feat(magic): reorder schools, fix Wu Xing aspect & power formula
- `magicOrder` ArrayField + ▲/▼ buttons for manual reordering
- Magic rolls use school's aspect for Wu Xing, not speciality's element
- Spell power: `difficulty × (aspectValue + freePowerLevels)` (not `successes × diff`)
- Prompt replaces `aspectspeciality`/`bonusmalusspeciality`/`heispend` with `freepowerlevels`
fix: code review issues
- combat.js: guard undefined `ids` in rollInitiative
- rolling.js: catch Dice So Nice promise, normalize French→English kungfu aspects
- weapon/armor/ingredient: `{ min: 0 }` on quantity
- character.js/npc.js: catch rollForActor fire-and-forget promises
- roll-actions.js/tinji-app.js: await ChatMessage.create
- sanhei.js: null guard on properties
- spell.js/kungfu.js: fix aspect name comments (French→English)
This commit is contained in:
@@ -2179,6 +2179,25 @@ section.npc .cde-neon-tabs .item.active {
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.cde-magic-toggle:hover i {
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.cde-magic-toggle:hover i {
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color: #e2e8f4;
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color: #e2e8f4;
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}
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}
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.cde-magic-order-btn {
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width: 20px;
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height: 20px;
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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color: #7d94b8;
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border-radius: 3px;
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flex-shrink: 0;
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transition: color 0.12s, background 0.12s;
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}
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.cde-magic-order-btn i {
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font-size: 9px;
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}
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.cde-magic-order-btn:hover {
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color: #e2e8f4;
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background: rgba(38, 56, 83, 0.25);
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}
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.cde-magic-specialities {
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.cde-magic-specialities {
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border-top: 1px solid #1a2436;
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border-top: 1px solid #1a2436;
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padding: 4px 0;
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padding: 4px 0;
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@@ -3523,6 +3542,12 @@ ol.item-list li.item .item-controls a.item-control:hover {
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color: var(--rr-accent, #e2e8f4);
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color: var(--rr-accent, #e2e8f4);
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text-shadow: 0 0 12px var(--rr-accent, transparent);
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text-shadow: 0 0 12px var(--rr-accent, transparent);
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}
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}
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.cde-roll-result .cde-rr-hero .cde-rr-spell-power .cde-rr-spell-power-formula {
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font-size: 10px;
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color: #7d94b8;
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margin: 2px 0;
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white-space: nowrap;
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}
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.cde-roll-result .cde-rr-hero .cde-rr-spell-power .cde-rr-spell-power-label {
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.cde-roll-result .cde-rr-hero .cde-rr-spell-power .cde-rr-spell-power-label {
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font-size: 9px;
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font-size: 9px;
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font-weight: 700;
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font-weight: 700;
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@@ -2253,6 +2253,23 @@ section.npc .cde-neon-tabs .item.active { color: @cde-supernatural; borde
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&:hover i { color: @cde-text; }
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&:hover i { color: @cde-text; }
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}
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}
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.cde-magic-order-btn {
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width: 20px;
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height: 20px;
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display: flex;
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align-items: center;
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justify-content: center;
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cursor: pointer;
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color: @cde-muted;
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border-radius: 3px;
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flex-shrink: 0;
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transition: color 0.12s, background 0.12s;
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i { font-size: 9px; }
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&:hover { color: @cde-text; background: fade(@cde-border-hi, 25%); }
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}
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// Specialities list
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// Specialities list
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.cde-magic-specialities {
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.cde-magic-specialities {
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border-top: 1px solid @cde-border;
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border-top: 1px solid @cde-border;
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@@ -3582,6 +3599,13 @@ ol.item-list {
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text-shadow: 0 0 12px var(--rr-accent, transparent);
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text-shadow: 0 0 12px var(--rr-accent, transparent);
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}
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}
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.cde-rr-spell-power-formula {
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font-size: 10px;
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color: @cde-muted;
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margin: 2px 0;
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white-space: nowrap;
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}
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.cde-rr-spell-power-label {
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.cde-rr-spell-power-label {
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font-size: 9px;
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font-size: 9px;
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font-weight: 700;
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font-weight: 700;
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Vendored
+94
-53
@@ -774,9 +774,8 @@ var CharacterDataModel = class extends foundry.abstract.TypeDataModel {
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typeofthrow: numberField(0),
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typeofthrow: numberField(0),
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aspectskill: numberField(0),
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aspectskill: numberField(0),
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bonusmalusskill: numberField(0),
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bonusmalusskill: numberField(0),
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aspectspeciality: numberField(0),
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rolldifficulty: numberField(0),
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rolldifficulty: numberField(0),
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bonusmalusspeciality: numberField(0)
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freepowerlevels: numberField(0)
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})
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})
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}),
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}),
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aspect: new fields.SchemaField({
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aspect: new fields.SchemaField({
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@@ -815,6 +814,10 @@ var CharacterDataModel = class extends foundry.abstract.TypeDataModel {
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nine: componentField(),
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nine: componentField(),
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zero: componentField()
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zero: componentField()
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}),
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}),
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magicOrder: new fields.ArrayField(
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new fields.StringField({ required: true, nullable: false, initial: "" }),
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{ required: true, initial: [] }
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),
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magics: new fields.SchemaField({
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magics: new fields.SchemaField({
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internalcinnabar: magicField(),
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internalcinnabar: magicField(),
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alchemy: magicField(),
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alchemy: magicField(),
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@@ -931,7 +934,7 @@ var KungfuDataModel = class extends foundry.abstract.TypeDataModel {
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orientation: stringField("yin"),
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orientation: stringField("yin"),
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// yin | yang | yinyang
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// yin | yang | yinyang
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aspect: stringField("metal"),
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aspect: stringField("metal"),
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// metal | eau | terre | feu | bois
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// metal | water | earth | fire | wood
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skill: stringField("kungfu"),
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skill: stringField("kungfu"),
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// kungfu | rangedcombat
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// kungfu | rangedcombat
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speciality: stringField(""),
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speciality: stringField(""),
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@@ -957,7 +960,7 @@ var SpellDataModel = class extends foundry.abstract.TypeDataModel {
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description: htmlField(""),
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description: htmlField(""),
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specialityname: stringField(""),
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specialityname: stringField(""),
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associatedelement: stringField("metal"),
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associatedelement: stringField("metal"),
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// metal | eau | terre | feu | bois
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// metal | water | earth | fire | wood
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hei: stringField(""),
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hei: stringField(""),
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realizationtimeritual: stringField(""),
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realizationtimeritual: stringField(""),
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realizationtimeaccelerated: stringField(""),
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realizationtimeaccelerated: stringField(""),
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@@ -1012,7 +1015,7 @@ var WeaponDataModel = class extends foundry.abstract.TypeDataModel {
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// contact | courte | mediane | longue | extreme
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// contact | courte | mediane | longue | extreme
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obtainLevel: intField(0, { min: 0, max: 5 }),
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obtainLevel: intField(0, { min: 0, max: 5 }),
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obtainDifficulty: intField(0, { min: 0, max: 3 }),
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obtainDifficulty: intField(0, { min: 0, max: 3 }),
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quantity: intField(1),
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quantity: intField(1, { min: 0 }),
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notes: htmlField("")
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notes: htmlField("")
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};
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};
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}
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}
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@@ -1032,7 +1035,7 @@ var ArmorDataModel = class extends foundry.abstract.TypeDataModel {
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domain: stringField(""),
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domain: stringField(""),
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obtainLevel: intField(0, { min: 0, max: 5 }),
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obtainLevel: intField(0, { min: 0, max: 5 }),
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obtainDifficulty: intField(0, { min: 0, max: 3 }),
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obtainDifficulty: intField(0, { min: 0, max: 3 }),
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quantity: intField(1),
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quantity: intField(1, { min: 0 }),
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notes: htmlField("")
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notes: htmlField("")
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};
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};
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}
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}
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@@ -1078,7 +1081,7 @@ var IngredientDataModel = class extends foundry.abstract.TypeDataModel {
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school: stringField("all"),
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school: stringField("all"),
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obtainLevel: intField(0, { min: 0, max: 5 }),
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obtainLevel: intField(0, { min: 0, max: 5 }),
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obtainDifficulty: intField(0, { min: 0, max: 3 }),
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obtainDifficulty: intField(0, { min: 0, max: 3 }),
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quantity: intField(1),
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quantity: intField(1, { min: 0 }),
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notes: htmlField("")
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notes: htmlField("")
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};
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};
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}
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}
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@@ -1568,20 +1571,16 @@ async function showMagicPrompt(params) {
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aspectskill: Number(params.aspectskill ?? 0),
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aspectskill: Number(params.aspectskill ?? 0),
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bonusmalusskill: params.bonusmalusskill ?? 0,
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bonusmalusskill: params.bonusmalusskill ?? 0,
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bonusauspiciousdice: params.bonusauspiciousdice ?? 0,
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bonusauspiciousdice: params.bonusauspiciousdice ?? 0,
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aspectspeciality: Number(params.aspectspeciality ?? 0),
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rolldifficulty: params.rolldifficulty ?? 1,
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rolldifficulty: params.rolldifficulty ?? 1,
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bonusmalusspeciality: params.bonusmalusspeciality ?? 0,
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freepowerlevels: params.freepowerlevels ?? 0,
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heispend: params.heispend ?? 0,
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typeofthrow: Number(params.typeofthrow ?? 0)
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typeofthrow: Number(params.typeofthrow ?? 0)
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},
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},
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fields: [
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fields: [
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"aspectskill",
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"aspectskill",
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"bonusmalusskill",
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"bonusmalusskill",
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"bonusauspiciousdice",
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"bonusauspiciousdice",
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"aspectspeciality",
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"rolldifficulty",
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"rolldifficulty",
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"bonusmalusspeciality",
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"freepowerlevels",
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"heispend",
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"typeofthrow"
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"typeofthrow"
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]
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]
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});
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});
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@@ -1711,7 +1710,9 @@ async function rollForActor(actor, rollKey) {
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const kfSkill = kfItem.system.skill ?? "kungfu";
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const kfSkill = kfItem.system.skill ?? "kungfu";
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numberofdice = sys.skills?.[kfSkill]?.value ?? 0;
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numberofdice = sys.skills?.[kfSkill]?.value ?? 0;
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title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? "CDE.KungFu")}]`;
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title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? "CDE.KungFu")}]`;
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kfDefaultAspect = ASPECT_NAMES.indexOf(kfItem.system.aspect ?? "metal");
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const kfAspect = kfItem.system.aspect?.toLowerCase() ?? "metal";
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const ASPECT_NORMALIZE = { eau: "water", terre: "earth", feu: "fire", bois: "wood" };
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kfDefaultAspect = ASPECT_NAMES.indexOf(ASPECT_NORMALIZE[kfAspect] ?? kfAspect);
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if (kfDefaultAspect < 0) kfDefaultAspect = 0;
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if (kfDefaultAspect < 0) kfDefaultAspect = 0;
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break;
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break;
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}
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}
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@@ -1813,7 +1814,10 @@ async function rollForActor(actor, rollKey) {
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d0: wpFaces[0]
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d0: wpFaces[0]
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}, wpRoll, ROLL_MODES[wpThrowMode] ?? "roll");
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}, wpRoll, ROLL_MODES[wpThrowMode] ?? "roll");
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if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) {
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if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) {
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try {
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await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id);
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await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id);
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} catch (_e) {
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}
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}
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}
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if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces);
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if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces);
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if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice);
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if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice);
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@@ -1846,14 +1850,6 @@ async function rollForActor(actor, rollKey) {
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if (kfDefaultAspect >= 0) {
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if (kfDefaultAspect >= 0) {
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defaultAspect = kfDefaultAspect;
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defaultAspect = kfDefaultAspect;
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}
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}
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let defaultSpecialAspect = 0;
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if (isMagicSpecial && specialLibel) {
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const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel];
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const aspectName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement];
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if (aspectName) {
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defaultSpecialAspect = ASPECT_NAMES.indexOf(aspectName);
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}
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}
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let params;
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let params;
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if (isMagic) {
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if (isMagic) {
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params = await showMagicPrompt({
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params = await showMagicPrompt({
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@@ -1862,10 +1858,8 @@ async function rollForActor(actor, rollKey) {
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aspectskill: defaultAspect,
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aspectskill: defaultAspect,
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bonusmalusskill: 0,
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bonusmalusskill: 0,
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bonusauspiciousdice: 0,
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bonusauspiciousdice: 0,
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aspectspeciality: defaultSpecialAspect,
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rolldifficulty: 1,
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rolldifficulty: 1,
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bonusmalusspeciality: 0,
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freepowerlevels: 0,
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heispend: 0,
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typeofthrow: typeOfThrow
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typeofthrow: typeOfThrow
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});
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});
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} else {
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} else {
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@@ -1882,20 +1876,16 @@ async function rollForActor(actor, rollKey) {
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}
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}
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if (!params) return;
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if (!params) return;
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let aspectIndex, bonusMalus, bonusAuspicious, throwMode;
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let aspectIndex, bonusMalus, bonusAuspicious, throwMode;
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let spellAspectIndex = null;
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let rollDifficulty = 1;
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let rollDifficulty = 1;
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if (isMagic) {
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if (isMagic) {
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const skillAspectIndex = Number(params.aspectskill ?? 0);
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const skillAspectIndex = Number(params.aspectskill ?? 0);
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spellAspectIndex = Number(params.aspectspeciality ?? skillAspectIndex);
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aspectIndex = skillAspectIndex;
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aspectIndex = skillAspectIndex;
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bonusMalus = Number(params.bonusmalusskill ?? 0);
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bonusMalus = Number(params.bonusmalusskill ?? 0);
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bonusAuspicious = Number(params.bonusauspiciousdice ?? 0);
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bonusAuspicious = Number(params.bonusauspiciousdice ?? 0);
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rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1));
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rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1));
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throwMode = Number(params.typeofthrow ?? 0);
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throwMode = Number(params.typeofthrow ?? 0);
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const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0;
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const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0;
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const bonusSpec = Number(params.bonusmalusspeciality ?? 0);
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numberofdice = numberofdice + aspectDice + bonusMalus + 1;
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const heiDice = Number(params.heispend ?? 0);
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numberofdice = numberofdice + aspectDice + bonusMalus + 1 + bonusSpec + heiDice;
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} else {
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} else {
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aspectIndex = Number(params.aspect ?? 0);
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aspectIndex = Number(params.aspect ?? 0);
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bonusMalus = Number(params.bonusmalus ?? 0);
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bonusMalus = Number(params.bonusmalus ?? 0);
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@@ -1913,22 +1903,33 @@ async function rollForActor(actor, rollKey) {
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const roll = new Roll(`${numberofdice}d10`);
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const roll = new Roll(`${numberofdice}d10`);
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await roll.evaluate();
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await roll.evaluate();
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const rollModeKey = ROLL_MODES[throwMode] ?? "roll";
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const rollModeKey = ROLL_MODES[throwMode] ?? "roll";
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const wuXingAspectName = spellAspectIndex !== null ? ASPECT_NAMES[spellAspectIndex] : ASPECT_NAMES[aspectIndex];
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let spellPower = null;
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let spellPowerAspectName = null;
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let spellPowerAspectValue = null;
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if (isMagic) {
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if (isMagicSpecial && specialLibel) {
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const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel];
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const elemName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement];
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if (elemName) spellPowerAspectName = elemName;
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}
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if (!spellPowerAspectName) spellPowerAspectName = ASPECT_NAMES[aspectIndex];
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spellPowerAspectValue = sys.aspect?.[spellPowerAspectName]?.value ?? 0;
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const freePowerLevels = Number(params.freepowerlevels ?? 0);
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spellPower = rollDifficulty * (spellPowerAspectValue + freePowerLevels);
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}
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const wuXingAspectName = ASPECT_NAMES[aspectIndex];
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const allResults = roll.dice[0]?.results ?? [];
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const allResults = roll.dice[0]?.results ?? [];
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const faces = countFaces(allResults);
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const faces = countFaces(allResults);
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const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious);
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const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious);
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if (!results) return;
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if (!results) return;
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const spellPower = isMagic ? results.successesdice * rollDifficulty : null;
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const modParts = [];
|
const modParts = [];
|
||||||
if (isMagic) {
|
if (isMagic) {
|
||||||
const bm = Number(params.bonusmalusskill ?? 0);
|
const bm = Number(params.bonusmalusskill ?? 0);
|
||||||
const bs = Number(params.bonusmalusspeciality ?? 0);
|
|
||||||
const hs = Number(params.heispend ?? 0);
|
|
||||||
const ba = Number(params.bonusauspiciousdice ?? 0);
|
const ba = Number(params.bonusauspiciousdice ?? 0);
|
||||||
|
const fp = Number(params.freepowerlevels ?? 0);
|
||||||
if (bm !== 0) modParts.push(`${bm > 0 ? "+" : ""}${bm} ${game.i18n.localize("CDE.BonusMalus")}`);
|
if (bm !== 0) modParts.push(`${bm > 0 ? "+" : ""}${bm} ${game.i18n.localize("CDE.BonusMalus")}`);
|
||||||
if (bs !== 0) modParts.push(`${bs > 0 ? "+" : ""}${bs} ${game.i18n.localize("CDE.SpellBonus")}`);
|
|
||||||
if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`);
|
if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`);
|
||||||
if (hs !== 0) modParts.push(`${hs} ${game.i18n.localize("CDE.HeiSpend")}`);
|
if (fp !== 0) modParts.push(`+${fp} ${game.i18n.localize("CDE.FreePowerLevels")}`);
|
||||||
if (rollDifficulty !== 1) modParts.push(`\xD7${rollDifficulty} ${game.i18n.localize("CDE.RollDifficulty")}`);
|
if (rollDifficulty !== 1) modParts.push(`\xD7${rollDifficulty} ${game.i18n.localize("CDE.RollDifficulty")}`);
|
||||||
} else {
|
} else {
|
||||||
const bm = Number(params.bonusmalus ?? 0);
|
const bm = Number(params.bonusmalus ?? 0);
|
||||||
@@ -1948,6 +1949,9 @@ async function rollForActor(actor, rollKey) {
|
|||||||
modifiersText: modParts.length ? modParts.join(" \xB7 ") : "",
|
modifiersText: modParts.length ? modParts.join(" \xB7 ") : "",
|
||||||
// Spell power (magic only)
|
// Spell power (magic only)
|
||||||
spellPower,
|
spellPower,
|
||||||
|
spellPowerAspectLabel: spellPowerAspectName ? game.i18n.localize(ASPECT_LABELS[spellPowerAspectName] ?? "") : "",
|
||||||
|
spellPowerAspectValue,
|
||||||
|
spellPowerFreeLevels: isMagic ? Number(params.freepowerlevels ?? 0) : 0,
|
||||||
rollDifficulty: isMagic ? rollDifficulty : null,
|
rollDifficulty: isMagic ? rollDifficulty : null,
|
||||||
// Actor info
|
// Actor info
|
||||||
actorName: actor.name ?? "",
|
actorName: actor.name ?? "",
|
||||||
@@ -1968,7 +1972,10 @@ async function rollForActor(actor, rollKey) {
|
|||||||
d0: faces[0]
|
d0: faces[0]
|
||||||
}, roll, rollModeKey);
|
}, roll, rollModeKey);
|
||||||
if (game.modules.get("dice-so-nice")?.active && msg?.id) {
|
if (game.modules.get("dice-so-nice")?.active && msg?.id) {
|
||||||
|
try {
|
||||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id);
|
await game.dice3d.waitFor3DAnimationByMessageID(msg.id);
|
||||||
|
} catch (_e) {
|
||||||
|
}
|
||||||
}
|
}
|
||||||
if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces);
|
if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces);
|
||||||
if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice);
|
if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice);
|
||||||
@@ -2064,9 +2071,13 @@ var CDEBaseActorSheet = class _CDEBaseActorSheet extends HandlebarsApplicationMi
|
|||||||
};
|
};
|
||||||
|
|
||||||
// src/ui/sheets/actors/character.js
|
// src/ui/sheets/actors/character.js
|
||||||
var CDECharacterSheet = class extends CDEBaseActorSheet {
|
var CDECharacterSheet = class _CDECharacterSheet extends CDEBaseActorSheet {
|
||||||
static DEFAULT_OPTIONS = {
|
static DEFAULT_OPTIONS = {
|
||||||
classes: ["character"]
|
classes: ["character"],
|
||||||
|
actions: {
|
||||||
|
moveMagicUp: _CDECharacterSheet.#onMoveMagicUp,
|
||||||
|
moveMagicDown: _CDECharacterSheet.#onMoveMagicDown
|
||||||
|
}
|
||||||
};
|
};
|
||||||
static PARTS = {
|
static PARTS = {
|
||||||
main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-character-sheet.html" }
|
main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-character-sheet.html" }
|
||||||
@@ -2089,8 +2100,7 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
|
|||||||
spellsByDiscipline[disc].push(spell);
|
spellsByDiscipline[disc].push(spell);
|
||||||
}
|
}
|
||||||
const systemMagics = context.systemData.magics ?? {};
|
const systemMagics = context.systemData.magics ?? {};
|
||||||
context.magicsDisplay = Object.fromEntries(
|
const magicEntries = Object.entries(MAGICS).map(([magicKey, magicDef]) => {
|
||||||
Object.entries(MAGICS).map(([magicKey, magicDef]) => {
|
|
||||||
const magicData = systemMagics[magicKey] ?? {};
|
const magicData = systemMagics[magicKey] ?? {};
|
||||||
return [
|
return [
|
||||||
magicKey,
|
magicKey,
|
||||||
@@ -2106,8 +2116,19 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
|
|||||||
grimoire: spellsByDiscipline[magicKey] ?? []
|
grimoire: spellsByDiscipline[magicKey] ?? []
|
||||||
}
|
}
|
||||||
];
|
];
|
||||||
})
|
});
|
||||||
);
|
const order = context.systemData.magicOrder ?? [];
|
||||||
|
if (order.length > 0) {
|
||||||
|
magicEntries.sort((a, b) => {
|
||||||
|
const ia = order.indexOf(a[0]);
|
||||||
|
const ib = order.indexOf(b[0]);
|
||||||
|
if (ia === -1 && ib === -1) return 0;
|
||||||
|
if (ia === -1) return 1;
|
||||||
|
if (ib === -1) return -1;
|
||||||
|
return ia - ib;
|
||||||
|
});
|
||||||
|
}
|
||||||
|
context.magicsDisplay = Object.fromEntries(magicEntries);
|
||||||
return context;
|
return context;
|
||||||
}
|
}
|
||||||
_onRender(context, options) {
|
_onRender(context, options) {
|
||||||
@@ -2191,7 +2212,7 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
|
|||||||
cell.addEventListener("click", (event) => {
|
cell.addEventListener("click", (event) => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const rollKey = cell.dataset.libelId;
|
const rollKey = cell.dataset.libelId;
|
||||||
if (rollKey) rollForActor(this.document, rollKey);
|
if (rollKey) rollForActor(this.document, rollKey)?.catch((err) => console.error("Roll failed:", err));
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -2205,6 +2226,26 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
|
|||||||
}).render(true);
|
}).render(true);
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
static async #onMoveMagicUp(event, target) {
|
||||||
|
const key = target.dataset.magicKey;
|
||||||
|
let order = this.document.system.magicOrder ?? [];
|
||||||
|
if (!order.length) order = [...Object.keys(MAGICS)];
|
||||||
|
else order = [...order];
|
||||||
|
const idx = order.indexOf(key);
|
||||||
|
if (idx <= 0) return;
|
||||||
|
[order[idx - 1], order[idx]] = [order[idx], order[idx - 1]];
|
||||||
|
await this.document.update({ "system.magicOrder": order });
|
||||||
|
}
|
||||||
|
static async #onMoveMagicDown(event, target) {
|
||||||
|
const key = target.dataset.magicKey;
|
||||||
|
let order = this.document.system.magicOrder ?? [];
|
||||||
|
if (!order.length) order = [...Object.keys(MAGICS)];
|
||||||
|
else order = [...order];
|
||||||
|
const idx = order.indexOf(key);
|
||||||
|
if (idx === -1 || idx >= order.length - 1) return;
|
||||||
|
[order[idx], order[idx + 1]] = [order[idx + 1], order[idx]];
|
||||||
|
await this.document.update({ "system.magicOrder": order });
|
||||||
|
}
|
||||||
#bindComponentRandomize() {
|
#bindComponentRandomize() {
|
||||||
const btn = this.element?.querySelector("[data-action='randomize-component']");
|
const btn = this.element?.querySelector("[data-action='randomize-component']");
|
||||||
if (!btn) return;
|
if (!btn) return;
|
||||||
@@ -2274,7 +2315,7 @@ var CDENpcSheet = class extends CDEBaseActorSheet {
|
|||||||
cell.addEventListener("click", (event) => {
|
cell.addEventListener("click", (event) => {
|
||||||
event.preventDefault();
|
event.preventDefault();
|
||||||
const rollKey = cell.dataset.libelId;
|
const rollKey = cell.dataset.libelId;
|
||||||
if (rollKey) rollForActor(this.document, rollKey);
|
if (rollKey) rollForActor(this.document, rollKey)?.catch((err) => console.error("Roll failed:", err));
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
@@ -2461,11 +2502,11 @@ var CDESanheiSheet = class extends CDEBaseItemSheet {
|
|||||||
async _prepareContext() {
|
async _prepareContext() {
|
||||||
const context = await super._prepareContext();
|
const context = await super._prepareContext();
|
||||||
const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true });
|
const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true });
|
||||||
const props = this.document.system.properties;
|
const props = this.document.system.properties ?? {};
|
||||||
context.prop1DescriptionHTML = await enrich(props.prop1.description);
|
context.prop1DescriptionHTML = await enrich(props.prop1?.description);
|
||||||
context.prop2DescriptionHTML = await enrich(props.prop2.description);
|
context.prop2DescriptionHTML = await enrich(props.prop2?.description);
|
||||||
context.prop3DescriptionHTML = await enrich(props.prop3.description);
|
context.prop3DescriptionHTML = await enrich(props.prop3?.description);
|
||||||
context.propFields = this.document.system.schema.fields.properties.fields;
|
context.propFields = this.document.system.schema.fields.properties?.fields;
|
||||||
return context;
|
return context;
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
@@ -2673,7 +2714,7 @@ var CDETinjiApp = class _CDETinjiApp extends foundry.applications.api.Handlebars
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
await setTinjiValue(current - 1);
|
await setTinjiValue(current - 1);
|
||||||
ChatMessage.create({
|
await ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div class="cde-tinji-spend-msg">
|
content: `<div class="cde-tinji-spend-msg">
|
||||||
<i class="fas fa-star"></i>
|
<i class="fas fa-star"></i>
|
||||||
@@ -2692,7 +2733,7 @@ var CDECombat = class extends Combat {
|
|||||||
* for each selected combatant, then sync the result to the Combatant document.
|
* for each selected combatant, then sync the result to the Combatant document.
|
||||||
*/
|
*/
|
||||||
async rollInitiative(ids, options = {}) {
|
async rollInitiative(ids, options = {}) {
|
||||||
const combatantIds = typeof ids === "string" ? [ids] : ids;
|
const combatantIds = ids ? typeof ids === "string" ? [ids] : ids : this.combatants.map((c) => c.id);
|
||||||
for (const id of combatantIds) {
|
for (const id of combatantIds) {
|
||||||
const combatant = this.combatants.get(id);
|
const combatant = this.combatants.get(id);
|
||||||
if (!combatant) continue;
|
if (!combatant) continue;
|
||||||
@@ -2994,7 +3035,7 @@ async function _drawFromLoksyu(message, aspect, type, aspectLabel) {
|
|||||||
}
|
}
|
||||||
const remain = entry.yin + entry.yang;
|
const remain = entry.yin + entry.yang;
|
||||||
const typeLabel = type === "success" ? game.i18n.localize("CDE.Successes") : game.i18n.localize("CDE.AuspiciousDie");
|
const typeLabel = type === "success" ? game.i18n.localize("CDE.Successes") : game.i18n.localize("CDE.AuspiciousDie");
|
||||||
ChatMessage.create({
|
await ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div class="cde-loksyu-draw-msg">
|
content: `<div class="cde-loksyu-draw-msg">
|
||||||
<div class="cde-loksyu-draw-header">
|
<div class="cde-loksyu-draw-header">
|
||||||
@@ -3020,7 +3061,7 @@ async function _spendTinjiPostRoll() {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
await setTinjiValue(current - 1);
|
await setTinjiValue(current - 1);
|
||||||
ChatMessage.create({
|
await ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div class="cde-tinji-spend-msg">
|
content: `<div class="cde-tinji-spend-msg">
|
||||||
<span class="cde-tinji-icon">\u5929</span>
|
<span class="cde-tinji-icon">\u5929</span>
|
||||||
|
|||||||
Vendored
+2
-2
File diff suppressed because one or more lines are too long
@@ -217,8 +217,11 @@
|
|||||||
"CDE.MsgMagic2": "s'élève à ",
|
"CDE.MsgMagic2": "s'élève à ",
|
||||||
"CDE.MsgMagic3": ". La puissance à invoquer est de ",
|
"CDE.MsgMagic3": ". La puissance à invoquer est de ",
|
||||||
"CDE.MsgMagic4": ", si toutefois le sort est lancé avec succès.",
|
"CDE.MsgMagic4": ", si toutefois le sort est lancé avec succès.",
|
||||||
|
"CDE.MoveUp": "Monter",
|
||||||
|
"CDE.MoveDown": "Descendre",
|
||||||
"CDE.NPCName": "Nom du PNJ",
|
"CDE.NPCName": "Nom du PNJ",
|
||||||
"CDE.FatSi": "Fat Si",
|
"CDE.FatSi": "Fat Si",
|
||||||
|
"CDE.FreePowerLevels": "Niveaux de puissance gratuits",
|
||||||
"CDE.PNJ": "PNJ",
|
"CDE.PNJ": "PNJ",
|
||||||
"CDE.Name": "Nom",
|
"CDE.Name": "Nom",
|
||||||
"CDE.Necromancy": "Nécromancie",
|
"CDE.Necromancy": "Nécromancie",
|
||||||
|
|||||||
@@ -122,9 +122,8 @@ export default class CharacterDataModel extends foundry.abstract.TypeDataModel {
|
|||||||
typeofthrow: numberField(0),
|
typeofthrow: numberField(0),
|
||||||
aspectskill: numberField(0),
|
aspectskill: numberField(0),
|
||||||
bonusmalusskill: numberField(0),
|
bonusmalusskill: numberField(0),
|
||||||
aspectspeciality: numberField(0),
|
|
||||||
rolldifficulty: numberField(0),
|
rolldifficulty: numberField(0),
|
||||||
bonusmalusspeciality: numberField(0),
|
freepowerlevels: numberField(0),
|
||||||
}),
|
}),
|
||||||
}),
|
}),
|
||||||
aspect: new fields.SchemaField({
|
aspect: new fields.SchemaField({
|
||||||
@@ -163,6 +162,10 @@ export default class CharacterDataModel extends foundry.abstract.TypeDataModel {
|
|||||||
nine: componentField(),
|
nine: componentField(),
|
||||||
zero: componentField(),
|
zero: componentField(),
|
||||||
}),
|
}),
|
||||||
|
magicOrder: new fields.ArrayField(
|
||||||
|
new fields.StringField({ required: true, nullable: false, initial: "" }),
|
||||||
|
{ required: true, initial: [] }
|
||||||
|
),
|
||||||
magics: new fields.SchemaField({
|
magics: new fields.SchemaField({
|
||||||
internalcinnabar: magicField(),
|
internalcinnabar: magicField(),
|
||||||
alchemy: magicField(),
|
alchemy: magicField(),
|
||||||
|
|||||||
@@ -25,7 +25,7 @@ export default class ArmorDataModel extends foundry.abstract.TypeDataModel {
|
|||||||
domain: stringField(""),
|
domain: stringField(""),
|
||||||
obtainLevel: intField(0, { min: 0, max: 5 }),
|
obtainLevel: intField(0, { min: 0, max: 5 }),
|
||||||
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
||||||
quantity: intField(1),
|
quantity: intField(1, { min: 0 }),
|
||||||
notes: htmlField(""),
|
notes: htmlField(""),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -24,7 +24,7 @@ export default class IngredientDataModel extends foundry.abstract.TypeDataModel
|
|||||||
school: stringField("all"),
|
school: stringField("all"),
|
||||||
obtainLevel: intField(0, { min: 0, max: 5 }),
|
obtainLevel: intField(0, { min: 0, max: 5 }),
|
||||||
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
||||||
quantity: intField(1),
|
quantity: intField(1, { min: 0 }),
|
||||||
notes: htmlField(""),
|
notes: htmlField(""),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ export default class KungfuDataModel extends foundry.abstract.TypeDataModel {
|
|||||||
reference: stringField(""),
|
reference: stringField(""),
|
||||||
description: htmlField(""),
|
description: htmlField(""),
|
||||||
orientation: stringField("yin"), // yin | yang | yinyang
|
orientation: stringField("yin"), // yin | yang | yinyang
|
||||||
aspect: stringField("metal"), // metal | eau | terre | feu | bois
|
aspect: stringField("metal"), // metal | water | earth | fire | wood
|
||||||
skill: stringField("kungfu"), // kungfu | rangedcombat
|
skill: stringField("kungfu"), // kungfu | rangedcombat
|
||||||
speciality: stringField(""),
|
speciality: stringField(""),
|
||||||
style: stringField(""),
|
style: stringField(""),
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ export default class SpellDataModel extends foundry.abstract.TypeDataModel {
|
|||||||
reference: stringField(""),
|
reference: stringField(""),
|
||||||
description: htmlField(""),
|
description: htmlField(""),
|
||||||
specialityname: stringField(""),
|
specialityname: stringField(""),
|
||||||
associatedelement: stringField("metal"), // metal | eau | terre | feu | bois
|
associatedelement: stringField("metal"), // metal | water | earth | fire | wood
|
||||||
hei: stringField(""),
|
hei: stringField(""),
|
||||||
realizationtimeritual: stringField(""),
|
realizationtimeritual: stringField(""),
|
||||||
realizationtimeaccelerated: stringField(""),
|
realizationtimeaccelerated: stringField(""),
|
||||||
|
|||||||
@@ -30,7 +30,7 @@ export default class WeaponDataModel extends foundry.abstract.TypeDataModel {
|
|||||||
range: stringField("contact"), // contact | courte | mediane | longue | extreme
|
range: stringField("contact"), // contact | courte | mediane | longue | extreme
|
||||||
obtainLevel: intField(0, { min: 0, max: 5 }),
|
obtainLevel: intField(0, { min: 0, max: 5 }),
|
||||||
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
obtainDifficulty: intField(0, { min: 0, max: 3 }),
|
||||||
quantity: intField(1),
|
quantity: intField(1, { min: 0 }),
|
||||||
notes: htmlField(""),
|
notes: htmlField(""),
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -31,7 +31,9 @@ export class CDECombat extends Combat {
|
|||||||
* for each selected combatant, then sync the result to the Combatant document.
|
* for each selected combatant, then sync the result to the Combatant document.
|
||||||
*/
|
*/
|
||||||
async rollInitiative(ids, options = {}) {
|
async rollInitiative(ids, options = {}) {
|
||||||
const combatantIds = typeof ids === "string" ? [ids] : ids
|
const combatantIds = ids
|
||||||
|
? (typeof ids === "string" ? [ids] : ids)
|
||||||
|
: this.combatants.map(c => c.id)
|
||||||
for (const id of combatantIds) {
|
for (const id of combatantIds) {
|
||||||
const combatant = this.combatants.get(id)
|
const combatant = this.combatants.get(id)
|
||||||
if (!combatant) continue
|
if (!combatant) continue
|
||||||
|
|||||||
@@ -105,7 +105,7 @@ export class CDETinjiApp extends foundry.applications.api.HandlebarsApplicationM
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
await setTinjiValue(current - 1)
|
await setTinjiValue(current - 1)
|
||||||
ChatMessage.create({
|
await ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div class="cde-tinji-spend-msg">
|
content: `<div class="cde-tinji-spend-msg">
|
||||||
<i class="fas fa-star"></i>
|
<i class="fas fa-star"></i>
|
||||||
|
|||||||
@@ -177,7 +177,7 @@ async function _drawFromLoksyu(message, aspect, type, aspectLabel) {
|
|||||||
? game.i18n.localize("CDE.Successes")
|
? game.i18n.localize("CDE.Successes")
|
||||||
: game.i18n.localize("CDE.AuspiciousDie")
|
: game.i18n.localize("CDE.AuspiciousDie")
|
||||||
|
|
||||||
ChatMessage.create({
|
await ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div class="cde-loksyu-draw-msg">
|
content: `<div class="cde-loksyu-draw-msg">
|
||||||
<div class="cde-loksyu-draw-header">
|
<div class="cde-loksyu-draw-header">
|
||||||
@@ -207,7 +207,7 @@ async function _spendTinjiPostRoll() {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
await setTinjiValue(current - 1)
|
await setTinjiValue(current - 1)
|
||||||
ChatMessage.create({
|
await ChatMessage.create({
|
||||||
user: game.user.id,
|
user: game.user.id,
|
||||||
content: `<div class="cde-tinji-spend-msg">
|
content: `<div class="cde-tinji-spend-msg">
|
||||||
<span class="cde-tinji-icon">天</span>
|
<span class="cde-tinji-icon">天</span>
|
||||||
|
|||||||
+38
-41
@@ -168,15 +168,12 @@ async function showMagicPrompt(params) {
|
|||||||
aspectskill: Number(params.aspectskill ?? 0),
|
aspectskill: Number(params.aspectskill ?? 0),
|
||||||
bonusmalusskill: params.bonusmalusskill ?? 0,
|
bonusmalusskill: params.bonusmalusskill ?? 0,
|
||||||
bonusauspiciousdice: params.bonusauspiciousdice ?? 0,
|
bonusauspiciousdice: params.bonusauspiciousdice ?? 0,
|
||||||
aspectspeciality: Number(params.aspectspeciality ?? 0),
|
|
||||||
rolldifficulty: params.rolldifficulty ?? 1,
|
rolldifficulty: params.rolldifficulty ?? 1,
|
||||||
bonusmalusspeciality: params.bonusmalusspeciality ?? 0,
|
freepowerlevels: params.freepowerlevels ?? 0,
|
||||||
heispend: params.heispend ?? 0,
|
|
||||||
typeofthrow: Number(params.typeofthrow ?? 0),
|
typeofthrow: Number(params.typeofthrow ?? 0),
|
||||||
},
|
},
|
||||||
fields: ["aspectskill", "bonusmalusskill", "bonusauspiciousdice",
|
fields: ["aspectskill", "bonusmalusskill", "bonusauspiciousdice",
|
||||||
"aspectspeciality", "rolldifficulty", "bonusmalusspeciality",
|
"rolldifficulty", "freepowerlevels", "typeofthrow"],
|
||||||
"heispend", "typeofthrow"],
|
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -318,7 +315,9 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
const kfSkill = kfItem.system.skill ?? "kungfu"
|
const kfSkill = kfItem.system.skill ?? "kungfu"
|
||||||
numberofdice = sys.skills?.[kfSkill]?.value ?? 0
|
numberofdice = sys.skills?.[kfSkill]?.value ?? 0
|
||||||
title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? "CDE.KungFu")}]`
|
title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? "CDE.KungFu")}]`
|
||||||
kfDefaultAspect = ASPECT_NAMES.indexOf(kfItem.system.aspect ?? "metal")
|
const kfAspect = kfItem.system.aspect?.toLowerCase() ?? "metal"
|
||||||
|
const ASPECT_NORMALIZE = { eau: "water", terre: "earth", feu: "fire", bois: "wood" }
|
||||||
|
kfDefaultAspect = ASPECT_NAMES.indexOf(ASPECT_NORMALIZE[kfAspect] ?? kfAspect)
|
||||||
if (kfDefaultAspect < 0) kfDefaultAspect = 0
|
if (kfDefaultAspect < 0) kfDefaultAspect = 0
|
||||||
break
|
break
|
||||||
}
|
}
|
||||||
@@ -427,7 +426,7 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
}, wpRoll, ROLL_MODES[wpThrowMode] ?? "roll")
|
}, wpRoll, ROLL_MODES[wpThrowMode] ?? "roll")
|
||||||
|
|
||||||
if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) {
|
if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) {
|
||||||
await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id)
|
try { await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id) } catch (_e) { /* DSN not available */ }
|
||||||
}
|
}
|
||||||
// Auto-update Loksyu/TinJi singletons from weapon roll faces
|
// Auto-update Loksyu/TinJi singletons from weapon roll faces
|
||||||
if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces)
|
if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces)
|
||||||
@@ -439,8 +438,7 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
return
|
return
|
||||||
}
|
}
|
||||||
|
|
||||||
// For magic rolls the prompt allows adding HEI dice, so don't block early.
|
// For magic rolls / itemkungfu, allow 0 base dice (user can add bonus dice in the prompt).
|
||||||
// For itemkungfu, allow 0 base dice (user can add bonus dice in the prompt).
|
|
||||||
if (numberofdice <= 0 && typeLibel !== "aspect" && typeLibel !== "itemkungfu" && !isMagic) {
|
if (numberofdice <= 0 && typeLibel !== "aspect" && typeLibel !== "itemkungfu" && !isMagic) {
|
||||||
ui.notifications.warn(game.i18n.localize("CDE.Error0"))
|
ui.notifications.warn(game.i18n.localize("CDE.Error0"))
|
||||||
return
|
return
|
||||||
@@ -465,16 +463,6 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
defaultAspect = kfDefaultAspect
|
defaultAspect = kfDefaultAspect
|
||||||
}
|
}
|
||||||
|
|
||||||
let defaultSpecialAspect = 0
|
|
||||||
if (isMagicSpecial && specialLibel) {
|
|
||||||
// Look up the speciality's element from the MAGICS config constant
|
|
||||||
const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel]
|
|
||||||
const aspectName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement]
|
|
||||||
if (aspectName) {
|
|
||||||
defaultSpecialAspect = ASPECT_NAMES.indexOf(aspectName)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// ---- Show roll prompt ----
|
// ---- Show roll prompt ----
|
||||||
let params
|
let params
|
||||||
|
|
||||||
@@ -485,10 +473,8 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
aspectskill: defaultAspect,
|
aspectskill: defaultAspect,
|
||||||
bonusmalusskill: 0,
|
bonusmalusskill: 0,
|
||||||
bonusauspiciousdice: 0,
|
bonusauspiciousdice: 0,
|
||||||
aspectspeciality: defaultSpecialAspect,
|
|
||||||
rolldifficulty: 1,
|
rolldifficulty: 1,
|
||||||
bonusmalusspeciality: 0,
|
freepowerlevels: 0,
|
||||||
heispend: 0,
|
|
||||||
typeofthrow: typeOfThrow,
|
typeofthrow: typeOfThrow,
|
||||||
})
|
})
|
||||||
} else {
|
} else {
|
||||||
@@ -508,22 +494,18 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
|
|
||||||
// ---- Compute total dice and roll ----
|
// ---- Compute total dice and roll ----
|
||||||
let aspectIndex, bonusMalus, bonusAuspicious, throwMode
|
let aspectIndex, bonusMalus, bonusAuspicious, throwMode
|
||||||
let spellAspectIndex = null // magic only: aspect of the speciality for Wu Xing
|
|
||||||
let rollDifficulty = 1 // magic only: multiplier applied to successes
|
let rollDifficulty = 1 // magic only: multiplier applied to successes
|
||||||
|
|
||||||
if (isMagic) {
|
if (isMagic) {
|
||||||
const skillAspectIndex = Number(params.aspectskill ?? 0)
|
const skillAspectIndex = Number(params.aspectskill ?? 0)
|
||||||
spellAspectIndex = Number(params.aspectspeciality ?? skillAspectIndex)
|
aspectIndex = skillAspectIndex // used for both dice pool and Wu Xing cycle
|
||||||
aspectIndex = skillAspectIndex // used only for skill dice pool
|
|
||||||
bonusMalus = Number(params.bonusmalusskill ?? 0)
|
bonusMalus = Number(params.bonusmalusskill ?? 0)
|
||||||
bonusAuspicious = Number(params.bonusauspiciousdice ?? 0)
|
bonusAuspicious = Number(params.bonusauspiciousdice ?? 0)
|
||||||
rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1))
|
rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1))
|
||||||
throwMode = Number(params.typeofthrow ?? 0)
|
throwMode = Number(params.typeofthrow ?? 0)
|
||||||
// magic: magic skill + aspect + bonuses + 1 (speciality base) + HEI spent
|
// magic: magic skill + aspect + bonuses + 1 (speciality base) + HEI spent
|
||||||
const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0
|
const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0
|
||||||
const bonusSpec = Number(params.bonusmalusspeciality ?? 0)
|
numberofdice = numberofdice + aspectDice + bonusMalus + 1
|
||||||
const heiDice = Number(params.heispend ?? 0)
|
|
||||||
numberofdice = numberofdice + aspectDice + bonusMalus + 1 + bonusSpec + heiDice
|
|
||||||
} else {
|
} else {
|
||||||
aspectIndex = Number(params.aspect ?? 0)
|
aspectIndex = Number(params.aspect ?? 0)
|
||||||
bonusMalus = Number(params.bonusmalus ?? 0)
|
bonusMalus = Number(params.bonusmalus ?? 0)
|
||||||
@@ -550,31 +532,43 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
|
|
||||||
const rollModeKey = ROLL_MODES[throwMode] ?? "roll"
|
const rollModeKey = ROLL_MODES[throwMode] ?? "roll"
|
||||||
|
|
||||||
|
// ---- Compute spell power (magic only) ----
|
||||||
|
// Power = rollDifficulty × character aspect value for the speciality's
|
||||||
|
// associated element (or the school's aspect for base magic rolls).
|
||||||
|
let spellPower = null
|
||||||
|
let spellPowerAspectName = null
|
||||||
|
let spellPowerAspectValue = null
|
||||||
|
if (isMagic) {
|
||||||
|
if (isMagicSpecial && specialLibel) {
|
||||||
|
const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel]
|
||||||
|
const elemName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement]
|
||||||
|
if (elemName) spellPowerAspectName = elemName
|
||||||
|
}
|
||||||
|
if (!spellPowerAspectName) spellPowerAspectName = ASPECT_NAMES[aspectIndex]
|
||||||
|
spellPowerAspectValue = sys.aspect?.[spellPowerAspectName]?.value ?? 0
|
||||||
|
const freePowerLevels = Number(params.freepowerlevels ?? 0)
|
||||||
|
spellPower = rollDifficulty * (spellPowerAspectValue + freePowerLevels)
|
||||||
|
}
|
||||||
|
|
||||||
// ---- Compute Wu Xing results ----
|
// ---- Compute Wu Xing results ----
|
||||||
// For magic rolls, the spell's aspect (aspectspeciality) governs the Wu Xing
|
// The Wu Xing cycle always uses the roll's aspect (skill aspect for magic,
|
||||||
// cycle (which faces count as successes/auspicious/etc.), not the skill aspect.
|
// skill/resource aspect otherwise) to determine which faces count as
|
||||||
const wuXingAspectName = spellAspectIndex !== null
|
// successes/auspicious/etc.
|
||||||
? ASPECT_NAMES[spellAspectIndex]
|
const wuXingAspectName = ASPECT_NAMES[aspectIndex]
|
||||||
: ASPECT_NAMES[aspectIndex]
|
|
||||||
const allResults = roll.dice[0]?.results ?? []
|
const allResults = roll.dice[0]?.results ?? []
|
||||||
const faces = countFaces(allResults)
|
const faces = countFaces(allResults)
|
||||||
const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious)
|
const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious)
|
||||||
if (!results) return
|
if (!results) return
|
||||||
|
|
||||||
// For magic, successesdice × rollDifficulty = spell power
|
|
||||||
const spellPower = isMagic ? results.successesdice * rollDifficulty : null
|
|
||||||
|
|
||||||
// ---- Build modifier summary text ----
|
// ---- Build modifier summary text ----
|
||||||
const modParts = []
|
const modParts = []
|
||||||
if (isMagic) {
|
if (isMagic) {
|
||||||
const bm = Number(params.bonusmalusskill ?? 0)
|
const bm = Number(params.bonusmalusskill ?? 0)
|
||||||
const bs = Number(params.bonusmalusspeciality ?? 0)
|
|
||||||
const hs = Number(params.heispend ?? 0)
|
|
||||||
const ba = Number(params.bonusauspiciousdice ?? 0)
|
const ba = Number(params.bonusauspiciousdice ?? 0)
|
||||||
|
const fp = Number(params.freepowerlevels ?? 0)
|
||||||
if (bm !== 0) modParts.push(`${bm > 0 ? "+" : ""}${bm} ${game.i18n.localize("CDE.BonusMalus")}`)
|
if (bm !== 0) modParts.push(`${bm > 0 ? "+" : ""}${bm} ${game.i18n.localize("CDE.BonusMalus")}`)
|
||||||
if (bs !== 0) modParts.push(`${bs > 0 ? "+" : ""}${bs} ${game.i18n.localize("CDE.SpellBonus")}`)
|
|
||||||
if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`)
|
if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`)
|
||||||
if (hs !== 0) modParts.push(`${hs} ${game.i18n.localize("CDE.HeiSpend")}`)
|
if (fp !== 0) modParts.push(`+${fp} ${game.i18n.localize("CDE.FreePowerLevels")}`)
|
||||||
if (rollDifficulty !== 1) modParts.push(`×${rollDifficulty} ${game.i18n.localize("CDE.RollDifficulty")}`)
|
if (rollDifficulty !== 1) modParts.push(`×${rollDifficulty} ${game.i18n.localize("CDE.RollDifficulty")}`)
|
||||||
} else {
|
} else {
|
||||||
const bm = Number(params.bonusmalus ?? 0)
|
const bm = Number(params.bonusmalus ?? 0)
|
||||||
@@ -596,6 +590,9 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
modifiersText: modParts.length ? modParts.join(" · ") : "",
|
modifiersText: modParts.length ? modParts.join(" · ") : "",
|
||||||
// Spell power (magic only)
|
// Spell power (magic only)
|
||||||
spellPower,
|
spellPower,
|
||||||
|
spellPowerAspectLabel: spellPowerAspectName ? game.i18n.localize(ASPECT_LABELS[spellPowerAspectName] ?? "") : "",
|
||||||
|
spellPowerAspectValue,
|
||||||
|
spellPowerFreeLevels: isMagic ? Number(params.freepowerlevels ?? 0) : 0,
|
||||||
rollDifficulty: isMagic ? rollDifficulty : null,
|
rollDifficulty: isMagic ? rollDifficulty : null,
|
||||||
// Actor info
|
// Actor info
|
||||||
actorName: actor.name ?? "",
|
actorName: actor.name ?? "",
|
||||||
@@ -610,7 +607,7 @@ export async function rollForActor(actor, rollKey) {
|
|||||||
|
|
||||||
// ---- Wait for Dice So Nice animation ----
|
// ---- Wait for Dice So Nice animation ----
|
||||||
if (game.modules.get("dice-so-nice")?.active && msg?.id) {
|
if (game.modules.get("dice-so-nice")?.active && msg?.id) {
|
||||||
await game.dice3d.waitFor3DAnimationByMessageID(msg.id)
|
try { await game.dice3d.waitFor3DAnimationByMessageID(msg.id) } catch (_e) { /* DSN not available */ }
|
||||||
}
|
}
|
||||||
|
|
||||||
// ---- Auto-update Loksyu / TinJi singletons ----
|
// ---- Auto-update Loksyu / TinJi singletons ----
|
||||||
|
|||||||
@@ -19,6 +19,10 @@ import { CDEBaseActorSheet } from "./base.js"
|
|||||||
export class CDECharacterSheet extends CDEBaseActorSheet {
|
export class CDECharacterSheet extends CDEBaseActorSheet {
|
||||||
static DEFAULT_OPTIONS = {
|
static DEFAULT_OPTIONS = {
|
||||||
classes: ["character"],
|
classes: ["character"],
|
||||||
|
actions: {
|
||||||
|
moveMagicUp: CDECharacterSheet.#onMoveMagicUp,
|
||||||
|
moveMagicDown: CDECharacterSheet.#onMoveMagicDown,
|
||||||
|
},
|
||||||
}
|
}
|
||||||
|
|
||||||
static PARTS = {
|
static PARTS = {
|
||||||
@@ -48,8 +52,7 @@ export class CDECharacterSheet extends CDEBaseActorSheet {
|
|||||||
|
|
||||||
// Build magicsDisplay: only include the 5 relevant specialities per magic type + grimoire
|
// Build magicsDisplay: only include the 5 relevant specialities per magic type + grimoire
|
||||||
const systemMagics = context.systemData.magics ?? {}
|
const systemMagics = context.systemData.magics ?? {}
|
||||||
context.magicsDisplay = Object.fromEntries(
|
const magicEntries = Object.entries(MAGICS).map(([magicKey, magicDef]) => {
|
||||||
Object.entries(MAGICS).map(([magicKey, magicDef]) => {
|
|
||||||
const magicData = systemMagics[magicKey] ?? {}
|
const magicData = systemMagics[magicKey] ?? {}
|
||||||
return [
|
return [
|
||||||
magicKey,
|
magicKey,
|
||||||
@@ -66,7 +69,18 @@ export class CDECharacterSheet extends CDEBaseActorSheet {
|
|||||||
},
|
},
|
||||||
]
|
]
|
||||||
})
|
})
|
||||||
)
|
const order = context.systemData.magicOrder ?? []
|
||||||
|
if (order.length > 0) {
|
||||||
|
magicEntries.sort((a, b) => {
|
||||||
|
const ia = order.indexOf(a[0])
|
||||||
|
const ib = order.indexOf(b[0])
|
||||||
|
if (ia === -1 && ib === -1) return 0
|
||||||
|
if (ia === -1) return 1
|
||||||
|
if (ib === -1) return -1
|
||||||
|
return ia - ib
|
||||||
|
})
|
||||||
|
}
|
||||||
|
context.magicsDisplay = Object.fromEntries(magicEntries)
|
||||||
|
|
||||||
return context
|
return context
|
||||||
}
|
}
|
||||||
@@ -155,7 +169,7 @@ export class CDECharacterSheet extends CDEBaseActorSheet {
|
|||||||
cell.addEventListener("click", (event) => {
|
cell.addEventListener("click", (event) => {
|
||||||
event.preventDefault()
|
event.preventDefault()
|
||||||
const rollKey = cell.dataset.libelId
|
const rollKey = cell.dataset.libelId
|
||||||
if (rollKey) rollForActor(this.document, rollKey)
|
if (rollKey) rollForActor(this.document, rollKey)?.catch(err => console.error("Roll failed:", err))
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
@@ -171,6 +185,28 @@ export class CDECharacterSheet extends CDEBaseActorSheet {
|
|||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
static async #onMoveMagicUp(event, target) {
|
||||||
|
const key = target.dataset.magicKey
|
||||||
|
let order = this.document.system.magicOrder ?? []
|
||||||
|
if (!order.length) order = [...Object.keys(MAGICS)]
|
||||||
|
else order = [...order]
|
||||||
|
const idx = order.indexOf(key)
|
||||||
|
if (idx <= 0) return
|
||||||
|
[order[idx - 1], order[idx]] = [order[idx], order[idx - 1]]
|
||||||
|
await this.document.update({ "system.magicOrder": order })
|
||||||
|
}
|
||||||
|
|
||||||
|
static async #onMoveMagicDown(event, target) {
|
||||||
|
const key = target.dataset.magicKey
|
||||||
|
let order = this.document.system.magicOrder ?? []
|
||||||
|
if (!order.length) order = [...Object.keys(MAGICS)]
|
||||||
|
else order = [...order]
|
||||||
|
const idx = order.indexOf(key)
|
||||||
|
if (idx === -1 || idx >= order.length - 1) return
|
||||||
|
[order[idx], order[idx + 1]] = [order[idx + 1], order[idx]]
|
||||||
|
await this.document.update({ "system.magicOrder": order })
|
||||||
|
}
|
||||||
|
|
||||||
#bindComponentRandomize() {
|
#bindComponentRandomize() {
|
||||||
const btn = this.element?.querySelector("[data-action='randomize-component']")
|
const btn = this.element?.querySelector("[data-action='randomize-component']")
|
||||||
if (!btn) return
|
if (!btn) return
|
||||||
|
|||||||
@@ -50,7 +50,7 @@ export class CDENpcSheet extends CDEBaseActorSheet {
|
|||||||
cell.addEventListener("click", (event) => {
|
cell.addEventListener("click", (event) => {
|
||||||
event.preventDefault()
|
event.preventDefault()
|
||||||
const rollKey = cell.dataset.libelId
|
const rollKey = cell.dataset.libelId
|
||||||
if (rollKey) rollForActor(this.document, rollKey)
|
if (rollKey) rollForActor(this.document, rollKey)?.catch(err => console.error("Roll failed:", err))
|
||||||
})
|
})
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -26,11 +26,11 @@ export class CDESanheiSheet extends CDEBaseItemSheet {
|
|||||||
async _prepareContext() {
|
async _prepareContext() {
|
||||||
const context = await super._prepareContext()
|
const context = await super._prepareContext()
|
||||||
const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true })
|
const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true })
|
||||||
const props = this.document.system.properties
|
const props = this.document.system.properties ?? {}
|
||||||
context.prop1DescriptionHTML = await enrich(props.prop1.description)
|
context.prop1DescriptionHTML = await enrich(props.prop1?.description)
|
||||||
context.prop2DescriptionHTML = await enrich(props.prop2.description)
|
context.prop2DescriptionHTML = await enrich(props.prop2?.description)
|
||||||
context.prop3DescriptionHTML = await enrich(props.prop3.description)
|
context.prop3DescriptionHTML = await enrich(props.prop3?.description)
|
||||||
context.propFields = this.document.system.schema.fields.properties.fields
|
context.propFields = this.document.system.schema.fields.properties?.fields
|
||||||
return context
|
return context
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -81,6 +81,14 @@
|
|||||||
title="{{ localize 'CDE.Roll' }} {{getMagicLabel key}}">
|
title="{{ localize 'CDE.Roll' }} {{getMagicLabel key}}">
|
||||||
<i class="fas fa-dice-d10"></i>
|
<i class="fas fa-dice-d10"></i>
|
||||||
</a>
|
</a>
|
||||||
|
<a class="cde-magic-order-btn" data-action="moveMagicUp" data-magic-key="{{key}}"
|
||||||
|
title="{{ localize 'CDE.MoveUp' }}">
|
||||||
|
<i class="fas fa-chevron-up"></i>
|
||||||
|
</a>
|
||||||
|
<a class="cde-magic-order-btn" data-action="moveMagicDown" data-magic-key="{{key}}"
|
||||||
|
title="{{ localize 'CDE.MoveDown' }}">
|
||||||
|
<i class="fas fa-chevron-down"></i>
|
||||||
|
</a>
|
||||||
<label class="cde-magic-toggle" title="{{ localize 'CDE.PracticeSpecialty' }}">
|
<label class="cde-magic-toggle" title="{{ localize 'CDE.PracticeSpecialty' }}">
|
||||||
<input type="checkbox" name="system.magics.{{key}}.visible" {{checked magic.visible}} />
|
<input type="checkbox" name="system.magics.{{key}}.visible" {{checked magic.visible}} />
|
||||||
<i class="fas {{#if magic.visible}}fa-chevron-up{{else}}fa-chevron-down{{/if}}"></i>
|
<i class="fas {{#if magic.visible}}fa-chevron-up{{else}}fa-chevron-down{{/if}}"></i>
|
||||||
|
|||||||
@@ -30,6 +30,7 @@
|
|||||||
{{#if spellPower}}
|
{{#if spellPower}}
|
||||||
<div class="cde-rr-spell-power">
|
<div class="cde-rr-spell-power">
|
||||||
<span class="cde-rr-spell-power-count">{{spellPower}}</span>
|
<span class="cde-rr-spell-power-count">{{spellPower}}</span>
|
||||||
|
<span class="cde-rr-spell-power-formula">{{spellPowerAspectLabel}} ({{spellPowerAspectValue}}{{#if spellPowerFreeLevels}} + {{spellPowerFreeLevels}}{{/if}}) × {{rollDifficulty}}</span>
|
||||||
<span class="cde-rr-spell-power-label">{{ localize "CDE.SpellPower" }}</span>
|
<span class="cde-rr-spell-power-label">{{ localize "CDE.SpellPower" }}</span>
|
||||||
</div>
|
</div>
|
||||||
{{/if}}
|
{{/if}}
|
||||||
|
|||||||
@@ -54,16 +54,6 @@
|
|||||||
<div class="cde-roll-section cde-roll-section--separator">
|
<div class="cde-roll-section cde-roll-section--separator">
|
||||||
<p class="cde-roll-section-title">② {{ localize "CDE.TwoPowerOfSpell" }}</p>
|
<p class="cde-roll-section-title">② {{ localize "CDE.TwoPowerOfSpell" }}</p>
|
||||||
<div class="cde-roll-fields">
|
<div class="cde-roll-fields">
|
||||||
<div class="cde-roll-field">
|
|
||||||
<label>{{ localize "CDE.AspectSpeciality" }}</label>
|
|
||||||
<select name="aspectspeciality">
|
|
||||||
<option value="0" {{#if (eq aspectspeciality 0)}}selected{{/if}}>{{ localize "CDE.Metal" }}</option>
|
|
||||||
<option value="1" {{#if (eq aspectspeciality 1)}}selected{{/if}}>{{ localize "CDE.Water" }}</option>
|
|
||||||
<option value="2" {{#if (eq aspectspeciality 2)}}selected{{/if}}>{{ localize "CDE.Earth" }}</option>
|
|
||||||
<option value="3" {{#if (eq aspectspeciality 3)}}selected{{/if}}>{{ localize "CDE.Fire" }}</option>
|
|
||||||
<option value="4" {{#if (eq aspectspeciality 4)}}selected{{/if}}>{{ localize "CDE.Wood" }}</option>
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
<div class="cde-roll-field">
|
<div class="cde-roll-field">
|
||||||
<label>{{ localize "CDE.RollDifficulty" }} (×)</label>
|
<label>{{ localize "CDE.RollDifficulty" }} (×)</label>
|
||||||
<select name="rolldifficulty">
|
<select name="rolldifficulty">
|
||||||
@@ -75,32 +65,17 @@
|
|||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
<div class="cde-roll-field">
|
<div class="cde-roll-field">
|
||||||
<label>{{ localize "CDE.BonusMalus" }}</label>
|
<label>{{ localize "CDE.FreePowerLevels" }}</label>
|
||||||
<select name="bonusmalusspeciality">
|
<select name="freepowerlevels">
|
||||||
<option value="-5" {{#if (eq bonusmalusspeciality -5)}}selected{{/if}}>−5 dés</option>
|
<option value="0" {{#if (eq freepowerlevels 0)}}selected{{/if}}>0</option>
|
||||||
<option value="-4" {{#if (eq bonusmalusspeciality -4)}}selected{{/if}}>−4 dés</option>
|
<option value="1" {{#if (eq freepowerlevels 1)}}selected{{/if}}>+1</option>
|
||||||
<option value="-3" {{#if (eq bonusmalusspeciality -3)}}selected{{/if}}>−3 dés</option>
|
<option value="2" {{#if (eq freepowerlevels 2)}}selected{{/if}}>+2</option>
|
||||||
<option value="-2" {{#if (eq bonusmalusspeciality -2)}}selected{{/if}}>−2 dés</option>
|
<option value="3" {{#if (eq freepowerlevels 3)}}selected{{/if}}>+3</option>
|
||||||
<option value="-1" {{#if (eq bonusmalusspeciality -1)}}selected{{/if}}>−1 dé</option>
|
<option value="4" {{#if (eq freepowerlevels 4)}}selected{{/if}}>+4</option>
|
||||||
<option value="0" {{#if (eq bonusmalusspeciality 0)}}selected{{/if}}>0 (aucun)</option>
|
<option value="5" {{#if (eq freepowerlevels 5)}}selected{{/if}}>+5</option>
|
||||||
<option value="1" {{#if (eq bonusmalusspeciality 1)}}selected{{/if}}>+1 dé</option>
|
|
||||||
<option value="2" {{#if (eq bonusmalusspeciality 2)}}selected{{/if}}>+2 dés</option>
|
|
||||||
<option value="3" {{#if (eq bonusmalusspeciality 3)}}selected{{/if}}>+3 dés</option>
|
|
||||||
<option value="4" {{#if (eq bonusmalusspeciality 4)}}selected{{/if}}>+4 dés</option>
|
|
||||||
<option value="5" {{#if (eq bonusmalusspeciality 5)}}selected{{/if}}>+5 dés</option>
|
|
||||||
</select>
|
|
||||||
</div>
|
|
||||||
<div class="cde-roll-field">
|
|
||||||
<label>{{ localize "CDE.HeiSpend" }}</label>
|
|
||||||
<select name="heispend">
|
|
||||||
<option value="0" {{#if (eq heispend 0)}}selected{{/if}}>0 Hei</option>
|
|
||||||
<option value="1" {{#if (eq heispend 1)}}selected{{/if}}>1 Hei</option>
|
|
||||||
<option value="2" {{#if (eq heispend 2)}}selected{{/if}}>2 Hei</option>
|
|
||||||
<option value="3" {{#if (eq heispend 3)}}selected{{/if}}>3 Hei</option>
|
|
||||||
<option value="4" {{#if (eq heispend 4)}}selected{{/if}}>4 Hei</option>
|
|
||||||
<option value="5" {{#if (eq heispend 5)}}selected{{/if}}>5 Hei</option>
|
|
||||||
</select>
|
</select>
|
||||||
</div>
|
</div>
|
||||||
|
|
||||||
</div>
|
</div>
|
||||||
<p class="cde-roll-hint"><i>{{ localize "CDE.DoNotModify" }}</i></p>
|
<p class="cde-roll-hint"><i>{{ localize "CDE.DoNotModify" }}</i></p>
|
||||||
</div>
|
</div>
|
||||||
|
|||||||
Reference in New Issue
Block a user