feat(magic): reorder schools, fix Wu Xing aspect & power formula
- `magicOrder` ArrayField + ▲/▼ buttons for manual reordering
- Magic rolls use school's aspect for Wu Xing, not speciality's element
- Spell power: `difficulty × (aspectValue + freePowerLevels)` (not `successes × diff`)
- Prompt replaces `aspectspeciality`/`bonusmalusspeciality`/`heispend` with `freepowerlevels`
fix: code review issues
- combat.js: guard undefined `ids` in rollInitiative
- rolling.js: catch Dice So Nice promise, normalize French→English kungfu aspects
- weapon/armor/ingredient: `{ min: 0 }` on quantity
- character.js/npc.js: catch rollForActor fire-and-forget promises
- roll-actions.js/tinji-app.js: await ChatMessage.create
- sanhei.js: null guard on properties
- spell.js/kungfu.js: fix aspect name comments (French→English)
This commit is contained in:
Vendored
+111
-70
@@ -774,9 +774,8 @@ var CharacterDataModel = class extends foundry.abstract.TypeDataModel {
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typeofthrow: numberField(0),
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aspectskill: numberField(0),
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bonusmalusskill: numberField(0),
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aspectspeciality: numberField(0),
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rolldifficulty: numberField(0),
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bonusmalusspeciality: numberField(0)
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freepowerlevels: numberField(0)
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})
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}),
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aspect: new fields.SchemaField({
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@@ -815,6 +814,10 @@ var CharacterDataModel = class extends foundry.abstract.TypeDataModel {
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nine: componentField(),
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zero: componentField()
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}),
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magicOrder: new fields.ArrayField(
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new fields.StringField({ required: true, nullable: false, initial: "" }),
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{ required: true, initial: [] }
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),
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magics: new fields.SchemaField({
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internalcinnabar: magicField(),
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alchemy: magicField(),
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@@ -931,7 +934,7 @@ var KungfuDataModel = class extends foundry.abstract.TypeDataModel {
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orientation: stringField("yin"),
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// yin | yang | yinyang
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aspect: stringField("metal"),
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// metal | eau | terre | feu | bois
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// metal | water | earth | fire | wood
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skill: stringField("kungfu"),
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// kungfu | rangedcombat
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speciality: stringField(""),
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@@ -957,7 +960,7 @@ var SpellDataModel = class extends foundry.abstract.TypeDataModel {
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description: htmlField(""),
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specialityname: stringField(""),
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associatedelement: stringField("metal"),
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// metal | eau | terre | feu | bois
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// metal | water | earth | fire | wood
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hei: stringField(""),
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realizationtimeritual: stringField(""),
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realizationtimeaccelerated: stringField(""),
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@@ -1012,7 +1015,7 @@ var WeaponDataModel = class extends foundry.abstract.TypeDataModel {
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// contact | courte | mediane | longue | extreme
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obtainLevel: intField(0, { min: 0, max: 5 }),
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obtainDifficulty: intField(0, { min: 0, max: 3 }),
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quantity: intField(1),
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quantity: intField(1, { min: 0 }),
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notes: htmlField("")
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};
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}
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@@ -1032,7 +1035,7 @@ var ArmorDataModel = class extends foundry.abstract.TypeDataModel {
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domain: stringField(""),
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obtainLevel: intField(0, { min: 0, max: 5 }),
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obtainDifficulty: intField(0, { min: 0, max: 3 }),
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quantity: intField(1),
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quantity: intField(1, { min: 0 }),
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notes: htmlField("")
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};
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}
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@@ -1078,7 +1081,7 @@ var IngredientDataModel = class extends foundry.abstract.TypeDataModel {
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school: stringField("all"),
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obtainLevel: intField(0, { min: 0, max: 5 }),
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obtainDifficulty: intField(0, { min: 0, max: 3 }),
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quantity: intField(1),
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quantity: intField(1, { min: 0 }),
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notes: htmlField("")
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};
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}
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@@ -1568,20 +1571,16 @@ async function showMagicPrompt(params) {
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aspectskill: Number(params.aspectskill ?? 0),
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bonusmalusskill: params.bonusmalusskill ?? 0,
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bonusauspiciousdice: params.bonusauspiciousdice ?? 0,
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aspectspeciality: Number(params.aspectspeciality ?? 0),
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rolldifficulty: params.rolldifficulty ?? 1,
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bonusmalusspeciality: params.bonusmalusspeciality ?? 0,
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heispend: params.heispend ?? 0,
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freepowerlevels: params.freepowerlevels ?? 0,
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typeofthrow: Number(params.typeofthrow ?? 0)
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},
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fields: [
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"aspectskill",
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"bonusmalusskill",
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"bonusauspiciousdice",
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"aspectspeciality",
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"rolldifficulty",
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"bonusmalusspeciality",
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"heispend",
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"freepowerlevels",
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"typeofthrow"
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]
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});
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@@ -1711,7 +1710,9 @@ async function rollForActor(actor, rollKey) {
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const kfSkill = kfItem.system.skill ?? "kungfu";
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numberofdice = sys.skills?.[kfSkill]?.value ?? 0;
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title = `${kfItem.name} [${game.i18n.localize(sys.skills?.[kfSkill]?.label ?? "CDE.KungFu")}]`;
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kfDefaultAspect = ASPECT_NAMES.indexOf(kfItem.system.aspect ?? "metal");
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const kfAspect = kfItem.system.aspect?.toLowerCase() ?? "metal";
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const ASPECT_NORMALIZE = { eau: "water", terre: "earth", feu: "fire", bois: "wood" };
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kfDefaultAspect = ASPECT_NAMES.indexOf(ASPECT_NORMALIZE[kfAspect] ?? kfAspect);
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if (kfDefaultAspect < 0) kfDefaultAspect = 0;
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break;
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}
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@@ -1813,7 +1814,10 @@ async function rollForActor(actor, rollKey) {
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d0: wpFaces[0]
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}, wpRoll, ROLL_MODES[wpThrowMode] ?? "roll");
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if (game.modules.get("dice-so-nice")?.active && wpMsg?.id) {
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await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id);
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try {
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await game.dice3d.waitFor3DAnimationByMessageID(wpMsg.id);
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} catch (_e) {
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}
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}
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if ((wpResults.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wpAspectName, wpFaces);
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if ((wpResults.tinjidice ?? 0) > 0) await updateTinjiFromRoll(wpResults.tinjidice);
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@@ -1846,14 +1850,6 @@ async function rollForActor(actor, rollKey) {
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if (kfDefaultAspect >= 0) {
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defaultAspect = kfDefaultAspect;
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}
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let defaultSpecialAspect = 0;
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if (isMagicSpecial && specialLibel) {
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const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel];
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const aspectName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement];
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if (aspectName) {
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defaultSpecialAspect = ASPECT_NAMES.indexOf(aspectName);
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}
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}
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let params;
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if (isMagic) {
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params = await showMagicPrompt({
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@@ -1862,10 +1858,8 @@ async function rollForActor(actor, rollKey) {
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aspectskill: defaultAspect,
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bonusmalusskill: 0,
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bonusauspiciousdice: 0,
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aspectspeciality: defaultSpecialAspect,
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rolldifficulty: 1,
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bonusmalusspeciality: 0,
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heispend: 0,
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freepowerlevels: 0,
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typeofthrow: typeOfThrow
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});
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} else {
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@@ -1882,20 +1876,16 @@ async function rollForActor(actor, rollKey) {
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}
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if (!params) return;
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let aspectIndex, bonusMalus, bonusAuspicious, throwMode;
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let spellAspectIndex = null;
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let rollDifficulty = 1;
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if (isMagic) {
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const skillAspectIndex = Number(params.aspectskill ?? 0);
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spellAspectIndex = Number(params.aspectspeciality ?? skillAspectIndex);
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aspectIndex = skillAspectIndex;
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bonusMalus = Number(params.bonusmalusskill ?? 0);
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bonusAuspicious = Number(params.bonusauspiciousdice ?? 0);
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rollDifficulty = Math.max(1, Number(params.rolldifficulty ?? 1));
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throwMode = Number(params.typeofthrow ?? 0);
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const aspectDice = sys.aspect?.[ASPECT_NAMES[aspectIndex]]?.value ?? 0;
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const bonusSpec = Number(params.bonusmalusspeciality ?? 0);
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const heiDice = Number(params.heispend ?? 0);
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numberofdice = numberofdice + aspectDice + bonusMalus + 1 + bonusSpec + heiDice;
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numberofdice = numberofdice + aspectDice + bonusMalus + 1;
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} else {
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aspectIndex = Number(params.aspect ?? 0);
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bonusMalus = Number(params.bonusmalus ?? 0);
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@@ -1913,22 +1903,33 @@ async function rollForActor(actor, rollKey) {
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const roll = new Roll(`${numberofdice}d10`);
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await roll.evaluate();
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const rollModeKey = ROLL_MODES[throwMode] ?? "roll";
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const wuXingAspectName = spellAspectIndex !== null ? ASPECT_NAMES[spellAspectIndex] : ASPECT_NAMES[aspectIndex];
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let spellPower = null;
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let spellPowerAspectName = null;
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let spellPowerAspectValue = null;
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if (isMagic) {
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if (isMagicSpecial && specialLibel) {
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const specialCfg = MAGICS?.[skillLibel]?.speciality?.[specialLibel];
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const elemName = LABELELEMENT_TO_ASPECT[specialCfg?.labelelement];
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if (elemName) spellPowerAspectName = elemName;
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}
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if (!spellPowerAspectName) spellPowerAspectName = ASPECT_NAMES[aspectIndex];
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spellPowerAspectValue = sys.aspect?.[spellPowerAspectName]?.value ?? 0;
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const freePowerLevels = Number(params.freepowerlevels ?? 0);
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spellPower = rollDifficulty * (spellPowerAspectValue + freePowerLevels);
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}
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const wuXingAspectName = ASPECT_NAMES[aspectIndex];
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const allResults = roll.dice[0]?.results ?? [];
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const faces = countFaces(allResults);
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const results = computeWuXingResults(faces, wuXingAspectName, bonusAuspicious);
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if (!results) return;
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const spellPower = isMagic ? results.successesdice * rollDifficulty : null;
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const modParts = [];
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if (isMagic) {
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const bm = Number(params.bonusmalusskill ?? 0);
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const bs = Number(params.bonusmalusspeciality ?? 0);
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const hs = Number(params.heispend ?? 0);
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const ba = Number(params.bonusauspiciousdice ?? 0);
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const fp = Number(params.freepowerlevels ?? 0);
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if (bm !== 0) modParts.push(`${bm > 0 ? "+" : ""}${bm} ${game.i18n.localize("CDE.BonusMalus")}`);
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if (bs !== 0) modParts.push(`${bs > 0 ? "+" : ""}${bs} ${game.i18n.localize("CDE.SpellBonus")}`);
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if (ba !== 0) modParts.push(`+${ba} ${game.i18n.localize("CDE.BonusAuspiciousDice")}`);
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if (hs !== 0) modParts.push(`${hs} ${game.i18n.localize("CDE.HeiSpend")}`);
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if (fp !== 0) modParts.push(`+${fp} ${game.i18n.localize("CDE.FreePowerLevels")}`);
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if (rollDifficulty !== 1) modParts.push(`\xD7${rollDifficulty} ${game.i18n.localize("CDE.RollDifficulty")}`);
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} else {
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const bm = Number(params.bonusmalus ?? 0);
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@@ -1948,6 +1949,9 @@ async function rollForActor(actor, rollKey) {
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modifiersText: modParts.length ? modParts.join(" \xB7 ") : "",
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// Spell power (magic only)
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spellPower,
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spellPowerAspectLabel: spellPowerAspectName ? game.i18n.localize(ASPECT_LABELS[spellPowerAspectName] ?? "") : "",
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spellPowerAspectValue,
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spellPowerFreeLevels: isMagic ? Number(params.freepowerlevels ?? 0) : 0,
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rollDifficulty: isMagic ? rollDifficulty : null,
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// Actor info
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actorName: actor.name ?? "",
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@@ -1968,7 +1972,10 @@ async function rollForActor(actor, rollKey) {
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d0: faces[0]
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}, roll, rollModeKey);
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if (game.modules.get("dice-so-nice")?.active && msg?.id) {
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await game.dice3d.waitFor3DAnimationByMessageID(msg.id);
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try {
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await game.dice3d.waitFor3DAnimationByMessageID(msg.id);
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} catch (_e) {
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}
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}
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if ((results.loksyudice ?? 0) > 0) await updateLoksyuFromRoll(wuXingAspectName, faces);
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if ((results.tinjidice ?? 0) > 0) await updateTinjiFromRoll(results.tinjidice);
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@@ -2064,9 +2071,13 @@ var CDEBaseActorSheet = class _CDEBaseActorSheet extends HandlebarsApplicationMi
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};
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// src/ui/sheets/actors/character.js
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var CDECharacterSheet = class extends CDEBaseActorSheet {
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var CDECharacterSheet = class _CDECharacterSheet extends CDEBaseActorSheet {
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static DEFAULT_OPTIONS = {
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classes: ["character"]
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classes: ["character"],
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actions: {
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moveMagicUp: _CDECharacterSheet.#onMoveMagicUp,
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moveMagicDown: _CDECharacterSheet.#onMoveMagicDown
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}
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};
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static PARTS = {
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main: { template: "systems/fvtt-chroniques-de-l-etrange/templates/actor/cde-character-sheet.html" }
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@@ -2089,25 +2100,35 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
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spellsByDiscipline[disc].push(spell);
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}
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const systemMagics = context.systemData.magics ?? {};
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context.magicsDisplay = Object.fromEntries(
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Object.entries(MAGICS).map(([magicKey, magicDef]) => {
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const magicData = systemMagics[magicKey] ?? {};
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return [
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magicKey,
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{
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value: magicData.value ?? 0,
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visible: magicData.visible ?? false,
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speciality: Object.fromEntries(
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Object.keys(magicDef.speciality).map((specKey) => [
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specKey,
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{ check: magicData.speciality?.[specKey]?.check ?? false }
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])
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),
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grimoire: spellsByDiscipline[magicKey] ?? []
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}
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];
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})
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);
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const magicEntries = Object.entries(MAGICS).map(([magicKey, magicDef]) => {
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const magicData = systemMagics[magicKey] ?? {};
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return [
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magicKey,
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{
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value: magicData.value ?? 0,
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visible: magicData.visible ?? false,
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speciality: Object.fromEntries(
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Object.keys(magicDef.speciality).map((specKey) => [
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specKey,
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{ check: magicData.speciality?.[specKey]?.check ?? false }
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])
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),
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grimoire: spellsByDiscipline[magicKey] ?? []
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}
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];
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});
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const order = context.systemData.magicOrder ?? [];
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if (order.length > 0) {
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magicEntries.sort((a, b) => {
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const ia = order.indexOf(a[0]);
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const ib = order.indexOf(b[0]);
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if (ia === -1 && ib === -1) return 0;
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if (ia === -1) return 1;
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if (ib === -1) return -1;
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return ia - ib;
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});
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}
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context.magicsDisplay = Object.fromEntries(magicEntries);
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return context;
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}
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_onRender(context, options) {
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@@ -2191,7 +2212,7 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
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cell.addEventListener("click", (event) => {
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event.preventDefault();
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const rollKey = cell.dataset.libelId;
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if (rollKey) rollForActor(this.document, rollKey);
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if (rollKey) rollForActor(this.document, rollKey)?.catch((err) => console.error("Roll failed:", err));
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});
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});
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}
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@@ -2205,6 +2226,26 @@ var CDECharacterSheet = class extends CDEBaseActorSheet {
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}).render(true);
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});
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}
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static async #onMoveMagicUp(event, target) {
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const key = target.dataset.magicKey;
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let order = this.document.system.magicOrder ?? [];
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if (!order.length) order = [...Object.keys(MAGICS)];
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else order = [...order];
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const idx = order.indexOf(key);
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if (idx <= 0) return;
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[order[idx - 1], order[idx]] = [order[idx], order[idx - 1]];
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await this.document.update({ "system.magicOrder": order });
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}
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static async #onMoveMagicDown(event, target) {
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const key = target.dataset.magicKey;
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let order = this.document.system.magicOrder ?? [];
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if (!order.length) order = [...Object.keys(MAGICS)];
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else order = [...order];
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const idx = order.indexOf(key);
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if (idx === -1 || idx >= order.length - 1) return;
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[order[idx], order[idx + 1]] = [order[idx + 1], order[idx]];
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await this.document.update({ "system.magicOrder": order });
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}
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#bindComponentRandomize() {
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const btn = this.element?.querySelector("[data-action='randomize-component']");
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if (!btn) return;
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@@ -2274,7 +2315,7 @@ var CDENpcSheet = class extends CDEBaseActorSheet {
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cell.addEventListener("click", (event) => {
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event.preventDefault();
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const rollKey = cell.dataset.libelId;
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if (rollKey) rollForActor(this.document, rollKey);
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if (rollKey) rollForActor(this.document, rollKey)?.catch((err) => console.error("Roll failed:", err));
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});
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});
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}
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@@ -2461,11 +2502,11 @@ var CDESanheiSheet = class extends CDEBaseItemSheet {
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async _prepareContext() {
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const context = await super._prepareContext();
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const enrich = (content) => foundry.applications.ux.TextEditor.implementation.enrichHTML(content ?? "", { async: true });
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const props = this.document.system.properties;
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context.prop1DescriptionHTML = await enrich(props.prop1.description);
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context.prop2DescriptionHTML = await enrich(props.prop2.description);
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context.prop3DescriptionHTML = await enrich(props.prop3.description);
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context.propFields = this.document.system.schema.fields.properties.fields;
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const props = this.document.system.properties ?? {};
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context.prop1DescriptionHTML = await enrich(props.prop1?.description);
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context.prop2DescriptionHTML = await enrich(props.prop2?.description);
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context.prop3DescriptionHTML = await enrich(props.prop3?.description);
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context.propFields = this.document.system.schema.fields.properties?.fields;
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return context;
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}
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};
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@@ -2673,7 +2714,7 @@ var CDETinjiApp = class _CDETinjiApp extends foundry.applications.api.Handlebars
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return;
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}
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await setTinjiValue(current - 1);
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ChatMessage.create({
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await ChatMessage.create({
|
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user: game.user.id,
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content: `<div class="cde-tinji-spend-msg">
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<i class="fas fa-star"></i>
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@@ -2692,7 +2733,7 @@ var CDECombat = class extends Combat {
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* for each selected combatant, then sync the result to the Combatant document.
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*/
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async rollInitiative(ids, options = {}) {
|
||||
const combatantIds = typeof ids === "string" ? [ids] : ids;
|
||||
const combatantIds = ids ? typeof ids === "string" ? [ids] : ids : this.combatants.map((c) => c.id);
|
||||
for (const id of combatantIds) {
|
||||
const combatant = this.combatants.get(id);
|
||||
if (!combatant) continue;
|
||||
@@ -2994,7 +3035,7 @@ async function _drawFromLoksyu(message, aspect, type, aspectLabel) {
|
||||
}
|
||||
const remain = entry.yin + entry.yang;
|
||||
const typeLabel = type === "success" ? game.i18n.localize("CDE.Successes") : game.i18n.localize("CDE.AuspiciousDie");
|
||||
ChatMessage.create({
|
||||
await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: `<div class="cde-loksyu-draw-msg">
|
||||
<div class="cde-loksyu-draw-header">
|
||||
@@ -3020,7 +3061,7 @@ async function _spendTinjiPostRoll() {
|
||||
return;
|
||||
}
|
||||
await setTinjiValue(current - 1);
|
||||
ChatMessage.create({
|
||||
await ChatMessage.create({
|
||||
user: game.user.id,
|
||||
content: `<div class="cde-tinji-spend-msg">
|
||||
<span class="cde-tinji-icon">\u5929</span>
|
||||
|
||||
Vendored
+2
-2
File diff suppressed because one or more lines are too long
Reference in New Issue
Block a user