "CDE.MigrationImporting" }}</span>
|
||||||
|
<span class="cde-migration-progress-count">{{progress}}/{{total}}</span>
|
||||||
|
</div>
|
||||||
|
{{/if}}
|
||||||
|
|
||||||
{{! Errors }}
|
{{! Errors }}
|
||||||
{{#if hasErrors}}
|
{{#if hasErrors}}
|
||||||
<ul class="cde-migration-errors">
|
<ul class="cde-migration-errors">
|
||||||
@@ -66,12 +104,12 @@
|
|||||||
|
|
||||||
{{! Action bar }}
|
{{! Action bar }}
|
||||||
<div class="cde-migration-actions">
|
<div class="cde-migration-actions">
|
||||||
{{#if hasPending}}
|
{{#if (and hasPending (eq importState "idle"))}}
|
||||||
<button type="button" class="cde-migration-import-btn" data-action="doImport">
|
<button type="button" class="cde-migration-import-btn" data-action="doImport">
|
||||||
<i class="fa-solid fa-download"></i>
|
<i class="fa-solid fa-download"></i>
|
||||||
{{ localize "CDE.MigrationImport" }} ({{count}})
|
{{ localize "CDE.MigrationImport" }} ({{count}})
|
||||||
</button>
|
</button>
|
||||||
{{else}}
|
{{else if (and (not hasPending) (eq importState "idle"))}}
|
||||||
<p class="cde-migration-hint">{{ localize "CDE.MigrationHint" }}</p>
|
<p class="cde-migration-hint">{{ localize "CDE.MigrationHint" }}</p>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -30,6 +30,7 @@
|
|||||||
{{#if spellPower}}
|
{{#if spellPower}}
|
||||||
<div class="cde-rr-spell-power">
|
<div class="cde-rr-spell-power">
|
||||||
<span class="cde-rr-spell-power-count">{{spellPower}}</span>
|
<span class="cde-rr-spell-power-count">{{spellPower}}</span>
|
||||||
|
<span class="cde-rr-spell-power-formula">{{spellPowerAspectLabel}} ({{spellPowerAspectValue}}{{#if spellPowerFreeLevels}} + {{spellPowerFreeLevels}}{{/if}}) × {{rollDifficulty}}</span>
|
||||||
<span class="cde-rr-spell-power-label">{{ localize "CDE.SpellPower" }}</span>
|
<span class="cde-rr-spell-power-label">{{ localize "CDE.SpellPower" }}</span>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|||||||
@@ -54,16 +54,6 @@
|
|||||||
<div class="cde-roll-section cde-roll-section--separator">
|
<div class="cde-roll-section cde-roll-section--separator">
|
||||||
<p class="cde-roll-section-title">② {{ localize "CDE.TwoPowerOfSpell" }}</p>
|
<p class="cde-roll-section-title">② {{ localize "CDE.TwoPowerOfSpell" }}</p>
|
||||||
<div class="cde-roll-fields">
|
<div class="cde-roll-fields">
|
||||||
<div class="cde-roll-field">
|
|
||||||
<label>{{ localize "CDE.AspectSpeciality" }}</label>
|
|
||||||
<select name="aspectspeciality">
|
|
||||||
<option value="0" {{#if (eq aspectspeciality 0)}}selected{{/if}}>{{ localize "CDE.Metal" }}</option>
|
|
||||||
<option value="1" {{#if (eq aspectspeciality 1)}}selected{{/if}}>{{ localize "CDE.Water" }}</option>
|
|
||||||
<option value="2" {{#if (eq aspectspeciality 2)}}selected{{/if}}>{{ localize "CDE.Earth" }}</option>
|
|
||||||
<option value="3" {{#if (eq aspectspeciality 3)}}selected{{/if}}>{{ localize "CDE.Fire" }}</option>
|
|
||||||
<option value="4" {{#if (eq aspectspeciality 4)}}selected{{/if}}>{{ localize "CDE.Wood" }}</option>
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
<div class="cde-roll-field">
|
<div class="cde-roll-field">
|
||||||
<label>{{ localize "CDE.RollDifficulty" }} (×)</label>
|
<label>{{ localize "CDE.RollDifficulty" }} (×)</label>
|
||||||
<select name="rolldifficulty">
|
<select name="rolldifficulty">
|
||||||
@@ -75,32 +65,17 @@
|
|||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
<div class="cde-roll-field">
|
<div class="cde-roll-field">
|
||||||
<label>{{ localize "CDE.BonusMalus" }}</label>
|
<label>{{ localize "CDE.FreePowerLevels" }}</label>
|
||||||
<select name="bonusmalusspeciality">
|
<select name="freepowerlevels">
|
||||||
<option value="-5" {{#if (eq bonusmalusspeciality -5)}}selected{{/if}}>−5 dés</option>
|
<option value="0" {{#if (eq freepowerlevels 0)}}selected{{/if}}>0</option>
|
||||||
<option value="-4" {{#if (eq bonusmalusspeciality -4)}}selected{{/if}}>−4 dés</option>
|
<option value="1" {{#if (eq freepowerlevels 1)}}selected{{/if}}>+1</option>
|
||||||
<option value="-3" {{#if (eq bonusmalusspeciality -3)}}selected{{/if}}>−3 dés</option>
|
<option value="2" {{#if (eq freepowerlevels 2)}}selected{{/if}}>+2</option>
|
||||||
<option value="-2" {{#if (eq bonusmalusspeciality -2)}}selected{{/if}}>−2 dés</option>
|
<option value="3" {{#if (eq freepowerlevels 3)}}selected{{/if}}>+3</option>
|
||||||
<option value="-1" {{#if (eq bonusmalusspeciality -1)}}selected{{/if}}>−1 dé</option>
|
<option value="4" {{#if (eq freepowerlevels 4)}}selected{{/if}}>+4</option>
|
||||||
<option value="0" {{#if (eq bonusmalusspeciality 0)}}selected{{/if}}>0 (aucun)</option>
|
<option value="5" {{#if (eq freepowerlevels 5)}}selected{{/if}}>+5</option>
|
||||||
<option value="1" {{#if (eq bonusmalusspeciality 1)}}selected{{/if}}>+1 dé</option>
|
|
||||||
<option value="2" {{#if (eq bonusmalusspeciality 2)}}selected{{/if}}>+2 dés</option>
|
|
||||||
<option value="3" {{#if (eq bonusmalusspeciality 3)}}selected{{/if}}>+3 dés</option>
|
|
||||||
<option value="4" {{#if (eq bonusmalusspeciality 4)}}selected{{/if}}>+4 dés</option>
|
|
||||||
<option value="5" {{#if (eq bonusmalusspeciality 5)}}selected{{/if}}>+5 dés</option>
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
<div class="cde-roll-field">
|
|
||||||
<label>{{ localize "CDE.HeiSpend" }}</label>
|
|
||||||
<select name="heispend">
|
|
||||||
<option value="0" {{#if (eq heispend 0)}}selected{{/if}}>0 Hei</option>
|
|
||||||
<option value="1" {{#if (eq heispend 1)}}selected{{/if}}>1 Hei</option>
|
|
||||||
<option value="2" {{#if (eq heispend 2)}}selected{{/if}}>2 Hei</option>
|
|
||||||
<option value="3" {{#if (eq heispend 3)}}selected{{/if}}>3 Hei</option>
|
|
||||||
<option value="4" {{#if (eq heispend 4)}}selected{{/if}}>4 Hei</option>
|
|
||||||
<option value="5" {{#if (eq heispend 5)}}selected{{/if}}>5 Hei</option>
|
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<p class="cde-roll-hint"><i>{{ localize "CDE.DoNotModify" }}</i></p>
|
<p class="cde-roll-hint"><i>{{ localize "CDE.DoNotModify" }}</i></p>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
@@ -36,6 +36,10 @@
|
|||||||
<span class="cde-stat-label">{{ localize "CDE.DamageBase" }}</span>
|
<span class="cde-stat-label">{{ localize "CDE.DamageBase" }}</span>
|
||||||
<input type="number" name="system.damageBase" value="{{systemData.damageBase}}" />
|
<input type="number" name="system.damageBase" value="{{systemData.damageBase}}" />
|
||||||
</div>
|
</div>
|
||||||
|
<div class="cde-stat-cell">
|
||||||
|
<span class="cde-stat-label">{{ localize "CDE.Speciality" }}</span>
|
||||||
|
<input type="checkbox" name="system.hasSpeciality" {{checked systemData.hasSpeciality}} />
|
||||||
|
</div>
|
||||||
<div class="cde-stat-cell">
|
<div class="cde-stat-cell">
|
||||||
<span class="cde-stat-label">{{ localize "CDE.DamageAspect" }}</span>
|
<span class="cde-stat-label">{{ localize "CDE.DamageAspect" }}</span>
|
||||||
<select name="system.damageAspect">
|
<select name="system.damageAspect">
|
||||||
|
|||||||
Reference in New Issue
Block a user